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| [[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]] | | [[Image:H3vr.jpg|thumb|right|300px|''Hot Dogs, Horseshoes & Hand Grenades'' (2016)]] |
| '''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip. | | '''''Hot Dogs, Horseshoes & Hand Grenades''''', also known as '''''H3VR''''', is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation across all eras, from flintlocks to modern day firearms. Using VR motion controllers players can manipulate individual rounds in a magazine, pull cocking levers, flip safeties, deploy bipods, fold or collapse stocks, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip. |
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| Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
| | '''Note 1:''' Seeing as ''H3VR'' currently contains over 500 firearms, keeping all of them on a single page could cause those with slower internet connections to have difficulties loading it. As such, this page has been split into a series of category-based subpages. This page serves as an index, through which the various subpages can be reached. |
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| {{Game Title}}
| | '''Note 2:''' Due to difficulties with VR screenshots, many screenshots on this page's subpages are from devlog videos by game director Anton Hand, with the remainder being provided by members of the game's Reddit page, [https://www.reddit.com/r/H3VR r/H3VR]; these users will be noted in the respective weapons' sections. |
| __TOC__<br clear=all>
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| =Pistols=
| | '''Note 3:''' Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly-available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page. |
| ==Beretta 92FS==
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| While not directly usable in-game, a [[Beretta 92FS]] (different from the [[Beretta M9A1|M9A1]] below) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions.
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| [[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]
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| [[File:H3VR 92FS.jpg|thumb|none|600px|The Beretta on the instruction panel.]]
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| ==Beretta 92FS (modified)==
| | {{Spoilers}} |
| Replicas of the modified Grammaton Cleric pistol from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
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| [[Image:Screen used equilibrium gun 05.jpg|thumb|none|300px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]
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| [[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]
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| [[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]
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| [[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]
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| [[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]
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| ==Beretta 950BS Jetfire==
| | {{Game Title}} |
| The [[Beretta 950 Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.
| | __TOC__<br clear=all> |
| [[Image:Beretta950BSJetfire.jpg|thumb|none|300px|Beretta 950BS (Post-1968) Jetfire - .25 ACP. This has the thumb safety that the pre-1968 models do not.]]
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| [[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a "pocket pistol" for nothing...]]
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| [[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] as for comparison really gives one an idea of just how small the Jetfire actually is.]]
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| [[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]
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| [[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]
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| [[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]
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| [[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]
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| [[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]
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| [[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]
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| [[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]
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| [[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]
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| [[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the <s>lowly commoner</s> paper target ahead.]]
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| ==Beretta M9A1==
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| The [[Beretta M9A1]] is one of the available firearms in-game, and comes with a threaded barrel.
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| [[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]
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| [[File:H3vrm9a1.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]
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| ==Beretta Px4 Storm==
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| The [[Beretta Px4 Storm]] is one of the available firearms in-game.
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| [[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]
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| [[File:H3vrpx4.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]
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| ==Bergmann-Bayard M1901 "Simplex"==
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| The Wurstwurld update brought along a [[Bergmann-Bayard|Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.
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| [[File:Bergmann1901.jpg|thumb|none|300px|Bergmann-Bayard M1901 "Simplex" - 8x18mm Simplex]]
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| [[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]
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| [[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 5 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]
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| [[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 5 rounds with a quick tug of the bolt.]]
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| [[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]
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| [[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]
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| ==Browning Hi-Power==
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| The [[Browning Hi-Power]] was added as a Christmas update.
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| [[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]
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| [[File:H3vrbrown.jpg|thumb|none|600px|The character reloads his Hi-Power while making the Winter Wonderland a whole less peaceful.]]
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| ==Colt M1911A1==
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| The [[M1911A1]] is one of the available firearms in-game. Also comes in gold and nickel-plated versions. A unique gold-plated version with unlimited ammunition, full-automatic fire capability, and a length of about 1 meter is available in the Meatmas level, which is fittingly referred to as the "Floppy McLongflopper". An artillery-sized M1911A1 was added in the Alpha 7 build of Update 52 (April Fools special), coming with its own bipod, a few normal-sized grips to manipulate the gun and pull the slide with, and uses ".45 ACP Oversize" rounds that are basically artillery rounds. An interesting note is that due to the size of the firing pin, it is possible to trigger it by firing at it with another gun.
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| [[Image:Colt1911A1PreWar.jpg|thumb|none|300px|Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]
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| [[File:H3vr1911.jpg|thumb|none|600px|Preparing to shoot up some watermelons with an M1911A1.]]
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| [[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check.]]
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| [[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]
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| [[File:H3VR M1911A1 Locked.jpg|thumb|none|601px|7 rounds later, the M1911A1 locks empty.]]
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| [[Image:NickelM1911.jpg|thumb|none|300px|Rock Island Armory M1911A1 Pistol that was '''bright nickel''' plated by the owner (with Pearl grips) - .45 ACP]]
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| [[File:H3vrcolt19112.jpg|thumb|none|600px|Here's the nickel-plated version...]]
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| [[File:H3vrcolt1911g.jpg|thumb|none|600px|...and here's the golden one. ]]
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| ===Lebman Machine Pistol===
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| A fully-automatic variant of the [[M1911A1]], based on the machine pistol conversions created by Hyman Lebman, is scheduled for addition in Update #52.
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| [[File:.38Super1911MachinePistol.jpg|thumb|none|300px|The actual Hyman Lebman-converted M1911A1 machine pistol used by John Dillinger - .38 Super]]
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| [[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with compensator and [[Thompson]]-type foregrip.]]
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| [[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]
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| [[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]
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| [[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]
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| [[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these are a byproduct of the weapon being a modified version of the existing M1911A1 model, and aren't expected to stay.]]
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| [[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]
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| =="Compact" Glock==
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| An unknown "compact"-sized [[Glock]] pistol (e.g. the [[Glock 19]], the [[Glock 23]], etc.) was made available to SWBs (Soldier Weinerbots) in Update #46.
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| [[File:Glock19pistol.jpg|thumb|none|300px|Glock 19 (for comparison) - 9x19mm Parabellum]]
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| [[File:H3VR Glock Bot.jpg|thumb|none|600px|A Weinerbot ambles into an objective...]]
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| [[File:H3VR Glock Bot 2.jpg|thumb|none|600px|...only to receive an axe to the face.]]
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| ==CZ 75 SP-01 SHADOW==
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| The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.
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| [[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|300px|CZ 75 SP-01 SHADOW - 9x19mm]]
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| [[Image:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75...]]
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| [[File:H3VR CZ 75.jpg|thumb|none|600px|...before giving the viewers at home a good look at that model.]]
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| [[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]
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| [[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the CZ's illuminated 3-dot sights.]]
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| [[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]
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| ==Desert Eagle Mark VII==
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| The [[Desert Eagle Mark VII]] .44 is one of the available firearms in-game. On 2018 April Fools (Alpha 7 for Update 52), a Desert Eagle made out of cardboard marked as "Degle .50" in marker pen was added to the game. It uses ".50 Imaginary" rounds (with a few custom options) in a cardboard magazine (which, due to being imaginary, always appears to be empty), and has all of its sounds voiced by game director Anton Hand.
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| [[Image:DesertEagle44Magnum.jpg|thumb|none|300px|IMI Desert Eagle Mark VII - .44 Magnum]]
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| [[File:H3vrdeagle.jpg|thumb|none|600px|Wrists? Who needs wrists?]]
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| ==French UNION==
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| So far the only known media appearance of this fairly rare French machine pistol, the UNION was a version of the [[Star Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.
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| [[Image:Frenchunion.jpg|thumb|none|300px|French UNION with magazine and loading tool - .32 ACP]]
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| [[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word "Horseshoes" in the name, you need to have a gun involving horseshoes. It's just mandatory.]]
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| [[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]
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| [[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]
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| [[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]
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| [[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]
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| [[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]
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| [[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]
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| [[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read "PISTOLET AUTOMATIQUE FRANCAIS" on the first line, "FABRIQUE A STETIENNE-CAL 7.65" on the second, "UNION" both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and "TRADE MARK" surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked "CHARGEUR "UNION" CAL.7/65 B<sup>TE</sup> S.G.D.G".]]
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| [[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]
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| ==Glock 22==
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| The [[Glock 22]] is one of the available firearms in-game, available with a full-auto mode (possible in real life with a conversion kit).
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| [[Image:Glock22.jpg|thumb|none|300px|Glock 22 3rd Generation - .40 S&W]]
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| [[File:H3vrg22.jpg|thumb|none|600px|Deciding that iron sights are for squares, the character tacks on his hip front rail.]]
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| ==Kimber Warrior==
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| Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight.
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| [[File:KimberWarriorII.jpg|thumb|none|300px|Kimber Warrior - .45 ACP]]
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| [[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]
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| [[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]
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| [[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]
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| [[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]
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| ==Luger P08==
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| The [[Luger P08]] is another handgun option in-game, added through Update #47.
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| [[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]
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| [[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]
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| [[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]
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| [[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]
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| [[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]
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| [[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]
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| [[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]
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| [[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]
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| ==Luger LP08 "Artillery"==
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| Update #52 is slated to include 3 [[Luger]] variants, the first of which being the [[Luger P08|LP08]], also known as the "Artillery Luger".
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| [[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 - 9x19mm Parabellum]]
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| [[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]
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| [[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the "Snail Drum".]]
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| [[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]
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| [[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]
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| [[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]
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| ==Mauser C96==
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| Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser]]
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| [[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]
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| [[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]
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| [[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]
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| [[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, "Wurston Churchill" opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]
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| [[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]
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| ==Mauser M712 Schnellfeuer==
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| In a similar vein to its 3 extra [[Luger]] variants, Update #52 is scheduled to include 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.
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| [[File:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]
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| [[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]
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| [[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer.]]
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| [[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]
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| [[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]
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| ==Moses Brothers Self-Defense Engine Frontier Model B==
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| Unlocked as a reward, the "Frontier Model B" is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that- a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
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| [[File:Mal1.jpg|thumb|none|400px|The prop of Mal's handgun, as seen in ''Firefly''.]]
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| ==Remington Rolling Block==
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| The [[Remington Rolling Block]] pistol is one of the available firearms in-game, added through Update #32.
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| [[Image:Remrollingblockcavalary.jpg|thumb|none|300px|Remington Rolling Block Cavalry - .50]]
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| [[File:H3VR Rolling Block Table.jpg|thumb|none|600px|A pair of Rolling Block pistols on a table.]]
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| [[File:H3VR Rolling Block Left.jpg|thumb|none|600px|Taking a good look at the pistol.]]
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| [[File:H3VR Rolling Block Right.jpg|thumb|none|600px|The other side. The lighting at this angle gives a good view of the somewhat worn appearance, which is to be expected of a >150-year-old handgun.]]
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| [[File:H3VR Rolling Block Cocked.jpg|thumb|none|600px|Loading the Rolling Block is a rather involved process; it starts with cocking the hammer...]]
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| [[File:H3VR Rolling Block Open.jpg|thumb|none|600px|...opening the breech...]]
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| [[File:H3VR Rolling Block Loading.jpg|thumb|none|600px|...loading in a (proprietary) .50 caliber black-powder cartridge...]]
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| [[File:H3VR Rolling Block Closing.jpg|thumb|none|600px|...and finally closing the breech.]]
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| [[File:H3VR Rolling Block Aiming.jpg|thumb|none|600px|Aiming the Rolling Block...]]
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| [[File:H3VR Rolling Block Firing.jpg|thumb|none|600px|...and firing it, producing an impressive cloud of smoke in the process. Such is expected of black-powder firearms.]]
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| [[File:H3VR Rolling Block Ejecting.jpg|thumb|none|600px|Ejecting a spent case from the pistol.]]
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| ==Ruger Mk III==
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| The [[Ruger Mk III]] is one of the available firearms in-game.
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| [[Image:RugerMkiiiStainless.jpg|thumb|none|300px|Ruger Mk III pistol stainless with standard weight barrel - .22 LR]]
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| [[File:H3vr22.jpg|thumb|none|600px|Loading in the mag...]]
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| [[File:H3vrmk7.jpg|thumb|none|600px|And later breathing in the sweet smell of spent gunpowder.]]
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| ==SIG-Sauer P250 Compact==
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| The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.
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| [[Image:P250-TT-detail-R.jpg|thumb|none|300px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm]]
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| [[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]
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| [[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]
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| [[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]
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| [[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]
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| [[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]
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| ==Tokarev TT-33==
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| The [[Tokarev TT-33]] is one of the available firearms in-game.
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| [[Image:TT-33-Wartime.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version.]]
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| [[File:H3vrtt30.jpg|thumb|none|600px|While doing some warehouse plinking, a reload reveals the weirdly chunky TT-33 grip.]]
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| ==Volcanic Repeater==
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| The [[Volcanic Repeater]] is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber "Rocket Ball" rounds, which are (correctly) rather anemic.
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| [[Image:Volcanic Navy Pistol.jpg|thumb|none|300px|Volcanic Repeating Arms "Navy" Pistol - .41]]
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| [[File:H3VR Volcanic.jpg|thumb|none|600px|While out in Wurstworld, you have to admire the detail in the Volcanic.]]
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| [[File:H3VR Volcanic Open.jpg|thumb|none|600px|Opening the Volcanic's magazine tube. A notable error is that the follower tab (the small projection sticking off of the end of the tube) is always in the pushed-forward position, meaning that there is nothing actually pushing the rounds in the magazine towards the action.]]
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| [[File:H3VR Volcanic Loading.jpg|thumb|none|600px|Loading in some .41 caliber rounds...]]
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| [[File:H3VR Volcanic Loaded.jpg|thumb|none|600px|...which, fortunately enough, do show up in the tube.]]
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| [[File:H3VR Volcanic Chambering.jpg|thumb|none|600px|Chambering a round in the Volcanic.]]
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| [[File:H3VR Volcanic Aiming.jpg|thumb|none|600px|Taking aim with the Volcanic's rather small sights.]]
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| [[File:H3VR Volcanic Spinning.jpg|thumb|none|600px|Flip-cocking the Volcanic. This is one of two ways that the weapon can be used in-game; the other is holding it with two hands and working the action normally, which is much more practical, but much less cool-looking.]]
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| ==Walther P38==
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| The [[Walther P38]] was added in the 11th alpha of Update #52.
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| [[File:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm Parabellum]]
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| [[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]
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| [[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]
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| [[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]
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| [[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]
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| [[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]
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| ==Walther P38K==
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| Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.
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| [[File:P38K.jpg|thumb|none|300px|Walther P38K - 9x19mm Parabellum]]
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| [[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]
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| [[File:H3VR P38K.jpg|thumb|none|600px|"Hey, where'd the rest of it go?"]]
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| [[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]
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| ==Walther PPK==
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| The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.
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| [[Image:Waltherppk32acp.jpg|thumb|none|300px|Walther PPK - 9x17mm Browning, AKA .380 ACP]]
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| [[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]
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| [[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]
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| [[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]
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| [[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]
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| [[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]
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| [[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]
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| =Revolvers=
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| ==Chiappa Rhino==
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| All versions of the [[Chiappa Rhino]] are in the game, including the 20DS, 40DS, 50DS, and 60DS models.
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| [[Image:Chiappa Rhino 5".jpg|thumb|none|300px|Chiappa Rhino 50DS (5" barrel version), early model - .357 Magnum]]
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| [[File:H3vrrhino.jpg|thumb|none|600px|Papa Rhino comes forth to speak in front of the whole family reunion.]]
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| ==Colt Single Action Army==
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| Update #42 made the [[Colt SAA]] available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the [[Reichsrevolver M1879]] and the [[Nagant M1895]].
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| The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
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| [[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army with 5.5" barrel known as the "Artillery" model- .45 Long Colt]]
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| [[File:H3VR SAA.jpg|thumb|none|600px|Behold, [[Metal Gear Solid#Colt Single Action Army|the greatest handgun ever made.]]]]
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| [[File:H3VR SAA Half Cocked.jpg|thumb|none|600px|Pressing the appropriate touchpad key readies the weapon for loading and unloading, half-cocking the hammer and opening the loading gate.]]
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| [[File:H3VR SAA Loading.jpg|thumb|none|600px|Loading the revolver. As expected, the weapon holds more than enough rounds to kill anything that moves- which is to say, 6.]]
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| [[File:H3VR SAA Aiming.jpg|thumb|none|600px|Pointing the SAA at a target.]]
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| [[File:H3VR SAA Fanning.jpg|thumb|none|600px|Fanning the SAA's hammer. A fast, enjoyable way to fire, if not a terribly accurate one.]]
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| [[File:H3VR Range Poster.jpg|thumb|none|600px|The Amendment 35 poster, as it appears in the indoor range, revolver-wielding eagle and all.]]
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| [[File:H3VR Poster.jpg|thumb|none|600px|A clearer image of the poster, taken from the official RUST LTD website.]]
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| ==LAPD 2019 Blaster==
| |
| Update #43 introduced the [[(Blade Runner) - LAPD 2019 Blaster|LAPD 2019 Blaster]] from ''[[Blade Runner]]'', referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
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| | |
| The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
| |
| *"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
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| *Fragmentation rounds (yes, the weapon can fire grenades),
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| * "Swarm" rounds (multi-projectile, shotgun-like rounds),
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| *Tracer rounds
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| *"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
| |
| *and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
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| Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
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| To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the [[Steyr Mannlicher Model L|Steyr Mannlicher Model SL]]'s chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
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| [[File:BladeRunner1982Blaster01.jpg|thumb|none|300px|The original prop from ''Blade Runner''.]]
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| [[File:H3VR LAPD 2019 Left.jpg|thumb|none|600px|This weapon can either be viewed as the result of countless years of scientific research and development, or as the result of firearm kitbashing, but either way, it's undeniably beautiful.]]
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| [[File:H3VR LAPD 2019 Open.jpg|thumb|none|600px|The revolver's cylinder, open and ready for loading. Note the red dot on the ground; this is from the weapon's integrated laser sight (the small rod just to the left of the cylinder, with a red end), which is active whenever the weapon is held.]]
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| [[File:H3VR LAPD 2019 Ammo.jpg|thumb|none|600px|The various ammo types available for the weapon. From top to bottom: Swarm-Shot, Slugger, Fragmentation, Prox-Mine, Tracer, and Turbo-Penetrator. Decisions, decisions...]]
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| [[File:H3VR LAPD 2019 Loading.jpg|thumb|none|600px|Loading the weapon up with some "Slugger" rounds.]]
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| [[File:H3VR LAPD 2019 Firing.jpg|thumb|none|600px|Firing the weapon. The fact that this is a faithful recreation of the original movie prop means that it doesn't have any iron sights, though the integrated laser makes that a bit of a moot point.]]
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| [[File:H3VR LAPD 2019 Right.jpg|thumb|none|600px|As impressive as the weapon is, one can't help but feel like something's missing...]]
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| [[File:H3VR LAPD 2019 Battery Loaded.jpg|thumb|none|600px|Ahh, much better!]]
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| [[File:H3VR LAPD 2019 Battery Closeup.jpg|thumb|none|600px|A closeup of the battery. The color of the LEDs changes as their power is drained; they start out green, changing to yellow, orange, and eventually red when empty. The markings read "L.A.P.D. MODEL 2019 A.N.2. 10MM DSM".]]
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| [[File:H3VR LAPD 2019 Firing Charged.jpg|thumb|none|600px|Firing a charged shot from the LAPD produces some impressive particle effects. The back of the laser sight doubles as a capacitor charge indicator; when the weapon is set to auto-charge, there is a short, but noticeable, delay between shots, wherein power is drained from the battery and transferred to the capacitor.]]
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| [[File:H3VR LAPD 2019 Heatsink.jpg|thumb|none|600px|Opening up what was once a chamber reveals the downside of this increased power is an increase in excess heat, which is stored in these heat sinks. The markings here read "MADE IN CALIFORNIA" and "10816", the latter presumably being a serial number.]]
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| [[File:H3VR LAPD 2019 Overheated.jpg|thumb|none|600px|Failure to replace the heat sinks frequently enough results in... this.]]
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| [[File:H3VR LAPD 2019 Firing Overheated.jpg|thumb|none|600px|If this problem is ignored even further, it only gets worse; the particles close to the weapon are actually pieces of the inside of the barrel, the ejection of which has a rather predictable effect on the weapon's accuracy.]]
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| [[File:H3VR LAPD 2019 Firing Proximity Mine.jpg|thumb|none|600px|Firing a proximity mine round, whilst simultaneously ignoring just about every rule of every shooting range ever. The mine is the red hexagonal object, currently flying through the air. How an object that size can fit into a 10mm barrel is anybody's guess.]]
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| [[File:H3VR LAPD 2019 Proximity Mine Blast.jpg|thumb|none|600px|The blast of the aforementioned mine, which was detonated by throwing a spare round at it.]]
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| ==Nagant M1985==
| |
| The [[Nagant Revolver#Russian Nagant M1895|Nagant M1985]] was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the [[Colt SAA]] and [[Reichsrevolver M1879]], and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
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| [[File:Nagant-1895.jpg|thumb|none|400px|Nagant M1895 - 7.62x38mmR Nagant]]
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| [[File:H3VR Nagant.jpg|thumb|none|600px|The Nagant in-game. An excellent choice for dealing with any approaching soldier, [[Enemy at the Gates#Nagant M1895 Revolver|be they enemy or ally]].]]
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| [[File:H3VR Nagant Loading.jpg|thumb|none|600px|Loading in a round. The round isn't a spent casing; the brass case of the 7.62x38mm cartridge extends beyond the bullet, in order to make the gas-seal system work.]]
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| [[File:H3VR Nagant Aiming.jpg|thumb|none|600px|The Nagant's sights. A bit cramped, but workable.]]
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| [[File:H3VR Nagant Fanning.jpg|thumb|none|600px|Interestingly, the Nagant's hammer can be fanned in-game; this is likely the first piece of media wherein such a thing is done with a Nagant.]]
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| [[File:H3VR Nagant Closeup.jpg|thumb|none|600px|A closeup of the Nagant's cylinder, which shows an interesting detail: when the hammer is cocked...]]
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| [[File:H3VR Nagant Closeup Cocked.jpg|thumb|none|600px|...the cylinder actually moves forward, creating a gas-tight seal between the chamber and the barrel.]]
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| [[File:H3VR Nagant Suppressed.jpg|thumb|none|600px|The Nagant's unique gas seal system also allows for... this.]]
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| ==Reichsrevolver M1879==
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| Added through the long-awaited Update #45, the [[Reichsrevolver M1879]] is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
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| [[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|400px|Reichsrevolver M1879 - 10.6x25mmR German Ordnance]]
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| ==Smith & Wesson Model 10==
| |
| A 5"-barreled [[Smith & Wesson Model 10]] is one of the available firearms in-game, added in the Wurstworld update.
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| [[Image:S&W-Model-10.jpg|thumb|none|300px|Smith & Wesson Model 10 Revolver - .38 Special]]
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| [[File:H3VR SW M10.jpg|thumb|none|600px|When presented with such a myriad of wheelgun options as that in Wurstworld, always opt for the gun that cost the most to order from Montgomery Ward.]]
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| [[File:H3VR SW M10 Open.jpg|thumb|none|600px|Taking a look at the revolver's load- 6 rounds of .38 Special, ready for firing.]]
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| [[File:H3VR SW M10 Aiming.jpg|thumb|none|600px|Aiming the revolver at a metal jug.]]
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| [[File:H3VR SW M10 Ejecting.jpg|thumb|none|600px|6 rounds later, it's time to use this new-fangled "ejector" technology to remove the spent cases.]]
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| [[File:H3VR SW M10 Spinning.jpg|thumb|none|600px|Giving the now-empty revolver a spin.]]
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| ==Smith & Wesson Model 29==
| |
| The [[Smith & Wesson Model 29]] is one of the available firearms in-game, having been added in the very first update to the game after its release.
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| [[Image:S&W M29 8 inch.jpg|thumb|none|300px|Smith & Wesson Model 29 revolver with 8 3/8" barrel - .44 Magnum]]
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| [[File:H3VR M29.jpg|thumb|none|600px|One of the perks of being in the middle of absolutely nowhere (A.K.A. Arizona) is that nobody can hear your groan-inducing ''[[Dirty Harry]]'' puns.]]
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| [[File:H3VR M29 Closeup.jpg|thumb|none|600px|A closeup of the M29, which shows off something rather interesting:]]
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| [[File:H3VR M29 Cocking.jpg|thumb|none|600px|As the controller's trigger is pulled, the revolver's trigger, hammer, and cylinder all visibly move.]]
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| [[File:H3VR M29 Cocked.jpg|thumb|none|600px|Alternatively, the weapon can simply be cocked manually.]]
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| [[File:H3VR M29 Opened.jpg|thumb|none|600px|Opening the M29's cylinder...]]
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| [[File:H3VR M29 Loading.jpg|thumb|none|600px|...loading in some loose .44 Magnum rounds...]]
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| [[File:H3VR M29 Closing.jpg|thumb|none|600px|...and closing the revolver with a wince-inducing flick of the wrist. While this isn't the only way to close a revolver in ''H3'', it's unfortunately one of the more common ones.]]
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| [[File:H3VR M29 Aiming.jpg|thumb|none|600px|With that lesson in revolvery aside, the M29 is pointed at a dueling tree...]]
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| [[File:H3VR M29 Firing.jpg|thumb|none|600px|...and fired, scoring a direct hit. Such a feat would be far more impressive were the target further than 2 meters from the "Firin' Line" (yes, that's actually how it's written in-game).]]
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| [[File:H3VR M29 Spinning.jpg|thumb|none|600px|Giving the revolver a twirl, full of unjustified pride.]]
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| [[File:H3VR M29 Speedloader.jpg|thumb|none|600px|Bringing in a full speedloader, while now residing in a place that isn't completely isolated from the rest of humanity.]]
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| [[File:H3VR M29 Speedloaded.jpg|thumb|none|600px|While speedloaders tend to be a bit finicky, they can be managed rather easily with some practice.]]
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| [[File:H3VR M29 Ejecting.jpg|thumb|none|600px|Ejecting the spent casings from the revolver's cylinder, after making the indoor range's paper target feel 6 rounds of [[Magnum Force]]. (C'mon. Did you seriously think that I wasn't going to make at least ''one'' pun in this entire section?)]]
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| [[File:H3VR MEATS M29.jpg|thumb|none|600px|On a sidenote, the icon for the "Lightning Reflexes" category in M.E.A.T.S. features the M29 as well.]]
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| ==Smith & Wesson Model 327==
| |
| The [[Smith & Wesson Model 327]] is one of the available firearms in-game.
| |
| [[Image:S&WModel327.jpg|thumb|none|300px|Smith & Wesson Model 327 Performance Center M&P R8 - .357 Magnum]]
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| [[File:H3vr327.jpg|thumb|none|600px|While using his 327 to make the bells ring instead of jingle, the character finds out the in-game version is an interesting leftie version.]]
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| ==Smith & Wesson Model 629 Stealth Hunter/686P Hybrid==
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| One of the weapons added in the first Meatmas update was a strange hybrid of [[Smith & Wesson]] revolvers, with the overall appearance of a [[Smith & Wesson Model 629 Stealth Hunter|Model 629 Stealth Hunter]], but the .357 Magnum chambering and 7-shot cylinder of a [[Smith & Wesson Model 686|Model 686P]].
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| [[Image:170323 large.jpg|thumb|none|300px|Smith & Wesson Model 629 Stealth Hunter - .44 Magnum]]
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| [[File:S&W686Snub.jpg|thumb|none|300px|Smith & Wesson Model 686P w/3" barrel - .357 Magnum]]
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| [[File:H3VR 686.jpg|thumb|none|600px|Holding the revolver at the right angle gives a good idea of just how shiny it is.]]
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| [[File:H3VR 686 Opened.jpg|thumb|none|600px|Opening the revolver's cylinder, which shows off the 7-shot cylinder.]]
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| [[File:H3VR 686 Speedloader.jpg|thumb|none|600px|This, of course, necessitates a proprietary 7-round speedloader.]]
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| [[File:H3VR 686 Loading.jpg|thumb|none|600px|Sometimes, this happens. Due to the way in which speedloaders are handled in ''H3'', with each visual round being an actual, physical, independent round, sometimes there can be one or two "odd men out".]]
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| [[File:H3VR 686 Loading Backwards.jpg|thumb|none|600px|Fortunately, there is an alternate hand pose for the revolvers, which makes this easier. It also makes loading them easier for lefties.]]
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| [[File:H3VR 686 Closing.jpg|thumb|none|600px|Snapping the cylinder back into place with a rather ill-advised flick of the wrist. Note that the revolver has not spontaneously grown an underbarrel laser; that's just an empty [[M1911A1]] sitting on the table.]]
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| [[File:H3VR 686 Aiming.jpg|thumb|none|600px|Taking aim with the... "Model 686P Stealth Hunter"? That seems like the best name. Alright, taking aim with the Model 686P Stealth Hunter.]]
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| [[File:H3VR 686 Firing.jpg|thumb|none|600px|Firing off a shot.]]
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| [[File:H3VR 686 Spinning.jpg|thumb|none|600px|That shot plus 6 later, and the now-empty revolver is given a twirl.]]
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| [[File:H3VR 686 Ejecting Strange.jpg|thumb|none|600px|As if this entire ordeal wasn't strange enough already, here we see a strange aspect of the ejection process. The casings appear to have either clipped back through the revolver after being ejected, or to have been spawned outside of the cylinder to begin with.]]
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| [[File:H3VR 686 Ejecting Normal.jpg|thumb|none|600px|There, that's more like it.]]
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| ==Webley Mk. VI==
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| The [[Webley Mk VI]] has been added with the release of Update #47. It is chambered for the ".454 Webley" round, which is presumably a mis-writing of .455 Webley. Notably, it is also the first top-break revolver in the game.
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| [[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk. VI - .455 Webley]]
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| [[File:H3VR Webley.jpg|thumb|none|600px|The Webley in-game. While its attachment point is still present, the lanyard loop on the base of the grip seems to have been removed.]]
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| [[File:H3VR Webley Opened.jpg|thumb|none|600px|The Webley broken open for loading. Due to its re-use of some existing swing-out revolver code, the extractor sadly doesn't pop up when the revolver is opened, at least for now.]]
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| [[File:H3VR Webley Loading.jpg|thumb|none|600px|Loading the Mk. VI. These are tracer rounds, hence the red tips.]]
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| [[File:H3VR Webley Firing.jpg|thumb|none|600px|Firing the Webley, heedless of the fact that this indoor range is a no-smoking zone.]]
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| [[File:H3VR Webley Ejecting.jpg|thumb|none|600px|Fortunately, despite the lack of a moving extractor, breaking the revolver open still produces a satisfying shower of spent casings.]]
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| =Submachine Guns=
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| ==AEK-919K “Kashtan”==
| |
| The [[AEK-919K “Kashtan”]] is one of the available firearms in-game.
| |
| [[Image:AEK-919K-left.jpg|thumb|none|450px|AEK-919K “Kashtan” - 9x18 Makarov]]
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| [[File:H3vr919.jpg|thumb|none|600px|A good look at the AEK-919K, fairly detailed for a rare submachine gun.]]
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| ==Beretta Mx4 Storm==
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| The fully-automatic variant of the earlier-added [[Beretta Cx4 Storm|Cx4]], the [[Beretta Mx4 Storm]], is to be added via Update #52.
| |
| [[File:Beretta Mx4 Storm.jpg|thumb|none|450px|Beretta Mx4 Storm - 9x19mm Parabellum]]
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| [[File:H3VR MX4.jpg|thumb|none|600px|The Mx4 Storm, looking as sleek and futuristic as ever.]]
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| [[File:H3VR MX4 Loading.jpg|thumb|none|600px|Loading in a magazine.]]
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| [[File:H3VR MX4 Cocking.jpg|thumb|none|600px|Pulling the charging handle. While the Mx4 does have a bolt release in-game, you can't exactly take full advantage of it when the bolt is already in battery.]]
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| [[File:H3VR MX4 Firing.jpg|thumb|none|600px|Firing the Mx4, while being so close to yet so far from actually aiming it.]]
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| ==Brügger & Thomet MP9==
| |
| The [[Brügger & Thomet MP9]] with folding stock but fixed suppressor was added as a Christmas update. Update #46 added a version without the fixed suppressor.
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| [[Image:B&T-MP9.jpg|thumb|none|450px|Brügger & Thomet MP9 with stock extended - 9x19mm]]
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| [[File:H3vrmp9.jpg|thumb|none|600px|Santa brought me the gift I wanted!]]
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| ==Cobray M11/9==
| |
| A [[Cobray M11/9]] was added through Update #50.
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| [[File:M11SMG.jpg|thumb|none|450px|SWD/Cobray M11/9 - 9x19mm]]
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| [[File:H3VR Cobray M11.jpg|thumb|none|600px|A Cobray M11/9 sitting in a weapon case, along with a suppressor and some magazines.]]
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| [[File:H3VR Cobray M11 Suppressor.jpg|thumb|none|600px|Attaching a suppressor to the Cobray.]]
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| [[File:H3VR Cobray M11 Loading.jpg|thumb|none|600px|Loading in a drum magazine.]]
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| [[File:H3VR Cobray M11 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
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| [[File:H3VR Cobray M11 Firing.jpg|thumb|none|600px|Firing the Cobray. This isn't really the sort of weapon that one aims all that much.]]
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| ==FN P90 TR==
| |
| The [[FN P90 TR]] is one of the available firearms in-game.
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| [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|450px|FN P90 TR - FN 5.7x28mm]]
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| [[File:H3vrp90.jpg|thumb|none|600px|A P90, complete with an Elcan SpecterDR scope (referred to in-game as the "GhostDR", for copyright reasons), browses the menu.]]
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| [[File:H3VR_P90_Loading.jpg|thumb|none|600px|Loading a magazine into the P90. This rather tricky process was made easier following Update #48.]]
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| [[File:H3VR_P90_Ejecting.jpg|thumb|none|600px|Demonstrating the interesting downward-ejection system of the P90, something some games seem to be unaware of.]]
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| ==Gepard PDW==
| |
| The [[Gepard PDW]] is one of the available firearms in-game, and is also the only appearance of this rare Russian PDW in any media.
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| [[Image:GepardSMG.jpg|thumb|none|450px|GEPARD PDW with stock extended and silencer - 9x18mm Makarov]]
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| [[File:H3vrgep.jpg|thumb|none|600px|A pretty good looking model for a gun this rare.]]
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| ==Heckler & Koch MP5A2==
| |
| A [[Heckler & Koch MP5A2]] with a Surefire forend is one of the available firearms in-game. It was added to the game with Update #7.
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| [[Image:SWATMP5.jpg|thumb|none|450px|Heckler & Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]
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| [[File:H3VR MP5.jpg|thumb|none|600px|Examining the MP5A2.]]
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| [[File:H3VR MP5 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]
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| [[File:H3VR MP5 Charging.jpg|thumb|none|600px|Pulling the charging handle back...]]
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| [[File:H3VR MP5 Locking.jpg|thumb|none|600px|...and up.]]
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| [[File:H3VR MP5 Slap.jpg|thumb|none|600px|This, of course, being a setup for the glorious HK Slap.]]
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| [[File:H3VR MP5 Selector.jpg|thumb|none|600px|Flicking the selector to full-auto. No, sadly, you can't do this with psychic powers.]]
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| [[File:H3VR MP5 Firing.jpg|thumb|none|600px|Hosing down the bullseye target with 9x19mm rounds, whilst looking through the MP5's distinctive diopter drum sights.]]
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| ==Heckler & Koch MP5KA4==
| |
| The [[Heckler & Koch MP5KA4]] is one of the available firearms in-game; it was added in Update #20.
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| [[Image:MP5KA4.jpg|thumb|none|450px|Heckler & Koch MP5KA4 - 9x19mm Parabellum]]
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| [[File:H3VR MP5K Left.jpg|thumb|none|600px|Examining the left side of the MP5KA4...]]
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| [[File:H3VR MP5K Right.jpg|thumb|none|600px|...and the right. Of note is that this appears to be the same model that would later be used in ''[[Virtual Warfighter]]''.]]
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| [[File:H3VR MP5K Closeup.jpg|thumb|none|600px|A closeup of the MP5K, showing off its rail mount. In a nice touch of realism, the KA4 has a 4-position selector over the [[MP5A2]]'s 3.]]
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| [[File:H3VR MP5K Loading.jpg|thumb|none|600px|Loading in a 15-round magazine. The MP5A2's 30-rounders can also be used in the MP5K, and vice versa.]]
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| [[File:H3VR MP5K Charging.jpg|thumb|none|600px|Pulling back the cocking handle.]]
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| [[File:H3VR MP5K Aiming.jpg|thumb|none|600px|Aiming at the target...]]
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| [[File:H3VR MP5K Firing.jpg|thumb|none|600px|...and firing. Between this and the kung-fu he knows, the invisible-handed protagonist is a dangerous man. Lobby guards beware.]]
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| ==Heckler & Koch MP5K-PDW==
| |
| Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless [[MP5K-PDW]], as identified by the distinctive muzzle device. It was replaced by the [[MP5K|MP5KA4]] due to inaccuracies in the model, many of which were magazine-related.
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| [[File:MP5K-PDW.jpg|thumb|none|450px|Heckler & Koch MP5K-PDW - 9x19mm Parabellum]]
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| [[File:H3VR MP5K-PDW.jpg|thumb|none|600px|The pre-patch MP5K-PDW, in all of its not-so-glorious glory.]]
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| [[File:H3VR MP5K-PDW Loading.jpg|thumb|none|600px|Loading in a 30-round magazine.]]
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| [[File:H3VR MP5K-PDW Charging.jpg|thumb|none|600px|Chambering one of the 30 aforementioned rounds.]]
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| [[File:H3VR MP5K-PDW Selector.jpg|thumb|none|600px|Flipping the selector lever to full-auto. When we said there "magazine-related" issues, this is what we meant.]]
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| [[File:H3VR MP5K-PDW Firing.jpg|thumb|none|600px|Taking some potshots at the paper bullseye.]]
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| ==Heckler & Koch MP7A1==
| |
| The [[Heckler & Koch MP7A1]] is one of the available firearms in-game.
| |
| [[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]
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| [[File:H3vrmp7.jpg|thumb|none|600px|While browsing the arsenal, always got to start small.]]
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| ==Heckler & Koch UMP45==
| |
| The [[Heckler & Koch UMP45]] is one of the available firearms in-game; it was added in Update #7, along with the [[MP5A2]]. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip.
| |
| [[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
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| [[File:H3VR MP5 & UMP.jpg|thumb|none|600px|Some people would say that firing 2 submachine guns at once is a bad idea. We call those people weak.]]
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| [[File:H3VR UMP.jpg|thumb|none|600px|Scrutinizing the UMP45.]]
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| [[File:H3VR UMP Selector.jpg|thumb|none|600px|Flipping the fun switch to rock 'n roll, on the basis that semi-auto is for squares.]]
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| [[File:H3VR UMP Firing.jpg|thumb|none|600px|Unloading the UMP at a target. One-handed, no less.]]
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| [[File:H3VR UMP Loading.jpg|thumb|none|600px|Replacing the old magazine with a new one.]]
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| [[File:H3VR UMP Open.jpg|thumb|none|600px|Inspecting the other side of the submachine gun, which shows that the bolt is locked open.]]
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| [[File:H3VR UMP Cocking.jpg|thumb|none|600px|Addressing this issue by pulling the charging handle. Note the bolt release button; this is another means by which a locked-back bolt can be released, and it even correctly pops up when the bolt is locked back, as seen here.]]
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| [[File:H3VR UMP Aiming.jpg|thumb|none|600px|Ventilating the target again, this time while actually aiming.]]
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| [[File:H3VR UMP Folding.jpg|thumb|none|600px|Folding the UMP's stock, just for the fun of it.]]
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| | |
| ==IMI Micro-Uzi==
| |
| While it doesn't make a physical appearance in-game, the icon for the "Spray & Pray" category in M.E.A.T.S. (Modular Environment Adaptive Target Simulation/Sequence) features a [[Micro Uzi]] with a halo above it.
| |
| [[Image:MicroUzi-2.jpg|thumb|none|450px|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]]
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| [[File:H3VR MEATS Micro Uzi.jpg|thumb|none|600px|The "Spray & Pray" category's icon. Oddly, despite having as subtle a detail as appropriate compensator cuts in the muzzle, the weapon lacks a charging handle.]]
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| | |
| ==IMI Uzi==
| |
| The full-size variant of the Uzi was added to ''H3'' in the tenth alpha of Update #52, as an optional weapon for SWBs.
| |
| [[File:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm Parabellum]]
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| [[File:H3VR Uzi Bot.jpg|thumb|none|600px|An Uzi-wielding bot belatedly realizes that [[Grand Theft Auto: San Andreas|he picked the wrong house]].]]
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| ==Intratec TEC-9==
| |
| The [[Intratec TEC-9]] is one of the available firearms in-game, and features a rather bizarre "tactical" orange-and-black paintjob. 2 variants are available in-game: the standard semi-auto one, and a variant converted to full-auto fire.
| |
| [[Image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]
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| [[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]
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| [[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]
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| [[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]
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| [[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible.]]
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| | |
| =="Kalashniluger"==
| |
| The second variant of the [[Luger]] coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of [[AKM]] parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire.
| |
| | |
| However, perhaps the strangest thing about this weapon is that [https://www.youtube.com/watch?v=Ug_3T0wu0DI it actually exists]. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
| |
| [[File:Werle AK47 Luger.jpg|thumb|none|450px|Custom automatic Luger with AKM parts by Waffen Werle - 9x19mm Parabellum]]
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| [[File:H3VR Why.jpg|thumb|none|600px|what]]
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| [[File:H3VR on.jpg|thumb|none|600px|why]]
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| [[File:H3VR Earth.jpg|thumb|none|600px|how]]
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| [[File:H3VR would.jpg|thumb|none|600px|no]]
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| [[File:H3VR you.jpg|thumb|none|600px|stop]]
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| [[File:H3VR do.jpg|thumb|none|600px|please]]
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| [[File:H3VR this.jpg|thumb|none|600px|I beg you]]
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| ==Kedr PP-91==
| |
| The [[Kedr PP-91]] is one of the available firearms in-game.
| |
| [[Image:Kedrpp91.jpg|thumb|none|450px|Kedr PP-91 - 9x18mm Makarov]]
| |
| [[File:H3vrpp91.jpg|thumb|none|600px|While going through the new lineup, always have to look at the machine pistols on offer.]]
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| | |
| ==M1928 Thompson==
| |
| Update #52 is scheduled to include the [[M1928 Thompson]] submachine gun, complete with optional 50- or 100-round drum magazines.
| |
| [[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]
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| [[File:H3VR M1928.jpg|thumb|none|600px|Admiring the Thompson.]]
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| [[File:H3VR M1928 Cocking.jpg|thumb|none|600px|Locking back the bolt. ''H3'' correctly shows that this is necessary in order to insert a drum magazine.]]
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| [[File:H3VR M1928 Loading.jpg|thumb|none|600px|Loading in a 50-round drum.]]
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| [[File:H3VR M1928 Firing.jpg|thumb|none|600px|Firing the Thompson. [[Home Alone#Colt 1921AC Thompson|"Keep the change, you filthy animal!"]]]]
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| [[File:H3VR M1928 Loading 100.jpg|thumb|none|600px|"It's simple math, buddy. Twice the bullets, half the wiseguys. 's all there is to it."]]
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| ==M1A1 Thompson==
| |
| Added through Update #50, the classic [[M1A1 Thompson]] is usable.
| |
| [[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
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| [[File:H3VR M1A1.jpg|thumb|none|600px|A Thompson in a weapon case, along with a magazine.]]
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| [[File:H3VR M1A1 Selector.jpg|thumb|none|600px|A good look at the weapon's model. The separate safety and fire selector are correctly simulated in-game; they are currently set to safe, as is the case when a weapon is first spawned. Also note the receiver's markings; the first line reads "THOMPSON SUBMACHINE GUN", the second "CALIBER .45 M1A1", and the third "NO. 287404".]]
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| [[File:H3VR M1A1 Charging.jpg|thumb|none|600px|Locking back the M1A1's bolt.]]
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| [[File:H3VR M1A1 Sights.jpg|thumb|none|600px|Attempting to line up the sights. "Attempting" being the key word here; the M1A1's heavy vertical recoil can make keeping it on target extremely challenging.]]
| |
| [[File:H3VR M1A1 Reloading.jpg|thumb|none|600px|Removing an empty magazine, after a considerable amount of snowflake shooting. While it's not very visible here, the rounds do, in fact, visibly disappear from the indicator holes in the sides. Also note the floor being visible through the magazine well. This is not, as one may initially suspect, a missing texture; rather, it is actually a view through the ejection port.]]
| |
| [[File:H3VR M1A1 Locked.jpg|thumb|none|600px|Upon flipping the weapon over, one discovers that the aforementioned view through the ejection port is made possible by the Thompson's bolt hold-open; unlike many open-bolt firearms, if a Thompson is dry-fired with a magazine inserted (i.e. when the trigger is held after firing the last shot in full-auto), the bolt will not go forwards.]]
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| [[File:H3VR M1A1 Firing.jpg|thumb|none|600px|And, of course, what better way to celebrate the presence of bolt hold-open devices than to fire randomly at absolutely everything.]]
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| | |
| ==M3 "Grease Gun"==
| |
| Along with the [[Thompson]], Update #50 added the [[M3 "Grease Gun"]] to ''H3''.
| |
| [[File:M3 Grease.jpg|thumb|none|450px|M3 "Grease Gun" - .45 ACP]]
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| [[File:H3VR M3.jpg|thumb|none|600px|The M3 Grease Gun, attempting to blend in with the foam lining of its weapon case.]]
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| [[File:H3VR M3 Loading.jpg|thumb|none|600px|Loading a magazine into the M3.]]
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| [[File:H3VR M3 Dustcover.jpg|thumb|none|600px|Popping open the dustcover.]]
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| [[File:H3VR M3 Cocking.jpg|thumb|none|600px|Operating the M3's unusual cocking lever; the later M3A1 would replace this with a hole in the bolt for the user to stick their finger into.]]
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| [[File:H3VR M3 Firing.jpg|thumb|none|600px|"Greasing" the snowy landscape.]]
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| [[File:H3VR M3 Aiming.jpg|thumb|none|600px|Aiming through the M3's sights. The relatively clear sight picture, coupled with the low rate of fire, make this weapon rather easy to keep on target.]]
| |
| Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
| |
| [[File:Grease silenced .jpg|thumb|none|450px|M3A1 "Grease Gun" with integral suppressor - .45 ACP]]
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| [[File:H3VR M3 Suppressed Loading.jpg|thumb|none|600px|Loading a magazine into the suppressed M3. The cloth wrapping that is normally present on the suppressor is absent from the in-game model.]]
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| [[File:H3VR M3 Suppressed Cocking.jpg|thumb|none|600px|Cocking the M3, showing that this isn't an M3A1 like the reference image above.]]
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| [[File:H3VR M3 Suppressed Firing.jpg|thumb|none|600px|Opening fire on the bullseye.]]
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| | |
| ==MAC-11==
| |
| The [[MAC-11]] is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. Following Update #46, SWBs can now make use of these.
| |
| [[Image:Mac m11 9k.jpg|thumb|none|350px|RPB Industries M11A1 - .380 ACP]]
| |
| [[File:H3VR MAC-11 Loading.jpg|thumb|none|600px|Having felt that his life was missing a bit of bees, our nameless, handless, faceless, intangible, and generally nonexistent protagonist decides to remedy this problem, with the aid of 32 .380 ACP rounds.]]
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| [[File:H3VR MAC-11 Left.jpg|thumb|none|600px|Admiring the now-loaded bee machine.]]
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| [[File:H3VR MAC-11 Cocking.jpg|thumb|none|600px|Pulling back the charging handle...]]
| |
| [[File:H3VR MAC-11 Right.jpg|thumb|none|600px|...before looking at the other side. This shows off the weapon's open-bolt nature; the MAC-11 was the first open bolt weapon in ''H3'', and the only one until the addition of the [[Sten]] a whopping 45 updates later.]]
| |
| [[File:H3VR MAC-11 Closeup.jpg|thumb|none|600px|Upon attempting to fire the MAC-11, our favorite literally nobody finds it distinctly lacking in apodiean output; a close look at the left side reveals the culprit: the ever-nefarious safety lever. This view also shows off the markings on the side; in addition to the "SAFE" and "FIRE" markings at the front, and the largely correct logo at the rear, the markings under the ejection port are legible, and read "INGEM M11. CAL 9MM AUTO" on the first line, "MILITARY ARMAMENT CORP" on the second, and "POWDER SPRINGS GA, USA" on the third.]]
| |
| [[File:H3VR MAC-11 Firing.jpg|thumb|none|600px|Having remedied the above issue, our protagonist finally gets the satisfying sound that he oh-so desired.]]
| |
| [[File:H3VR MAC-11 Stock.jpg|thumb|none|600px|One empty magazine (and one ventilated target) later, our hero belatedly realizes that this would've made actually firing the MAC-11 considerably easier.]]
| |
| [[File:H3VR MAC11 Bot.jpg|thumb|none|600px|A hapless MAC-wielding Weinerbot ambles into an objective in Take & Hold mode, clearly unaware of what awaits.]]
| |
| [[File:H3VR MAC-11 Bot.jpg|thumb|none|600px|Another bot prepares to meet an equally unfortunate end. Between the way the bot is looking, the MAC's de-cocked bolt, and the fact that the submachine gun doesn't even have a trigger, there really wasn't any question as to how this was going to end.]]
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| | |
| ==MP40==
| |
| Added through Update #50, the [[MP40]] is available for use in ''H3VR''.
| |
| [[File:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]]
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| [[File:H3VR MP40.jpg|thumb|none|600px|The MP40, sitting pretty in a weapon case.]]
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| [[File:H3VR MP40 Loading.jpg|thumb|none|600px|Loading a fresh magazine into the MP40.]]
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| [[File:H3VR MP40 Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch.]]
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| [[File:H3VR MP40 Sights.jpg|thumb|none|600px|Aiming the MP40 at a crystal snowflake.]]
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| [[File:H3VR MP40 Firing.jpg|thumb|none|600px|Making this idyllic scene a whole lot less so, with the aid of 32 rounds of 9x19mm.]]
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| | |
| ==PASAM==
| |
| The second of Update #52's 3 [[C96]] variants is a derivative of the above [[Mauser M712 Schnellfeuer|Schnellfeuer]], and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a [[Vz. 61 Skorpion]]-esque top-folding stock.
| |
| | |
| The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
| |
| | |
| [[File:PASAM machine pistol.jpg|thumb|none|450px|PASAM Mod 1 - 7x63x25mm Mauser]]
| |
| [[File:H3VR PASAM.jpg|thumb|none|600px|Behold, the PASAM...ish.]]
| |
| [[File:H3VR PASAM Unfolding.jpg|thumb|none|600px|Unfolding the stock.]]
| |
| [[File:H3VR PASAM Loading.jpg|thumb|none|600px|With that sorted, it's time to load in a magazine...]]
| |
| [[File:H3VR PASAM Cocking.jpg|thumb|none|600px|...chamber a round...]]
| |
| [[File:H3VR PASAM Firing.jpg|thumb|none|600px|...and open fire.]]
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| | |
| ==PP-19 Bizon==
| |
| The [[PP-19 Bizon]] is one of the available firearms in-game.
| |
| [[Image:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]
| |
| [[File:H3vrbizon.jpg|thumb|none|600px|Always have to take a close look at your Russian submachine guns to look for any communism that might get stuck in there.]]
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| | |
| ==PP-2000==
| |
| The [[PP-2000]] is one of the available firearms in-game.
| |
| [[Image:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]]
| |
| [[File:H3vrpp2000.jpg|thumb|none|600px|Sadly, you can't use the PP-2000 mags as a stock, since it comes with one right off the bat.]]
| |
| ==PPSh-41==
| |
| The iconic [[PPSh-41]] submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
| |
| [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
| |
| [[File:H3VR PPSh.jpg|thumb|none|600px|The PPSh in a weapon case, along with both of its optional magazines. The 35-round box magazine isn't unusually short; it's just clipping through the front of the case, due to a physics engine bug.]]
| |
| [[File:H3VR PPSh Loading.jpg|thumb|none|600px|Loading a box magazine into the PPSh. Note the fire selector, currently set to semi-auto.]]
| |
| [[File:H3VR PPSh Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
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| [[File:H3VR PPSh Aiming.jpg|thumb|none|600px|Aiming at a snowflake. The fine front sight is nice for aiming, but can be hard to make out on some backgrounds.]]
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| [[File:H3VR PPSh Drum Loading.jpg|thumb|none|600px|Loading in a 71-round drum.]]
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| [[File:H3VR PPSh Drum Firing.jpg|thumb|none|600px|Firing a definitely-necessary-and-not-in-any-way-excessive amount of rounds at a snowflake.]]
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| ==="PPSh-14"===
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| A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014). The model is done by [https://www.artstation.com/artwork/46ER8 Pavel Kutejnikov].
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| [[File:H3VR PPSh 14.jpg|thumb|none|600px|The "PPSh-14" in its weapon case.]]
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| [[File:H3VR PPSh 14 Loading.jpg|thumb|none|600px|Loading in a drum magazine. The drums that this variant comes with are slightly smaller than the standard ones, and slightly different in appearance.]]
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| [[File:H3VR PPSh 14 Loaded.jpg|thumb|none|600px|A good side-on look at the PPSh-14. The odd pseudo-pistol-grip stock is rather reminiscent of some Archangel stocks.]]
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| [[File:H3VR PPSh 14 Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
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| [[File:H3VR PPSh 14 Firing.jpg|thumb|none|600px|Firing the PPSh, now fitted with an Aimpoint-esque tube reflex sight.]]
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| [[File:H3VR PPSh 14 Aiming.jpg|thumb|none|600px|Firing the PPSh again, this time aiming through the aforementioned sight. The previous shot was actually also taken while aiming; it does not appear so due to the fact that recordings and screenshots of Vive gameplay can only be of one eye's view- in this case, the left eye's view is shown.]]
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| [[File:H3VR PPSh 14 Firing Unaimed.jpg|thumb|none|600px|''This'' shot, on the other hand, is most definitely of unaimed fire.]]
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| =="QC9 PDW" (Custom 9mm AR-15)==
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| Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
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| [[File:H3VR QC9.jpg|thumb|none|600px|A good look at the QC9.]]
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| [[File:H3VR QC9 Stock Extending.jpg|thumb|none|600px|Extending the QC9's stock. Until the release of a later update, this was largely for aesthetic purposes, seeing as the stock didn't serve any real function.]]
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| [[File:H3VR QC9 Mags.jpg|thumb|none|600px|A selection of magazines- the Colt-pattern metal magazine, the "waffle" polymer magazine, and the X-15 drum magazine.]]
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| [[File:H3VR QC9 Charging.jpg|thumb|none|600px|Charging the QC9, loaded with a 32-round Colt-pattern magazine.]]
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| [[File:H3VR QC9 Firing.jpg|thumb|none|600px|Firing the QC9, fitted with a red-dot sight; the weapon lacks any sort of sights by default.]]
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| [[File:H3VR QC9 Drum.jpg|thumb|none|600px|Loading in an X-Products drum magazine.]]
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| [[File:H3VR QC9 Firing Suppressed.jpg|thumb|none|600px|Firing the QC9, now fitted with the aforementioned drum magazine, along with a SilencerCo suppressor. Note that the ejected case has an unstruck primer.]]
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| ==Sa. Vz. 61 Skorpion==
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| The [[Sa. Vz. 61 Skorpion]] is available in ''H3'', having been added with the M.E.A.T.S. gamemode in Update #37. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
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| [[Image:CZ Vz.61.jpg|thumb|none|450px|Sa. Vz. 61 Skorpion - .32 ACP]]
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| [[File:H3VR Skorpion.jpg|thumb|none|600px|Having grown somewhat bored of overly flashy modified [[Beretta]]s, our action hero decides to switch over to 1960's-vintage machine pistols.]]
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| [[File:H3VR Skorpion Firing.jpg|thumb|none|600px|Firing the Vz. 61.]]
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| [[File:H3VR Skorpion Loading.jpg|thumb|none|600px|Of course, being that two is one and one is none, another Skorpion is loaded up...]]
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| [[File:H3VR Skorpion Cocking.jpg|thumb|none|600px|...and chambered.]]
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| [[File:H3VR Skorpion Dual.jpg|thumb|none|600px|Our action hero then opens fire, determined to [[The Matrix#Yugoslav Model 61 Skorpion|clear out the lobby]].]]
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| ==Sten Mk. II==
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| Update #49 added the [[Sten Mk II]] submachine gun, which marks the first time since the introduction of the [[MAC-11]] that an open-bolt weapon was added to ''H3VR''. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that, assuming it is held and fired with both hands, it is held correctly, rather than being incorrectly held by the magazine like so many games show. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
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| [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]]
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| [[File:H3VR Sten MkII Left.jpg|thumb|none|600px|The answer to the age-old question of "How little gun can you have while still having a gun?"]]
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| [[File:H3VR Sten MkII Right.jpg|thumb|none|600px|The weapon's other side.]]
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| [[File:H3VR Sten MkII Cocking.jpg|thumb|none|600px|Drawing back the Sten's bolt. This isn't where it rests when cocked; this is just as far back as it can be pulled.]]
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| [[File:H3VR Sten MkII Loading.jpg|thumb|none|600px|Loading in a 32-round magazine. The update also added 16-round options.]]
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| [[File:H3VR Sten MkII Closeup.jpg|thumb|none|600px|A closeup of the ejection port, showing the magazine lined up and ready to feed cartridges.]]
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| [[File:H3VR Sten MkII Safety.jpg|thumb|none|600px|Locking the bolt into the safety notch. This is really the only safety mechanism that the Sten has; all it does is stop the bolt from moving forwards.]]
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| [[File:H3VR Sten MkII Sights.jpg|thumb|none|600px|Aiming through the Sten's simple aperture/post sights...]]
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| [[File:H3VR Sten MkII Firing.jpg|thumb|none|600px|...before saying "to hell with it" and unloading full-auto from the hip.]]
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| [[File:H3VR Sten Mk9.jpg|thumb|none|600px|Correction: ''this'' is the least amount of gun one can have while still technically having a gun.]]
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| [[File:H3VR Sten Mk9 Loading.jpg|thumb|none|600px|After shrugging and deciding that a bare minimum amount of gun is at least better than no gun at all, the invisible point-holder loads in a magazine. Note the white tips of the rounds; these show that they are armor-piercing incendiary(!) rounds.]]
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| [[File:H3VR Sten Mk9 Firing.jpg|thumb|none|600px|Firing the truncated Sten one-handed at some bots. With the stock being all but entirely removed, it's now anybody's guess as to the correct way to fire it. Then again, that statement makes the rather bold assumption that anything "correct" can be done with a sawn-off Sten.]]
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| [[File:H3VR Sten Mk9 Close.jpg|thumb|none|600px|Correct or not, the "Mk. 9 Chopshop" Sten is at least handy for closer-than-preferable encounters.]]
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| ==Sten Mk. V==
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| Along with the Mk. II, Update #49 added the [[Sten Mk V]], a later, more refined version of the Sten.
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| [[File:Sten Mk5.JPG|thumb|none|450px|Sten Mk. V - 9x19mm]]
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| [[File:H3VR Sten MkV Left.jpg|thumb|none|600px|It may be more expensive than the earlier version, but at least now it's clear how it's supposed to be held.]]
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| [[File:H3VR Sten MkV Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, showing the wooden vertical foregrip and the [[Lee-Enfield]]-type front sight.]]
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| [[File:H3VR Sten MkV Right.jpg|thumb|none|600px|A look at the other side reveals the first of 32 9x19mm rounds ready to be fired.]]
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| ===Sten Mk. VI(S)===
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| The integrally suppressed variant of the Mk. V, the [[Sten#Sten Mk VI|Sten Mk VI(S)]], is available as well.
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| [[File:StenMkVI.jpg|thumb|none|450px|Sten Mk. VI(S) - 9x19mm]]
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| [[File:H3VR Sten MkVI.jpg|thumb|none|600px|A weapon for the strong, silent type. Or for SOE operatives.]]
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| [[File:H3VR Sten MkVI Firing.jpg|thumb|none|600px|Firing the Mk. VI(S). Note the somewhat worrying lack of a front sight.]]
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| ==Steyr MP34==
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| The final SMG added to the game by Update #50 is the [[Steyr MP34]].
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| [[File:Mp34.jpg|thumb|none|450px|Steyr MP34 - 9x19mm]]
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| [[File:H3VR MP34 Loading.jpg|thumb|none|600px|Loading a magazine into the MP34.]]
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| [[File:H3VR MP34 Left.jpg|thumb|none|600px|Taking in the beauty of an inter-war submachine gun.]]
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| [[File:H3VR MP34.jpg|thumb|none|600px|Pointing the MP34 at a target. This endeavor would prove fruitless, seeing as the weapon isn't cocked.]]
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| [[File:H3VR MP34 Cocking.jpg|thumb|none|600px|Remedying the aforementioned issue.]]
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| [[File:H3VR MP34 Aiming.jpg|thumb|none|600px|Firing the MP34 properly...]]
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| [[File:H3VR MP34 1 Hand.jpg|thumb|none|600px|...and improperly.]]
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| ==TDI Vector==
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| The [[TDI Vector]] is one of the available firearms in-game. There are 2 variants of the weapon available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the CRB civilian carbine variant, though it still has the trigger and 120-degree safety of a Gen I version. It is also fitted with a non-removable vertical foregrip.
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| [[Image:KRISS VECTOR GEN-II CRB BL-PL.jpg|thumb|450px|none|Gen II KRISS USA Vector CRB Enhanced - .45 ACP]]
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| [[Image:ResidentEvilTDIVector 01.jpg|thumb|450px|none|TDI / KRISS USA Vector with stock removed - .45 ACP. Image provided to show the separate safety switch and selector of a military model; compare with the images above and below.]]
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| [[File:H3vrkriss.jpg|thumb|none|600px|After buying his CRB, it appears we're missing something...]]
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| =Shotguns=
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| ==Benelli M4 Super 90==
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| The [[Benelli M4 Super 90]] is one of the available firearms in-game.
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| [[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]
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| [[File:H3vrm1014.jpg|thumb|none|600px|Hick-not45 tops off his Super 90 while on a woods walk.]]
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| ==Beretta DT11==
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| The [[12_Gauge_Double_Barreled_Shotgun|Beretta DT11]] is one of the available firearms in-game. Following Update #46, 2 new variants were added- one with a shortened barrel, and one with a shortened barrel and cut-down stock.
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| [[Image:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]]
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| [[File:H3vrdt11.jpg|thumb|none|600px|At that moment in time, he realized that an indoor range is not a good place to bring a trap shooting shotgun.]]
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| ==Browning Auto-5==
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| The [[Browning Auto-5]] is scheduled for inclusion in Update #52.
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| [[File:BrowAut5.jpg|thumb|none|600px|Browning Auto-5 - 12 gauge]]
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| [[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Auto-5, which shows off the engravings...]]
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| [[File:H3VR Auto-5 Right.jpg|thumb|none|600px|...and the right side, which shows off the working bits.]]
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| [[File:H3VR Auto-5 Locking.jpg|thumb|none|600px|Locking the bolt to the rear.]]
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| [[File:H3VR Auto-5 Chamberloading.jpg|thumb|none|600px|Chamberloading the Auto-5.]]
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| [[File:H3VR Auto-5 Loading.jpg|thumb|none|600px|Loading the other 4 shells into the magazine tube.]]
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| [[File:H3VR Auto-5 Aiming.jpg|thumb|none|600px|Aiming the shotgun, showing off its simple bead sight.]]
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| [[File:H3VR Auto-5 Firing.jpg|thumb|none|600px|Blasting the paper target with a 12 gauge shell.]]
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| ==Heckler & Koch FABARM Martial Pro Forces==
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| The [[Heckler & Koch FABARM FP6|H&K FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6.
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| [[Image:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14" - 12 gauge]]
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| [[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]]
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| [[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]]
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| [[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]]
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| [[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]]
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| [[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]]
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| [[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]]
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| [[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]]
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| [[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]
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| [[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the current build of ''H3'' doesn't contain any green shells, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]
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| ==Franchi SPAS-12==
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| The [[Franchi SPAS-12]] is one of the available firearms in-game. Comes in both stockless and folding-stock forms and can be decorated with whatever sights you want.
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| [[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]
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| [[File:Hot Dogs Horseshoes & Hand Grenades spas12.jpg|thumb|none|600px|While wielding his shotgun of choice, our wannabe Terminator asks where Sarah Connor is.]]
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| [[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]
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| [[File:H3vrspas12.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can.]]
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| =="KWG1"==
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| The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov].
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| [[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]
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| [[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]
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| [[File:H3VR KWG1 Magazine Loading.jpg|thumb|none|600px|Loading some "SWAG-12" high-explosive shells (an obvious play on the real-world FRAG-12 explosive shells) into one of the KWG1's distinctive windowed magazines. Said magazines seem to be suffering from a critical lack of springs.]]
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| [[File:H3VR KWG1 Loading.jpg|thumb|none|600px|Several shells later, it's time to load in the magazine...]]
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| [[File:H3VR KWG1 Cocking.jpg|thumb|none|600px|...chamber a round...]]
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| [[File:H3VR KWG1 Firing.jpg|thumb|none|600px|...and purge the realm of heretics in the name of the Emperor.]]
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| [[File:H3VR KWG1 Night.jpg|thumb|none|600px|After a change of place, and a change of time, the KWG1's well-worn finish shines in the light of the (earlier version of the) item spawner.]]
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| [[File:H3VR Freedomfetti Loading.jpg|thumb|none|600px|Loading in another magazine, this time filled with a suitably patriotic handload: "Freedomfetti" shells.]]
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| [[File:H3VR KWG1 Freedomfetti Firing.jpg|thumb|none|600px|These do exactly what you'd expect. While it's sadly not something that can be expressed through the medium of an image, firing one of these shells produces a sound like that of a paper party horn.]]
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| [[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]
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| [[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]
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| ==Mossberg 590A1==
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| The [[Mossberg 590A1]] is one of the available firearms in-game.
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| [[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge]]
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| [[File:H3vr590a1.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1.]]
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| ==MTs255==
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| The [[MTs255]] and a super shortened version are two of the available firearms in-game.
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| [[Image:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]]
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| [[File:H3vrmts.jpg|thumb|none|600px|While doing some range shooting, we ran into MTs255 Senior...]]
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| [[File:H3vrmtss.jpg|thumb|none|600px|And his lovely son MTs255 Junior.]]
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| ==Remington 870==
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| The [[Remington 870]] with a full stock but cut-down barrel is one of the available firearms in-game. Update #46 added a full-length version, and one with a cut-down barrel and stock, and made the latter one of the available weapons for SWBs.
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| [[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|450px|Remington 870 Wingmaster with 20" Home Defense barrel - 12 gauge]]
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| [[File:H3vr870.jpg|thumb|none|600px|While not the same sawn-off Remington of [[Army of Darkness|legend]], it is still fairly cool.]]
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| [[File:H3VR 870 Bot.jpg|thumb|none|600px|Contrary to what this screenshot might suggest, this encounter actually ''didn't'' result in death.]]
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| ==Remington 870 TAC-14 DM==
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| The later detachable-magazine variant of the [[Remington 870]], the 870 DM, is scheduled to be added in Update #52. It is in the "TAC-14" configuration, a variant with a 14" barrel and a Shockwave Industries Raptor grip, which is meant to make it evade NFA regulations regarding short-barreled shotguns by way of legally not being classified as anything other than a "firearm". The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. <!--Y'all mind if I... slide into your DM's?-->
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| [[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]]
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| [[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]]
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| [[File:H3VR 870 DM Left.jpg|thumb|none|600px|A closer look at the 870, giving a good look at the magazine well that takes the place of a normal 870's loading port.]]
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| [[File:H3VR 870 DM Right.jpg|thumb|none|600px|The other side, which gives a view of the bolt and ejection port.]]
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| [[File:H3VR 870 DM Loading.jpg|thumb|none|600px|Loading a magazine into the 870 DM.]]
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| [[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]]
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| [[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]]
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| ==Remington Model 1882==
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| Update #52 is set to include the [[12 Gauge Double Barreled Shotgun|Remington Model 1882]] double-barreled shotgun.
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| [[File:Rem1889.jpg|thumb|none|450px|Remington Model 1889 - 12 gauge. Similar to the Model 1882.]]
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| [[File:H3VR 1882 Remington Forend.jpg|thumb|none|600px|Modern indoor range, meet classic rabbit-ear shotgun.]]
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| [[File:H3VR 1882 Remington.jpg|thumb|none|600px|Taking a look at the stock, which has a brass badge attached to the side.]]
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| [[File:H3VR 1882 Remington Open.jpg|thumb|none|600px|Opening the Model 1882.]]
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| [[File:H3VR 1882 Remington Loading.jpg|thumb|none|600px|Loading in some shells.]]
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| [[File:H3VR 1882 Remington Cocking.jpg|thumb|none|600px|Cocking the left hammer. The right was soon to follow.]]
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| [[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]]
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| [[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]]
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| ==Saiga 12==
| |
| A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
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| [[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]]
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| [[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]]
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| [[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]]
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| [[File:H3VR Saiga Loading.jpg|thumb|none|600px|Loading in a 5-round magazine.]]
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| [[File:H3VR Saiga Charging.jpg|thumb|none|600px|Chambering a shell.]]
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| [[File:H3VR Saiga Firing.jpg|thumb|none|600px|Firing the Saiga.]]
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| [[File:H3VR Saiga 12.jpg|thumb|none|600px|Loading in a 12-round magazine...]]
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| [[File:H3VR Saiga 20.jpg|thumb|none|600px|...and a 20-round drum.]]
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| ==Sawn-off Double Barreled Shotgun==
| |
| There are 4 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, to be added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
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| | |
| Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.
| |
| [[Image:Remington_SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]]
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| [[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to "[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]" is differed by the lack of other range patrons.]]
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| [[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]]
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| [[File:H3VR Sawn-Off Loading.jpg|thumb|none|600px|Loading in some shells.]]
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| [[File:H3VR Sawn-Off Aiming.jpg|thumb|none|600px|Aiming the shotgun, using its complete lack of sights...]]
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| [[File:H3VR Sawn-Off Firing.jpg|thumb|none|600px|...before bringing the paper range target to its inevitable ''[[Doom (VG)|Doom]]''.]]
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| [[File:H3VR Sawn-Off Ejecting.jpg|thumb|none|600px|Two shots fired, 2 shells ejected.]]
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| [[File:H3VR KTS Sawn-off.jpg|thumb|none|600px|Aww, isn't it adorable?]]
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| [[File:H3VR KTS Sawn-off Muzzle.jpg|thumb|none|600px|A close look at the ultra-short version's muzzle.]]
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| [[File:H3VR KTS Sawn-off Loading.jpg|thumb|none|600px|Loading in some #4 Buckshot shells...]]
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| [[File:H3VR KTS Sawn-off Loaded.jpg|thumb|none|600px|...which are precisely flush with the ends of the barrels.]]
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| [[File:H3VR KTS Sawn-off Spread.jpg|thumb|none|600px|The spread pattern of the shotgun. The radius of its spread is approximately half of the user's distance from the target.]]
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| [[File:H3VR KTS Sawn-off Fired.jpg|thumb|none|600px|Seeing as the shells are perfectly flush with the muzzle when unfired, when they're fired, the opened-up crimps of the shells actually extend past the barrels.]]
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| [[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]]
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| [[File:H3VR 8 Gauge.jpg|thumb|none|600px|The "Cartoon 8 Gauge", in all of its glory.]]
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| [[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]]
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| [[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]]
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| [[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|Given the amount of smoke this weapon produces, it wouldn't be a stretch to say its shells are loaded with black powder, rather than smokeless. This could also go some way to explaining how the weapon stays in the user's hand upon firing.]]
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| [[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]]
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| [[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]]
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| [[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]]
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| [[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Loading some shells into the loops on the forend. Just in case.]]
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| [[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]]
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| [[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]]
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| [[File:H3VR 1864 Wells Closeup.jpg|thumb|none|600px|A close-up of the 1864's trigger group, showing off some of the wear and scratching. As to be expected for a firearm of this vintage.]]
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| [[File:H3VR 1864 Wells Cocking 1.jpg|thumb|none|600px|Cocking the left hammer...]]
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| [[File:H3VR 1864 Wells Cocking 2.jpg|thumb|none|600px|...and the right one...]]
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| [[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the <s>paper target</s> charging bandit, vowing to defend this <s>range booth</s> stagecoach to the very last.]]
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| [[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]]
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| ==Serbu Super Shorty==
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| A [[Serbu Super Shorty]] based on the [[Remington 870]] is one of the available firearms in-game. A "tacticool" version is also available, complete with door breacher muzzle brake, rails, and spare shell holders that exceed the weapon's total capacity.
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| [[Image:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty Shotgun made from a Remington 870 - 12 Gauge]]
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| [[File:H3vrserbu.jpg|thumb|none|600px|The clean, normal version...]]
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| [[File:H3vrserbu2.jpg|thumb|none|600px|...And the tactical version.]]
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| ==Winchester Model 1887==
| |
| The [[Winchester Model 1887|Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''. (In fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, extended lever loop, and cut-back trigger guard.)
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| [[Image:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 shotgun - 12 gauge]]
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| [[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]]
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| [[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]]
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| [[File:H3VR 1887 Open.jpg|thumb|none|600px|Opening the 1887's action...]]
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| [[File:H3VR 1887 Breech.jpg|thumb|none|600px|...which gives a good look at the weapon's breech and magazine tube.]]
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| [[File:H3VR 1887 Loading.jpg|thumb|none|600px|Loading in a handful of "Triple Hit" shells; these contain 3 miniature slugs, stacked end-to-end. The Winchester in-game correctly holds 5 rounds in the tube and a sixth in the chamber.]]
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| [[File:H3VR 1887 Aiming.jpg|thumb|none|600px|Taking aim at a decanter...]]
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| [[File:H3VR 1887 Firing.jpg|thumb|none|600px|...and firing. Note the impressive ricochets; the slugs in the "Triple Hit" shells are apparently coded as being made of tempered steel, which makes them extremely prone to bouncing off of hard objects.]]
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| [[File:H3VR 1887 Cycling.jpg|thumb|none|600px|A close-up of the 1887 cycling. The weapon actually correctly shows spent shells being pulled from the chamber before being ejected, and fresh ones being pushed in; the latter is taking place here.]]
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| [[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]
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| [[File:H3VR 1887 Short.jpg|thumb|none|600px|The shortened variant. Note that, curiously, this variant lacks the grasping groove of the standard version.]]
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| [[File:H3VR 1887 Short Open.jpg|thumb|none|600px|Opening the action.]]
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| [[File:H3VR 1887 Short Loading.jpg|thumb|none|600px|Loading in some shells.]]
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| [[File:H3VR 1887 Short Aiming.jpg|thumb|none|600px|Aiming at a bottle...]]
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| [[File:H3VR 1887 Short Firing.jpg|thumb|none|600px|...before blowing it to pieces. Once again, the ricochet-prone nature of the "Triple Hit" shells makes itself apparent.]]
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| [[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with "Hot Dog" in the name, so we'll let it slide.]]
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| [[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]]
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| ==Winchester Model 1897==
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| Update #52 is slated to include the [[Winchester Model 1897]], in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
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| [[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester Model 1897 "Trench Gun" - 12 gauge]]
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| [[File:H3VR 1897 Left.jpg|thumb|none|600px|Taking in the beauty of a century-old shotgun.]]
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| [[File:H3VR 1897 Right.jpg|thumb|none|600px|The other side, showing off the ejection port.]]
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| [[File:H3VR 1897 Open.jpg|thumb|none|600px|As above, but with the action open. Note the bolt protruding from the rear of the receiver, and the shell lifter coming out of the bottom; both of these are correct for the weapon.]]
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| [[File:H3VR 1897 Chamberloading.jpg|thumb|none|600px|Loading a 12 gauge buckshot round into the 1897's chamber...]]
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| [[File:H3VR 1897 Loading.jpg|thumb|none|600px|...before putting another 5 in the tube magazine.]]
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| [[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]]
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| =Assault Rifles=
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| ==AK-101==
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| An [[AK-101]] with railed upper receiver is one of the available firearms in-game.
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| [[Image:AK101.jpg|thumb|none|450px|AK-101 - 5.56x45mm]]
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| [[File:H3vrak101.jpg|thumb|none|600px|While showcasing some AK's, always make sure the other side of your rifle actually exists.]]
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| ==AKM==
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| An [[AKM]] is one of the available firearms in-game. As of the 10th alpha of Update #52, SWBs can use these as well.
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| [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
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| [[File:H3vrakm.jpg|thumb|none|600px|Taking a good look at the AKM's wood furniture, ignoring the piddly results on the target.]]
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| [[File:H3VR AKM Gronch.jpg|thumb|none|600px|A shot from the "How the Gronch Monetized Meatmas" trailer for Update #49, featuring the titular misspelled villain "holding" an AKM, whilst telling players how to spend hours upon hours grinding to obtain loot-crates and in-game currencies in order to access EAPA (Earliest Access Pride & Accomplishment) boxes.]]
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| ==AKS-74U==
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| The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18.
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| [[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm]]
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| [[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]]
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| [[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to "safe".]]
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| [[File:H3VR AKS-74U Magazine.jpg|thumb|none|600px|Taking a look at a magazine, which shows that the rounds have some rather... ''interesting'' deformation.]]
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| [[File:H3VR AKS-74U Loading.jpg|thumb|none|600px|Loading in the magazine, unconcerned with the headspacing issues that such deformed ammunition can bring with it.]]
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| [[File:H3VR AKS-74U Cocking.jpg|thumb|none|600px|Pulling back the charging handle (after disengaging the safety, of course).]]
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| [[File:H3VR AKS-74U Aiming.jpg|thumb|none|600px|Taking aim at the target...]]
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| [[File:H3VR AKS-74U Firing.jpg|thumb|none|600px|...and firing. A spent case can just be seen coming out of the ejection port.]]
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| [[File:H3VR AKS-74U Folding.jpg|thumb|none|600px|Folding the stock, after deciding that the AKS-74U in its prior state was too stable, too controllable, and all-around too useful.]]
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| [[File:H3VR AKS-74U 1-Handed.jpg|thumb|none|600px|Ahh, much better!]]
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| ==Colt Model 607==
| |
| The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish [[M16A1]], with the resultant weapon resembling a Colt Model 607.
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| [[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm]]
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| [[File:Colt Model 607.jpg|thumb|none|450px|Colt Model 607 with 20-round magazine - 5.56x45mm]]
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| ==FAMAS F1==
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| The [[FAMAS F1]] with deployable bipod and flip-up sights is one of the available firearms in-game.
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| [[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm]]
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| [[File:H3vrfam.jpg|thumb|none|600px|As a nice touch, the F1 uses its proprietary magazines unlike other videogames that just shove a STANAG mag in its place and hoping it works.]]
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| ==Heckler & Koch G36==
| |
| The [[Heckler & Koch G36]] is one of the available firearms in-game. It, along with [[Heckler & Koch G36C|its shorter sibling]], were added in Update #23.
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| [[Image:HKG36.jpg|thumb|none|450px|Heckler & Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]
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| [[File:H3VR G36.jpg|thumb|none|600px|Always have to enjoy a well-modeled full size G36.]]
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| [[File:H3VR G36 Loading.jpg|thumb|none|600px|Loading in a 100-round dual drum magazine.]]
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| [[File:H3VR G36 Charging.jpg|thumb|none|600px|Pulling back the G36's charging handle. Note the bipod; ''H3'' correctly depicts the G36 with a functional integrated bipod, which, when combined with the ability to use 100-round magazines, makes for a handy light support weapon.]]
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| [[File:H3VR G36 RDS.jpg|thumb|none|600px|Looking through the top red-dot portion of the ZF 3x4° dual-mode optic, another rarity in video games.]]
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| [[File:H3VR G36 Scope.jpg|thumb|none|600px|The bottom portion of the ZF optic, which consists of a 3x magnified scope.]]
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| [[File:H3VR G36 Firing.jpg|thumb|none|600px|Choosing the former of the two options, and opening fire with the G36. When it's deployed on its bipod, the G36 is precise enough that one can quite literally sign their initials on the indoor range's target in full-auto, if they so desire.]]
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| ==Heckler & Koch G36C==
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| The [[Heckler & Koch G36C]] is one of the available firearms in-game; like [[Heckler & Koch G36|the full-length variant]], it was added in Update #23.
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| [[Image:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm]]
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| [[File:H3VR G36C Right.jpg|thumb|none|600px|Taking a look at the G36C.]]
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| [[File:H3VR G36C Loading.jpg|thumb|none|600px|Loading in a standard 30-round magazine; these are normally translucent in reality, but they're opaque black in-game.]]
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| [[File:H3VR G36C Charging.jpg|thumb|none|600px|Pulling the charging handle. As with the standard G36 above, the end of the charging handle correctly folds out to whichever side it's grabbed from, though it isn't very visible here due to the angle at which the rifle is held.]]
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| [[File:H3VR G36C Left.jpg|thumb|none|600px|Checking some range results, now-readied G36C in tow.]]
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| [[File:H3VR G36C Aiming.jpg|thumb|none|600px|Aiming through the (rather wide) sights.]]
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| [[File:H3VR G36C Firing.jpg|thumb|none|600px|Sending a burst of 5.56mm rounds flying at the target.]]
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| [[File:H3VR G36C Betrayal.jpg|thumb|none|600px|''Et tu, Brute?'']]
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| ==IMBEL IA2==
| |
| The [[FAL#IMBEL IA2|IMBEL IA2 5.56mm CQC]] is one of the available firearms in-game; it was added in the 1st Meatmas Update.
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| [[Image:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm CQC w/ bayonet - 5.56x45mm]]
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| [[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]]
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| [[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]]
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| [[File:H3VR IA2 Right.jpg|thumb|none|600px|The IMBEL's other side, which shows off the brass deflector.]]
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| [[File:H3VR IA2 Charging.jpg|thumb|none|600px|Rare-rifle-observation finished, the IA2's charging handle is pulled.]]
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| [[File:H3VR IA2 Aiming Large.jpg|thumb|none|600px|Aiming through the larger of the rifle's 2 rear aperture sight options...]]
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| [[File:H3VR IA2 Aiming Small.jpg|thumb|none|600px|...and the smaller one.]]
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| [[File:H3VR IA2 Firing.jpg|thumb|none|600px|Firing the IA2, although perspective would have you believe that the rear sight has spontaneously spat out a spent casing.]]
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| [[File:H3VR IA2 Folding.jpg|thumb|none|600px|Folding the stock, just for the fun of it.]]
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| ==FN SCAR-L==
| |
| The [[FN SCAR-L]] is one of the available firearms in-game. It, along with [[FN SCAR-H|its heavier-caliber sibling]], were added in Update #32.
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| [[Image:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]
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| [[File:H3VR SCAR-L Right.jpg|thumb|none|600px|Admiring the SCAR-L. Curiously, the upper and lower receivers are in slightly different colors.]]
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| [[File:H3VR SCAR-L Extending.jpg|thumb|none|600px|Extending the SCAR's collapsible stock. Of note is that this, like many stock-related functions in ''H3'', served no practical purpose until much later on, when the recoil system was modified to accommodate them.]]
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| [[File:H3VR SCAR-L Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the rifle.]]
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| [[File:H3VR SCAR-L Charging.jpg|thumb|none|600px|Chambering a 5.56mm round.]]
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| [[File:H3VR SCAR-L Sights 1.jpg|thumb|none|600px|Looking through the first of the SCAR's 2 optional rear sight apertures...]]
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| [[File:H3VR SCAR-L Sights 2.jpg|thumb|none|600px|...and the second, smaller one.]]
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| [[File:H3VR SCAR-L RDS.jpg|thumb|none|600px|If neither are particularly to your liking, you can always fold them down and attach a sight, such as this Aimpoint red-dot. Note the label on the scope; for copyright reasons, "Aimpoint" has been changed to "Gamepoint".]]
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| [[File:H3VR SCAR-L Safety.jpg|thumb|none|600px|Flipping the rifle's selector from safe to semi-auto. Note the receiver's markings; in contrast with the sight's obfuscated manufacturer's markings, the rifle itself has near-proper "FN HERSTAL BELGIUM" trademarks, save for the odd rewriting of "HERSTAL" as "HöRSTAL". The markings below that read "MK 16 MOD 0", "Cal 5.56x45 MM", and a serial number of "H3VR2317", an obvious reference to the game itself.]]
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| [[File:H3VR SCAR-L RDS Aiming.jpg|thumb|none|600px|Aiming through the red-dot sight...]]
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| [[File:H3VR SCAR-L Firing.jpg|thumb|none|600px|...and firing.]]
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| [[File:H3VR SCAR-L Ejecting.jpg|thumb|none|600px|30 rounds later, and it's time to retire the old magazine. Along with the sight, apparently.]]
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| [[File:H3VR SCAR-L Sightless.jpg|thumb|none|600px|Of course, if you're a true tactical operator, then it's not really an issue.]]
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| ==L85A2==
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| The [[L85A2]] is available in the game, complete with iron sights or SUSAT scope.
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| [[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]
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| [[File:H3vrl85.jpg|thumb|none|600px|A nice shot of a L85A2 with iron sights...]]
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| [[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]
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| [[File:H3vrl852.jpg|thumb|none|600px|...and another good shot of a L85A2 with a classic SUSAT scope.]]
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| ==M16A1==
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| The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.
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| [[Image:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm]]
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| [[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]]
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| [[File:H3VR M16A1 Right.jpg|thumb|none|600px|The right side of the rifle, which shows off the serrations on the bolt; these are meant to interface with the forward assist (the button behind the bolt), so that it can be forced into battery, should you find your rifle in a (little hometown) jam.]]
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| [[File:H3VR M16A1 Loading.jpg|thumb|none|600px|Loading in a 20-round magazine. While other 5.56mm STANAGs can be used in as well, they just aren't the same as the classic straight 20-rounder.]]
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| [[File:H3VR M16A1 Charging.jpg|thumb|none|600px|Pulling back the M16A1's charging handle.]]
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| [[File:H3VR M16A1 Aiming.jpg|thumb|none|600px|Looking through the sights...]]
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| [[File:H3VR M16A1 Firing.jpg|thumb|none|600px|...and showing Paper Charlie up ahead that Private Invisible Hands was born to kill.]]
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| [[File:H3VR M16A1 3x20 Mounting.jpg|thumb|none|600px|Attaching a 3x20 scope...]]
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| [[File:H3VR M16A1 3x20.jpg|thumb|none|600px|...which interfaces with a hole in the top of the carrying handle.]]
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| [[File:H3VR M16A1 3x20 Aiming.jpg|thumb|none|600px|Aiming through the 3x20 scope. No, this scope isn't attached upside-down; that's what its reticle is supposed to look like, for whatever reason.]]
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| [[File:H3VR M16A1 6-24x Mounting.jpg|thumb|none|600px|Finding this reticle easy to lose among the trees, Pvt. Hands decides to switch it out for a different optic.]]
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| [[File:H3VR M16A1 6-24x.jpg|thumb|none|600px|Confident that the scope will stay in place, he decides to proceed.]]
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| [[File:H3VR M16A1 6-24x Adjusting.jpg|thumb|none|600px|He then adjusts the scope's magnification, while wondering where the small floating box is coming from. Probably the drugs.]]
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| [[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]]
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| ==M2 Carbine==
| |
| Along with the [[M1 Carbine]] came its select-fire relative, the [[M2 Carbine]]. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51.
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| [[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine (with sling and 30-round magazine) - .30 Carbine]]
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| [[File:M1_Carbine.jpg|thumb|none|450px|M1 Carbine with heat shield - .30 Carbine. Image provided to show the metal heat shield used on the in-game M2.]]
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| [[File:H3VR M2 Carbine Loaded.jpg|thumb|none|600px|The M2 Carbine, complete with 30-round magazine.]]
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| [[File:H3VR M2 Carbine.jpg|thumb|none|600px|Taking a look at the M2's metal heat shield. Note also the bayonet lug and adjustable sights, confirming both this and the M1 (which also has these features) to be late-war models.]]
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| [[File:H3VR M2 Carbine Charging.jpg|thumb|none|600px|Letting the M2's charging handle drop into battery after pulling it back.]]
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| [[File:H3VR M2 Carbine Safety.jpg|thumb|none|600px|Manipulating the Carbine's safety. This control is the same on both the M1 and the M2.]]
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| [[File:H3VR M2 Carbine Selector.jpg|thumb|none|600px|This one, however, isn't. This is the fire selector of the M2 Carbine, currently pushed forward for rock n' roll.]]
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| [[File:H3VR M2 Carbine Firing.jpg|thumb|none|600px|Opening fire with the M2.]]
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| [[File:H3VR M2 Carbine Releasing.jpg|thumb|none|600px|One quick mag change later, a quick tug of the charging handle to release the bolt is merited, seeing as it locks open when the weapon runs empty.]]
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| [[File:H3VR M2 M84.jpg|thumb|none|600px|An M2 Carbine with an M84 scope attached. An unlikely combination, but not an impossible one by any means.]]
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| [[File:H3VR M2 M84 Aiming.jpg|thumb|none|600px|Looking through the M84 scope at a paper bullseye target.]]
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| | |
| ==Colt M4A1==
| |
| The [[M4A1]] is one of the available firearms in-game, and one of the first to be added. This model was a [https://assetstore.unity.com/packages/3d/props/weapons/hq-assault-rifle-56096 publicly-available asset] made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
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| | |
| Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users. Update #49 added an additional shortened variant.
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| [[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
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| [[File:H3vrm4.jpg|thumb|none|600px|While out on the range, it seems we're missing something important on this rifle...]]
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| [[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new "Left Hook" version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]]
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| [[File:H3VR M4A1 Pair.jpg|thumb|none|600px|A beautiful pair of fraternal twins.]]
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| [[File:H3VR M4A1 Irons.jpg|thumb|none|600px|Looking through the carbine's aftermarket rear sight; lining up iron sights of 2-handed weapons in this game is somewhat complicated by the fact that there is no physical rifle holding the player's hands together. Note the aftermarket extended charging handle tab.]]
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| [[File:H3VR M4A1 Leftie Loaded.jpg|thumb|none|600px|Making sure that the other twin doesn't feel "left" out, a fresh magazine is loaded into it. This magazine, fitted with a Magpul handling loop, is another Update #48 addition.]]
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| ==Mk. 18 Mod 1==
| |
| The [[Mk. 18 Mod 1]] is one of the available firearms in-game.
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| [[Image:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, RIS foregrip, and folding sights - 5.56x45mm]]
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| [[File:H3vrmk18.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't neccesary.]]
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| ==SIG SG 552==
| |
| The [[SIG SG 552]] is one of the available firearms in-game. Update #46 added a version with additional rails for mounting attachments.
| |
| [[Image:SIG SG552.jpg|thumb|none|450px|SIG SG 552 - 5.56x45mm]]
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| [[File:H3vr552.jpg|thumb|none|600px|Wandering over to the side to look at the target and the details of the 552's receiver.]]
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| ==Steyr AUG A3==
| |
| The [[Steyr AUG A3]] is one of the numerous firearms added to ''H3'' in the first Meatmas update. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is ''very'' rare in games.
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| [[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm]]
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| [[File:H3VR AUG A3.jpg|thumb|none|600px|A look at the left side of the AUG reveals a pretty well-done replica of the real steel. Or rather, real plastic, considering the nature of the majority of the AUG's body.]]
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| [[File:H3VR AUG A3 Loading.jpg|thumb|none|600px|Loading in a fresh 30-round magazine, which is a solid brown color; the real weapon's magazines are normally translucent.]]
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| [[File:H3VR AUG A3 Charging.jpg|thumb|none|600px|Pulling back the charging handle...]]
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| [[File:H3VR AUG A3 Locking.jpg|thumb|none|600px|...and locking it into its notch. This functionality wasn't present on the AUG when it was first added, but it was made possible in Update #52.]]
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| [[File:H3VR AUG A3 Slap.jpg|thumb|none|600px|Doing this allows for the rather odd use of an "HK Slap" on a weapon that isn't actually made by [[Heckler & Koch|HK]].]]
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| [[File:H3VR AUG A3 Aiming.jpg|thumb|none|600px|"Aiming" the rifle, which immediately reveals a lack of any actual sights.]]
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| [[File:H3VR AUG A3 Empty.jpg|thumb|none|600px|This, of course, doesn't stop anyone from dumping all the rounds out of the magazine anyway.]]
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| ==Sturmgewehr 44==
| |
| The famous [[Sturmgewehr 44|StG 44]] was added to the game in Update #48.
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| [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
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| [[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in H3, it is of excellent quality.]]
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| [[FIle:H3VR StG Right.jpg|thumb|none|600px|The other side of the StG.]]
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| [[File:H3VR StG Loading.jpg|thumb|none|600px|Lining up a fresh 30-round magazine of 7.92x33mm Kurz ammunition.]]
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| [[File:H3VR StG Charging.jpg|thumb|none|600px|Pulling the Sturmgewehr's charging handle reveals that the dustcover actually pops up. If one so desires, they can manually push it back into place.]]
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| [[File:H3VR StG Safety.jpg|thumb|none|600px|Switching off the safety. The fire selector is the button above it, currently pushed to the left for semi-auto. Also note the "MP44" marking above the charging handle slot; this was one of 4 different ways the weapon could've been marked, along with the prior "MP43" or "MP43/1", and the later "StG44" markings.]]
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| [[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]]
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| [[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]]
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| | |
| =Rifles, Carbines, & Battle Rifles=
| |
| ==Beretta Cx4 Storm==
| |
| The [[Beretta Cx4 Storm]] semi-auto carbine is available in-game, and is, until the release of Update #52, permanently fitted with a foregrip.
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| [[Image:CX4 Storm .45ACP 20rd.jpg|thumb|none|450px|Beretta Cx4 Storm in .45 ACP with 20 round magazine and accessory (picatinny) rails]]
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| [[File:H3vrcx4.jpg|thumb|none|600px|Hick-not45 proceeds down range with his Cx4 Storm, determined to get a hit on the gong.]]
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| ==FN SCAR-H==
| |
| The [[FN SCAR-H]] is one of the available firearms in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight.
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| [[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]
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| [[File:H3VR SCAR-H Loading.jpg|thumb|none|600px|Loading a magazine into the SCAR.]]
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| [[File:H3VR SCAR-H Cocking.jpg|thumb|none|600px|Pulling back the charging handle, and chambering a 7.62x51mm round.]]
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| [[File:H3VR SCAR-H Right.jpg|thumb|none|600px|Taking a look at the SCAR's model, which shows off its well-done details.]]
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| [[File:H3VR SCAR-H Left.jpg|thumb|none|600px|The SCAR-H is happy it is painted a nice, consistent black, as opposed to its mis-matched little brother.]]
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| [[File:H3VR SCAR-H Extending.jpg|thumb|none|600px|Extending the stock...]]
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| [[File:H3VR SCAR-H Folding.jpg|thumb|none|600px|...before folding it.]]
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| [[File:H3VR SCAR-H Aiming.jpg|thumb|none|600px|Looking through the rifle's larger aperture sight. As with the [[SCAR-L]], there is a smaller, more precise sight available as well.]]
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| [[File:H3VR SCAR-H Firing.jpg|thumb|none|600px|Letting 7.62mm round fly.]]
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| [[File:H3VR SCAR-H Drum.jpg|thumb|none|600px|If 20 rounds isn't enough, an X-Products 50-round drum magazine is also available.]]
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| [[File:H3VR SCAR-H RDS.jpg|thumb|none|600px|Furthering the SCAR's customization, with the aid of an Aimpoint red-dot sight and corresponding 3-power magnifier.]]
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| [[File:H3VR SCAR-H RDS Aiming.jpg|thumb|none|600px|The above combination results in this sight picture.]]
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| [[File:H3VR SCAR-H RDS Firing.jpg|thumb|none|600px|The increased magnification is nice, but it does have the downside of exaggerating vertical recoil, something which the SCAR-H doesn't exactly have a shortage of.]]
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| [[File:H3VR SCAR-H Rail.jpg|thumb|none|600px|The post-Update #39 version of the SCAR, complete with rail extension.]]
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| ==Galil 7.62==
| |
| The [[Galil 7.62]] with deployable bipod and after-market scope mount is one of the available firearms in-game.
| |
| [[Image:Galilarm-05.jpg|thumb|none|450px|IMI Galil ARM - 7.62x51mm NATO]]
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| [[File:H3vrgal.jpg|thumb|none|600px|The Galil sits on its magical perfectly balanced bipod it borrowed from Call of Duty.]]
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| ==Lee-Enfield No.4 Mk.I==
| |
| The [[Lee-Enfield No.4 Mk.I]], the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to ''H3'' in Update #52.
| |
| [[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]
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| [[File:H3VR No.4 Closeup.jpg|thumb|none|600px|A good closeup view of the No.4's action.]]
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| [[File:H3VR No.4 Loading.jpg|thumb|none|600px|Loading the rifle with the first of two 5-round stripper clips.]]
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| [[File:H3VR No.4 Chambering.jpg|thumb|none|600px|Sending the bolt into battery, and a .303 round into the chamber.]]
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| [[File:H3VR No.4 Safety.jpg|thumb|none|600px|Raising the rifle.]]
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| [[File:H3VR No.4 Aiming.jpg|thumb|none|600px|Taking aim at the target. In the period between this shot and the previous one, the safety was turned off.]]
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| [[File:H3VR No.4 Cycling.jpg|thumb|none|600px|Ejecting a spent casing.]]
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| [[File:H3VR No.4 Left.jpg|thumb|none|600px|To maximize the weapon's rate of fire, one can use this... ''interesting'' technique.]]
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| | |
| ==Luger Carbine==
| |
| The last of the 3 Update #52 [[Luger]] variants is a rare full-stocked carbine.
| |
| [[File:Luger carbine.jpg|thumb|none|450px|Luger Model 1900 Carbine - 7.65x21mm Parabellum]]
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| [[File:H3VR Luger Carbine.jpg|thumb|none|600px|Admiring the Luger Carbine. If it's good enough for Kaiser Wilhelm, it's probably good enough for you.]]
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| [[File:H3VR Luger Carbine Loading.jpg|thumb|none|600px|Loading in a full magazine of 9x19mm.]]
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| [[File:H3VR Luger Carbine Stock.jpg|thumb|none|600px|A quick check reveals that the stock is, in fact, detachable; this is one of many new mechanics and features coming in Update #52.]]
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| [[File:H3VR Luger Carbine Cocking.jpg|thumb|none|600px|Chambering a round.]]
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| [[File:H3VR Luger Carbine Aiming Stockless.jpg|thumb|none|600px|Taking aim with the carbine, sans stock.]]
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| [[File:H3VR Luger Carbine Firing Stockless.jpg|thumb|none|600px|Firing a round at the target.]]
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| [[File:H3VR Luger Carbine Aiming.jpg|thumb|none|600px|"Well, that was a terrible idea."]]
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| [[File:H3VR Luger Carbine Firing.jpg|thumb|none|600px|After realizing the mistake of doing without, the carbine is fired properly - that is, with a stock attached.]]
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| ==M14==
| |
| The [[M14 Rifle]] is one of the available firearms in-game. Following the [[Single Action Army]]'s update, the weapon can now use 10-round stripper clips.
| |
| [[Image:M14Rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]
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| [[File:H3vrm14.jpg|thumb|none|600px|A look at the wooden M14...]]
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| ==M14 DMR==
| |
| The [[M14]] in DMR configuration is one of the available firearms in-game.
| |
| [[Image:Us m14 dmr 02.jpg|thumb|none|450px|M14 Designated Marksman Rifle in McMillan M2A stock and with a Harris bipod - 7.62x51mm NATO]]
| |
| [[File:H3vrm39.jpg|thumb|none|600px|...and its modern descendant. Note the Vietnam-style 40-round mag, being just two 20-round mags welded together.]]
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| ==M1 Carbine==
| |
| Update #48 added the [[M1 Carbine]]. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well.
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| [[File:M1c.jpg|thumb|none|450px|M1 Carbine (late-war/post-war) - .30 Carbine]]
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| [[File:H3VR M1 Carbine Loading.jpg|thumb|none|600px|"Wait, where does this thing go again?"]]
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| [[File:H3VR M1 Carbine Loaded.jpg|thumb|none|600px|"Oh, okay. Yeah, that makes sense."]]
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| [[File:H3VR M1 Carbine.jpg|thumb|none|600px|Admiring the M1 Carbine.]]
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| [[File:H3VR M1 Carbine Sights.jpg|thumb|none|600px|The Carbine's sights. They're a bit small, but quite usable.]]
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| | |
| ==M1 Garand==
| |
| Along with the [[Luger P08]], the [[Nagant M1895]], and the [[Webley Mk VI]], the [[M1 Garand]] was added to the game with Update #47.
| |
| [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]]
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| [[File:H3VR M1 Garand Table.jpg|thumb|none|600px|An M1 Garand lying on a table, with an en-bloc clip next to it. The red beam coming from the controller is a grab-laser; the red color indicates that it is pointed at something that isn't grabbable, like, in this case, the table.]]
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| [[File:H3VR M1 Garand Left.jpg|thumb|none|600px|Admiring the left side of the Garand...]]
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| [[File:H3VR M1 Garand Right.jpg|thumb|none|600px|...and the left.]]
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| [[File:H3VR M1 Garand Locked.jpg|thumb|none|600px|Locking open the M1's action. Initially, this required a manual action, similar to some of the game's other firearms with manual bolt hold-opens; this was later corrected to reflect how the M1 simply locks open on its magazine follower whenever it isn't loaded.]]
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| [[File:H3VR M1 Garand Loading.jpg|thumb|none|600px|Loading an en-bloc clip into the M1. Due to engine limitations, the angle that the game allows for this action to be performed at is, shall we say, ''generous''.]]
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| [[File:H3VR M1 Garand Safety.jpg|thumb|none|600px|Turning off the M1's distinctive safety, with a satisfying '''*click*'''.]]
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| [[File:H3VR M1 Garand Sights.jpg|thumb|none|600px|Letting some .30-06 rounds fly. The iron sights are simple, clear, and easy to read.]]
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| ===M1D Garand===
| |
| Update #51 brought along the [[M1 Garand|M1D]] variant, fitted with an M84 scope.
| |
| [[File:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06 Springfield. Note the M37 slotted flash hider; the one in-game has the earlier conical variant.]]
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| [[File:H3VR M1D Left.jpg|thumb|none|600px|A side-on view of the M1D Garand. Note that the safety is currently on, as is standard for freshly-spawned weapons in ''H3''.]]
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| [[File:H3VR M1D Right.jpg|thumb|none|600px|The opposite side of the M1D, which shows how the scope doesn't seem to be properly attached to the rifle's barrel.]]
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| [[File:H3VR M1D Scope.jpg|thumb|none|600px|Looking through the M84 scope, which has a rather distinctive one-and-a-half-line reticle.]]
| |
| [[File:H3VR M1D Irons.jpg|thumb|none|600px|The M1D's scope is mounted off to the left side of the rifle to allow for the loading and ejection of en-bloc clips; one of the side effects of this is the ability to use the rifle's iron sights, as shown here.]]
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| [[File:H3VR M1D Leaning.jpg|thumb|none|600px|Leaning the rifle against a wall, which gives a good view of the distinctive early-pattern conical flash hider.]]
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| ==MAS-49/56==
| |
| The [[MAS-49]]/56 is one of the available firearms in-game. Following the update that introduced the [[Colt SAA]] and [[Remington Model 8]] into the game, it is capable of using 5-round stripper clips.
| |
| [[Image:MAS49RifleA.jpg|thumb|none|450px|MAS-49/56 - 7.5x54mm French]]
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| [[File:H3vrmas.jpg|thumb|none|600px|A good look at the MAS-49/56 and a host of accessories along side it.]]
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| | |
| ==Mauser Karabiner 98 Kurz==
| |
| Update #52 brought along a [[Karabiner 98k]], furthering the game's collection of World War II-themed weaponry.
| |
| [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]
| |
| [[File:H3VR K98 Left.jpg|thumb|none|600px|A clear look at (most of) the K98k. Note the earlier-pattern stock nosecap and cleaning rod, showing that this is an earlier-pattern rifle, and not the later "Kriegsmodell".]]
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| [[File:H3VR K98 Right.jpg|thumb|none|600px|The other side of the rifle, with the bolt open.]]
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| [[File:H3VR K98 Loading.jpg|thumb|none|600px|Loading the rifle with a 5-round stripper clip.]]
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| [[File:H3VR K98 Chambering.jpg|thumb|none|600px|Chambering a 7.92mm round.]]
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| [[File:H3VR K98 Safety.jpg|thumb|none|600px|Aiming the rifle...]]
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| [[File:H3VR K98 Aiming.jpg|thumb|none|600px|...and remembering to turn off the safety. The color of the target is conspiring with the picture's resolution to make the front sight hood virtually invisible.]]
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| [[File:H3VR K98 Cycling.jpg|thumb|none|600px|Ejecting a spent case. One down, 4 more to go.]]
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| ==Mauser M1917 Trench Carbine==
| |
| The last of Update #52's [[C96]] variants is a rare M1917 Trench Carbine, a variant developed (but not issued) during World War 1 for German ''sturmtruppen''. The weapon in-game is incorrectly chambered in 7.63x25mm Mauser, rather than the correct 9x19mm Parabellum.
| |
| [[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]
| |
| [[File:H3VR M1917 Carbine.jpg|thumb|none|600px|Examining the Trench Carbine. Note the distinctive slab-sided lower frame, and that the magazine well is thinned down to the point of being flush with the receiver, presumably so that the thinner 7.63mm magazines can fit in. Also note how much longer the in-game barrel is compared to the real weapon.]]
| |
| [[File:H3VR M1917 Carbine Loading.jpg|thumb|none|600px|Loading in a 10-round magazine. Due to the incorrect chambering, these are interchangeable with the variants below, and come in 10-, 20-, 30-, and 40-round varieties.]]
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| [[File:H3VR M1917 Carbine Cocking.jpg|thumb|none|600px|Pulling back the bolt.]]
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| [[File:H3VR M1917 Carbine Aiming.jpg|thumb|none|600px|Taking aim at a bullseye through the M1917's iron sights.]]
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| [[File:H3VR M1917 Carbine Firing.jpg|thumb|none|600px|Firing a shot; as one would expect from a pistol-caliber carbine, this doesn't produce much recoil.]]
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| ==Mosin-Nagant M38 Carbine==
| |
| First seen in the Alpha 1 build of Update #52, the [[Mosin Nagant Rifle|Mosin-Nagant M38 Carbine]] is available for use in ''H3''. Amusingly enough, it is found near the trashcans in the scenes available in the build, referencing one of the Mosin's unflattering nicknames, ''The Garbage Rod''.
| |
| [[File:M38Carbine.jpg|thumb|none|450px|Mosin-Nagant M38 Carbine - 7.62x54mmR]]
| |
| [[File:H3VR Mosin.jpg|thumb|none|600px|Opening a loot crate in Take & Hold mode reveals a Mosin, and a 5-round stripper clip. With the exception of some bugged instances, weapons in Take & Hold generally spawn with some form of appropriate ammunition. Granted, "appropriate" ammunition does include things such as 5-round magazines for assault rifles, and shotguns with confetti-filled shells.]]
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| [[File:H3VR Mosin Open.jpg|thumb|none|600px|Opening the Mosin's action.]]
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| [[File:H3VR Mosin Chambering.jpg|thumb|none|600px|Loading the rifle up with 7.62x54mmR rounds, with the aid of the aforementioned stripper clip.]]
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| [[File:H3VR Mosin Oops.jpg|thumb|none|600px|Chambering the first of the rifle's 5 rounds, and heading off to battle.]]
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| [[File:H3VR Mosin Aiming.jpg|thumb|none|600px|Sighting up a Weinerbot.]]
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| [[File:H3VR Mosin Cycling.jpg|thumb|none|600px|The threat to the motherland dealt with appropriately, our invisible Red Army soldier (or possibly /k/ommando) cycles his rifle, and ejects a spent casing.]]
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| [[File:H3VR Mosin Firing.jpg|thumb|none|600px|Following the discovery that Weinerbots don't terribly like it when you try to take their points, our protagonist finds himself face-to-face with a bot that clearly doesn't understand the meaning of the phrase "personal space", and decides to teach him a copper-jacketed lesson.]]
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| | |
| ==Remington Model 8==
| |
| Update #42 added a [[Remington Model 8]] in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant.
| |
| [[File:Remington8.jpg|thumb|none|450px|Remington Model 8 - .35 Remington]]
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| [[File:H3VR Model 8.jpg|thumb|none|600px|A good look at the Model 8's, er, model. Note the dust cover/safety, which is currently off.]]
| |
| [[File:H3VR Model 8 Loading.jpg|thumb|none|600px|Loading some .35 Remington rounds into the weapon's 5-round integral magazine.]]
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| [[File:H3VR Model 8 Sights.jpg|thumb|none|600px|A view through the sights of the Model 8. Nice, clean, and open.]]
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| [[File:H3VR Model 8 Clip.jpg|thumb|none|600px|Loading the weapon again, this time with a stripper clip.]]
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| [[File:H3VR Model 8 Shorty.jpg|thumb|none|600px|The cut-down variant of the Model 8.]]
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| [[File:H3VR Model 8 Shorty Clip.jpg|thumb|none|600px|Loading the shortened version of the rifle, with the aid of a stripper clip.]]
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| | |
| ==Sako 85==
| |
| A .308 Winchester-chambered [[Sako 85]] is one of the available firearms in-game. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako.
| |
| [[Image:SAKO-Hunter.jpg|thumb|none|450px|SAKO 85 Hunter - long Mauser Action - Short action (308), Medium action (30-06), Long action (300,338 win mag/375 H&H Mag)]]
| |
| [[File:H3vrsako85.jpg|thumb|none|600px|Having successfully hit the gong, Hick-not45 prepares his Sako so he can hit that red plate over there.]]
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| | |
| ==SKS==
| |
| The [[SKS]] is one of the available firearms in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips.
| |
| [[Image:Tapco Intrafuse SKS Rifle Stock Bayonet-DE.jpg|thumb|none|450px|SKS with aftermarket Tapco Intrafuse Stock System furniture - 7.62x39mm]]
| |
| [[File:H3VR SKS Left.jpg|thumb|none|600px|Examining the SKS. The bayonet was sacrificed to the benign Tapco gods in the sky; may they spare our milsurps the same fate.]]
| |
| [[File:H3VR SKS Right.jpg|thumb|none|600px|A more clear look at the rifle, which shows that it, unlike the reference image, has a solid polymer stock. Said stock is a different color than the rest of the rifle. The Tapco gods work in mysterious ways.]]
| |
| [[File:H3VR SKS Magazine.jpg|thumb|none|600px|A closeup of one of the rifle's detachable 20-round magazines.]]
| |
| [[File:H3VR SKS Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]
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| [[File:H3VR SKS Cocking.jpg|thumb|none|600px|Chambering a 7.62x39mm round.]]
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| [[File:H3VR SKS Aiming.jpg|thumb|none|600px|Making an effort to line up the sights...]]
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| [[File:H3VR SKS Firing.jpg|thumb|none|600px|...and letting a round fly.]]
| |
| [[File:H3VR SKS Brass.jpg|thumb|none|600px|Rather amusingly, ejected casings from the SKS go straight up, and fall straight back down, often directly onto the rifle itself, as seen here.]]
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| | |
| ==Tokarev SVT-40==
| |
| Update #48 added an [[SVT-40]] to the game, complete with an optional PU scope.
| |
| [[File:SVT-40.jpg|thumb|none|450px|SVT-40 - 7.62x54mmR]]
| |
| [[File:H3VR SVT Table.jpg|thumb|none|600px|The SVT-40, lying empty on a table.]]
| |
| [[File:H3VR SVT Loading.jpg|thumb|none|600px|Loading in a magazine.]]
| |
| [[File:H3VR SVT Aiming.jpg||thumb|none|600px|Lining up the SVT's somewhat small iron sights.]]
| |
| [[File:H3VR SVT Clip.jpg|thumb|none|600px|Interestingly, the SVT can also use stripper clips.]]
| |
| [[File:H3VR SVT PU.jpg|thumb|none|600px|Attaching a PU scope to the SVT-40. Please pay no mind to the fact that it was already attached in one of the earlier screenshots.]]
| |
| [[File:H3VR SVT PU Aiming.jpg|thumb|none|600px|Looking through the PU scope, which has a relatively simple reticle. The thick, bold lines are nice for acquisition, but can be a bit obtrusive.]]
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| | |
| ==Vepr 3V==
| |
| The Vepr 3V (VPO-134), a civilian semi-automatic carbine based on the RPK, was added to the game in Update #30.
| |
| [[File:VPO-134.jpg|thumb|none|450px|Vepr 3V (VPO-134) - 7.62x39mm]]
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| | |
| ==Winchester Model 1873==
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| The Wurstworld update brought along a [[Winchester Model 1873]] lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
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| [[File:1873winchestertrappercarbine.jpg|thumb|none|450px|Winchester Model 1873 "Trapper" Carbine (Uberti reproduction) - .44-40 Winchester]]
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| [[File:H3VR 1873 Table.jpg|thumb|none|600px|The two Winchesters, lying on a table.]]
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| [[File:H3VR 1873.jpg|thumb|none|600px|Examining the carbine.]]
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| [[File:H3VR 1873 Loading.jpg|thumb|none|600px|Loading in some rounds. Visible here is the game's round-palming mechanic; one can pick up multiple of the same type of round in one hand, which creates this orderly, self-advancing stack of cartridges.]]
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| [[File:H3VR 1873 Open.jpg|thumb|none|600px|Chambering the first round in the 1873, upside-down.]]
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| [[File:H3VR 1873 Aiming.jpg|thumb|none|600px|Taking aim at a clay pot, which gives a view of the rifle's buckhorn sights.]]
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| [[File:H3VR 1873 Firing.jpg|thumb|none|600px|Shattering a decanter. Note the red streak to the right of the destroyed hooch-holder; this is a tracer round flying through the air. Tracer rounds are available for nearly all calibers in ''H3''.]]
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| [[File:H3VR 1873 Cycling.jpg|thumb|none|600px|Working the rifle's action, ejecting a spent case and moving on to continue the glassacre.]]
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| [[File:winchester1873short.jpg|thumb|none|450px|Winchester Model 1873 Short Rifle - .44-40 Winchester]]
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| [[File:H3VR 1873 Long.jpg|thumb|none|600px|Examining the longer version of the rifle...]]
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| [[File:WInchesterMaresLegOct.jpg|thumb|none|450px|Screen-used Winchester Model 1873 "Mare's Leg" with octagonal barrel, extended lever loop, and case-hardened receiver, used in the movie ''[[Wild Wild West]]''.]]
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| [[File:H3VR 1873 Short.jpg|thumb|none|600px|...and the shorter one, in a different place and a different time.]]
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| ==Winchester Model 70==
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| A pre-1964 [[Winchester Model 70]] is planned to be added in Update #52.
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| [[File:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 w/scope - .30-06 Springfield]]
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| [[File:H3VR M70 Left.jpg|thumb|none|600px|Taking a look at the left side of the Model 70...]]
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| [[File:H3VR M70 Right.jpg|thumb|none|600px|...and the right.]]
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| [[File:H3VR M70 Loading.jpg|thumb|none|600px|Loading in some rounds. The red tips on the rounds indicate that they are tracers.]]
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| [[File:H3VR M70 Aiming.jpg|thumb|none|600px|Aiming the M70, after turning off the safety.]]
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| [[File:H3VR M70 Cycling.jpg|thumb|none|600px|Cycling the rifle's action, and ejecting a spent case.]]
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| [[File:H3VR M70 Clip.jpg|thumb|none|600px|Loading the rifle again, this time with a stripper clip.]]
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| =Sniper Rifles=
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| ==Barrett M107A1==
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| The [[Barrett M107A1]] is one of the available firearms in-game.
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| [[Image:Barrett-M107A1 29 inch.jpg|thumb|none|450px|Barrett M107A1 with 29" barrel - .50 BMG]]
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| [[File:H3vrm107a1.jpg|thumb|none|600px|While a [[Archer - Season 4|famous man]] told us what Barretts can do, nobody said what would happen if you were ''inside'' said building.]]
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| ==Kimber Model 8400 Advanced Tactical SRC==
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| The [[Kimber Model 84#Model 8400|Kimber Model 8400]] is one of the available firearms in-game. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
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| [[Image:Model8400.jpg|thumb|none|450px|Kimber Model 8400 Advanced Tactical SRC - .308 Win.]]
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| [[File:H3vrmodel8400.jpg|thumb|none|600px|While out scouting in the winter wonderland, it appears we're missing an important piece to any scout rifle.]]
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| ==Steyr Scout==
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| Update #52's 10th alpha gave SWBs the ability to use [[Steyr Scout]] rifles, which deal substantial amounts of damage and have a long effective range, but fire very slowly, and don't hold many rounds.
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| [[File:Scout.jpg|thumb|none|450px|Steyr Scout - 7.62x51mm NATO]]
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| [[File:H3VR Scout Bot.jpg|thumb|none|600px|A bot with a rather comically proportioned Scout wanders into a Hold Point, and begins to wonder if this is really the best weapon for close-quarters combat against a lunatic with a sawn-off [[Sten]] and a [[SPAS-12]] loaded with high-explosive shells.]]
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| ==SVD Dragunov==
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| The [[SVD Dragunov]] is one of the available firearms in-game.
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| [[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov sniper rifle - 7.62x54mmR]]
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| [[File:H3vrsvd.jpg|thumb|none|600px|Having dealt the enemy of the revolution a 7.62mm lesson, the Red Sniper looks for more targets in need of "re-education".]]
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| =Machine Guns=
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| ==Bren Gun==
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| Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant scheduled to be added later.
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| [[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]
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| [[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]
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| [[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]
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| [[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]
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| [[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. Note the lack of an adjustment drum on the side of the receiver, showing this to be a Mk2 variant.]]
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| [[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]
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| ==General Dynamics GAU-17/A==
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| A handheld [[General Dynamics GAU-17/A]] is one of the available firearms in-game.
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| [[Image:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
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| [[File:H3vrm134.jpg|thumb|none|600px|Just what I always wanted!]]
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| ==M1918A2 BAR==
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| Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod.
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| Interestingly, the shortened barrel is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
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| [[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]
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| [[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]
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| [[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]
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| [[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
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| [[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]
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| [[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]
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| [[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]
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| [[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]
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| ==RPK==
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| The [[RPK]] is one of the available firearms in-game.
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| [[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]
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| [[File:H3vrvepr.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well.]]
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| =Launchers=
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| ==Heckler & Koch M320==
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| Update #52's tenth alpha added a [[Heckler & Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature.
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| [[File:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 - 40x46mm]]
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| [[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]]
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| [[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]]
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| [[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]]
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| [[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]]
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| [[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]]
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| [[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]]
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| ==M1A1 "Bazooka"==
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| Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
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| [[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]]
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| [[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
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| [[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]]
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| [[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
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| [[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka produces a suitably impressive cloud of smoke.]]
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| ==M79==
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| The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
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| *The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
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| *The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
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| *The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
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| *and the "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
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| [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
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| [[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.]]
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| [[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]]
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| [[File:H3VR M79 Old Loading.jpg|thumb|none|600px|"I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?"]]
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| [[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]]
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| [[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]]
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| [[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]]
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| [[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]]
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| [[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]]
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| [[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]]
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| [[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]]
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| [[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]]
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| [[File:H3VR M79 New Loading.jpg|thumb|none|600px|"Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that."]]
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| [[File:H3VR M79 New Aiming.jpg|thumb|none|600px|"Sir, what are you doing-"]]
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| [[File:H3VR M79 New Firing.jpg|thumb|none|600px|"'''SIR!'''"]]
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| [[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]]
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| ==Milkor MGL==
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| Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140.
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| [[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL-140 - 40x46mm]]
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| [[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]]
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| [[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right.]]
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| [[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]]
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| [[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.]]
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| [[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]]
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| [[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]]
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| [[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]]
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| ==Orion Flare Gun==
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| The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
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| [[Image:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]
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| [[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]]
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| [[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]]
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| [[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]]
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| [[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]]
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| [[File:H3VR Orion Cocking.jpg|thumb|none|600px|...two...]]
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| [[File:H3VR Orion Aiming.jpg|thumb|none|600px|...one...]]
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| [[File:H3VR Orion Firing.jpg|thumb|none|600px|...zero.]]
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| [[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]]
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| [[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious "HP" (high-pressure) version of the Orion...]]
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| [[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]]
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| ==RPzB 43/54 "Panzerschreck"==
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| Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
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| [[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 "Panzerschreck" - 88mm rocket]]
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| [[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.]]
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| [[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]]
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| [[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]]
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| [[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]]
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| ==RPG-7==
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| The [[RPG-7]] is one of the available firearms in-game.
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| [[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
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| [[File:H3vrrpg7.jpg|thumb|none|600px|With this latest find, we have to wonder if Santa is running some illegal present dealings alongside his cheerful toy-giving.]]
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| ==Sturmpistole==
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| The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher.
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| [[File:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm]]
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| [[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]]
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| [[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]]
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| [[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a grenade round into the aforementioned muzzle.]]
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| [[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]]
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| [[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]]
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| [[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]]
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| =Grenades=
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| ==M18 Smoke Grenade==
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| Update #52's 10th alpha added the [[M18 smoke grenade]] to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.
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| [[File:M18red.jpg|thumb|none|300px|M18 smoke grenade (red)]]
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| [[File:H3VR M18.jpg|thumb|none|600px|Inspecting an M18, whilst wondering whether or not the indoor range has smoke alarms.]]
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| [[File:H3VR M18 Pin.jpg|thumb|none|600px|"Well, only one way to find out..."]]
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| [[File:H3VR M18 Throwing.jpg|thumb|none|600px|Pitching the M18 downrange.]]
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| [[File:H3VR M18 Smoke.jpg|thumb|none|600px|Thanking the Broken God that no alarms went off, the invisible cultist takes a closer look at the developing smoke cloud. Note that the cloud is just a bunch of opaque red spheres; the reasoning behind this stylistic approach is twofold: it helps ease the impact that these grenades have on a user's computer (especially when one considers that these grenades can be spawnlocked and thrown in limitless quantities hither, mither, and yonder), and it allows for more dynamic effects - the smoke in this game responds to the presence of objects and level geometry, expands and moves with respect to other smoke-spheres, and can be pushed around by explosions; they also release smoke gradually, rather than all at once as in most games, which allows the player to run around with a lit smoke grenade in each hand, leaving a trail of smoke behind them.]]
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| [[File:H3VR M18 'Murica.jpg|thumb|none|600px|'Murica.]]
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| [[File:H3VR M18 RWB.jpg|thumb|none|600px|The patriotic smoke grenade's 3-color cloud.]]
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|
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|
| ==M67 Hand Grenade== | | =Subpages= |
| The [[M67 hand grenade]] is available in-game. In-game, it is referred to as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special "Jingler" variant.
| | *To view the game's automatic & machine pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Self-Loading Pistols]]. |
| [[File:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]] | | *To view the game's non-automatic pistols, visit [[Hot Dogs, Horseshoes & Hand Grenades/Manual-Loading Pistols]]. |
| [[File:H3vrm219.jpg|thumb|none|600px|And no, we weren't lying about the name.]] | | *To view the game's revolvers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Revolvers]]. |
| | *To view the game's submachine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Submachine Guns]]. |
| | *To view the game's shotguns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Shotguns]]. |
| | *To view the game's assault rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles]]. |
| | *To view the game's battle rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Battle Rifles]]. |
| | *To view the game's rifles and carbines, visit [[Hot Dogs, Horseshoes & Hand Grenades/Rifles & Carbines]]. |
| | *To view the game's sniper rifles, visit [[Hot Dogs, Horseshoes & Hand Grenades/Sniper Rifles]]. |
| | *To view the game's machine guns, visit [[Hot Dogs, Horseshoes & Hand Grenades/Machine Guns]]. |
| | *To view the game's launchers, visit [[Hot Dogs, Horseshoes & Hand Grenades/Launchers]]. |
| | *To view the game's unusable/NPC weapons, visit [[Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons]]. |
| | *To view the game's grenades and explosives, visit [[Hot Dogs, Horseshoes & Hand Grenades/Grenades & Explosives]]. |
|
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| ==M84 Stun Grenade==
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| The final item added to the game in the 10th alpha of Update #52 is the [[M84 stun grenade]]. Of note is that ''H3'' correctly shows the M84's dual pins, something which very few pieces of media demonstrate.
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| [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|300px|M84 stun grenade]]
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| [[File:H3VR M84.jpg|thumb|none|600px|The M84 in-game.]]
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| [[File:H3VR M84 Pin 1.jpg|thumb|none|600px|Pulling out the first pin...]]
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| [[File:H3VR M84 Pin 2.jpg|thumb|none|600px|..and the second one.]]
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| [[File:H3VR M84 Throwing.jpg|thumb|none|600px|Tossing the M84 through a doorway that looks conspicuously like a range booth.]]
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| [[File:H3VR M84 Explosion.jpg|thumb|none|600px|The M84 detonating. ''H3'' is noteworthy in that its flashbangs don't use the standard video game system for flashbangs wherein the explosion whites out the player's screen and fills their speakers with a tinnitus-like ringing; this is because, when using a VR headset, the M84's effects are significant enough to cause such an effect on players anyway. But of course, don't just take it from me...]]
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| [[File:H3VR M84 Holding.jpg|thumb|none|600px|Top 10 Haunting Photos Taken Moments Before Disaster]]
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| [[Category:Video Game]] | | [[Category:Video Game]] |
| [[Category:First-Person Shooter]] | | [[Category:First-Person Shooter]] |
| | [[Category:VR]] |