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Killing Floor 2: Difference between revisions
AnActualAK47 (talk | contribs) (→Winchester Model 1894: got some screens of the new rifle. It's pretty slick) |
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[[File:KF2 Beretta 92 hybrid reloading2.jpg|thumb|600px|none|Reloading. Inserting a new mag.]] | [[File:KF2 Beretta 92 hybrid reloading2.jpg|thumb|600px|none|Reloading. Inserting a new mag.]] | ||
[[File:KF2 Beretta 92 hybrid reloading3.jpg|thumb|600px|none|Reloading. The new mag is in and the player character prepare to flick the slide-release. If not using the "Tactical Reload" perk, the player character will instead rack the slide.]] | [[File:KF2 Beretta 92 hybrid reloading3.jpg|thumb|600px|none|Reloading. The new mag is in and the player character prepare to flick the slide-release. If not using the "Tactical Reload" perk, the player character will instead rack the slide.]] | ||
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields | [[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Berettas.]] | ||
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming | [[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming' with dual pistols was just a zoom and holding the two pistols slightly closer to the center of the screen, the characters in KF2 are slightly smarter; they only aim down the right-hand pistol. (This doesn't explain how he's aiming the left-hand one, though.)]] | ||
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]] | [[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]] | ||
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]] | [[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]] | ||
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[[File:KF2 R1858 reloading1.jpg|thumb|600px|none|Reloading.]] | [[File:KF2 R1858 reloading1.jpg|thumb|600px|none|Reloading.]] | ||
[[File:KF2 R1858 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new cylinder.]] | [[File:KF2 R1858 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new cylinder.]] | ||
[[File:KF2 R1858 misc.jpg|thumb|600px|none| | [[File:KF2 R1858 misc.jpg|thumb|600px|none|Albert gives the 1858 a twirl.]] | ||
[[File:KF2 R1858 akimbo.jpg|thumb|600px|none| | [[File:KF2 R1858 akimbo.jpg|thumb|600px|none|They say six shots are more than enough to kill anything that moves. But this time, he's got twelve shots.]] | ||
[[File:KF2 R1858 aiming.jpg|thumb|600px|none|Along with the "Return of the Patriarch" update the ability to simply zoom in like in the first Killing Floor when aiming | [[File:KF2 R1858 aiming.jpg|thumb|600px|none|Along with the "Return of the Patriarch" update, the ability to simply zoom in like in the first Killing Floor when aiming paired handguns was added; it's still possible to switch styles of aiming with the press of a button.]] | ||
[[File:KF2 R1858 akimbo reloading.jpg|thumb|600px|none|Reloading two | [[File:KF2 R1858 akimbo reloading.jpg|thumb|600px|none|Reloading two 1858s includes a whole lot of flailing around.]] | ||
[[File:KF2 R1858 akimbo misc.jpg|thumb|600px|none|You're pretty good | [[File:KF2 R1858 akimbo misc.jpg|thumb|600px|none|You're pretty good...]] | ||
== Colt M1911A1 == | == Colt M1911A1 == | ||
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[[Image:NickelM1911.jpg|thumb|350px|none|M1911A1 Pistol with bright nickel finish and pearl grips - .45 ACP]] | [[Image:NickelM1911.jpg|thumb|350px|none|M1911A1 Pistol with bright nickel finish and pearl grips - .45 ACP]] | ||
[[File:KF2 M1911A1render.jpg|none|600px|thumb|Render of the M1911A1]] | [[File:KF2 M1911A1render.jpg|none|600px|thumb|Render of the M1911A1.]] | ||
[[File:KF2 M1911A1 holding.jpg|thumb|600px|none|As Albert makes his way through a rather nasty French subway, he comes across a creative use of blood.]] | [[File:KF2 M1911A1 holding.jpg|thumb|600px|none|As Albert makes his way through a rather nasty French subway, he comes across a creative use of blood.]] | ||
[[File:KF2 M1911A1 iron sights.jpg|thumb|600px|none|Albert is not a big fan of graffiti.]] | [[File:KF2 M1911A1 iron sights.jpg|thumb|600px|none|Albert is not a big fan of graffiti.]] | ||
[[File:KF2 M1911A1 reloading.jpg|thumb|600px|none|After re-decorating the wall with bullet holes, Albert loads his 1911 with a new mag, looking at the oft-maligned engravings. While admittedly perhaps not the best fit for the weapons, the darkness and low contrast of most of the maps make it hard to see the engravings in most of the time anyway | [[File:KF2 M1911A1 reloading.jpg|thumb|600px|none|After re-decorating the wall with bullet holes, Albert loads his 1911 with a new mag, looking at the oft-maligned engravings. While admittedly perhaps not the best fit for the weapons, the darkness and low contrast of most of the maps make it hard to see the engravings in most of the time anyway.]] | ||
[[File:KF2 M1911A1 misc.jpg|thumb|600px|none|Checking the chamber (with one hand !).]] | [[File:KF2 M1911A1 misc.jpg|thumb|600px|none|Checking the chamber (with one hand!).]] | ||
[[File:KF2 M1911A1 akimbo holding.jpg|thumb|600px|none|After making his way out of the subway, Albert comes across a second 1911, prompting him to channel his inner Chow Yun-Fat.]] | [[File:KF2 M1911A1 akimbo holding.jpg|thumb|600px|none|After making his way out of the subway, Albert comes across a second 1911, prompting him to channel his inner Chow Yun-Fat.]] | ||
[[File:KF2 M1911A1 akimbo aiming.jpg|thumb|600px|none|"Aiming"]] | [[File:KF2 M1911A1 akimbo aiming.jpg|thumb|600px|none|"Aiming".]] | ||
[[File:KF2 M1911A1 akimbo misc4.jpg|thumb|600px|none|After blasting away with his 1911s one of the runs dry.]] | [[File:KF2 M1911A1 akimbo misc4.jpg|thumb|600px|none|After blasting away with his 1911s, one of the runs dry.]] | ||
[[File:KF2 M1911A1 akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a new mag....]] | [[File:KF2 M1911A1 akimbo reloading1.jpg|thumb|600px|none|Reloading. Inserting a new mag....]] | ||
[[File:KF2 M1911A1 akimbo reloading2.jpg|thumb|600px|none|Reloading...and releasing the slide.]] | [[File:KF2 M1911A1 akimbo reloading2.jpg|thumb|600px|none|Reloading ...and releasing the slide.]] | ||
[[File:KF2 M1911A1 akimbo reloading3.jpg|thumb|600px|none|Reloading. Albert is known as an equal opportunity reloader.]] | [[File:KF2 M1911A1 akimbo reloading3.jpg|thumb|600px|none|Reloading. Albert is known as an equal opportunity reloader.]] | ||
[[File:KF2 M1911A1 akimbo misc1.jpg|thumb|600px|none|Albert peeks into the chamber. Pulling the slide | [[File:KF2 M1911A1 akimbo misc1.jpg|thumb|600px|none|Albert peeks into the chamber. Pulling the slide far back enough that you can see the entirety of the actual bullet would most likely eject the round entirely.]] | ||
[[File:KF2 M1911A1 akimbo misc2.jpg|thumb|600px|none|One side...]] | [[File:KF2 M1911A1 akimbo misc2.jpg|thumb|600px|none|One side...]] | ||
[[File:KF2 M1911A1 akimbo misc3.jpg|thumb|600px|none|...and the other]] | [[File:KF2 M1911A1 akimbo misc3.jpg|thumb|600px|none|...and the other.]] | ||
== IMI/Magnum Research Desert Eagle Mark XIX == | == IMI/Magnum Research Desert Eagle Mark XIX == | ||
The [[Desert Eagle|Desert Eagle Mark XIX]], | The [[Desert Eagle|Desert Eagle Mark XIX]], returns in Killing Floor 2 with a chrome finish, this time properly titled as the "Desert Eagle". It returned in "Return of the Patriarch" update as a Gunslinger weapon. Also, the Desert Eagle is now correctly shown to operated in SAO. | ||
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | [[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | ||
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[[File:KF2 DesertE holding.jpg|thumb|600px|none|Albert brings his Desert Eagle for some Zed hunting in the woods.]] | [[File:KF2 DesertE holding.jpg|thumb|600px|none|Albert brings his Desert Eagle for some Zed hunting in the woods.]] | ||
[[File:KF2 DesertE iron sights.jpg|thumb|600px|none|Peeking through the iron sights.]] | [[File:KF2 DesertE iron sights.jpg|thumb|600px|none|Peeking through the iron sights.]] | ||
[[File:KF2 DesertE reloading.jpg|thumb|600px|none|Spooked, Albert fires a round in to the forest | [[File:KF2 DesertE reloading.jpg|thumb|600px|none|Spooked, Albert fires a round in to the forest. Realizing it was nothing, he reloads his Eagle, wisely keeping the old magazine.]] | ||
[[File:KF2 DesertE misc2.jpg|thumb|600px|none|Right side of the pistol.]] | [[File:KF2 DesertE misc2.jpg|thumb|600px|none|Right side of the pistol.]] | ||
[[File:KF2 DesertE akimbo holding.jpg|thumb|600px|none|As Albert makes his way through an old dark house, he brings two Desert Eagles.]] | [[File:KF2 DesertE akimbo holding.jpg|thumb|600px|none|As Albert makes his way through an old dark house, he brings two Desert Eagles.]] | ||
[[File:KF2 DesertE akimbo iron sights.jpg|thumb|600px|none|Iron sights]] | [[File:KF2 DesertE akimbo iron sights.jpg|thumb|600px|none|Iron sights.]] | ||
[[File:KF2 DesertE akimbo reloading1.jpg|thumb|600px|none|His attempt at shooting ghosts failed, Albert reloads his Deagles.]] | [[File:KF2 DesertE akimbo reloading1.jpg|thumb|600px|none|His attempt at shooting ghosts failed, Albert reloads his Deagles.]] | ||
[[File:KF2 DesertE akimbo reloading2.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] | [[File:KF2 DesertE akimbo reloading2.jpg|thumb|600px|none|Reloading. Inserting a new magazine.]] | ||
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[[File:KF2 DesertE akimbo misc2.jpg|thumb|600px|none|Pew pew.]] | [[File:KF2 DesertE akimbo misc2.jpg|thumb|600px|none|Pew pew.]] | ||
[[File:KF2 DesertE akimbo misc3.jpg|thumb|600px|none|Making sure there is a .50 AE round in the chamber.]] | [[File:KF2 DesertE akimbo misc3.jpg|thumb|600px|none|Making sure there is a .50 AE round in the chamber.]] | ||
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|Not the smartest of gun-slingers, the player attempts to take on the Patriarch with only two Desert Eagles]] | [[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|Not the smartest of gun-slingers, the player attempts to take on the Patriarch with only two Desert Eagles.]] | ||
== Smith & Wesson Model 500 Bone Collector == | == Smith & Wesson Model 500 Bone Collector == | ||
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[[File:S&W500BoneCollector.jpg|thumb|400px|none|Smith & Wesson Model 500 Bone Collector - .500 S&W Magnum]] | [[File:S&W500BoneCollector.jpg|thumb|400px|none|Smith & Wesson Model 500 Bone Collector - .500 S&W Magnum]] | ||
[[File:KF2 Zed Collector render.jpg|none|600px|thumb|Render of the "Zed Collector"]] | [[File:KF2 Zed Collector render.jpg|none|600px|thumb|Render of the "Zed Collector".]] | ||
[[File:KF2 M500 holding.jpg|thumb|600px|none|Albert, realizing he's in a Zed infested mansion, pulls out his ''Magnum''.]] | [[File:KF2 M500 holding.jpg|thumb|600px|none|Albert, realizing he's in a Zed infested mansion, pulls out his ''Magnum''.]] | ||
[[File:KF2 M500 iron sights.jpg|thumb|600px|none|Albert makes sure the sights are good, knowing he'll need them for any and all headshots.]] | [[File:KF2 M500 iron sights.jpg|thumb|600px|none|Albert makes sure the sights are good, knowing he'll need them for any and all headshots.]] | ||
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[[File:KF2 M500 akimbo aiming.jpg|thumb|600px|none|Albert better watch out so he doesn't get smacked in the face when he fires the M500s]] | [[File:KF2 M500 akimbo aiming.jpg|thumb|600px|none|Albert better watch out so he doesn't get smacked in the face when he fires the M500s]] | ||
[[File:KF2 M500 akimbo reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor while still holding the other M500!]] | [[File:KF2 M500 akimbo reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor while still holding the other M500!]] | ||
[[File:KF2 M500 akimbo reloading2.jpg|thumb|600px|none|Reloading. | [[File:KF2 M500 akimbo reloading2.jpg|thumb|600px|none|Reloading. Loading up the cylinder with some .500 S&W.]] | ||
[[File:KF2 M500 akimbo reloading3.jpg|thumb|600px|none|Reloading. Mashing the extractor with his wrist.]] | [[File:KF2 M500 akimbo reloading3.jpg|thumb|600px|none|Reloading. Mashing the extractor with his wrist.]] | ||
[[File:KF2 M500 akimbo reloading4.jpg|thumb|600px|none|Reloading. Albert manages the impressive feet of reloading two revolvers | [[File:KF2 M500 akimbo reloading4.jpg|thumb|600px|none|Reloading. Albert manages the impressive feet of reloading two revolvers without ever taking more than two fingers off of either one.]] | ||
[[File:KF2 M500 akimbo misc.jpg|thumb|600px|none|You're even better.]] | [[File:KF2 M500 akimbo misc.jpg|thumb|600px|none|You're even better.]] | ||
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[[Image:Colt_R0991.jpg|thumb|400px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]] | [[Image:Colt_R0991.jpg|thumb|400px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]] | ||
[[File:KF2 RO991 holding.jpg|thumb|600px|none|The player character peeks into a nasty looking room, his RO991 at the ready.]] | [[File:KF2 RO991 holding.jpg|thumb|600px|none|The player character peeks into a nasty looking room, his RO991 at the ready.]] | ||
[[File:KF2 RO991 misc4.jpg|thumb|600px|none|A player withdraws his SMG. Note the Tripwire logo on the magwell. Also note how the weapon is set to semi, while it is possible to fire the weapon in semi, the selector won't actually move when flicking | [[File:KF2 RO991 misc4.jpg|thumb|600px|none|A player withdraws his SMG. Note the Tripwire logo on the magwell. Also note how the weapon is set to semi, while it is possible to fire the weapon in semi, the selector won't actually move when flicking between firing modes.]] | ||
[[File:KF2 RO991 reloading1.jpg|thumb|600px|none|Reloading. Checking the chamber (note that the front sight is far too low...)]] | [[File:KF2 RO991 reloading1.jpg|thumb|600px|none|Reloading. Checking the chamber (note that the front sight is far too low...)]] | ||
[[File:KF2 RO991 reloading2.jpg|thumb|600px|none|....inserting a new mag...]] | [[File:KF2 RO991 reloading2.jpg|thumb|600px|none|....inserting a new mag...]] | ||
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[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]] | [[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]] | ||
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds, note the digital camouflage.]] | [[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds, note the digital camouflage.]] | ||
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed bolt | [[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed-bolt. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]] | ||
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]] | [[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]] | ||
[[File:KF2 AA12 misc3.jpg|thumb|600px|none|The issue of the closed bolt has since been fixed, the shell is however a little to bit far down into the drum. It should also be noted that, while obviously not noticeable here, the weapon is properly showed firing with an open bolt in first person now.]] | |||
[[File:KF2 AA12 misc4.jpg|thumb|600px|none|Pulling the charging handle is still useless, note however that the shell is in a more proper position in this particular animation.]] | [[File:KF2 AA12 misc4.jpg|thumb|600px|none|Pulling the charging handle is still useless, note however that the shell is in a more proper position in this particular animation.]] | ||
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new drum.]] | [[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new drum.]] | ||
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= Battle Rifles = | = Battle Rifles = | ||
== FN SCAR-H CQC (Mk 17 Mod 0) == | == FN SCAR-H CQC (Mk 17 Mod 0) == | ||
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike in the first game, the barrel is short, indicating it is the CQC model, it sports | The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike in the first game, the barrel is short, indicating it is the CQC model, it sports an Aimpoint CompM2 red dot sight instead of the CompM4s on a riser the first game's model had, and it has an unusable InForce WML flashlight attached to the left rail. | ||
[[Image:2fff2537c0.jpg|none|thumb|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | [[Image:2fff2537c0.jpg|none|thumb|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | ||
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== General Dynamics GAU-19/A == | == General Dynamics GAU-19/A == | ||
The [[General Dynamics GAU-19/A]] appears as a weapon for the Patriarch Boss that was added in the "Return of the Patriarch" update (as one might guess). | The [[General Dynamics GAU-19/A]] appears as a weapon for the Patriarch Boss that was added in the "Return of the Patriarch" update (as one might guess). It is fed from what can only be explained as a "Horzine ammo cache" from an outward appearance, located behind the weapon and mounted under what appears to be the weapon's power source. | ||
[[File:GAU19.jpg|thumb|500px|none|General Dynamics GAU-19/A - .50 BMG]] | [[File:GAU19.jpg|thumb|500px|none|General Dynamics GAU-19/A - .50 BMG]] | ||
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[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|The Patriarch charges at a player character.]] | [[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|The Patriarch charges at a player character.]] | ||
[[File:KF2-Patriarch-GAU-19-4.jpeg|thumb|600px|none|The Patriarch lets loose and fires his arm-mounted GAU-19/A. While the player reconsiders if the 9mm Varmint Rifle was really appropriate. Unlike Hans, who can fire his Mkb | [[File:KF2-Patriarch-GAU-19-4.jpeg|thumb|600px|none|The Patriarch lets loose and fires his arm-mounted GAU-19/A. While the player reconsiders if the 9mm Varmint Rifle was really appropriate. Unlike Hans, who can fire his Mkb 42s whilst moving, the Patriarch can only fire his GAU-19/A whilst standing still as in the first game. To make up for this, the GAU predictably deals ''way'' more damage then Hans Mkbs.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 05:12, 11 June 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Killing Floor 2 for current discussions. Content is subject to change. |
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Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 came out on April 21st 2015 as an early access game.
The following weapons appear in the game Killing Floor:
Handguns
With the exception of the fictional Medic pistol, all handguns can be dual-wielded.
Beretta 92 Hybrid
It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a odd combination of a Beretta 92FS frame (noted by the hooked trigger guard) with a 92A1/90Two Picatinny rail and a Beretta 92G Elite 1A slide (without the markings), with the gun as whole having an Inox finish. Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.
As of the 'Incinerate 'N Detonate' update, the player can dual-wield 9mm Pistols like in the first game.
Remington 1858 New Army
An engraved Remington 1858 New Army was added in the "Return of the Patriarch" update with the Gunslinger Perk, titled as the "Remington 1858 New Army". Anyone playing as the Gunslinger class will start every match with two dual-wielded.
Colt M1911A1
An ornate Colt M1911A1 with a nickel finish, pearl grips, gold assortments, was added with the "Return of the Patriarch" update along with the Gunslinger Perk, titled as the "M1911 Pistol". The pistol has an eight round capacity in game using flush fitting 8-round magazines.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX, returns in Killing Floor 2 with a chrome finish, this time properly titled as the "Desert Eagle". It returned in "Return of the Patriarch" update as a Gunslinger weapon. Also, the Desert Eagle is now correctly shown to operated in SAO.
Smith & Wesson Model 500 Bone Collector
A Smith & Wesson Model 500 Bone Collector with custom wood grips was added with the "Return of the Patriarch" update, titled as the "T&W 500 Zed Collector" (though known as the "500 Magnum Revolver" in the actual game). The player character will always cock the hammer after every shot and they can be dual-wielded, a feat that even surpasses the Desert Eagle's dual-wielding antics in sheer ridiculousness. It's very powerful in-game, even on hard and above, being able to kill most Zeds with just one shot, usually sending them flying in the process. It can also shoot through Zeds (as many as four!) and can knock back bigger enemies like Fleshpounds and even the Boss Zeds!
Submachine Guns
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando Perk (spawning in their inventory upon starting a new game). It fires in semi-auto and 3-round burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, tan furniture, RIS foregrip, tan rail covers, RRA Tactical Mount rear sight, usable flashlight, and a tan Magpul AFG.
Shotguns
Mossberg 500 Rolling Thunder
The Mossberg 500 is the first weapon for the Support Perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight. Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun with a NP3 mariner finish is the third weapon available for the Support Perk. Just like in the first game, it is equipped with a usable weaponlight mounted under the magazine tube as well as a red dot sight on the top rail. It originally had a 5+1 round capacity, though this has been changed to an 7+1 round capacity in a patch, better reflecting the tube-magazine model.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support Perk. It deals more damage than the standard pump-action and the ability to fire both barrels but has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.
MPS AA-12 CQB
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20-round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible on actual AA-12's nor needed as the low rate-of-fire means it's possible to fire it in semi-auto via quick pulls of the trigger. It sports Navy blue and gray digital camouflage, a pump-shotgun-like foregrip tacked on the existing foregrip. There is a laser sight mounted on the left side end of the foregrip and a flashlight mounted on the right side end of the foregrip, both are unusable.
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" returns from the first game, again loaded with 'Dragons Breath' shells and correctly holds 5+1 shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug Perk. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time. This makes it a good backup to the Flamethrower when high spike damage is needed.
Rifles
Winchester Model 1894
The Winchester Model 1894 is a returning rifle from the original Killing Floor, designed for the sharpshooter, to be announced, a render was released on February 19 2016. The weapon was eventually added along the prison map, the crossbow and some other stuff on April 7 2016.
Assault Rifles & Carbines
Enfield L85A1
The L85A1, incorrectly called called L85A2 (the charging handle is the knob shape of an A1 instead of the comma shape of the A2) is the second weapon for the Сommando Perk. It replaces the L22A2 from the original and is fitted with an EOtech 553 holographic sight. It also sports Magpul PMAGs as its standard magazines.
Izhmash AK-12
The AK-12 is the third Commando Perk weapon and replaces the AIMR from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip. It can be fired in full-auto at 600rpm or three-round burst at 1000rpm.
Haenel MKb 42(H)
The MKb 42(H) returns from the first game but is currently unusable by the player, instead MKb 42s are dual-wielded by Hans Volter, a boss that appears on the final wave. Hans will use his two assault rifles he calls his "Twin Vipers" on the players when they at a distance, unless he resorts to his nerve gas grenades. His MKb 42s have the stocks removed and are fitted with bayonets, which he gladly uses when the player gets close to him when he's firing the assault rifles. If he is knocked down he will drop his MKb 42s but by using some sort of magnetic device they are pulled back in his hands as he gets back up.
Battle Rifles
FN SCAR-H CQC (Mk 17 Mod 0)
The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike in the first game, the barrel is short, indicating it is the CQC model, it sports an Aimpoint CompM2 red dot sight instead of the CompM4s on a riser the first game's model had, and it has an unusable InForce WML flashlight attached to the left rail.
Launchers
M79 Grenade Launcher
The M79 returns from the first game as the Tier 3 weapon for the Demolition Perk. It has orange tiger-stripe paint job, a homage to the Vietnam War movie Apocalypse Now. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.
RPG-7
The RPG-7 appears in Killing Floor 2 as the "Rocket Launcher" and is the Tier 4 weapon for the Demolition Perk. The player can carry 11 spare rockets in reserve. The heavy weight also means the player can only carry their Default Kit, and the option on taking the HX25 Pistol or C4 charges. The back blast from the RPG-7 is actually simulated in-game, it is possible to damage or kill Zeds with it!
Machine Guns
General Dynamics GAU-19/A
The General Dynamics GAU-19/A appears as a weapon for the Patriarch Boss that was added in the "Return of the Patriarch" update (as one might guess). It is fed from what can only be explained as a "Horzine ammo cache" from an outward appearance, located behind the weapon and mounted under what appears to be the weapon's power source.