Rising Storm 2: Vietnam: Difference between revisions
Rising Storm 2: Vietnam: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Rising Storm 2: Vietnam: Difference between revisions
The direct sequel to Red Orchestra 2: Rising Storm, Rising Storm 2: Vietnam brings the intense tactical realism of Tripwire Interactive's Red Orchestra series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the four factions and the additional helicopter pilot class of the US forces.
The following weapons appear in the video game Rising Storm 2: Vietnam (2017).
The M3A1 Grease Gun is issued to the Pointman, Combat Engineer, and Commander classes. It is issued with 4 magazines by default, and fires much more slowly compared to the Vietnamese SMGs.
The main American shotgun available to the Pointman and Combat Engineer is the Ithaca 37 shotgun. The M37 comes in Trenchgun, Stakeout, and Duckbill configurations.
The M14 can be selected as an alternate to the M16 for US grunts, and is the only rifle available to the Commander role. It is capable of mounting a bayonet. Although the real-life M14 is select-fire, the in-game version is locked in semi-automatic mode (as was common practice in the real world). The 20-round box magazine can also be topped off by 5-round stripper clips.
Starting out equipped with 20-round magazines, the M16A1 is the main assault rifle of American riflemen. 30-round magazines can be unlocked, and it also features an attachable bayonet.
The M40 Sniper Rifle is an unlockable sniper rifle for the Marksman class. Like the scoped Mosin-Nagant, it must be reloaded through individual rounds. It is only available when playing as the USMC.
The M21 is the default sniper rifle for the Marksman class. Like the unscoped M14, it can mount a bayonet. It is only available when playing as the US Army.
The M60 is the main machine gun of the American forces, and the main weapon of the Machine Gunner class. "The Pig" can be fed by either 100-round belt boxes or a single 200-round belt of 7.62x51mm ammunition.
The MAT-49 is a usable submachine gun for the Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate.
The PPSh-41 is another usable submachine gun for the Vietnamese forces, having a much higher fire rate than the MAT-49. Like in Red Orchestra 2, the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The model looks slightly different though.
The Mosin-Nagant M91/30 is the oldest gun in the game, available to the Vietnamese factions in both the standard and sniper rifle variants.
The former can be loaded with stripper clips, but the latter must be reloaded by individual rounds due to the scope.
The SVD Dragunov appears as another sniper rifle for the Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.