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Dead Rising 2: Difference between revisions

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==Colt AR-15 Sporter Carbine==
==Colt AR-15 Sporter Carbine==


A Colt AR-15 Sporter Carbine appears ingame, modelled with a 20 round magazine and 6 position collapsible stock. It can hold 60 rounds. It is the standard assault rifle of the United States Army soldiers that appear in the game.
A Colt AR-15 Sporter Carbine appears ingame, modelled with a 20 round magazine and 6 position collapsible stock. It can hold 60 rounds.


[[Image:ColtSporterIICarbine.jpg‎‎|thumb|none|500px|Colt Sporter II Carbine - 5.56x45mm]]
[[Image:ColtSporterIICarbine.jpg‎‎|thumb|none|500px|Colt Sporter II Carbine - 5.56x45mm]]

Revision as of 18:47, 23 January 2011

Dead Rising 2 is a zombie action-adventure developed by Capcom, released in 2010. Set five years after the original Dead Rising, the motocross champion Chuck Greene finds himself in a zombie infested Fortune City. After finding shelter he sets out to figure out who framed him for the outbreak and to retrieve the anti-zombification vaccine Zombrex every 24 hours in order to save his daughter.

The following weapons appear in the video game Dead Rising 2:

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Dead Rising 2 (2010)


Handguns

"Pre-B" CZ 75

A "Pre-B" CZ 75 can be wielded by Chuck. Noted by the front and rear slide grooves, high profile of the frame, and curved trigger guard. This is the only pistol in the game. It has a 30 round capacity.

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"Pre-B" CZ 75 9x19mm
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The protagonist, Chuck, wielding the CZ-75
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Rebecca wielding the CZ-75 in the Fortune City Hotel lobby during Case 1-1 "Big News".
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TK fires a CZ-75 in Case 2-2 "Ticket to Ride".

Colt Single Action Army

In the side mission WWJWD, a crazy sheriff has an engraved Single Action Army. It holds 60 bullets and can be picked up once he dies.

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Bisley model Colt Single Action Army. 5" barrel known as the "Bisley Colt". Note distinct grip and hammer shape.
Chuck toys around with the SAA in the High Noon Shooting Range.
Chuck rapidly fans the SAA just outside the safe house.

Rifles

Colt AR-15 Sporter Carbine

A Colt AR-15 Sporter Carbine appears ingame, modelled with a 20 round magazine and 6 position collapsible stock. It can hold 60 rounds.

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Colt Sporter II Carbine - 5.56x45mm
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Greene holds the Colt AR-15 Sporter Carbine inside the High Noon Shooting Range.

M4A1 Carbine

The United States Army soldiers can be seen carrying Colt M4A1 Carbines as they arrive in Fortune City in Case 6-1 "Help Arrives".

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Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm
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Dwight Boykin takes an M4A1 Carbine from one of his men.
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A soldier fires his M4A1 Carbine at the zombies during the initial clean-up.

M82A1 Barrett

The M82A1 Barrett .50CAL appears in the game simply as the "Sniper Rifle". Loaded with 20 rounds it is the main weapon of the four Hunters Chuck encounters on the rooftops around the Royal Flush Plaza.

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Barrett M82A1 sniper rifle .50 BMG
Chuck Greene holds the M82 outside the High Noon Shooting Range.
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Earl, one of the four Hunters, aims his M82 after shooting a survivor.

Sig SG-552

Three are seen attached to a wheelchair and called the "Blitzkrieg". One has a sight attached and the other has a side-loading magazine. Called the "Merc assault rifle", has a 30 round magazine and is fitted with a scope and a vertical grip. The weapon is usually carried by the mercenaries the player has to face.

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SIG SG 552 5.56x45mm
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Chuck Greene holds a SIG SG 552 in the Atlantica Casino.
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One of the mercenaries holds a SIG SG 552 during Case 2-2 "Ticket to Ride".

Heavy Weapons

GE M134 Minigun

The helicopter in Case 5-2 "The Getaway" has a GE M134 mounted on its side.

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Dillon Aero M134 with flash suppressor - 7.62x51mm.
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The chopper attempts to lift off after Chuck has been spotted.


M249 SAW

Called the "LMG", it can be found in numerous locations throughout the game. It uses a 200 round drum, is the standard weapon of Dwight Boykin and is part of two combo weapons.

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M249 SAW 5.56x45mm paratrooper version with 200 round ammo drum
Greene holds the M249 in the safe house.

Shotguns

Mossberg 500 Cruiser

The Mossberg 500 Cruiser appears in the game with a heat shield. One of the combo weapons, known as the "Boomstick", is equipped with a tapped-on Pitchfork. It also appears in the Dead Rising 2: Case Zero Debut trailer.

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Mossberg 500 Cruiser with heat shield - 12 gauge
Chuck holds the "Boomstick" just outside the safe house.
Chuck holds the Mossberg 500 Cruiser inside the High Noon Shooting Range.

Explosives

Mk 2 hand grenade

Used by Sergeant Dwight Boykin, and found in limited numbers throughout Fortune City.

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
Chuck holds one of the Mk 2 fragmentation grenades.
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A grenade rolls across the pavement in Case 6-1 "Help Arrives" as the Army men are overwhelmed by the gas zombies.

Dynamite

Found throughout the game and can be combined with various objects to create improvised weapons.

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Chuck prepares to throw a stick of dynamite.
Chuck holds the Blambow outside one of the Workshops.