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Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions

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[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.


Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
'''Note 1:''' Seeing as ''H3VR'' currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.


'''Note:''' Seeing as ''H3VR'' currently contains over 300 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.
'''Note 2:''' Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.


'''Additional note:''' due to inherent difficulties with VR screenshots, most screenshots on this page are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.
'''Note 3:''' Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
 
{{Spoilers}}


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=Subpages=
=Subpages=
*To view the game's pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Pistols]].
*To view the game's automatic & machine pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols]].
*To view the game's non-automatic pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols]].
*To view the game's revolvers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Revolvers]].
*To view the game's revolvers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Revolvers]].
*To view the game's submachine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns]].
*To view the game's submachine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns]].
*To view the game's shotguns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns]].
*To view the game's shotguns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns]].
*To view the game's assault rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles]].
*To view the game's assault rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles]].
*To view the game's rifles, carbines, and battle rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Rifles, Carbines, & Battle Rifles]].
*To view the game's battle rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles]].
*To view the game's rifles and carbines, visit [[Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines]].
*To view the game's sniper rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles]].
*To view the game's sniper rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles]].
*To view the game's machine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Machine Guns]].
*To view the game's machine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Machine Guns]].
*To view the game's launchers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Launchers]].
*To view the game's launchers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Launchers]].
*To view the game's unusable/NPC weapons, visit [[Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons]].
*To view the game's unusable/NPC weapons, visit [[Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons]].
*To view the game's grenades, visit [[Hot Dogs, Horseshoes & Hand Grenades/Grenades]].
*To view the game's grenades and explosives, visit [[Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives]].


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:VR]]

Latest revision as of 03:32, 31 October 2023

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Hot Dogs, Horseshoes & Hand Grenades (2016)

Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.

Note 1: Seeing as H3VR currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.

Note 2: Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, r/H3VR; these users will be noted in the respective weapons' sections.

Note 3: Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.

Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!


The following weapons appear in the video game Hot Dogs, Horseshoes & Hand Grenades:


Subpages