Hot Dogs, Horseshoes & Hand Grenades/Grenades & ExplosivesHot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives - Internet Movie Firearms Database - Guns in Movies, TV and Video GamesHot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives
Placed under the broader lass of "support" weaponry in-game, this class also includes several things which aren't on this page, namely sticks of dynamite, fuse-based banana grenades, molotov cocktails, and "totally realistic ninja smoke bombs". The "Return of the Rotweiners" mode also contains a device for making improvised grenades, known as the "Whizz-Bang-a-Dinger"; these are fictional devices made of soup cans, coffee cans, or buckets, detonated by time fuse (using kitchen egg timers), impact (using bang-snaps), remote (using portable radios and a homemade detonator constructed from a barbecue lighter), or proximity (using a fish finder), and filled with whatever the player can fit into them (capacity varies based on size, with effects being more cartoonish than sensible - grenades or dynamite for actual explosive content, live ammunition for shrapnel, whole guns to increase shrapnel velocity, rail adaptors for sticky bombs, reflex sights for bouncy bombs, scopes to increase throwing distance, etc.). While, as mentioned, fictional, they are noted here for the sake of clarity.
ATK SLAM
Added in Update #87, the "S.P.A.A.M." is a blue-painted Alliant Techsystems SLAM, and the reason that this page is now called "Grenades & Explosives" instead of just "Grenades". Like many of the other things in this update, it served as an homage to Half-Life 2; more specifically, it references Half-Life 2: Deathmatch, which included the SLAM. As in that game, it can function in two of the real weapon's 4 attack modes - command detonation and side-attack (with the former working as expected, and the latter emitting a visible laser beam rather than the real deal's IR temperature sensor, rather like HL1's fictional laser tripmines). Aside from its role as a reference, the S.P.A.A.M. also fulfilled two long-standing community requests: a remote-detonated satchel charge, and a tripwire-activated mine.
ATK SLAMError creating thumbnail: File missingCOME ON AND SPAM!Error creating thumbnail: File missingAND WELCOME TO THE HAM!Error creating thumbnail: File missingRight, with that out of our collective systems... Toggling this dial on the side of the device creates a beep and turns on the red LED instead of the green one.Error creating thumbnail: File missingSomewhat more usefully, it allows the S.P.A.A.M. (and any other armed ones placed) to be detonated with this remote.Error creating thumbnail: File missingLike so. Note that the remote's trigger is pushed outward, rather than inward; this was a bug, which was fixed in the subsequent update.Error creating thumbnail: File missing(Here's some proof, for the skeptics.)Error creating thumbnail: File missingIf you prefer to take less of an active role in your explosions, then this little cover should interest you.Error creating thumbnail: File missingClicking on said cover flips it up, exposing the laser sensor, and engaging the side-attack mode. It also allows the device to stick to surfaces via its bottom-mounted suction cups (as seen here); once stuck to a surface, there's a short delay before the laser activates. Once it's in place, there's not really anything that can be done about it - it's there, it's armed, and it isn't leaving quietly.Error creating thumbnail: File missingAs with the Half-Life games' laser tripmines, the beam appears to be a rangefinder; should anything change its length (by either breaking or extending the beam)...Error creating thumbnail: File missing...the SLAM reacts accordingly.Error creating thumbnail: File missingThe utility of this mode is rather obvious: just set some up by a doorway, and let some poor unsuspecting Sosig get blown to kingdom come.Error creating thumbnail: File missingThe command-detonation mode also saw its fair share of tinkering; in particular, many players used S.P.A.A.M.s in conjunction with the same update's dark-matter lemons, like so.Error creating thumbnail: File missingThe resultant blast is a sight to behold indeed. Preferably from a very, very long distance away.
"Cyber Grenade"
Added concurrently with the stylized M67 below (i.e. before H3VR was H3VR), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the MK3 offensive hand grenade - more precisely, it is based on the MK3-based "M83" grenade from Half-Life 2. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
Man, the homeowners are NOT gonna be happy about this..."
"Det Pack"
This Meat Fortress explosive is very reminiscent of the Demoman's Dynamite Pack from Team Fortress 2's pre-release media; here, the Det Pack has a ten second timer that, upon detonation, flings five sticks of dynamite into the air that detonate one second later.
Error creating thumbnail: File missingThe Demoman's cut Dynamite Pack, for comparison.Error creating thumbnail: File missingQuite similar to the in-game device, albeit with a couple extra sticks of dynamite, and wires that actually connect all of them.Error creating thumbnail: File missingAnd, of course, labeled keys. An extra row of 'em, too - pushing the green one starts the timer...Error creating thumbnail: File missing...and frantically slamming your hand into the red one because you realized that you're holding a 10-second time bomb and you're nowhere near anything but allies resets it.Error creating thumbnail: File missingJust-as-frantically throwing a primed Det Pack, for the exact opposite reason.Error creating thumbnail: File missingOnce the timer hits zero, the device goes off in two separate stages - first, a small explosion ignites and scatters the dynamite.Error creating thumbnail: File missingThen, once they're all airborne, the dynamite sticks themselves go off; like the "Highland Fling" stickybomb round, these go off slightly out of sync, increasing both effectiveness and chaotic-ness.
F-1 Hand Grenade
To celebrate H3's 5th anniversary, Update #98 added 14 grenades, the F-1 hand grenade being one of them. A poster in the "GP_Hangar" scene also prominently features the F1.
F-1 hand grenadeError creating thumbnail: File missingExamining an F-1 grenade. It uses the ubiquitous UZRGM fuze (the "U" quite literally stands for "universal" - or rather, the Russian word for "universal"); like the other in-game grenades using this fuze, its lever features a unique set of stamped-in markings.Error creating thumbnail: File missingAlso like the game's other UZRGM-fuzed grenades, the pin's split end correctly flattens out when it's pulled; the rarity of this detail makes it all the more wonderful to see.Error creating thumbnail: File missingPopping off the lever. The information in those markings will forever be lost to time...Error creating thumbnail: File missingWhile mourning the loss of another Alexandria is a perfectly acceptable thing to do, doing so with a live, fuze-burning grenade in your hands is a bit more of a social taboo. After all, nobody will have your back when they can't safely stand within 2 meters of you.Error creating thumbnail: File missingInstead, turn that sorrow into white-hot rage, and blow up some tiny buildings to sate it. Let's hear it for healthy coping mechanisms!Error creating thumbnail: File missingOh, and a subsequent update repainted the F-1 in green. The score screen's reference image apparently hasn't gotten the memo about this.Error creating thumbnail: File missingExamining a cautionary poster while holding the energy machine pistol from COMPOUND in an aircraft hangar converted into an IPSC-style shooting range, while wondering exactly what qualifies as "clowning around" in the context of H3.
FMK-2 Hand Grenade
Added in Update #98, the FMK 2 makes its mark as the game's first Argentinian weapon, and as the first known video game appearance of this particular grenade (and only its second known media appearance, the first being Soldier's Revenge).
Error creating thumbnail: File missingFMK-2 hand grenadeError creating thumbnail: File missingThe FMK-2 in-game; like the reference image, but without the markings. As a note of trivia, the FMK-2's unique fuze design comes from its dual-mode function; aside from being a hand grenade, the FMK-2 can be used as a rifle grenade (a function which isn't represented in-game, since H3 has neither rifle grenades nor Argentinian rifles).Error creating thumbnail: File missingPulling the pin out of the FMK-2.Error creating thumbnail: File missingLetting the lever rather unenthusiastically pop off.Error creating thumbnail: File missingFar more enthusiastic is the grenade's throw; the FMK-2's small size translates to a higher throw force multiplier in-game, allowing for relatively light throws to send it surprisingly far.Error creating thumbnail: File missingThe FMK-2's explosion is also decently enthusiastic for a grenade of its size.
"Holy Horseshoe Grenade"
This grenade, added in Meatmas 2023, is highly reminiscent of the Holy Hand Grenade of Antioch from Monty Python and the Holy Grail. It uses the same disintegration effect as the Dark Matter Lemon Launcher used on the Sustenance AR3.
"Impact Flash Grenade"
Update #89 added the second TF2-themed grenade, a fictional impact-detonated flash grenade meant for the Sniper.
Update #102's first formal alpha build added another TF2-themed grenade; being meant for the Pyro, it is unsurprisingly an incendiary grenade, and is based on the unusable grenades strapped on the Pyro's model in TF2 (themselves loosely based on the AN/M14 incendiary grenade).
Error creating thumbnail: File missingAN/M14 incendiary grenadeError creating thumbnail: File missingTaking a look at the farm-fresh Incendiary Grenade; compared to the original TF2 design, this version has a more detailed fuze assembly, a recessed band around the middle (as opposed to a painted-on one), and an actual designation marked - "WP-03", presumably implying its incendiary contents to be white phosphorous. After all, it's not like the Geneva Conventions apply in wars fought over gravel, right?Error creating thumbnail: File missingReaching for the grenade's pin...Error creating thumbnail: File missing...which apparently isn't as straightforward a process as one would expect.Error creating thumbnail: File missingAfter some fiddling, the concerningly-smooth pin comes out, with the ring somehow still attached.Error creating thumbnail: File missingAfter that, it's just a quick shift of the hand to release the lever, as seen here in front of literally the only possible target that this wouldn't be effective against.Error creating thumbnail: File missingThrowing the grenade pitifully far off the mark, just to add insult to non-injury.Error creating thumbnail: File missingThe grenade bursts open into a spectacular display of flames, seemingly out of either pity or a desire to mock its thrower's lack of throwing abilities.Error creating thumbnail: File missingSneaking up on an enemy hamburgerSentry Gun Sentry Turburgert, and putting the Incendiary Grenade to more proper use; one of the most common applications of such devices in reality is not against enemy personnel (in at least some part due to the fact that, as mentioned, doing so is illegal), but against enemy equipment - an easy way to destroy something important, without having to stand as far back as a conventional explosive.Error creating thumbnail: File missingNeedless to say, the in-game grenade does a fine job in this role.
M112 Demolition Charge
One of several long-requested items added in Update #99 was a remotely-detonated C4 charge - an M112 demolition charge, to be precise.
Error creating thumbnail: File missingM112 C4 demolition chargeError creating thumbnail: File missingAdmiring the slightly squashed M112 and its corresponding detonator. The markings are excellently authentic - yes, military C4 charges are often marked to discourage any attempt at eating the forbidden cookie dough.Error creating thumbnail: File missingFlipping the switch on top of the simple remote detonator (which seemingly consists of an antenna, the aforementioned switch, and some metal hardware buried in the block that presumably contains a battery and blasting cap); this can be done regardless of whether or not the charge is being actively held, allowing for a convenient means of one-hand priming.Error creating thumbnail: File missingTossing the danger brick towards an unsuspecting Sosig...Error creating thumbnail: File missing...and pressing the detonator's single switch, with predictable results. A quick tip for anyone who wants to try using the blocks like this: throw them a bit further.Error creating thumbnail: File missingOne feature more tailored more to gameplay than realism is the C4's stickiness (something which the M112 block's Mylar wrapping is specifically designed to alleviate); slamming one onto a piece of level geometry will leave it stuck there, as Mr. C4 here shows.Error creating thumbnail: File missingJust remember: as friendly as he may seem, once you push the switch, Mr. C4 is no longer your friend. Nor is he the friend of anybody standing this close, for that matter - so, for your own sake, try standing a little further away. Unless you want to end up like the Sosig to the left - or the cameraman, for that matter.
M18 Smoke Grenade
Update #52's 10th alpha added the M18 smoke grenade to the game. There are three types available - a normal red one, a (sadly) fictitious red, white, and blue one, and (after Update #97) an also fictional white one.
M18 smoke grenade (red)Error creating thumbnail: File missingInspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.Error creating thumbnail: File missing"Well, only one way to find out..."Error creating thumbnail: File missingPitching the M18 downrange.Error creating thumbnail: File missingThanking the Broken God MEKHANE that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them (a rather bad idea in reality, since the M18 is a burning-type smoke grenade - then again, so are a lot of things this game lets you do).Error creating thumbnail: File missing'Murica.Error creating thumbnail: File missingThe patriotic smoke grenade's 3-color cloud.Error creating thumbnail: File missingUpdate #97's white M18; the markings fail to specify this color, since the original asset pack lacked a texture with a "WHITE" color marking (likely due to the fact that no such version exists).Error creating thumbnail: File missingLetting the lever fly off; note that the top cap's texture has also been altered to match its new color.Error creating thumbnail: File missingQuickly throwing the grenade before it starts burning; again, note the volumetric smoke-ball effect at work, creating a lovely white smoke rainbow that terminates in a cloud. Wonderful.
M18A1 Claymore
The M18A1 Claymore was added in Update #99. In traditional videogame fashion, it is proximity-detonated, with a pair of lasers showing the approximate detonation zone.
M18A1 Claymore MineError creating thumbnail: File missingSkulking his way through a secret facility with no obvious entrance or exit, Flaccid Steak reads a rather uninviting message. Probably works better than "No Solicitors"...Error creating thumbnail: File missingThe other side of the M18, with some markings that, silly as they sound, are indeed a real feature of the mine. Definitely a good story or two behind those.Error creating thumbnail: File missingFortunately for Steak, these Claymores are the video-game variety, with none of the wire-installing or tripwire-tensioning of the real deal.Error creating thumbnail: File missingJust plop the thing down, and it'll do the rest. Disarmament is just as easy to boot - simply walk up behind it, and pick it back up - the legs fold back up, and the lasers (repurposed from the game's "Tactical Laser 1" attachment model and screwed into the real mine's fuze wells) turn off, no questions asked.Error creating thumbnail: File missingIn fact, this is the only way to safely get rid of a planted Claymore - they're impervious to all forms of damage, including the second boss's weird energy-blaster-thing.Error creating thumbnail: File missingTossing a random object won't work either - these are dignified, discriminating lasers, that won't send a trigger signal for something as mundane as a Sosigun.Error creating thumbnail: File missingIn fact, the only things that can set a Claymore off are Sosigs and the player - as this unwitting volunteer is about to demonstrate.Error creating thumbnail: File missingPlanting the mine causes this within a frame or two; the mines' lasers turn on the exact instant they're planted, which can cause some rather embarrassing deaths for anyone who sets one facing the wrong way (hey, it doesn't say "FRONT TOWARD ENEMY" for nothing). The fact that, unlike a real M18, the in-game mine also causes no damage whatsoever to anything behind it means that, silly as it may seem, CQC-ing with Claymores can be a genuinely viable tactic, especially against some of the mode's bosses.Error creating thumbnail: File missingThe fact that they can be spawnlocked and duplicated indefinitely also allows for the creation of some exceptionally well-defended positions.Error creating thumbnail: File missing*Ode to Joy intensifies*
"M219 Greaseweasel"
The "M219 Greaseweasel Fragmentation Grenade" is a fictional grenade, primarily based on the M67 hand grenade and was added in the game's earliest stages of development, prior to the game even having a name. The Meatmas 2016 update added a special red-painted variant known as the "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells and red, green and white confetti when it detonates.
Error creating thumbnail: File missingM26 hand grenadeError creating thumbnail: File missingExamining an M26 "lemon" grenade out at the Boomskee range; the markings are accurate (and seemingly based directly on the image above, to some extent), with the formal designation on the first and second lines ("GRENADE HAND" and "FRAG, DELAY M26", respectively - US military equipment designations have a tendency to be written backwards), and additional info on the third ("5-69", denoting that the grenade was produced in May of 1969, "COMP B" denoting that the explosive filler consists of Composition B, and "LOTLS-69" denoting the lot number, LS-69).Error creating thumbnail: File missingYanking out the pin...Error creating thumbnail: File missing...releasing the lever...Error creating thumbnail: File missing...and letting slip the lemons of war.Error creating thumbnail: File missingAs it turns out, these particular war-lemons are of the "explosive" variety; the engineers still haven't figured out the combustible ones yet.
M67 Hand Grenade
A real M67 hand grenade (different to the M67-based "M219" above) was added on Update #98.
M67 hand grenadeError creating thumbnail: File missingLadies and gentlemen, rejoice! Not only is there a properly-modeled M67 now, but there's also an Update #98 grenade whose screencaps aren't from the Boomskee scene! It's a miracle twofer! A BOGO deal on divine intervention!Error creating thumbnail: File missingAnyway, the new grenade also has proper markings, right down to the ones on the lever.Error creating thumbnail: File missingSpeaking of the lever, it's relevant here. Speaking to the lever, "bye!"Error creating thumbnail: File missingDropping the grenade at the quote-unquote feet of a group of Sosigs, and running away to watch it blow. The result is more or less what you'd expect.Error creating thumbnail: File missingFar less in line with one's expectations is the resulting shrapnel pattern. The red lines denote guaranteed pieces, while the yellow ones are situation-dependent; the latter appear when and if a "valid" target is in a grenade's blast radius, directing a cone of shrapnel towards that particular enemy (hence the one-sided pattern seen here). This was meant to strike a compromise between realism and performance - modern hand grenades can produce thousands of fragments, but that'd be nearly impossible to simulate, so the game instead only spawns this thick cloud of shrapnel when it'd have a noticeable impact.
M84 Stun Grenade
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
Error creating thumbnail: File missingM84 stun grenadeError creating thumbnail: File missingThe M84 in-game.Error creating thumbnail: File missingPulling out the first pin...Error creating thumbnail: File missing...and the second one.Error creating thumbnail: File missingTossing the M84 through a doorway that looks conspicuously like a range booth.Error creating thumbnail: File missingThe M84 detonating. Notably, upon the M84's initial addition, it didn't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; it was assumed that, in a VR headset, the M84's detonation alone would be significant enough to cause a similar disorientation in players without the use of these effects. However, a more significant blinding and deafening effect was later added following the introduction of Sosig-usable flashbangs, as it was found that players could easily ignore enemy flashbangs.Error creating thumbnail: File missingTop 10 Haunting Photos Taken Moments Before Disaster
Mk. 2 Hand Grenade
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the Mk 2 hand grenade. Update #91 added a stylized version of the Mk. 2, as a new addition to the Meat Fortress Soldier class.
The Mk.V CN Gas Grenade was the only non-explosive grenade added on Update #98.
Error creating thumbnail: File missingMk. V CN gas grenadeError creating thumbnail: File missingA Mk. V in-game, taking full advantage of not being real to let its paintjob be in much better shape than the one in the reference image.Error creating thumbnail: File missingPulling out the pin.Error creating thumbnail: File missingLetting the lever go; this isn't quite as bad an idea with a gas grenade as it is with a frag, but it's still rather likely to end in tears. Literally, in this case.Error creating thumbnail: File missingBesides, it's not as if the Mk. V isn't explosive at all, either - while weak, the distinct "pop" of the gas being initially released is still enough to damage buildings and (as seen here) throw debris around. Still, they're less than ideal for this particular mode, and make for a rather disappointing drop overall - excluding their immediate post-launch incarnations, which did actually release shrapnel (a bug that was later hotfixed).
The OF-15 hand grenade was added on Update #98; it is the game's first French hand grenade, and goes by the name "F1 M1916" in-game.
Error creating thumbnail: File missingOF-15 hand grenadeError creating thumbnail: File missingExamining an OF-15 in the Boomskee range. While any other weapon being in this sort of condition would imply that it's seen extensive use, a grenade being in this state implies the exact opposite.Error creating thumbnail: File missingLuckily, the rust isn't severe enough to prevent the pin from coming out.Error creating thumbnail: File missingThe lever spring is also intact enough to pop the lever off. And, more importantly, to start the fuze. More concerningly, the rust may have also eaten away at the model geometry on the underside of the lever, as it is completely see-through.Error creating thumbnail: File missingGiving the OF-15 an underhanded toss, noting the darkened area right under the lever...Error creating thumbnail: File missing...and watching it blast a trophy to pieces, all of which somehow go straight upwards.
The successor to the RG-42, the RGD-5 hand grenade, was also added on Update #98.
Error creating thumbnail: File missingRGD-5 hand grenadeError creating thumbnail: File missingExamining an RGD-5 - like the F-1 and RG-42 above, it features stamped-in markings on the lever.Error creating thumbnail: File missingAdditionally, like some of the other Russian grenades, the pin correctly straightens out when removed.Error creating thumbnail: File missingLetting the lever fly; without its markings to look at, you'll just have to settle for the painted-on ones on the body.Error creating thumbnail: File missingAnd then remember that you're holding a live hand grenade, and throw it away before you get a chance to read them properly. Well, that's what screencaps are for, after all.Error creating thumbnail: File missingSadly, this hasty throw falls victim to a rather common issue: if thrown improperly, grenades tend to get chucked much further up than forwards by the Boomskee ramp's accelerator, frequently leading to rather disappointing mid-air explosions that don't damage anything.
RGN Hand Grenade
Concurrently added with the defensive RGO below, the offensive RGN hand grenade was added on Update #98.
RGN hand grenadeError creating thumbnail: File missingAdmiring an RGN - the paint's in noticeably better condition than its defensive counterpart below.Error creating thumbnail: File missingPulling out the pin, just like any other ordinary grenade. Especially the one below.Error creating thumbnail: File missingLetting the lever go is a different story - like the RGO, the RGN's lever tended to get stuck in the initial builds of Update #98.Error creating thumbnail: File missingThrowing the grenade - as with the other impact-detonated grenades added in this update (like, say, the RGO), the RGN's fuze is set up such that it won't immediately blow up if thrown straight down, fortunately for the individual behind the camera here.Error creating thumbnail: File missingUnable to handle the pressure of constantly being compared to other grenades, the RGN explodes in a violent outburst of emotion - an explosion which, unlike most other grenades, produces effectively zero shrapnel.
RGO Hand Grenade
As mentioned, Update #98 also added the RGO hand grenade.
RGO hand grenadeError creating thumbnail: File missingTaking a look an RGO, fresh out of the chute. Although the condition of the paint raises some doubts about the "fresh" bit.Error creating thumbnail: File missingAnother view, showing the split-open end of the pin...Error creating thumbnail: File missing...which, in a neat detail, flattens out when the pin is removed.Error creating thumbnail: File missingLike the RGN above, the RGO's lever has a tendency to get stuck.Error creating thumbnail: File missingAnd, also like the RGN, the impact-sensitive portion of its hybrid impact/time fuze has a delay, making a throw like this less blatantly suicidal than it may initially appear.Error creating thumbnail: File missingInstead, thanks to the magic of the Boomskee ramp's accelerators, the grenade lands somewhere useful. This shows the primary difference between the O and the N: unlike the latter, the former produces an appreciable number of fragments.
"Smoke Grenade"
Update #86 added the first of what's planned to be a series of TF2-themed grenades, a fictional smoke grenade for the Spy.
The T13 Beano, an experimental WWII-era American hand grenade, was yet another impact-detonated grenade added on Update #98. Later on, several posters were added to the "GP_Hangar" scene, one prominently featuring a T13.
Error creating thumbnail: File missingT13 Beano GrenadeError creating thumbnail: File missingExamining the deliberately baseball-shaped T13 Beano. Note the position of the pin; upon release, the T13 had an odd physics bug wherein tilting the pin a certain way would cause it to spin around in circles, as (sort of) shown here.Error creating thumbnail: File missingPulling out the pin; its rather substantial length can often lead to a particularly frantic wielder throwing an unprimed grenade with the pin sticking partway out. Luckily, the Boomskee range automatically teleports any unprimed grenades back to the delivery chute if they get outside of the primary play area. Also note the marking on the fuze; this reads "FUZE T5".Error creating thumbnail: File missingDemonstrating a flaw in the Beano's designers' logic: not every American youth actually knows how to throw a baseball properly.Error creating thumbnail: File missingLuckily, the T13's impressive blast radius means that the terrible throw still bears fruit. Or at least, it would've, were the targets in its blast radius not already destroyed.Error creating thumbnail: File missing"But what if I want to cause destruction?"
URG-86 Hand Grenade
The last of Update #98's additions was the Czech URG-86 hand grenade, making two firsts - the game's first Czech grenade, and the URG-86's first known video game appearance (and second known media appearance, with its first being in the Czech TV series Specialists).