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Dead Rising 2: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==M4 Carbine Variant==
==M4 Carbine Variant==


An unknown kind of M4 Carbine Variant appears being held by Chuck Greene in the Case Zero Debut Trailer. It seems to have no carry handle and seems to have a pictanny rail. It uses a 20 magazine that can hold 60 rounds.
An unknown kind of M4 Carbine Variant appears ingame. It uses a 20 magazine that can hold 60 rounds.


[[Image:ColtM4_FirstVersion.jpg‎‎|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]
[[Image:ColtM4_FirstVersion.jpg‎‎|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]
[[Image:DR2Assaultrifle.jpg|thumb|none|500px|]]
[[Image:DR2Assaultrifle.jpg|thumb|none|500px|Greene holds the [[M4A1 Carbine]] inside the High Noon Shooting Range.]]


==M82A1 Barrett==
==M82A1 Barrett==

Revision as of 22:29, 22 January 2011

The following guns were seen in the video game: Dead Rising 2.

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Dead Rising 2


"Pre-B" CZ 75

A "Pre-B" CZ 75 can be wielded by Chuck. Noted by the front and rear slide grooves, high profile of the frame, and curved trigger guard. This is the only pistol in the game. It has a 30 round capacity.

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"Pre-B" CZ 75 9x19mm
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The protagonist, Chuck, wielding the CZ-75
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Rebecca wielding the CZ-75

Mossberg 500 Cruiser

In the Dead Rising 2: Case: 0 Debut trailer it shows Chuck Greene holding a Mossberg 500 Cruiser with a heat shield. In one instance it shows it attached with a Pitchfork as well(known as the Boomstick in game). Also seen in the full length game.

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Mossberg 500 Cruiser with heat shield - 12 gauge
File:Boomstick.JPG

M4 Carbine Variant

An unknown kind of M4 Carbine Variant appears ingame. It uses a 20 magazine that can hold 60 rounds.

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Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm
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Greene holds the M4A1 Carbine inside the High Noon Shooting Range.

M82A1 Barrett

The M82A1 Barrett .50CAL appears in the game simply as the "Sniper Rifle". It is usually loaded with 20 rounds.

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Barrett M82A1 sniper rifle .50 BMG
Chuck Greene holds the M82 outside the High Noon Shooting Range.

M249 SAW

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M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum
Greene holds the M249 in the safe house.

Sig SG-552

Three are seen attached to a wheelchair and called the "Blitzkrieg". One has a sight attached and the other has a side-loading magazine. Called the "Merc assault rifle", has a 30 round magazine and is fitted with a scope and a vertical grip. The weapon is usually carried by the mercenaries the player has to face.

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SIG SG 552 5.56x45mm
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Chuck Greene holds a SIG SG 552 in the Atlantica Casino.

Hand Grenade

Used by Sergeant Dwight Boykin, and found in limited numbers throughout Fortune City.

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade

Dynamite

Found throughout the game and can be combined with various objects to create improvised weapons.

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Colt Single Action Army

In the side mission WWJWD, a crazy sheriff has an engraved Single Action Army, once he dies it can be picked up, it holds 60 bullets.

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Bisley model Colt Single Action Army. 5" barrel known as the "Bisley Colt". Note distinct grip and hammer shape.
Chuck toys around with the SAA in the High Noon Shooting Range.