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Killing Floor 2

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.



Killing Floor 2
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PC Boxart
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Platforms: PC
Linux
Genre: First-Person Shooter


Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 will come out on April 21st 2015 as an early access title.


The following weapons appear in the game Killing Floor:


Handguns

Beretta 92 Hybrid

It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks.It seems to be a combination of the Beretta M9A1 frame & hammer and the Beretta 92G Elite 1A slide (without the markings).Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.

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Beretta M9A1 - 9x19mm
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Beretta 92G Elite 1A - 9x19mm
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A player draws his 9mm Pistol.
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The player peers at the Beretta's magazine before loading it in.

Submachine Guns

Colt 9mm Submachine Gun

The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.

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Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm
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A nice shot of the side of the Colt SMG.
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A player draws his SMG, determined to clean the streets of "varmints".

Shotguns

Mossberg 500 Rolling Thunder

The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.

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The Mossberg 500 Rolling Thunder 12-Gauge pump-action shotgun
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The Mossberg 500 in game
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The empty reload - inserting the first shell into the chamber...
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... while the rest of the shells are inserted into the magazine tube
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The player character performs a brass check of his Mossberg 500
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The Mossberg 500 seen in the trader inventory screen

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.

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Benelli M4 Super 90 with 7-shot tube - 12 gauge
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A player performs an ammo check.
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The Super 90 in all its glory.

12 Gauge Double Barreled Shotgun

The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.

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Stoeger/IGA 12 Gauge Double Barreled Shotgun
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The Double Barreled Shotgun in game
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Reloading the shotgun
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Performing the brass check
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The Double Barreled Shotgun seen in the trader inventory screen

AA-12 CQB

The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.

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AA-12 CQB - 12 Gauge
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A player fires his AA-12 into a Scrake at close range
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Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.

Assault Rifles and Carbines

L85A2

The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as it's standard magazines.

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L85A2 - 5.45x39mm.
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A player scans the Metro's advertisements, L85A2 in hand.
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A player begins to unequip his L85A2.

AK-12

The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.

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AK-12 - 5.45x39mm
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The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.
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A lovely shot of the AK-12.

Battle Rifles

FN SCAR-H CQC (Mark 17 Mod 0)

The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has a InForce WML flashlight attached to the left rail.

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Third Generation FN SCAR-H CQC - 7.62x51mm NATO
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A SCAR wielding character realizes that his rifle might not be enough for what he's facing.