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Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions

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[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
[[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]]
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
'''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.


Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
'''Note 1:''' Seeing as ''H3VR'' currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.


Additional note: due to inherent difficulties with VR screenshots, most screenshots on this page are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.
'''Note 2:''' Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections.
{{Game Title}}
__TOC__<br clear=all>


=Pistols=
'''Note 3:''' Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
==Beretta 92FS==
While not directly usable in-game, a [[Beretta 92FS]] (different from the [[Beretta M9A1|M9A1]] below) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions.
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]
[[File:H3VR 92FS.jpg|thumb|none|600px|The Beretta on the instruction panel.]]


==Beretta 92FS (Grammaton Cleric pistol)==
{{Spoilers}}
Replicas of the modified Grammaton Cleric pistol from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
[[Image:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the "Cleric Battle" MEATS mode.]]


==Beretta 950BS Jetfire==
{{Game Title}}
The [[Beretta 950 Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.
__TOC__<br clear=all>
[[Image:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS (Post-1968) Jetfire - .25 ACP. This has the thumb safety that the pre-1968 models do not.]]
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a "pocket pistol" for nothing...]]
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the <s>lowly commoner</s> paper target ahead.]]
 
==Beretta M9A1==
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game).
[[Image:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]
 
==Beretta M9A3==
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines.
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]
 
==Beretta Px4 Storm==
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].
[[Image:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]
 
==Bergmann-Bayard M1901 "Simplex"==
The Wurstwurld update brought along a [[Bergmann-Bayard|Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann-Bayard M1901 "Simplex" - 8x18mm Simplex]]
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 5 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 5 rounds with a quick tug of the bolt.]]
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]
 
==Browning Hi-Power==
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The player character loading some batteries into their new toy.]]
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]
 
==Charter Arms Explorer II==
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]
 
==Colt Defender==
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the "Series 90" marking is still present in-game, as hard as it is to see here.]]
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, "'''Nice, but where's the trigger?'''" The answer is that it's in the magwell; this bug was fixed in the following update.]]
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]
 
==Colt M1911A1==
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. A unique version of the latter with unlimited ammunition, full-automatic fire capability, and a length of about 1 meter is available in the Meatmas level; this is referred to as, of all possible names, "Floppy McLongflopper".
[[Image:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is "fire"...]]
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is "safe". This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the nickel-plated version...]]
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]
===Lebman Machine Pistol===
A fully-automatic variant of the [[M1911A1]], based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions.
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .45 ACP]]
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]]
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these are a byproduct of the weapon being a modified version of the existing M1911A1 model, and aren't expected to stay.]]
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]
==="Oversize M1911A1"===
Update #52's 7th alpha build (the April Fools' Day special) included the so-called "Oversize" version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.
 
It fires the ".45 ACP Oversize" round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds.
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|"''Huh? What's this? Why would someone make a massive 1911 magaz...''"]]
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|"''Oh.''"]]
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by "HEDEN GUN CO. INC" out of "HEDEN, .N.Y". This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a "Mortar" round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud "'''CLUNK'''".]]
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as "Mega Buckshot" rounds.]]
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|"''"Mega Buckshot"? What on Earth could that possibly...''"]]
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|"''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''"]]
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what "that" is: each shell fires several "pellets", if you will; upon hitting a surface, these "pellets" explode, releasing a burst of .50 BMG tracer projectiles.]]
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun.]]
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith & Wesson Model 29|M29]] here.]]
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first).]]
 
==Colt Woodsman Match Target==
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips.
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|"Aiming" the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]
 
=="Cyber Pistol"==
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the "Cartoon 8 Gauge" [[Lupara|sawn-off shotgun]], was the "Cyber Pistol", a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as "Cyber Pistol" ammunition; in Update #52, it was changed to use the same "10mm DSM" ammo as the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take & Hold.
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. <br> ...I'll leave.]]
 
==CZ 75 SP-01 SHADOW==
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read "AP 85 SP-02", seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]
 
==Desert Eagle Mark VII==
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode.
 
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the "Degle.50", a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the ".50 Imaginary" round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.
[[Image:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|"Oh-ho-ho ''man'', you would not ''believe''... how much this hurts."]]]]
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|"''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.''"]]
[[File:H3VR Degle.jpg|thumb|none|600px|"''a wepon 2 sirpas metle geer''".]]
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a "real" Desert Eagle in-game.]]
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the "safe" position...]]
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the "fire" position, with each manipulation of the switch producing an audibly bearded "tink".]]
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called "aiming"; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: "BOOOMY" (fragmenting explosive) rounds, "FLASHY" (tracer) rounds, the currently-selected "MEGA!!1!" rounds, "NERMAL" (normal) rounds, "POINTYOWW!" (armor-piercing) rounds, and "SOOPER SPESHUL" (high-velocity) rounds.]]
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at an empty magazine...]]
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...the model of which changes to reflect when it's loaded, as seen here with a full load of "NERMAL" cardboard rounds.]]
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the "SOOPER SPESHUL" rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The "BOOOMY" ammo, which produces a suitably impressive spray of red glowing shrapnel.]]
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped "MEGA!!1!" rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]
 
==Desert Eagle Mark XIX==
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel.
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported barrel - .50 AE]]
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked ".50 AE", and nothing else. No trademarks, no model designation, nothing.]]
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[Call of Duty: Modern Warfare 2#IMI/Magnum Research Desert Eagle Mark XIX|rather familiar-looking way]].]]
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]
 
==FN Five-seveN==
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame.
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]
 
==French UNION==
So far the only known media appearance of this fairly rare French machine pistol, the UNION was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.
[[Image:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word "Horseshoes" in the name, you need to have a gun involving horseshoes. It's just mandatory.]]
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read "PISTOLET AUTOMATIQUE FRANCAIS" on the first line, "FABRIQUE A STETIENNE-CAL 7.65" on the second, "UNION" both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and "TRADE MARK" surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked "CHARGEUR "UNION" CAL.7/65 B<sup>TE</sup> S.G.D.G".]]
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]
 
==Glock 17==
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and "Custom", the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique magazine, interchangeable with the other 9mm Glocks.
[[File:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 - 9x19mm Parabellum]]
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]
===Custom===
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|"''With these upgrades, you never stood a chance.''"]]
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|"Nah."]]
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]
 
==Glock 18==
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]
[[File:H3VR G18 Auto.jpg|thumb|none|600px|"Well, only one way to find out..."]]
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|"Oh."]]
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]
 
==Glock 19==
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a compact-sized Glock akin to the 19 (albeit with a [[Glock 26]]-length barrel and slide) was made available to SWBs (Soldier Weiner-Bots) back in Update #46, although according to its Sosigun spawn-menu name, it is apparently meant as a cartoonish [[Glock 17]].
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the "19", "AUSTRIA", and "9x19" markings are present, but the manufacturer's trademark is conspicuously absent.]]
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]
[[File:H3VR Glock Bot.jpg|thumb|none|600px|A Weinerbot ambles into an objective room...]]
[[File:H3VR Glock Bot Axed.jpg|thumb|none|600px|...and is promptly greeted with an axe to the face. If you can really call the featureless front of a Weinerbot's head a "face".]]
[[File:H3VR Glock Bot Left.jpg|thumb|none|600px|With the release of Update #59's second alpha build, the bots' Glock was made into a new type of object - a so-called "Sosigun" (so named because the new enemy that wields them is known as the "Sosig").]]
[[File:H3VR Glock Bot Right.jpg|thumb|none|600px|Their simplistic (yet somewhat surprisingly detailed) model reflects the simplistic nature of their use - the only thing that the player can do with one of these is to fire it until it runs dry, with actions like slide-racking and reloading being entirely impossible. This is largely in the interest of performance; were enemies to wield fully-detailed weapons with full sets of interactions, the user's computer would very quickly begin to smell of smoke.]]
[[File:H3VR Glock Bot Pointing.jpg|thumb|none|600px|Still, in spite of this, there is at least one detail worth noting:]]
[[File:H3VR Glock Bot Firing.jpg|thumb|none|600px|Despite, again, being extremely simplistic models with only one possible point of interaction, these weapons still have reciprocating slides.]]
[[File:H3VR Glock Bot Grab.jpg|thumb|none|600px|Furthermore, the enemies' weapons' newfound physicality gives the player the ability to rip a Sosig's weapon right out of its nonexistent hands...]]
[[File:H3VR Glock Bot Throw.jpg|thumb|none|600px|...and either throw it clear across the room...]]
[[File:H3VR Glock Bot Counter.jpg|thumb|none|600px|...or simply shoot the Sosig in the "face" with it.]]
[[File:H3VR Glock Bot Attacking.jpg|thumb|none|600px|A paranoid Sosig firing its Glock at another's corpse. This was caused by a bug in Update #59's early alpha builds; spawning the Sosigs, enabling wander/fight behavior, and setting them to different IFFs with dead Sosigs already present would cause the live Sosigs to identify the dead ones as threats.]]
[[File:H3VR Glock Bot Aiming.jpg|thumb|none|600px|Drawing a bead on an enemy Sosig with the Glock's surprisingly workable sights.]]
[[File:H3VR Glock Bot Updated.jpg|thumb|none|600px|Following the eighth alpha build of Update #59, the Sosiguns were updated with new models and textures, generally making them look less like untextured raw models from early-mid 2000s third-person shooter games, and more like toys made of rubberized plastic, so as to better fit the aesthetic of the Sosigs themselves. This particular Glock is fitted with an equally-cartoonish suppressor, which does far more to muffle the gun's report than its size and muzzle flash would lead one to believe.]]
 
==Glock 22==
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.
[[Image:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&W]]
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&W rounds.]]
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]
 
==Intratec TEC-9==
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange "tacticool" orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version.
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of "normal"...]]
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]
 
==IWI Uzi Pro==
Update #53 added an [[Uzi#Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather than as a machine pistol, as one may assume at first glance.
[[File:UZI-PRO1.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]
 
==Kimber Warrior==
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the "M1911A1 Tactical". The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the "M1911A1 Operator".
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]
==="M1911 Operator"===
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the "Operator"...]]
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious "SNOW TIGER FIREARMS INC".]]
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]
 
==Luger P08==
The [[Luger P08]] is another handgun option in-game, added through Update #47.
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]
 
==Luger LP08 "Artillery"==
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 "Artillery"]], also known as the "Artillery Luger".
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the "Snail Drum".]]
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]
 
==Mauser C96==
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.[[Image:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser]]
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, "Wurston Churchill" opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]
 
==Mauser M712 Schnellfeuer==
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer.]]
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]
 
==Moses Brothers Self-Defense Engine Frontier Model B==
Unlocked as a reward, the "Frontier Model B" is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that- a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]
 
==Remington Rolling Block==
The [[Remington Rolling Block]] pistol is one of the available firearms in-game, added through Update #32.
[[Image:Remrollingblockcavalary.jpg|thumb|none|350px|Remington Rolling Block Cavalry - .50]]
[[File:H3VR Rolling Block Table.jpg|thumb|none|600px|A pair of Rolling Block pistols on a table.]]
[[File:H3VR Rolling Block Left.jpg|thumb|none|600px|Taking a good look at the pistol.]]
[[File:H3VR Rolling Block Right.jpg|thumb|none|600px|The other side. The lighting at this angle gives a good view of the somewhat worn appearance, which is to be expected of a >150-year-old handgun.]]
[[File:H3VR Rolling Block Cocked.jpg|thumb|none|600px|Loading the Rolling Block is a rather involved process; it starts with cocking the hammer...]]
[[File:H3VR Rolling Block Open.jpg|thumb|none|600px|...opening the breech...]]
[[File:H3VR Rolling Block Loading.jpg|thumb|none|600px|...loading in a (proprietary) .50 caliber black-powder cartridge...]]
[[File:H3VR Rolling Block Closing.jpg|thumb|none|600px|...and finally closing the breech.]]
[[File:H3VR Rolling Block Aiming.jpg|thumb|none|600px|Aiming the Rolling Block...]]
[[File:H3VR Rolling Block Firing.jpg|thumb|none|600px|...and firing it, producing an impressive cloud of smoke in the process. Such is expected of black-powder firearms.]]
[[File:H3VR Rolling Block Ejecting.jpg|thumb|none|600px|Ejecting a spent case from the pistol.]]
 
==Ruger Mk III==
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.
[[Image:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]
 
==Ruger Mk IV==
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the "Whisper" variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the "R" with a "B", which, judging by the markings on the side of the upper receiver, presumably stands for "Bugert".]]
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]
===Whisper===
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV "Whisper", in all its subtle glory.]]
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]
 
==SIG-Sauer P250 Compact==
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.
[[Image:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm]]
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]
 
==Seburo Compact-eXploder==
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the "SCX" (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]
 
==Thompson Center Arms Contender==
The 12th alpha build of Update #52 added a [[Thompson Center Arms Contender]] pistol chambered in .45-70 Government, with a curious combination of a wooden forearm and a synthetic grip. Interestingly, it uses the same code-base as the earlier-added [[Orion Flare Gun]], due to the near-identical manual of arms.
[[File:ThompsonCenterContender.jpg|thumb|none|350px|Thompson Center Arms Contender - .45-70 Government]]
[[File:H3VR Contender.jpg|thumb|none|600px|When faced with the threat of a giant evil hotdog trying to monetize Christmas, always keep your handcannon handy.]]
[[File:H3VR Contender Open.jpg|thumb|none|600px|Opening up the breech.]]
[[File:H3VR Contender Loading.jpg|thumb|none|600px|Loading in a jacketed hollow-point .45-70 round. Several other types were added as well, including soft-points, wadcutters, and solid-brass Lehigh Defense Xtreme Penetrator rounds.]]
[[File:H3VR Contender Cocking.jpg|thumb|none|600px|Cocking the hammer.]]
[[File:H3VR Contender Aiming.jpg|thumb|none|600px|Aiming; the Contender in-game is meant to be used with optics, and as such doesn't actually have any iron sights.]]
[[File:H3VR Contender Ejecting.jpg|thumb|none|600px|This doesn't actually prevent you from hitting your target, however, as the headless fellow in the bottom-left of the shot can attest to.]]
 
==Tokarev TT-33==
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first "real" handgun added (barring the fictitious "Cyber Pistol"), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game.
[[Image:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. <br><br>...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]
 
==Volcanic Repeater==
The [[Volcanic Repeater]] is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber "Rocket Ball" rounds, which are (correctly) rather anemic.
[[Image:Volcanic Navy Pistol.jpg|thumb|none|350px|Volcanic Repeating Arms "Navy" Pistol - .41 Rocket Ball]]
[[File:H3VR Volcanic.jpg|thumb|none|600px|While out in Wurstworld, you have to admire the detail in the Volcanic.]]
[[File:H3VR Volcanic Open.jpg|thumb|none|600px|Opening the Volcanic's magazine tube. A notable error is that the follower tab (the small projection sticking off of the end of the tube) is always in the pushed-forward position, meaning that there is nothing actually pushing the rounds in the magazine towards the action.]]
[[File:H3VR Volcanic Loading.jpg|thumb|none|600px|Loading in some .41 caliber rounds...]]
[[File:H3VR Volcanic Loaded.jpg|thumb|none|600px|...which, fortunately enough, do show up in the tube.]]
[[File:H3VR Volcanic Chambering.jpg|thumb|none|600px|Chambering a round in the Volcanic.]]
[[File:H3VR Volcanic Aiming.jpg|thumb|none|600px|Taking aim with the Volcanic's rather small sights.]]
[[File:H3VR Volcanic Spinning.jpg|thumb|none|600px|Flip-cocking the Volcanic. This is one of two ways that the weapon can be used in-game; the other is holding it with two hands and working the action normally, which is much more practical, but much less cool-looking.]]
 
==Walther P22==
Update #58 added a two-toned [[Walther P22]] pistol.
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]
 
==Walther P38==
The [[Walther P38]] was added in the 11th alpha of Update #52.
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]
 
==Walther P38K==
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]
[[File:H3VR P38K.jpg|thumb|none|600px|"Hey, where'd the rest of it go?"]]
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]
 
==Walther PPK==
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.
[[Image:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - 9x17mm Browning, AKA .380 ACP]]
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]
 
=Revolvers=
==Chiappa Rhino==
Update #39 added the [[Chiappa Rhino]] to the game's arsenal; rather than simply choosing one version, ''H3'' made the rather impressive choice of adding all of them - the 20DS, the 40DS, the 50DS, and the 60DS.
[[File:Chiappa Rhino 6".jpg|thumb|none|300px|Chiappa Rhino 60DS - .357 Magnum]]
[[File:H3VR Rhino 60.jpg|thumb|none|600px|We've got Papa Rhino...]]
[[File:Chiappa Rhino 5".jpg|thumb|none|300px|Chiappa Rhino 50DS - .357 Magnum]]
[[File:H3VR Rhino 50.jpg|thumb|none|600px|...Mama Rhino...]]
[[File:Chiappa Rhino 4".jpg|thumb|none|300px|Chiappa Rhino 40DS - .357 Magnum]]
[[File:H3VR Rhino 40.jpg|thumb|none|600px|...Junior Rhino...]]
[[File:Chiappa Rhino 2".jpg|thumb|none|300px|Chiappa Rhino 20DS - .357 Magnum]]
[[File:H3VR Rhino 20.jpg|thumb|none|600px|...and the ever-adorable Baby Rhino.]]
[[File:H3VR Rhino Table.jpg|thumb|none|600px|One big, happy Rhino family. Cue the impossible-to-get-out-of-your-head intro theme!]]
[[File:H3VR Rhino Open.jpg|thumb|none|600px|Right, enough hoping for more good family-based sitcoms. Back to work.]]
[[File:H3VR Rhino Loading.jpg|thumb|none|600px|Loading the 60DS with a speedloader; this 6-shot .357 speedloader was added along with the Rhino, since the Rhino was the first 6-shot .357 added to ''H3''.]]
[[File:H3VR Rhino Cocking.jpg|thumb|none|600px|Cocking the Rhino's "hammer"...]]
[[File:H3VR Rhino Cocked.jpg|thumb|none|600px|...which immediately falls back forward, because it's not actually a hammer. This is one of the Rhino's unique features; instead of an external hammer, it has a shrouded hammer with an external cocking lever, which is always down (regardless of the hammer's position), unless it's actively being pulled back.]]
[[File:H3VR Rhino Aiming.jpg|thumb|none|600px|Attempting to scare a target into submission with a well-executed Harries technique (which actually works in-game; 2-handed handgun stabilization can be performed with certain objects in the off-hand, including flashlights).]]
[[File:H3VR Rhino Firing.jpg|thumb|none|600px|With this inevitably failing, seeing as paper targets are only scared of the FBI technique, other methods become necessary.]]
[[File:H3VR Rhino Ejecting.jpg|thumb|none|600px|<s>Papa Rhino spills his spent casings all over himself, while a laugh track plays in the background</s> NO. Just accept it, man. We're never going to have another ''[[That 70's Show]]''. Just move on.]]
 
==Colt Single Action Army==
Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the [[Reichsrevolver M1879]] and the [[Nagant M1895]].
 
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
[[Image:ColtSingleActionArmy.jpg|thumb|none|300px|Colt Single Action Army with 5.5" barrel known as the "Artillery" model- .45 Long Colt]]
[[File:H3VR SAA.jpg|thumb|none|600px|Behold, [[Metal Gear Solid#Colt Single Action Army|the greatest handgun ever made.]]]]
[[File:H3VR SAA Half Cocked.jpg|thumb|none|600px|Pressing the appropriate touchpad key readies the weapon for loading and unloading, half-cocking the hammer and opening the loading gate.]]
[[File:H3VR SAA Loading.jpg|thumb|none|600px|Loading the revolver. As expected, the weapon holds more than enough rounds to kill anything that moves- which is to say, 6.]]
[[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]]
[[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]]
[[File:H3VR Range Poster.jpg|thumb|none|600px|The Amendment 35 poster, as it appears in the indoor range, revolver-wielding eagle and all.]]
[[File:H3VR Poster.jpg|thumb|none|600px|A clearer image of the poster, taken from the official RUST LTD website.]]
 
==LAPD 2019 Blaster==
Update #43 introduced the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
 
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
*"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
*Fragmentation rounds (yes, the weapon can fire grenades),
* "Swarm" rounds (multi-projectile, shotgun-like rounds),
*Tracer rounds
*"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
*and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
 
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
 
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the [[Steyr Mannlicher Model L|Steyr Mannlicher Model SL]]'s chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
[[File:BladeRunner1982Blaster01.jpg|thumb|none|300px|The original prop from ''Blade Runner''.]]
[[File:H3VR LAPD 2019 Left.jpg|thumb|none|600px|This weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.]]
[[File:H3VR LAPD 2019 Open.jpg|thumb|none|600px|The revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.]]
[[File:H3VR LAPD 2019 Ammo.jpg|thumb|none|600px|The various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...]]
[[File:H3VR LAPD 2019 Loading.jpg|thumb|none|600px|Loading the weapon up with some "Slugger" rounds.]]
[[File:H3VR LAPD 2019 Firing.jpg|thumb|none|600px|Firing the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.]]
[[File:H3VR LAPD 2019 Right.jpg|thumb|none|600px|As impressive as the weapon is, one can't help but feel like something's missing...]]
[[File:H3VR LAPD 2019 Battery Loaded.jpg|thumb|none|600px|Ahh, much better!]]
[[File:H3VR LAPD 2019 Battery Closeup.jpg|thumb|none|600px|A closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read "L.A.P.D. MODEL 2019 A.N.2. 10MM DSM".]]
[[File:H3VR LAPD 2019 Firing Charged.jpg|thumb|none|600px|Firing a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.]]
[[File:H3VR LAPD 2019 Heatsink.jpg|thumb|none|600px|Opening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read "MADE IN CALIFORNIA" and "10816", the latter presumably being a serial number.]]
[[File:H3VR LAPD 2019 Overheated.jpg|thumb|none|600px|Failure to replace the heat sinks frequently enough results in... this.]]
[[File:H3VR LAPD 2019 Firing Overheated.jpg|thumb|none|600px|If this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.]]
[[File:H3VR LAPD 2019 Firing Proximity Mine.jpg|thumb|none|600px|Firing a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.]]
[[File:H3VR LAPD 2019 Proximity Mine Blast.jpg|thumb|none|600px|The blast of the aforementioned mine, which was detonated by throwing a spare round at it.]]
 
==Nagant M1985==
The [[Nagant Revolver#Russian Nagant M1895|Nagant M1985]] was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the [[Colt SAA]] and [[Reichsrevolver M1879]], and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38mmR Nagant]]
[[File:H3VR Nagant.jpg|thumb|none|600px|The Nagant in-game. An excellent choice for dealing with any approaching soldier, [[Enemy at the Gates#Nagant M1895 Revolver|be they enemy or ally]].]]
[[File:H3VR Nagant Loading.jpg|thumb|none|600px|Loading in a round. The round isn't a spent casing; the brass case of the 7.62x38mm cartridge extends beyond the bullet, in order to make the gas-seal system work.]]
[[File:H3VR Nagant Aiming.jpg|thumb|none|600px|The Nagant's sights. A bit cramped, but workable.]]
[[File:H3VR Nagant Fanning.jpg|thumb|none|600px|Interestingly, the Nagant's hammer can be fanned in-game; this is likely the first piece of media wherein such a thing is done with a Nagant.]]
[[File:H3VR Nagant Closeup.jpg|thumb|none|600px|A closeup of the Nagant's cylinder, which shows an interesting detail: when the hammer is cocked...]]
[[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]
[[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]
 
==Reichsrevolver M1879==
Added through the long-awaited Update #45, the [[Reichsrevolver M1879]] is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
 
Images courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR German Ordnance]]
[[File:H3VR Reichsrevolver Right.jpg|thumb|none|600px|Behold, a revolver that's been around for 139 years, and outdated for 139 years.]]
[[File:H3VR Reichsrevolver Left.jpg|thumb|none|600px|The other side. Note the unusual presence of a manual safety on a revolver; this can only be engaged with the hammer de-cocked, and doesn't do anything but prevent it from being cocked, making it a bit pointless. Nevertheless, it's rather unfortunate that it's not usable in-game; there's no real way around it, since there aren't any buttons left on the controller to map it to.]]
[[File:H3VR Reichsrevolver Loading.jpg|thumb|none|600px|Loading in a few 10.6mm rounds. As with the [[Colt SAA]], one-at-a-time gate-loading with the hammer half-cocked is the ''modus operandi''.]]
[[File:H3VR Reichsrevolver Cocking.jpg|thumb|none|600px|Finishing the other half of the revolver's cocking...]]
[[File:H3VR Reichsrevolver Firing.jpg|thumb|none|600px|...and firing a shot off.]]
[[File:H3VR Reichsrevolver Ejecting.jpg|thumb|none|600px|Ejecting a spent case. The Reichsrevolver in-game uses standard ejector rod behavior despite lacking one; the actual ejection method of the Reichsrevolver (using a separate ejector rod - or, for that matter, a stick - to punch out spent cases by hand) simply isn't possible with the game's current code-base.]]
 
==Smith & Wesson Model 10==
A 5"-barreled [[Smith & Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update.
[[Image:S&W-Model-10.jpg|thumb|none|300px|Smith & Wesson Model 10 Revolver - .38 Special]]
[[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]]
[[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load- 6 rounds of .38 Special, ready for firing.]]
[[File:H3VR SW M10 Aiming.jpg|thumb|none|600px|Aiming the revolver at a metal jug.]]
[[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled "ejector" technology to remove the spent cases.]]
[[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]]
 
==Smith & Wesson Model 29==
The [[Smith & Wesson Model 29]] is one of the available firearms in-game, having been added in the very first update to the game after its release.
[[Image:S&W M29 8 inch.jpg|thumb|none|300px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
[[File:H3VR M29.jpg|thumb|none|600px|One of the perks of being in the middle of absolutely nowhere (A.K.A. Arizona) is that nobody can hear your groan-inducing ''[[Dirty Harry]]'' puns.]]
[[File:H3VR M29 Closeup.jpg|thumb|none|600px|A closeup of the M29, which shows off something rather interesting:]]
[[File:H3VR M29 Cocking.jpg|thumb|none|600px|As the controller's trigger is pulled, the revolver's trigger, hammer, and cylinder all visibly move.]]
[[File:H3VR M29 Cocked.jpg|thumb|none|600px|Alternatively, the weapon can simply be cocked manually.]]
[[File:H3VR M29 Opened.jpg|thumb|none|600px|Opening the M29's cylinder...]]
[[File:H3VR M29 Loading.jpg|thumb|none|600px|...loading in some loose .44 Magnum rounds...]]
[[File:H3VR M29 Closing.jpg|thumb|none|600px|...and closing the revolver with a wince-inducing flick of the wrist. While this isn't the only way to close a revolver in ''H3'', it's unfortunately one of the more common ones.]]
[[File:H3VR M29 Aiming.jpg|thumb|none|600px|With that lesson in revolvery aside, the M29 is pointed at a dueling tree...]]
[[File:H3VR M29 Firing.jpg|thumb|none|600px|...and fired, scoring a direct hit. Such a feat would be far more impressive were the target further than 2 meters from the "Firin' Line" (yes, that's actually how it's written in-game).]]
[[File:H3VR M29 Spinning.jpg|thumb|none|600px|Giving the revolver a twirl, full of unjustified pride.]]
[[File:H3VR M29 Speedloader.jpg|thumb|none|600px|Bringing in a full speedloader, while now residing in a place that isn't completely isolated from the rest of humanity.]]
[[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]]
[[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]]
[[File:H3VR MEATS M29.jpg|thumb|none|600px|On a sidenote, the icon for the "Lightning Reflexes" category in M.E.A.T.S. features the M29 as well.]]
 
==Smith & Wesson Model 327 R8==
The [[Smith & Wesson Model 327]] is one of the available firearms in-game, added in the 2016 Meatmas update. Uniquely, the revolver in-game is a left-handed model, the cylinder swinging out to the right instead of the left as is normally the case.
 
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
[[Image:S&WModel327.jpg|thumb|none|300px|Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum]]
[[File:H3VR R8 Left.jpg|thumb|none|600px|Examining the R8's left side in the Proving Ground scene.]]
[[File:H3VR R8 Right.jpg|thumb|none|600px|The right side, which looks much the same as the left. It's not every day that you see a revolver with rails.]]
[[File:H3VR R8 Open.jpg|thumb|none|600px|And speaking of things that you don't see every day...]]
[[File:H3VR R8 Loading.jpg|thumb|none|600px|Loading the R8 with a proprietary 8-round speedloader.]]
[[File:H3VR R8 Aiming.jpg|thumb|none|600px|Aiming the revolver at an armored Sosig; the R8 has luminous 3-dot sights, another unusual feature for a revolver.]]
[[File:H3VR R8 Firing.jpg|thumb|none|600px|Firing the R8.]]
[[File:H3VR R8 Ejecting.jpg|thumb|none|600px|Ejecting a load of spent cases (using the ejector rod, fortunately) after 8 failed attempts at Sosig-killing. To be fair, landing a shot between the Sosig's armor plates at this distance with an iron-sighted handgun is no mean feat.]]
 
==Smith & Wesson Model 500==
Added in the 7th alpha build of Update #59, the [[Smith & Wesson Model 500]] makes its mark as the most powerful (per-shot) non-fictional handgun in the game.
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith & Wesson Model 500 - .500 S&W Magnum]]
[[File:H3VR M500 Left.jpg|thumb|none|600px|In awe at the size of this lad. Absolute unit.]]
[[File:H3VR M500 Right.jpg|thumb|none|600px|A close-up of the behemoth's frame reveals, that, while most of the markings are gone, the "500" is still visible and intact.]]
[[File:H3VR M500 Open.jpg|thumb|none|600px|Opening up the M500's cylinder, and pausing to wonder at the sheer size of the round it fires.]]
[[File:H3VR M500 Loading.jpg|thumb|none|600px|Loading some rounds into their chambers, <s>which you can rent out for $500.00 a month, utilities not included</s> OKAY WE GET IT, IT'S A BIG GUN, CAN WE MOVE ON NOW PLEASE]]
[[File:H3VR M500 Aiming.jpg|thumb|none|600px|(Mis)aligning the sights with a Sosig's head...]]
[[File:H3VR M500 Pulling.jpg|thumb|none|600px|...pulling back the trigger, tensing in anticipation...]]
[[File:H3VR M500 Firing.jpg|thumb|none|600px|...and giving the Sosig an unsolicited quadruple lobotomy. Yes, it does, in fact, kick that much.]]
[[File:H3VR M500 Ejecting.jpg|thumb|none|600px|Ejecting some spent casings, 4 rounds and just as many trips to an orthopedic surgeon later.]]
[[File:H3VR M500 Armor.jpg|thumb|none|600px|Attacking a downed Sosig; while there are many things that .500 S&W tracers can accomplish, piercing rifle-grade body armor isn't one of them, leaving the player little option other than to simply perpetually stunlock an enemy with the round's blunt kinetic force alone. Or just, y'know...]]
[[File:H3VR M500 Bypass.jpg|thumb|none|600px|Shoot the bits that aren't armored.]]
 
==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid==
One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]].
[[Image:170323 large.jpg|thumb|none|300px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum‎]]
[[File:S&W686Snub.jpg|thumb|none|300px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]]
[[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]
[[File:H3VR 686 Opened.jpg|thumb|none|600px|Opening the revolver's cylinder, which shows its 7-round capacity.]]
[[File:H3VR 686 Speedloader.jpg|thumb|none|600px|This, of course, necessitates a proprietary 7-round speedloader.]]
[[File:H3VR 686 Loading.jpg|thumb|none|600px|Sometimes, this happens. Due to the way in which speedloaders are handled in ''H3'', with each visual round being an actual, physical, independent round, sometimes there can be one or two "odd men out".]]
[[File:H3VR 686 Loading Backwards.jpg|thumb|none|600px|Fortunately, there is an alternate hand pose for the revolvers, which makes this easier. It also makes loading them easier for lefties.]]
[[File:H3VR 686 Closing.jpg|thumb|none|600px|Snapping the cylinder back into place with a rather ill-advised flick of the wrist. Note that the revolver has not spontaneously grown an underbarrel laser; that's just an empty [[M1911A1]] sitting on the table.]]
[[File:H3VR 686 Aiming.jpg|thumb|none|600px|Taking aim with the... "Model 686P Stealth Hunter"? That seems like the best name. Alright, taking aim with the Model 686P Stealth Hunter.]]
[[File:H3VR 686 Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR 686 Spinning.jpg|thumb|none|600px|That shot plus 6 later, and the now-empty revolver is given a twirl.]]
[[File:H3VR 686 Ejecting Strange.jpg|thumb|none|600px|As if this entire ordeal wasn't strange enough already, here we see a strange aspect of the ejection process. The casings appear to have either clipped back through the revolver after being ejected, or to have been spawned outside of the cylinder to begin with.]]
[[File:H3VR 686 Ejecting Normal.jpg|thumb|none|600px|There, that's more like it.]]
 
==Webley Mk. VI==
The [[Webley Mk VI]] has been added with the release of Update #47. It was initially chambered for the ".454 Webley" round, a mis-writing of .455 Webley; this error was later corrected. Notably, it is also the first top-break revolver in the game.
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk. VI - .455 Webley]]
[[File:H3VR Webley.jpg|thumb|none|600px|The Webley in-game. While its attachment point is still present, the lanyard loop on the base of the grip seems to have been removed.]]
[[File:H3VR Webley Opened.jpg|thumb|none|600px|The Webley broken open for loading. Due to its re-use of some existing swing-out revolver code, the extractor sadly doesn't pop up when the revolver is opened, at least for now.]]
[[File:H3VR Webley Loading.jpg|thumb|none|600px|Loading the Mk. VI. These are tracer rounds, hence the red tips.]]
[[File:H3VR Webley Firing.jpg|thumb|none|600px|Firing the Webley, heedless of the fact that this indoor range is a no-smoking zone.]]
[[File:H3VR Webley Ejecting.jpg|thumb|none|600px|Fortunately, despite the lack of a moving extractor, breaking the revolver open still produces a satisfying shower of spent casings.]]
 
=Submachine Guns=
==AEK-919K “Kashtan”==
The [[AEK-919K “Kashtan”]] is one of the available firearms in-game; it was added in the 1st Meatmas update, during the third week.
[[Image:AEK-919K-left.jpg|thumb|none|450px|AEK-919K “Kashtan” - 9x18mm Makarov]]
[[File:H3VR AEK-919K Left.jpg|thumb|none|600px|A good look at the AEK-919K, fairly detailed for a rare submachine gun.]]
[[File:H3VR AEK-919K Loading.jpg|thumb|none|600px|Loading in a magazine...]]
[[File:H3VR AEK-919K Right.jpg|thumb|none|600px|...before looking at the AEK's other side.]]
[[File:H3VR AEK-919K Stock.jpg|thumb|none|600px|Extending the stock. Yes, that is as far as it goes.]]
[[File:H3VR AEK-919K Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:H3VR AEK-919K Aiming.jpg|thumb|none|600px|Taking aim...]]
[[File:H3VR AEK-919K Firing.jpg|thumb|none|600px|...and spitting out a burst of 9x18mm Makarov rounds.]]
 
==Beretta Model 38A==
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; 10- and 20-round varieties are also available.]]
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]
[[File:H3VR 38A Safety.jpg|thumb|none|600px|"Huh, guess I'd better turn off the safety..."]]
[[File:H3VR 38A Selector.jpg|thumb|none|600px|"Oops." Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|"look, I just broke the safety"]].]]
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]
 
==Beretta Mx4 Storm==
The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], was added in Update #52.
[[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]
[[File:H3VR MX4 Box.jpg|thumb|none|600px|An Mx4 in a freshly-opened weapon crate.]]
[[File:H3VR MX4.jpg|thumb|none|600px|Admiring the Mx4's sleek, futuristic-looking lines. A lovely piece of kit, to be sure.]]
[[File:H3VR MX4 Magazine.jpg|thumb|none|600px|Unfortunately, the RNG wasn't terribly kind in this particular instance, pairing the submachine gun with a small 15-round magazine. At least it's loaded with tracers.]]
[[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]
[[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]
[[File:H3VR MX4 Firing Tracer.jpg|thumb|none|600px|Blasting away at an enemy; while the muzzle flash and tracer may make it hard to see, the enemy in question is a "meatcrab", one of the enemies added with this Take & Hold level (known simply as Containment). The enemy, along with several others in the level, and the design of the level as a whole, are meant as an homage to ''[[Half-Life]]''.]]
[[File:H3VR MX4 Firing.jpg|thumb|none|600px|While the meatcrabs aren't much on their own, the creatures that they create are another matter altogether.]]
[[File:H3VR MX4 Aiming.jpg|thumb|none|600px|Dealing with some more "normal" enemies - here, a Weinerbot sniper learns that precise aiming isn't really necessary inside of the distance of a typical backyard game of catch.]]
 
==Błyskawica==
Added in the 11th alpha build of Update #52, the [[Sten#Błyskawica|Błyskawica]], a Polish submachine gun manufactured clandestinely under German occupation, is usable in ''H3''.
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]
[[File:H3VR Blyskawica Closeup.jpg|thumb|none|600px|Taking a good, close look at the Błyskawica.]]
[[File:H3VR Blyskawica Loading.jpg|thumb|none|600px|Loading in a magazine...]]
[[File:H3VR Blyskawica Cocking.jpg|thumb|none|600px|...pulling back the charging handle...]]
[[File:H3VR Blyskawica.jpg|thumb|none|600px|...and then pausing to get a better view of the submachine gun whose story is as ordinary as its name is pronounceable. Then, back to business as usual.]]
[[File:H3VR Blyskawica Firing.jpg|thumb|none|600px|"KURWA!"]]
 
==Brügger & Thomet MP9==
The [[Brügger & Thomet MP9]] was added in the 2016 Meatmas update, permanently fitted with B&T's distinctive railed suppressor. Update #46 added a version without the fixed suppressor; the suppressor was then made an attachment in Update #52, which resulted in the removal of the suppressed version.
[[Image:B&T-MP9.jpg|thumb|none|450px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
[[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]
[[File:H3VR MP9 Top.jpg|thumb|none|600px|Running through the halls of Take & Hold with an MP9; the markings on the ejection port read: "Cal. 9x19mm" on the top line, and "SA 07-1548" (presumably a serial number) on the second.]]
[[File:H3VR MP9 Right.jpg|thumb|none|600px|Another angle, giving a better view of the weapon's profile.]]
[[File:H3VR MP9 Locker.jpg|thumb|none|600px|A frantic run through the sturdy defenses of a Pacification Squad checkpoint bears worthwhile fruit, in the form of a locker with an MP9 inside. The checkpoints guard some of the game's strongest military-grade loot, with most of what's found outside being civilian-oriented.]]
[[File:H3VR MP9 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP9.]]
[[File:H3VR MP9 Charging.jpg|thumb|none|600px|Pulling back the distinctive [[AR-15]]-style charging handle.]]
[[File:H3VR MP9 Left.jpg|thumb|none|600px|Grabbing a few spare magazines.]]
[[File:H3VR MP9 Safe.jpg|thumb|none|600px|A good look at the submachine gun's left side; note the small switch just above the grip, which is pushed up when the weapon is set to safe...]]
[[File:H3VR MP9 Semi.jpg|thumb|none|600px|...pushed down when the weapon is set to semi-auto...]]
[[File:H3VR MP9 Auto.jpg|thumb|none|600px|...and seemingly disappears when it's set to full-auto.]]
 
==Cobray M11/9==
A [[Cobray M11/9]] was added through Update #50, AKA the 2017 Meatmas Update.
[[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm Parabellum]]
[[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]
[[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]
[[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine...]]
[[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|...pulling back the bolt...]]
[[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|...and firing the Cobray. Note the burning trees in the background; the drum magazine in the case comes loaded with incendiary rounds by default.]]
 
==CZ Scorpion Evo 3 A1==
Another much-requested addition, the [[CZ Scorpion Evo 3 A1]] was introduced in Update #58.
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]
[[File:H3VR EVO.jpg|thumb|none|600px|Admiring the Scorpion Evo.]]
[[File:H3VR EVO Loading.jpg|thumb|none|600px|Loading in a 30-round magazine; with how quickly the weapon fires, these don't last long.]]
[[File:H3VR EVO Charging.jpg|thumb|none|600px|Pulling back the charging handle, revealing a fresh set of 30 9x19mm rounds lying in wait.]]
[[File:H3VR EVO Safe.jpg|thumb|none|600px|Being a military model (as opposed to one of CZ's semi-auto-only civilian offerings), the Evo 3 has 4 selector positions: safe...]]
[[File:H3VR EVO Semi.jpg|thumb|none|600px|...semi-auto...]]
[[File:H3VR EVO Burst.jpg|thumb|none|600px|...3-round burst...]]
[[File:H3VR EVO Auto.jpg|thumb|none|600px|...and, of course, full-auto.]]
[[File:H3VR EVO Aiming.jpg|thumb|none|600px|Lining up the Scorpion's distinctive aperture sights.]]
[[File:H3VR EVO Firing.jpg|thumb|none|600px|Unleashing a 1,000+ RPM burst of target-shredding fun.]]
[[File:H3VR EVO Back.jpg|thumb|none|600px|Pulling the charging handle back...]]
[[File:H3VR EVO Up.jpg|thumb|none|600px|...locking it up...]]
[[File:H3VR EVO Removing.jpg|thumb|none|600px|...swapping magazines...]]
[[File:H3VR EVO Slap.jpg|thumb|none|600px|...and finishing off the reload with a not-exclusive-to-[[Heckler & Koch|HK]]-anymore HK slap.]]
 
==FN P90 TR==
The [[FN P90 TR]] is one of the numerous weapons added in the 2016 Meatmas update.
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]
[[File:H3VR P90 Right.jpg|thumb|none|600px|A P90 on a table, next to its [[Heckler & Koch MP7|rival]].]]
[[File:H3VR P90 Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This previously rather tricky process was made easier following Update #48.]]
[[File:H3VR P90 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR P90 Safe.jpg|thumb|none|600px|Taking a look at the P90's interestingly-placed fire selector, which has 3 positions: safe...]]
[[File:H3VR P90 Semi.jpg|thumb|none|600px|...semi-auto...]]
[[File:H3VR P90 Auto.jpg|thumb|none|600px|...and, of course, full-auto. One interesting feature of the P90 that ''H3'' simulates is its interesting behavior in full-auto; despite having a separate semi-auto setting, the P90 uses a 2-stage trigger system in full-auto mode (i.e. a partial pull of the trigger produces semi-automatic fire, whereas a full pull produces automatic fire).]]
[[File:H3VR P90 Aiming.jpg|thumb|none|600px|"Aiming" the P90; being the "TR" (Triple Rail) model, it doesn't come with any sights by default.]]
[[File:H3VR P90 Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]
[[File:H3VR P90 Left.jpg|thumb|none|600px|All that "demonstration" leave's the gun's muzzle looking rather smoky. Also note the fake shield-shaped logo under the end of the magazine; it isn't clear why it's placed there, since a normal P90 doesn't have any markings there.]]
[[File:H3VR P90 Removing.jpg|thumb|none|600px|Removing the empty magazine, which reveals [[Counter-Strike: Global Offensive#FN P90 TR|a rather fitting reference]] on the top of the stock.]]
 
==Gepard PDW==
The [[Gepard PDW]] is one of the available submachine guns in-game, having been added in the first Meatmas update. This is also the only known appearance of this rare Russian prototype PDW in any media.
[[Image:GepardSMG.jpg|thumb|none|450px|Gepard PDW with stock extended and suppressor - 9x18mm Makarov]]
[[File:H3VR Gepard Left.jpg|thumb|none|600px|Taking a look at the Gepard's left side...]]
[[File:H3VR Gepard Right.jpg|thumb|none|600px|...and the right. A pretty good-looking model for a gun this rare.]]
[[File:H3VR Gepard Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20-rounders are also available.]]
[[File:H3VR Gepard Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:H3VR Gepard Suppressor.jpg|thumb|none|600px|Attaching the Gepard's unique suppressor.]]
[[File:H3VR Gepard Aiming.jpg|thumb|none|600px|Looking through the sights; as with the rest of the Gepard, these are rather [[AKS-74U]]-like, due to the former being based on the latter.]]
[[File:H3VR Gepard Firing.jpg|thumb|none|600px|Sending some rounds downrange.]]
[[File:H3VR Gepard Folding.jpg|thumb|none|600px|Folding the stock...]]
[[File:H3VR Gepard 1-Handed.jpg|thumb|none|600px|...and spraying rounds willy-nilly around the room.]]
 
==Heckler & Koch MP5A2==
A [[Heckler & Koch MP5A2]] with a Surefire forend is one of the available firearms in-game. It was added to the game with Update #7. Update #24 made some changes, including the addition of a top rail, and the ability to adjust the sights and turn on the flashlight.
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm Parabellum]]
[[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]
[[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]
[[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]
[[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]
[[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]
[[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]
[[File:H3VR MP5 Aiming.jpg|thumb|none|600px|Taking aim, using the widest (and shortest-ranged) of the MP5's 3 rear sight positions...]]
[[File:H3VR MP5 Firing.jpg|thumb|none|600px|...and hosing down the bullseye target with a burst 9x19mm rounds.]]
[[File:H3VR MP5 Rail.jpg|thumb|none|600px|The MP5's post-Update #24 form, complete with top rail.]]
[[File:H3VR MP5 Sight Small.jpg|thumb|none|600px|The other 2 rear sight options, for those wondering, are small and far-out...]]
[[File:H3VR MP5 Sight Smaller.jpg|thumb|none|600px|...and smaller and further out.]]
[[File:H3VR MP5 Flashlight.jpg|thumb|none|600px|''And on the twenty-fourth update, Anton said: "Let there be light."'']]
 
==Heckler & Koch MP5KA4==
The [[Heckler & Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20.
[[Image:MP5KA4.jpg|thumb|none|450px|Heckler & Koch MP5KA4 - 9x19mm Parabellum]]
[[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]
[[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]
[[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]
[[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]
[[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]
[[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]
[[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]
 
==Heckler & Koch MP5K-PDW==
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related.
[[File:MP5K-PDW.jpg|thumb|none|450px|Heckler & Koch MP5K-PDW - 9x19mm Parabellum]]
[[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]
[[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]
[[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]
[[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there "magazine-related" issues, this is what we meant.]]
[[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]
 
==Heckler & Koch MP5SD1==
The only strictly-dedicated suppressed weapon usable by enemies, the [[Heckler & Koch MP5SD1]] is currently not a standard player-usable weapon (bar its limited functionality as a "Sosigun" ).
[[File:MP5SD1.jpg|thumb|none|450px|Heckler & Koch MP5SD1 - 9x19mm Parabellum]]
[[File:H3VR MP5SD Bot Carried.jpg|thumb|none|600px|A Sosig carrying an MP5SD1. Unlike many of their other weapons, the MP5 seemingly lacks a trigger guard.]]
[[File:H3VR MP5SD Bot Ground.jpg|thumb|none|600px|An MP5SD1 on the ground...]]
[[File:H3VR MP5SD Bot Close.jpg|thumb|none|600px|...and another one hovering ominously next to a Sosig.]]
[[File:H3VR MP5SD Bot Attacking.jpg|thumb|none|600px|The enemy firing its MP5SD1; in spite of the suppressor, it still produces a full-sized muzzle flash.]]
[[File:H3VR MP5SD Bot Firing.jpg|thumb|none|600px|Returning fire at another Sosig with the now-captured MP5SD1. Note the ejection port; this contains a bolt that visibly reciprocates when the weapon is fired. Also note the object at the weapon's front end, which appears to be either a somewhat stretched-out front sight hood without an actual sight, or possibly (though less likelily) a Truglo-esque red-dot sight.]]
[[File:H3VR MP5SD Bot Updated.jpg|thumb|none|600px|The updated MP5SD1, complete with ribbed handguard, non-solid front sight protector, and trigger guard.]]
[[File:H3VR MP5SD Bot Laser.jpg|thumb|none|600px|The Pacification Squad Sosigs, added in Update #62 (AKA Module 2 of the Return of the Rotweiners gamemode) use suppressed weapons (both MP5SD1s and suppressed versions of other weapons) fitted with visible laser sights, as seen in this rather awkward bit of CQC. The lasers would seem to run contrary to the purpose of the suppressors (although it could be argued that the Zosigs would be more attracted to gunshots than to red laser beams); this is simply in the name of balance, as being caught off-guard by a Pacification Squad patrol would likely mean near-instant death.]]
[[File:H3VR MP5SD Bot Holding.jpg|thumb|none|600px|The lasers seem to be activated by pressure switches (seeing as they're only active when being held), but yet neither pressure switches nor the actual lasers are visible on any of the weapons themselves; this MP5SD's laser apparently sees fit to instead just appear from the bottom of the handguard.]]
 
==Heckler & Koch MP7A1==
The [[Heckler & Koch MP7A1]] is one of the numerous weapons added in the first Meatmas update.
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]
[[File:H3VR MP7A1.jpg|thumb|none|600px|While browsing the arsenal, always start off small.]]
[[File:H3VR MP7A1 RDS.jpg|thumb|none|600px|Affixing an Aimpoint sight to the MP7A1's upper rail, while noticing a bit of temporal distortion.]]
[[File:H3VR MP7A1 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the MP7A1.]]
[[File:H3VR MP7A1 Magazine.jpg|thumb|none|600px|A closeup of the already-loaded magazine, which shows off the bottlenecked shape of the 4.6x30mm rounds. Note the black tips, which indicate that these are of the armor-piercing variety.]]
[[File:H3VR MP7A1 Irons.jpg|thumb|none|600px|Giving the iron sights a try.]]
[[File:H3VR MP7A1 Rear.jpg|thumb|none|600px|Of course, in order to allow this, you first have to unfold them.]]
[[File:H3VR MP7A1 Front.jpg|thumb|none|600px|Yes, the front one that was already unfolded too.]]
[[File:H3VR MP7A1 Firing.jpg|thumb|none|600px|Firing the MP7A1...]]
[[File:H3VR MP7A1 Aiming.jpg|thumb|none|600px|...aiming it...]]
[[File:H3VR MP7A1 Charging.jpg|thumb|none|600px|...and remembering to chamber a round. When? Never. Because it already happened. And it never will. Got it? No? Good.]]
 
==Heckler & Koch UMP45==
The [[Heckler & Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip.
[[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
[[File:H3VR MP5 & UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]
[[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP45.]]
[[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]
[[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]
[[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]
[[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]
[[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]
[[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]
[[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]
 
==IMI Micro Uzi==
Update #54 added an [[IMI Micro Uzi]] to ''H3'''s collection; the weapon was, however, present in-game long before then, being featured on the icon for the "Spray & Pray" category in the MEATS (Modular Environment Adaptive Target Simulation) game mode.
[[Image:MicroUzi-2.jpg‎|thumb|none|300px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]
[[File:H3VR MEATS Micro Uzi.jpg|thumb|none|600px|The "Spray & Pray" category's icon. Oddly, despite having as subtle a detail as appropriate compensator cuts in the muzzle, the weapon lacks a charging handle.]]
[[File:H3VR Micro Uzi Folding.jpg|thumb|none|600px|Unfolding the Micro Uzi's stock...]]
[[File:H3VR Micro Uzi.jpg|thumb|none|600px|...before taking a moment to appreciate its newfound physicality.]]
[[File:H3VR Micro Uzi Loading.jpg|thumb|none|600px|Loading a magazine into the Micro Uzi.]]
[[File:H3VR Micro Uzi Racking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR Micro Uzi Safe.jpg|thumb|none|600px|Taking a close look at the receiver, which shows off the markings.]]
[[File:H3VR Micro Uzi Semi.jpg|thumb|none|600px|It also shows off the weapon's seemingly somewhat poor condition, considering the denting present in the weapon's metal components.]]
[[File:H3VR Micro Uzi Auto.jpg|thumb|none|600px|And, of course, it shows off the fire selector.]]
[[File:H3VR Micro Uzi Aiming.jpg|thumb|none|600px|Taking a look through the Micro Uzi's rather simple aperture sights. Aiming such a small, short-stocked weapon so steadily and close-up was made far easier with the addition of the optional Virtual Stock system, added in the same update as the Micro Uzi itself.]]
[[File:H3VR Micro Uzi Firing.jpg|thumb|none|600px|This, coupled with Update #52's rebuild of recoil systems with relation to shouldering weapons makes compact submachine guns such as this one far more usable for roles other than point-blank one-handed spray-and-pray.]]
[[File:H3VR Micro Uzi Firing Unaimed.jpg|thumb|none|600px|And yet, the irresistible urge remains.]]
 
==IMI Mini Uzi==
Along with the full-size versions, the [[IMI Mini Uzi]] was added in Update #59's ninth alpha build.
[[File:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm Parabellum]]
[[File:H3VR Mini Uzi Left.jpg|thumb|none|600px|Examining a Lil' Uzi. Unlike the more common Vert or Horizont variants, this appears to be a rarer Lil' Uzi Diag.]]
[[File:H3VR Mini Uzi Loading.jpg|thumb|none|600px|Loading in a 32-round magazine.]]
[[File:H3VR Mini Uzi Scale.jpg|thumb|none|600px|Comparing the Mini Uzi to a full-sized one, which gives an idea of just how "mini" it is.]]
[[File:H3VR Mini Uzi Right.jpg|thumb|none|600px|Taking a look at the weapon's right side, which gives a good view of the folded stock.]]
[[File:H3VR Mini Uzi Unfolding.jpg|thumb|none|600px|Unfolding said stock...]]
[[File:H3VR Mini Uzi Unfolded.jpg|thumb|none|600px|...which produces this.]]
[[File:H3VR Mini Uzi Charging.jpg|thumb|none|600px|Pulling the weapon's top-mounted charging handle.]]
[[File:H3VR Mini Uzi Aiming.jpg|thumb|none|600px|No, that's not how you...]]
[[File:H3VR Mini Uzi Firing.jpg|thumb|none|600px|... *sigh* ... [[Call of Duty 4: Modern Warfare#IMI Mini Uzi|11 years, and they still haven't learned...]]]]
[[File:H3VR Mini Uzi Ejecting.jpg|thumb|none|600px|At least they're still doing the same needlessly dramatic removal of their empty magazines.]]
 
==IMI Uzi==
The full-size variant of the [[Uzi]] was added to ''H3'' in the tenth alpha of Update #52, as an optional weapon for SWBs. According to its Sosigun spawn menu name, it's chambered in .45 ACP, an available (though less common) option. In the 9th alpha of Update #59, two player-usable versions were added: the solid-stocked "Classic", and the folding-stocked "Compact".
[[File:Uzi-3.jpg|thumb|none|450px|IMI Uzi w/later-pattern wooden stock - 9x19mm Parabellum]]
[[File:H3VR Uzi Wood Left.jpg|thumb|none|600px|Admiring the wooden-stocked Uzi.]]
[[File:H3VR Uzi Wood Right.jpg|thumb|none|600px|A seldom-seen sight, and all the more welcome for it.]]
[[File:H3VR Uzi Wood Loading.jpg|thumb|none|600px|Loading in a magazine. Unlike the Sosigs' .45 ACP Uzis, this one is a far more common 9x19mm version.]]
[[File:H3VR Uzi Wood Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR Uzi Wood Safe.jpg|thumb|none|600px|Looking at the fire selector's 3 positions: safe...]]
[[File:H3VR Uzi Wood Semi.jpg|thumb|none|600px|...semi-auto...]]
[[File:H3VR Uzi Wood Auto.jpg|thumb|none|600px|...and what everyone thinks of when they hear the word "Uzi".]]
[[File:H3VR Uzi Wood Aiming.jpg|thumb|none|600px|Looking through the Uzi's aperture/post sights. A little bit obtrusive, but perfectly suitable for the weapons' intended purpose.]]
[[File:H3VR Uzi Wood Firing.jpg|thumb|none|600px|Opening fire. The Uzi's renowned controllability carries over quite well into ''H3''.]]
[[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]
[[File:H3VR Uzi Bot.jpg|thumb|none|600px|An Uzi-wielding bot belatedly realizes that [[Grand Theft Auto: San Andreas|he picked the wrong house]].]]
[[File:H3VR Uzi Bot Close.jpg|thumb|none|600px|Getting a fair bit closer to an Uzi-wielding bot than is strictly advisable reveals the rather surprising level of detail it features: it has a charging handle, an ejection port, and even a modeled rear sight aperture, despite the fact that, as mentioned, nobody is meant to be getting this close to a bot for long enough to actually notice this. Meanwhile, one of the bot's incredibly bright tracers provides this shot with a bit more flair.]]
[[File:H3VR Uzi Bot Dropped.jpg|thumb|none|600px|Wounded and dazed, a Sosig drops its Uzi on the floor.]]
[[File:H3VR Uzi Bot Held.jpg|thumb|none|600px|Stealing the Uzi, and putting the poor thing out of its misery. The abnormally bright flash of light seen here is caused by the impact of an API (armor-piercing incendiary) round; this effect is part of the rebuild of tracers (and ballistics in general) that occurred in Update #59.]]
[[File:H3VR Uzi Bot Firing.jpg|thumb|none|600px|Another part of this rebuild is the migration of enemy weapons over to the new tracer system, as demonstrated by this unwilling test subject. Note that, as with their [[MAC-11]]s, enemies' Uzis strangely fire from a closed bolt with a reciprocating charging handle; it's even stranger here than it is on the MAC, however, as the Uzi's charging handle doesn't reciprocate (a fact which, as the [[Micro Uzi]] above demonstrates, the developers were aware of).]]
[[File:H3VR Uzi Bot Updated.jpg|thumb|none|600px|The updated Uzi; gone are the flat, matte-gray surfaces, along with the sights. And, while it's not visible here, the reciprocation of the charging handle.]]
[[File:H3VR Uzi Left.jpg|thumb|none|600px|The far more commonly-seen folding-stocked Uzi.]]
[[File:H3VR Uzi Right.jpg|thumb|none|600px|Perfect for all of your [https://upload.wikimedia.org/wikipedia/commons/9/90/Reagan_assassination_attempt_montage.jpg president-defending needs].]]
[[File:H3VR Uzi Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]
[[File:H3VR Uzi Unfolded.jpg|thumb|none|600px|In case you were worried that that was the stock at full extension, rest assured that it is not; this is.]]
[[File:UZIwSionics.jpg|thumb|none|450px|IMI Uzi w/Sionics suppressor - 9x19mm Parabellum]]
[[File:H3VR Uzi Suppressor.jpg|thumb|none|600px|Added along with the Uzis was this unique Sionics 2-stage suppressor, commonly associated with the Uzi.]]
[[File:H3VR Uzi Barrel.jpg|thumb|none|600px|Unfortunately, the fact that it fits over the barrel makes attaching it a bit... tricky. Here, for example, the collision hitboxes of the suppressor and barrel fight one another, while the game attempts to determine whether or not the suppressor is in the right position to make the barrel invisible (which is supposed to happen when it's attached).]]
[[File:H3VR Uzi Suppressed.jpg|thumb|none|600px|There we go.]]
[[File:H3VR Uzi Firing Suppressed.jpg|thumb|none|600px|With that ordeal out of the way, it's back to ventilating the target.]]
 
==Interdynamic KG-9==
A full-auto converted [[Interdynamic KG-9]] is one of the available firearms in-game; it features the same strange strange paintjob as the [[TEC-9]]. It is referred to as a modified version of the latter; it initially was, until Update #53 converted it from closed-bolt to open-bolt, effectively turning it into an earlier open-bolt KG-9.
 
Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
[[Image:Interdynamic KG-99.jpg|thumb|none|450px|Interdynamic KG-9 - 9x19mm]]
[[File:H3VR KG-9 Left.jpeg|thumb|none|600px|The left side of the KG-9. Looks... pretty much the same as the TEC-9, really.]]
[[File:H3VR KG-9 Right.jpeg|thumb|none|600px|Yep, looks the same over here too.]]
[[File:H3VR KG-9 Loading.jpeg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR KG-9 Bolt.jpeg|thumb|none|600px|Grabbing a hold of the charging handle...]]
[[File:H3VR KG-9 Charging.jpeg|thumb|none|600px|...and demonstrating the main noticeable difference between the TEC-9 and the KG-9: were this the former, the bolt wouldn't be sitting here like this (assuming that it was working properly, that is). While the later-pattern sights and cocking handle would normally imply this to be a TEC-9, the open-bolt functionality makes it simply a KG-9 modified with the later-pattern parts. It could also be explained as a TEC-9 upper receiver mated to a KG-9 lower; similar conversions have been seen in various media forms before.]]
[[File:H3VR KG-9 Aiming.jpeg|thumb|none|600px|Aiming the KG-9.]]
[[File:H3VR KG-9 Firing.jpeg|thumb|none|600px|Not that it does you much good.]]
[[File:H3VR KG-9 Ejecting.jpeg|thumb|none|600px|Performing a tacticool mag-switch.]]
[[File:H3VR KG-9 Suppressor.jpeg|thumb|none|600px|Screwing on a suppressor...]]
[[File:H3VR KG-9 Firing Suppressed.jpeg|thumb|none|600px|...and [[Miami Vice|tearing up the streets of Miami, without all that cop-attracting noise]].]]
 
=="Kalashniluger"==
The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire.
 
However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
[[File:Werle AK47 Luger.jpg|thumb|none|450px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]
[[File:H3VR Why.jpg|thumb|none|600px|what]]
[[File:H3VR on.jpg|thumb|none|600px|why]]
[[File:H3VR Earth.jpg|thumb|none|600px|how]]
[[File:H3VR would.jpg|thumb|none|600px|no]]
[[File:H3VR you.jpg|thumb|none|600px|stop]]
[[File:H3VR do.jpg|thumb|none|600px|please]]
[[File:H3VR this.jpg|thumb|none|600px|I beg you]]
 
==Kedr PP-91==
The [[Kedr PP-91]] is one of the available firearms in-game. It was added in Update #19; Update #24 gave it some changes, including a 2-setting rear sight and a side-mounted Picatinny rail.
[[Image:Kedrpp91.jpg|thumb|none|450px|Kedr PP-91 - 9x18mm Makarov]]
[[File:H3VR PP-91 Loading.jpg|thumb|none|600px|While going through the new lineup, always be sure to have a look at the machine pistols on offer.]]
[[File:H3VR PP-91 Stock.jpg|thumb|none|600px|Also be sure to unfold their stocks.]]
[[File:H3VR PP-91 Charging.jpg|thumb|none|600px|And to chamber them.]]
[[File:H3VR PP-91 Right.jpg|thumb|none|600px|And, of course to take some time to admire them.]]
[[File:H3VR PP-91 Left.jpg|thumb|none|600px|How wonderfully simple.]]
[[File:H3VR PP-91 Safe.jpg|thumb|none|600px|Don't forget to switch them from "Safe"...]]
[[File:H3VR PP-91 Semi.jpg|thumb|none|600px|...to "something in Cyrillic that probably means semi-auto"...]]
[[File:H3VR PP-91 Auto.jpg|thumb|none|600px|...to "something else in Cyrillic that probably means full-auto".]]
[[File:H3VR PP-91 Aiming.jpg|thumb|none|600px|Aiming; this would be far more conducive to actually hitting something were the post visible through the rear sight actually the front sight post, and not the front sight's left protective ear.]]
[[File:H3VR PP-91 Firing.jpg|thumb|none|600px|Not that that ever stopped anyone from trying.]]
[[File:H3VR PP-91 Sight.jpg|thumb|none|600px|Taking a look at Update #24's, well, updates...]]
[[File:H3VR PP-91 Aperture.jpg|thumb|none|600px|...these being an optional aperture setting for the rear sight...]]
[[File:H3VR PP-91 Rail.jpg|thumb|none|600px|...and a somewhat oddly-placed rail. While it might not seem terribly useful, it makes a great spot for lights and lasers, and the game's canted rail adapters be used to turn it into a top rail for optics.]]
 
==M1928 Thompson==
Update #52's laundry list of new weapons included the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]
[[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]
[[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]
[[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]
[[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|"Keep the change, you filthy animal!"]]]]
[[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|"It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it."]]
 
==M1A1 Thompson==
Added through Update #50, the classic [[M1A1 Thompson]] is usable.
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
[[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]
[[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads "THOMPSON SUBMACHINE GUN", the second "CALIBER .45 M1A1", and the third "NO. 287404".]]
[[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]
[[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. "Attempting" being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]
[[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]
[[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]
[[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]
 
==M3 "Grease Gun"==
Along with the [[Thompson]], Update #50 added the [[M3 "Grease Gun"]] to ''H3''.
[[File:M3 Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]]
[[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]
[[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]
[[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]
[[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]
[[File:H3VR M3 Firing.jpg|thumb|none|600px|"Greasing" the snowy landscape.]]
[[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]
===Suppressed M3===
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
[[File:Grease silenced .jpg|thumb|none|450px|M3A1 "Grease Gun" with integral suppressor - .45 ACP]]
[[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]
[[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]
[[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]
 
==MAC-11==
The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. Following Update #46, SWBs can now make use of these.
[[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]
[[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]
[[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]
[[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]
[[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]
[[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the "SAFE" and "FIRE" markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read "INGEM M11. CAL 9MM AUTO" on the first line, "MILITARY ARMAMENT CORP" on the second, and "POWDER SPRINGS GA, USA" on the third.]]
[[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]
[[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]
[[File:H3VR MAC-11 Bot Targeted.jpg|thumb|none|600px|A hapless MAC-wielding Weinerbot ambles into an objective in Take & Hold mode, clearly unaware of what awaits.]]
[[File:H3VR MAC-11 Bot Close.jpg|thumb|none|600px|Another bot prepares to meet an equally unfortunate end. It isn't entirely clear what the bot was hoping to accomplish with an uncocked, triggerless weapon.]]
[[File:H3VR MAC-11 Bot Holstered.jpg|thumb|none|600px|A Sosig with a menagerie of weapons, a MAC-11 among them.]]
[[File:H3VR MAC-11 Bot Grab.jpg|thumb|none|600px|Grabbing the Sosig's MAC...]]
[[File:H3VR MAC-11 Bot Firing.jpg|thumb|none|600px|...and firing it at nothing in particular. Unlike its normal counterpart, the MAC-11 used by bots is shown as closed-bolt, for whatever reason.]]
[[File:H3VR MAC-11 Bot Dual.jpg|thumb|none|600px|A pair of bot-used MAC-11s.]]
[[File:H3VR MAC-11 Bot Dual Firing.jpg|thumb|none|600px|Shredding a Sosig with the submachine guns' absurd rate of fire.]]
[[File:H3VR MAC-11 Bot Updated.jpg|thumb|none|600px|Of all the Sosiguns, the MAC-11 was easily the least changed (receiving little more than an update to its textures), probably in large part because it already looked like a flat-sided box to begin with.]]
 
==MP40==
Added through Update #50, the [[MP40]] is available for use in ''H3VR''.
[[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]
[[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]
[[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]
[[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]
[[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]
[[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]
 
==PASAM==
The second of Update #52's 3 [[C96]] variants is a derivative of the above [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.
 
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
 
[[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]
[[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]
[[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]
[[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]
[[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]
[[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]
 
==PP-19 Bizon-2==
The [[PP-19 Bizon-2]] is one of the available firearms in-game. It was added in Update #18; upon its release, it was permanently fitted with a side-mounted Picatinny rail adaptor, but this was made into an attachment in Update #40. It is chambered in 9x19mm Parabellum, and as such, holds 53 rounds.
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]]
[[File:H3VR Bizon Table.jpg|thumb|none|600px|All 4 of Update #18's additions conveniently laid out on a table, with the Bizon at the far left.]]
[[File:H3VR Bizon Magazine.jpg|thumb|none|600px|Taking a look at one of the Bizon's distinctive helical magazines. The ribbed design of these, along with certain features of the gun itself, help distinguish this particular Bizon as a later -2 model.]]
[[File:H3VR Bizon Loading.jpg|thumb|none|600px|Loading the aforementioned magazine into the gun.]]
[[File:H3VR Bizon Right.jpg|thumb|none|600px|Remember, kids: always be sure to check your Russian submachine guns to make sure that there isn't any leftover communism stuck in there. Even if they were first produced in the nineties, you still can't be sure unless you check.]]
[[File:H3VR Bizon Muzzle.jpg|thumb|none|600px|A closeup of the muzzle end of the PP-19. This shows off both the muzzle brake and the position of the front magazine catch, both of which further peg it as a Bizon-2.]]
[[File:H3VR Bizon Semi.jpg|thumb|none|600px|A cursory glance at the selector switch reveals that it's set to semi-auto. But why would you do that...]]
[[File:H3VR Bizon Auto.jpg|thumb|none|600px|...when you could set it to full-auto?]]
[[File:H3VR Bizon Charging.jpg|thumb|none|600px|Racking the charging handle.]]
[[File:H3VR Bizon Aiming.jpg|thumb|none|600px|Aiming; the rail bracket makes this a bit more difficult, though not necessarily impossible. It also makes it distinctly more difficult (though, again, still possible) to see the redesigned sights of the Bizon-2.]]
[[File:H3VR Bizon Firing.jpg|thumb|none|600px|Pulling the Bizon's trigger, which causes it to somewhat anemically cough up a steady stream of spent brass.]]
[[File:H3VR Bizon Left.jpg|thumb|none|600px|Reviewing the resultant grouping; considering the distance, it's not great, but then again, who needs accuracy when you've got volume of fire?]]
[[File:H3VR Bizon Folding.jpg|thumb|none|600px|Folding up the stock...]]
[[File:H3VR Bizon Folded.jpg|thumb|none|600px|...which makes the already compact weapon even shorter.]]
[[File:H3VR Bizon Folded Pointing.jpg|thumb|none|600px|Unfortunately, the rail bracket ruins things once again; its presence prevents the stock from actually folding all the way.]]
 
==PP-2000==
The [[PP-2000]] is one of the many firearms added in the 1st Meatmas update.
[[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm Parabellum]]
[[File:H3VR PP-2000 Left.jpg|thumb|none|600px|Examining the left side of the PP-2000...]]
[[File:H3VR PP-2000 Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR PP-2000 Loading.jpg|thumb|none|600px|Loading in a 44-round magazine. Sadly, this can't be used as a stock, seeing as the PP-2000 in-game already has one.]]
[[File:H3VR PP-2000 Charging.jpg|thumb|none|600px|Pulling back the rather [[G36]]-esque folding charging handle.]]
[[File:H3VR PP-2000 Aiming.jpg|thumb|none|600px|Taking not-really-aim...]]
[[File:H3VR PP-2000 Firing.jpg|thumb|none|600px|...and firing anyways.]]
[[File:H3VR PP-2000 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the PP-2000. But wait, what's that?]]
[[File:H3VR PP-2000 Suppressor.jpg|thumb|none|600px|Why, it's a suppressor! One specifically meant for this weapon, in fact! And of course, that leaves only one thing to do...]]
[[File:H3VR PP-2000 Firing Suppressed.jpg|thumb|none|600px|...fire the weapon again, but this time at a neck-craningly impossible cinematic angle!]]
 
==PPSh-41==
The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
[[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]
[[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]
[[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
[[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]
[[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]
[[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]
==="PPSh-14"===
A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014). The model is done by [https://www.artstation.com/artwork/46ER8 Pavel Kutejnikov].
[[File:H3VR PPSh 14.jpg|thumb|none|600px|The "PPSh-14" in its weapon case.]]
[[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]
[[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]
[[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
[[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]
[[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay can only be of one eye's view- in this case, the left eye's view is shown.]]
[[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]
 
=="QC9 PDW" (Custom 9mm AR-15)==
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
[[File:QC10 VLTOR MUR.jpg|thumb|none|400px|Custom AR-15 SMG with Quarter Circle 10 lower receiver and VLTOR MUR upper receiver - 9x19mm. Image provided to show the QC10 lower receiver and VLTOR upper receiver.]]
[[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]
[[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]
[[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the "waffle" polymer magazine, and the X-15 drum magazine.]]
[[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]
[[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]
[[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]
[[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer.]]
 
==Sa. Vz. 61 Skorpion==
The [[Sa. Vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
[[Image:CZ Vz.61.jpg|thumb|none|450px|Sa. Vz. 61 Skorpion - .32 ACP]]
[[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]
[[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]
[[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]
[[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]
[[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]
[[File:H3VR Skorpion Folded.jpg|thumb|none|600px|Meanwhile, in a completely different place at a time that isn't actually meanwhile, someone who isn't an action hero shows off a feature of the Skorpion that was added later:]]
[[File:H3VR Skorpion Unfolding.jpg|thumb|none|600px|The stock.]]
[[File:H3VR Skorpion Stock.jpg|thumb|none|600px|It's not much - little more than a bent piece of wire - but it's still nice to have.]]
[[File:H3VR Skorpion Aiming.jpg|thumb|none|600px|It also makes aiming a bit easier - more due to its absence from the sight picture than its presence as a stabilizer, but again, it's still convenient. Besides, what more do you expect from a .32 submachine gun meant to be stuffed into tank crewmen's holsters?]]
 
==Sten Mk. II==
Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that the game only allows the proper two-handed grip with the secondary hand around the barrel shroud, the improper magazine grip disallowed. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]
[[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of "How little gun can you have while still having a gun?"]]
[[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]
[[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]
[[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]
[[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]
[[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]
[[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]
[[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying "to hell with it" and unloading full-auto from the hip.]]
[[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]
[[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]
[[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]]
[[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]]
 
==Sten Mk. V==
Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.
[[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm]]
[[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]
[[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]
[[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]
===Sten Mk. VI(S)===
The integrally suppressed variant of the Mk. V, the [[Sten#Sten Mk VI|Sten Mk VI(S)]], is available as well.
[[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm]]
[[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]
[[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI(S). Note the somewhat worrying lack of a front sight.]]
 
==Steyr MP34==
The final SMG added to the game by Update #50 is the [[Steyr MP34]].
[[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm]]
[[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]
[[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]
[[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]
[[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]
[[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]
[[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]
 
==TDI Vector==
The [[TDI Vector]] is one of the firearms added in Update #37. 2 variants of the weapon were initially available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the CRB civilian carbine variant, though still possessing the trigger and 120-degree safety of a Gen I version; Update #52 made an attachable suppressor out of the extended barrel's shroud, before Update #53 turned it into a shrouded barrel extension, and removed the now-redundant long-barreled Vector. Both are fitted with a factory [[AR-15]] stock adaptor, attached to which is an aftermarket stock<!--I'm not very good with this; can anyone ID the stock on the Vector-->; they were also initially fitted with non-removable vertical foregrips, until Update #52 made foregrips into attachments, and removed them from any weapons that initially had them.
[[Image:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|450px|none|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]]
[[Image:ResidentEvilTDIVector 01.jpg|thumb|450px|none|TDI / KRISS USA Vector with stock removed - .45 ACP. Image provided to show the separate safety switch and selector of a military model; compare with the images above and below.]]
[[File:H3VR Vector Left.jpg|thumb|none|600px|After buying his CRB, our resident mall ninja gets the feeling that he's missing something...]]
[[File:H3VR Vector Right.jpg|thumb|none|600px|"Hmm..."]]
[[File:H3VR Vector Profile.jpg|thumb|none|600px|"What could it be, what could it be..."]]
[[File:H3VR Vector Aimpoint.jpg|thumb|none|600px|"Oh, right. That's... kinda important."]]
[[File:H3VR Vector Safe.jpg|thumb|none|600px|Of note is the Vector's safety/fire selector setup:]]
[[File:H3VR Vector Semi.jpg|thumb|none|600px|The rear lever, manipulated with the firing hand, toggles between safe and whatever firemode is currently selected: here, semi-auto...]]
[[File:H3VR Vector Burst.jpg|thumb|none|600px|...here, 2-round burst...]]
[[File:H3VR Vector Auto.jpg|thumb|none|600px|...and here, full-auto.]]
[[File:H3VR Vector Loading.jpg|thumb|none|600px|Satisfied with his choice, the mall ninja loads in a "25+" magazine (which holds 25 rounds in-game, the lower end of the possible capacity range for these magazines).]]
[[File:H3VR Vector Charging.jpg|thumb|none|600px|He then pulls the Vector's distinctive folding charging handle...]]
[[File:H3VR Vector Firing.jpg|thumb|none|600px|...and spits fire into the darkness, the spent casings shimmering a dark, glossy black in the sparse lighting of the room, while the editor begins to realize that they're slowly becoming a drama novelist.]]
[[File:H3VR Vector Shroudless.jpg|thumb|none|600px|The normal, unshrouded version of the Vector, in a far less noir-inspiring setting.]]
 
=Shotguns=
==Baikal MP-155K==
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''.
[[File:MP-155K.jpg|thumb|none|450px|Baikal MP-155K - 12 gauge]]
[[File:H3VR MP-155K Table.jpg|thumb|none|600px|An MP-155K sits on a table, while its magazine stands alone.]]
[[File:H3VR MP-155K Loading.jpg|thumb|none|600px|"''Reunited, and it feels so good...''"]]
[[File:H3VR MP-155K Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]
[[File:H3VR MP-155K Chambering.jpg|thumb|none|600px|...and letting it slam back into battery, taking a fresh buckshot shell with it.]]
[[File:H3VR MP-155K Left.jpg|thumb|none|600px|Pausing to admire the shotgun's black, shiny polymer components.]]
[[File:H3VR MP-155K Right.jpg|thumb|none|600px|The other side of the MP-155K; the markings simply read "MP-155K" in the segment closer to this text, and "12x76" in the segment closer to the ejection port (the latter is a caliber designation; it denotes shells 12 gauge in diameter and 76 millimeters in length, or 3" for those on the other side of the anywhere).]]
[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]]
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]]
 
==Benelli M4 Super 90==
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler & Koch FABARM FP6|FABARM Martial]].
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]]
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked "NAVTech", for copyright reasons.]]
[[File:H3VR Benelli M4 Firing Sight.jpg|thumb|none|600px|Smoking some pots.]]
[[File:H3VR Benelli M4 Muzzle.jpg|thumb|none|600px|Satisfied, Hick-not45 lowers his Benelli, giving the viewers at home a good look at the 4-shot magazine tube; this is at odds with its in-game 7+1 capacity.]]
[[File:H3VR Benelli M4 Table.jpg|thumb|none|600px|Meanwhile, in a far less inviting-looking shooting range, another M4 sits on a table.]]
[[File:H3VR Benelli M4 Racking.jpg|thumb|none|600px|Locking back the shotgun's bolt...]]
[[File:H3VR Benelli M4 Chamberloading.jpg|thumb|none|600px|...chamberloading a shell...]]
[[File:H3VR Benelli M4 Releasing.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]
[[File:H3VR Benelli M4 Stock.jpg|thumb|none|600px|Collapsing the stock.]]
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]
 
==Beretta DT11==
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.
[[Image:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]]
[[File:H3VR DT11 Loading.jpg|thumb|none|600px|...and further fails to understand its intended purpose.]]
[[File:H3VR DT11 Closing.jpg|thumb|none|600px|Having given his DT11 two shells full of buckshot, he then closes it up.]]
[[File:H3VR DT11 Aiming.jpg|thumb|none|600px|Aiming; this being a competition skeet gun, it has nothing but a front bead sight.]]
[[File:H3VR DT11 Firing.jpg|thumb|none|600px|Firing off a shot; the red lines in the air are the game's optional bullet trails.]]
[[File:H3VR DT11 Right.jpg|thumb|none|600px|He then admires his DT11, whilst trying to ignore the ricochet that has seemingly lodged itself in his leg.]]
[[File:H3VR DT11 Ejecting.jpg|thumb|none|600px|Dropping the spent shells out of the DT11.]]
[[File:H3VR Shorty Table.jpg|thumb|none|600px|A table full of (almost) all of Update #46's shortened weapon variants.]]
[[File:H3VR DT11 Short.jpg|thumb|none|600px|Finding the full-length version too long and awkward for indoor use, he tries out a shorter version. Note that, despite the barrels being ostensibly sawn down, they still have choke tubes installed.]]
[[File:H3VR DT11 Short Loading.jpg|thumb|none|600px|Loading the shortened DT11 up with some shells.]]
[[File:H3VR DT11 Sawn-Off.jpg|thumb|none|600px|Sawing off a beautiful shotgun like this should be a crime. And it is. No, seriously.]]
[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who "He" is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]]
 
==Heckler & Koch FABARM Martial Pro Forces==
The [[Heckler & Koch FABARM FP6|H&K FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.
[[Image:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14" - 12 gauge]]
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the current build of ''H3'' doesn't contain any green shells, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]
 
==Franchi SPAS-12==
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]]
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]]
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]]
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]]
===Tactical===
[[Image:FSpas12orign.jpg‎|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]]
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]]
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]]
[[File:H3VR SPAS-12 Racking.jpg|thumb|none|600px|Racking the charging handle, and sending a shell into the chamber.]]
[[File:H3VR SPAS-12 Holder.jpg|thumb|none|600px|Putting some extra shells into the side-mounted shell holder. Just in case.]]
[[File:H3VR SPAS-12 Aiming.jpg|thumb|none|600px|Taking a look through the SPAS's distinctive ghost-ring sights...]]
[[File:H3VR SPAS-12 Firing.jpg|thumb|none|600px|...and blasting the target with buckshot.]]
[[File:H3VR SPAS-12 Chamberloading.jpg|thumb|none|600px|Loading another shell, straight into the chamber...]]
[[File:H3VR SPAS-12 Pumping.jpg|thumb|none|600px|...and then ejecting it, manually this time. Not shown: the shell actually being fired.]]
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]
 
=="KWG1"==
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov].
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]
[[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some "SWAG-12" high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]
[[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]
[[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]
[[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]
[[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]
[[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: "Freedomfetti" shells.]]
[[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]
 
==Mossberg 590A1==
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole.
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]]
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]]
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]]
[[File:H3VR 590A1 Left.jpg|thumb|none|600px|...and the left side, which shows off the rather straightforward receiver markings.]]
[[File:H3VR 590A1 Open.jpg|thumb|none|600px|Opening up the action...]]
[[File:H3VR 590A1 Chamberloading.jpg|thumb|none|600px|...chamberloading a "SWAG-12" HE shell...]]
[[File:H3VR 590A1 Aiming.jpg|thumb|none|600px|...taking pseudo-aim...]]
[[File:H3VR 590A1 Firing.jpg|thumb|none|600px|...and firing, with suitably explosive results.]]
[[File:H3VR 590A1 Ejecting.jpg|thumb|none|600px|Ejecting the spent-but-apparently-not-actually-fired shell.]]
[[File:H3VR 590A1 Stock.jpg|thumb|none|600px|On a sidenote, the 590A1 in-game is modeled with a Speedfeed stock.]]
[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]]
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? "If you love something, let it go"?]]
 
==MPS AA-12 CQB==
Update #55 added the much-demanded [[AA-12|MPS AA-12]] shotgun, specifically the short-barreled "CQB" model.
[[File:AA-12 CQB.jpg|thumb|none|450px|MPS AA-12 CQB - 12 gauge]]
[[File:H3VR AA-12 Left.jpg|thumb|none|600px|"Ladies and gentlemen, the moment you have all been waiting for..."]]
[[File:H3VR AA-12 Right.jpg|thumb|none|600px|"...the AAAAH MY EYES!"]]
[[File:H3VR AA-12 Loading.jpg|thumb|none|600px|Loading in a magazine at an angle that, if nothing else, can at least be excused by temporary blindness.]]
[[File:H3VR AA-12 Charging.jpg|thumb|none|600px|Locking back the bolt.]]
[[File:H3VR AA-12 Aiming.jpg|thumb|none|600px|Taking aim; the sights aren't terribly precise, but then again, it ''is'' a fully-automatic shotgun. "Precise" isn't a word that would be used to describe it.]]
[[File:H3VR AA-12 Firing.jpg|thumb|none|600px|Blasting a target with 8 shells' worth of buckshot.]]
[[File:H3VR AA-12 Drum Loading.jpg|thumb|none|600px|Of course, if 8 shells isn't enough...]]
[[File:H3VR AA-12 Drum.jpg|thumb|none|600px|...then 20 shells should be.]]
 
==MTs255==
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update. 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.
[[Image:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]]
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]]
[[File:H3VR MTs255 Loading.jpg|thumb|none|600px|...and loading in some shells.]]
[[File:H3VR MTs255 Closing.jpg|thumb|none|600px|Shutting the shotgun with a rather ill-advised flick of the wrist. Or rather, a flick of both wrists, considering the weapon's 2-handed nature.]]
[[File:H3VR MTs255 Aiming.jpg|thumb|none|600px|Taking aim at a target through the MTs's rather simple notch-and-post sights.]]
[[File:H3VR MTs255 Ejecting.jpg|thumb|none|600px|Ejecting a set of spent shells from the shotgun. And with that, we say goodbye to MTs255 Senior...]]
[[File:H3VR MTs255 Short.jpg|thumb|none|600px|...and hello to his lovely son MTs255 Junior.]]
[[File:H3VR MTs255 Short Loading.jpg|thumb|none|600px|Loading the cut-down shotgun with an interesting assortment of shells: from top to bottom, there's a buckshot shell, a Dragon's Breath shell, a "Triple Hit" shell, a slug shell, and a "SWAG-12" fragmenting shell.]]
[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]]
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]]
 
==Remington 870 Express Tactical Magpul==
Added in Update #52, the "Express 870", as it's known in-game, is a [[Remington 870|Remington 870 Express Tactical Magpul]] with tan furniture.
[[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]]
[[File:H3VR 870 Express Right.jpg|thumb|none|600px|Inspecting the Remington 870 Express Tactical Magpul. Note the curious addition of the number 11 on the side of the receiver; this is most likely meant as some sort of armory/rack number.]]
[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]]
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]]
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of using a shotgun "gangsta-style".]]
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]]
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of <s>Molotov cocktails</s> bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]]
[[File:H3VR 870 Express Firing Molotov.jpg|thumb|none|600px|Firing (heh), which has predictable consequences.]]
[[File:H3VR 870 Express Ejecting.jpg|thumb|none|600px|Ejecting the freshly-fired shell. While not seen here, the player character's expression of giddy satisfaction is somewhat dimmed by their newfound lack of eyebrows.]]
 
==Remington 870 Field Gun==
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs.
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]]
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]]
[[File:H3VR 870 Right.jpg|thumb|none|600px|While not the sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]
[[File:H3VR 870 Stock.jpg|thumb|none|600px|Especially considering the presence of a stock.]]
[[File:H3VR 870 Loading.jpg|thumb|none|600px|Loading the 870; it can hold 4 shells in the tube, plus one in the chamber.]]
[[File:H3VR 870 Pumping.jpg|thumb|none|600px|Chambering a shell.]]
[[File:H3VR 870 Aiming.jpg|thumb|none|600px|Aiming; this being a sawn-off shotgun, there aren't any sights to render this activity worthwhile.]]
[[File:H3VR 870 Firing.jpg|thumb|none|600px|Blasting the target to smithereens. Well, not really, but it's more fun to think so.]]
[[File:H3VR 870 Ejecting.jpg|thumb|none|600px|Ejecting a spent shell.]]
[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]]
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]]
[[File:SawnoffShotgun2.jpg|thumb|none|600px|Sawn-off Remington 870 - 12 gauge]]
[[File:H3VR 870 Bot Pumping.jpg|thumb|none|600px|A Weinerbot in a rather awkward standoff with the player. Note that its 870's pump handle is pulled to the rear; Weinerbots' weapons actually have moving parts. It's almost like you're actually supposed to get close to them or something...]]
[[File:H3VR 870 Bot Left.jpg|thumb|none|600px|Examining the left side of the enemies' low-poly 870 (in "Sosigun" form)...]]
[[File:H3VR 870 Bot Right.jpg|thumb|none|600px|...and the right side of a different one.]]
[[File:H3VR 870 Bot Firing.jpg|thumb|none|600px|Firing the cut-off 870.]]
[[File:H3VR 870 Bot Cycling.jpg|thumb|none|600px|What follows is a pumping sequence that would seem a lot more normal were it not for the fact that this weapon is only being held with one hand; presumably in order to keep its behaviors simple enough to maintain the Sosiguns' low performance costs, the pump simply cycles itself automatically upon firing.]]
[[File:H3VR 870 Bot.jpg|thumb|none|600px|*record scratch* <br>*freeze frame* <br> "Yup, that's me. You're probably wondering how I wound up in this situation."]]
[[File:H3VR 870 Bot Updated.jpg|thumb|none|600px|The updated, rubberized 870 Sosigun. Not much has changed, apart from the addition of a couple of pins and some very widely-spaced pump handle serrations.]]
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]]
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]]
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the l o n g b o i .]]
 
==Remington 870 TAC-14 DM==
The later detachable-magazine variant of the [[Remington 870]], the 870 DM, was added in Update #52. It is in the "TAC-14" configuration, a variant with a 14" barrel and a Shockwave Industries Raptor grip, which is meant to make it evade NFA regulations regarding short-barreled shotguns by way of legally not being classified as anything other than a "firearm". The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]
[[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]
[[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]
[[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]
[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]
 
==Remington Model 11==
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build.
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]]
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]]
[[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off some of the working bits.]]
[[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]
[[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Model 11.]]
[[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]
[[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]
[[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]
 
==Remington Model 1882==
Update #52 added a [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.
[[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]
[[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]
[[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]
[[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]
[[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]
[[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]
[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]
 
==Saiga 12==
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]
[[File:H3VR Saiga Stock.jpg|thumb|none|600px|Fiddling with the folding stock, while trying to ignore the ever-invasive options panel.]]
[[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]
[[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]
[[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]
[[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]
[[File:H3VR Saiga Reload.jpg|thumb|none|600px|...before performing a rather strange tactical reload.]]
[[File:H3VR Saiga 20.jpg|thumb|none|600px|Of course, if 12 rounds isn't enough for you...]]
[[File:H3VR Saiga Suppressor.jpg|thumb|none|600px|Preparing to affix a somewhat undersized SilencerCo Osprey suppressor.]]
[[File:H3VR Saiga Suppressed.jpg|thumb|none|600px|A suppressor which, of course, re-scales itself to match the Saiga's barrel, as seen in this demonstration of a complete and utter failure to understand the concept of a "target".]]
 
==Sawn-off Double Barreled Shotgun==
There are 4 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
 
Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.
[[Image:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to "[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]" is differed by the lack of other range patrons.]]
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]
[[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]
[[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]
[[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]
[[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]
===Ultra-short sawed-off===
[[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]
[[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]
[[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]
[[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]
[[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]
[[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]
[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]
 
===Cartoon 8 Gauge===
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The "Cartoon 8 Gauge", in all of its glory.]]
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|Given the amount of smoke this weapon produces, it wouldn't be a stretch to say its shells are loaded with black powder, rather than smokeless. This could also go some way to explaining how the weapon stays in the user's hand upon firing.]]
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]
 
===1864 Wells Fargo===
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Loading some shells into the loops on the forend. Just in case.]]
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]
[[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]
[[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]
[[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]
[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the <s>paper target</s> charging bandit, vowing to defend this <s>range booth</s> stagecoach to the very last.]]
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]
 
==Serbu Super Shorty==
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.
[[Image:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]]
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]]
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]]
[[File:H3VR Super Shorty Railed.jpg|thumb|none|600px|...and the tacticool version.]]
[[File:H3VR Super Shorty Loading.jpg|thumb|none|600px|Deciding that, since this version has a higher number written on the side, it obviously must be better, our handless friend loads in some shells. And by "some", we mean 2.]]
[[File:H3VR Super Shorty Chambering.jpg|thumb|none|600px|Plus an extra one, provided that there's one in the chamber.]]
[[File:H3VR Super Shorty Shell Holder.jpg|thumb|none|600px|Placing some shells in the shell holders. What's that old expression again? "A ten-gallon hat on a one-quart head"?]]
[[File:H3VR Super Shorty Aiming.jpg|thumb|none|600px|Taking aim...]]
[[File:H3VR Super Shorty Firing.jpg|thumb|none|600px|...firing a shell...]]
[[File:H3VR Super Shorty Cycling.jpg|thumb|none|600px|...and working the action...]]
[[File:H3VR Super Shorty Sights.jpg|thumb|none|600px|...before remembering to actually make use of the top-mounted rail.]]
[[File:H3VR Super Shorty Aiming Sights.jpg|thumb|none|600px|Ah, much better!]]
[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]]
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]]
 
==Winchester Model 1887==
The [[Winchester Model 1887|Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''. (In fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, extended lever loop, and cut-back trigger guard.)
[[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]
[[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]
[[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]
[[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of "Triple Hit" shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]
[[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]
[[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the "Triple Hit" shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]
[[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]
[[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]
[[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]
[[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]
[[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]
[[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the "Triple Hit" shells makes itself apparent.]]
[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with "Hot Dog" in the name, so we'll let it slide.]]
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]
 
==Winchester Model 1897==
Update #52's impressive list of new firearms includes the [[Winchester Model 1897]], in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
[[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]
[[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]
[[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]
[[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]
[[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]
[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]
 
=Assault Rifles=
==AK-101==
An [[AK-101]] was added in the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).
[[Image:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm NATO]]
[[File:H3VR AK-101 Table.jpg|thumb|none|600px|"''If you say in the first chapter that there is a rifle hanging on the wall, in the second or third chapter it absolutely must go off.''"]]
[[File:H3VR AK-101 Left.jpg|thumb|none|600px|Giving the asynchronous audience at various homes a nice look at the AK-101.]]
[[File:H3VR AK-101 Right.jpg|thumb|none|600px|Of course, when showcasing an AK, always make sure the other side of the rifle actually exists. Same goes for buying one. Damned scammers...]]
[[File:H3VR AK-101 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine full of <s>capitalist propaganda</s> 5.56x45mm NATO.]]
[[File:H3VR AK-101 Charging.jpg|thumb|none|600px|Racking the charging handle.]]
[[File:H3VR AK-101 Aiming.jpg|thumb|none|600px|Looking through the 101's irons...]]
[[File:H3VR AK-101 Firing.jpg|thumb|none|600px|...and letting some rounds fly.]]
[[File:H3VR AK-101 New.jpg|thumb|none|600px|Out with the old, and in with the new.]]
[[File:H3VR AK-101 New Charging.jpg|thumb|none|600px|Well, new''er'', anyway.]]
[[File:H3VR AK-101 PK-01VS.jpg|thumb|none|600px|As mentioned, the newer 101's dovetail rail allows for the mounting of various Combloc optics, such as this PK-01VS red-dot sight.]]
[[File:H3VR AK-101 PK-01VS Aiming.jpg|thumb|none|600px|Said sight has an interesting blue-tinted lens. Also note the newer model's somewhat clearer-looking iron sights.]]
[[File:H3VR AK-101 PSO-1.jpg|thumb|none|600px|If you're in the mood for something with a bit more magnification, the iconic PSO-1 4x scope is always a good choice.]]
[[File:H3VR AK-101 PSO-1 Aiming.jpg|thumb|none|600px|Looking through the scope reveals that ''H3VR'' is one of a select few games that understands what a PSO-1 reticle actually looks like.]]
[[File:H3VR AK-101 PSO-1 Off.jpg|thumb|none|600px|It also shows something about the PSO-1 that even fewer pieces of media depict:]]
[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]]
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]]
 
==AKM==
An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake.
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]]
[[File:H3VR AKM Old Left.jpg|thumb|none|600px|It's then rudely and suddenly awakened, so that the viewers at home can get a better look at it.]]
[[File:H3VR AKM Old Right.jpg|thumb|none|600px|I hope that you're happy.]]
[[File:H3VR AKM Old Loading.jpg|thumb|none|600px|Loading a magazine into the AKM.]]
[[File:H3VR AKM Old RDS.jpg|thumb|none|600px|Taking advantage of the rail mount, and attaching a...]]
[[File:H3VR AKM Left.jpg|thumb|none|600px|"NYET! RIFLE IS FINE!"]]
[[File:H3VR AKM Right.jpg|thumb|none|600px|The other side of the new and improved AKM. "New" in the sense that it's a new model, "improved" because it's an AK'''M''', not an original AK.]]
[[File:H3VR AKM Loading.jpg|thumb|none|600px|Loading in a magazine...]]
[[File:H3VR AKM Safety.jpg|thumb|none|600px|...before completely failing to pull the charging handle.]]
[[File:H3VR AKM Safe.jpg|thumb|none|600px|This failure comes as a result of one of the AK series' distinctive features: the selector lever, when set to safe, also serves as a dustcover, preventing debris from entering the charging handle slot. This, of course, has the side effect of preventing the charging handle from entering the charging handle slot.]]
[[File:H3VR AKM Auto.jpg|thumb|none|600px|Another thing to note about the AK series is the arrangement of the selector's positions; rather than the "Safe-Semi-Auto" model common on most select-fire weapons, AKs generally have a "Safe-Auto-Semi" setup, which means that disengaging an AK's safety sends the user straight into full-auto.]]
[[File:H3VR AKM Charging.jpg|thumb|none|600px|Right, now that that's been sorted, it's time to get back to business.]]
[[File:H3VR AKM Aiming.jpg|thumb|none|600px|Taking a look through the AKM's sights...]]
[[File:H3VR AKM Firing.jpg|thumb|none|600px|...and blazing away in full-auto.]]
[[File:H3VR AKM Reloading.jpg|thumb|none|600px|Yet another attribute of the AK series is the so-called "tactical reload", made possible by the combination of a paddle magazine release and a shallow, rock-in magazine well; the routine consists of 3 steps: first, knock the old magazine out with a new one...]]
[[File:H3VR AKM Magazine.jpg|thumb|none|600px|...second, rock in the new magazine...]]
[[File:H3VR AKM Underhand.jpg|thumb|none|600px|...and third, pull the charging handle. There are different ways to do this; the underhand technique seen here is quite popular in the West, whereas the East generally prefers to run the entire process with only the right hand.]]
[[File:H3VR AKM Drum.jpg|thumb|none|600px|Loading the AKM with a 75-round [[RPK]] drum...]]
[[File:H3VR AKM Drum Firing.jpg|thumb|none|600px|...and merrily unloading into the walls, floor, and ceiling.]]
[[File:H3VR AKM Gronch.jpg|thumb|none|600px|Speaking of merry, here's a shot from the "How the Gronch Monetized Meatmas" trailer for Update #49, featuring the titular misspelled villain "holding" an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride & Accomplishment) boxes. Note that, curiously, the Gronch's rifle seems to be a non-railed version of the older model, despite that model having been removed from the game 9 updates prior.]]
 
===Sosig===
[[File:H3VR AKM Bot Carried.jpg|thumb|none|600px|Reaching for a Sosig's AKM...]]
[[File:H3VR AKM Bot Grab.jpg|thumb|none|600px|...snatching it...]]
[[File:H3VR AKM Bot Counter.jpg|thumb|none|600px|...and unloading it into its former owner, sending out a shower of mustard and meat chunks in the process.]]
[[File:H3VR AKM Bot Left.jpg|thumb|none|600px|Examining the stubby AKM. Note that it uses early-pattern "slab-side" magazines, presumably in order to maintain a low poly-count.]]
[[File:H3VR AKM Bot Right.jpg|thumb|none|600px|A group of Sosigs investigating the source of a gunshot (said source being the person taking the picture), the one in the middle giving a good view of the right side of its AKM; note the charging handle and the corresponding slot in the receiver.]]
[[File:H3VR AKM Bot Aiming.jpg|thumb|none|600px|"Aiming" the low-poly rifle; the fact that both the front and rear sights are large, solid blocks doesn't exactly help in this regard.]]
[[File:H3VR AKM Bot Updated.jpg|thumb|none|600px|The updated model of the Sosigs' AKM. Not a whole lot has changed here, but the weapon notably does have Bakelite-styled magazines instead of the prior slab-sides, along with an [[AK-74]]-esque stock divot.]]
 
===Tactical===
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]]
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|"CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!"]]
[[File:H3VR AKM Tactical Right.jpg|thumb|none|600px|Even the letterboxing seems to agree with this sentiment, doing its best to shield the viewers' eyes from the heresy before them.]]
[[File:H3VR AKM Tactical Loading.jpg|thumb|none|600px|Being a Magpul-furnished rifle, it only makes sense that it comes with (interchangeable) 30-round Magpul PMAGs.]]
[[File:H3VR AKM Tactical Charging.jpg|thumb|none|600px|Pulling the extended charging handle. Note the aftermarket selector lever; this includes a cutout in the top, which is used to lock the handle to the rear.]]
[[File:H3VR AKM Tactical Stock.jpg|thumb|none|600px|A good shot of the rifle's stock.]]
[[File:H3VR AKM Tactical Aiming.jpg|thumb|none|600px|Aiming through the non-standard rear sight...]]
[[File:H3VR AKM Tactical Firing.jpg|thumb|none|600px|...and firing.]]
[[File:H3VR AKM Tactical Reloading.jpg|thumb|none|600px|Tactical rifle, tactical reload.]]
[[File:H3VR AKM Tactical Tilted.jpg|thumb|none|600px|And a rather - *ahem* - ''tactical'' firing stance.]]
 
==AKS-74U==
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories.
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]]
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to "safe".]]
[[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]
[[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]
[[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]
[[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]
[[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]
[[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]
[[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]
[[File:AKS74U-RIS.jpg|thumb|none|450px|AKS-74U with railed handguard - 5.45x39mm]]
[[File:H3VR AKS-74U Tactical.jpg|thumb|none|600px|The "Tactical" model, in all of its polymer-festooned glory. Note how it seems to have the stock from an 100-series AK rifle, such as the [[AK-74M]].]]
[[File:H3VR AKS-74U Tactical Loading.jpg|thumb|none|600px|Loading in an interestingly marbled polymer magazine.]]
[[File:H3VR AKS-74U Tactical Charging.jpg|thumb|none|600px|Pulling back the aftermarket rounded charging handle.]]
[[File:H3VR AKS-74U Tactical Aiming.jpg|thumb|none|600px|Drawing a bead...]]
[[File:H3VR AKS-74U Tactical Firing.jpg|thumb|none|600px|...and slinging some lead. Those two words don't rhyme, because English is a very sensible, well thought-out language.]]
 
==Colt M4A1==
The [[M4A1]] is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
 
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users.
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]]
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]]
[[File:H3VR M4A1 Old Right.jpg|thumb|none|600px|Flipping the rifle over...]]
[[File:H3VR M4A1 Old Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]
[[File:H3VR M4A1 Old Safe.jpg|thumb|none|600px|Next up on the checklist: the fire selector.]]
[[File:H3VR M4A1 Old Semi.jpg|thumb|none|600px|Setting it to semi-auto...]]
[[File:H3VR M4A1 Old Auto.jpg|thumb|none|600px|...and to rock 'n roll. Note how the fire selector isn't quite in either position; ''H3'''s fire selectors used to be animated so as to move gradually, but this was later removed in favor of the current instantaneous-switching system.]]
[[File:H3VR M4A1 Old Firing.jpg|thumb|none|600px|Blasting away at nothing in particular; the muzzle flash is yet another thing that has long since changed (with rumors of a possible further change in the future, to accommodate attachments such as muzzle brakes and compensators).]]
[[File:H3VR M4A1 Old Ejecting.jpg|thumb|none|600px|Dumping out the now-empty magazine.]]
[[File:H3VR M4A1 Old Release.jpg|thumb|none|600px|One new magazine later, one step to go:]]
[[File:H3VR M4A1 Old Released.jpg|thumb|none|600px|Tapping the bolt release. One feature that (fortunately) hasn't disappeared is the movable nature of the bolt release paddle; it correctly pops up when the bolt is locked back, and lays flat when the bolt is in battery (compare with the image above).]]
[[File:H3VR M4A1 Old Jammed.jpg|thumb|none|600px|Should one fail to properly chamber the rifle (i.e. manually riding the charging handle forward into battery instead of letting it snap back under spring tension), the bolt winds up in this position.]]
[[File:H3VR M4A1 Old Assist.jpg|thumb|none|600px|Luckily, it's nothing that a quick tap of the forward assist can't fix. This is yet another feature that has since been removed, due to it being somewhat buggy and inconsistent, not to mention difficult for new players to understand.]]
[[File:H3VR M4A1 Old Unfolding.jpg|thumb|none|600px|Grabbing the rifle's forend causes (or rather, caused) the foregrip to somewhat slowly unfold, much like the fire selector. Seems like something's missing here...]]
[[File:H3VR M4A1 Old Handle.jpg|thumb|none|600px|Oh. Right. That's... kinda important.]]
[[File:H3VR M4A1 Old Aiming.jpg|thumb|none|600px|Aiming through the M4A1's now-complete irons gives a good look at the curiously green-painted front post. It's not a standard feature, but hey, it makes the post easier to see, so why not?]]
[[File:H3VR M4A1 Old Aperture.jpg|thumb|none|600px|The handle-mounted sight also <s>comes</s> came with a few selectable options, indicated by small white arrows whenever a controller <s>is</s> was close by. The top arrow allow<s>s</s>ed the player to swap out the standard aperture sight with...]]
[[File:H3VR M4A1 Old Aiming Small.jpg|thumb|none|600px|...whatever this <s>is</s> was...]]
[[File:H3VR M4A1 Old Low.jpg|thumb|none|600px|...while the side arrow <s>allows</s> (y'know what, just read all the verbs in the past tense, 'cause I'm too lazy to keep track of them all myself) for the adjustment of the rear sight's elevation, between this...]]
[[File:H3VR M4A1 Old High.jpg|thumb|none|600px|...and this, with 3 other positions in-between.]]
[[File:H3VR M4A1 Old Scope.jpg|thumb|none|600px|If that's not your style, you can always tack on a scope...]]
[[File:H3VR M4A1 Old Scoped.jpg|thumb|none|600px|...the lens covers helpfully popping open when you do so.]]
[[File:H3VR M4A1 Old Folded.jpg|thumb|none|600px|Grabbing the foregrip...]]
[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]]
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]]
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new "Left Hook" version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]]
[[File:H3VR M4A1 Leftie Sight.jpg|thumb|none|600px|Fiddling with the foldable BUIS, which takes the place of the older model's carrying handle.]]
[[File:H3VR M4A1 Muzzle.jpg|thumb|none|600px|It still has the original front sight/gas block, though.]]
[[File:H3VR M4A1 Leftie Stock.jpg|thumb|none|600px|Playing around with the stock. Upon the weapon's release, this possessed a notable visual bug wherein the entire buffer tube moved in and out of the receiver with the stock; the following update fixed this.]]
[[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]
[[File:H3VR M4A1 Loading.jpg|thumb|none|600px|Loading a magazine into the standard M4A1. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]
[[File:H3VR M4A1 Dustcover.jpg|thumb|none|600px|A nice touch of the newer M4A1 is the dustcover...]]
[[File:H3VR M4A1 Charging.jpg|thumb|none|600px|...which pops open when the bolt first comes back...]]
[[File:H3VR M4A1 Bolt.jpg|thumb|none|600px|...and stays there when it returns to battery (though it can be manually closed at the player's discretion). Also note the serrations on the bolt; these serve as points for the forward assist to push on.]]
[[File:H3VR M4A1 Safe.jpg|thumb|none|600px|Being the same gun, the fire selector still has the same 3 settings: safe...]]
[[File:H3VR M4A1 Semi.jpg|thumb|none|600px|...semi...]]
[[File:H3VR M4A1 Auto.jpg|thumb|none|600px|...and full-auto.]]
[[File:H3VR M4A1 Aiming.jpg|thumb|none|600px|Aiming, which shows off both the sights and the aftermarket extended charging handle tab.]]
[[File:H3VR M4A1 Firing.jpg|thumb|none|600px|Firing the M4A1.]]
[[File:H3VR M4A1 Leftie Loading.jpg|thumb|none|600px|Making sure the other rifle doesn't feel "left" out, and loading in a magazine.]]
[[File:H3VR M4A1 Leftie Handle.jpg|thumb|none|600px|Another detail; when the charging handle is pulled...]]
[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]]
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]]
==="M4A1 Shorty"===
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower.
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO <br> Somewhere between this...]]
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO <br> ...and this.]]
[[File:H3VR M4A1 Shorty Forend.jpg|thumb|none|600px|A close-up shot of the Shorty's forend; it's pretty much just the standard handguard, but with 2 vents instead of 3.]]
[[File:H3VR M4A1 Shorty Check.jpg|thumb|none|600px|Performing a quick brass check, while simultaneously showing that the rest of the model is more or less identical to the standard M4A1.]]
[[File:H3VR M4A1 Shorty Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot with the Aimpoint red-dot sight attached to the carbine.]]
[[File:H3VR M4A1 Shorty Loading.jpg|thumb|none|600px|Performing a quick reload in the middle of a gunfight. Though, granted, considering its size, pretty much anything that happens in the Mini Arena is "in the middle of a gunfight".]]
[[File:H3VR M4A1 Shorty Firing.jpg|thumb|none|600px|While sudden, close-up encounters such as this aren't terribly god for the health of the player's heart, they are good for showing off the Shorty's rather impressive muzzle blast. As to be expected from a rifle with a <10" (<25.4 cm) barrel.]]
[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]]
 
==Colt Model 607==
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish [[M16A1]], with the resultant weapon resembling a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Model 607]].
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]]
[[File:Colt Model 607.jpg|thumb|none|450px|Colt Model 607 with 20-round magazine - 5.56x45mm NATO]]
[[File:H3VR 607 Bot Low.jpg|thumb|none|600px|A now-headless bot dropping to the floor, somehow still keeping a grip on its Model 607; this is made doubly strange by the fact that they don't even have hands to grip their guns with in the first place (a fact which, according to one of their voice lines, they are actually aware of).]]
[[File:H3VR 607 Bot.jpg|thumb|none|600px|Another bot "meating" a similar end. Fun fact: you can't tell for sure if this gun is facing towards or away from the camera. And now you can never unsee that.]]
[[File:H3VR 607 Bot Carried.jpg|thumb|none|600px|To help take your mind off of your newfound hatred of me, here's a picture of a camouflaged Sosig with a 607 slung over its... well, you can't call it a shoulder, because they don't have arms, so... y'know what, let's just say that the Sosig's carrying it. That seems like a solid plan.]]
[[File:H3VR 607 Bot Grab.jpg|thumb|none|600px|Grabbing the Sosig's 607...]]
[[File:H3VR 607 Bot Firing.jpg|thumb|none|600px|...before wasting all of its ammo on the floor.]]
[[File:H3VR 607 Bot Left.jpg|thumb|none|600px|Examining the now-empty rifle.]]
[[File:H3VR 607 Bot Right.jpg|thumb|none|600px|A far more heavily-armored Sosig helpfully showing off the other side of its rifle. While it's presumably just a result of the rifle's deliberately low-poly modeling (especially since it's indexed in the spawning menu as "M16"), the shortened stock, exposed-barrel-to-handguard ratio, and slickside upper receiver (complete with modeled ejection port) help further peg it as a Model 607.]]
[[File:H3VR 607 Bot Counter.jpg|thumb|none|600px|Blasting away an enemy, with the rebuilt tracer effects creating a spectacular lightshow; note that the 607 lacks a rear sight.]]
[[File:H3VR 607 Bot Updated.jpg|thumb|none|600px|The updated model of the 607 brings with it the rather curious choice of a handguard with grasping serrations rather like those of an [[M16A2]]; it also has space in the lower receiver for a magazine release, but not the actual magazine release itself.]]
[[File:H3VR 607 Bot Suppressed.jpg|thumb|none|600px|A dropped 607 fitted with a suppressor, as used by some of the Pacification Squad enemies.]]
[[File:H3VR 607 Bot Laser.jpg|thumb|none|600px|The laser on this particular firearm seems to spontaneously emanate from either the front sight the gas block.]]
 
==CZ SA vz. 58P==
The final, full release of Update #59 brought along a series of [[SA vz. 58|CZ SA vz. 58]] variants, the first of which is a standard, full-stocked vz. 58P (''"Pěchotní"'', Czech for "infantry").
[[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ SA vz. 58P - 7.62x39mm]]
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]]
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]]
[[File:H3VR vz. 58 Loading.jpg|thumb|none|600px|Not even the magazine is from an AK. Banish the thought of AKs from your mind entirely, for this has nothing to do with them.]]
[[File:H3VR vz. 58 Charging.jpg|thumb|none|600px|Pulling back the charging handle, which gives an excellent view of the rounds in the magazine, courtesy of the vz. 58's distinctive open-topped receiver.]]
[[File:H3VR vz. 58 Semi.jpg|thumb|none|600px|The fire selector is this lever on the side; here it is on semi-auto...]]
[[File:H3VR vz. 58 Auto.jpg|thumb|none|600px|...and here it is on "30".]]
[[File:H3VR vz. 58 Aiming.jpg|thumb|none|600px|Taking a look at the vz. 58's iron sights: a simple rear tangent notch and hooded front post, both mounted on the barrel. Serviceable, if a bit dated.]]
[[File:H3VR vz. 58 Firing.jpg|thumb|none|600px|Firing; the combination of straight-upwards ejection and a low ceiling make casings traveling in opposite directions a rather frequent sight in the indoor range.]]
[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]]
 
==CZ SA vz. 58V==
To compliment the full-stocked vz. 58P, Update #59 also added a [[SA vz. 58|CZ SA vz. 58V]], the folding-stocked paratrooper model (the "V" standing for ''"Výsadkový"'', Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant.
[[File:VZ58.jpg|thumb|none|450px|CZ SA vz. 58V - 7.62x39mm]]
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]]
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|"''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! <br> <br> ...this thing isn't on, is it?''"]]
[[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* <br> "''Right, moving on...''" Folding the vz. 58V's stock...]]
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]]
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]]
[[File:H3VR vz. 58V Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR vz. 58V Chambering.jpg|thumb|none|600px|Doing the right thing, and letting it go. As nice as it may seem to keep it sheltered and safe at home, a charging handle belongs in the wild.]]
[[File:H3VR vz. 58V Aiming.jpg|thumb|none|600px|Aiming...]]
[[File:H3VR vz. 58V Firing.jpg|thumb|none|600px|...and firing. Contrary to what these images might suggest, these are not mutually exclusive actions.]]
===Custom===
[[File:H3VR vz. 58 Custom Loading.jpg|thumb|none|600px|Loading up the Custom variant.]]
[[File:H3VR vz. 58 Custom Left.jpg|thumb|none|600px|Examining the rifle reveals a charging handle here...]]
[[File:H3VR vz. 58 Custom Right.jpg|thumb|none|600px|...and a charging handle there! Char-ging-han-dles-ev-ry-where!]]
[[File:H3VR vz. 58 Custom Aiming.jpg|thumb|none|600px|Aiming the tacticool vz. 58; the aftermarket scope rail has a groove down the middle, allowing for a (slightly cramped) view of the irons.]]
[[File:H3VR vz. 58 Custom Firing.jpg|thumb|none|600px|Firing; apparently, one of the spent casings doesn't quite get the idea of a "personal bubble".]]
[[File:H3VR vz. 58 Custom Case.jpg|thumb|none|600px|This happens sometimes too.]]
[[File:H3VR vz. 58 Custom Locked.jpg|thumb|none|600px|One magazine later, the vz. 58 locks open.]]
[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]]
 
==CZ SA vz. 58 Compact==
Along with the full-length variants, Update #59 brought along a [[CSA SA vz. 58 Compact|CZ SA vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks.
[[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CZ SA vz. 58 Compact - 7.62x39mm]]
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]]
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]]
[[File:H3VR vz. 58 Compact Loading.jpg|thumb|none|600px|Loading the vz. 58 Compact, which makes the already cartoonishly-proportioned weapon look even more preposterous.]]
[[File:H3VR vz. 58 Compact Charging.jpg|thumb|none|600px|Racking the charging handle.]]
[[File:H3VR vz. 58 Compact Aiming.jpg|thumb|none|600px|Aiming; the fact that the rear sight is still barrel-mounted gives the Compact a sight radius that'd be on the shorter end for a ''handgun'', let alone an assault rifle.]]
[[File:H3VR vz. 58 Compact Firing.jpg|thumb|none|600px|Firing the carbine, producing appropriately massive amounts of sound and muzzle flash. Note the small gray dot underneath the rear sight; this is the vz. 58 series's distinctive short-stroke gas piston.]]
[[File:H3VR vz. 58 Compact 1-Handed.jpg|thumb|none|600px|Oh, and for anyone who wants to try firing this thing one-handed, here's some advice:]]
[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]]
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]]
 
==FAMAS F1==
The [[FAMAS F1]] was the first weapon in the "Bullpup Trifecta" that was added in the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]].
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]]
[[File:H3VR FAMAS Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR FAMAS.jpg|thumb|none|600px|Admiring the FAMAS, whilst trying to resist the urge to make a "rich and FAMAS" joke (knowing full well that that's not how it's pronounced).]]
[[File:H3VR FAMAS Safe.jpg|thumb|none|600px|The FAMAS's fire selector is of note: the switch in the trigger guard toggles between safe...]]
[[File:H3VR FAMAS Semi.jpg|thumb|none|600px|...semi-auto...]]
[[File:H3VR FAMAS Burst.jpg|thumb|none|600px|...and a mode that can be either full-auto or 3-round burst...]]
[[File:H3VR FAMAS Auto.jpg|thumb|none|600px|...depending on the position of this switch on the stock. Initially, this switch couldn't be used, with the 3rd selector position being exclusively set to burst; a later patch changed this.]]
[[File:H3VR FAMAS Bipod.jpg|thumb|none|600px|Popping open the FAMAS's integral bipod.]]
[[File:H3VR FAMAS Mounted.jpg|thumb|none|600px|A FAMAS mounted on a somewhat inconveniently low table.]]
[[File:H3VR FAMAS Aiming Large.jpg|thumb|none|600px|The F1's irons, which have 3 settings: "Aim Large, Miss Large"...]]
[[File:H3VR FAMAS Aiming Small.jpg|thumb|none|600px|..."Aim Small, Miss Small"...]]
[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and "Aim Medium, Miss Medium".]]
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]]
 
==Heckler & Koch G36==
The [[Heckler & Koch G36]] is one of the available firearms in-game. It, along with [[Heckler & Koch G36C|its shorter sibling]], were added in Update #23.
[[Image:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]
[[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]
[[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]
[[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]
[[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]
[[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]
[[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]
 
==Heckler & Koch G36C==
The [[Heckler & Koch G36C]] is one of the available firearms in-game; like [[Heckler & Koch G36|the full-length variant]], it was added in Update #23.
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm]]
[[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]
[[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]
[[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]
[[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]
[[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights; a later update made the flip-up rear aperture usable as well.]]
[[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]
[[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]
 
==IMBEL IA2==
The [[FAL#IMBEL IA2|IMBEL IA2 5.56mm CQC]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.
[[Image:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm CQC w/ bayonet - 5.56x45mm]]
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]
[[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]
[[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]
[[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]
[[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]
[[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]
[[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]
 
==FN SCAR-L==
The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.
[[Image:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]
[[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]
[[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]
[[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]
[[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]
[[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]
[[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]
[[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, "Aimpoint" has been changed to "Gamepoint".]]
[[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper "FN HERSTAL BELGIUM" trademarks, save for the odd rewriting of "HERSTAL" as "HöRSTAL". The markings below that read "MK 16 MOD 0", "Cal 5.56x45 MM", and a serial number of "H3VR2317", an obvious reference to the game itself.]]
[[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]
[[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]
[[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]
[[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]
 
==L85A2==
The [[L85A2]] is the 2nd part of the first Meatmas update's "Bullpup Trifecta", alongside the [[FAMAS F1]] and [[Steyr AUG A3|AUG A3]]. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]
[[File:H3VR L85A2.jpg|thumb|none|600px|A nice shot of an iron-sighted L85A2.]]
[[File:H3VR L85A2 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG magazine.]]
[[File:H3VR L85A2 Charging.jpg|thumb|none|600px|Pulling the charging handle, while earning a disapproving glare from the ghost of an English military trainer that watches us all from the heavens; the UK military's official recommended method is to pull the charging handle with the left hand, so as to be able to see the ejection port without removing the rifle from the user's shoulder.]]
[[File:H3VR L85A2 Safe.jpg|thumb|none|600px|Manipulating the L85A2's interesting (if not terribly ergonomic) set of controls; to set the weapon to full-auto...]]
[[File:H3VR L85A2 Semi.jpg|thumb|none|600px|...one must first disengage the crossbolt safety located above the trigger...]]
[[File:H3VR L85A2 Auto.jpg|thumb|none|600px|...then reach back and flip the stock-mounted selector switch. While this could initially be used like any other selector in-game, it was later updated to reflect the 2-part nature of the fire controls.]]
[[File:H3VR L85A2 Aiming.jpg|thumb|none|600px|Taking a look at the L85's irons...]]
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]
[[File:H3VR L85A2 SUSAT Loading.jpg|thumb|none|600px|...not that anyone actually uses them, anyways.]]
[[File:H3VR L85A2 SUSAT.jpg|thumb|none|600px|A broader look at the scoped L85, which gives a clearer view of the excised front iron sight. While this would be an inaccuracy for many weapons, on the L85A2, it's just standard practice (as the reference image displays).]]
[[File:H3VR L85A2 SUSAT Aiming.jpg|thumb|none|600px|The SUSAT's distinctive single-post reticle.]]
 
==M16A1==
The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.
[[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm]]
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]
[[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]
[[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in as well, they just aren't the same as the classic straight 20-rounder.]]
[[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]
[[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]
[[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]
[[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]
[[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]
[[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]
[[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]
[[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]
[[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]
[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]
 
==Mk 18 Mod 1==
Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, an aftermarket pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build.
[[Image:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]]
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]]
[[File:H3VR Mk18 Right.jpg|thumb|none|600px|The rifle's other side, which gives a good view of the aftermarket handguard's distinctive vent holes.]]
[[File:H3VR Mk18 Safe.jpg|thumb|none|600px|A look at the fire selector, which has 3 positions: safe...]]
[[File:H3VR Mk18 Semi.jpg|thumb|none|600px|...semi...]]
[[File:H3VR Mk18 Burst.jpg|thumb|none|600px|...and, interestingly enough, 3-round burst. While Mk 18s are normally fitted with safe-semi-auto trigger groups, they are often modified in various ways; furthermore, since the entire CQBR program ('''C'''lose '''Q'''uarters '''B'''attle '''R'''eceiver, the program that lead to the development of the Mk 18) was designed around creating a short-barreled upper receiver for the [[M4A1]] carbine, it isn't inconceivable that one could wind up on the lower of a burst-firing [[M4]] instead.]]
[[File:H3VR Mk18 Load.jpg|thumb|none|600px|Tactically loading in a 30-round magazine.]]
[[File:H3VR Mk18 Charging.jpg|thumb|none|600px|Pulling back the charging handle, using a tactical technique.]]
[[File:H3VR Mk18 Aiming.jpg|thumb|none|600px|Tactically aiming, using the aforementioned high-level tactical "lack-of-sights" method...]]
[[File:H3VR Mk18 Firing.jpg|thumb|none|600px|...and firing a few bursts. Tactically.]]
[[File:H3VR Mk18 Locked.jpg|thumb|none|600px|Following a tactical reload so fast and so tactical that it happened before the next screenshot could even capture it, The Operator checks the locked-open bolt of his Mk 18.]]
[[File:H3VR Mk18 Release.jpg|thumb|none|600px|He then remedies this, tactically slapping his rifle's bolt release. As with the above M4A1, the Mk 18's bolt release subtly pops out when the bolt locks open.]]
[[File:H3VR Mk18 Holosight.jpg|thumb|none|600px|"What? No! It's not like I ''need'' a sight or anything. I can pull 0.5 MOA groups without sights at 300 yards, no problem. But, y'know, it's not like it'd do any harm to attach a magnifier and a holosight..."]]
[[File:H3VR Mk18 Holosight Short.jpg|thumb|none|600px|"...or two..."]]
[[File:H3VR Mk18 Zeroing.jpg|thumb|none|600px|While attaching two holographic sights might seem a bit pointless, there is one distinct advantage in ''H3'': the fact that they can be individually zeroed for separate ranges...]]
[[File:H3VR Mk18 Aiming Sights.jpg|thumb|none|600px|...allows for this. This dual reticle setup is used for quick transitions between ranges; in this case, the smaller, higher reticle (from the front holosight) is zeroed for 50 meters, while the rear holosight's larger, lower reticle is set for a whopping 2.]]
[[File:H3VR Mk18 Light.jpg|thumb|none|600px|"Of course I don't need this! My 6 years of tactical operator training have given me the ability to see 20/20 in total darkness! I'm just... doing it... ironically! Yeah, that's it! I'm attaching this flashlight ironically!"]]
[[File:H3VR Mk18 Laser.jpg|thumb|none|600px|"That's also why I'm attaching this laser! I don't ''need'' a laser to aim. I don't even ''want'' a laser to aim. I'm just using one for the sake of irony."]]
[[File:H3VR Mk18 Ejecting.jpg|thumb|none|600px|"Good, now that ''he'''s gone..."]]
[[File:H3VR Mk18 Beta.jpg|thumb|none|600px|"...I can finally get to business."]]
[[File:H3VR Mk18 Modded Firing.jpg|thumb|none|600px|Taking full advantage of the currently-loaded Beta-C drum magazine, and sending out a few (dozen) 3-round bursts.]]
[[File:H3VR Mk18 Modded.jpg|thumb|none|600px|"Ahhh... perfect. Er... wait, no, I mean... uhh... perfect...ly pointless? Haha, yeah, of course! Perfectly pointless! I don't think that this is good or anything, I'm just doing it as a joke! What kind of non-tactical pleb would actually ''need'' all this stuff to operate? Am I right? Heh... heh...
 
right?"]]
 
==SIG SG 550==
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod.
[[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.6x45mm NATO]]
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]]
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]]
[[File:H3VR SG550 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine. These were added with the rifle, and are fully interchangeable with the 20-rounders from the earlier-added [[SIG SG 552]] below.]]
[[File:H3VR SG550 Bipod.jpg|thumb|none|600px|"Hey, wanna see a magic trick?"]]
[[File:H3VR SG550 Bipod Open.jpg|thumb|none|600px|"Bipoddus extendus!"]]
[[File:H3VR SG550 Mounted.jpg|thumb|none|600px|Setting the telescoping-legged bipod down on a range booth table.]]
[[File:H3VR SG550 RDS.jpg|thumb|none|600px|Aiming through an Aimpoint Micro T1 sight that found its way onto the rifle, along with a vertical foregrip and a few rail covers. Funny how that works, isn't it.]]
[[File:H3VR SG550 Safe.jpg|thumb|none|600px|"Oh, so ''that's'' why it wasn't working."]]
[[File:H3VR SG550 Semi.jpg|thumb|none|600px|"So now it should fire, right?"]]
[[File:H3VR SG550 Charging.jpg|thumb|none|600px|"Wrong."]]
[[File:H3VR SG550 Firing.jpg|thumb|none|600px|With all of that sorted, the SG 550 can finally do what it was brought here to.]]
[[File:H3VR SG550 MBUS.jpg|thumb|none|600px|Releasing the locked-back bolt of the 550, now somewhat-redundantly fitted with a set of Magpul's MBUS irons. "Somewhat" being the key word here; the in-game SG 550 has a front sight, but no rear sight to line it up with.]]
[[File:H3VR SG550 M145.jpg|thumb|none|600px|Firing some more shots, whilst looking through the now-attached M145 MGO (Machine Gun Optic)...]]
[[File:H3VR SG550 Canted.jpg|thumb|none|600px|...and a few more through a conveniently-present set of canted backup iron sights.]]
 
==SIG SG 552==
The [[SIG SG 552]] is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments.
[[Image:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm]]
[[File:H3VR SG552 Table.jpg|thumb|none|600px|Spotting an SG 552 on a table...]]
[[File:H3VR SG552 Grab.jpg|thumb|none|600px|...and picking it up.]]
[[File:H3VR SG552 Left Side.jpg|thumb|none|600px|Taking a good look at the [[User:Commando552|Commando 552]].]]
[[File:H3VR SG552 Right.jpg|thumb|none|600px|The SG's other side, which shows off the charging handle.]]
[[File:H3VR SG552 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. With how quickly it fires, the SG 552 goes through these rather quickly.]]
[[File:H3VR SG552 Charging.jpg|thumb|none|600px|Giving the charging handle a pull.]]
[[File:H3VR SG552 Safety.jpg|thumb|none|600px|A closeup of the selector, which has options for safe...]]
[[File:H3VR SG552 Semi.jpg|thumb|none|600px|...semi-auto...]]
[[File:H3VR SG552 Burst.jpg|thumb|none|600px|...three-round burst...]]
[[File:H3VR SG552 Auto.jpg|thumb|none|600px|...and full-auto.]]
[[File:H3VR SG552 Aiming.jpg|thumb|none|600px|Deciding upon the latter, Mr. Invisible takes aim at a target...]]
[[File:H3VR SG552 Firing.jpg|thumb|none|600px|...and fires.]]
[[File:H3VR SG552 Reloading.jpg|thumb|none|600px|After realizing that the note from 8 screenshots ago is, in fact, true, Mr. Invisible performs an [[AK]]-esque tactical reload. The specific technique seen here (hitting the magazine release with the new magazine facing sideways, and often going more up than forwards) is common practice in ''H3'', as it minimizes the risk of hitting one's controllers together.]]
[[File:H3VR SG552 Railed.jpg|thumb|none|600px|Update #46's rail-equipped version of the SG 552, seen here in an updated version of [[Counter Strike: Source#SIG SG 552|a familiar setup]].]]
 
==Steyr AUG A3==
Rounding out the "Bullpup Trifecta" of the 1st Meatmas update is the [[Steyr AUG A3]]. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games.
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]
[[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]
[[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 30-round magazine, which is a solid brown color; the real weapon's magazines are normally translucent.]]
[[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]
[[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]
[[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an "HK Slap" on a weapon that isn't actually made by [[Heckler & Koch|HK]].]]
[[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|"Aiming" the rifle, which immediately reveals a lack of any actual sights.]]
[[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]
 
==Sturmgewehr 44==
The famous [[Sturmgewehr 44|StG 44]] was added to the game in Update #48.
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]]
[[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]
[[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]
[[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]
[[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the "MP44" marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior "MP43" or "MP43/1", and the later "StG44" markings.]]
[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]
 
=Rifles, Carbines, & Battle Rifles=
==Bendix-Hyde 2nd Model Light Rifle==
The second version of the [[Bendix-Hyde Light Rifle]], a prototype entered into the US Light Rifle Program trials, was made available in Update #52's 11th alpha build.
[[File:Hyde Carbine.jpg|thumb|none|450px|Bendix-Hyde Light Rifle (2nd Model) - .30 Carbine]]
[[File:H3VR Hyde Loading.jpg|thumb|none|600px|Jamming a magazine into the carbine...]]
[[File:H3VR Hyde.jpg|thumb|none|600px|...before taking a good look at its... ''interesting'' proportions.]]
[[File:H3VR Hyde Right.jpg|thumb|none|600px|The Hyde's other side, which shows off the charging handle. This was one of the many things changed from the first variant; that one had a non-reciprocating charging handle, which the testing board requested to be changed, citing a need to be able to manually force the bolt closed if necessary.]]
[[File:H3VR Hyde Charging.jpg|thumb|none|600px|Speaking of the charging handle, it's high time for it to get pulled.]]
[[File:H3VR Hyde Safety.jpg|thumb|none|600px|Turning off the safety, which is a piece inside of the trigger guard, rather reminiscent of the [[M1 Garand]] (or, for that matter, the [[M1 Carbine]] that defeated the Hyde in trials).]]
[[File:H3VR Hyde Aiming.jpg|thumb|none|600px|Looking through the Hyde's rear aperture sight...]]
[[File:H3VR Hyde Firing.jpg|thumb|none|600px|Firing a shot, thankful that doing so doesn't cause it to transform into a Jekyll Carbine.]]
[[File:H3VR Hyde Hipfiring.jpg|thumb|none|600px|"Y'know, just because one of the complaints about the 2nd model was that it was less accurate than the first, does ''not'' mean that it's okay to do that."]]
 
==Beretta Cx4 Storm==
The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, added in Update #20; it was, until the release of Update #52, permanently fitted with a foregrip. It is correctly capable of sharing magazines with the [[Beretta Px4 Storm|Px4 Storm]] added in the same update, as well as the [[Beretta M9A1|M9A1]] added earlier and the [[Beretta Mx4 Storm|Mx4 Storm]] added later.
[[Image:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm - 9x19mm Parabellum]]
[[File:H3VR CX4 Table.jpg|thumb|none|600px|A Cx4 Storm rests on a table. Not much else to say here.]]
[[File:H3VR CX4 Loading.jpg|thumb|none|600px|Loading a magazine into the carbine.]]
[[File:H3VR CX4 Left.jpg|thumb|none|600px|His weapon loaded, Hick-not45 proceeds down range with his Cx4, determined to get a hit on the gong.]]
[[File:H3VR CX4 Charging.jpg|thumb|none|600px|He then remembers to pull the charging handle.]]
[[File:H3VR CX4 Firing.jpg|thumb|none|600px|Firing the Cx4; the bullet trails demonstrate one of ''H3'''s interesting mechanics: the ballistics system. The system assigns a material to every object in the game, and has rounds react accordingly; in this case, the FMJ 9x19mm rounds pierce through this wooden post, and are redirected this way and that in the process.]]
[[File:H3VR CX4 Forend.jpg|thumb|none|600px|A close-up shot of the Cx4's foregrip; not only did Update #52 remove this, but it also removed the rail system it's attached to.]]
[[File:H3VR CX4 Right.jpg|thumb|none|600px|With that, Hick-not45 sets the carbine back on the table, and moves on.]]
[[File:H3VR CX4 Aiming.jpg|thumb|none|600px|The sights of the Cx4, in a far more demure setting.]]
 
==Brügger & Thomet APC45 Carbine==
Update #61 added a pair of [[Brügger & Thomet APC9|Brügger & Thomet APC]]-series pistol-caliber carbines, one of which is an APC45. This is possibly the APC45's first known appearance in any form of media.
[[File:APC45 Carbine.jpeg|thumb|none|450px|Brügger & Thomet APC45 Carbine - .45 ACP]]
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. Image provided to show the collapsible stock seen on the in-game APC45.]]
[[File:H3VR APC45 Loading.jpg|thumb|none|600px|Loading a magazine into the APC45...]]
[[File:H3VR APC45 Charging.jpg|thumb|none|600px|...and pulling the charging handle.]]
[[File:H3VR APC45 Left.jpg|thumb|none|600px|Examining the carbine; note the 2-position fire selector.]]
[[File:H3VR APC45 Right.jpg|thumb|none|600px|The other side, giving a good view of the collapsible stock. While not as commonly seen on the carbines, the collapsible stock is interchangeable with the side-folder, so such a configuration is entirely possible.]]
[[File:H3VR APC45 RDS.jpg|thumb|none|600px|Attaching a red-dot sight, in an attempt to appease the benevolent gods of reference images.]]
[[File:H3VR APC45 Aiming.jpg|thumb|none|600px|Plus it makes aiming easier.]]
[[File:H3VR APC45 Firing.jpg|thumb|none|600px|Firing off a round.]]
[[File:H3VR APC45 Collapsing.jpg|thumb|none|600px|Collapsing the stock...]]
[[File:H3VR APC45 Collapsed.jpg|thumb|none|600px|...which fits nice and flush against the back of the receiver.]]
[[File:H3VR APC45 Aiming 1-Handed.jpg|thumb|none|600px|Doing this allows the APC45 to be used as a pseudo-pistol.]]
[[File:H3VR APC45 Firing 1-Handed.jpg|thumb|none|600px|Note the word choice: it ''allows'' the APC45 to be used as a pseudo-pistol. It does ''not'' make doing so easy.]]
 
==Brügger & Thomet APC9 Carbine==
To compliment the APC45, Update #61 added the more commonly-seen [[Brügger & Thomet APC9]], also in semi-auto carbine form.
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger & Thomet APC9 Carbine - 9x19mm Parabellum]]
[[File:APC9 Collapsible.jpeg|thumb|none|450px|Brügger & Thomet APC9 SMG - 9x19mm Parabellum. As above, image provided to show the collapsible stock seen on the in-game APC9.]]
[[File:H3VR APC9 Left.jpg|thumb|none|600px|The left side of the carbine...]]
[[File:H3VR APC9 Right.jpg|thumb|none|600px|...and the right side. Without the magazine, the APC9 is nearly indistinguishable from the .45 version.]]
[[File:H3VR APC9 Loading.jpg|thumb|none|600px|Bringing the magazine into the equation makes the difference relatively clear. These 32-round magazines are interchangeable with those of the [[Brügger & Thomet MP9]], which makes sense, considering that they're made by the same company.]]
[[File:H3VR APC9 Charging.jpg|thumb|none|600px|Giving the reciprocating charging handle a nice, solid tug.]]
[[File:H3VR APC9 Collapsing.jpg|thumb|none|600px|Fiddling with the collapsible stock.]]
[[File:H3VR APC9 Front.jpg|thumb|none|600px|Flipping up the front sight...]]
[[File:H3VR APC9 Rear.jpg|thumb|none|600px|...and the rear one.]]
[[File:H3VR APC9 Safe.jpg|thumb|none|600px|The APC9's selector switch; the civilian carbine versions have only safe and semi-auto positions, while the SMG variants have a 3rd full-auto position around the 8 o'clock position relative to the pivot, denoted by 3 red dots (see the 2nd reference image).]]
[[File:H3VR APC9 Safety.jpg|thumb|none|600px|The aforementioned semi-auto position.]]
[[File:H3VR APC9 Aiming.jpg|thumb|none|600px|A view through the carbine's flip-up irons.]]
[[File:H3VR APC9 Firing.jpg|thumb|none|600px|Another view of the same, this time just after firing.]]
 
==Bushmaster ACR==
Added in Update #58, the [[Bushmaster ACR]] is, unusually for a video game, correctly treated as a civilian semi-auto rifle, rather than the select-fire assault rifle that most games depict it as.
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm NATO]]
[[File:H3VR ACR Loading.jpg|thumb|none|600px|In an act of defiance against the reference image, our invisible operator loads his ACR with a 30-round USGI-pattern metal STANAG, rather than the image's PMAG.]]
[[File:H3VR ACR Right.jpg|thumb|none|600px|Plus the game doesn't have any PMAGs yet.]]
[[File:H3VR ACR Left.jpg|thumb|none|600px|Well, making do is all we can.]]
[[File:H3VR ACR Charging.jpg|thumb|none|600px|Pulling the charging handle; interestingly enough, ''H3'''s ACR has its reversible charging handle set on the right side, in an ideal position for a left-handed user.]]
[[File:H3VR ACR Safe.jpg|thumb|none|600px|Taking a close look at the fire selector...]]
[[File:H3VR ACR Semi.jpg|thumb|none|600px|...which has two - count 'em! - settings: safe, and semi-auto.]]
[[File:H3VR ACR Aiming.jpg|thumb|none|600px|It also has zero - count 'em! - sights by default.]]
[[File:H3VR ACR Firing.jpg|thumb|none|600px|Once again, there's nothing to do but make do.]]
 
==Custom AR-15==
Update #59's ninth alpha added a custom [[AR-15]] carbine, with a short barrel and PDW-type collapsible stock. Being a civilian rifle, it fires exclusively in semi-auto. Update #61 added another custom AR, this one a full-length rifle, known as the "Bubba-15".
[[File:NEA 15.jpg|thumb|none|450px|North Eastern Arms NEA-15 PDW - 5.56x45mm NATO. Similar (though not identical) to the rifle in-game.]]
[[File:H3VR AR-15 SBR Left.jpg|thumb|none|600px|Admiring the AR. 200 extra dollars and 9+ months of waiting well spent.]]
[[File:H3VR AR-15 SBR Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for legality's sake, before irritatedly remembering that most states with magazine capacity restrictions have a total moratorium on SBRs anyway (SBR standing for '''S'''hort-'''B'''arreled '''R'''ifle, a term used in the context of US firearms laws to refer to any firearm with a stock and a rifled barrel shorter than {{convert|in|16}}, or a front-to-back overall length under {{convert|in|26}}; under the National Firearms Act of 1934, these require registration with the Bureau of Alcohol, Tobacco, Firearms, and Explosives, with a $200.00 fee, though some states simply prohibit them outright).]]
[[File:H3VR AR-15 SBR Right.jpg|thumb|none|600px|"Well, if they're going to come for my dogs, they're going to have to go through me first."]]
[[File:H3VR AR-15 SBR Aiming Bare.jpg|thumb|none|600px|"That might be a problem."]]
[[File:H3VR AR-15 SBR RDS.jpg|thumb|none|600px|Alleviating the aforementioned problem, by attaching an Aimpoint red-dot sight.]]
[[File:H3VR AR-15 SBR Aiming Close.jpg|thumb|none|600px|Aiming...]]
[[File:H3VR AR-15 SBR Charging.jpg|thumb|none|600px|WE ARE EXPERIENCING TECHNICAL DIFFICULTIES; PLEASE STAND BY.]]
[[File:H3VR AR-15 SBR Firing Close.jpg|thumb|none|600px|...and firing.]]
[[File:H3VR AR-15 SBR Extending.jpg|thumb|none|600px|Remembering that funny little thing called "eye relief" exists, our heroic dog-defender extends his rifle's stock.]]
[[File:H3VR AR-15 SBR Aiming Far.jpg|thumb|none|600px|There we go, much better.]]
[[File:H3VR AR-15 SBR Firing Far.jpg|thumb|none|600px|Firing again, this time without any risk of objective lens-related eye injuries.]]
[[File:H3VR AR-15 SBR Ejecting.jpg|thumb|none|600px|Dumping out the empty magazine. 10 rounds lasts longer than you might think, but not as long as you'd like it to.]]
==="Bubba-15"===
[[File:H3VR Bubba-15 Loading.jpg|thumb|none|600px|Attempting to stick a magazine into the trigger guard; Bubba isn't known for his hand-eye coordination. After all, he only has one of the latter and one and half of the former.]]
[[File:H3VR Bubba-15 Right.jpg|thumb|none|600px|Still, depth perception isn't needed for drooling over a bronze-coated bolt carrier.]]
[[File:H3VR Bubba-15 Left.jpg|thumb|none|600px|Or any of the rifle's other aftermarket components, for that matter.]]
[[File:H3VR Bubba-15 Charging.jpg|thumb|none|600px|Getting back to standard Bubba business, and pulling the charging handle.]]
[[File:H3VR Bubba-15 Safe.jpg|thumb|none|600px|Flipping the selector, from "Safe"...]]
[[File:H3VR Bubba-15 Safety.jpg|thumb|none|600px|...to "this is still a civilian rifle, what'd you think its fire modes would be".]]
[[File:H3VR Bubba-15 Extending.jpg|thumb|none|600px|Extending the stock.]]
[[File:H3VR Bubba-15 Aiming.jpg|thumb|none|600px|Attempting to aim...]]
[[File:H3VR Bubba-15 Holo.jpg|thumb|none|600px|...before remembering that, of course, no expensive rifle is complete without an expensive optic.]]
[[File:H3VR Bubba-15 Aiming Holo.jpg|thumb|none|600px|There, much better!]]
[[File:H3VR Bubba-15 Firing Holo.jpg|thumb|none|600px|Firing the rifle.]]
 
==CZ 858==
The last of Update #59's [[SA vz. 58]] variants is a synthetic-stocked [[SA vz. 58|CZ 858]] civilian sporter rifle.
[[File:CZ 858 Synthetic.jpg|thumb|none|450px|CZ 858 with polymer furniture - 7.62x39mm]]
[[File:H3VR 858 Right.jpg|thumb|none|600px|Looking over the CZ 858.]]
[[File:H3VR 858 Left.jpg|thumb|none|600px|The rifle's other side. As one might expect, it's more or less the same as the standard vz. 58 from an aesthetic perspective, barring the fire selector and furnishings.]]
[[File:H3VR 858 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the 858. While thematically appropriate, the 10-rounder isn't the only available option; standard 30-rounders work just fine.]]
[[File:H3VR 858 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR 858 Aiming.jpg|thumb|none|600px|Aiming the rifle... poorly.]]
[[File:H3VR 858 Firing.jpg|thumb|none|600px|Firing the rifle in spite of this fact, with groupings to match.]]
[[File:H3VR 858 Clip.jpg|thumb|none|600px|While there aren't many perks to using a 10-round magazine on a rifle such as this, one among them is the ability to fully top it off with a single stripper clip.]]
[[File:H3VR 858 Releasing.jpg|thumb|none|600px|Letting the bolt slam back into battery.]]
 
==DRD Tactical Paratus P762==
Update #58's collection of modern firearms included a [[DRD Tactical Paratus|DRD Tactical Paratus P762]], a Gen 2 model to be exact.
[[File:DRD Tactical Paratus P762 Gen-2.jpg|thumb|none|450px|DRD Tactical Paratus P762 (Gen 2) - 7.62x51mm NATO]]
[[File:H3VR P762 Left.jpg|thumb|none|600px|Admiring the P762. It's got all the bells and whistles, except, y'know, a trigger.]]
[[File:H3VR P762 Right.jpg|thumb|none|600px|The other side, which shows off a bolt so shiny that it caused the spontaneous appearance of letterboxing.]]
[[File:H3VR P762 Loading.jpg|thumb|none|600px|Loading in a 20-round Magpul PMAG.]]
[[File:H3VR P762 Charging.jpg|thumb|none|600px|Pulling the folding charging handle. This is one of the improvements of the Gen 2 model; the first-generation model has a more traditional round knob instead.]]
[[File:H3VR P762 Aiming.jpg|thumb|none|600px|As with many of ''H3'''s rail-topped firearms, sights must be attached manually.]]
[[File:H3VR P762 Firing.jpg|thumb|none|600px|Unless that's just not your style.]]
[[File:H3VR P762 Forend.jpg|thumb|none|600px|"Oh? What might this be?"]]
[[File:H3VR P762 Bipod.jpg|thumb|none|600px|"Oh, okay."]]
[[File:H3VR P762 Aiming Mounted.jpg|thumb|none|600px|Unfortunately, mounting the rifle doesn't fix the "lack-of-sights" issue.]]
[[File:H3VR P762 Firing Mounted.jpg|thumb|none|600px|At least it helps with the recoil.]]
[[File:H3VR P762 Locked.jpg|thumb|none|600px|And just like that, the gun's empty.]]
[[File:H3VR P762 Modded.jpg|thumb|none|600px|A P762 fitted with a scope and suppressor, serving as an ersatz DMR.]]
[[File:H3VR P762 Scope.jpg|thumb|none|600px|Looking through the rifle's scope at an attacking Turburgert, one of many defending the Pacification Squad's checkpoint. This particular one is of the "Flak" variety (as evidenced by the shotgun-style cluster of projectiles flying towards the screen); there are also standard bullet-firing versions, "Suppressive" versions (which fire a 3-round salvo of flashbang grenades), and flame-throwing versions.]]
 
==FightLite Raider==
The [[FightLite Raider]], a civilian semi-auto [[AR-15]] "pistol" (i.e. legally considered a pistol by US gun laws, but not really a pistol from a technical or logical standpoint) based on Ares' traditionally-stocked SCR lower, makes its media debut in ''H3'''s 58th update.
[[File:FightLite Raider.jpg|thumb|none|450px|FightLite Raider - 5.56x45mm NATO]]
[[File:H3VR Raider Left.jpg|thumb|none|600px|Taking a look at the downright bizarre concept that is the Raider.]]
[[File:H3VR Raider Flipped.jpg|thumb|none|600px|The right side, which is just as strange as the left.]]
[[File:H3VR Raider Loading.jpg|thumb|none|600px|Loading in a 10-round magazine, for maximum legal compliance.]]
[[File:H3VR Raider Charging.jpg|thumb|none|600px|Pulling back the charging handle; as with the game's other AR variants, the dust cover correctly pops open.]]
[[File:H3VR Raider Aim.jpg|thumb|none|600px|"Aiming"; the top rail can be used to mount irons or optics, but doesn't come with any by default, not that a stockless rifle with the ergonomics of a flintlock pistol is something that one expects terribly good accuracy out of, anyway.]]
[[File:H3VR Raider Firing.jpg|thumb|none|600px|Firing the Raider. Being a short-barreled rifle in every sense except that of the law, the Raider produces a suitably impressive muzzle flash; however, this isn't exactly something that can be captured well in a still frame.]]
[[File:H3VR Raider Removing.jpg|thumb|none|600px|Removing the now-empty magazine; while these drop free from most AR-pattern rifles, the Raider's grip is too far back for the magazine release to be accessible with the firing hand, so the magazine has to be removed manually.]]
[[File:H3VR Raider Locked.jpg|thumb|none|600px|Furthermore, while the bolt does lock back, the Raider doesn't actually have a bolt release.]]
[[File:H3VR Raider Releasing.jpg|thumb|none|600px|As such, the bolt must instead be returned to battery with a quick tug of the charging handle.]]
[[File:H3VR Raider Stock.jpg|thumb|none|600px|As if the whole situation wasn't strange enough already, the Raider in-game is compatible with all of the stocks that can be attached to actual handguns, allowing for the creation of odd-looking carbines like this.]]
 
==FN FAL==
Update #54 brought along the much-desired [[FN FAL]] battle rifle.
[[File:Fn fal g series.jpg|thumb|none|450px|FN FAL "G Series" - 7.62x51mm NATO. Similar to the one in-game.]]
[[File:H3VR FAL Right.jpg|thumb|none|600px|The right side of the Right Arm of the Free World...]]
[[File:H3VR FAL Left.jpg|thumb|none|600px|...and the left side.]]
[[File:H3VR FAL Loading.jpg|thumb|none|600px|Loading in a 30-round magazine, of the type more commonly associated with the FAL's support weapon variants, such as the [[FN FALO|FALO]] and [[FN FALO|C2A1]]. 10- and 20-round magazines are available as well.]]
[[File:H3VR FAL Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:H3VR FAL Safe.jpg|thumb|none|600px|Flipping the selector off of "S"...]]
[[File:H3VR FAL Semi.jpg|thumb|none|600px|...and onto "R".]]
[[File:H3VR FAL Aiming.jpg|thumb|none|600px|Peering through the FAL's distinctive aperture sights.]]
[[File:H3VR FAL Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR FAL Auto.jpg|thumb|none|600px|Remembering something about the FAL that many games tend to forget: the selector has a third position, "A".]]
[[File:H3VR FAL Firing Auto.jpg|thumb|none|600px|"A" for "Awesome". Presumably.]]
 
==FN SCAR-H==
The [[FN SCAR-H]] is one of the available firearms in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight.
[[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]
[[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]]
[[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]]
[[File:H3VR SCAR-H Right.jpg|thumb|none|600px|Taking a look at the SCAR's model, which shows off its well-done details.]]
[[File:H3VR SCAR-H Left.jpg|thumb|none|600px|The SCAR-H is happy it is painted a nice, consistent black, as opposed to its mis-matched little brother.]]
[[File:H3VR SCAR-H Extending.jpg|thumb|none|600px|Extending the stock...]]
[[File:H3VR SCAR-H Folding.jpg|thumb|none|600px|...before folding it.]]
[[File:H3VR SCAR-H Aiming.jpg|thumb|none|600px|Looking through the rifle's larger aperture sight. As with the [[SCAR-L]], there is a smaller, more precise sight available as well.]]
[[File:H3VR SCAR-H Firing.jpg|thumb|none|600px|Letting 7.62mm round fly.]]
[[File:H3VR SCAR-H Drum.jpg|thumb|none|600px|If 20 rounds isn't enough, an X-Products 50-round drum magazine is also available.]]
[[File:H3VR SCAR-H RDS.jpg|thumb|none|600px|Furthering the SCAR's customization, with the aid of an Aimpoint red-dot sight and corresponding 3-power magnifier.]]
[[File:H3VR SCAR-H RDS Aiming.jpg|thumb|none|600px|The above combination results in this sight picture.]]
[[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]]
[[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]]
 
==Galil 7.62 ARM==
The 7.62x51mm variant of the [[Galil 7.62|Galil ARM]], complete with functional bipod, was added in the first Meatmas update. Until Update #52 (more specifically, its 6th alpha build), the Galil was permanently fitted with a side-mounted bracket scope mount; this was replaced with a Soviet-style side dovetail mount in the update.
[[Image:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM - 7.62x51mm NATO]]
[[File:H3VR Galil 7.62 Railed.jpg|thumb|none|600px|The Galil in its earlier, rail-afflicted state.]]
[[File:H3VR Galil 7.62 Forend.jpg|thumb|none|600px|Reaching up near the forend...]]
[[File:H3VR Galil 7.62 Bipod.jpg|thumb|none|600px|...and unfolding the bipod.]]
[[File:H3VR Galil 7.62 Mounted.jpg|thumb|none|600px|Setting the rifle down results in [[Far Cry 2#M249 SAW|a familiar-looking sight]].]]
[[File:H3VR Galil 7.62 Aiming.jpg|thumb|none|600px|Taking a look through the Galil's sights, after reminding it of the oh-so-easily-forgotten concept called "gravity".]]
[[File:H3VR Galil 7.62 Railed Firing.jpg|thumb|none|600px|Unfortunately, the rail mount takes the opportunity to ruin this.]]
[[File:H3VR Galil 7.62 Clean Right.jpg|thumb|none|600px|YES! Perfect! Not a rail in sight!]]
[[File:H3VR Galil 7.62 Clean Left.jpg|thumb|none|600px|Well, apart from that one.]]
[[File:H3VR Galil 7.62 Loading.jpg|thumb|none|600px|Loading in 25-round magazine.]]
[[File:H3VR Galil 7.62 Charging.jpg|thumb|none|600px|Racking the charging handle, in a manner that does not take any advantage of the newfound freedom of the handle's vertical extension.]]
[[File:H3VR Galil 7.62 Clean Firing.jpg|thumb|none|600px|Still, what better way to say "bing, bong, the rail mount's dead" than to fire irresponsibly and indiscriminately?]]
 
==Heckler & Koch G3A3==
Rounding out Update #54's selection of Cold War-era classics is the [[Heckler & Koch G3A3]].
[[File:HKG3A3.jpg|thumb|none|450px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
[[File:H3VR G3 Loading.jpg|thumb|none|600px|Loading the G3 with a 20-round magazine.]]
[[File:H3VR G3.jpg|thumb|none|600px|Admiring the beauty of this steel-and-plastic work of art.]]
[[File:H3VR G3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]
[[File:H3VR G3 Up.jpg|thumb|none|600px|...pushing it up into its locking recess...]]
[[File:H3VR G3 Slap.jpg|thumb|none|600px|...and giving it a hearty slap.]]
[[File:H3VR G3 Aiming.jpg|thumb|none|600px|Aiming through the G3's sights.]]
[[File:H3VR G3 Firing.jpg|thumb|none|600px|Letting some 7.62x51mm rounds fly.]]
[[File:H3VR G3 Sight.jpg|thumb|none|600px|"It's nice and all, but I really wish that it had the classic diopter aperture sight."]]
[[File:H3VR G3 Aiming Small.jpg|thumb|none|600px|"On second thought..."]]
[[File:H3VR G3 Empty.jpg|thumb|none|600px|Removing an empty magazine from the G3...]]
[[File:H3VR G3 FAL.jpg|thumb|none|600px|...before unsuccessfully attempting to create an [[Fallout 3#R91 Assault Rifle|R91]].]]
 
==Lee-Enfield No.4 Mk.I==
The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52.
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]
[[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]
[[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]
[[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]
[[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]
[[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]
[[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]
[[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]
 
==Luger Carbine==
The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine.
[[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]
[[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]
[[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9x19mm.]]
[[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]
[[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]
[[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]
[[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|"Well, that was a terrible idea."]]
[[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]
 
==M14==
The [[M14 Rifle]] is one of the firearms added to the game in the first Meatmas update. The release of Update #42 gave the weapon the ability to use 10-round stripper clips. Update #58 replaced the model; while good, the original model had some dimensional issues that complicated parts interchangeability, which necessitated its removal.
[[Image:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]
[[File:H3VR M14 Load.jpg|thumb|none|600px|Loading the M14 with 20 rounds of [[Full Metal Jacket#M14|Seven-Six-Two millimeter, Full Metal Jacket]].]]
[[File:H3VR M14.jpg|thumb|none|600px|Admiring the rifle. There are many like it, but this one is... nobody's.]]
[[File:H3VR M14 Charging.jpg|thumb|none|600px|Pulling back the charging handle reveals the aforementioned rounds.]]
[[File:H3VR M14 Aiming.jpg|thumb|none|600px|Aiming the rifle...]]
[[File:H3VR M14 Safe.jpg|thumb|none|600px|...before remembering one little detail:]]
[[File:H3VR M14 Safety.jpg|thumb|none|600px|The safety.]]
[[File:H3VR M14 Firing.jpg|thumb|none|600px|With that, the business of using the gun - the one for killing, that is - can proceed as planned.]]
[[File:H3VR M14 Ejecting.jpg|thumb|none|600px|Locking back the bolt (ejecting a round in the process)...]]
[[File:H3VR M14 Clip.jpg|thumb|none|600px|...topping the M14 off with a stripper clip...]]
[[File:H3VR M14 Releasing.jpg|thumb|none|600px|...and letting the bolt slam back into battery.]]
[[File:H3VR M14 New Loading.jpg|thumb|none|600px|Loading up the new M14.]]
[[File:H3VR M14 New Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR M14 New Left.jpg|thumb|none|600px|An attempt to admire the rifle is rudely interrupted by the emergence of a new foe: letterboxing.]]
[[File:H3VR M14 New Right.jpg|thumb|none|600px|"'''BEGONE, FOUL DEMON!'''"]]
[[File:H3VR M14 New Aiming.jpg|thumb|none|600px|The unholy abomination dealt with, business as usual can continue - business such as aiming the M14...]]
[[File:H3VR M14 New Firing.jpg|thumb|none|600px|...and firing it. The new M14 is just as uncontrollable in full-auto as the old one.]]
 
==M14 DMR==
As a companion to the classic wood-stocked version, the [[M14]] in its military DMR configuration was included in the first Meatmas update. Unlike the earlier rifle, it cannot use stripper clips, as its scope mount blocks the action. Being from the same modeler as the original M14 (and being based around the same receiver and barrel group, complete with compatibility-complicating dimensional issues), the M14 DMR was also removed in Update #58; unlike the standard M14, however, no replacement model was added.
[[Image:Us m14 dmr 02.jpg|thumb|none|450px|M14 Designated Marksman Rifle in McMillan M2A stock and with a Harris bipod - 7.62x51mm NATO]]
[[File:H3VR M14 DMR Table.jpg|thumb|none|600px|An M14 DMR lying on a table.]]
[[File:H3VR M14 DMR.jpg|thumb|none|600px|The more things change, the more they stay the same.]]
[[File:H3VR M14 DMR Loading.jpg|thumb|none|600px|Loading in a Vietnam-style 40-round magazine; this is more or less just two 20-rounders welded together.]]
[[File:H3VR M14 DMR Charging.jpg|thumb|none|600px|Pulling the charging handle, which gives an excellent view of the scope mount.]]
[[File:H3VR M14 DMR Aiming.jpg|thumb|none|600px|If you want an even better view, all you have to do is try to aim.]]
[[File:H3VR M14 DMR Firing.jpg|thumb|none|600px|Knowing that the lack of usable sights removes any chance of hitting anything anyways, the Scopeless Sniper says "eh, screw it" and unloads his DMR in full-auto.]]
[[File:H3VR M14 DMR Locked.jpg|thumb|none|600px|"Well, that's all she wrote."]]
 
==M1 Carbine==
Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well; Update #52 replaced this with an attachable version of the scope.
[[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]]
[[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|"Wait, where does this thing go again?"]]
[[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|"Oh, okay. Yeah, that makes sense."]]
[[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]]
[[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]]
 
==M1 Garand==
Along with the [[Luger P08]], the [[Nagant M1895]], and the [[Webley Mk VI]], the [[M1 Garand]] was added to the game with Update #47.
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]]
[[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]]
[[File:H3VR M1 Garand Left.jpg|thumb|none|600px|Admiring the left side of the Garand...]]
[[File:H3VR M1 Garand Right.jpg|thumb|none|600px|...and the left.]]
[[File:H3VR M1 Garand Bolt.jpg|thumb|none|600px|Pulling back the Garand's bolt, which is correctly depicted as rotating.]]
[[File:H3VR M1 Garand Locked.jpg|thumb|none|600px|Locking open the M1's action. Initially, this required a manual action, similar to some of the game's other firearms with manual bolt hold-opens; this was later corrected to reflect how the M1 simply locks open on its magazine follower whenever it isn't loaded.]]
[[File:H3VR M1 Garand Loading.jpg|thumb|none|600px|Loading an en-bloc clip into the M1. Due to engine limitations, the angle that the game allows for this action to be performed at is, shall we say, ''generous''.]]
[[File:H3VR M1 Garand Safe.jpg|thumb|none|600px|Taking a look at the rifle's distinctive safety switch, located inside the trigger guard.]]
[[File:H3VR M1 Garand Safety.jpg|thumb|none|600px|Turning the safety off, with a satisfying '''*click*'''.]]
[[File:H3VR M1 Garand Sights.jpg|thumb|none|600px|Aiming the M1; the aperture sights are simple, clean, and easy to read.]]
[[File:H3VR M1 Garand Firing.jpg|thumb|none|600px|Letting some .30-06 rounds fly.]]
[[File:H3VR M1 Garand Ping.jpg|thumb|none|600px|Of course, what is a Garand without the "'''PING'''"?]]
===M1D Garand===
Update #51 brought along the [[M1 Garand|M1D]] variant, fitted with an M84 scope. It was later removed in Update #52, with its replacement being an attachable version of the M84 scope for the M1.
[[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]]
[[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]]
[[File:H3VR M1D Right.jpg|thumb|none|600px|The opposite side of the M1D, which shows how the scope doesn't seem to be properly attached to the rifle's barrel.]]
[[File:H3VR M1D Scope.jpg|thumb|none|600px|Looking through the M84 scope, which has a rather distinctive one-and-a-half-line reticle.]]
[[File:H3VR M1D Irons.jpg|thumb|none|600px|The M1D's scope is mounted off to the left side of the rifle to allow for the loading and ejection of en-bloc clips; one of the side effects of this is the ability to use the rifle's iron sights, as shown here.]]
[[File:H3VR M1D Leaning.jpg|thumb|none|600px|Leaning the rifle against a wall, which gives a good view of the distinctive early-pattern conical flash hider.]]
 
==M2 Carbine==
Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51; also like the M1, this variant was removed, and replaced with an attachable version of the M84 scope.
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]
[[File:M1 Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]
[[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]
[[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]
[[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]
[[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]
[[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]
[[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]
[[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]
[[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]
[[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]
 
==M1903 Springfield==
Update #52's 10th alpha build added a transitional-variant [[M1903 Springfield]] rifle to ''H3''.
[[File:Springfield1903.jpg|thumb|none|450px|M1903 Springfield (interwar transitional) - .30-06 Springfield]]
[[File:H3VR M1903 Table.jpeg|thumb|none|600px|An M1903 Springfield and a 5-round stripper clip on a table, inside the Sniper Range. Competition-oriented rifle or not, iron-sight sniping is a daunting task.]]
[[File:H3VR M1903 Left.jpeg|thumb|none|600px|Examining the Springfield. The barrel-mounted rear sight, straight-wristed stock, and lack of grasping grooves in the forend peg this rifle as a somewhat more seldom-seen transitional model, manufactured between the WWI-era original and Mark I variants, and the later M1903A1.]]
[[File:H3VR M1903 Right.jpeg|thumb|none|600px|The other side. Note the interesting pattern of the stock's wood grain; this mis-matching could possibly indicate that the rifle was repaired at some point in its lifetime, possibly a personal restoration of a sporterized surplus rifle to its former glory.]]
[[File:H3VR M1903 Open.jpeg|thumb|none|600px|Opening up the action.]]
[[File:H3VR M1903 Loading.jpeg|thumb|none|600px|Then, in a surprise plot-twist, the stripper clip that showed up a few screenshots ago turns out to be incredibly important to the central plot! This shocking twist surprised... absolutely nobody.]]
[[File:H3VR M1903 Safety.jpeg|thumb|none|600px|Disengaging the [[Mauser]]-type flag safety, common to rifles of the era. It especially makes sense on the Springfield, since it is, for all intents and purposes, a Mauser-pattern rifle.]]
[[File:H3VR M1903 Aiming.jpeg|thumb|none|600px|Aiming the M1903; being designed in substantial part for long-range competition target shooting, the M1903's sights are small and precise. This is nice and all for long-range shooting, but can be a bit tricky to use for closer, faster shots.]]
[[File:H3VR M1903 Firing.jpeg|thumb|none|600px|Putting an end to the squint-fest of aiming by firing off a shot; note that the striker, previously off of the bottom of the shot, is now in full, plain view.]]
[[File:H3VR M1903 Cycling.jpeg|thumb|none|600px|Observing the damage done to the targeted watermelon whilst cycling the rifle, preparing for another.]]
 
==M1941 Johnson==
The eleventh alpha build of Update #52 included an [[M1941 Johnson rifle]] (not to be confused with the [[M1941 Johnson machine gun]]).
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson - .30-06 Springfield]]
[[File:H3VR Johnson Left.jpg|thumb|none|600px|The left side of the Johnson...]]
[[File:H3VR Johnson Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR Johnson Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]
[[File:H3VR Johnson Charging.jpg|thumb|none|600px|Pulling back the charging handle, and letting ''Betsy'''s bolt slide into battery.]]
[[File:H3VR Johnson Aiming.jpg|thumb|none|600px|Entirely failing to aim the Johnson. You're going to need to do better than that if you want to [https://en.wikipedia.org/wiki/Robert_Hugo_Dunlap earn a Medal of Honor].]]
[[File:H3VR Johnson Firing.jpg|thumb|none|600px|Firing off a shot.]]
[[File:H3VR Johnson 1-Handed.jpg|thumb|none|600px|Sure, there might be plenty of jokes to make about this, but we're not going to make any, because this is a family website.]]
 
==MAS-49/56==
The [[MAS-49]]/56 is one of the available firearms in-game, added in the first Meatmas update. Upon its addition, it was chambered in 7.62x51mm NATO (a non-factory chambering, but a common (if unethical) practice among many civilian owners); Update #42 changed this to the appropriate 7.5x54mm French, and gave it the ability to use 5-round stripper clips. Added with the rifle was an APX L806 3.85-power scope, unique to the MAS.
[[Image:MAS49RifleA.jpg|thumb|none|450px|MAS-49/56 - 7.5x54mm French]]
[[File:H3VR MAS-49 Left.jpg|thumb|none|600px|A good look at the MAS-49/56.]]
[[File:H3VR MAS-49 Right.jpg|thumb|none|600px|The other side, which shows off the trigger group and interesting plastic-encased charging handle.]]
[[File:H3VR MAS-49 Loading.jpg|thumb|none|600px|Loading in a magazine. The MAS-49/56 doesn't have a magazine release; the release button is located instead on the magazines themselves.]]
[[File:H3VR MAS-49 Charging.jpg|thumb|none|600px|Racking the charging handle, and taking a good look at the rounds in the magazine.]]
[[File:H3VR MAS-49 Aiming.jpg|thumb|none|600px|Peering through the rear sight at the front one, as is tradition.]]
[[File:H3VR MAS-49 Firing.jpg|thumb|none|600px|Cracking off a shot.]]
[[File:H3VR MAS-49 Clip.jpg|thumb|none|600px|Reloading the rifle with a stripper clip.]]
[[File:H3VR MAS-49 Chambering.jpg|thumb|none|600px|Releasing the bolt, and getting back to business.]]
[[File:H3VR MAS-49 Scope Mounting.jpg|thumb|none|600px|"I mean, the irons are ''okay'', but maybe I could try something different...?"]]
[[File:H3VR MAS-49 Scope.jpg|thumb|none|600px|The L806's unique mount, which works based on a set of dovetail rails on the side of the receiver, similar to some Soviet scope mounts.]]
[[File:H3VR MAS-49 Scope Aiming.jpg|thumb|none|600px|Also Soviet-esque is the reticle, which looks rather like that of a PU scope.]]
 
==Mauser Karabiner 98 Kurz==
Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]
[[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later "Kriegsmodell".]]
[[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]
[[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]
[[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]
[[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]
[[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]
[[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]
 
==Mauser M1917 Trench Carbine==
The last of Update #52's [[C96]] variants is a rare [[M1917 Trench Carbine]], a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is incorrectly chambered in 7.63x25mm Mauser, rather than the correct 9x19mm Parabellum.
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]
[[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the distinctive slab-sided lower frame, and that the magazine well is thinned down to the point of being flush with the receiver, presumably so that the thinner 7.63mm magazines can fit in. Also note how much longer the in-game barrel is compared to the real weapon.]]
[[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the variants below, and come in 10-, 20-, 30-, and 40-round varieties.]]
[[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
[[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]
[[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]
 
==Mosin-Nagant M38 Carbine==
First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''. Amusingly enough, it is found near the trashcans in the scenes available in the build, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.
[[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]]
[[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]
[[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]
[[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]
[[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]
[[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]
[[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]
[[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.]]
 
===Mosin-Nagant "Obrez"===
Update #52's twelfth alpha brought along a sawn-off version of the Mosin, a configuration commonly referred to as an "Obrez" (Russian for "cut"). The entire stock is removed, and replaced with a homemade wooden pistol grip.
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin-Nagant M91/30 "Obrez" - 7.62x54mmR. Similar to the one in-game.]]
[[File:H3VR Obrez Left.jpg|thumb|none|600px|Well, it might be snowy, but at least it's not Stalingrad.]]
[[File:H3VR Obrez Right.jpg|thumb|none|600px|Probably.]]
[[File:H3VR Obrez Trigger.jpg|thumb|none|600px|The absence of a stock shows off something interesting about the in-game Obrez:]]
[[File:H3VR Obrez Trigger Pulled.jpg|thumb|none|600px|The trigger group is fully-functional, and all its parts move when the trigger is pulled.]]
[[File:H3VR Obrez Open.jpg|thumb|none|600px|Opening up the truncated Mosin's action...]]
[[File:H3VR Obrez Loading.jpg|thumb|none|600px|...loading in a 5-round stripper clip...]]
[[File:H3VR Obrez Chambering.jpg|thumb|none|600px|...and sending the 1st of those rounds into the chamber, which constitutes more or less the entire barrel at this point.]]
[[File:H3VR Obrez Aiming.jpg|thumb|none|600px|"Aiming"; of course, considering the fact that both the front and rear sights are mounted on the now-near-nonexistent barrel, this is more a formality than anything else.]]
[[File:H3VR Obrez Cycling.jpg|thumb|none|600px|Ejecting a spent casing from the Obrez.]]
[[File:H3VR Obrez Stock.jpg|thumb|none|600px|A little bit of this...]]
[[File:H3VR Obrez Suppressor.jpg|thumb|none|600px|...and a little bit of that...]]
[[File:H3VR Obrez Abomination.jpg|thumb|none|600px|When Lovecraft spoke of something so innately wrong that it could drive men to insanity just by looking at it, one has to wonder if this is what he was referring to.]]
 
==Quackenbush 1886==
Update #56, AKA the 2018 4th of July Update, included an [[Quackenbush rifle|1886 Quackenbush]] "Bicycle Pump" single-shot .22 rifle. Along with the [[Ruger 10/22]] below, the Quackenbush marked the first addition of a firearm chambered in .22 Long Rifle since the addition of the [[Ruger Mk III]] back in Update #5.
[[File:Quackenbush Bike Pump.jpg|thumb|none|450px|Quackenbush 1886 "Bicycle Pump" rifle - .22 LR]]
[[File:H3VR Quackenbush.jpg|thumb|none|600px|The Quackenbush. Yes, that's its real name.]]
[[File:H3VR Quackenbush Open.jpg|thumb|none|600px|Opening up the Quackenbush's side-pivoting breechblock.]]
[[File:H3VR Quackenbush Loading.jpg|thumb|none|600px|Loading in a .22 Long Rifle round; the red tip pegs it as a tracer.]]
[[File:H3VR Quackenbush Striker.jpg|thumb|none|600px|Flipping over the now-closed Quackenbush...]]
[[File:H3VR Quackenbush Cocking.jpg|thumb|none|600px|...and cocking the striker.]]
[[File:H3VR Quackenbush Aiming.jpg|thumb|none|600px|Lining up the simple notch-and-blade sights of the Quackenbush. That's just fun to say. Quackenbush, Quackenbush, Quackenbush...]]
 
==Remington Model 700 VTR==
While not physically present in-game, a [[Remington 700|Remington Model 700 VTR]] with a bipod appears on the item spawner's instruction panel as an example of a bolt-action rifle.
[[File:Remington700VTR.jpg|thumb|none|450px|Remington Model 700 VTR - .308 Winchester]]
[[File:H3VR M700 VTR.jpg|thumb|none|600px|The M700 VTR on the instruction panel. Note the affixed bipod; it appears that the image above was used as a reference.]]
 
==Remington Model 8==
Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant, which was then removed in Update #52 due to the inherent issues with cutting down the barrel of a long-recoil-operated rifle.
[[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]]
[[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]]
[[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]]
[[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]]
[[File:H3VR Model 8 Clip.jpg|thumb|none|600px|Loading the weapon again, this time with a stripper clip.]]
[[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]]
[[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]]
 
==Remington Model 81 Special Police==
The eleventh alpha build of Update #52 added a [[Remington Model 81|Remington Model 81 Special Police]], an updated version of the earlier [[Remington Model 8|Model 8]] capable of using detachable magazines. As with the in-game Model 8, the Model 81 is chambered in .35 Remington in-game.
[[File:Remington Model 81 Special Police.jpg|thumb|none|450px|Remington Model 81 Special Police - .35 Remington]]
[[File:H3VR Model 81 Loading.jpg|thumb|none|600px|Loading a 15-round magazine into the Model 81.]]
[[File:H3VR Model 81 Safety.jpg|thumb|none|600px|Flicking off the safety...]]
[[File:H3VR Model 81 Charging.jpg|thumb|none|600px|...before pulling back the charging handle, and sending a .35 Remington round into the chamber.]]
[[File:H3VR Model 81.jpg|thumb|none|600px|Examining the rifle; its semi-pistol-grip stock distinguishes it from an earlier Model 8 fitted with a Peace Officer's Equipment detachable magazine conversion kit.]]
[[File:H3VR Model 81 Aiming.jpg|thumb|none|600px|Taking aim; the Model 81 uses a rear tangent sight mounted on the barrel shroud, as opposed to the tang-mounted aperture sight of the in-game Model 8.]]
[[File:H3VR Model 81 Clip.jpg|thumb|none|600px|Interestingly, the fact that the Model 81 has a detachable magazine doesn't stop it from using the same 5-round stripper clips as its predecessor.]]
 
==Ruger 10/22==
Update #56 (released July 4, 2018) added a synthetic-stocked [[Ruger 10/22]]. Along with the aforementioned Quackenbush, the 10/22 was the first .22 Long Rifle-chambered firearm in ''H3'' since Update #5's [[Ruger Mk III]].
[[File:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 - .22 LR]]
[[File:H3VR 10-22 Left.jpg|thumb|none|600px|Examining the 10/22. The brightly-polished finish provides an interesting contrast with the matte black polymer stock.]]
[[File:H3VR 10-22 Right.jpg|thumb|none|600px|The rifle's other side. Note the line on the forestock; this denotes the rifle as a takedown (i.e. capable of being split in half for easy transport) model.]]
[[File:H3VR 10-22 Loading.jpg|thumb|none|600px|Loading in a 10-round rotary magazine.]]
[[File:H3VR 10-22 Charging.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR 10-22 Aiming.jpg|thumb|none|600px|Lining up the sights.]]
[[File:H3VR 10-22 Firing.jpg|thumb|none|600px|Plinking the target with a few .22 rounds.]]
[[File:H3VR 10-22 Ejecting.jpg|thumb|none|600px|"Sure, 10-rounders are fun and all, but I could really go for something with just a little more...]]
[[File:H3VR 10-22 BX-25 Loading.jpg|thumb|none|600px|...dakka."]]
[[File:H3VR 10-22 Firing Rapid.jpg|thumb|none|600px|Perforating the target with the aid of 25 .22 tracers.]]
 
==Sako 85==
A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game, added in Update #13. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako.
[[File:SAKO-Hunter.jpg|thumb|none|450px|Sako 85 Hunter - .308 Winchester]]
[[File:H3VR Sako 85 Table.jpg|thumb|none|600px|A Sako 85 sitting on a table. Considering the presence of a grab-laser, it's not likely to stay there for long.]]
[[File:H3VR Sako 85 Right.jpg|thumb|none|600px|And indeed it doesn't, as evidenced by this close-up shot.]]
[[File:H3VR Sako 85 Open.jpg|thumb|none|600px|The Sako with its action open; since the magazine is detachable, removing just leaves a gaping hole underneath the bolt.]]
[[File:H3VR Sako 85 Chamberloading.jpg|thumb|none|600px|As with most of ''H3'''s firearms, the Sako can be chamberloaded.]]
[[File:H3VR Sako 85 Chambered.jpg|thumb|none|600px|Doing so would (at the time of this screenshot) place the round into the chamber directly; Update #52 changed this to instead affix it to the bolt. Both are entirely feasible.]]
[[File:H3VR Sako 85 Aiming.jpg|thumb|none|600px|Aiming; the Sako 85's notch-and-post sights are serviceable, if a bit small.]]
[[File:H3VR Sako 85 Left.jpg|thumb|none|600px|Of course, if single-loading isn't fast enough for you, there is another way...]]
[[File:H3VR Sako 85 Cycling Left.jpg|thumb|none|600px|...that way being ''H3VR'''s patent-pending Speed-Shooting Technique! Guaranteed to double your fire rate ''and'' your group size! Order now! (Rifle sold separately).]]
[[File:H3VR Sako 85 Scope.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 attaches a scope to his Sako so he can hit that red plate over there.]]
[[File:H3VR Sako 85 Loading.jpg|thumb|none|600px|Of course, you can't hit a plate without something to hit it with.]]
[[File:H3VR Sako 85 Cycling.jpg|thumb|none|600px|So, seeking to fix this, Hick-not45 opens up his Sako...]]
[[File:H3VR Sako 85 Chambering.jpg|thumb|none|600px|...and chambers a round.]]
[[File:H3VR Sako 85 Aiming Scope.jpg|thumb|none|600px|Taking aim at the plate.]]
[[File:H3VR Sako 85 Magnification.jpg|thumb|none|600px|Realizing just how far away "over there" is, Hick-not45 decides to adjust his scope's magnification. This scope was introduced with the rifle; it is a 3-12x variable-power scope, supposedly made by "Ziel" (according to the markings).]]
[[File:H3VR Sako 85 Aiming Magnified.jpg|thumb|none|600px|There, much better.]]
[[File:H3VR Sako 85 Ejecting.jpg|thumb|none|600px|Having made his hit, Mr. 45 celebrates by ejecting a spent casing.]]
[[File:H3VR Sako 85 Obrez.jpg|thumb|none|600px|Meanwhile, back in the indoor range, something very bizarre appears to have happened to the Sako.]]
[[File:H3VR Sako 85 Obrez Loading.jpg|thumb|none|600px|Said something seems to have been a severe curtailing of the Sako's, well... existence, really.]]
[[File:H3VR Sako 85 Obrez Cycling.jpg|thumb|none|600px|Fortunately, the action still seems intact.]]
[[File:H3VR Sako 85 Obrez Ejecting.jpg|thumb|none|600px|And if the action's still in one piece, then the gun works.]]
 
==SKS==
The [[SKS]] is one of the available firearms in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips. Update #54 added a classic, non-Bubba'd variant of the rifle, much to the relief of milsurp purists everywhere.
[[Image:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]
[[File:H3VR SKS Tapco Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]
[[File:H3VR SKS Tapco Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]
[[File:H3VR SKS Tapco Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]
[[File:H3VR SKS Tapco Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]
[[File:H3VR SKS Tapco Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]
[[File:H3VR SKS Tapco Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]
[[File:H3VR SKS Tapco Firing.jpg|thumb|none|600px|...and letting a round fly.]]
[[File:H3VR SKS Tapco Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]
[[File:H3VR SKS Tapco Clip.jpg|thumb|none|600px|Doing something with the rifle it was actually intended to do, and reloading with a 10-round stripper clip.]]
[[File:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]
[[File:H3VR SKS Left.jpg|thumb|none|600px|At long last, a classic, vanilla SKS for all of us to enjoy.]]
[[File:H3VR SKS Right.jpg|thumb|none|600px|Some might say that vanilla is bland, but at least it tastes better than plastic.]]
[[File:H3VR SKS Open.jpg|thumb|none|600px|Locking open the rifle's bolt...]]
[[File:H3VR SKS Loading.jpg|thumb|none|600px|...pushing 10 rounds out of a stripper clip...]]
[[File:H3VR SKS Chambering.jpg|thumb|none|600px|...and letting the bolt slam into battery.]]
[[File:H3VR SKS Aiming.jpg|thumb|none|600px|Lining up the sights.]]
[[File:H3VR SKS Firing.jpg|thumb|none|600px|Taking a few potshots at the target.]]
 
==Springfield Armory M1A SOCOM 16==
Update #58 added a [[SOCOM 16]] rifle, with a tan-finished synthetic stock. Like the real weapon (and unlike the game's other [[M14]] variants, presently included or otherwise), it fires exclusively in semi-auto.
[[File:M1A-Socom.jpg|thumb|none|450px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO]]
[[File:H3VR SOCOM 16 Loading.jpg|thumb|none|600px|Loading the SOCOM 16; it comes with a short 10-round magazine by default, though it can also use the normal M14's 20- and 30-round magazines.]]
[[File:H3VR SOCOM 16 Charging.jpg|thumb|none|600px|Giving the charging handle a good, solid pull.]]
[[File:H3VR SOCOM 16 Left.jpg|thumb|none|600px|Admiring the SOCOM 16.]]
[[File:H3VR SOCOM 16 Right.jpg|thumb|none|600px|Which, in spite of what the name would suggest, doesn't actually have anything to do with SOCOM.]]
[[File:H3VR SOCOM 16 Aiming.jpg|thumb|none|600px|Doing something that definitely doesn't qualify as "aiming"...]]
[[File:H3VR SOCOM 16 Firing.jpg|thumb|none|600px|...and taking some potshots.]]
[[File:H3VR SOCOM 16 Removing.jpg|thumb|none|600px|Old box out.]]
[[File:H3VR SOCOM 16 Reloading.jpg|thumb|none|600px|New box in.]]
[[File:H3VR SOCOM 16 Locked.jpg|thumb|none|600px|A quick tug of the bolt handle...]]
[[File:H3VR SOCOM 16 Releasing.jpg|thumb|none|600px|...and back to business. A tactical reload for a tactical rifle.]]
 
==Thompson Carbine==
A prototype version of the [[M1928A1 Thompson]] submachine gun chambered in .30 Carbine was added to the game in the 11th alpha of Update #52. It was developed for the US Light Rifle Program (which would eventually result in the adoption of the [[M1 Carbine]]), but was near-immediately rejected for being too heavy (over {{convert|lbs|10}}, compared to the stated maximum of {{convert|lbs|5}}.
[[File:Forgotten Weapons Thompson Carbine.jpg|thumb|none|450px|Experimental Thompson "Light Rifle" Carbine - .30 Carbine]]
[[File:H3VR Thompson Carbine Loading.jpg|thumb|none|600px|Loading a magazine into the Thompson, at an angle that is unlikely to result in anything good.]]
[[File:H3VR Thompson Carbine.jpg|thumb|none|600px|What a beautiful reject. Well, one man's trash is another man's inordinately heavy treasure.]]
[[File:H3VR Thompson Carbine Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR Thompson Carbine Safety.jpg|thumb|none|600px|Flipping the safety to "FIRE"...]]
[[File:H3VR Thompson Carbine Selector.jpg|thumb|none|600px|...and the selector to "FULL AUTO".]]
[[File:H3VR Thompson Carbine Firing.jpg|thumb|none|600px|Firing the Thompson Carbine. With a high rate of fire and a 20-round magazine, it runs out of ammo pretty quickly.]]
 
==Tokarev SVT-40==
Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope.
[[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]]
[[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]]
[[File:H3VR SVT Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR SVT Aiming.jpg||thumb|none|600px|Lining up the SVT's somewhat small iron sights.]]
[[File:H3VR SVT Clip.jpg|thumb|none|600px|Interestingly, the SVT can also use stripper clips; this resulted in the rather bizarre addition of [[Mosin Nagant Rifle|Mosin-Nagant]] stripper clips prior to the addition of an actual Mosin-Nagant.]]
[[File:H3VR SVT PU.jpg|thumb|none|600px|Attaching a PU scope to the SVT-40. Please pay no mind to the fact that it was already attached in one of the earlier screenshots.]]
[[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]]
 
==Unkown AR-15 Carbine==
The wooden hot dog soldier targets (yes, you read that right) seen in certain scenes are drawn with somewhat generic, hard-to-identify [[AR-15]]-pattern carbines. The item spawner's tutorial/example image for closed-bolt, magazine-fed firearms also features a simplistic-looking AR to illustrate the various controls involved in any such weapon's operation.
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm NATO. Similar to the rifles in-game.]]
[[File:H3VR Target AR-15.jpg|thumb|none|600px|"Well, this is awkward..."]]
[[File:H3VR Target AR-15 Shooting.jpg|thumb|none|600px|Fortunately, the Operator's special training allows him to neutralize all 3 targets in mere seconds, narrowly escaping the threat of unwanted social interaction.]]
[[File:H3VR Spawner AR-15.jpg|thumb|none|600px|The item spawner's carbine, seen here as a rather strange demonstration of how to use a [[Skorpion]].]]
 
==Winchester Model 1873==
The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
[[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 "Trapper" Carbine (Uberti reproduction) - .44-40 Winchester]]
[[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]
[[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]
[[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]
[[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]
[[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]
[[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]
[[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]
[[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]
[[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]
[[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 "Mare's Leg" with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]]
[[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]
 
==Winchester Model 1894==
The 2018 4th of July Update (Update #56) added the quintessentially American [[Winchester Model 1894]]. It has a 10-round capacity, and is chambered in .44 Magnum (one of the numerous cartridges that the 1894 has been offered in).
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester Model 1894 - .44 Magnum]]
[[File:H3VR 1894 Right.jpg|thumb|none|600px|Admiring the Winchester's receiver. A thing of true beauty, that's for sure.]]
[[File:H3VR 1894 Left.jpg|thumb|none|600px|A look at the rifle's other side, which also shows off more of the stock and barrel.]]
[[File:H3VR 1894 Loading.jpg|thumb|none|600px|Loading in some .44 Magnum rounds.]]
[[File:H3VR 1894 Chambering.jpg|thumb|none|600px|Chambering one of the aforementioned rounds. Note the pivoting baseplate of the receiver; this feature distinguishes the 1894 from the earlier [[Winchester Model 1892|Model 1892]], which was more or less externally identical, but used shorter, smaller rounds; the pivoting baseplate was John Browning's solution to the issue of getting enough action travel distance to chamber and eject longer, larger rounds while maintaining the same receiver dimensions as the 1892.]]
[[File:H3VR 1894 Aiming.jpg|thumb|none|600px|Taking aim...]]
[[File:H3VR 1894 Firing.jpg|thumb|none|600px|...and firing a shot, which somehow generates enough force to cause the user's controller outlines to spontaneously appear.]]
[[File:H3VR 1894 Cycling.jpg|thumb|none|600px|Deciding to just roll with it, USER_k0wboi ejects a spent case, and readies another round.]]
 
==Winchester Model 70==
A pre-1964 [[Winchester Model 70]] chambered in .30-06 was added in Update #52.
[[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]
[[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]
[[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]
[[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]
[[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]
[[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]
[[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]
 
=Sniper Rifles=
==Accuracy International Arctic Warfare Magnum==
Added along with the [[Smith & Wesson Model 500]] in Update #59's 7th alpha, the [[Accuracy International Arctic Warfare Magnum]] is the first (and so far, only) weapon in ''H3'' chambered in .338 Lapua Magnum; it is also the largest-caliber sniper rifle in the game that isn't an anti-materiel rifle.
[[File:AWSM fixed.jpg|thumb|none|450px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]
[[File:H3VR AWM Right.jpg|thumb|none|600px|Admiring the AWM. A timeless classic, since '99.]]
[[File:H3VR AWM Loading.jpg|thumb|none|600px|Loading in a magazine. While many of ''H3VR'''s weapon models are purchased or donated from third-party sources, they are sometimes still modified on the game's end; the AWM is a perfect example of this, as its magazine and well were slightly too short to fit normal .338 Lapua rounds (which is correct; being retrofitted for .338LM rather than designed for it, the AWM's magazine can only fit slightly shorter-bulleted .338 rounds, which are sold specifically for this rifle; the decision to make it work with standard .338 Lapua was made in the interests of gameplay and development simplicity), so game dev Anton Hand had to perform "model surgery", as he put it, to lengthen the magazine and well.]]
[[File:H3VR AWM Chambering.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR AWM RDS.jpg|thumb|none|600px|Realizing that having a bare upper rail is hardly befitting of a rifle that [https://en.wikipedia.org/wiki/Longest_recorded_sniper_kills once set a record for confirmed kill distance], but that a long-range scope is equally unfitting for use indoors, our invisible protagonist compromises and attaches a tube red-dot sight.]]
[[File:H3VR AWM Aiming.jpg|thumb|none|600px|Aiming the rifle at a Sosig...]]
[[File:H3VR AWM Firing.jpg|thumb|none|600px|...and killing the one behind it.]]
[[File:H3VR AWM Cycling.jpg|thumb|none|600px|While there's sadly no bright blue text across the center of everybody's screen announcing this double kill, it's still cause for celebration. And what better way to celebrate than to eject a spent case in the most unnecessarily dramatic way possible?]]
[[File:H3VR AWM Firing Tracer.jpg|thumb|none|600px|Firing a tracer into another Sosig; [[Counter-Strike#Accuracy International Arctic Warfare Magnum|as]] [[Counter-Strike: Condition Zero#Accuracy International Arctic Warfare Magnum|is]] [[Counter-Strike: Source#Accuracy International Arctic Warfare Super Magnum|tradi]][[Counter-Strike: Global Offensive#Accuracy International Arctic Warfare|tion]], the "Magnum Sniper Rifle" can kill a full-health, fully-armored enemy with a single well-placed shot to the torso.]]
[[File:H3VR AWM Firing API.jpg|thumb|none|600px|Firing an API (armor-piercing incendiary) round into yet another armored Sosig, producing a suitably impressive shower of sparks in the process.]]
 
==Barrett M107A1==
The [[Barrett M107A1]] anti-materiel rifle is one of the available firearms in-game, added in Update #22. Up until the 2018 4th of July Update and its [[Browning M2HB|"M2 Tombstone"]], the Barrett was the only weapon in the game chambered in .50 BMG.
[[Image:Barrett-M107A1 29 inch.jpg|thumb|none|450px|Barrett M107A1 with 29" barrel - .50 BMG]]
[[File:H3VR M107A1 Table.jpeg|thumb|none|600px|An M107A1 on a table, complete with all the bells and whistles.]]
[[File:H3VR M107A1 Left.jpeg|thumb|none|600px|Examining the left side of the rifle...]]
[[File:H3VR M107A1 Right.jpeg|thumb|none|600px|...and the right side.]]
[[File:H3VR M107A1 Ammo.jpeg|thumb|none|600px|Comparing one of the M107A1's .50 BMG rounds to a 7.62x54mmR really gives a sense of just how massive a round it is.]]
[[File:H3VR M107A1 Magazine Loading.jpeg|thumb|none|600px|Loading the round back into the magazine...]]
[[File:H3VR M107A1 Loading.jpg|thumb|none|600px|...then loading the magazine into the Barrett.]]
[[File:H3VR M107A1 Forend.jpeg|thumb|none|600px|Taking a close look at the forend, which gives a good view of the barrel recoil springs. It also gives a good view of...]]
[[File:H3VR M107A1 Bipod.jpeg|thumb|none|600px|...the bipod.]]
[[File:H3VR M107A1 Perspective.jpeg|thumb|none|600px|Interestingly, once unfolded, the bipod always points towards the ground, which can be used to create some rather amusing perspective illusions; here, our invisible protagonist decides to teach a marble-sized watermelon the definition of "asymmetric warfare."]]
[[File:H3VR M107A1 Mounted.jpeg|thumb|none|600px|Once mounted, the bipod shows off another one of its interesting traits: the complete and total negation of the effect of gravity on its parent rifle. Also note the extended rear monopod.]]
[[File:H3VR M107A1 Scope.jpeg|thumb|none|600px|Of course, no long-range AMR would be complete without a sight; this 8-32x variable scope seems a good fit.]]
[[File:H3VR M107A1 Charging.jpeg|thumb|none|600px|Chambering a round, with a satisfying "ker-'''CHUNK'''."]]
[[File:H3VR M107A1 Safe.jpg|thumb|none|600px|With that settled, there's only one thing left to take care of:]]
[[File:H3VR M107A1 Safety.jpeg|thumb|none|600px|The safety.]]
[[File:H3VR M107A1 Aiming.jpeg|thumb|none|600px|Sighting up a watermelon. While a [[Archer - Season 4#Barrett M82|famous man]] told us what Barretts can do, nobody said what would happen if you were ''inside'' said building.]]
[[File:H3VR M107A1 Firing.jpeg|thumb|none|600px|Only one way to find out...]]
[[File:H3VR M107A1 Barrel.jpeg|thumb|none|600px|The building thankfully still alive and well, a celebration is in order. And what better way to celebrate than to demonstrate an interesting part of the gun's functionality.]]
[[File:H3VR M107A1 Barrel Recoiling.jpeg|thumb|none|600px|That being the weapon's short-recoil action, which means that the barrel reciprocates a short distance upon firing. This is to facilitate the unlocking of the bolt; the barrel and bolt are locked together and move backwards simultaneously for a short while, then the bolt and barrel separate, the bolt travels back further, and they both return to their locked positions; the period the bolt and barrel spend locked together is long enough for the chamber pressure to lower enough that the spent casing can safely be extracted and ejected without rupturing.]]
[[File:H3VR M107A1 Magnification.jpeg|thumb|none|600px|Raising the scope's magnification to its highest setting, for maximum sightseeing capabilities.]]
[[File:H3VR M107A1 Aiming Long.jpeg|thumb|none|600px|Aiming for a distant melon.]]
[[File:H3VR M107A1 Firing Long.jpg|thumb|none|600px|Taking the shot...]]
[[File:H3VR M107A1 Hit.jpeg|thumb|none|600px|...and watching it hit its mark. ''H3VR'' has a rather in-depth ballistics simulation system, including distance-based drop and projectile travel time; even the mighty .50 BMG round has a few frames' worth of travel time out at 400 meters.]]
 
==Izhmash SV-98==
Added in the ninth alpha build of Update #59, the [[Izhmash SV-98]] sniper rifle makes its mark in ''H3'' as the game's second Russian sniper rifle, and its first (and, currently, only) bolt-action one.
[[File:SV98.jpg|thumb|none|450px|Izhmash SV-98 - 7.62x54mmR]]
[[File:H3VR SV-98 Left.jpg|thumb|none|600px|Examining an SV-98, this particular specimen being fitted with a red-dot sight and a side-tilting toggleable magnifier.]]
[[File:H3VR SV-98 Right.jpg|thumb|none|600px|A good view of the rile's distinctive green wooden thumbhole stock.]]
[[File:H3VR SV-98 Magazine.jpg|thumb|none|600px|Taking a look at an empty magazine; while a relatively-normal looking staggered-column box magazine, it does notably possess an unusual circular hole up at the front...]]
[[File:H3VR SV-98 Loading.jpg|thumb|none|600px|...which interfaces with a corresponding metal peg in the magazine well, as seen with this considerably less empty example.]]
[[File:H3VR SV-98 Chambering.jpg|thumb|none|600px|Chambering a 7.62x54mmR round.]]
[[File:H3VR SV-98 Aiming.jpg|thumb|none|600px|Taking aim at an oblivious Sosig.]]
[[File:H3VR SV-98 Cycling.jpg|thumb|none|600px|That target (and several more) down, and it's on to the next.]]
[[File:H3VR SV-98 Ejecting.jpg|thumb|none|600px|Well, looks like it's time to call it a day.]]
 
==Kimber Model 8400 Advanced Tactical SRC==
The [[Kimber Model 84#Model 8400|Kimber Model 8400]] is one of the rifles added in the 2016 Meatmas Update. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
[[Image:Model8400.jpg|thumb|none|450px|Kimber Model 8400 Advanced Tactical SRC - .308 Winchester]]
[[File:H3VR 8400 Left.jpg|thumb|none|600px|While out on a walk in the woods, the Candy Hunter stops to admire his rifle.]]
[[File:H3VR 8400 Right.jpg|thumb|none|600px|The other side, which shows off the distinctively-shaped bolt handle.]]
[[File:H3VR 8400 Loading.jpg|thumb|none|600px|Loading in a magazine.]]
[[File:H3VR 8400 Chambering.jpg|thumb|none|600px|Chambering a .308 round.]]
[[File:H3VR 8400 Aiming.jpg|thumb|none|600px|Sighting up his quarry, the Hunter belatedly realizes that he's forgotten something.]]
[[File:H3VR 8400 Firing.jpg|thumb|none|600px|Not that he's going to let that stop him.]]
[[File:H3VR 8400 Ejecting.jpg|thumb|none|600px|He then cycles his rifle, and goes along his merry way.]]
[[File:H3VR 8400 1-Handed.jpg|thumb|none|600px|Taking out another oblivious gumdrop, execution-style.]]
[[File:H3VR 8400 Short.jpg|thumb|none|600px|Well, this is certainly an... ''interesting'' contraption.]]
[[File:H3VR 8400 Short Stock.jpg|thumb|none|600px|Deciding that the rifle just isn't short enough, someone who actually understands that gumdrops aren't huntable game folds the stock.]]
[[File:H3VR 8400 Short Cycling Right.jpg|thumb|none|600px|Working the action right-handed...]]
[[File:H3VR 8400 Short Cycling Left.jpg|thumb|none|600px|...and left-handed.]]
 
==Remington M40A1==
Added along with the [[SV-98]] in Update #59's ninth alpha build, the [[Remington M40A1]] helps pad out the game's collection of sniper rifles. The weapon in-game has a woodland camo stock, and is fitted with a standard-issue, non-detachable 10x scope.
[[File:M40a1standard-1-.jpg|thumb|none|450px|Remington M40A1 - 7.62x51mm NATO]]
[[File:H3VR M40A1 Right.jpg|thumb|none|600px|Examining the M40A1. A small, boxed-in concrete room hardly seems like a good place for a sniper rifle.]]
[[File:H3VR M40A1 Left.jpg|thumb|none|600px|Or, for that matter, for woodland camouflage.]]
[[File:H3VR M40A1 Unlocking.jpg|thumb|none|600px|Ah, well. Sometimes, you've just gotta make do.]]
[[File:H3VR M40A1 Loading.jpg|thumb|none|600px|Loading in some 7.62x51mm tracers.]]
[[File:H3VR M40A1 Chambering.jpg|thumb|none|600px|Chambering a round.]]
[[File:H3VR M40A1 Aiming.jpg|thumb|none|600px|Taking a look at a Sosig through the M40A1's permanently-affixed scope...]]
[[File:H3VR M40A1 Firing.jpg|thumb|none|600px|...before forgoing aiming entirely and just blasting one point-blank. Note the position of the cocking piece compared to the above screenshot; as with many of the bolt-action rifles in ''H3'', the M40A1's striker correctly moves to indicate whether or not the rifle is cocked.]]
[[File:H3VR M40A1 Cycling.jpg|thumb|none|600px|Cycling the M40's distinctive "cough drop" bolt handle. What's that? Nobody calls it that? Literally nobody has ever called it that until now? It has never been called that at any time, in any capacity whatsoever? Well, IT IS NOW!]]
 
==Steyr Scout==
Update #52's 10th alpha gave SWBs the ability to use [[Steyr Scout]] rifles. They boast high damage, accuracy, and range, offset by their low fire rates and capacities.
[[File:Scout.jpg|thumb|none|450px|Steyr Scout - 7.62x51mm NATO]]
[[File:H3VR Scout Bot.jpg|thumb|none|600px|A bot with a rather comically proportioned Scout wanders into a Hold Point, and begins to wonder if this is really the best weapon for close-quarters combat against a lunatic with a sawn-off [[Sten]] and a [[SPAS-12]] loaded with high-explosive shells.]]
[[File:H3VR Scout Bot Ground.jpg|thumb|none|600px|A enemy's Scout on the ground.]]
[[File:H3VR Scout Bot Holding.jpg|thumb|none|600px|Picking it up, just in time to meet an enemy Sosig whose enthusiasm greatly outstrips its preparedness. Lifespan measured in seconds.]]
[[File:H3VR Scout Bot Aiming.jpg|thumb|none|600px|Aiming at another helpless enemy; note that, unlike the Scouts used by the Weinerbots, the Sosigs' Scouts lack scopes, likely to avoid having to program such a complex function into a weapon meant to be simple and cheap (from a performance standpoint, that is).]]
[[File:H3VR Scout Bot Firing.jpg|thumb|none|600px|Putting the downed Sosig out of its misery reveals something else of note: much like their sawn-off [[Remington 870]]s, the Sosigs' Scouts have self-cycling bolts; again, this is meant to keep the weapons as simple as possible.]]
[[File:H3VR Scout Bot Attacking.jpg|thumb|none|600px|Charging a Scout-wielding Sosig, its complete and utter failure to aim showing off how their rifles are also self-cycling. Which makes sense, when you think about it - they are, after all, the same guns, regardless of who's using them.]]
[[File:H3VR Scout Bot Axed.jpg|thumb|none|600px|The Sosig's failure to aim also has other effects, namely on the distance between its head and the rest of its body.]]
[[File:H3VR Scout Bot Updated.jpg|thumb|none|600px|The updated Scout model; following the Law of Conservation of Trigger Guards, adding a trigger guard to the MP5SD1 required removing one from the Scout. Presumably.]]
 
==SVD Dragunov==
The [[SVD Dragunov]] is one of the available sniper rifles in-game. It was added in Update #18; at the time, it was permanently fitted with a side-mounted rail adaptor bracket, but this was made removable in Update #40, allowing the use of Soviet-type dovetail optics (or, for that matter, open iron sights).
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[File:H3VR SVD Table.jpg|thumb|none|600px|An SVD on a table, next to a [[Sako 85]].]]
[[File:H3VR SVD Loading.jpg|thumb|none|600px|Loading up the Dragunov.]]
[[File:H3VR SVD Safe.jpg|thumb|none|600px|Flipping the rifle over...]]
[[File:H3VR SVD Safety.jpg|thumb|none|600px|...disengaging the safety...]]
[[File:H3VR SVD Charging.jpg|thumb|none|600px|...and chambering a round.]]
[[File:H3VR SVD Scope.jpg|thumb|none|600px|Of course, logic dictates that a sniper rifle should have a scope.]]
[[File:H3VR SVD Stock.jpg|thumb|none|600px|It also dictates that a sniper rifle should have a cheek pad; fortunately, this rifle has both.]]
[[File:H3VR SVD Scope Markings.jpg|thumb|none|600px|Laying prone and observing the area ahead, which gives a good view of the scope's markings. They read "NIRKON OPTICS" (an obvious play on real-world optics manufacturer Nikon) on the first line, ".223 SCOPE" on the second, and "1x-24x ZOOM" on the third. Fortunately, the fact that the scope is meant for .223 rifles is a non-issue in-game, since scopes in ''H3'' are self-zeroing for convenience's sake.]]
[[File:H3VR SVD Aiming.jpg|thumb|none|600px|Aiming the rifle at a watermelon...]]
[[File:H3VR SVD Firing.jpg|thumb|none|600px|...and blowing it away.]]
[[File:H3VR SVD Removing.jpg|thumb|none|600px|Having dealt the enemy of the revolution a copper-jacketed 7.62mm lesson, the Red Sniper reloads, looking for more targets in need of "re-education".]]
[[File:H3VR SVD Locked.jpg|thumb|none|600px|He then flips the rifle over, revealing the locked-open bolt...]]
[[File:H3VR SVD Releasing.jpg|thumb|none|600px|...and releases it.]]
[[File:H3VR SVD Magnification.jpg|thumb|none|600px|His nonexistent spotter having informed him of a particularly bourgeois-looking melon out at 250 meters, the Red Sniper adjusts his magnification accordingly, adjusting the knob to its highest setting.]]
[[File:H3VR SVD Magnified Aiming.jpg|thumb|none|600px|He then takes aim...]]
[[File:H3VR SVD Magnified Firing.jpg|thumb|none|600px|...fires...]]
[[File:H3VR SVD Magnified Hit.jpg|thumb|none|600px|...and lands a hit. Once again, the effects of a properly-modeled ballistics system make themselves clear.]]
[[File:H3VR SVD Clean Loading.jpg|thumb|none|600px|In the end, the Red Sniper's revolution would ultimately fail, in large part due to him being a raving lunatic who stood on a balcony and fired down into crowds of innocent watermelons because of a delusional fantasy about being a soldier for a communist revolution that didn't even exist, punctuated by his only help being his imaginary spotter friend. His rifle, however, would go on to have its own far more successful revolution, freeing itself from the oppressive shackles of aftermarket rail mounts, scopes graduated for the wrong cartridge, and government-controlled media.]]
[[File:H3VR SVD Clean Charging.jpg|thumb|none|600px|The SVD is now free to choose its own path in life. It can finally be the 20th-century infantry rifle that it always dreamed of being. Maybe it'll even get to make use of its bayonet lug.]]
[[File:H3VR SVD Clean Aiming.jpg|thumb|none|600px|While the SVD's path from here on out might not be certain, one thing's for sure:]]
[[File:H3VR SVD Clean Firing.jpg|thumb|none|600px|''Snayperskaya Vintovka Dragunova'' is firmly in control of its own destiny.]]
 
=Machine Guns=
==Bren Gun==
Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.
[[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]
[[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. Note the lack of an adjustment drum on the side of the receiver, showing this to be a Mk2 variant.]]
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]
 
==Browning M2HB==
The 2018 4th of July Update (more formally known as Update #56) added a modified [[Browning M2HB]], known as the "M2 Tombstone". It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
[[File:H3VR M2 Tombstone Table.jpg|thumb|none|600px|The modified M2 sits on a table, in eager anticipation of what's to come.]]
[[File:H3VR M2 Tombstone Left.jpg|thumb|none|600px|Admiring the (old) glory of the Tombstone.]]
[[File:H3VR M2 Tombstone Right.jpg|thumb|none|600px|The other side, which shows off the bracket used to seat belt boxes.]]
[[File:H3VR M2 Tombstone Open.jpg|thumb|none|600px|Popping open the feed tray cover...]]
[[File:H3VR M2 Tombstone Loading.jpg|thumb|none|600px|...seating the belt...]]
[[File:H3VR M2 Tombstone Closing.jpg|thumb|none|600px|...closing the cover...]]
[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]]
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|"''Oh say can you see...''"]]
 
==Degtyaryov DP-28==
Included in the 11th alpha build of Update #52, the [[Degtyaryov DP-28]] comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mmR]]
[[File:H3VR DP-28 Table.jpg|thumb|none|600px|A DP-28 on the item spawner's output table.]]
[[File:H3VR DP-28 Bipod.jpg|thumb|none|600px|Unfolding the Degtyaryov's bipod.]]
[[File:H3VR DP-28 Mounted.jpg|thumb|none|600px|Setting the weapon down on a table.]]
[[File:H3VR DP-28 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 47-round pan magazines, which earned it its famous nickname: the "Dinner Plate 28".]]
[[File:H3VR DP-28 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, in a rather awkward underhanded manner (though this isn't visible here due to the player's persistent Invisible Hand Syndrome).]]
[[File:H3VR DP-28 Aiming.jpg|thumb|none|600px|Lining up the sights...]]
[[File:H3VR DP-28 Firing.jpg|thumb|none|600px|...and obliterating the target with a protracted burst of 7.62x54mmR.]]
[[File:H3VR DP-28 Firing Standing.jpg|thumb|none|600px|"You see Ivan, when use Degtyaryov from standing position, the enemy will be of surrender, for fear of your strength."]]
 
==FN M249-E2 SAW==
Update #52 brought along the game's first two belt-fed weapons, the first being the [[FN M249 SAW]], specifically the E2 variant.
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]
[[File:H3VR M249 MG42 Table.jpg|thumb|none|600px|At long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.]]
[[File:H3VR M249.jpg|thumb|none|600px|Admiring the much-awaited M249.]]
[[File:H3VR M249 Box.jpg|thumb|none|600px|Attaching a 200-round belt box.]]
[[File:H3VR M249 Open.jpg|thumb|none|600px|Popping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed..]]
[[File:H3VR M249 Belt.jpg|thumb|none|600px|Pulling the belt out of the box...]]
[[File:H3VR M249 Belt Closeup.jpg|thumb|none|600px|...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.]]
[[File:H3VR M249 Belt Loaded.jpg|thumb|none|600px|Inspection break over, the loading process is resumed, with the belt being placed into the feed tray.]]
[[File:H3VR M249 Closing.jpg|thumb|none|600px|The feed tray cover is then closed...]]
[[File:H3VR M249 Charging.jpg|thumb|none|600px|...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.]]
[[File:H3VR M249 Firing.jpg|thumb|none|600px|Celebrating the conclusion of this process with a burst of 5.56mm rounds.]]
[[File:H3VR M249 Suppressor.jpg|thumb|none|600px|Belatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.]]
[[File:H3VR M249 Firing Suppressed.jpg|thumb|none|600px|Laying down some suppressed suppressive fire.]]
[[File:H3VR M249 Belt Gravity.jpg|thumb|none|600px|Yet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.]]
[[File:H3VR M249 Belt Short.jpg|thumb|none|600px|After an innumerable amount of rounds, the M249's belt begins to visibly dwindle.]]
[[File:H3VR M249 Box Removing.jpg|thumb|none|600px|It is at this point that the belt box can simply be removed.]]
[[File:H3VR M249 Belt Removed.jpg|thumb|none|600px|Furthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.]]
[[File:H3VR M249 Magazine Loading.jpg|thumb|none|600px|[[Captain America: Civil War#M249 Paratrooper SAW|Fed up with a creepy German constantly asking him about a mission report]], our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.]]
[[File:H3VR M249 Magazine Firing.jpg|thumb|none|600px|Fortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.]]
[[File:H3VR M249 Bipod.jpg|thumb|none|600px|He then discovers that the bipod seems to be ''slightly'' broken...]]
[[File:H3VR M249 Mounted.jpg|thumb|none|600px|...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.]]
 
==Gatling Gun==
An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank".
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]]
[[File:H3VR Gatling Map.jpg|thumb|none|600px|"Hmm... that looks fun."]]
[[File:H3VR Gatling.jpg|thumb|none|600px|Approaching the Gatling, using period-accurate handheld teleportation technology.]]
[[File:H3VR Gatling Grabbing.jpg|thumb|none|600px|Grabbing a hold of the crank handle...]]
[[File:H3VR Gatling Firing.jpg|thumb|none|600px|...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.]]
==="Hand Crank Frank"===
[[File:H3VR Gatling Handheld.jpg|thumb|none|600px|It isn't clear who actually thought this was a good idea.]]
[[File:H3VR Gatling Handheld Closeup.jpg|thumb|none|600px|A closeup of "Frank"'s receiver, showing how the rear grip is simply bolted on.]]
[[File:H3VR Gatling Handheld Loading.jpg|thumb|none|600px|Loading in a 60-round magazine...]]
[[File:H3VR Gatling Handheld Magazine.jpg|thumb|none|600px|...before looking at another. Unlike many of the game's other machine guns, these are loaded with nothing but tracers by default, presumably due to the literal impossibility of aiming otherwise.]]
[[File:H3VR Gatling Handheld Firing.jpg|thumb|none|600px|Cranking out some destruction.]]
 
==General Dynamics GAU-17/A==
A ''[[Terminator 2: Judgement Day|T2]]''-style handheld [[General Dynamics GAU-17/A]] is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious "realistic" touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 minigun - (fake) 7.62x51mm NATO]]
[[File:H3VR GAU-17 Table.jpg|thumb|none|600px|A quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.]]
[[File:H3VR GAU-17.jpg|thumb|none|600px|Admiring the GAU-17, with [[Gatling Gun|its great-grandfather]] photobombing in the background.]]
[[File:H3VR GAU-17 Loading.jpg|thumb|none|600px|Ammunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, ''H3'''s GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.]]
[[File:H3VR GAU-17 Loaded.jpg|thumb|none|600px|For convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.]]
[[File:H3VR GAU-17 Spinning.jpg|thumb|none|600px|Spinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.]]
[[File:H3VR GAU-17 Firing.jpg|thumb|none|600px|''Descending, unrelenting, beauty of annihilation...'']]
[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]]
 
==M1918A2 BAR==
Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod. Update #52's 11th alpha build added the full-length version.
 
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]]
[[File:H3VR BAR Loading.jpg|thumb|none|600px|Inserting a magazine. While it's not visible here, this magazine is full of red-tipped tracer rounds. What is visible here is the fact that the magazine has fingerprints on it; this is rather odd, considering the complete absence of hands in this game.]]
[[File:H3VR BAR Bipod.jpg|thumb|none|600px|Unfolding the bipod...]]
[[File:H3VR BAR Mounted.jpg|thumb|none|600px|...and setting it down on a table.]]
[[File:H3VR BAR Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR BAR Aiming.jpg|thumb|none|600px|The BAR's iron sights, which are conspicuously target-colored.]]
[[File:H3VR BAR Firing.jpg|thumb|none|600px|Firing a burst of .30-06.]]
===Shortened===
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]
[[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]
[[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
[[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]
[[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]
[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]
 
==MG42==
The second belt-fed weapon added to ''H3'' in Update #52 is the famous (or infamous, depending on which end of it you're on) [[MG42]].
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
[[File:H3VR MG42 Left.jpg|thumb|none|600px|Examining the left side of the MG42...]]
[[File:H3VR MG42 Right.jpg|thumb|none|600px|...and the right side.]]
[[File:H3VR MG42 Drum.jpg|thumb|none|600px|Affixing a 50-round "assault drum"; as the colloquial name implies, these were meant to be used with the weapon in an offensive role, with emplaced defensive guns instead using 250-round loose belts.]]
[[File:H3VR MG42 Open.jpg|thumb|none|600px|Opening up the feed tray cover.]]
[[File:H3VR MG42 Belt.jpg|thumb|none|600px|Tugging the belt into position.]]
[[File:H3VR MG42 Closing.jpg|thumb|none|600px|Shutting the feed tray cover.]]
[[File:H3VR MG42 Charging.jpg|thumb|none|600px|And, finally, pulling back the MG42's charging handle.]]
[[File:H3VR MG42 Aiming.jpg|thumb|none|600px|Taking pseudo-aim...]]
[[File:H3VR MG42 Firing.jpg|thumb|none|600px|...before very quickly realizing why the MG42 is so often referred to as "Hitler's Buzzsaw".]]
[[File:H3VR MG42 Ejecting.jpg|thumb|none|600px|Firing the weapon again, this time at a different angle, which shows off the veritable river of spent brass and links that freely pours from the weapon while firing.]]
[[File:H3VR M249 MG42 Idea.jpg|thumb|none|600px|"Then he got an idea. An awful idea. The Grinch got a wonderful, ''awful'' idea."]]
 
==RPK==
The [[RPK]] is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and hasn't been heard from since.
[[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]
[[File:H3VR RPK Table.jpg|thumb|none|600px|An RPK and an [[AK-101]] leaning against a wall. What's that old saying? "Birds of a feather flock together?"]]
[[File:H3VR RPK Right.jpg|thumb|none|600px|Examining the right side of the uncertain RPK...]]
[[File:H3VR RPK Left.jpg|thumb|none|600px|...and the left, which shows off the permanently-affixed rail adaptor.]]
[[File:H3VR RPK Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the maybe-a-Vepr.]]
[[File:H3VR RPK Forend.jpg|thumb|none|600px|Reaching forward...]]
[[File:H3VR RPK Bipod.jpg|thumb|none|600px|...and pulling down.]]
[[File:H3VR RPK Mounted.jpg|thumb|none|600px|Setting down the rifle/machine gun for a bit.]]
[[File:H3VR RPK Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
[[File:H3VR RPK Aiming.jpg|thumb|none|600px|Aiming...]]
[[File:H3VR RPK Firing.jpg|thumb|none|600px|...and firing a single round. Something about this just doesn't feel right.]]
[[File:H3VR RPK Reloading.jpg|thumb|none|600px|Knocking out one 10-round magazine with another, and...]]
[[File:H3VR RPK Loading Drum.jpg|thumb|none|600px|"No. That's not who I am. I refuse to let anybody tell me what I can or can't be. I am an RPK, and I am proud!"]]
[[File:H3VR RPK Charging Drum.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well, don't you think?]]
[[File:H3VR RPK RDS.jpg|thumb|none|600px|Especially when those rails are put to good use, such as for the mounting of this PK-23 red dot sight.]]
[[File:H3VR RPK Aiming RDS.jpg|thumb|none|600px|Looking through the PK-23.]]
[[File:H3VR RPK Firing RDS.jpg|thumb|none|600px|Feeling free, liberated, and sure of itself, the RPK happily blazes away in full-auto.]]
 
=Launchers=
==Heckler & Koch M320==
Update #52's tenth alpha added a [[Heckler & Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature.
[[File:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 - 40x46mm]]
[[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]]
[[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]]
[[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]]
[[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]]
[[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]]
[[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]]
 
==Homemade Flamethrower==
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.
[[File:H3VR Flamethrower Table.jpg|thumb|none|600px|The "Junkyard Flamethrower" on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.]]
[[File:H3VR Flamethrower Left.jpg|thumb|none|600px|The left side of the improvised flamethrower, showing off the tape-covered "GAS" tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.]]
[[File:H3VR Flamethrower Right.jpg|thumb|none|600px|The other side of the flamethrower.]]
[[File:H3VR Flamethrower Loading.jpg|thumb|none|600px|Loading the flamer...]]
[[File:H3VR Flamethrower Tank.jpg|thumb|none|600px|...before pausing to take a look at what was just loaded. The tank is labeled "Dr. Boner's Industrial Strength Nail polish remover", and features a warning to "USE ONLY IN A WELL-VENTILATED AREA"; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's [[Flammenwerfer 41]] loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. ''rocket fuel'') from ''[[Metal Gear Solid 3: Snake Eater]]'' in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.]]
[[File:H3VR Flamethrower Muzzle.jpg|thumb|none|600px|The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.]]
[[File:H3VR Flamethrower Aiming.jpg|thumb|none|600px|"Aiming" the flamethrower..]]
[[File:H3VR Flamethrower Firing.jpg|thumb|none|600px|...and "firing" it.]]
[[File:H3VR Flamethrower Lever.jpg|thumb|none|600px|Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.]]
[[File:H3VR Flamethrower Back.jpg|thumb|none|600px|The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...]]
[[File:H3VR Flamethrower Wide.jpg|thumb|none|600px|...creating a wide spray of flames, like so...]]
[[File:H3VR Flamethrower Forward.jpg|thumb|none|600px|...while pushing it forward increases the pressure...]]
[[File:H3VR Flamethrower Narrow.jpg|thumb|none|600px|...creating a more realistic, less video-gamey narrow stream of fire.]]
[[File:H3VR Flamethrower Sosig.jpg|thumb|none|600px|This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...]]
[[File:H3VR Flamethrower Sweeping.jpg|thumb|none|600px|"''It was a pleasure to '''burn'''. It was a special pleasure to see things '''eaten''', to see things '''blackened''' and '''changed'''.''"]]
 
==M1A1 "Bazooka"==
Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]]
[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
[[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]]
[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka produces a suitably impressive cloud of smoke.]]
 
==M79==
The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
*The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
*The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
*The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
*and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
[[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.]]
[[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]]
[[File:H3VR M79 Old Loading.jpg|thumb|none|600px|"I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?"]]
[[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]]
[[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]]
[[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]]
[[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]]
[[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]]
[[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]]
[[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]]
[[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]]
[[File:H3VR M79 New Loading.jpg|thumb|none|600px|"Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that."]]
[[File:H3VR M79 New Aiming.jpg|thumb|none|600px|"Sir, what are you doing-"]]
[[File:H3VR M79 New Firing.jpg|thumb|none|600px|"'''SIR!'''"]]
[[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]]
 
==Milkor MGL==
Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140.
[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL-140 - 40x46mm]]
[[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]]
[[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right.]]
[[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]]
[[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.]]
[[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]]
[[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]]
[[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]]
 
==Orion Flare Gun==
The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]
[[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]]
[[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]]
[[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]]
[[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]]
[[File:H3VR Orion Cocking.jpg|thumb|none|600px|...two...]]
[[File:H3VR Orion Aiming.jpg|thumb|none|600px|...one...]]
[[File:H3VR Orion Firing.jpg|thumb|none|600px|...zero.]]
[[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]]
[[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious "HP" (high-pressure) version of the Orion...]]
[[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]]
 
==RPzB 43/54 "Panzerschreck"==
Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
[[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 "Panzerschreck" - 88mm rocket]]
[[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.]]
[[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]]
[[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]]
[[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]]
 
==RPG-7==
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the [[RPG-7]].
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]]
[[File:H3VR RPG-7.jpg|thumb|none|600px|Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.]]
[[File:H3VR RPG-7 Loading.jpg|thumb|none|600px|Loading in a PG-7V rocket.]]
[[File:H3VR RPG-7 Cocking.jpg|thumb|none|600px|Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.]]
[[File:H3VR RPG-7 Aiming.jpg|thumb|none|600px|"Aiming" the RPG. Well, at least there was an attempt.]]
[[File:H3VR RPG-7 Firing.jpg|thumb|none|600px|Firing the launcher...]]
[[File:H3VR RPG-7 Explosion.jpg|thumb|none|600px|...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.]]
[[File:H3VR RPG-7 Loading Side.jpg|thumb|none|600px|Amusingly, due to the way that ''H3'' defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...]]
[[File:H3VR RPG-7 Loaded.jpg|thumb|none|600px|...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.]]
[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]
 
==Sturmpistole==
The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher.
[[File:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm]]
[[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]]
[[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]]
[[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.]]
[[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]]
[[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]]
[[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]]
 
=Grenades=
=="Cyber Grenade"==
Added concurrently with the stylized [[M67 hand grenade|M67]] below (i.e. before ''H3VR'' was ''H3VR''), the "Cyber Grenade" (or more properly, the "Hedron Munitions Variable Fuse Timing Grenade") is based loosely on the [[MK3 offensive hand grenade]] - more precisely, it is based on the MK3-based "M82" grenade from ''[[Half-Life 2]]''. As the name implies, its fuse is adjustable, with options for 2-, 3-, 5-, 8-, and 12-second fuses, each including appropriate gradually-quickening-and-pitch-sharpening booming of a speaker and blinking of a red LED.
[[File:MK3A2.jpg|thumb|none|300px|MK3A2 offensive hand grenade]]
[[File:H3VR Cyber Grenade.jpg|thumb|none|600px|An officially-released render of the Cyber Grenade from various different angles, showing off some of the markings; apparently, its proper numerical designation is "M340-A1".]]
[[File:H3VR Cyber Grenade Table.jpg|thumb|none|600px|A trio of M340s on a table, along with some other explosive toys. Why yes, this is an early testing build. Why do you ask?]]
[[File:H3VR Cyber Grenade 2.jpg|thumb|none|600px|"''This fuse is too short.''"]]
[[File:H3VR Cyber Grenade 12.jpg|thumb|none|600px|"''This fuse is too long.''"]]
[[File:H3VR Cyber Grenade 5.jpg|thumb|none|600px|"''This fuse is juuuust right.''"]]
[[File:H3VR Cyber Grenade Pin.jpg|thumb|none|600px|Satifsfied, "Alphi-Locks" pulls the pin on her Cyber Grenade...]]
[[File:H3VR Cyber Grenade Lever.jpg|thumb|none|600px|...lets off the lever...]]
[[File:H3VR Cyber Grenade Cooked.jpg|thumb|none|600px|...and throws the cooked grenade at a stack of boxes.]]
[[File:H3VR Cyber Grenade Throwing.jpg|thumb|none|600px|That having proven ineffective, she instead tries throwing one without cooking it first, letting the lever simply fly off on its own.]]
[[File:H3VR Cyber Grenade Explosion.jpg|thumb|none|600px|"''BAM! HAHA, take THAT, boxes! <br> <br> Man, the homeowners are NOT gonna be happy about this...''"]]
 
==M18 Smoke Grenade==
Update #52's 10th alpha added the [[M18 smoke grenade]] to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.
[[File:M18red.jpg|thumb|none|300px|M18 smoke grenade (red)]]
[[File:H3VR M18.jpg|thumb|none|600px|Inspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.]]
[[File:H3VR M18 Pin.jpg|thumb|none|600px|"Well, only one way to find out..."]]
[[File:H3VR M18 Throwing.jpg|thumb|none|600px|Pitching the M18 downrange.]]
[[File:H3VR M18 Smoke.jpg|thumb|none|600px|Thanking the Broken God MEKHANE that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them.]]
[[File:H3VR M18 'Murica.jpg|thumb|none|600px|'Murica.]]
[[File:H3VR M18 RWB.jpg|thumb|none|600px|The patriotic smoke grenade's 3-color cloud.]]
 
==M67 Hand Grenade==
The [[M67 hand grenade]] is available in-game (being added in the game's earliest stages of development, prior to the game even having a name), referred to therein as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special red-painted variant known as the  "M25 Jingler"; this acts much the same as the standard version, but produces sounds of jingling bells when it detonates.
[[File:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]]
[[File:H3VR M67.jpg|thumb|none|600px|And no, we weren't lying about the name. Note the rather [[M26 hand grenade|M26]]-like mid-body seam, contrasting with the grenade's M67-like shape. Well, it ''is'' a fictional model, after all...]]
[[File:H3VR M67 Pin.jpg|thumb|none|600px|Pulling the pin out of an M67, in a far more polished-looking environment.]]
[[File:H3VR M67 Throwing.jpg|thumb|none|600px|Idly tossing the grenade over a ledge.]]
[[File:H3VR M67 Lever.jpg|thumb|none|600px|Alternatively, should one desire, they can release the grenade's spoon without letting it go to burn the fuze down before throwing, a process known as "cooking". This is generally frowned upon in reality, for obvious reasons.]]
[[File:H3VR M67 Throwing Cooked.jpg|thumb|none|600px|Throwing the cooked grenade...]]
[[File:H3VR M67 Explosion.jpg|thumb|none|600px|...before commencing the also frowned-upon act of watching it go off from about 10 meters away.]]
 
==M84 Stun Grenade==
The final item added to the game in the 10th alpha of Update #52 is the [[M84 stun grenade]]. Of note is that ''H3'' correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|300px|M84 stun grenade]]
[[File:H3VR M84.jpg|thumb|none|600px|The M84 in-game.]]
[[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]]
[[File:H3VR M84 Pin 2.jpg|thumb|none|600px|..and the second one.]]
[[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]]
[[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. ''H3'' is noteworthy in that its flashbangs don't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; this is because, when using a VR headset, the M84's effects are significant enough to cause such an effect on players anyway. But of course, don't just take it from me...]]
[[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]]
 
==Mk. 2 Hand Grenade==
The first of three WW2-era grenades added in the 11th alpha build of Update #52 is the [[Mk 2 hand grenade]].
[[File:MK2 grenade DoD.jpg|thumb|none|300px|Mk. 2 hand grenade]]
[[File:H3VR Mk2 Clipping.jpg|thumb|none|600px|While reaching for his grenade, our GI friend notices something... ''off'' about the pin.]]
[[File:H3VR Mk2.jpg|thumb|none|600px|Fortunately, as he discovers, the laws of physics are still enforced outside of quick-belt slots.]]
[[File:H3VR Mk2 Pin.jpg|thumb|none|600px|Pulling out the pin...]]
[[File:H3VR Mk2 Lever.jpg|thumb|none|600px|...releasing the spoon...]]
[[File:H3VR Mk2 Throwing.jpg|thumb|none|600px|...and sending the entire indoor range on the ''[[Pineapple Express]]''.]]
[[File:H3VR Mk2 Explosion.jpg|thumb|none|600px|Boom.]]
 
==Model 24 Stielhandgranate==
The second of these WWII-centric grenades is the [[Model 24 Stielhandgranate]].
[[File:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]]
[[File:H3VR Stielhandgranate.jpg|thumb|none|600px|Having immediately taken up the stranger on his offer of $50 for "some old pepper shaker I found in my grandpa's closet", the collector holds his prize.]]
[[File:H3VR Stielhandgranate Closeup.jpg|thumb|none|600px|A closeup of the grenade's head, which shows off the markings.]]
[[File:H3VR Stielhandgranate Table.jpg|thumb|none|600px|While it can be used as a melee weapon in-game, our collector is fortunately far too sober and depth-perceiving and not nearly Scottish enough for it to do ''[[Team Fortress 2#Model 24 Stielhandgranate|that]]''.]]
[[File:H3VR Stielhandgranate Cap.jpg|thumb|none|600px|Removing the safety cap...]]
[[File:H3VR Stielhandgranate String.jpg|thumb|none|600px|...before somewhat overzealously yanking the entire string out of the grenade.]]
[[File:H3VR Stielhandgranate Throwing.jpg|thumb|none|600px|Tomahawking the grenade across the room.]]
[[File:H3VR Stielhandgranate Explosion.jpg|thumb|none|600px|The M24's blast. Spicy pepper indeed.]]


==No. 69 High-Explosive Grenade==
=Subpages=
The third and final of these grenades is the [[No. 69 High-Explosive Grenade]], a British WW2-era "offensive"-type hand grenade with an impact-based fuze.
*To view the game's automatic & machine pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols]].
[[File:69grenade.jpg|thumb|none|600px|No. 69 High-Explosive Grenade]]
*To view the game's non-automatic pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols]].
[[File:H3VR No 69.jpg|thumb|none|600px|Inspecting a fresh plastic grenade. Note the line of red "X" marks; this doesn't indicate that it's filled with high-proof moonshine, but rather that it's filled with Amatol. While we can't recommend that you consume either, if you have to pick one, go with the Amatol. It tastes better.]]
*To view the game's revolvers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Revolvers]].
[[File:H3VR No 69 Cap.jpg|thumb|none|600px|Removing the cap, which serves as the No. 69's safety system.]]
*To view the game's submachine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns]].
[[File:H3VR No 69 Throwing.jpg|thumb|none|600px|Tossing the grenade down-range...]]
*To view the game's shotguns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns]].
[[File:H3VR No 69 Explosion.jpg|thumb|none|600px|...and ending this page properly - that is, with a bang.]]
*To view the game's assault rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles]].
*To view the game's battle rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles]].
*To view the game's rifles and carbines, visit [[Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines]].
*To view the game's sniper rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles]].
*To view the game's machine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Machine Guns]].
*To view the game's launchers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Launchers]].
*To view the game's unusable/NPC weapons, visit [[Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons]].
*To view the game's grenades and explosives, visit [[Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives]].


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:VR]]

Latest revision as of 03:32, 31 October 2023

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Hot Dogs, Horseshoes & Hand Grenades (2016)

Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.

Note 1: Seeing as H3VR currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached.

Note 2: Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, r/H3VR; these users will be noted in the respective weapons' sections.

Note 3: Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.

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The following weapons appear in the video game Hot Dogs, Horseshoes & Hand Grenades:


Subpages