Hot Dogs, Horseshoes & Hand Grenades/Shotguns: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades/Shotguns: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades/Shotguns: Difference between revisions
(→"Four-Letter Word": Removing the reference to the M202 FLASH, since that's not how it actually works. If anyone can think of something that does work that way, please put it there, because I'm drawing a blank right now.)
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]
[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]]
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]]
==Beretta 1301==
The [[Beretta 1301]] was added in Experimental build 3 of Update #111.
[[File:H3VR B1301 leftside.jpg|600px|thumb|none|Taking a look at the black Beretta boomstick. ]]
[[File:H3VR B1301 rightside.jpg|600px|thumb|none|The right side of the tactical tube-fed twelve-gauge. ]]
[[File:H3VR B1301 reload1.jpg|600px|thumb|none|As a semi-automatic shotgun, the Beretta 1301 is no stranger to the art of the chamber-load. ]]
[[File:H3VR B1301 reload2.jpg|600px|thumb|none|Giving the bolt release a hearty smack. ]]
[[File:H3VR B1301 reload3.jpg|600px|thumb|none|Inserting some more shells, this time straight into the shotgun's tube magazine.]]
[[File:H3VR B1301 firing.jpg|600px|thumb|none|Sending a shell of double-aught downrange. Update #111 saw significant improvements to all of H3's shotgun shell models, including spent shell casings (which are now much more soot-stained, among other changes).]]
==Beretta DT11==
==Beretta DT11==
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==Cobray Terminator==
==Cobray Terminator==
The (in)famous Cobray Terminator was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name "Worst Shotgun Ever Made" in-game. No, seriously, that's the actual in-game name.
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name "Worst Shotgun Ever Made" in-game. No, seriously, that's the actual in-game name.
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]]
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[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]]
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned "Case in point" if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned "Case in point" if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]]
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into the a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]]
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]]
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]]
==Derya MK-12==
==Derya MK-12==
The Derya MK-12 was added on day 15 of the Meatmas 2020 Advent Calendar event.
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event.
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]]
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[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]]
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]]
==ENARM Pentagun==
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun.
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]]
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]]
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]]
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]]
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]]
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]]
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]]
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]]
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]]
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]]
=="Four-Letter Word"==
=="Four-Letter Word"==
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[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]
[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]]
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]]
==Franchi SPAS-15==
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]]
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]]
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]]
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&H rolls were safe.]]
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]]
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]]
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]]
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]]
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]]
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]]
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]]
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]]
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]]
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]]
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]]
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round "Anaconda" magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]]
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]]
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]]
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]]
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]]
==Heckler & Koch CAWS==
==Heckler & Koch CAWS==
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[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]]
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]]
==Henry Model X==
The [[Henry Rifle Series|Henry Model X]] in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths.
==Henry Single Shot Shotgun==
==Henry Single Shot Shotgun==
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[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]]
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]]
==High Standard Model 10A==
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the "HS10".
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]]
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]]
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]]
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]]
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]]
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]]
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]]
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]]
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]]
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]]
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]]
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]]
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]]
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]]
==Ithaca 37==
The [[Ithaca 37]] in riot gun configuration was added in the Meatmas Day 2023 update.
[[File:IthacaModel37.jpg|350px|thumb|none|Ithaca 37 Riot Version - 12 gauge]]
===Ithaca 37 "Stakeout"===
A stainless [[Ithaca 37 "Stakeout"]] was added alongside its full-length brother in the Meatmas Day 2023 update.
[[File:StainlessStakeout.jpg|350px|thumb|none|Ithaca 37 "Stakeout" with stainless steel finish and synthetic forearm - 12 gauge]]
==Izhmekh IZh-18==
==Izhmekh IZh-18==
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==Kel-Tec KSG==
==Kel-Tec KSG==
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG Gen 1 with Magpul RVG foregrip and MBUS sights - 12 gauge]]
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]]
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called "Tungsten Gray", and not "Dev-Texture Gray".]]
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called "Tungsten Gray", and not "Dev-Texture Gray".]]
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=="KWG1"==
=="KWG1"==
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov].
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]]
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]]
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[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]
[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]]
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]]
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]]
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]]
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]]
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]]
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]]
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]]
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]]
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]]
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to "walk" your way down the stack, one gun at a time.]]
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]]
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]]
==Mossberg 590A1==
==Mossberg 590A1==
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==Remington 870 MCS==
==Remington 870 MCS==
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately).
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... <br> <br> ''"Hey, you. When I said "lights, camera, action", I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin."'']]
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... <br> <br> ''"Hey, you. When I said "lights, camera, action", I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin."'']]
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[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? <br> <br> ''"...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!"'']]
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? <br> <br> ''"...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!"'']]
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]]
[[File:H3VR 870P Left.jpg|thumb|none|600px|The "870 Picatinny", out on the top of Northest Dakota's scoring plinth.]]
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's "Masterkey" configuration, but without the pistol grip, and with a female Picatinny rail on top.]]
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]]
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]]
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]]
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]]
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]]
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]]
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque "KDR" sight mounted on the not-quite-top-rail...]]
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]]
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the "parent" weapon (the knife, in this case) or the "primary foregrip" (the 870's trigger) in order for the weapon to count as "held"; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]]
==Remington 870 TAC-14==
==Remington 870 TAC-14==
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==Remington V3 TAC-13==
==Remington V3 TAC-13==
The Remington V3 TAC-13 semi-auto shotgun was added in Update #90, under the name "VT13"; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a "firearm" in the US, and nothing more.
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name "VT13"; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a "firearm" in the US, and nothing more.
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]]
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[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]]
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]]
==Single Barrel Sawn-Off Shotgun==
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the "Sawnoff-16") was added in Experimental Build #3 of Update #111.
[[File:Electric city 16g photoshopped.jpg|350px|thumb|none|'''Photoshopped''' sawed-off Crescent Electric City single-barreled shotgun - 16 gauge ]]
[[File:H3VR Sawnoff16 leftside.jpg|600px|thumb|none|The player, eager to test their newest <s>arts-and-crafts project</s> completely legal Any Other Weapon, pays a visit to the shooting range.]]
[[File:H3VR Sawnoff16 rightside.jpg|600px|thumb|none|Taking a look at the other side of the shotgun, revealing the absence of any discernible markings. ]]
[[File:H3VR Sawnoff16 loading.jpg|600px|thumb|none|Inserting a 16-gauge flechette shell. Previously available only in 12-gauge, this ammunition subtype (among others) was made available for 16 and 20-gauge weapons in Update #111.]]
[[File:H3VR Sawnoff16 closing.jpg|600px|thumb|none|Snapping the shotgun closed. ]]
[[File:H3VR Sawnoff16 cockhammer.jpg|600px|thumb|none|As an exposed-hammer shotgun, the Sawnoff must be manually cocked before each shot. This can be done by pressing a button on the controller or, as shown here, with a wave of the offhand. ]]
[[File:H3VR Sawnoff16 ADS.jpg|600px|thumb|none|Aiming the weapon, although the lack of any sights makes this approximate at best. ]]
[[File:H3VR Sawnoff16 ejectshell.jpg|600px|thumb|none|Ejecting a spent shell. ]]
==Sjögren==
==Sjögren==
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[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]]
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]]
==Stevens Model 124C==
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first "normal" straight-pull firearm in the game (since the "Long Shot" has a recoil spring, being essentially a semi-auto with no self-unlocking system), though "normal" is used a bit loosely in this case. This is also the Model 124C's first known media appearance.
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]]
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]]
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]]
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]]
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]]
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]]
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]]
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]]
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]]
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]]
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of "scatter" just a bit.]]
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]]
==Stevens Model 520==
==Stevens Model 520==
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[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]]
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]]
==Stoeger Condor Outback==
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the "Outback Double". This version is chambered in 20 gauge.
[[File:H3VR OutbackDouble leftside.jpg|600px|thumb|none|Hefting the over-under shotgun into frame. The weapon, as its dinged-up stock and foregrip suggest, has seen some decent use. ]]
[[File:H3VR OutbackDouble rightside.jpg|600px|thumb|none|Flipping over the Condor Outback; yep, still a shotgun. ]]
[[File:H3VR OutbackDouble breakopen.jpg|600px|thumb|none|Breaking open the shotgun. The extractor (although it behaves like an ejector in-game) even moves, fancy that. ]]
[[File:H3VR OutbackDouble load.jpg|600px|thumb|none|Inserting a pair of No. 4 buckshot 20-gauge shells, one after the other. ]]
[[File:H3VR OutbackDouble close.jpg|600px|thumb|none|Closing the shotgun back up. ]]
[[File:H3VR OutbackDouble firing.jpg|600px|thumb|none|Blasting some clay pigeons at the Friendly45 range. Note the Outback Double's rifle-type sights, a somewhat uncommon sight on shotguns. ]]
==Techno Arms MAG-7==
==Techno Arms MAG-7==
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=="The House Key" / "The Car Key"==
=="The House Key" / "The Car Key"==
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] would apparently be borderline impossible on the game's standard code-base, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called "The House Key", and the shorter version is called "The Car Key".
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called "The House Key", and the shorter version is called "The Car Key".
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]]
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]]
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==TOZ-106==
==TOZ-106==
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally.
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]]
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[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]]
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]]
==TOZ-81 Mars==
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]]
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a "box", in which case it's ''slightly'' smaller.]]
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]]
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler & Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]]
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]]
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]]
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]]
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]]
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]]
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]]
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]]
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]]
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]]
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]]
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]]
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]]
=="Triple Punch"==
The "Triple Punch" is a fictional three-barreled short-barreled shotgun. While it resembles [[Chiappa Triple Threat]], this weapon fires the same 12 Gauge Belted shells as the [[Heckler & Koch CAWS]].
[[File:H3VR Tulyak leftside.jpg|600px|thumb|none|Having obtained (through classified channels) the unorthodox Russian shotgun, the player swings by the range to inspect his new toy.]]
[[File:H3VR Tulyak rightside.jpg|600px|thumb|none|The other side of the Tulyak. Although it looks quite like a malformed handgun with a strangely long barrel...]]
[[File:H3VR Tulyak breakopen.jpg|600px|thumb|none|...the touch of a button erases all doubts as to the weapon's shotgun legacy. ]]
[[File:H3VR Tulyak shrap25.jpg|600px|thumb|none|The Tulyak utilizes the same 23x75mmR shotgun shells as the much more famous pump-action KS-23M. Pictured here is a belted "Shrapnel-25" shell, which has been optimized for use at (wouldn't you know) 25 meters. ]]
[[File:H3VR Tulyak cocking.jpg|600px|thumb|none|Before the Tulyak can be fired, its hammer must be primed. This is done by squeezing the grip-safety-like plunger embedded in the weapon's grip, because why not?]]
[[File:H3VR Tulyak stockattach.jpg|600px|thumb|none|Attaching the Tulyak's bespoke stock, for when one desires a (slightly) more comfortable firing experience. ]]
[[File:H3VR Tulyak stock.jpg|600px|thumb|none|Of course, comfort is relative when this bundle of metal tubes is concerned. ]]
[[File:H3VR Tulyak ADS.jpg|600px|thumb|none|Aiming down the shotgun's crude sights, which... are a thing.]]
[[File:H3VR Tulyak firing .jpg|600px|thumb|none|Firing the Tulyak, also known as live footage of a soon-to-be wicked shoulder bruise (and, for that matter, black eye). ]]
[[File:H3VR Tulyak eject.jpg|600px|thumb|none|Ejecting a finely-blued belted shell casing. ]]
[[File:H3VR Tulyak barrikada.jpg|600px|thumb|none|Loading in another shell, this time landing on a salmon-colored "Barricade" slug. ]]
==Winchester Model 1887==
==Winchester Model 1887==
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles|here]] to view the game's assault rifles.
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]]
Shotguns in H3 are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the Winchester Model 1887 in all its forms; this is instead placed in its own category of lever-action shotguns.
Baikal MP-155K
Added in the firearms drop in Update #59's ninth alpha build, the Baikal MP-155K (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in H3VR.
Benelli M2 Super 90
The Benelli M2 Super 90 was added in Update #90. Two variants are available: a "Tactical" version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a "Threegun" version with a straight stock, a 28" barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.
The Beretta 1301 was added in Experimental build 3 of Update #111.
Beretta DT11
The Beretta DT11 is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.
"Baby's First Boomstick"
The "Baby's First Boomstick" is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a SPAS-12-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of Kommander Karl's tactical reload videos where he takes mundane objects and "reloads" them as if they are firearms.
Cobray Terminator
The (in)famous Cobray Terminator was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name "Worst Shotgun Ever Made" in-game. No, seriously, that's the actual in-game name.
Crye Precision SIX12
The Crye Precision SIX12 was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the "P6Twelve".
Daewoo USAS-12
Added in the 2019 Meatmas update, the Daewoo USAS-12 is H3's fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).
Derya MK-12
The Derya MK-12 was added on day 15 of the Meatmas 2020 Advent Calendar event.
ENARM Pentagun
Update #105 Alpha 1 brought along the ENARM Pentagun, a Brazilian prototype revolving shotgun.
"Four-Letter Word"
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the "Four-Letter Word" is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.
The Franchi SPAS-12 is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in H3, even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.
Tactical
Franchi SPAS-15
The Franchi SPAS-15 was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.
Heckler & Koch CAWS
The Heckler & Koch CAWS was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added Heckler & Koch G11, this gun has two different variants; the original prototype, and a "TacMod" version that replaces the integrated optic with picatinny rails.
Heckler & Koch FABARM Martial Pro Forces
The Heckler & Koch FABARM Martial Pro Forces is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the Benelli M4 Super 90 for the game's first 12-gauge shotgun, both having been added in Update #6.
Henry Model X
The Henry Model X in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths.
Henry Single Shot Shotgun
Update #93 added a Henry Repeating Arms Single Barreled Shotgun called the "Throwback Singleshot", available in both 12 gauge and 20 gauge.
High Standard Model 10A
The High Standard Model 10A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the "HS10".
Ithaca 37
The Ithaca 37 in riot gun configuration was added in the Meatmas Day 2023 update.
Ithaca 37 "Stakeout"
A stainless Ithaca 37 "Stakeout" was added alongside its full-length brother in the Meatmas Day 2023 update.
Izhmekh IZh-18
The 12 gauge version of the Izhmekh IZh-18 was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.
Kel-Tec KSG
The Kel-Tec KSG was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, H3VR is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.
KS-23M
Day 7 of 2018's Meatmas update added a Russian KS-23 shotgun-carbine, more specifically the pistol-gripped KS-23M variant.
"KWG1"
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the Warhammer 40K universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist Pavel Kutejnikov. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.
Mossberg 590A1
The Mossberg 590A1 is one of the four shotguns added in Update #15, and the second pump-action shotgun added to H3 on the whole.
"MP-203"
Day 17's gift in the Meatmas 2020 Advent Calendar event was the "MP-203", a fictional shotgun that uses the same belted 12 gauge ammunition as the Heckler & Koch CAWS, feeding from a detachable tube cluster reminiscent of the SRM Arms Model 1216 (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.
MPS AA-12 CQB
Update #55 added the much-demanded MPS AA-12 shotgun, specifically the short-barreled "CQB" model.
MTs255
The MTs255 revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.
Pancor Jackhammer
The Pancor Jackhammer was added in Update #93. According to the developer, the mechanics were "gameified" for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.
The Meatmas Update of 2016 added a Remington 870 Field Gun with a cut-down barrel, which heavily compromises the so-called "Field Gun's" effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have Mossberg 500-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of "MB500".
Remington 870 MCS
Update #92 added a Remington 870 MCS in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.
Remington 870 TAC-14
Update #90 added a Remington 870 TAC-14, a variant of the 870 with a 14" barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a "firearm" (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the "T14 Custom" in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.
Remington 870 TAC-14 DM
The later detachable-magazine-fed variant of the Remington 870, the 870 DM, was added in Update #52 under the name "CQB 870"; as with the later-added-but-above "T14 Custom", it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.
Remington Model 11
The Remington Model 11 was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.
The Remington V3 TAC-13 semi-auto shotgun was added in Update #90, under the name "VT13"; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a "firearm" in the US, and nothing more.
Saiga 12
A Saiga 12 with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
Sawn-off Double Barreled Shotgun
There are 5 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a Meat Fortress-styled sawn-off, rather appropriately called the "Big Boomer"; it is a classic video-gamey "super shotgun", with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing 2-gauge shells), and a single trigger that fires both barrels at once.
Ultra-short sawed-off
"The OG"
Originally identified as the "Cartoon 8 Gauge", before being removed in Update #52 and brought back in Update #98, "The OG" takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become H3VR. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as Remington's Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a 3 gauge shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.
1864 Wells Fargo
"Big Boomer"
"Scalpel-LE"
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the "Scalpel-LE". Created by 3D artist Patrick Sutton (who'd created several of H3's assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the "Bolters" from the Warhammer 40K universe, similar to the earlier-added "KWG1"; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the Heckler & Koch UMP, with a full-hand trigger guard like that of rifles such as the Steyr AUG or the Tavor, a TDI Vector-esque folding charging handle, and an AR-15-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the AA-12.
On a sidenote, the name is somewhat bizarre; the word "Scalpel" implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix "LE" usually stands for "Law Enforcement", despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the "LE" could also stand for something else entirely (e.g. "Limited-Edition"); the name may have also been chosen specifically for its nonsensical, ironic nature.
"Scattergun"
One of two shotguns added in the Team Fortress 2-crossover update "Meat Fortress" was the "Scattergun", a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the Savage 99, with a 6-round drum magazine in the middle. Unlike its source material, however, the H3VR incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.
"Duckhunter"
A full-length version of the Scattergun, called the "Duckhunter," was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.
Serbu Super Shorty
A Remington 870-based Serbu Super Shorty is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.
"Shotgun"
The second of the two shotguns added with the release of "Meat Fortress" was a recreation of TF2's "Shotgun", loosely based on a sawn-off Ithaca 37 (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).
"Ol' Reliable"
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.
Side-By-Side Double-Barreled Shotgun
Update #85's 4th alpha build added the "Hammerless Long", a 12-gauge side-by-side break-action shotgun of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.
Single Barrel Sawn-Off Shotgun
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the "Sawnoff-16") was added in Experimental Build #3 of Update #111.
Sjögren
Added in the fifth alpha build of Update #85, the Sjögren inertia-operated shotgun expands H3's roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length "Sjogren Inertial", and the sawn-off "Sjogren Shorty".
Stevens Model 124C
The Stevens Model 124C was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first "normal" straight-pull firearm in the game (since the "Long Shot" has a recoil spring, being essentially a semi-auto with no self-unlocking system), though "normal" is used a bit loosely in this case. This is also the Model 124C's first known media appearance.
Stevens Model 520
Update #85's first alpha build gave the Stevens Model 520 its first known video game appearance, going by the name "Hammerless520" (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a "Short" model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the Remington 870 TAC-14 DM above and the Winchester Model 1897 below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take & Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.
Stoeger Condor Outback
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the "Outback Double". This version is chambered in 20 gauge.
Techno Arms MAG-7
The Techno Arms MAG-7 was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as "12 gauge short" in-game).
"The House Key" / "The Car Key"
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the KAC Masterkey at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called "The House Key", and the shorter version is called "The Car Key".
TOZ-106
The 18th gift added in the 2018 Meatmas event was a TOZ-106; this marked two firsts for H3VR, being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.
TOZ-63
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.
TOZ-81 Mars
The TOZ-81 Mars was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.
"Triple Punch"
The "Triple Punch" is a fictional three-barreled short-barreled shotgun. While it resembles Chiappa Triple Threat, this weapon fires the same 12 Gauge Belted shells as the Heckler & Koch CAWS.
Tulyak
The Tulyak was added in Experimental Build 3 of Update #111. This marks the first known media appearance of this shotgun.
Winchester Model 1887
The Winchester Model 1887 was added to H3 with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked a laTerminator 2; in fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.
Winchester Model 1897
Update #52's impressive list of new firearms includes the Winchester Model 1897, in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
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