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Driver 3

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Driver 3
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North American PS2 box art
Release Date: June 2004 (PlayStation 2, Xbox)
March 2005 (PC)
Developer: Reflections Interactive
Publisher: Atari
Series: Driver
Platforms: PlayStation 2, Xbox, PC
Genre: Action, Open World


Driver 3, stylized as DRIV3R, is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.

The following weapons appear in the video game Driver 3:


Pistols

Beretta 92FS

The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.

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Beretta 92FS - 9x19mm
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Tanner with the Beretta 92FS in game.
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Reloading a Beretta 92FS.
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Beretta 92FS in game.
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Beretta 92FS in game.
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Tanner with the Beretta 92FS in game.
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Reloading a Beretta 92FS.
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Beretta 92FS in game.
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Beretta 92FS in game.
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Artwork showing Tanner with the Beretta 92FS.

SIG-Sauer P225

Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225.

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SIG-Sauer P225 - 9x19mm
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Tanner with the SIG-Sauer P225 in game.
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Reloading a SIG-Sauer P225.
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SIG-Sauer P225 in game.
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SIG-Sauer P225 in game.
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Tanner firing the Pistol during the intro
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The other side of the weapon


Shotguns

Franchi SPAS-12

A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.

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Franchi SPAS-12 with stock removed - 12 gauge
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Tanner with the Franchi SPAS-12 in game.
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Reloading a Franchi SPAS-12.
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Franchi SPAS-12 in game.
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Franchi SPAS-12 in game.

Submachine guns

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.

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Heckler & Koch MP5A5 - 9x19mm
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Tanner with the Heckler & Koch MP5A5 in game.
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Reloading a Heckler & Koch MP5A5.
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Heckler & Koch MP5A5 in game.
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Heckler & Koch MP5A5 in game.
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A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.

IMI Uzi

The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.

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IMI Uzi with buttstock collapsed - 9x19mm Parabellum
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Tanner with the IMI Uzi in game.
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Reloading a IMI Uzi.
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IMI Uzi in game.
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A close-up of the Uzi in Tanner's hands. Note that the grip has been given a rather severe slant, likely to allow it to re-use the pistols' animations.

Ingram MAC-10

The MAC-10 is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.

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Ingram MAC-10 with stock collapsed - 9x19mm
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Tanner with the Ingram MAC-10 in game.
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Reloading a Ingram MAC-10.
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Ingram MAC-10 in game.
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Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.


Assault Rifles

M16A4

The M16A4 appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. The in-game model would be used in the beta version of Driver: Parallel Lines.

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M16A4 - 5.56x45mm
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Tanner with the M16A4 in game.
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Reloading a M16A4.
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M16A4 in game.
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M16A4 in game.
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Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.

Grenade Launcher

M79 Grenade Launcher

The M79 Grenade Launcher is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.

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M79 Grenade Launcher - 40x46mm
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Tanner with the M79 Grenade Launcher in game.
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Reloading a M79 Grenade Launcher.
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M79 Grenade Launcher in game.
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Another angle of the M79.
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A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.

Explosives

Dynamite

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Dynamite in game.

Others

Beretta AR-70/223

A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.

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Beretta AR-70/223 - 5.56x45mm
Firearms warning sign.

Heckler & Koch MP5SD

The inventory icon for the MP5 shows an MP5SD3 or SD6 model with a full-size magazine.

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Heckler & Koch MP5SD3 - 9x19mm
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Inventory icon.

Micro Uzi

In the GBA version, a Micro Uzi is seen when selecting the option to play Undercover mode.

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IMI Micro Uzi with 20-round magazine - 9x19mm
The Micro Uzi in the menu.

Double-Barrel Sawn-Off Shotgun

Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.

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Zabala short barrel shotgun - 12 gauge
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Jericho with the shotgun