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Rage (VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Rage (2011)

Rage is a 2011 video game developed by Id Software and published by Bethesda for PS3, Xbox 360 and PC. Set in a post-apocalyptic world created by a massive asteroid impact, the player is cast as one of the humans placed in "Arks" to wait out the catastrophe. Waking over a hundred years later to find a harsh world ruled over by the totalitarian Authority, the nameless character must work with other humans to defeat mutant raiders and eventually take on the Authority itself.

The following weapons are featured in the videogame Rage:


Overview

While many weapons in Rage are completely fictional or "futuristic" hybrids too covered in embellishments to really identify, there are some completely unaltered or barely altered weapons. Most of the time these are seen in the hands of enemies; the player cannot pick up enemy weapons, and when an enemy is defeated their dropped weapon will vanish extremely quickly.

The game features a common error in modern games where the model for a thrown grenade is the same as the one for grenade ammo, meaning grenades are thrown with the pins and safety levers still attached.

Weapons

M1911A1

A M1911A1 with wooden grips and a very worn blued finish is the model used for pistol-armed enemies. It appears to be mirrored, with the right-hand controls on both sides.

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Detailed screenshot of prewar M1911A1.
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The player character finds a discarded enemy M1911A1. Which, considering it's supposed to have been used by bandits with appalling table manners for over a hundred years, is in remarkably good shape. The finish on the slide seems to be completely worn off.

"Settler Pistol"

The "Settler Pistol" in game appears to be based on some kind of flare gun, most likely one of the Webley & Scott Signal Pistols. The version in game is somehow adapted to take revolver cylinders rather than flare rounds, and, ridiculously, has a barrel only slightly narrower than the entire cylinder. In real life, the effect would essentially be no different to putting a bullet in a vice and striking the primer with a pointed hammer, and the result would be about as effective as a weapon. The Settler Pistol can use 12 or 6 round cylinders depending on ammo type, and can be upgraded with a "scope" which is actually a monocular held in the player character's left hand, which somehow actually works.

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Webley & Scott No. 4 Mk. I - 37mm
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The player character holds his pistol as he looks over Dan Hagar's ridiculously overcomplicated crossbow.
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Reloading the "Settler Pistol" makes it particularly obvious this weapon was based on a flaregun.
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Another frame of the reload, showing the completely empty barrel; again, this'd be so ineffective as an actual barrel that it might as well be removed for the sake of compactness.

AK-74

A "left-handed" AK-74 with various "futuristic" embellishments is the first automatic weapon available to the player, simply called the "Assault Rifle." It features a 30-round bakelite magazine which holds around 50 rounds, a fictional flash hider, and a rail mount on the dust cover ahead of an "additional" rear sight. It can use basic "steel" or armour-piercing "Feltrite" rounds. For some reason, the last round fired makes a loud "ping" sound as if the AK has decided to briefly try being an M1 Garand.

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AK-74 - 5.45x39mm
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The player character holds his futurised AK-74 as he admires the Hagar settlement.
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Reloading the AK-74. Note the gratuitously flat lower receiver.

MG42

Enemy vehicles can be seen with turrets mounting skeletal machine guns with MG42 muzzle recoil boosters and barrel shrouds; the midsection of the weapon is seemingly-random gun parts, and they are incorrectly shown fitted with overhead pan magazines. The same turret is used by the "Monarch" vehicle.

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MG42 with sling and bipod collapsed - 7.92mm Mauser
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The player character uses his monocular to look over the mutant MG42 installation.