Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Killing Floor 2: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 87: Line 87:


== AA-12 CQB ==
== AA-12 CQB ==
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger.


[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds, note the digital camouflage.]]
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed bolt weapon. This is only noticeable in third-person. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]]
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]]
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new big ol' drum.]]


== Winchester Model 1897 'Trench Gun' ==
== Winchester Model 1897 'Trench Gun' ==

Revision as of 21:16, 19 November 2015

Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Killing Floor 2 for current discussions. Content is subject to change.



Killing Floor 2
Error creating thumbnail: File missing
PC Boxart
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Platforms: PC
Linux
Genre: First-Person Shooter


Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 came out on April 21st 2015 as an early access game.


The following weapons appear in the game Killing Floor:


Handguns

Beretta 92 Hybrid

It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the Beretta M9A1 frame and the Beretta 92G Elite 1A slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.

As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.

Error creating thumbnail: File missing
Beretta M9A1 - 9x19mm
Error creating thumbnail: File missing
Beretta 92G Elite 1A - 9x19mm
Error creating thumbnail: File missing
A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.
File:KillingFloor2-M9A1-2.jpg
The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.
Error creating thumbnail: File missing
Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.
Error creating thumbnail: File missing
Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol. (This doesn't explain how he's aiming the left-hand pistol, though.)
Error creating thumbnail: File missing
Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.
Error creating thumbnail: File missing
After an intense battle, Strasser reloads his right-hand pistol...
Error creating thumbnail: File missing
...then his left-hand pistol.

Starr Army Revolver

The Starr Army Revolver is an upcoming weapon in Killing Floor 2 with the Gunslinger, titled as the M1856, the revolvers have the options to be used in dual wield.

Error creating thumbnail: File missing
Starr Army Revolver - .44
Error creating thumbnail: File missing
"So, bad time to take a selfie then?" Oisten Jaegerhorn 'aims' with their dual Starr Army Revolvers.

Desert Eagle Mark XIX

The Desert Eagle, (Also known as the Handcannon from the original Killing Floor) returns in Killing Floor 2, titled as the Desert Eagle, it is to be released alongside the Starr Army Revolver with the Gun slinger class, like the other handguns, the Desert Eagle will have the option to be Dual-Wielded.

Error creating thumbnail: File missing
Desert Eagle XIX - .50 AE
Error creating thumbnail: File missing
The Player "aims" with their dual Desert Eagles in-game.


Submachine Guns

Colt 9mm Submachine Gun

The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, Rail Interface System, RRA Tactical Mount rear sight, usable flashlight, and Magpul AFG.

Error creating thumbnail: File missing
Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm
File:KillingFloor2-ColtSMG-1.jpg
A nice shot of the side of the Colt SMG.
File:KillingFloor2-ColtSMG-2.jpg
A player withdraws his SMG.
Error creating thumbnail: File missing
Reloading any weapon in the game that uses a magazine while it still has bullets in it will show the player character wisely keeping the magazine instead of dropping it.

Shotguns

Mossberg 500 Rolling Thunder

The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.

Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.

Error creating thumbnail: File missing
Mossberg 500 Rolling Thunder - 12 gauge
Error creating thumbnail: File missing
A player aims his Mossberg while marveling at the destroyed Paris streets.
Error creating thumbnail: File missing
The empty reload - inserting the first shell into the chamber...
Error creating thumbnail: File missing
... while the rest of the shells are inserted into the magazine tube
Error creating thumbnail: File missing
The player character performs a brass check of his Mossberg 500
File:TraderScreen.jpg
The Mossberg 500 seen in the trader inventory screen

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.

Error creating thumbnail: File missing
Benelli M4 Super 90 with 7-shot tube - 12 gauge
File:KillingFloor2-BenelliM4-1.jpg
A player performs an ammo check.
File:KillingFloor2-BenelliM4-2.jpg
The Super 90 in all its glory.
Error creating thumbnail: File missing
Dropping a shell into the chamber...
Error creating thumbnail: File missing
...then loading the rest in the magazine tube.

12 Gauge Double Barreled Shotgun

The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.

Error creating thumbnail: File missing
Stoeger/IGA imported side by side shotgun - 12 gauge
Error creating thumbnail: File missing
The Double Barreled Shotgun in game.
Error creating thumbnail: File missing
A player shows us the two shotgun shells that he intends to load into his Boomstick.
Error creating thumbnail: File missing
A player preforms a brass check, showing off how detailed the shotguns engravings are.
File:KF2Barrel4.jpg
The Double Barreled Shotgun seen in the trader inventory screen.

AA-12 CQB

The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger.

Error creating thumbnail: File missing
AA-12 CQB - 12 Gauge
Error creating thumbnail: File missing
A player fires his AA-12 into a Scrake at close range.
Error creating thumbnail: File missing
Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.
Error creating thumbnail: File missing
The AA-12, ready to tear up some Zeds, note the digital camouflage.
Error creating thumbnail: File missing
The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed bolt weapon. This is only noticeable in third-person. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.
Error creating thumbnail: File missing
Pulling back the charging handle shows this oddity, the bolt doesn't move at all!
Error creating thumbnail: File missing
Inserting a new big ol' drum.

Winchester Model 1897 'Trench Gun'

The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time. This makes it a good backup to the Flamethrower when high spike damage is needed.

Error creating thumbnail: File missing
Winchester Model 1897 in 'Trench' configuration - 12 Gauge
Error creating thumbnail: File missing
Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel. (As to be expected of a 100 year old shotgun.)
Error creating thumbnail: File missing
Aiming down the Trench Guns sights.
Error creating thumbnail: File missing
Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.
Error creating thumbnail: File missing
Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.
Error creating thumbnail: File missing
After running dry, Foster cleverly loads the first shell directly into the chamber...
Error creating thumbnail: File missing
...and loads the rest of the shells into the tubular magazine.

Assault Rifles and Carbines

L85A2

The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as its standard magazines.

Error creating thumbnail: File missing
L85A2 - 5.45x39mm.
File:KillingFloor2-185A2-1 .jpg
A player scans the Metro's advertisements, L85A2 in hand.
File:KillingFloor2-L85A2-2.jpg
A player begins to unequip his L85A2.

AK-12

The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.

Error creating thumbnail: File missing
AK-12 - 5.45x39mm
File:KillingFloor2-AK-12-1.jpg
The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.
File:KillingFloor2-AK-12-2.jpg
A lovely shot of the AK-12.

Battle Rifles

FN SCAR-H CQC (Mark 17 Mod 0)

The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.

File:2fff2537c0.jpg
Third Generation FN SCAR-H CQC - 7.62x51mm NATO
Error creating thumbnail: File missing
A SCAR wielding character realizes that his rifle might not be enough for what he's facing.

Explosives

M79 Grenade Launcher

The M79 returns from the first game as the Tier 3 weapon for the Demolition perk. It has orange stripes painted on the barrel, akin to tiger stripes. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.This is an easter egg since the same weapon type with the same paint scheme was used in the movie Apocalypse Now.

Error creating thumbnail: File missing
M79 Grenade Launcher with sight folded down - 40mm
Error creating thumbnail: File missing
View model of the M79. TWI have done some really nice weathering detail on this weapon. Though difficult to see in the dark, on the barrel, you can see the orange stripes.
Error creating thumbnail: File missing
Aiming down the M79s iron sights. I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.
Error creating thumbnail: File missing
Performing an ammo check on the M79. A large, mean 40mm HE grenade sits waiting in the breech.
Error creating thumbnail: File missing
Mr. Foster reloading his M79.

RPG-7

The RPG appears in Killing Floor as the Rocket Launcher, taking the appearance of the RPG-7, the Rocket Launcher in Killing Floor is the Tier 4 weapon for the demolitions. The player can carry 11 spare rockets in reserve. The heavy weight also means the player can only carry their Default Kit, and the option on taking the HX25 Pistol or C4 charges.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
Mr Foster, loading another Rocket into the RPG-7