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Killing Floor 2

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Killing Floor 2 for current discussions. Content is subject to change.



Killing Floor 2
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PC Boxart
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Platforms: PC
Linux
Genre: First-Person Shooter


Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 came out on April 21st 2015 as an early access game.


The following weapons appear in the game Killing Floor:


Handguns

Beretta 92 Hybrid

It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the Beretta M9A1 frame and the Beretta 92G Elite 1A slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.

As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.

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Beretta M9A1 - 9x19mm
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Beretta 92G Elite 1A - 9x19mm
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A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.
File:KillingFloor2-M9A1-2.jpg
The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.
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Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.
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Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol. (This doesn't explain how he's aiming the left-hand pistol, though.)
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Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.
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After an intense battle, Strasser reloads his right-hand pistol...
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...then his left-hand pistol.

Starr Army Revolver

The Starr Army Revolver is an upcoming weapon in Killing Floor 2 with the Gunslinger, titled as the M1856, the revolvers have the options to be used in dual wield.

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Starr Army Revolver - .44
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"So, bad time to take a selfie then?" Oisten Jaegerhorn 'aims' with their dual Starr Army Revolvers.

Desert Eagle Mark XIX

The Desert Eagle, (Also known as the Handcannon from the original Killing Floor) returns in Killing Floor 2, titled as the Desert Eagle, it is to be released alongside the Starr Army Revolver with the Gun slinger class, like the other handguns, the Desert Eagle will have the option to be Dual-Wielded.

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Desert Eagle XIX - .50 AE
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The Player "aims" with their dual Desert Eagles in-game.


Submachine Guns

Colt 9mm Submachine Gun

The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, Rail Interface System, RRA Tactical Mount rear sight, usable flashlight, and Magpul AFG.

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Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm
File:KillingFloor2-ColtSMG-1.jpg
A nice shot of the side of the Colt SMG.
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A player withdraws his SMG.
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Reloading any weapon in the game that uses a magazine while it still has bullets in it will show the player character wisely keeping the magazine instead of dropping it.

Shotguns

Mossberg 500 Rolling Thunder

The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.

Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.

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Mossberg 500 Rolling Thunder - 12 gauge
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A player aims his Mossberg while marveling at the destroyed Paris streets.
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The empty reload - inserting the first shell into the chamber...
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... while the rest of the shells are inserted into the magazine tube
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The player character performs a brass check of his Mossberg 500
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The Mossberg 500 seen in the trader inventory screen

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.

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Benelli M4 Super 90 with 7-shot tube - 12 gauge
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A player performs an ammo check.
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The Super 90 in all its glory.
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Dropping a shell into the chamber...
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...then loading the rest in the magazine tube.

12 Gauge Double Barreled Shotgun

The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.

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Stoeger/IGA imported side by side shotgun - 12 gauge
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The Double Barreled Shotgun in game.
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A player shows us the two shotgun shells that he intends to load into his Boomstick.
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A player preforms a brass check, showing off how detailed the shotguns engravings are.
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The Double Barreled Shotgun seen in the trader inventory screen.

AA-12 CQB

The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger.

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AA-12 CQB - 12 Gauge
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A player fires his AA-12 into a Scrake at close range.
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Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.
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The AA-12, ready to tear up some Zeds, note the digital camouflage.
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The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed bolt weapon. This is only noticeable in third-person. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.
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Pulling back the charging handle shows this oddity, the bolt doesn't move at all!
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Inserting a new big ol' drum.

Winchester Model 1897 'Trench Gun'

The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time. This makes it a good backup to the Flamethrower when high spike damage is needed.

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Winchester Model 1897 in 'Trench' configuration - 12 Gauge
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Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel. (As to be expected of a 100 year old shotgun.)
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Aiming down the Trench Guns sights.
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Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.
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Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.
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After running dry, Foster cleverly loads the first shell directly into the chamber...
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...and loads the rest of the shells into the tubular magazine.

Assault Rifles and Carbines

L85A2

The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as its standard magazines.

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L85A2 - 5.45x39mm.
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A player scans the Metro's advertisements, L85A2 in hand.
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A player begins to unequip his L85A2.

File:Example.jpg

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The player character fondling the EOtech sight for some reason.
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Checking the mag, looking closely, there seems to be bullets modeled in the mag.
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Reloading, inserting a new mag.

AK-12

The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip. It can be fired in full-auto or three-round burst.

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AK-12 - 5.45x39mm
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The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.
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A lovely shot of the AK-12.
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According to the game, the AK-12 was found on a dead Spetsnaz solider.
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Checking to make sure the magazine is loaded with bullets, which it is! Unlike most games where they are loaded with nothing or flat textures.
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Checking the chamber, note the bullet.
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Rocking in a new mag.

Battle Rifles

FN SCAR-H CQC (Mark 17 Mod 0)

The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.

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Third Generation FN SCAR-H CQC - 7.62x51mm NATO
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A SCAR wielding character realizes that his rifle might not be enough for what he's facing.
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The player character admires an aurora borealis, SCAR-H in hand in case some pesky Zeds show up to ruin the moment.
File:KF2 SCAR-H misc.jpg
Taking a look at the left side of the weapon shows how the mag release button seems to be missing.
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Pulling back the charging handle shows a big ol' 7.62x51 bullet in the chamber.
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Inserting a new magazine.

Explosives

M79 Grenade Launcher

The M79 returns from the first game as the Tier 3 weapon for the Demolition perk. It has orange stripes painted on the barrel, akin to tiger stripes. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.This is an easter egg since the same weapon type with the same paint scheme was used in the movie Apocalypse Now.

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M79 Grenade Launcher with sight folded down - 40mm
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View model of the M79. TWI have done some really nice weathering detail on this weapon. Though difficult to see in the dark, on the barrel, you can see the orange stripes.
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Aiming down the M79s iron sights. I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.
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Performing an ammo check on the M79. A large, mean 40mm HE grenade sits waiting in the breech.
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Mr. Foster reloading his M79.

RPG-7

The RPG appears in Killing Floor as the Rocket Launcher, taking the appearance of the RPG-7, the Rocket Launcher in Killing Floor is the Tier 4 weapon for the demolitions. The player can carry 11 spare rockets in reserve. The heavy weight also means the player can only carry their Default Kit, and the option on taking the HX25 Pistol or C4 charges. The back blast from the RPG-7 is actually simulated in-game, it is possible to damage or kill Zeds with it!

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RPG-7 - 40mm
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Mr Foster, loading another Rocket into the RPG-7