Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Killing Floor 2: Difference between revisions
AnActualAK47 (talk | contribs) |
AnActualAK47 (talk | contribs) |
||
Line 87: | Line 87: | ||
== AA-12 CQB == | == AA-12 CQB == | ||
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. | The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger. | ||
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]] | [[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]] | ||
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]] | [[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]] | ||
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]] | [[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]] | ||
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds, note the digital camouflage.]] | |||
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed bolt weapon. This is only noticeable in third-person. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]] | |||
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]] | |||
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new big ol' drum.]] | |||
== Winchester Model 1897 'Trench Gun' == | == Winchester Model 1897 'Trench Gun' == |
Revision as of 21:16, 19 November 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Killing Floor 2 for current discussions. Content is subject to change. |
|
Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 came out on April 21st 2015 as an early access game.
The following weapons appear in the game Killing Floor:
Handguns
Beretta 92 Hybrid
It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the Beretta M9A1 frame and the Beretta 92G Elite 1A slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.
Starr Army Revolver
The Starr Army Revolver is an upcoming weapon in Killing Floor 2 with the Gunslinger, titled as the M1856, the revolvers have the options to be used in dual wield.
Desert Eagle Mark XIX
The Desert Eagle, (Also known as the Handcannon from the original Killing Floor) returns in Killing Floor 2, titled as the Desert Eagle, it is to be released alongside the Starr Army Revolver with the Gun slinger class, like the other handguns, the Desert Eagle will have the option to be Dual-Wielded.
Submachine Guns
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, Rail Interface System, RRA Tactical Mount rear sight, usable flashlight, and Magpul AFG.
Shotguns
Mossberg 500 Rolling Thunder
The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.
Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.
AA-12 CQB
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger.
Winchester Model 1897 'Trench Gun'
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time. This makes it a good backup to the Flamethrower when high spike damage is needed.
Assault Rifles and Carbines
L85A2
The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as its standard magazines.
AK-12
The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.
Battle Rifles
FN SCAR-H CQC (Mark 17 Mod 0)
The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.
Explosives
M79 Grenade Launcher
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk. It has orange stripes painted on the barrel, akin to tiger stripes. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.This is an easter egg since the same weapon type with the same paint scheme was used in the movie Apocalypse Now.
RPG-7
The RPG appears in Killing Floor as the Rocket Launcher, taking the appearance of the RPG-7, the Rocket Launcher in Killing Floor is the Tier 4 weapon for the demolitions. The player can carry 11 spare rockets in reserve. The heavy weight also means the player can only carry their Default Kit, and the option on taking the HX25 Pistol or C4 charges.