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Killing Floor 2: Difference between revisions
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[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | [[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | ||
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]] | [[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]] | ||
= Explosives = | |||
== M79 Grenade Launcher == | |||
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk. It has orange stripes painted on the barrel, akin to tiger stripes. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in. | |||
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 Grenade Launcher with sight folded down - 40mm]] | |||
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79. TWI have done some really nice weathering detail on this weapon. Though difficult to see in the dark, on the barrel, you can see the orange stripes.]] | |||
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79s iron sights. I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]] | |||
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79. A large, mean 40mm HE grenade sits waiting in the breech.]] | |||
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 20:52, 31 August 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Killing Floor 2 for current discussions. Content is subject to change. |
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Killing Floor 2 (also referred as KF2) is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to Killing Floor. The game is being developed on a modified Unreal Engine 3. Killing Floor 2 came out on April 21st 2015 as an early access game.
The following weapons appear in the game Killing Floor:
Handguns
Beretta 92 Hybrid
It appears as the "9mm Pistol" and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the Beretta M9A1 frame and the Beretta 92G Elite 1A slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.
Submachine Guns
Colt 9mm Submachine Gun
The Colt 9mm Submachine Gun appears as the "AR-15 Varmint Rifle" and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.
Shotguns
Mossberg 500 Rolling Thunder
The Mossberg 500 is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun, known here as the "Double-barrel Boomstick", makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.
AA-12 CQB
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.
Winchester Model 1897 'Trench Gun'
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time. This makes it a good backup to the Flamethrower when high spike damage is needed.
Assault Rifles and Carbines
L85A2
The L85A2 is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as it's standard magazines.
AK-12
The AK-12 is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.
Battle Rifles
FN SCAR-H CQC (Mark 17 Mod 0)
The FN SCAR-H CQC appears as the "SCAR-H Assault Rifle" and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has a InForce WML flashlight attached to the left rail.
Explosives
M79 Grenade Launcher
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk. It has orange stripes painted on the barrel, akin to tiger stripes. Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED. However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.