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Driver 3: Difference between revisions
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[[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]] | [[File:Driv3rberetta.jpg|thumb|none|450px|Artwork showing Tanner with the Beretta]] | ||
[[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]] | [[File:Driv3rberettaicon.jpg|thumb|none|316px|Beretta inventory icon]] | ||
[[File:Driv3rBeretta.jpg|thumb|none|600px|The 3D model of the Beretta.]] | |||
[[File:Driv3r Supressed Beretta.jpg|thumb|none|600px|The 3D model of the Beretta with a Suppressor.]] | |||
==SIG-Sauer P225== | ==SIG-Sauer P225== | ||
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[[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]] | [[File:SIG-Sauer-P225.jpg|thumb|none|450px|SIG-Sauer P225 - 9x19mm]] | ||
[[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]] | [[File:Uspicondriv3r.jpg|thumb|none|350px|pistol icon]] | ||
[[File:SIG-SauerP225Driv3r.jpg|thumb|none|600px|The 3D model of the Pistol.]] | |||
=Shotguns= | =Shotguns= | ||
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[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - 2 3/4" (70mm) 12-gauge shells]] | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - 2 3/4" (70mm) 12-gauge shells]] | ||
[[File:Driv3rspas12.jpg|thumb|none|450px|SPAS 12 in game]] | [[File:Driv3rspas12.jpg|thumb|none|450px|SPAS 12 in game]] | ||
[[File:Driv3rSPAS12.JPG|thumb|none|600px|Tanner puts more shells in his SPAS-12]] | |||
=Submachine guns= | =Submachine guns= | ||
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[[File:Driv3rmp5a5.jpg|thumb|none|450px|Man with MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]] | [[File:Driv3rmp5a5.jpg|thumb|none|450px|Man with MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]] | ||
[[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model]] | [[File:Driv3rmp5ingamemodel.jpg|thumb|none|450px|In-game model]] | ||
[[File:Driv3rMP5.jpg|thumb|none|600px|Tanner reloads his MP5]] | |||
==Heckler & Koch MP5SD== | ==Heckler & Koch MP5SD== | ||
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[[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]] | [[File:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]] | ||
[[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game]] | [[File:Driv3ruzi.jpg|thumb|none|450px|Tanner with the Uzi in game]] | ||
[[File:Driv3rUzi.jpg|thumb|none|450px|A close-up of the Uzi in Tanner's hands]] | |||
==Ingram MAC-10== | ==Ingram MAC-10== | ||
This is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high firing rate. | This is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high firing rate and low range. | ||
[[File:IngramMAC10.jpg|thumb|none|450px|Ingram MAC-10 with stock closed - 9x19mm]] | [[File:IngramMAC10.jpg|thumb|none|450px|Ingram MAC-10 with stock closed - 9x19mm]] | ||
[[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game]] | [[File:Driv3rmac10.jpg|thumb|none|450px|MAC-10 in game]] | ||
[[File:Driv3rIngram.jpg|thumb|none|600px|Tanner fires the Ingram]] | |||
=Assault Rifles= | =Assault Rifles= | ||
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[[File:M16A4Standard.jpg|thumb|none|450px|M16 A4 - 5.56x45 mm NATO]] | [[File:M16A4Standard.jpg|thumb|none|450px|M16 A4 - 5.56x45 mm NATO]] | ||
[[File:Driv3rm16a4.jpg|thumb|none|450px| | [[File:Driv3rm16a4.jpg|thumb|none|450px|Dubois with M16 A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]] | ||
[[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game]] | [[File:Driv3rm16ingame.jpg|thumb|none|450px|M16 in game]] | ||
[[File:Driv3rM16.jpg|thumb|none|600px|Tanner reloads his M16]] | |||
==Beretta AR-70/223== | ==Beretta AR-70/223== | ||
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==M79 Grenade Launcher== | ==M79 Grenade Launcher== | ||
This features as the | This features as the strongest weapon on the game, the grenades do not detonate on impact, instead rolling around on the ground leaving a trail of smoke for a few seconds. | ||
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | [[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | ||
[[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]] | [[File:Driv3rM79.jpg|thumb|none|500px|Tanner with Grenade Launcher in game]] | ||
[[File:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Third-Person Shooter]] | [[Category:Third-Person Shooter]] |
Revision as of 23:39, 2 July 2022
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Driver 3, stylized as DRIV3R, is a 2004 game by Reflections interactive and published by Atari. The game follows Tanner , as he goes undercover to track down a stolen car smuggling ring across Europe.
The following weapons appear in the video game Driver 3:
Error creating thumbnail: File missing WARNING! THIS PAGE CONTAINS SPOILERS!
Pistols
Beretta 92FS
The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.
SIG-Sauer P225
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225
Shotguns
Double-barrel sawn-off Shotgun
Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.
Franchi SPAS-12
A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.
Submachine guns
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.
Heckler & Koch MP5SD
The inventory icon for the MP5 shows an MP5 SD3 or SD6 model with a full-size magazine.
IMI Uzi
The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.
Ingram MAC-10
This is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high firing rate and low range.
Assault Rifles
M16A4
The M16A4 appears as the assault rifle in game as well as on cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine.
Beretta AR-70/223
A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.
Other
M79 Grenade Launcher
This features as the strongest weapon on the game, the grenades do not detonate on impact, instead rolling around on the ground leaving a trail of smoke for a few seconds.