Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Killing Floor 2: Difference between revisions
Line 36: | Line 36: | ||
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1. | The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1. | ||
[[Image:Mossberg500RollingThunder.JPG|thumb|600px|none|The Mossberg 500 Rolling Thunder 12-Gauge pump-action shotgun]] | [[Image:Mossberg500RollingThunder.JPG|thumb|600px|none|The Mossberg 500 Rolling Thunder 12-Gauge pump-action shotgun]] | ||
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|The Mossberg 500 in | [[Image:Mossberg 500 KF2.jpg|thumb|600px|none|The Mossberg 500 in game]] | ||
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]] | [[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]] | ||
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells is inserted into the magazine tube]] | [[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells is inserted into the magazine tube]] | ||
Line 48: | Line 48: | ||
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]] | [[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]] | ||
== 12 Gauge Double Barreled Shotgun == | |||
The [[12 Gauge Double Barreled Shotgun]], known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells. | |||
[[Image:IGA-Coach-Gun.jpg|thumb|600px|none|Stoeger/IGA 12 Gauge Double Barreled Shotgun]] | |||
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game]] | |||
[[Image:KF2Barrel2.jpg|thumb|600px|none|Reloading the shotgun]] | |||
[[Image:KF2Barrel3.jpg|thumb|600px|none|Performing the brass check]] | |||
[[Image:KF2Barrel4.jpg|thumb|600px|none|The Double Barreled Shotgun seen in the trader inventory screen]] | |||
== AA-12 CQB == | == AA-12 CQB == |
Revision as of 14:43, 24 April 2015
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 will come out on April 21st 2015 as an early access title.
The following weapons appear in the game Killing Floor:
Handguns
Beretta M9A1
The Beretta M9A1, appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks and can be dual-wielded.
Submachine Guns
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.
Shotguns
Mossberg 500 Rolling Thunder
The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.
AA-12 CQB
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.
Assault Rifles and Carbines
L85A2
The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight.It also sports Magpul EMAGs as it's standard magazines.
AK-12
The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.
Battle Rifles
FN SCAR-H CQC (Mark 17 Mod 0)
The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, the optic has been swapped for a M68 Aimpoint sight, and it has a InForce WML flashlight attached to the left rail.