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Rage (VG): Difference between revisions
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[[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]] | [[Image:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]] | ||
[[Image:Rage-MG42-1.jpg|thumb|none|600px|The player character uses his monocular to look over the mutant MG42 installation.]] | [[Image:Rage-MG42-1.jpg|thumb|none|600px|The player character uses his monocular to look over the mutant MG42 installation.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 16:59, 10 April 2013
Rage is a 2011 video game developed by Id Software and published by Bethesda for PS3, Xbox 360 and PC. Set in a post-apocalyptic world created by a massive asteroid impact, the player is cast as one of the humans placed in "Arks" to wait out the catastrophe. Waking over a hundred years later to find a harsh world ruled over by the totalitarian Authority, the nameless character must work with other humans to defeat mutant raiders and eventually take on the Authority itself.
The following weapons are featured in the videogame Rage:
Overview
While many weapons in Rage are completely fictional or "futuristic" hybrids too covered in embellishments to really identify, there are some completely unaltered or barely altered weapons. The player carry all 11 weapons at all times. Most of the time these are seen in the hands of enemies; the player cannot pick up enemy weapons, and when an enemy is defeated their dropped weapon will vanish extremely quickly.
The game features a common error in modern games where the model for a thrown grenade is the same as the one for grenade ammo, meaning grenades are thrown with the pins and safety levers still attached.
Weapons
M1911A1
A M1911A1 with wooden grips and a very worn blued finish is the model used for pistol-armed enemies. It appears to be mirrored, with the right-hand controls on both sides.
"Settler Pistol"
The "Settler Pistol" in game appears to be based on some kind of flare gun, most likely one of the Webley & Scott Signal Pistols. The version in game is somehow adapted to take revolver cylinders rather than flare rounds, and, ridiculously, has a barrel only slightly narrower than the entire cylinder. In real life, the effect would essentially be no different to putting a bullet in a vice and striking the primer with a pointed hammer, and the result would be about as effective as a weapon. The Settler Pistol can use 12 or 6 round cylinders depending on ammo type, and can be upgraded with a "scope" which is actually a monocular held in the player character's left hand, which somehow actually works.
AK-74
A "left-handed" AK-74 with various "futuristic" embellishments is the first automatic weapon available to the player, simply called the "Assault Rifle." It features a 30-round bakelite magazine which holds around 50 rounds, a fictional flash hider, and a rail mount on the dust cover ahead of an "additional" rear sight. It can use basic "steel" or armour-piercing "Feltrite" rounds. For some reason, the last round fired makes a loud "ping" sound as if the AK has decided to briefly try being an M1 Garand.
MG42
Enemy vehicles can be seen with turrets mounting skeletal machine guns with MG42 muzzle recoil boosters and barrel shrouds; the midsection of the weapon is seemingly-random gun parts, and they are incorrectly shown fitted with overhead pan magazines. The same turret is used by the "Monarch" vehicle.