Hot Dogs, Horseshoes & Hand Grenades/Battle RiflesHot Dogs, Horseshoes & Hand Grenades/Battle Rifles - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesHot Dogs, Horseshoes & Hand Grenades/Battle Rifles
Weapons on this sub-page include all self-loading rifles that use full-power cartridges; most of these are considered battle rifles in-game, though a few fall into other categories (e.g. carbines). Of note is that the in-game Battle Rifle category also includes semi-automatic sniper rifles, as the game primarily categorizes weapons by action type and/or cartridge size, and thus has no dedicated Sniper Rifle category.
Automatgevär m/42
The Automatgevär m/42 was added in Experimental Build 2 of Update #111.
The Beretta BM59 Mark III was added on Day 18 of the Meatmas 2022 Advent Calendar event; this marks the BM59's second documented appearance in a video game, after Phantom Doctrine.
Error creating thumbnail: File missingBeretta BM59 Mark III - 7.62x51mm NATOError creating thumbnail: File missingOpening up Day 18's box, and getting a nice surprise - one of the Cold War's tragically under-sung battle rifles.Error creating thumbnail: File missingTaking a nice, close look at the BM59.Error creating thumbnail: File missingThis endeavor is aided by the folding stock - with its help, the entire gun can fit in frame with a much closer-up shot.Error creating thumbnail: File missingSaid stock is also the chief distinguishing feature of the Mark III, also called the "Truppe Alpine" variant - as the name implies, it was intended primarily for mountain troops, who would probably appreciate not having to climb up the Alps with a long, fixed-stock rifle.Error creating thumbnail: File missingLoading in a 20-round magazine; despite both being 7.62x51mm NATO-chambered, detachable-magazine-fed, selective-fire conversions/derivatives of the M1 Garand, the BM59 and the M14 cannot interchange magazines. In fact, they can't interchange much of anything, save for the small parts that both share with the aforementioned Garand (e.g. the safety). And, of course, the ammunition.Error creating thumbnail: File missingChambering a round. That side-sliding operating rod and two-lug rotating bolt will always be satisfying to watch.Error creating thumbnail: File missingDisengaging the rifle's safety...Error creating thumbnail: File missing...and preparing to disengage a crystal snowflake's existence. The sights are slightly altered compared to the original Garand design, though the sight picture is still largely the same - a bit cramped, but entirely serviceable.Error creating thumbnail: File missingConversely, the aforementioned snowflake is now spread very far apart, and no longer serviceable in any capacity whatsoever.Error creating thumbnail: File missingFlipping the fire selector over to full-auto; while the M14's selector switch is a grab-and-twist design on the right-rear of the receiver, the BM59's switch instead pivots over a short (~45°) arc, and resides near the left-front of the receiver, similar to the M2 Carbine.Error creating thumbnail: File missingTo make this a bit more useful, the BM59 also includes an integrated folding bipod. How convenient.Error creating thumbnail: File missingWhile this does increase controllability on full-auto, that doesn't really mean much when you aren't aiming. But hey, how else am I supposed to get more than one spent case in the shot with a gun that fires this fast?Error creating thumbnail: File missingSlight correction to the statement under the fifth screencap down - the BM59 and the M14 do, in fact, share one additional component that neither have in common with the Garand - both can use the same 10-round stripper clips, should the need arise.Error creating thumbnail: File missingAnd, if you happen to have an optic on hand, fear not the lack of a rail; just shove it on there, and...Error creating thumbnail: File missing...presto! Update #107's first alpha build added a hidden rail to the BM59's upper handguard, which appears whenever anything's attached to it.
Brownells BRN-10A
The 1st gift added in the 2018 Meatmas Update (a yearly event consisting of new weapons and content added over the course of December) was an ArmaLite AR-10 battle rifle; more specifically, it is a Brownells BRN-10A reproduction, as evidenced by the rear sight and lack of bayonet lug. Unlike the real BRN-10, it is select-fire in-game.
Error creating thumbnail: File missingBrownells BRN-10A - 7.62x51mm NATOError creating thumbnail: File missingOpening up the first advent calendar box to reveal an AR-10, which excites the 2 dancing Sosigs so much that they spontaneously explode. Note the claim that the rifle is still being manufactured today; this likely refers to AR-10s as a whole, and not the Sudanese model in particular.Error creating thumbnail: File missingAppreciating the beauty of 1950s engineering.Error creating thumbnail: File missingWhile it's par for the course nowadays, a rifle made chiefly out of polymer and aluminum alloys was seen as a novel, radical idea back then. Perhaps the wood-colored furniture was to add some sense of familiarity in a changing, confusing world...Error creating thumbnail: File missingLoading in a 20-round "waffle"-pattern magazine.Error creating thumbnail: File missingPulling back the trigger-style charging handle, placed inside the carrying handle. Note the portion of the operating rod extending out the back of the receiver; later models would do away with this setup, and instead simply affix the charging handle to the end of the rod.Error creating thumbnail: File missingLetting the handle go, and watching the bolt slam a round into battery.Error creating thumbnail: File missingFlipping the selector switch off of "SAFE"...Error creating thumbnail: File missing...and onto "SEMI". Interestingly, earlier models used a different setup, with the safe position on top, auto at the front, and semi at the back; this was (not much) later switched to the familiar linear setup.Error creating thumbnail: File missingAiming at a crystal snowflake through the AR-10's nice, clear aperture sights. This is one element of the rifle that wouldn't change (though other sighting systems were tried earlier on).Error creating thumbnail: File missingFiring off a shot. Being a 7.62x51mm battle rifle (and an impressively light one at that), recoil is understandably stout.Error creating thumbnail: File missingRemember those carry-handle-mounted scopes from the M16A1?Error creating thumbnail: File missingThey work on the AR-10, too. Even if they do fit just a little tighter than is strictly comfortable.
DRD Tactical Paratus P762
Update #58's collection of modern firearms included a DRD Tactical Paratus P762 (a Gen 2 model, to be exact), classified as a battle rifle.
Update #54 brought along the much-desired FN FAL battle rifle, a select-fire-converted "G-Series" model to be exact. Update #70 added 2 additional variants, the "Para" and the "Tactical"; these are, respectively, a 50.61 paratrooper model, and a standard 50.00 model with a railed handguard and upper receiver.
Added in Update #87, the "Sustenance AR3" is a fictional weapon inspired by the "Pulse Rifle" (or "AR2") from Half-Life 2; it is built off of the G-Series FAL's model, with a variety of seemingly home-brewed modifications applied to it. The resultant weapon fires from an open bolt, feeds from 30-round belts of a fictional "10x27mm Pulsed" round (hence its in-game classification as a machine gun), and features an underbarrel dark-matter lemon launcher (no, really).
Error creating thumbnail: File missingAnd here it is, in all its post-apocalyptic glory.Error creating thumbnail: File missingThe modifications are too numerous to list all at once, so let's just point them out one image caption at a time.Error creating thumbnail: File missingMounting a belt box; the blade at the top is a large, curved piece of sheet metal which seems to be there as a mounting system, though it's also probably meant to emulate the aesthetics of the AR2.Error creating thumbnail: File missingThe FAL's original charging handle is no more, with the black box on the top of the receiver housing the new bolt and cocking handle; this is as far back as it goes.Error creating thumbnail: File missingDisengaging the safety; like the AR2 (and unlike the FAL), the AR3 can only fire in full-auto, though both rifles' fire rates are low enough that semi-auto can be achieved through good trigger control.Error creating thumbnail: File missingPulling the belt out of the box; while reminiscent of the AR2's "Pulse Plug" rounds, these are traditional single-use cartridges, rather than re-strikeable rounds that constitute 30 shots apiece.Error creating thumbnail: File missingSetting the belt into place; unlike the game's other belt-fed machine guns, the belt can simply be ripped out of the weapon at any time, though as a trade-off the bolt has to be locked back in order to seat it.Error creating thumbnail: File missingBlasting a Sosig with the Sustenance AR3; its ammunition is as powerful as it is flashy and green.Error creating thumbnail: File missingThis flashiness comes in handy, as like the AR2, the AR3 doesn't have any sort of sight, making aiming a matter of guessing where sights would be and letting the tracers and sparks tell you whether or not your guess was right.Error creating thumbnail: File missingAnd if you were wondering what the device on the bottom with a short cup and a magnetron from a microwave oven was for, this probably doesn't help.Error creating thumbnail: File missingConversely, this shot should; if you don't get it by now, the dark matter lemon seen above is loaded into the cup, and can be fired (with a brief charge-up delay) using the supporting hand.Error creating thumbnail: File missingBeing a reference to the AR2's energy ball launcher, it should come as little surprise what happens when one of these hits a Sosig; the lemon passes through them, leaving them to blacken and float for a few seconds as they vaporize, all the while bouncing off of every wall it hits.Error creating thumbnail: File missingAfter a sufficient amount of ricocheting, Sosig-vaporizing, and screaming (no, seriously), the lemon explodes in a suitably spectacular fashion.
FN SCAR-H
The FN SCAR-H is one of the available battle rifles in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight, and Update #85's first alpha build added a shorter-barreled CQC variant.
While Update #63 added 32 weapons, only 28 were MP5 variants; the remainder instead consisted of 4 variants of the HK51, an unofficial name for a common modification of the Heckler & Koch G3 that consists of shortening it to the length of the same company's MP5. The 4 variants available in-game are categorized as battle rifles, and are named in accordance with standard MP5 naming conventions, rather than with any known designation system - not that one really exists, to be fair - and are also referred to as "H51"s instead of "HK51"s, likely to avoid copyright infringement; they are as follows: the stockless "H51A1", the fixed-stocked "H51A2", the collapsible-stocked "H51A3", and the short-barreled, folding-stocked "H51K".
Pulling back the HK51's charging handle. Due to the fact that the original G3's receiver wasn't meant to accommodate a barrel this short, an additional cut has been made to allow the charging handle to travel all the way back.Error creating thumbnail: File missingFortunately, said receiver cut still has the standard-issue vertical locking notch.Error creating thumbnail: File missingFiddling with the attached collapsible stock; the seemingly mismatched colors of the stock and the rest of the rifle is due to the gun being built out of bits of the game's existing G3 and MP5 models (impressively enough, seeing as the models were made by different people), though this could be attributed from an in-universe standpoint to that being exactly how a real HK51 is built.Error creating thumbnail: File missingDelivering the famous HK slap; unlike most of the firearms in-game capable of this, the HK51 has a long enough bolt travel distance that the bolt doesn't close within a single frame.Error creating thumbnail: File missingFlipping through the rifle's firing modes: there's "probably for the best"...Error creating thumbnail: File missing..."maybe I'll just give it a try"...Error creating thumbnail: File missing...and "you're going to regret this".Error creating thumbnail: File missingAiming; the rifle may be pointed low here, but that's not a condition that lasts very long.Error creating thumbnail: File missingAfter all, a full-auto 7.62x51mm battle rifle is hard enough to control with a full-length barrel; with one that'd be more at home on a pistol, it only takes a few shots before it goes from "anti-infantry" to "anti-aircraft".Error creating thumbnail: File missingReally, in full-auto, there's not that much of a point to aiming at all. Might as well just hold down the trigger and hope for the best.Error creating thumbnail: File missingThe solid-stocked "A2" version. Just because it's a better idea, doesn't necessarily mean that it's a good one.Error creating thumbnail: File missingLoading the carbine (or, at least, attempting to), which shows off the rather clear "G3-A3" marking on the magazine well; again, this isn't necessarily an error, since the HK51 is an unofficial configuration commonly made from existing G3 rifles. Next to this is a serial number, which reads "6538298".Error creating thumbnail: File missingMeanwhile, in the Cappocolosseum (the focal point of the 2018 Meatmas update), a prospective meatiator looks at the menu icon for the stockless "A1" variant.Error creating thumbnail: File missingSince a mistake in the hand is worth 2 in the bush, here's what the A1 looks like in-game.Error creating thumbnail: File missingPulling the charging handle just a little bit too far back; this was an issue with all 4 variants of the HK51 added in Update #63, and was fixed in the first alpha of Update #70.HK51K - 7.62x51mm NATOError creating thumbnail: File missingDeciding that the A1 seems entirely too much like a good idea, the competitor instead settles on the stubby-barreled "H51K", and loads it with a 50-round X-Products X-91 drum magazine (another Update #63 addition).Error creating thumbnail: File missingPulling the charging handle...Error creating thumbnail: File missing...and flipping the fire selector to "DEAR GOD WHY".Error creating thumbnail: File missingTaking some potshots at an enemy Sosig; the 51K's short barrel and heavy muzzle climb make anything outside sneezing distance a bit of a stretch.Error creating thumbnail: File missingThe screen-consuming muzzle flash doesn't help much either.Error creating thumbnail: File missingStill, fire enough rounds in their general direction and they'll eventually have to get hit by one. Once that happens, you can stroll casually into the building they were guarding, and destroy one of the enemy spawners that serve as the objectives in this mode, called "Assault and Pepper". They're also the objectives in the "Meat and Metal" mode, which is effectively the same mode, except melee-only, for players and enemies alike.Error creating thumbnail: File missingFolding the stock, back in a location that's only slightly more likely to exist than a giant battle arena for sentient sausages: an empty, un-monitored indoor shooting range.Error creating thumbnail: File missingFiring the HK51K in full-auto with one hand. This goes about as well as anyone could've reasonably expected it to.
IMI Galil ARM (7.62x51mm)
The 7.62x51mm battle rifle variant of the IMI Galil ARM, complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
The M14 battle rifle is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
As a companion to the classic wood-stocked version, the M14 in its military DMR configuration was included in the first Meatmas update, under the battle rifle class. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
Along with the Luger P08, the Nagant M1895, and the Webley Mk VI, the M1 Garand was added to the game with Update #47. Befitting of its reputation, it is classified in-game as a battle rifle.
Update #51 brought along the M1D Garand variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
Error creating thumbnail: File missingM1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.Error creating thumbnail: File missingA side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in H3.Error creating thumbnail: File missingThe opposite side of the M1D, which shows how the scope doesn't seem to be properly attached to the rifle's barrel.Error creating thumbnail: File missingLooking through the M84 scope, which has a rather distinctive one-and-a-half-line reticle.Error creating thumbnail: File missingThe M1D's scope is mounted off to the left side of the rifle to allow for the loading and ejection of en-bloc clips; one of the side effects of this is the ability to use the rifle's iron sights, as shown here.Error creating thumbnail: File missingLeaning the rifle against a wall, which gives a good view of the distinctive early-pattern conical flash hider.Error creating thumbnail: File missingUsing a scoped M1 Garand (note the lack of a flash hider) to demonstrate a couple of later-added features; namely, the ability to load the rifle with loose rounds while an en-bloc clip is inserted...Error creating thumbnail: File missing...and the ability to eject a non-empty clip using the clip release.Error creating thumbnail: File missingAlso of note is the fact that the attachable M84 and the aforementioned prototype optic are not mutually-exclusive, and can both be mounted onto the same rifle simultaneously.Error creating thumbnail: File missingThough, as the former's model includes a standard rear sight that overlaps the latter's reticle, doing so is only recommended for those who're unhappy about having functional eyes.
The MAS-49/56 is one of the available battle rifles in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
Another one of the gifts added in the 2019 Meatmas update, the "All Rounder" (more formally known as the "UBR-59", presumably short for "Universal Battle Rifle, Model of 1959") is a stylized version of the MAS-49/56 (with a few AK-esque elements, such as the upper handguard) meant for the "Meat Fortress" gamemode, designed to fit in with Team Fortress 2's art style while fulfilling a role which the original TF2 arsenal somewhat conspicuously lacks: a self-loading rifle. The All Rounder chambers the proprietary (and fictional) "10.5x35mm Dutch" cartridge, a round as cartoonishly-proportioned as the rifle itself, which comes in 3 varieties (unique for the Meat Fortress weapons); apart from the standard tracer FMJ, there's a variant packed with 4 armor-piercing flechettes (akin to some of the SPIW and SALVO prototypes, albeit infinitely more functional), and an "Inferno" version that disintegrates and spreads fire at a semi-fixed distance from the muzzle.
Error creating thumbnail: File missingThe "All Rounder", in all its round glory.Error creating thumbnail: File missingNote the exaggerated... everything, really.Error creating thumbnail: File missingAlso note the lever in the trigger guard; this is the safety, and it flips up into a notch in the stock when disengaged.Error creating thumbnail: File missingLoading in a magazine full of 10.5mm rounds, whose projectiles are longer than their actual cases...Error creating thumbnail: File missing...and chambering one with a tug of the slightly-tilting charging handle, silently hoping that this thing has gain-twist rifling. Or at least a considerable amount of freebore, so that any possible barrel ruptures happen as far away from the user's face as possible.Error creating thumbnail: File missingAiming; the sights are essentially a faster-acquirable version of the MAS's, with a narrower, less obtrusive rear sight (complete with a much larger aperture) and a larger front sight post.Error creating thumbnail: File missingShooting a snowflake out of the sky.Error creating thumbnail: File missingLoading in a 5-round stripper clip of flechette ammo. If only DARPA could see you now...Error creating thumbnail: File missingChambering a tube of lipstick an Inferno round, whose non-aerodynamic shape is a bit of a moot point...Error creating thumbnail: File missing...since it just breaks apart mid-air anyways. If it hits something before reaching is maximum range, it will spread its fire more tightly, making it a dual-role incendiary/area-denial round; it's effectively a poor man's flamethrower, with a bit more precision at the cost of (if you'll excuse the pun) volume of fire.
Remington Model 8
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle. Update #85's third alpha added a scope for the rifle (a Weaver Model 330 on a specialized mount), which also fits the Model 81 below. It is the sole self-loading rifle available to the western themed Cowwiener Calico.
The eleventh alpha build of Update #52 added a Remington Model 81 Special Police, an updated version of the earlier Model 8 capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
Update #58 added a Springfield Armory M1A SOCOM 16 rifle, with a tan-finished synthetic stock; it is known in-game as the "M1Shorty16" (lacking spaces in its name, like many of the game's weapons), and is classified as a battle rifle. Like the real weapon (and unlike the game's other M14 variants, presently included or otherwise), it fires exclusively in semi-auto.