Sniper Elite 4 is the fourth installment in the Sniper Elite video game series, and a sequel to Sniper Elite III. Set in Italy in the year of 1943, the game continues the exploits of OSS sniper Karl Fairburne as he attempts to help the local partisan movement overthrow the fascist government and thwart a plan conducted by the Germans that could threaten the upcoming Allied invasion of Italy.
The following weapons appear in the video game Sniper Elite 4:
The Luger P08 returns from previous games as the main sidearm for the Germans, and can be unlocked for player's loadout by melee killing 10 officers in the campaign.
The Nagant M1895 is available in the "Night Fighter Expansion" DLC pack. It's accurate, powerful and retains its unique (for a revolver) ability to be suppressed, but is very slow to reload because its loading gate means that rounds must be replaced individually.
The Webley Mk. VI is the most powerful handgun in the game. It also has the most range compared to any of the other handguns, but rather obviously cannot be fitted with a suppressor.
The Welrod pistol Mark I is the first handgun available in the player's arsenal. Like in previous games, the Welrod is incorrectly modeled with the front sight at the muzzle end like on the Mark II, but with the trigger guard of the Mark I.
The Beretta Model 38A returns from Sniper Elite III, labeled "MAB38". Being the standard SMG for the Italian forces, it is commonly found in the hands of Italian soldiers.
The Italian FNAB-43 submachine gun appears in the game. It has the lowest recoil compared to any of the other SMGs, but also has the lowest magazine capacity of 20 rounds, despite being depicted with a 40-round magazine.
The M1A1 Thompson is the first secondary weapon available in the player's arsenal. Being a starter gun, it packs abnormally low firepower compared to other submachine guns despite being chambered for .45 ACP.
The M3 "Grease Gun" returns from Sniper Elite III. Despite being available in the "Silent Warfare Weapons" DLC pack, it is the only unsuppressed weapon in the pack, even though a real-life variant with integral suppressor existed.
The PPSh-41 is available in the "Cold Warfare Winter Expansion" DLC pack. It has a 71-round drum magazine, giving it the highest capacity of all the SMGs. This, however, doesn't affect the total ammo pool for the secondary weapon, which results in the player carrying one full magazine and another only partially loaded.
The Sten Mk II is available in the "Urban Assault Expansion" DLC pack. Unlike the aforementioned MP40, the Sten is correctly grasped by the slanted forward part of the receiver.
The M30 Luftwaffe Drilling is available in the "Lock and Load Weapons" DLC pack. It's a drilling (German for "triplet") combination gun featuring two 12 gauge shotgun barrels and a 9.3x74mmR rifle barrel. Both shotgun barrels in-game use buckshot. The rifle round is more accurate than the shotgun shells (with a tighter crosshair), and has a different firing sound. The currently used ammo is shown on the HUD. The player can choose which ammo to use first by selecting the ammo type from weapon wheel or pressing the secondary weapon button twice. The game automatically switches to the alternate ammunition when the player fires the rifle round or fires both shotgun shells. Reloading reloads all three barrels. The rifle round draws from the same generic sniper rifle ammo pool as the sniper rifles.
The Winchester Model 1897 ("Trench Gun" in-game) can be unlocked for player's loadout by killing an enemy sniper with it in the campaign. Oddly, it also sometimes appears as the Jägers' secondary weapon, although none of them actually switches to it in combat.
The Carcano M91/41 is one of the rifles in the game, rather commonly found in several locations fitting the Italian setting, and in the hands of Italian soldiers since it is Italy's service rifle during the war. It uses en-bloc clips so it reloads incredibly quickly. It is also very powerful, which is somewhat strange considering the 6.5x52mm Carcano round was more equal to modern intermediate rounds in terms of stopping power than full-power rifle rounds of its era.
The FG 42 is the main weapon used by Support Jäger soldiers. It is unavailable to equip in the loadout but can be picked up by the player in the field.
The Karabiner 98k is the most common rifle in the game, used by Wehrmacht soldiers. The official game artwork also depicts Karl Fairburne using this rifle as his weapon of choice, although M1903 Springfield is the default primary weapon in the actual game instead.
The M1903A4 Springfield is the first rifle available in the player's arsenal. It is also (along with the Thompson and the Welrod) the gun Karl Fairburne carries in all in-game cutscenes, regardless of his current loadout.
The M1C Garand is available in the "Allied Forces Rifle" DLC pack. Since the M1C variant was introduced in June 1944, its appearance in 1943 is anachronistic.
The Mosin-Nagant M91/30 can be found in weapon caches. During Mission 2, the player can find a unique Mosin-Nagant called "Greta". The diary of the resident German sniper describes this as his favorite rifle (apparently a war trophy from the Eastern front). Stat-wise, the Greta has no differences to a regular Mosin-Nagant.
The Steyr-Mannlicher M1895 appears as the "Mannlicher". Its straight-pull bolt gives it a higher rate of fire than most other bolt-action rifles. Because of its en-bloc clip, it reloads extremely quickly.
The ZH-29 is available in the "Cold Warfare Winter Expansion" DLC pack. It has a 20-round capacity, though its in-game magazine model seems closer to a 10-round magazine.
The Luftfaust (aka Fliegerfaust B) can be found in the Deathstorm Part 2: Infiltration DLC called a "Neunfaust R1", referencing its nine barrels. It is considerably anachronistic for the period since it was developed near the end of the war.
The Panzerfaust is chiefly used as Faust Troopers. It is unavailable to equip in the loadout but can be picked up by the player on the field.
Oddly, in the game it can be reloaded by inserting a new warhead into the tube, in a way similar to RPG-2 and RPG-7, despite being a single shot, disposable launcher.
The Leuchtpistole can used by the player and German Radio operators to call in artillery strikes. The player can also pick up a Leuchtpistole from a fallen radio operator and call in an artillery strike on their own, the German artillery crews apparently being instructed to deliver a barrage on any red flare they spot.
The Stielhandgranate M24 returns from previous installments. It comes in two variants: regular and adhesive. The latter is a sticky variant of the grenade, which can stick to most surfaces in the game, including enemies.