Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Insurgency: Sandstorm: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(→‎Pistols: Added official render of Welrod.)
(→‎SKS-D: found this out yesterday)
 
(155 intermediate revisions by 22 users not shown)
Line 1: Line 1:
{{wip}}
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name=Insurgency: Sandstorm
|name=Insurgency: Sandstorm
|picture=Insurgency_sandstorm.jpg
|picture=Insurgency_sandstorm.jpg
|date= December 12, 2018 (PC)<br/>August 25, 2020 (Consoles)
|date= December 12, 2018 (PC)<br>September 29, 2021 (Consoles)
|developer=New World Interactive  
|developer=New World Interactive  
|publisher=Focus Home Interactive
|publisher=Focus Home Interactive
Line 10: Line 9:
}}
}}


'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come. Each faction is divided into eight classes named:
'''''Insurgency: Sandstorm''''' is the sequel to the standalone ''[[Insurgency]]'' game developed on the Source engine. The sequel is developed on the UE4 Engine, delivering several new things like larger maps, usable vehicles, staged reload system, simulated ballistic physics, etc. The game is fictionally set during insurgency in the Middle East based on contemporary conflicts. The Security is an amalgamation made up of indigenous military, local police, government allied militias, foreign special operations teams, etc; while the Insurgents consist of local rebels, clandestine operatives, foreign mercenaries / contractors with military experience, and rogue elements of Security forces. Each faction is divided into eight classes named:
*Commander, who is the team leader with binoculars to call in fire support when Observer is nearby.
*Rifleman, the backbone of the team armed with assault rifles and battle rifles.
*Observer, who carries radio for allowing Commander to call in fire support.
*Breacher, specialized in CQB with shotguns, SMGs, SBRs, and some explosives.
*Rifleman, who is the backbone of the team armed with assault rifles and battle rifles.
*Advisor, who has access to exotic guns and optics from the opposing faction.
*Breacher, who is specialized in CQB with shotguns, SMGs, SBRs, and some explosives.
*Demolitions, the explosives expert with access to various explosives including launchers and UBGLs.
*Marksman, who takes targets out from far distances with DMRs, bolt-action rifles, anti-materiel rifles and high magnification scopes.
*Gunner, who provides suppressive fire with machine guns.
*Gunner, who provides suppressive fire with machine guns.
*Demolitions, who is explosives expert with access to various explosives including launchers and UBGLs.
*Observer, who carries a radio to allow the Commander to call in fire support.
*Advisor, who has access to exotic guns.
*Commander, who is the team leader with binoculars to call in fire support when an Observer is nearby.
*Marksman, who takes targets on far distance with DMRs, bolt-action rifles, anti-materiel rifles, and high magnification scopes.


As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.
A notable gameplay feature is the ability to scavenge magazines from dropped weapons if the player is equipped with a weapon that shares the same magazines and caliber - for instance, all the 5.56mm NATO STANAG fed weapons can share magazines, including extended mags.
 
As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI Co-op mode, playable on each side. Both factions in Co-op modes have access to all weapons and attachments.


'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''
'''The following weapons appear in the video game ''Insurgency: Sandstorm''. '''
__TOC__<br clear=all>
__TOC__<br clear=all>


=Pistols=
=Handguns=
==Beretta M9==  
==Beretta M9==  
A staple sidearm of the series, the [[Beretta M9]] is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.
A staple sidearm of the series, the [[Beretta M9]] is oddly available for the Insurgents rather than Security (although it is not inaccurate for the Insurgents to have plenty of stolen or secondhand older US military equipment). It costs 2 supply points. Following Update 1.10 Operation Exodus, the M9 along with other handguns have access to unmagnified optics.
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.]]
[[File:Sandstorm_M9_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.]]
[[File:Sandstorm M9 (1).jpg|thumb|none|600px|Initially drawing the M9 pistol - the user first inspects the magazine...]]
[[File:Sandstorm M9 (2).jpg|thumb|none|600px|...inserts it, and chambers the pistol. This animation is used for all of the pistols during the spawn-in phase.]]
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]]
[[File:SandstormM9.jpeg|thumb|none|600px|The M9, idle.]]
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]]
[[File:SandstormM9sights.jpeg|thumb|none|600px|Aiming down the sights.]]
Line 39: Line 42:
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Hi-Power. Note the ring hammer.]]
[[File:Sandstorm_HP_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Hi-Power. Note the ring hammer.]]
[[File:Sandstorm Hi-Power (1).jpg|thumb|none|600px|Spawning-in with the Browning - note the user's fingers clipping through the double-stacked magazine.]]
[[File:Sandstorm Hi-Power (2).jpg|thumb|none|600px|Sliding it in.]]
[[File:Sandstorm Hi-Power (3).jpg|thumb|none|600px|Chambering the BHP.]]
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]]
[[File:SandstormHP.jpeg|thumb|none|600px|The Hi-Power idles at the range.]]
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]]
[[File:SandstormHPsights.jpeg|thumb|none|600px|Sighting up.]]
Line 45: Line 51:


==Colt M1911A1==
==Colt M1911A1==
The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.
The classic .45 [[M1911A1]] returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points.
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide & frame.]]
[[File:Sandstorm_M1911_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide & frame.]]
Line 57: Line 63:
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]
[[Image:M45A1.jpg|thumb|none|350px|Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP]]
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M45A1.]]
[[File:Sandstorm_M45_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M45A1.]]
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911's younger brother at the range.]]
[[File:Sandstorm M45A1 (1).jpg|thumb|none|600px|The initial draw of the M45A1 pistol - loading in the magazine.]]
[[File:Sandstorm M45A1 (2).jpg|thumb|none|600px|Pulling the slide.]]
[[File:SandstormM45 1.jpeg|thumb|none|600px|Holding the M1911A1's younger brother at the range.]]
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]]
[[File:SandstormM45sights.jpeg|thumb|none|600px|In comparison to pop pop above, here's the M45's far larger sights.]]
[[File:SandstormM45reload1.jpeg|thumb|none|600px|Loading up a fresh 7-rounder.]]
[[File:SandstormM45reload1.jpeg|thumb|none|600px|Loading up a fresh 7-rounder.]]
Line 63: Line 71:


==Glock 17==
==Glock 17==
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the [[Glock 19|Glock 19M]]. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80 (specifically the V2 model for the 3rd Generation Glock 17). It is currently the most expensive Security's pistol costing 3 supply points.
A tan-framed [[Glock 17]] is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the [[Glock 19|Glock 19M]]. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80 (specifically the V2 model for the 3rd Generation Glock 17). It costs 3 supply points.
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]]
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm Parabellum]]
[[File:PF940V2 FDE.jpg|thumb|none|350px|A Polymer80 PF940V2 frame kit, for reference.]]
[[File:PF940V2 FDE.jpg|thumb|none|350px|A Polymer80 PF940V2 frame kit, for reference.]]
[[File:Glock 17 PF940V2.jpg|thumb|none|350px|Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum]]
[[File:Glock 17 PF940V2.jpg|thumb|none|350px|Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum]]
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]
[[File:Sandstorm_MP5_Glock_17_Promo.jpg|thumb|none|600px|An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Glock 17. Note the in-game Glock 17 is built off of said custom frame with the addition of P80 slide with diagonal cocking serrations from Polymer80.]]
[[File:Sandstorm Internal Affairs Promo.jpg|thumb|none|450px|The Internal Affairs officer armed with a Glock 17, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_Glock_17_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Glock 17. Note the in-game Glock 17 is built off of said custom frame with the addition of a P80 slide with diagonal cocking serrations from the Polymer80.]]
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]]
[[File:SandstormG17.jpeg|thumb|none|600px|The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.]]
[[File:SandstormG17sights.jpeg|thumb|none|600px|A Glock made out of aftermarket parts, the sights are a simple 3 dot style.]]
[[File:SandstormG17sights.jpeg|thumb|none|600px|A Glock made out of aftermarket parts, the sights are a simple 3 dot style.]]
[[File:SandstormG17reload1.jpeg|thumb|none|600px|''Loading!'']]
[[File:SandstormG17reload1.jpeg|thumb|none|600px|''Loading!'']]
[[File:SandstormG17empty.jpeg|thumb|none|600px|The operator turns his Glock over to give its slide a quick pull back.]]
[[File:SandstormG17empty.jpeg|thumb|none|600px|The operator turns his Glock over to give its slide a quick pull back.]]
==IMI Desert Eagle Mark XIX==
The [[Desert Eagle Mark XIX]] chambered in .50 Action Express was added in Update 1.10 Operation Exodus for the Insurgents costing 5 supply points, making it the most expensive handgun available.
[[Image:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE]]
[[File:Sandstorm Desert Eagle Promo.jpg|thumb|none|600px|An officially released render of the pre-release model, courtesy of the official Operation Exodus website. Note the rubber grip with finger grooves, compensator at the top, and suppressor at the bottom.]]
[[File:Sandstorm Desert Eagle Promo 1.jpg|thumb|none|600px|The rebel aims his Desert Eagle, courtesy of the official Operation Exodus website.]]
[[File:Sandstorm Bad Day Promo.jpg|thumb|none|450px|The 'Bad Day' survivor brandishes his Desert Eagle, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Desert Eagle Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Desert Eagle.]]
[[File:Sandstorm Desert Eagle Deploy.jpg|thumb|none|600px|The draw animation begins by inserting a fresh mag...]]
[[File:Sandstorm Desert Eagle Deploy 1.jpg|thumb|none|600px|...then pulling the slide while checking the loaded mag.]]
[[File:Sandstorm Desert Eagle.jpg|thumb|none|600px|The rebel shows off his hefty Desert Eagle and has a feeling his organization will be doing plenty of fundraising drives in the near future after acquiring enough Desert Eagles to arm the entire movement.]]
[[File:Sandstorm Desert Eagle Sights.jpg|thumb|none|600px|Aiming down the sights of Desert Eagle at an abandoned van.]]
[[File:Sandstorm Desert Eagle 1.jpg|thumb|none|600px|Firing at the engine block shows the impressive ring-shaped muzzle flash, ejected cartridge, and powerful muzzle rise, which from this perspective looks like it is smacking the shooter in the face.]]
[[File:Sandstorm Desert Eagle 2.jpg|thumb|none|600px|After spending all seven rounds of .50 AE, he changes his magazine, which shows witness holes.]]
[[File:Sandstorm Desert Eagle 3.jpg|thumb|none|600px|Complete with a push to the slide stop with the thumb.]]
[[File:Sandstorm Desert Eagle 4.jpg|thumb|none|600px|Going to blast some electronic appliances, he brings another Desert Eagle fitted with compensator.]]
[[File:Sandstorm Desert Eagle 5.jpg|thumb|none|600px|The speed reload begins by swiftly tossing the mag...]]
[[File:Sandstorm Desert Eagle 6.jpg|thumb|none|600px|...before giving a push to the slide stop. Not pictured: the rebel making sure to pick up the dropped mag because Desert Eagle magazines are about $50 USD a pop.]]


==Makarov PM==
==Makarov PM==
The [[Makarov PM]] is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.
The [[Makarov PM]] is another pistol available for the Insurgents. It is the weakest Insurgents' pistol, but also costs 0 supply point.
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
[[Image:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm Makarov]]
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of the Makarov. Note the threaded barrel.]]
[[File:Sandstorm_Makarov.jpg|thumb|none|600px|The weapon loadout menu image of the Makarov. Note the threaded barrel.]]
[[File:Sandstorm PM (1).jpg|thumb|none|600px|The initial draw of the PM, similar to other pistols.]]
[[File:Sandstorm PM (2).jpg|thumb|none|600px|Chambering the Makarov.]]
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]]
[[File:MakarovSandstorm1.jpeg|thumb|none|600px|An idle Makarov waits patiently.]]
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950's era design.]]
[[File:SandstormPMsights.jpeg|thumb|none|600px|The Makarov's sights, small but expected for a 1950s era design.]]
[[File:SandstormPMreload1.jpeg|thumb|none|600px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]
[[File:SandstormPMreload1.jpeg|thumb|none|600px|Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.]]
[[File:SandstormPMempty.jpeg|thumb|none|600px|An empty Makarov recieves a fresh magazine.]]
[[File:SandstormPMempty.jpeg|thumb|none|600px|An empty Makarov receives a fresh magazine.]]


==SIG-Sauer P226R==
==Manurhin MR-73==
Also usable by the Security forces is the [[SIG-Sauer P226R]]. It appears under its UK Army designation of L106A1. It costs 2 supply points.
The [[Manurhin MR-73]] was added in Update 1.10 Operation Exodus for Security, costing 4 supply points. It is the first and, so far, only revolver in the game. It comes with 5.25" barrel which can be extended into 8" by choosing the "Sniper Barrel", which boosts muzzle velocity, and penetration; while also allowing to attach a Bushnell Magnum Phantom scope (dubbed "CT Scope") in 2.5x magnification, suppressor, and bipod. Also available is the "Cheapo Suppressor" made from an oil filter which slightly reduces muzzle flash and the report of gunfire and is only compatible with the 5.25" barrel; note that a suppressor would in reality be completely useless on the weapon, as the MR-73 does not have a gas seal. Speed loaders for reloading faster when empty are also available for additional supply points.
[[Image:P226R.jpg|350px|thumb|none|SIG-Sauer P226R - 9x19mm]]
[[File:MR-73 5.25.jpg|thumb|none|350px|Manurhin MR-73 Defense with 5.25" barrel and adjustable sights - .357 Magnum]]
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the P226R. Note the threaded barrel.]]
[[File:MR-73 Sniper.jpg|thumb|none|350px|Manurhin MR-73 "Sniper" with 8" barrel, adjustable sights, scope, and bipod - .357 Magnum]]
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226R.]]
[[File:Sandstorm MR-73 Promo.jpg|thumb|none|600px|An officially released render of the MR-73 in-game model, courtesy of the official Operation Exodus website. Note the caliber markings on the barrel; serial numbers, and manufacturer markings on the frame; and makeshift suppressor from oil filter at the top.]]
[[File:Sandstorm MR-73 Promo 1.jpg|thumb|none|600px|The operator points his MR-73, courtesy of the official Operation Exodus website. Note that for whatever reason, it is missing its rear sights.]]
[[File:Sandstorm Detainer Promo.jpg|thumb|none|450px|The Detainer stands by with his Manurhin MR-73, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm MR-73 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MR-73.]]
[[File:Sandstorm MR-73 Deploy.jpg|thumb|none|600px|When deployed, the operator checks the cylinder by pressing the cylinder release.]]
[[File:Sandstorm MR-73 Deploy 1.jpg|thumb|none|600px|...before quickly flicking the cylinder shut, much to the dismay of revolver fans the world over.]]
[[File:Sandstorm MR-73.jpg|thumb|none|600px|The operator prepares his rugged French revolver for some quick draw action.]]
[[File:Sandstorm MR-73 Sights.jpg|thumb|none|600px|Aiming down the sights of the MR-73.]]
[[File:Sandstorm MR-73 1.jpg|thumb|none|600px|After firing at all the steel targets, he checks remaining ammo by releasing the cylinder. Note the spent rounds feature  visibly dented primers, a nice touch.]]
[[File:Sandstorm MR-73 2.jpg|thumb|none|600px|The operator dumps spent rounds by pressing the ejector rod. If there is any remaining ammo, the shooter will cover the unspent rounds.]]
[[File:Sandstorm MR-73 3.jpg|thumb|none|600px|Loading new rounds into each chamber.]]
[[File:Sandstorm MR-73 4.jpg|thumb|none|600px|Then, he proceeds to flick the cylinder shut. As noted plenty of times on this very wiki, flicking a revolver cylinder shut is not recommended and can cause damage to the weapon.]]
[[File:Sandstorm MR-73 Scope.jpg|thumb|none|600px|Considering some covert sniping, the operator deploys another MR-73 fitted with an 8" "Sniper" barrel with Bushnell Magnum Phantom scope and bipod. While this set-up may seem utterly ridiculous, [https://www.forgottenweapons.com/gigns-mr73-sniper-revolver-in-357-magnum/ it is a very real configuration for the MR-73].]]
[[File:Sandstorm MR-73 Scope Reticle.jpg|thumb|none|600px|Aiming through the scope, which shows a simple fine reticle.]]
[[File:Sandstorm MR-73 5.jpg|thumb|none|600px|Firing the 8" barrel has the shooter manually cock the hammer. For some reason, the revolver does not fire in double-action when fitted with the 8" barrel.]]
[[File:Sandstorm MR-73 6.jpg|thumb|none|600px|Reloading with a speed loader has the shooter ejecting spent rounds with the ejector rod...]]
[[File:Sandstorm MR-73 7.jpg|thumb|none|600px|...then loading with a speed loader...]]
[[File:Sandstorm MR-73 8.jpg|thumb|none|600px|...complete with gently shutting the cylinder with their left hand. The speed reload is similar, but faster.]]
[[File:Sandstorm MR-73 9.jpg|thumb|none|600px|Finding himself on a low budget, the operator brings another MR-73 fitted with a makeshift oil filter suppressor.]]
[[File:Sandstorm MR-73 10.jpg|thumb|none|600px|Aiming the makeshift sights above the makeshift suppressor.]]
 
==SIG-Sauer P226 MK25==
Also usable by the Security forces is a [[SIG-Sauer P226|SIG-Sauer P226 MK 25]] with a threaded barrel, distinguishing it from the standard railed P226 is the presence of a MIL-STD 1913 rail instead of the proprietary one. It appears under its British Army designation of L106A1, which is incorrect for the type as the P226 in British service is designated as either the L105A2 or L106A2. It costs 2 supply points.
[[File:SIG 226 MK25.jpeg|350px|thumb|none|SIG-Sauer P226 MK25 TB - 9x19mm]]
[[File:Sandstorm_L106A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MK25. Note the threaded barrel.]]
[[File:SandstormSIG1.jpeg|thumb|none|600px|The operator with his P226.]]
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]]
[[File:SandstormSIGsights.jpeg|thumb|none|600px|The 226's iron sights, a 2 dot sight on the rear and a post in front.]]
[[File:SandstormSIGreload1.jpeg|thumb|none|600px|After some blasting, the operator presses in a new magazine.]]
[[File:SandstormSIGreload1.jpeg|thumb|none|600px|After some blasting, the operator presses in a new magazine.]]
Line 93: Line 147:


==Tariq==
==Tariq==
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.
The Tariq, an Iraqi clone of the [[Beretta M1951]], is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 supply point.
[[File:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum]]
[[File:Tariq.jpg|350px|thumb|none|Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum]]
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tariq. Note the "TARIQ 9 m/m IRAQ - Licensed by BERETTA" markings on the slide.]]
[[File:Sandstorm_Tariq_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tariq. Note the markings written in Arabic on the slide which reads "TARIQ 9 m/m IRAQ - Licensed by BERETTA" .]]
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]]
[[File:SandstormTariq1.jpeg|thumb|none|600px|On the range with the M9's single-stack Iraqi older cousin.]]
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]]
[[File:SandstormTariqsights.jpeg|thumb|none|600px|Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.]]
Line 102: Line 156:


==Welrod Mark II==
==Welrod Mark II==
Update 1.7 is slated to include, among other things, a Mark II [[Welrod]] from ''[[Day of Infamy]]''; unlike the other weapons coming in this update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream.
Update 1.7 Operation Nightfall adds the Mark II [[Welrod]] from ''[[Day of Infamy]]''; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available to the Insurgent forces for 0 supply points. It is also highly customizable by having access to unmagnified optics, underbarrel attachments, laser sight, greased bolt, and AP / AP tracer rounds.
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]
[[File:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]
[[File:Sandstorm Welrod Promo.jpg|thumb|none|600px|An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Welrod Promo.jpg|thumb|none|600px|An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Welrod Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Welrod. Note that it is stated to be chambered in 9x19mm.]]
[[File:Sandstorm Welrod.jpg|thumb|none|600px|The operator shows off his covert Welrod Mark II.]]
[[File:Sandstorm Welrod Sights.jpg|thumb|none|600px|Aiming down the three dot night sights of Welrod.]]
[[File:Sandstorm Welrod 1.jpg|thumb|none|600px|Cycling the bolt of Welrod.]]
[[File:Sandstorm Welrod 2.jpg|thumb|none|600px|Swapping the magazine with the right hand...]]
[[File:Sandstorm Welrod 3.jpg|thumb|none|600px|...before cycling back the bolt.]]
[[File:Sandstorm Welrod 4.jpg|thumb|none|600px|Realizing that it isn't enough yet, the operator deploys his Welrod with red dot sight, laser sight, bipod, and greased bolt.]]


=Submachine Guns=
=Submachine Guns=
Line 127: Line 188:


==Heckler & Koch MP5SD6==
==Heckler & Koch MP5SD6==
When fitted with a suppressor, the Security's [[MP5A5]] turns into an [[MP5SD6]].
When fitted with a suppressor, Security's [[MP5A5]] turns into an [[MP5SD6]].
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 - 9x19mm Parabellum]]
[[File:H&KMP5SD6.jpg|thumb|none|400px|Heckler & Koch MP5SD6 - 9x19mm Parabellum]]
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5SD6.]]
[[File:Sandstorm_MP5SD6_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP5SD6. Note the unaltered velocity, despite the suppressor of MP5SD is supposed to reduce muzzle velocity into subsonic when using standard supersonic ammunition.]]
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]]
[[File:Sandstorm_MP5SD6_1.jpg|thumb|none|600px|The MP5SD6 held idle.]]
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]]
[[File:Sandstorm_MP5SD6_2.jpg|thumb|none|600px|Reloading the MP5SD6.]]


==Heckler & Koch MP7A1==
==Heckler & Koch MP7A1==
A popular community weapon from the previous game, the [[Heckler & Koch MP7]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.
A popular community weapon from the previous game, the [[Heckler & Koch MP7A1]] makes an official appearance in ''Sandstorm''. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points. Following Update 1.8 Operation Breakaway, the foregrip can be replaced with other underbarrel attachments for additional supply points, turning the SMG into a [[Heckler & Koch MP7A2|MP7A2]]. For whatever reason, it was originally chambered for 9x19mm, before an update changed that for the 4.6x30mm rounds.
[[File:H&K MP71A1.jpg|400px|thumb|none|Heckler & Koch MP7A1 - 4.6x30mm]]
[[File:H&K MP71A1.jpg|400px|thumb|none|Heckler & Koch MP7A1 - 4.6x30mm]]
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP7A1.]]
[[File:Sandstorm_MP7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MP7A1.]]
[[File:Sandstorm MP7A1 (1).jpg|thumb|none|600px|The draw animation of the MP7A1 - the operator unfolds the foregrip...]]
[[File:Sandstorm MP7A1 (2).jpg|thumb|none|600px|...and charges the PDW.]]
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]]
[[File:SandstormMP7.jpeg|thumb|none|600px|A stock MP7 patiently waiting to operate.]]
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.]]
[[File:SandstormMP7sights.jpeg|thumb|none|600px|The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.]]
[[File:SandstormMP7reload1.jpeg|thumb|none|600px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.]]
[[File:SandstormMP7reload1.jpeg|thumb|none|600px|Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.]]
[[File:Sandstorm MP7A1 (3).jpg|thumb|none|600px|Using the raised sights.]]
[[File:Sandstorm MP7A1 (4).jpg|thumb|none|600px|Reloading with a 40-round magazine.]]
[[File:MP7A2.jpg‎‎ |thumb|none|400px|Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm]]
[[File:Sandstorm MP7A2 (1).jpg|thumb|none|600px|The weapon loadout menu image of the MP7A2 fitted with "Aiming Grip", extended magazine, and iron sights in aperture/post "rifle" setup. The draw animation for this changes to a simple left-handed pull of the charging handle, as the folding grip is gone.]]


==IMI Uzi==
==IMI Uzi==
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.
The [[IMI Uzi]] also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the [[MP40]] with the Uzi). A lower-profile, optics-friendly charging handle very similar in appearance to the one used on the Uzi in ''[[Battlefield Hardline]]'' replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]]
[[Image:Uzi.jpg|400px|thumb|none|IMI Uzi - 9x19mm]]
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]]
[[File:Sandstorm_Uzi_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.]]
[[File:Sandstorm Uzi (1).jpg|thumb|none|600px|The spawn animation of the Uzi - the fighter grasps the stock...]]
[[File:Sandstorm Uzi (2).jpg|thumb|none|600px|...and unfolds it.]]
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]]
[[File:SandstormUzi1.jpeg|thumb|none|600px|The operator on the range with a standard Uzi. Note custom charging handle.]]
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]]
[[File:SandstormUzisights.jpeg|thumb|none|600px|Aiming.]]
Line 151: Line 220:


==M3 Grease Gun==
==M3 Grease Gun==
The [[M3 Grease Gun]] will makes its return from ''[[Day of Infamy]]'' in upcoming Update 1.7.
The [[M3 Grease Gun]] makes its return from ''[[Day of Infamy]]'' in Update 1.7 Operation Nightfall. It is available for Security's Breacher class, costing 2 supply points. The M3 Grease Gun has access to an M9 flash hider, OSS suppressor, and a unique integral suppressor dubbed the "Advanced Suppressor" modeled after the M3 Spec Ops Gen 2 used by the Philippine Navy and Marine Corps which not only dampens the sound, but also reduces recoil as well. Following Update 1.8 Operation Breakaway, it has access to underbarrel attachments when equipping a suppressor by adding a rail mount below it.
[[Image:M3_Grease.jpg|thumb|none|500px|M3 "Grease Gun" - .45 ACP]]
[[Image:M3_Grease.jpg|thumb|none|500px|M3 "Grease Gun" - .45 ACP]]
[[File:Sandstorm Grease Gun Promo.jpg|thumb|none|600px|An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Grease Gun Promo.jpg|thumb|none|600px|An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page. Note the OSS integral suppressor at the top and unique integral suppressor at the bottom.]]
[[File:Sandstorm M3 Grease Gun Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 Grease Gun.]]
[[File:Sandstorm M3 Grease Gun (1).jpg|thumb|none|600px|As with the other old SMGs, the draw animation for the M3 shows the user deploying the stock.]]
[[File:Sandstorm M3 Grease Gun (2).jpg|thumb|none|600px|And pulling the bolt back, which kicks open the safety/dust cover.]]
[[File:Sandstorm M3 Grease Gun.jpg|thumb|none|600px|The operator with his M3 Grease Gun, realizing his SMG is more than 70 years old.]]
[[File:Sandstorm M3 Grease Gun Sights.jpg|thumb|none|600px|Aiming the classic M3 Grease Gun sights toward bottles.]]
[[File:Sandstorm M3 Grease Gun 1.jpg|thumb|none|600px|Pressing the mag release before yanking the empty magazine...]]
[[File:Sandstorm M3 Grease Gun 2.jpg|thumb|none|600px|...and giving the charging handle a pull.]]


==Sterling Mk. V==
[[File:M3 Flash Hider.jpg|thumb|none|500px|M3 "Grease Gun" with M9 flash hider - .45 ACP]]
The [[Sterling SMG|Sterling Mk. V]] with Sterling-Hatchett integral suppressor from the previous game will return in upcoming Update 1.7.
[[File:Sandstorm M3 Grease Gun Flash Hider.jpg|thumb|none|600px|Another M3 Grease Gun with M9 flash hider attached.]]
[[File:OSS M3 Greas Gun.jpg|thumb|none|500px|OSS M3 - .45 ACP]]
[[File:Sandstorm M3 Grease Gun Suppressor A.jpg|thumb|none|600px|The operator prepares for target shooting with his M3 Grease Gun with OSS suppressor.]]
[[File:Sandstorm M3 Grease Gun Suppressor A 1.jpg|thumb|none|600px|After emptying the entire magazine, he quickly tosses the empty magazine by swiping it in speed reload.]]
[[File:Sandstorm M3 Grease Gun Suppressor A 2.jpg|thumb|none|600px|Complete with underhand charging handle pull. Note the markings located on the magwell.]]
 
[[File:PMC M3 railed GG.jpg|thumb|none|500px|M3 "Grease Gun" modified with rails, red dot and integral suppressor - .45 ACP.]]
[[File:Sandstorm M3 Grease Gun Suppressor B.jpg|thumb|none|600px|Another M3 Grease Gun with unique "Advanced Suppressor".]]
 
==P90 Tactical / USG==
The [[P90 Tactical / USG]] was added in Update 1.11 Operation Warlord as the SMG for the Insurgents' Advisor class costing 5 supply points. It is fitted with custom fiber optic sights on-default, transparent 50-round magazine, and a couple of nylon straps with quick release buckles on the receiver; along with a couple variants of unique USG reflex sights called "Factory Circle", and "Factory Dot", and Gemtech suppressor for additional supply points. Interestingly, when attaching foregrips its barrel will be extended while being covered with custom railed handguard.
[[File:P90 tact d 500px.jpg|thumb|400px|none|FN P90 Tactical - FN 5.7x28mm]]
[[File:P90 USG.jpg|thumb|none|400px|FN P90 USG - 5.7x28mm FN]]
[[File:Sandstorm Operation Warlord Promo.jpg|thumb|none|600px|The official artwork of Operation Warlord, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm P90 Promo.jpg|thumb|none|600px|An officially released render of the P90 Tactical in-game model, courtesy of the Sandstorm Twitter page. Note the serial number, and "P90 cal 5.7x28" markings on the optical sight group; along with "RESTRICTED LAW ENFORCEMENT USE ONLY" markings on the receiver.]]
[[File:Sandstorm P90 Promo 1.jpg|thumb|none|600px|The goggled masked insurgent braces his P90 Tactical fitted with custom fiber optic sights, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm P90 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the P90.]]
[[File:Sandstorm P90 Deploy.jpg|thumb|none|600px|The Slavic mercenary prepares his P90 by loading its mag...]]
[[File:Sandstorm P90 Deploy 1.jpg|thumb|none|600px|...then swiftly pulling its charging handle.]]
[[File:Sandstorm P90.jpg|thumb|none|600px|The said mercenary tries to resist his urge to [[Counter-Strike|'Ru]][[Counter-Strike: Source|sh]] [[Counter-Strike: Global Offensive|B']] with his P90.]]
[[File:Sandstorm P90 Sights.jpg|thumb|none|600px|Aiming down the custom fiber optic sights.]]
[[File:Sandstorm P90 1.jpg|thumb|none|600px|After firing at the entire steel targets, he checks remaining ammo by taking a look at the magazine.]]
[[File:Sandstorm P90 2.jpg|thumb|none|600px|Inserting a fresh mag.]]
[[File:Sandstorm P90 3.jpg|thumb|none|600px|Pulling its charging handle.]]
[[File:Sandstorm P90 Scope A.jpg|thumb|none|600px|Another P90 with USG "Factory Circle" reflex sight, compensator, railed handguard, and foregrip.]]
[[File:Sandstorm P90 Scope A Reticle.jpg|thumb|none|600px|Aiming the USG "Factory Dot" reflex sight shows green illuminated reticle.]]
[[File:Sandstorm P90 4.jpg|thumb|none|600px|The speed reload begins by dumping the empty mag to the side...]]
[[File:Sandstorm P90 5.jpg|thumb|none|600px|...complete with a yank on charging handle.]]
[[File:Sandstorm P90 Scope B.jpg|thumb|none|600px|Another P90 with USG "Factory Dot" reflex sight, and Gemtech suppressor.]]
[[File:Sandstorm P90 Scope B Reticle.jpg|thumb|none|600px|Aiming the USG "Factory Dot" reflex sight shows blueish illuminated reticle.]]
[[File:Sandstorm P90 (0).jpg|thumb|none|600px|The selector is actually animated, which can be seen when pressed up against a surface.]]
 
==Sterling Mk. 4==
The [[Sterling SMG|Sterling Mk. 4]] returns from the previous game in Update 1.7 Operation Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for the Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points.
[[Image:SterlingSMG.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm]]
[[File:Sandstorm Sterling Menu.jpg|thumb|none|600px|The weapon loadout menu image of Sterling Mk. 4.]]
[[File:Sandstorm Sterling (1).jpg|thumb|none|600px|As with the Uzi, the user unfolds the stock when spawning-in with the Sterling.]]
[[File:Sandstorm Sterling (2).jpg|thumb|none|600px|Opening the bolt.]]
[[File:Sandstorm Sterling.jpg|thumb|none|600px|The insurgent and his Sterling Mk. 4. Unlike in the previous game, the shooter holds it by the heat shield instead of the magazine. As of the Operation Breakaway update, the Sterling is held in a more conventional manner and the player character only C-clamps the weapon with the use of a specific foregrip.]]
[[File:Sandstorm Sterling Sights.jpg|thumb|none|600px|Aiming the iron sights with a clear view of markings with patent roll mark behind the magazine. When firing, the magazine will noticeably wobble.]]
[[File:Sandstorm Sterling 1.jpg|thumb|none|600px|After dumping the entire rounds for smoking some vases, the insurgent begins to swap the magazine by pressing the mag release. Note the markings at the magwell that reads "STERLING SMG 9M/M MK4 (L2A3)", complete with serial numbers below it.]]
[[File:Sandstorm Sterling 2.jpg|thumb|none|600px|Then, he proceeds to pull the charging handle underhanded.]]
 
==Sterling Mk. 5==
When equipping a suppressor, the [[Sterling SMG|Sterling Mk. 4]] will turn into a [[Sterling SMG|Sterling Mk. 5]] with Sterling-Hatchett integral suppressor.
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]
[[Image:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm]]
[[File:Sandstorm Sterling Promo.jpg|thumb|none|600px|An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings at the folding stock, pistol grip, and magazine base.]]
[[File:Sandstorm Sterling Promo.jpg|thumb|none|600px|An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings on the folding stock, pistol grip, and magazine base.]]
[[File:Sandstorm Sterling Suppressor Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Sterling Mk. 5.]]
[[File:Sandstorm Sterling Suppressor.jpg|thumb|none|600px|The insurgent brings the suppressed Sterling Mk. 5.]]
[[File:Sandstorm Sterling Suppressor 1.jpg|thumb|none|600px|Realizing that he's run out of ammo, he performs the speed reload by grabbing a fresh mag before swapping the old mag...]]
[[File:Sandstorm Sterling Suppressor 2.jpg|thumb|none|600px|...then pulls the charging handle with his left hand.]]
 
==TDI Vector==
The [[TDI Vector]] is the SMG added in Update 1.11 Operation Warlord as the counterpart of P90 USG / Tactical for the Security's Advisor class. It costs 6 supply points, making it the most expensive SMG available. It has 25-round magazine and can be fitted with 30-round extended magazine, and SilencerCO Osprey 45K suppressor for additional supply points. Unlike other existing firearms, it has the lowest horizontal recoil likely to depict Kriss Super V recoil system which directs the recoil downwards.
[[File:KRISSVectorBlank.jpg|thumb|none|400px|TDI Vector Gen I - .45 ACP]]
[[File:Sandstorm Vector Promo.jpg|thumb|none|600px|An officially released render of the Vector in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Vector Promo 1.jpg|thumb|none|600px|The operator aims his Vector fitted with SilencerCO Osprey 45K suppressor, and 25-round magazine; courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Vector Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Vector.]]
[[File:Sandstorm Vector Deploy.jpg|thumb|none|600px|The operator prepares his Vector by unfolding its stock...]]
[[File:Sandstorm Vector Deploy 1.jpg|thumb|none|600px|...complete with yanking the charging handle.]]
[[File:Sandstorm Vector.jpg|thumb|none|600px|The Vector spots a wooden target on the second floor.]]
[[File:Sandstorm Vector Sights.jpg|thumb|none|600px|Aiming down the sights.]]
[[File:Sandstorm Vector 1.jpg|thumb|none|600px|After mag dumping at the said target, he drops the mag by pressing mag release.]]
[[File:Sandstorm Vector 2.jpg|thumb|none|600px|Then, he pulls the charging handle.]]
[[File:Sandstorm Vector 3.jpg|thumb|none|600px|He brings another Vector fitted with holographic sight, and SilencerCO Osprey 45K suppressor.]]
[[File:Sandstorm Vector 4.jpg|thumb|none|600px|The operator performs speed reload by quickly inserting a fresh mag.]]
[[File:Sandstorm Vector 5.jpg|thumb|none|600px|Complete with pressing the bolt release while watching the bolt going into battery.]]


=Assault Rifles=
=Assault Rifles=
==AAC Honey Badger==
=="Alpha AK"==
The [[AAC Honey Badger|Honey Badger]] based on SD variant manufactured by Q is the subsonic assault rifle in the upcoming Update 1.7.
A Russian Spetsnaz Alpha Group-inspired AK carbine was added in the Beta Update - November 8th as an option for the Insurgents' Advisor class, costing 4 supply points. It features a 12.4" [[AK-104]] barrel, Zenitco B-30 handguards, a TWS railed dust cover, Magpul MOE+ AK pistol grip, golden ATK trigger and Tromix extended charging handle. The receiver is not an exact AK-100 series variant, as it lacks the hardware for the original folding stock, and the Crane/BCM B5 stock is mounted on an AKM/AK-74 style non-folding buffer adapter. As of Update 1.12 Operation Glasshouse, it uses steel AKM magazines by default which can be replaced with polymer 7.62x39mm AK magazines by equipping custom skins.
[[File:Q Honey Badger SD.jpg|thumb|none|450px|Q Honey Badger SD - .300 AAC Blackout]]
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK-105 - 5.45x39mm]]
[[File:Sandstorm Honey Badger Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Ak104.jpg|thumb|none|500px|AK-104 - 7.62x39mm]]
[[File:Sandstorm_Alpha_AK_Promo.jpg|thumb|none|600px|An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page. Note the 5.45x39mm magazine before being rechambered to 7.62x39mm in Update 1.7 Operation Nightfall.]]
[[File:Sandstorm Gray Man Promo.jpg|thumb|none|450px|The anonymous 'Gray Man' armed with Alpha AK, courtesy of the Sandstorm Twitter page. His helmet is based on a SRU tactical helmet.]]
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Alpha AK.]]
[[File:Sandstorm Alpha AK.jpg|thumb|none|600px|The insurgent prepares his Alpha AK on the range.]]
[[File:Sandstorm Alpha AK Sights.jpg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]]
[[File:Sandstorm Alpha AK 1.jpg|thumb|none|600px|The speed reload begins with knocking out the old magazine by hitting the magazine release with the new magazine. Interestingly, the railed dust cover has "PATENTED U.S.A. MADE" markings while the receiver has "Model AK-104-A CAL 7.62x39" markings, indicating that it is fitted with American-made railed dust cover like a TWS railed dust cover. The stock's buffer adapter here also appears to be mounted on the rear tang trunnion of an AKMN/AK-74N style receiver.]]
[[File:Sandstorm Alpha AK 2.jpg|thumb|none|600px|Complete with a rack to the custom charging handle with left hand from under. This happens on all AK family weapons.]]


==AK-74N==
==AK-74N==
The [[AK-74|AK-74N]] returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The AK-74 can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[AK-74N]] returns from the previous game as the AK-74. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]
[[Image:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74]]
[[File:Sandstorm_AK-74_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74]]
[[File:Sandstorm AK-74 (1).jpg|thumb|none|600px|The initial deployment animation of the AK-74 - the user grabs and inspects a magazine...]]
[[File:Sandstorm AK-74 (2).jpg|thumb|none|600px|...rocks it in, then flicks off the safety...]]
[[File:Sandstorm AK-74 (3).jpg|thumb|none|600px|...and dominant-arms the bolt to chamber the rifle. All AK variants share this spawn animation.]]
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]]
[[File:SandstormAK741.jpeg|thumb|none|600px|The AK-74N at the range.]]
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]]
[[File:SandstormAK74sights.jpeg|thumb|none|600px|Aiming down the venerable AK sights.]]
Line 176: Line 326:


==AKMN==
==AKMN==
The [[AKM|AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. The AKM can be wielded with the [[GP-25]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[AKMN]] with a standard fixed stock replaces the folding stock [[AKMS]] from the previous game. Like the rest of the AKs, it is modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes.
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]
[[File:AKMRifle.jpg|500px|thumb|none|AKM - 7.62x39mm]]
[[File:Sandstorm Operation Exodus Promo.jpg|thumb|none|600px|The official artwork of Operation Exodus, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Upriser Promo.jpg|thumb|none|450px|The masked Upriser stares while carrying his AKMN, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Sporty Promo.jpg|thumb|none|450px|The 'Sporty' insurgent shows his AKMN in Chrome custom skin with folding stock similar to the one from Type 56-2, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM.]]
[[File:Sandstorm_AKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM.]]
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]]
[[File:SandstormAKM1.jpeg|thumb|none|600px|On the range with a modern warfare essential. Note the rail on the side of the receiver.]]
Line 185: Line 338:


==AKS-74UN==
==AKS-74UN==
The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor and Breacher classes, and costs 4 supply points.
The [[AKS-74U]] returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points.
[[Image:AKSU-Krinkov.jpg|500px|thumb|none|Izhmash AKS-74U - 5.45x39mm]]
[[File:AKS74U.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]]
[[File:Sandstorm Operation Glasshouse Promo.jpg|thumb|none|600px|The official artwork of Update 1.12 Operation Glasshouse, courtesy of official NWI Update 1.12 Operation Glasshouse - Release Notes page. The 'Brute' on middle looks suspiciously similar to [[Dark Knight Rises, The|the infamous mercenary leader in Gotham city]].]]
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKS-74U.]]
[[File:Sandstorm_AKS-74U_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKS-74U.]]
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]]
[[File:SandstormAK74u1.jpeg|thumb|none|600px|A standard AKS-74UN at the range.]]
Line 192: Line 346:
[[File:SandstormAKS74ureload1.jpeg|thumb|none|600px|Rocking in a new magazine and showing off the distinctive Krinkov profile.]]
[[File:SandstormAKS74ureload1.jpeg|thumb|none|600px|Rocking in a new magazine and showing off the distinctive Krinkov profile.]]
[[File:SandstormAKS74uempty.jpeg|thumb|none|600px|The operator prepares to give the charging handle a pull.]]
[[File:SandstormAKS74uempty.jpeg|thumb|none|600px|The operator prepares to give the charging handle a pull.]]
==Alpha AK==
The Alpha AK, a customized [[AK-47|AK]] used by the Russian Spetsnaz Alpha Group and featuring Zenitco B-30 handguard, TWS railed dust cover, Magpul MOE AK pistol grip, and Tromix extended charging handle, was added in Beta Update - November 8th available to the Insurgents' Advisor class costing 4 supply points.
[[File:Alpha AK 5.45mm.jpg|thumb|none|500px|Alpha AK - 5.45x39mm]]
[[File:Sandstorm_Alpha_AK_Promo.jpg|thumb|none|600px|An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page.]]
[[File:Sandstorm_Alpha_AK_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Alpha AK. Note the in-game stats stated the gun chambered in 7.62x39mm, despite clearly using a 5.45x39mm magazine.]]
[[File:SandstormAlphaAK1.jpeg|thumb|none|600px|A tacticool AK on the range.]]
[[File:SandstormAlphaAKsights.jpeg|thumb|none|600px|The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.]]
[[File:SandstormAlphaAKreload1.jpeg|thumb|none|600px|Rocking in a new magazine. Fast reloads for all AK family weapons have the player character knocking out the old magazine with the new. Interestingly, the railed dust cover has "PATENTED U.S.A. MADE" markings while the receiver has "Model AK-104-A CAL 7.62x39" markings instead, indicating it is AK-104 in Alpha AK configuration with American made railed dust cover.]]
[[File:SandstormAlphaAkempty.jpeg|thumb|none|600px|Pulling back the custom charging handle. On fast empty reloads, the player character will rack the charging handle with their left hand from under. This happens on all AK family weapons.]]


==AS Val==
==AS Val==
The [[AS Val]] is another subsonic assault rifle serving as the counterpart of Honey Badger.
The [[AS Val]] was added in Update 1.7 Operation Nightfall as a subsonic assault rifle. It is available for Insurgents' Breacher for 6 supply points replacing the AKS-74U, making it the most expensive assault rifle available. It can be fitted with 30-round extended magazines and a PSO-1 like the SVD Dragunov.
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]
[[File:Sandstorm AS Val Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[Image:AS Val2.jpg|thumb|none|450px|AS Val with a PSO-1 scope - 9x39mm]]
[[File:Sandstorm AS Val Promo.jpg|thumb|none|600px|An officially released render of the AS Val in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm AS Val Menu.jpg|thumb|none|600px|The weapon loadout menu image of AS Val.]]
[[File:Sandstorm AS Val.jpg|thumb|none|600px|The insurgents holds his quiet AS Val before shooting the steel target.]]
[[File:Sandstorm AS Val Sights.jpg|thumb|none|600px|Aiming down the sights of the AS Val, which is similar with other AK sights.]]
[[File:Sandstorm AS Val Scope.jpg|thumb|none|600px|Finding that he needs some precision shooting, he equips a PSO-1 for it.]]
[[File:Sandstorm AS Val Scope Reticle.jpg|thumb|none|600px|Aiming the PSO-1 scope which is similar to the one used by the SVD Dragunov.]]
[[File:Sandstorm AS Val 1.jpg|thumb|none|600px|Loading up a new magazine...]]
[[File:Sandstorm AS Val 2.jpg|thumb|none|600px|...then giving the charging handle a yank, nearly identical to ''[[Payday_2#AS_VAL|Payday 2]]'''s AS VAL reload. The speed reload is similar to AK family / derivatives rifles.]]


==Enfield L85A2==
==Enfield L85A2==
The [[L85A2]] is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.
The [[L85A2]] is available for the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85A2 as a unique attachment whose back up sight can be used for close engagements following Update 1.9 Operation Cold Blood. It costs 4 supply points.
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]]
[[Image:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm]]
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]
[[Image:L85A2 upgraded.jpg|thumb|none|450px|L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the L85A2.]]
[[File:Sandstorm_L85A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the L85A2.]]
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Playing around on the range with the Anglo bullpup in question.]]
[[File:Sandstorm_L85A2.jpg|thumb|none|600px|Spotting a couple of targets seen at windows while carrying the Anglo bullpup in question.]]
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]]
[[File:Sandstorm_L85A2_Sights.jpg|thumb|none|600px|The iron sights, very adequate for a modern assault rifle.]]
[[File:Sandstorm_L85A2_Rails_Scope.jpg|thumb|none|600px|Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod and a SUSAT scope, with a tiny '86' mark on the top of it.]]
[[File:Sandstorm_L85A2_1.jpg|thumb|none|600px|After neutralizing the targets, the reload begins first by dropping the mag...]]
[[File:Sandstorm_L85A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the SUSAT scope, a singular post for any range.]]
[[File:Sandstorm_L85A2_1.jpg|thumb|none|600px|The reload begins first by dropping the mag...]]
[[File:Sandstorm_L85A2_2.jpg|thumb|none|600px|...inserting a fresh one, hitting the bolt release...]]
[[File:Sandstorm_L85A2_2.jpg|thumb|none|600px|...inserting a fresh one, hitting the bolt release...]]
[[File:Sandstorm_L85A2_3.jpg|thumb|none|600px|...before doing the karate chop to make sure the bolt's fully home.]]
[[File:Sandstorm_L85A2_3.jpg|thumb|none|600px|...before doing the karate chop to make sure the bolt's fully home.]]
[[File:Sandstorm_L85A2_Rails_Scope.jpg|thumb|none|600px|Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod, and a SUSAT scope.]]
[[File:Sandstorm_L85A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the SUSAT scope, a singular post for any range.]]
[[File:Sandstorm L85A2 Rails Scope BUS.jpg|thumb|none|600px|Aiming the BUS which subtly shows a tiny '86' mark on the top of it.]]
[[File:Sandstorm L85A2 4.jpg|thumb|none|600px|During speed reload he quickly pushes the mag release before inserting a new mag...]]
[[File:Sandstorm L85A2 5.jpg|thumb|none|600px|...then proceeds with a smash on the bolt release.]]
==FAMAS F1==
The [[FAMAS F1]] was added in Update 1.8 Operation Breakaway for Insurgents' Rifleman, Demolitions, Commander, and Observer classes for 6 supply points, making it the most expensive assault rifle along with AS Val. It comes without its integral folding bipod by default and can be equipped with it as an optional underbarrel attachment for additional supply points.
[[File:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]
[[File:Sandstorm Operation Breakaway Promo.jpg|thumb|none|600px|The official artwork of Operation Breakaway, courtesy of the Sandstorm Steam August 2020 Community Update Blog page. Despite the hooded rogue spec ops having a visible shotshell holder, he is armed with a FAMAS F1 while his masked comrade is armed with a TOZ-194 instead.]]
[[File:Sandstorm FAMAS F1 Promo.jpg|thumb|none|600px|An officially released render of the FAMAS F1 in-game model, courtesy of the official Operation Breakaway website. Note the RM Equipment M203PI attached at the bottom.]]
[[File:Sandstorm Character FAMAS F1.jpg|thumb|none|300px|The operator with a FAMAS F1, courtesy of the official Operation Breakaway website. Note the removed bipod.]]
[[File:Sandstorm FAMAS F1 Promo 1.jpg|thumb|none|600px|The shaded insurgent wearing a skull balaclava fires the FAMAS F1 with attached SU230 and compensator, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm FAMAS F1 Promo 2.jpg|thumb|none|600px|Another shot of the same FAMAS F1's right side, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Rogue Cop Promo.jpg|thumb|none|450px|The 'Rogue Cop' raises his FAMAS F1 fitted with a MARS red dot, courtesy of the Sandstorm Twitter page. The pixelated uniform is based off the one used by Iraqi Federal Police.]]
[[File:Sandstorm Rogue Spec Ops Promo.jpg|thumb|none|450px|The menacing-looking 'Rogue Spec Ops' posing with a suppressed FAMAS F1, courtesy of the Sandstorm Twitter page. His gear setup is based on the Iraqi Special Operations Forces.]]
[[File:Sandstorm FAMAS F1 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the FAMAS F1.]]
[[File:Sandstorm FAMAS F1.jpg|thumb|none|600px|The rogue police officer brings his recently captured FAMAS F1.]]
[[File:Sandstorm FAMAS F1 Sights.jpg|thumb|none|600px|Aiming down the relatively narrow iron sights.]]
[[File:Sandstorm FAMAS F1 1.jpg|thumb|none|600px|After accidentally shooting at a nearby fire extinguisher in full-auto, he switches into more sensible 3-round burst with the rear selector. When reverting back from semi-auto into full-auto, the shooter only switches the safety near the trigger without switching the rear selector again for properly reverting into full-auto.]]
[[File:Sandstorm FAMAS F1 2.jpg|thumb|none|600px|Running out of ammo, he loads another 25-round mag.]]
[[File:Sandstorm FAMAS F1 3.jpg|thumb|none|600px|Then, he pulls back the charging handle.]]


==Heckler & Koch G36K==
==Heckler & Koch G36K==
Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the "ISM scope". It costs 3 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map. The G36K can be wielded with the [[AG36]]. Depending on their class, the user can choose smoke shells or HE shells.
Another popular weapon mod from the previous game, the [[Heckler & Koch G36K]] is one of the primary weapons available for the Security forces. Since Update 1.9 Operation Cold Blood, the Hensoldt ZF dual optical sight can be equipped on the G36K as the "CH Sight" with 1.5x, and 1x magnifications which can be toggled. It costs 3 supply points and is available for the Security Rifleman, Demolitions, Commander, and Observer classes. Following Update 1.7.1 Operation Clean Sweep, the G36K has a transparent magazine with animated bullets and spring.
[[Image:HKG36KR.jpg‎|thumb|none|500px|Heckler & Koch G36KV - 5.56x45mm NATO]]
[[Image:HKG36KR.jpg‎|thumb|none|500px|Heckler & Koch G36KV - 5.56x45mm NATO]]
[[File:G36K-Export.jpg|thumb|none|500px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]]
[[Image:H&K-G36K.jpg‎|thumb|none|500px|Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K.]]
[[File:Sandstorm_G36K_Menu.jpg|thumb|none|600px|The weapon loadout menu image of G36K.]]
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunion melting glory.]]
[[File:Sandstorm_G36K.jpg|thumb|none|600px|The G36K in all its trunnion-melting glory.]]
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]]
[[File:Sandstorm_G36K_Sights.jpg|thumb|none|600px|The iron sights, fairly big and wide which is nice for CQC.]]
[[File:Sandstorm_G36K_3.jpg|thumb|none|600px|After dumping a few rounds, the operator checks his remaining ammo by taking a look at partially empty magazine.]]
[[File:Sandstorm_G36K_1.jpg|thumb|none|600px|The operator inserts a fresh mag...]]
[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a tug of the charging handle.]]
[[File:Sandstorm_G36K_Scope.jpg|thumb|none|600px|And if that isn't enough, it even comes with a special ZF export scope.]]
[[File:Sandstorm_G36K_Scope.jpg|thumb|none|600px|And if that isn't enough, it even comes with a special ZF export scope.]]
[[File:Sandstorm_G36K_Scope_Reticle.jpg|thumb|none|600px|Aiming the ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.]]
[[File:Sandstorm_G36K_Scope_Reticle.jpg|thumb|none|600px|Aiming the bottom 1.5x magnification ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.]]
[[File:Sandstorm_G36K_1.jpg|thumb|none|600px|The reload starts with a simple grab of the mag...]]
[[File:Sandstorm G36K Scope Reticle 1.jpg|thumb|none|600px|Aiming the top unmagnified sight shows a tiny red dot.]]
[[File:Sandstorm_G36K_2.jpg|thumb|none|600px|...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.]]
[[File:Sandstorm G36K 4.jpg|thumb|none|600px|The operator performs the speed reload by swapping out empty mag...]]
[[File:Sandstorm G36K 5.jpg|thumb|none|600px|...then inserts a fresh mag with a push on off-screen extended bolt release near the trigger.]]


==HS Produkt VHS-D2==
==HS Produkt VHS-D2==
The [[HS Produkt VHS|HS Produkt VHS-D2]] appears on the Update 1.3 as the '''VHS-2''' for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. The VHS-2 can be wielded with the [[HS Produkt VHS-BG]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[HS Produkt VHS-D2]] was added in Update 1.3 as the '''VHS-2''' for the Security faction, available for the Commander, Observer, Rifleman, and Demolitions classes. It costs 5 supply points.
[[File:VHS-2.jpg|thumb|none|500px|HS Produkt VHS-D2 - 5.56x45mm NATO]]
[[File:VHS2.JPG|thumb|none|400px|HS Produkt VHS-D2 - 5.56x45mm NATO]]
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_VHS-2_Promo.jpg|thumb|none|600px|An officially released render of the VHS-2 in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2.]]
[[File:Sandstorm_VHS-2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2.]]
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]]
[[Image:Sandstorm_VHS-2.jpg|thumb|none|600px|The VHS-2, out of its humble Balkan element.]]
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]]
[[Image:Sandstorm_VHS-2_Sights.jpg|thumb|none|600px|Aiming down the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.]]
[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]]
[[Image:Sandstorm_VHS-2_1.jpg|thumb|none|600px|Yanking the old mag out...]]
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]]
[[Image:Sandstorm_VHS-2_2.jpg|thumb|none|600px|...before seating the new one and hitting the bolt release.]]


==IMI Galil SAR==
==IMI Galil SAR==
The update 1.4 added [[Galil SAR|IMI Galil SAR]] from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.
Update 1.4 added [[Galil SAR|IMI Galil SAR]] from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 2 supply points, making it the cheapest machine gun available.
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm NATO]]
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the modified RPK drum magazines on deployed Galils. Also note the "TacPoint" at the mounted red dot sights on Galil SAR, which is an obvious spoof of Aimpoint.]]
[[File:Sandstorm_Galil_Promo.jpg|thumb|none|600px|An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the MDG3 drum magazines on the deployed Galils. Also note the "TacPoint" on the mounted red dot sights on the Galil SAR, which is an obvious spoof of Aimpoint.]]
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil SAR. Note the bipod mounting holes on the gas block to mount the bipod and the polymer handguard.]]
[[File:Sandstorm_Galil_SAR_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil SAR. Note the bipod mounting holes on the gas block to mount the bipod and the polymer handguard.]]
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]]
[[File:Sandstorm_Galil_SAR.jpg|thumb|none|600px|The Galil SAR looking at some wooden targets.]]
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights towards the questioned targets.]]
[[File:Sandstorm_Galil_SAR_Sights.jpg|thumb|none|600px|Aiming the sights toward the questioned targets.]]
[[File:Sandstorm_Galil_SAR_1.jpg|thumb|none|600px|Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar as AK family weapons have the player character knocking out the old magazine by hitting the mag release with the new magazine.]]
[[File:Sandstorm_Galil_SAR_1.jpg|thumb|none|600px|Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar to AK family weapons and has the player character knocking out the old magazine by hitting the mag release with the new magazine.]]
[[File:Sandstorm_Galil_SAR_2.jpg|thumb|none|600px|Pulling the charging handle. On the fast empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.]]
[[File:Sandstorm_Galil_SAR_2.jpg|thumb|none|600px|Pulling the charging handle. On the speed empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.]]


==M16A2==
==M16A2==
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope called "A2 Scope". It costs 2 supply points, making it the cheapest Insurgents' weapons available. It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The M16A2 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[M16A2]] is a selectable assault rifle, serving as the Insurgents' counterpart to the [[M16A4]]; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope, called the "A2 Scope" in-game. It costs only 1 supply point, making it the cheapest assault rifle available (ironically cheaper than AK-platforms). It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]]
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm NATO]]
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]]
[[File:Sandstorm_M16A2_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2.]]
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16.]]
[[File:Sandstorm_M16A2.jpg|thumb|none|600px|The operator with his retro M16A2.]]
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80's vintage iron sights.]]
[[File:Sandstorm_M16A2_Sights.jpg|thumb|none|600px|Aiming down the 80s vintage iron sights.]]
[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]]
[[File:Sandstorm_M16A2_Scope.jpg|thumb|none|600px|If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.]]
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]]
[[File:Sandstorm_M16A2_Scope_Reticle.jpg|thumb|none|600px|Aiming the A2 scope reveals a fairly small duplex crosshair.]]
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles. Also note that Sandstorm does actually model the [[AR|Armalite]]-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.]]
[[File:Sandstorm_M16A2_1.jpg|thumb|none|600px|The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles. Also note that ''Sandstorm'' does actually model the [[AR|Armalite]]-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.]]
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|Then proceeds to press the bolt release. The fast reload is pretty much the same, but with more high speed and less drag.]]
[[File:Sandstorm_M16A2_2.jpg|thumb|none|600px|He then proceeds to press the bolt release. The speed reload is pretty much the same, but with more high speed and less drag.]]


==M16A4==
==M16A4==
The [[M16A4]] returns from the previous game and is the cheapest rifle available to the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. The M16A4 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[M16A4]] returns from the previous game and is the cheapest rifle available for the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. Following Update 1.7.1 Operation Clean Sweep, the M16A4, along with the M4A1, can have the front sight post removed by choosing the "Flat Top" attachment for clearer view when using unmagnified optics.
[[Image:M16A4withANPEQ&ACOG.jpg‎|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]]
[[File:M16A4 Grippod.jpg|thumb|none|500px|M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.]]
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4.]]
[[File:Sandstorm_M16A4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4. Note the arsenal markings on the stock which also appeared in previous game.]]
[[File:SandstormM16A4-1.jpeg|thumb|none|600px|The operator with a more contemporary M16.]]
[[File:Sandstorm_M16A4.jpg|thumb|none|600px|The operator with a more contemporary M16A4.]]
[[File:SandstormM16A4sights.jpeg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]]
[[File:Sandstorm M16A4 Sights.jpg|thumb|none|600px|Aiming down a sight picture that has not changed much in the last 50-odd years.]]
[[File:SandstormM16A4reload.jpeg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]]
[[File:Sandstorm M16A4 1.jpg|thumb|none|600px|Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.]]
[[File:SandstormM16A4empty.jpeg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]]
[[File:Sandstorm M16A4 2.jpg|thumb|none|600px|And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.]]
[[File:Sandstorm_M16A4 3.jpg|thumb|none|600px|Another M16A4 with red dot, foregrip, and removed front sight post.]]


==M4A1==
==M4A1==
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. The M4A1 can be wielded with the [[M203 Grenade Launcher]]. Depending on their class, the user can choose smoke shells or HE shells.
The [[M4A1]] makes its return in the sequel. It is one of the most expensive primary weapons available for the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. Notably, the M4A1 is prominently used during the tutorial session.
[[Image:ColtM4A1.jpg‎|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]
[[File:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1.]]
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]
[[File:SandstormM4.jpeg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]]
[[File:Sandstorm Battleworn Promo.jpg|thumb|none|450px|The 'Battleworn' soldier stands by while showing good trigger discipline with his M4A1, courtesy of the Sandstorm Twitter page.]]
[[File:SandstormM-4sights.jpeg|thumb|none|600px|Aiming down the stock AR-15 style sights.]]
[[File:Sandstorm Big Spender Promo.jpg|thumb|none|450px|The 'Big Spender' carries his M4A1 while also showing good trigger discipline, courtesy of the Sandstorm Twitter page. His outfits came from NorArm Tactical.]]
[[File:SandstormM-4reload.jpeg|thumb|none|600px|Inserting a STANAG magazine.]]
[[File:Sandstorm_M4A1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M4A1. It uses an older CAR-style sliding stock.]]
[[File:SandstormM-4empty.jpeg|thumb|none|600px|The operator presses the bolt release upon finishing an empty reload.]]
[[File:Sandstorm_M4.jpg|thumb|none|600px|A standard M4A1 just begging to be mag dumped.]]
[[File:Sandstorm_M4 Sights.jpg|thumb|none|600px|Aiming down the stock AR-15 style sights.]]
[[File:Sandstorm_M4 1.jpg|thumb|none|600px|After mag dumping, he performs a speed reload in high speed, low drag.]]
[[File:Sandstorm_M4 2.jpg|thumb|none|600px|Complete with a push on bolt release while watching the bolt moving forward.]]
[[File:Sandstorm_M4 3.jpg|thumb|none|600px|The operator prepares his M4A1 with holographic sight, foregrip, and removed front sight post.]]


==Mk 18 Mod 1==
==Mk 18 Mod 1==
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Breacher and Advisor classes.
The [[Mk 18 Mod 1]] replaces the Mk 18 Mod 0 from the original game, appearing as the '''Mk. 18 CQBR'''. It can only be used by the Security's Advisor class for 4 supply points. A re-skin for this weapon transformed it from a generic Mk 18 Mod 1 into the [[Daniel Defense MK18]] (with appropriate DDMK18 markings on the left side of the receiver).
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]
[[Image:MK18MOD1.jpg|500px|thumb|none|Mk 18 Mod 1 - 5.56x45mm]]
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 18 Mod 1.]]
[[File:Sandstorm PMC Promo.jpg|thumb|none|450px|The PMC looks over while carrying his Mk 18 Mod 1, courtesy of the Sandstorm Twitter page.]]
[[File:SandstormMK18.jpeg|thumb|none|600px|The operator with the M4's shorter cousin.]]
[[File:Sandstorm_MK18_Mod_1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 18 Mod 1. Originally, a more correct, windowed PMag was used - but this has been changed to a stylized polymer design. It can be loaded with a regular STANAG scavenged from other rifles in gameplay.]]
[[File:SandstormMK18sights.jpeg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]]
[[File:Sandstorm Mk 18.jpg|thumb|none|600px|The operator with the M4's shorter cousin.]]
[[File:SandstormMK18reload.jpeg|thumb|none|600px|Inserting a Magpul PMAG into the Mk 18. The magazine release is fully animated, and moves both when the magazine is removed and when a new one is inserted.]]
[[File:Sandstorm Mk 18 Sights.jpg|thumb|none|600px|Aiming down the aftermarket rear aperture sight.]]
[[File:SandstormMK18empty.jpeg|thumb|none|600px|The operator presses the bolt release on an empty reload while observing the bolt going into battery. The charging handle is used during the initial readying animation of the weapon at the start of a game.]]
[[File:Sandstorm Mk 18 1A.jpg|thumb|none|600px|Not to be outdone, he tosses the empty Magpul PMAG. The magazine release is fully animated, and moves both when the magazine is removed and when a new one is inserted.]]
[[File:Sandstorm Mk 18 2.jpg|thumb|none|600px|The operator presses the bolt release on an empty reload while observing the bolt going into battery. The charging handle is used during the initial readying animation of the weapon at the start of a game.]]


==Norinco QBZ-03==
==QBZ-03==
An interesting choice alongside Security's VHS-2, the Insurgents get access to the [[Norinco QBZ-03]], specifically the 5.56 export version. The gun has its proprietary scope rail removed (for a clean and smooth top), while its rear sight is located at the rear end of the gun like the original domestic version (the normal foreign export version has the rear sight placed in front of the scope rail, above the magazine well). It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope called "Type 03 Scope".
An interesting choice alongside Security's VHS-2, the Insurgents get access to the [[QBZ-03]], specifically the 5.56 export version. The gun has its proprietary scope rail removed (for a clean and smooth top), while its rear sight is located at the rear end of the gun like the original domestic version (the normal foreign export version has the rear sight placed in front of the scope rail, above the magazine well). It costs 4 supply points. Following Update 1.4, it has its own unique scope called the "Type 03 Scope".
[[File:QBZ-03 556.jpg|thumb|none|500px|Norinco QBZ-03 with scope - 5.56x45mm]]
[[File:QBZ-03 556.jpg|thumb|none|500px|QBZ-03 with scope - 5.56x45mm]]
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a [https://www.thefirearmblog.com/blog/2015/05/13/chinese-small-arms-7th-beijing-police-equipment-expo/ real piece of furniture], used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.]]
[[File:Sandstorm_QBZ-03_Promo.jpg|thumb|none|600px|An officially released render of the QBZ-03 in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a [https://www.thefirearmblog.com/blog/2015/05/13/chinese-small-arms-7th-beijing-police-equipment-expo/ real piece of furniture], used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like the MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.]]
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-03.]]
[[File:Sandstorm_QBZ-03_Menu.jpg|thumb|none|600px|The weapon loadout menu image of QBZ-03.]]
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]]
[[Image:Sandstorm_QBZ-03.jpg|thumb|none|600px|A rare sight in most games, the QBZ-03 export model basking at the top of the villa.]]
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]]
[[Image:Sandstorm_QBZ-03_Sights.jpg|thumb|none|600px|Aiming with the sights, a tad small but still useful.]]
Line 303: Line 485:
[[Image:Sandstorm_QBZ-03_1.jpg|thumb|none|600px|Reloading starts with swapping the magazines, fairly AR-like.]]
[[Image:Sandstorm_QBZ-03_1.jpg|thumb|none|600px|Reloading starts with swapping the magazines, fairly AR-like.]]
[[Image:Sandstorm_QBZ-03_2.jpg|thumb|none|600px|However, shaking it up with an AK style underhand charging handle rack.]]
[[Image:Sandstorm_QBZ-03_2.jpg|thumb|none|600px|However, shaking it up with an AK style underhand charging handle rack.]]
==QBZ-97==
The [[QBZ-97]] was added in Update 1.9.1 for the Insurgents' Rifleman, Demolitions, Commander, and Observer classes costing 3 supply points. The YMA-95-1 scope can be equipped on the QBZ-97 with fixed 3x magnification for additional supply points.
[[File:QBZ97A.jpg|thumb|none|500px|QBZ-97A - 5.56x45mm]]
[[file:Sandstorm QBZ-97 Promo.jpg|thumb|none|600px|An officially released render of the QBZ-97 in-game model, courtesy of the Sandstorm Steam Update 1.9.1 page.]]
[[file:Sandstorm QBZ-97 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-97.]]
[[File:Sandstorm QBZ-97.jpg|thumb|none|600px|The insurgent rings in the Year of the Ox with a brand-new QBZ-97.]]
[[File:Sandstorm QBZ-97 Sights.jpg|thumb|none|600px|Aiming down the G36-ish iron sights.]]
[[File:Sandstorm QBZ-97 1.jpg|thumb|none|600px|Staring an empty reload, which gives us a view of the bolt and the markings, which read "T97 NSR CAL.5.56mm". These markings are similar to ones seen on Type 97 rifles sold on the Canadian consumer market, suggesting that the in-game rifle was modeled after a Canadian civilian Type 97. Given that developer New World Interactive has an office in Canada, this is a very real possibility.]]
[[File:Sandstorm QBZ-97 2.jpg|thumb|none|600px|Finishing off an empty reload with a yank on the locked-back charging handle.]]
[[File:Sandstorm QBZ-97 Scope.jpg|thumb|none|600px|The QBZ-97's unique scope, the 3x magnification YMA-95-1 scope.]]
[[File:Sandstorm QBZ-97 Scope Reticle.jpg|thumb|none|600px|Aiming the YMA-95-1 scope which shows green illuminated reticle.]]
[[File:Sandstorm QBZ-97 3.jpg|thumb|none|600px|The speed reload begins by quickly taking out empty mag...]]
[[File:Sandstorm QBZ-97 4.jpg|thumb|none|600px|...complete with a quick stroke in charging handle.]]
==QTS-11==
The [[QTS-11]] was added in Update 1.9.1 as the counterpart of QBZ-97 for the Security's Rifleman, Demolitions, Commander, and Observer classes for 4 supply points. It features an unique adjustable "Type 11 Scope" which has toggleable magnifications in 4x and 1x, and also integrated 20mm grenade launcher which is classified as underbarrel attachment while also costing as same as other UBGLs. Depending on their class, the user can choose between smoke or HE shells.
[[File:Ots-11-action.jpg|thumb|none|500px|QTS-11 - 5.8x42mm & 20mm Grenade]]
[[file:Sandstorm QTS-11 Promo.jpg|thumb|none|600px|An officially released render of the QTS-11 in-game model, courtesy of the Sandstorm Steam Update 1.9.1 page.]]
[[File:Sandstorm QTS-11 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QTS-11.]]
[[File:Sandstorm QTS-11.jpg|thumb|none|600px|Still sad that the [[XM29 OICW]] didn't go anywhere, the operator arms himself with the next best thing: a QTS-11.]]
[[File:Sandstorm QTS-11 Sights.jpg|thumb|none|600px|Aiming down the aperture sights, which are also used on the Mk 18 and M110 SASS.]]
[[File:Sandstorm QTS-11 1.jpg|thumb|none|600px|Beginning a reload with a fairly AK-like rocking in of a new magazine.]]
[[File:Sandstorm QTS-11 2.jpg|thumb|none|600px|And finishing off with a pull of the charging handle.]]
[[File:Sandstorm QTS-11 Scope.jpg|thumb|none|600px|The QTS-11's unique attachment, the variable zoom Type 11 scope.]]
[[File:Sandstorm QTS-11 Scope Reticle.jpg|thumb|none|600px|Aiming the Type 11 reveals its reticle with simple range finder. Note the shown magnification is set in 4x.]]
[[File:Sandstorm QTS-11 3.jpg|thumb|none|600px|Going for clearer field of view, he tweaks the elevation knob.]]
[[File:Sandstorm QTS-11 4.jpg|thumb|none|600px|After hitting the target on distance, he begins the speed reload by grabbing empty mag...]]
[[File:Sandstorm QTS-11 5.jpg|thumb|none|600px|...then yanking the charging handle underhanded.]]
[[File:Sandstorm QTS-11 6.jpg|thumb|none|600px|Encountering several oil tanks nearby, the operator prepares his integrated grenade launcher. Aiming the integrated 20mm grenade launcher will have the shooter aiming down equipped sights.]]
[[File:Sandstorm QTS-11 7.jpg|thumb|none|600px|After firing it, he loads another HE shell.]]
[[File:Sandstorm QTS-11 8.jpg|thumb|none|600px|Complete with a push to the bolt.]]
==Q Honey Badger==
The [[Q Honey Badger]] is the subsonic assault rifle in the Update 1.7 Operation Nightfall serving as the counterpart of AS Val. It is available for Security's Breacher class for 5 supply points, replacing the Mk 18 Mod 1. It comes with 30-round magazines and can be fitted with a suppressor for extra supply points.
[[File:Q Honey Badger SD.jpg|thumb|none|450px|Q Honey Badger SD - .300 AAC Blackout]]
[[File:Sandstorm Honey Badger Promo.jpg|thumb|none|600px|An officially released render of the Honey Badger in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Honey Badger Menu.jpg|thumb|none|600px|The weapon loadout menu image of an unsuppressed Honey Badger. This specific configuration is depicted with a 12" barrel, which doesn't exist for the real Q Honey Badger, as it is only available with 7" and 16" barrels.]]
[[File:Sandstorm Honey Badger.jpg|thumb|none|600px|The operator with his Honey Badger.]]
[[File:Sandstorm Honey Badger Sights.jpg|thumb|none|600px|Aiming down the aftermarket flip-up sights, shared with Mk 18 Mod 1.]]
[[File:Sandstorm Honey Badger 1.jpg|thumb|none|600px|The operator drops the empty mag after watching the bolt open by tilting it, which gives a nice shot of the markings on the upper receiver that read "HONEY BADGER" and "300BLK", and markings with serial numbers on the magwell. Interestingly, the selector markings for full auto and semi auto are identical, which is probably coincidental with the lack of an auto sear pin.]]
[[File:Sandstorm Honey Badger 2.jpg|thumb|none|600px|Finishing off with a push of the bolt release before watching the bolt move forward.]]
[[File:Sandstorm Honey Badger Suppressor.jpg|thumb|none|600px|Another Honey Badger fitted with a suppressor stares at some fire extinguishers.]]
[[File:Sandstorm Honey Badger Suppressor 1.jpg|thumb|none|600px|After shooting the extinguishers, he performs the speed reload shared by AR family rifles by swiftly dropping the empty mag...]]
[[File:Sandstorm Honey Badger Suppressor 2.jpg|thumb|none|600px|...then inserting the new mag before pressing the bolt release.]]
==SIG SG 552==
A [[SG 552]] has been introduced with Update 1.14, available as part of the regular assault rifle and carbine loadouts for Insurgents. It uses 20-round magazines by default, and costs 2 supply points.
[[File:SIG SG552.jpg|thumb|500px|none|SIG SG 552 - 5.56x45mm]]
[[File:Sandstorm SG 552 (1).jpg|thumb|none|600px|The SIG SG 552 Commando out in the posh Last Light city.]]
[[File:Sandstorm SG 552 (2).jpg|thumb|none|600px|Its irons are set the standard rear notch position.]]
[[File:Sandstorm SG 552 (3).jpg|thumb|none|600px|Working the selector while pressed up against the truck - the right side visible moves with the left, a nice detail.]]
[[File:Sandstorm SG 552 (4).jpg|thumb|none|600px|Pulling out an empty twenty-rounder mag on the SIG's reload.]]
[[File:Sandstorm SG 552 (5).jpg|thumb|none|600px|And in with a new one.]]
[[File:Sandstorm SG 552 (6).jpg|thumb|none|600px|Reaching under to tug the charging handle and bolt back into battery.]]
[[File:Sandstorm SG 552 (7).jpg|thumb|none|600px|Tossing out a 30-round mag on the emergency reload...]]
[[File:Sandstorm SG 552 (8).jpg|thumb|none|600px|..new mag in, and thumbing the bolt release.]]
==Steyr AUG A3==
Update 1.8 Operation Breakaway brought the [[Steyr AUG A3]] as the counterpart of the FAMAS F1 for Security's Rifleman, Demolitions, Commander, and Observer classes. It costs 3 supply points, and can be fitted with 42-round extended magazines, and two unique scopes called the "A1 Scope", and "A3 Scope" in 1.5x and 3x magnification respectively for extra supply points. Along with the G36K, it also uses transparent magazines with animated bullets and spring. Despite having a double-stage trigger typically found on Austrian AUGs, the switching fire mode animation is reused from the FAMAS F1 by manipulating a nonexistent safety near the trigger.
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and  scope - 5.56x45mm]]
[[File:Sandstorm AUG A3 Promo.jpg|thumb|none|600px|An officially released render of the AUG A3 in-game model, courtesy of the official Operation Breakaway website. Note the mounted scopes found on the earlier AUG A1.]]
[[File:Sandstorm Character AUG A3.jpg|thumb|none|300px|The operator with his AUG A3, courtesy of the official Operation Breakaway website.]]
[[File:Sandstorm AUG A3 Promo 1.jpg|thumb|none|600px|The operator opens fire with his AUG A3 at an insurgent armed with a Sterling, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm AUG A3 Promo 2.jpg|thumb|none|600px|Another AUG A3 with a clear view of the serial numbers and caliber markings on the barrel, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm Urban Warden Promo.jpg|thumb|none|450px|An Urban Warden operator stands by with an AUG A3 which has its foregrip removed, courtesy of the Sandstorm Twitter page. His gear is inspired by German SEK and Danish Special Forces equipment.]]
[[File:Sandstorm AUG A3 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AUG A3.]]
[[File:Sandstorm AUG A3.jpg|thumb|none|600px|The operator with an Austrian bullpup ready to shoot a nearby steel target.]]
[[File:Sandstorm AUG A3 Sights.jpg|thumb|none|600px|Aiming down the default AUG iron sights.]]
[[File:Sandstorm AUG A3 1.jpg|thumb|none|600px|After firing a few rounds, he takes a look at the rear to check his remaining ammo.]]
[[File:Sandstorm AUG A3 2.jpg|thumb|none|600px|Before pulling out the empty mag, he first pulls out and locks the charging handle like an HK roller-delayed firearm.]]
[[File:Sandstorm AUG A3 3.jpg|thumb|none|600px|Finishing up with a slap to the charging handle. I guess we'll call this a Steyr Slap.]]
[[File:Sandstorm AUG A3 Scope A.jpg|thumb|none|600px|Another AUG A3 with an earlier A1 scope.]]
[[File:Sandstorm AUG A3 Scope A Reticle.jpg|thumb|none|600px|Aiming the A1 scope, which shows a small circle between the crosshair.]]
[[File:Sandstorm AUG A3 Scope A BUS.jpg|thumb|none|600px|Aiming its tiny BUS for clearer field of view.]]
[[File:Sandstorm AUG A3 Scope B.jpg|thumb|none|600px|Realizing that it isn't enough yet, he fits an A3 scope for long range shooting.]]
[[File:Sandstorm AUG A3 Scope B Reticle.jpg|thumb|none|600px|Aiming the A3 scope reveals a fairly similar reticle.]]
[[File:Sandstorm AUG A3 4.jpg|thumb|none|600px|The speed reload begins by pressing the mag release from behind...]]
[[File:Sandstorm AUG A3 5.jpg|thumb|none|600px|...then ends with a swift pull of the charging handle.]]


=Battle Rifles=
=Battle Rifles=
==Desert Tech MDR==
As of Update 1.14, the [[Desert Tech MDR]] is available as a high tier battle rifle in the regular rifles for Security, at six supply points. It is chambered in the standard 7.62x51mm NATO configuration, and has automatic and semi-automatic firemodes.
[[File:MDR-BIG.jpg|thumb|500px|none|Desert Tech Micro Dynamic Rifle - .308 Winchester]]
[[File:Sandstorm MDR (1).jpg|thumb|none|600px|Loading up the DT MDR in the Security spawn area of Last Light. This is pretty much the same animations as the standard reload, just with the charging handles already locked to the rear. The lack of cutout to the gas regulator indicates its not a current MDRX model.]]
[[File:Sandstorm MDR (2).jpg|thumb|none|600px|The MDR, shouldered.]]
[[File:Sandstorm MDR (3).jpg|thumb|none|600px|The picture through the bog standard Troy sights, familiar by now.]]
[[File:Sandstorm MDR (4).jpg|thumb|none|600px|Actuating the MDR's fire selector.]]
[[File:Sandstorm MDR (5).jpg|thumb|none|600px|Performing the quick reload which shows off a bit more of the rifle - thumbing out the magazine.]]
[[File:Sandstorm MDR (6).jpg|thumb|none|600px|Putting in the replacement mag.]]
[[File:Sandstorm MDR (7).jpg|thumb|none|600px|Thumbing the bolt release. The charging handle is pulled on the standard reload, similar to the spawn animation shown above.]]
==FN FAL==
==FN FAL==
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.
The [[FN FAL]] makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 5 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available for the Demolitions class.
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.]]
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the FAL.]]
[[File:Sandstorm_FAL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of FAL.]]
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]]
[[File:Sandstorm FAL (1).jpg|thumb|none|600px|The initial-equip animation of the FN FAL - inspecting the magazine.]]
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.]]
[[File:Sandstorm FAL (2).jpg|thumb|none|600px|Setting it in.]]
[[File:Sandstorm FAL (3).jpg|thumb|none|600px|Operating the charging handle.]]
[[File:Sandstorm_FAL.jpg|thumb|none|600px|The FAL in all its Cold War glory. Like the Insurgency gun, it is a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.]]
[[File:Sandstorm_FAL_Sights.jpg|thumb|none|600px|The iron sights, simple and effective. Adding any other sight fits the FAL with a King Arms-style railed top cover.]]
[[File:Sandstorm_FAL_1.jpg|thumb|none|600px|The reload begins with a swapping of the mags...]]
[[File:Sandstorm_FAL_1.jpg|thumb|none|600px|The reload begins with a swapping of the mags...]]
[[File:Sandstorm_FAL_2.jpg|thumb|none|600px|...before yanking the charging handle, releasing the bolt. The fast reload differs by using the FAL's bolt release instead.]]
[[File:Sandstorm_FAL_2.jpg|thumb|none|600px|...before yanking the charging handle, releasing the bolt. The speed reload differs by using the FAL's bolt release instead.]]


==FN SCAR-H CQC==
==FN SCAR-H CQC==
Available to the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points.
Available for the Security's Advisor class, the [[FN SCAR-H]] makes its official debut in ''Sandstorm'' as the '''Mk. 17 Mod 0'''. It costs 3 supply points.
[[File:SCAR-H CQC.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]
[[File:SCAR-H CQC.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SCAR-H.]]
[[File:Sandstorm Wet Worker Promo.jpg|thumb|none|450px|The covert Wet Worker shows good trigger discipline with his SCAR-H in Hunter custom skin fitted with magnified holographic sight, and suppressor, courtesy of the Sandstorm Twitter page. Note the magazine is clipping between the trigger guard, and magwell.]]
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with SCAR gazes upon the technical it helped stop.]]
[[File:Sandstorm_SCAR-H_Menu.jpg|thumb|none|600px|The weapon loadout menu image of SCAR-H.]]
[[File:Sandstorm_SCAR-H.jpg|thumb|none|600px|The operator with a SCAR gazes upon the technical it helped stop.]]
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]]
[[File:Sandstorm_SCAR-H_Sights.jpg|thumb|none|600px|The iron sights, thin but good.]]
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR into the windshield, he first swaps the mags...]]
[[File:Sandstorm_SCAR-H_1.jpg|thumb|none|600px|After firing the SCAR at the windshield, he first swaps the mags...]]
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]]
[[File:Sandstorm_SCAR-H_2.jpg|thumb|none|600px|...before leaning over Project Reality style to watch the bolt go home.]]


==IWI Galil ACE 52 / GAR1651 Hybrid==
==IWI US Galil GAR1651==
A 7.62x51mm [[Galil ACE|IWI Galil ACE]] appears on the Update 1.6 as the "ACE 52", available to the Insurgents' Advisor class for 5 supply points replacing SVD Dragunov. The pre-release version was modeled after the civilian variant, the ACE GAR1651. The retail model gained a three-position selector switch like the military ACE 52, though it still has other features of the GAR1651, namely the magwell and the lack of a bayonet lug.
A 7.62x51mm [[Galil ACE]] was added in Update 1.6 as the "ACE 52", available for the Insurgents' Advisor class for 5 supply points, replacing the SVD Dragunov. Despite ostensibly being the Israeli mil-spec Galil ACE N 52 (with STANAG-like rather than AK-like magwell), the in-game weapon is actually an American civilian 7.62x51mm variant, the ACE GAR1651, distinguished by its side-folding stabilizing brace adapter. While the pre-release version features the (correct) civilian two-position selector, the release version gained a three-position selector switch like the military models.
[[File:IMI Galil ACE 52.jpg|thumb|none|400px|IWI Galil ACE 52 - 7.62x51mm NATO]]
[[File:ACE GAR1651.jpg|thumb|none|400px|IWI US Galil ACE GAR1651 - 7.62x51mm NATO]]
[[File:ACE GAR1651.jpg|thumb|none|400px|IWI Galil ACE GAR1651 - 7.62x51mm NATO]]
[[File:Sandstorm Galil ACE 52 Promo.jpg|thumb|none|600px|An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.]]
[[File:Sandstorm Galil ACE 52 Promo.jpg|thumb|none|600px|An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.]]
[[File:Sandstorm Galil ACE 52 Tavor 7 Promo.jpg|thumb|none|600px|Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.]]
[[File:Sandstorm Galil ACE 52 Tavor 7 Promo.jpg|thumb|none|600px|Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.]]
[[File:Sandstorm Galil ACE 52 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ACE 52. Note the safety, which has full-auto fire mode selection like military variant.]]
[[File:Sandstorm Galil ACE 52 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ACE 52. Note the safety, which has full-auto fire mode selection like the military variant.]]
[[File:Sandstorm ACE 52 (1).jpg|thumb|none|600px|Drawing the Galil ACE 52 at the round's start - loading in the magazine with the right hand.]]
[[File:Sandstorm ACE 52 (2).jpg|thumb|none|600px|Chambering the ACE.]]
[[File:Sandstorm Galil ACE 52.jpg|thumb|none|600px|The operator brandishes his modern Galil ACE.]]
[[File:Sandstorm Galil ACE 52.jpg|thumb|none|600px|The operator brandishes his modern Galil ACE.]]
[[File:Sandstorm Galil ACE 52 Sights.jpg|thumb|none|600px|Aiming the Galil ACE sights towards old monitor and radio.]]
[[File:Sandstorm Galil ACE 52 Sights.jpg|thumb|none|600px|Aiming the Galil ACE sights toward an old monitor and radio.]]
[[File:Sandstorm Galil ACE 52 1.jpg|thumb|none|600px|After shooting both old monitor and radio, the reload begins by swapping the mag...]]
[[File:Sandstorm Galil ACE 52 1.jpg|thumb|none|600px|After shooting both the old monitor and radio, the reload begins by swapping the mag...]]
[[File:Sandstorm Galil ACE 52 2.jpg|thumb|none|600px|...then leans over before pulling off the charging handle to watch the bolt move forward.]]
[[File:Sandstorm Galil ACE 52 2.jpg|thumb|none|600px|...then leans over before pulling the charging handle to watch the bolt move forward.]]
[[File:Sandstorm ACE 52 (3).jpg|thumb|none|600px|Speed-reloading the ACE 52 with both AR10-style magazines pressed together.]]
[[File:Sandstorm ACE 52 (4).jpg|thumb|none|600px|Charging the Galil in the fast-empty reload.]]


==IWI Tavor 7==
==IWI Tavor 7==
The update 1.6 added [[Tavor TAR-21 rifle series|IWI Tavor 7]] serving as the counterpart to the IWI Galil ACE 52 for Security's Advisor class replacing Mk 14 Mod 1 EBR. It costs 5 supply points.
Update 1.6 added the [[IWI Tavor 7]], serving as the counterpart to the IWI Galil ACE 52 for Security's Advisor class, replacing Mk 14 Mod 1 EBR. It costs 5 supply points.
[[File:Tavor 7.jpg|thumb|none|500px|IWI Tavor 7 - 7.62x51mm NATO]]
[[File:Tavor 7.jpg|thumb|none|500px|IWI Tavor 7 - 7.62x51mm NATO]]
[[File:Sandstorm Tavor 7 Promo.jpg|thumb|none|600px|An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.]]
[[File:Sandstorm Tavor 7 Promo.jpg|thumb|none|600px|An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.]]
[[File:Sandstorm Tavor 7 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tavor 7.]]
[[File:Sandstorm Tavor 7 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Tavor 7.]]
[[File:Sandstorm Tavor 7.jpg|thumb|none|600px|The operator with the bigger cousin of Tavor TAR-21 stares to the steel targets.]]
[[File:Sandstorm Tavor 7.jpg|thumb|none|600px|The operator with the bigger cousin of the Tavor TAR-21 stares at the steel targets.]]
[[File:Sandstorm Tavor 7 Sights.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the Tavor 7. Similar to the Alpha AK, M24, and M99.]]
[[File:Sandstorm Tavor 7 Sights.jpg|thumb|none|600px|Aiming down the default flip-up iron sights of the Tavor 7. Similar to Alpha AK, KSG, M24, and M99.]]
[[File:Sandstorm Tavor 7 1.jpg|thumb|none|600px|He then begins to insert a new mag...]]
[[File:Sandstorm Tavor 7 1.jpg|thumb|none|600px|He then begins to insert a new mag...]]
[[File:Sandstorm Tavor 7 2.jpg|thumb|none|600px|...before racking the charging handle.]]
[[File:Sandstorm Tavor 7 2.jpg|thumb|none|600px|...before racking the charging handle.]]
[[File:Sandstorm Tavor 7 3.jpg|thumb|none|600px|Another Tavor 7 fitted with MARS and foregrip in the middle of poppy field.]]
[[File:Sandstorm Tavor 7 3.jpg|thumb|none|600px|Another Tavor 7 fitted with a MARS and foregrip in the middle of a poppy field.]]


==Heckler & Koch G3A3==
==Heckler & Koch G3A3==
The [[Heckler & Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.
The [[Heckler & Koch G3A3]] officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available for the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler & Koch G3A3 - 7.62x51mm NATO]]
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.]]
[[File:INS Sandstorm G3 prerelease.jpg|thumb|none|600px|Pre-release image of the G3A3 equipped with a vertical grip and Russian PO 4x24P scope. Said scope appears to have been ported from the previous game, but has never been in the official release.]]
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]]
[[File:Sandstorm_G3A3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.]]
[[File:Sandstorm G3A3 (1).jpg|thumb|none|600px|Spawing-in with the G3A3 - the user puts in the 20-round magazine.]]
[[File:Sandstorm G3A3 (2).jpg|thumb|none|600px|And sends the bolt home.]]
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]]
[[File:Sandstorm_G3A3.jpg|thumb|none|600px|The operator approaches the mansion with his G3.]]
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100 meters open notch.]]
[[File:Sandstorm_G3A3_Sights.jpg|thumb|none|600px|The iron sights, set to the 100 meters open notch.]]
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]]
[[File:Sandstorm_G3A3_1.jpg|thumb|none|600px|In a smart move, the G3's reload starts by opening the bolt and removing the mag...]]
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting a new mag and palming the charging handle down. The fast reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.]]
[[File:Sandstorm_G3A3_2.jpg|thumb|none|600px|...before inserting a new mag and palming the charging handle down. The speed reload opts for the famous HK Slap as well as using the fresh mag to knock out the old one AK-style.]]
[[File:Sandstorm G3A3 (3).jpg|thumb|none|600px|The fast-empty reload - while this looks cool, it would be hard to perform in reality as G3 magazines sit very tightly in the rifle's magwell.]]


==Norinco SKS-D==
==M1 Garand==
The [[SKS|Norinco SKS-D]] returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.
The [[M1 Garand]] returns from ''[[Day of Infamy]]'' for the Insurgents' Marksman class in Update 1.9 Operation Cold Blood, costing 2 supply points. Uniquely, the Garand has a few different reload animations that may randomly play. Sometimes, loading a new clip will result in the bolt going forward automatically and other times, the bolt may require a push by the operator. On occasion, one may even incur "Garand thumb". Ouch.
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|Norinco SKS-D - 7.62x39mm]]
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SKS-D.]]
[[File:Sandstorm Operation Cold Blood Promo.jpg|thumb|none|600px|The official artwork of Operation Cold Blood, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuits insurgent with his SKS-D, still in the classic wood stock.]]
[[File:Sandstorm M1 Garand Promo.jpg|thumb|none|600px|An officially released render of the M1 Garand in-game model, courtesy of the official Operation Cold Blood website. Note the Griffin & Howe scope mount mounting M82 scope seen at the left side of receiver, indicating it is M1C Garand.]]
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining the 40's vintage sights on a steel target. Note the serial numbers.]]
[[File:Sandstorm M1 Garand Promo 1.jpg|thumb|none|600px|The insurgent marksman aims his suppressed M1 Garand, courtesy of the official Operation Cold Blood website.]]
[[File:Sandstorm M1 Garand Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1 Garand.]]
[[File:Sandstorm M1 Garand.jpg|thumb|none|600px|The operator prepares to operate like it's 1944.]]
[[File:Sandstorm M1 Garand Sights.jpg|thumb|none|600px|Peering down the classic sights and looking over the steel target, he daydreams that he is in Sicily as part of Operation Husky. The receiver has the correct markings of "US Rifle, Cal. .30, M1", and is marked as made by Springfield Armory. The serial number indicates this particular Garand was made between October and November 1939.]]
[[File:Sandstorm M1 Garand 1.jpg|thumb|none|600px|After firing the entire eight rounds of .30-06 and the required ''PING'', the operator inserts a fresh en-bloc clip.]]
[[File:Sandstorm M1 Garand 2.jpg|thumb|none|600px|Then, he pushes the bolt with his palm. During the partial reload animation, the shooter will press the clip release, then pulls back the bolt, and removes the partially empty clip, which accurately depicts the number of remaining cartridges.]]
[[File:Sandstorm M1 Garand 3.jpg|thumb|none|600px|When swapping a partially loaded clip, there is a chance the operator's thumb gets pinched by the bolt by the dreaded Garand thumb, much like in ''[[Battlefield V]]''.]]
[[File:Sandstorm M1 Garand 4.jpg|thumb|none|600px|He agonizes the eternal pain after quickly pulling back his thumb.]]
[[File:M1D-Garand.jpg|thumb|none|500px|M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06]]
[[File:Sandstorm M1 Garand 5.jpg|thumb|none|600px|Another M1 Garand with attached M2 flash hider.]]
 
===M1C Garand===
When equipping M82 scope which is referred to as "M1C Scope" in 2.5x magnification, the [[M1 Garand]] will turn into [[M1 Garand|M1C Garand]].
[[Image:M1CSniper.jpg|thumb|none|500px|M1C with M82 scope - .30-06]]
[[File:Sandstorm Yeti Promo.jpg|thumb|none|450px|The deadly 'Yeti' marksman prepares to aim the suppressed M1C Garand in Whiteout custom skin fitted with M82 scope, courtesy of the Sandstorm Twitter page. His outfit is inspired by Russian Spetsnaz.]]
[[File:Sandstorm M1 Garand Scope Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M1C Garand.]]
[[File:Sandstorm M1 Garand Scope.jpg|thumb|none|600px|An M1C Garand with mounted M82 scope.]]
[[File:Sandstorm M1 Garand Scope Reticle.jpg|thumb|none|600px|Aiming the M82 scope shows a simple post reticle. Note that it is possible to aim down the iron sights for closer range.]]
[[File:Sandstorm M1 Garand 6.jpg|thumb|none|600px|In the last shot, both the clip and spent cartridge eject together with distinctive ''PING''.]]
[[File:Sandstorm M1 Garand 7.jpg|thumb|none|600px|In a hurry, the speed reload begins by having the hand against the bolt while inserting the clip.]]
[[File:Sandstorm M1 Garand 8.jpg|thumb|none|600px|After that, he yanks out the charging handle.]]
 
==SKS-D==
The [[SKS-D]] returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30-round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available for the Insurgents' Advisor class and costs 2 supply points. Its default 20-round magazines can be scavenged and loaded into the 7.62x39 AKs.  
[[Image:NorincoSKS-D.jpg‎|thumb|none|500px|SKS-D - 7.62x39mm]]
[[File:Sandstorm Captive Promo.jpg|thumb|none|450px|The bearded Captive aims his SKS-D, courtesy of the Sandstorm Twitter page. Note another charging handle erroneously located in front of the mag.]]
[[File:Sandstorm_SKS-D_Menu.jpg|thumb|none|600px|The weapon loadout menu image of SKS-D.]]
[[File:Sandstorm_SKS-D.jpg|thumb|none|600px|The tracksuit insurgent with his SKS-D, still in the classic wood stock.]]
[[File:Sandstorm_SKS-D_Sights.jpg|thumb|none|600px|Lining up the 40s vintage sights on a steel target. Note the serial numbers.]]
[[File:Sandstorm_SKS-D_1.jpg|thumb|none|600px|Reloading starts with a simple swap of the mags...]]
[[File:Sandstorm_SKS-D_1.jpg|thumb|none|600px|Reloading starts with a simple swap of the mags...]]
[[File:Sandstorm_SKS-D_2.jpg|thumb|none|600px|...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.]]
[[File:Sandstorm_SKS-D_2.jpg|thumb|none|600px|...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.]]
Line 367: Line 677:
=Machine Guns=
=Machine Guns=
==IMI Galil ARM==
==IMI Galil ARM==
The [[Galil ARM|IMI Galil ARM]] returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.
The [[Galil ARM|IMI Galil ARM]] returns from the previous game in Update 1.4. It is available as the lighter and cheaper alternative for the Insurgents' Gunner class. It costs 2 supply points.
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]
[[Image:GalilARM-2.jpg|thumb|450px|none|IMI Galil ARM with wood handguard - 5.56x45mm NATO]]
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Galil ARM.]]
[[File:Sandstorm_Galil_ARM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Galil ARM.]]
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]]
[[File:Sandstorm_Galil_ARM.jpg|thumb|none|600px|The operator deploys the Galil ARM while enjoying his cold drink.]]
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming the iron sights.]]
[[File:Sandstorm_Galil_ARM_Sights.jpg|thumb|none|600px|Aiming down the iron sights.]]
[[File:Sandstorm_Galil_ARM_1.jpg|thumb|none|600px|After smoking some vases, the operator changes the magazine...]]
[[File:Sandstorm_Galil_ARM_1.jpg|thumb|none|600px|After smoking some vases, the operator changes the magazine...]]
[[File:Sandstorm_Galil_ARM_2.jpg|thumb|none|600px|...then prepares to pull the charging handle.]]
[[File:Sandstorm_Galil_ARM_2.jpg|thumb|none|600px|...then prepares to pull the charging handle.]]
==M60E6==
As of Update 1.13, the [[M60E6]] is available for the Security, for 3 supply points. It uses 50-round belt boxes by default, though these last a bit longer in comparison to the M240B and MG3 thanks to the M60's relaxed rate-of-fire. 100-boxes can be equipped as an upgrade.
[[File:M60E6.jpg|thumb|none|500px|M60E6 machine gun with ELCAN scope - 7.62x51mm NATO]]
[[File:Sandstorm M60E6 (0).jpg|thumb|none|600px|Loadout preview of the M60E6 machine gun.]]
[[File:Sandstorm M60E6 (1).jpg|thumb|none|600px|A Support gunner with his US-made, Danish commissioned M60 machinegun, a long awaited addition to Insurgency's roster.]]
[[File:Sandstorm M60E6 (2).jpg|thumb|none|600px|Drawing the sights upon the bungalow pillar.]]
[[File:Sandstorm M60E6 (3).jpg|thumb|none|600px|Opening up the M60E6 after using up a fifty-round belt - note the bolt is forward.]]
[[File:Sandstorm M60E6 (4).jpg|thumb|none|600px|Latching in a new belt box.]]
[[File:Sandstorm M60E6 (5).jpg|thumb|none|600px|Working the charging handle. This is also the initial draw animation.]]
[[File:Sandstorm M60E6 (6).jpg|thumb|none|600px|The 100-round belt box as seen reloading.]]


==M240B==
==M240B==
The [[M240B]] GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.
The [[M240B]] GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments, and laser sight. Following Update 1.7.1 Operation Clean Sweep, the M240B along with other belt-fed machine guns can be reloaded faster with speed reloading at the cost of discarding the current ammo box.
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]
[[File:Sandstorm_M240B_MG3_Promo.jpg|thumb|none|600px|An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.]]
[[File:Sandstorm_M240B_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M240B.]]
[[File:Sandstorm_M240B_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M240B.]]
[[File:Sandstorm M240B (1).jpg|thumb|none|600px|Deploying in with a M240B, charging the MG.]]
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]]
[[File:Sandstorm_M240B_1.jpg|thumb|none|600px|The M240B held idle. Note the loaded 50-round cloth pouch.]]
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]]
[[File:Sandstorm_M240B_2.jpg|thumb|none|600px|Aiming down the default iron sights of the M240B.]]
[[File:Sandstorm_M240B_3.jpg|thumb|none|600px|Reloading the M240B now fitted with the 100-round belt in a box mag, with the bipod deployed.]]
[[File:Sandstorm M240B (2).jpg|thumb|none|600px|Reloading the default 50-round sack - a neat detail is that the feed tray pops up when removing the pouch, and again when setting in a new one.]]
[[File:Sandstorm M240B (3).jpg|thumb|none|600px|Feeding in a new short belt.]]
[[File:Sandstorm_M240B_3.jpg|thumb|none|600px|Reloading the M240B, now fitted with the 100-round belt in a box mag, with the bipod deployed. As the 100-round box sits on an added mount, the feed tray stays down.]]


==M249-E2 SAW==
==M249-E2 SAW==
The [[M249_SAW#M249-E1 / M249-E2 / M249 Paratrooper SAW |M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.
The [[M249]] is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments, and laser sights.
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]]
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO.]]
[[File:Sandstorm_M249_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M249.]]
[[File:Sandstorm_M249_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M249.]]
Line 393: Line 717:


==MG3==
==MG3==
The [[MG3]] was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.
The [[MG3]] was added to the game during the First Major Content Update as the counterpart of the M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but is virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!), and laser sight.
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]]
[[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51mm NATO. Note the black furniture.]]
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_MG3_Promo.jpg|thumb|none|600px|An officially released render of the MG3 in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_MG3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MG3.]]
[[File:Sandstorm_MG3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the MG3.]]
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]]
[[File:Sandstorm_MG3_1.jpg|thumb|none|600px|The MG3 held idle while using the 50-round drum.]]
Line 401: Line 725:
[[File:Sandstorm_MG3_3.jpg|thumb|none|600px|Reloading the MG3 with the bipod deployed.]]
[[File:Sandstorm_MG3_3.jpg|thumb|none|600px|Reloading the MG3 with the bipod deployed.]]
[[File:Sandstorm_MG3_4.jpg|thumb|none|600px|Firing the MG3 when equipped with the 100-round belt in a box.]]
[[File:Sandstorm_MG3_4.jpg|thumb|none|600px|Firing the MG3 when equipped with the 100-round belt in a box.]]
[[File:Sandstorm_MG3_5.jpg|thumb|none|600px|This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7X scope would clip through the rear sights when reloading.]]
[[File:Sandstorm_MG3_5.jpg|thumb|none|600px|This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7x scope would clip through the rear sights when reloading.]]


==PKM==
==PKM==
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight. The game incorrectly portrays the 7.62x54mm R belt as disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it.
The [[PKM]] makes its long-awaited arrival to the series in ''Sandstorm.'' It is usable only by the Insurgents' Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments, and laser sight. The game incorrectly portrays the 7.62x54mm R belt as a disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it.
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]]
[[Image:HungarianPKM.jpg|thumb|none|500px|PKM with latest version of flash hider - 7.62x54mm R.]]
[[File:Sandstorm_PKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the PKM.]]
[[File:Sandstorm_PKM_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the PKM.]]
Line 410: Line 734:
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]]
[[File:Sandstorm_PKM_2.jpg|thumb|none|600px|Aiming down the default iron sights of the PKM.]]
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]]
[[File:Sandstorm_PKM_3.jpg|thumb|none|600px|Reloading the empty PKM by removing the box...]]
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|... then loading a new box while replacing the belt from the right side of the weapon.]]
[[File:Sandstorm_PKM_4.jpg|thumb|none|600px|...then loading a new box while replacing the belt from the right side of the weapon.]]
 
==RPK==
Returning from the previous game, the [[RPK]] is introduced with Update 1.13. This time it masquerades as the slightly updated RPKM/RPK-203 variant, appearing under the latter designation. It uses regular 30-round steel AK magazines by default, with the same extended 40 and 75-round drums from the other AKs as upgrades. It has a price of 3 supply.
[[File:RPK lmg.jpg|thumb|none|500px|RPKN with 40 round magazine - 7.62x39mm.]]
[[File:Rpkm.jpg|thumb|none|500px|An actual RPKM with 40-round bakelite plastic magazine - 7.62x39mm]]
[[File:Sandstorm RPKM (1).jpg|thumb|none|600px|The faux RPK-203 in the loadout screen. Note the AKM-like gas block, as well as the stock that seems to be modeled after the fixed polymer one rather than a proper side folding one. It also has an alternate scope rail pattern.]]
[[File:Sandstorm RPKM (2).jpg|thumb|none|600px|An Insurgent with the RPK out on their side of the Gap level. The receiver and metal parts have an oddly iridescent texture, almost looking case-hardened.]]
[[File:Sandstorm RPKM (3).jpg|thumb|none|600px|Its iron sights unfortunately lack the correct added windage dial, a common mistake seen on video game RPK models.]]
[[File:Sandstorm RPKM (4).jpg|thumb|none|600px|Thumbing the fire selector while aiming.]]
[[File:Sandstorm RPKM (5).jpg|thumb|none|600px|The RPK also shares the same standard AK animation set.]]
[[File:Sandstorm RPKM (6).jpg|thumb|none|600px|Popping open the spring-loaded bipod.]]
[[File:Sandstorm RPKM (7).jpg|thumb|none|600px|Here, the Insurgent loads the drum mag into his machine gun.]]
[[File:Sandstorm RPKM (8).jpg|thumb|none|600px|Giving the bolt and overhand rack.]]


=Shotguns=
=Shotguns=
==Kel-Tec KSG==
The [[Kel-Tec KSG]] (specifically the Gen 2 version) was added in 1.12 Operation Glasshouse for the Security's Breacher class, costing 4 supply points. It is accurately depicted as having two separate magazine tubes which hold seven rounds each, rather than having a single tube that holds 14 rounds like in many other video games. By default, the left tube is selected for loading which can be switched manually by double pressing reload key or being switched automatically after emptying a tube tube.
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]]
[[File:Sandstorm KSG Promo.jpg|thumb|none|600px|An officially released render of the KSG in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:SandstormKSGMenu.jpg|thumb|none|600px|The weapon loadout menu image of the KSG.]]
[[File:Sandstorm KSG Deploy.jpg|thumb|none|600px|The S.O.R.T. officer prepares to load his KSG before entering Mabarak Prison.]]
[[File:Sandstorm KSG Deploy 1.jpg|thumb|none|600px|After that, he gives the forend a swift push.]]
[[File:Sandstorm KSG.jpg|thumb|none|600px|The KSG spots multiple targets on the range.]]
[[File:Sandstorm KSG Sights.jpg|thumb|none|600px|Aiming down the default flip-up sights, shared with Alpha AK, M24, M99, and Tavor 7.]]
[[File:Sandstorm KSG 1.jpg|thumb|none|600px|After emptying the left tube, he switches the magazine selector switch to the left in order to load the right tube. Oddly enough, the same animation also plays when switching back to the left tube when it should be closed.]]
[[File:Sandstorm KSG 2.jpg|thumb|none|600px|The reload begins by pulling the forend...]]
[[File:Sandstorm KSG 3.jpg|thumb|none|600px|...then loading the shells into the tube. Once one magazine is fully reloaded, the magazine selector switch is actuated off-screen before proceeding to reload the other tube. ''Sandstorm'' is one of the few games that actually acknowledges the existence of the magazine selector switch on the KSG, along with ''[[Far Cry 6]]'' and ''[[Hot Dogs, Horseshoes & Hand Grenades]]''.]]
==Knight's Armament Masterkey==
The [[Knight's Armament Masterkey]] is the underbarrel shotgun added in Update 1.8 Operation Breakaway available for the M16A4, M4A1, AKM, AK-74, and FAMAS F1 for 4 supply points. It is notable to have a faster cycling rate than the M26 MASS. However, the Masterkey (along with the M26 MASS) are incompatible with drum magazines when equipped.
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]]
[[File:Sandstorm FAMAS F1 Masterkey Promo.jpg|thumb|none|600px|The hooded insurgent braces his FAMAS F1 with mounted Masterkey, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page. Note how the shooter noticeably uses his middle finger to pull the trigger, which only applies when being attached to the FAMAS F1.]]
[[File:Sandstorm M4 Masterkey Menu.jpg|thumb|none|600px|The weapon loadout menu image of an M4A1 with Masterkey. Note the M16A4 uses an identical mount to the M4A1, while the M16A2 uses the heat shield handguard for the M203 UBGL.]]
[[File:Sandstorm M4 Masterkey.jpg|thumb|none|600px|A Masterkey mounted on an M4A1 stares at fruits on the table.]]
[[File:Sandstorm M4 Masterkey Aim.jpg|thumb|none|600px|Aiming the Masterkey. Due to the lack of sights, the view is zoomed in.]]
[[File:Sandstorm M4 Masterkey 1.jpg|thumb|none|600px|Feeling disappointed that he missed his shots, the operator quickly pumps the Masterkey after inserting a shell.]]
[[File:Sandstorm M4 Masterkey 2.jpg|thumb|none|600px|Then, he proceeds to insert some more shells.]]
[[File:Sandstorm AKM Masterkey Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with Masterkey. Note the handguard is replaced with an underbarrel mount which also applies for the AK-74, and the wooden forend.]]
[[File:Sandstorm AKM Masterkey.jpg|thumb|none|600px|The rogue police officer grabs his Masterkey mounted on an AKM.]]
[[File:Sandstorm AKM Masterkey Aim.jpg|thumb|none|600px|Aiming the Masterkey has the shooter pinpointing it at rough location.]]
[[File:Sandstorm AKM Masterkey 1.jpg|thumb|none|600px|After emptying the entire shells, he loads a fresh shell first then proceeds to pump the fore-end.]]
[[File:Sandstorm AKM Masterkey 2.jpg|thumb|none|600px|Reloading shows spoofed markings that reads "Memeington 500 SecondKey".]]
==KS-23M==
The [[KS-23M]] was added in Update 1.12 Operation Glasshouse, serving as the counterpart of the KSG for the Insurgents' Breacher class for 2 supply points. It is referred to as '''KS-23''' in-game; and so far, the only shotgun chambered in 23x75mm R (equivalent to 4 gauge). Like other shotguns, it can be equipped with the SilencerCo Salvo 12 suppressor (referred to as the "Salvo 4"), despite said suppressor only available in 12 gauge.
[[File:Ks23stockless.jpg|thumb|none|400px|KS-23M without stock - 23x75mm R]]
[[File:Sandstorm KS-23 Promo.jpg|thumb|none|600px|An officially released render of the KS-23M in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm KS-23 Promo 1.jpg|thumb|none|600px|The skull masked insurgent points his KS-23M, courtesy of the Sandstorm Twitter page.]]
[[File:SandstormKS-23M.jpg|thumb|none|600px|TThe weapon loadout menu image of the KS-23M.]]
[[File:Sandstorm KS-23 Deploy.jpg|thumb|none|600px|The deploy animation begins by checking the loaded shell in the chamber. The KS-23 only holds three shells in its magazine and one in the chamber.]]
[[File:Sandstorm KS-23 Deploy 1.jpg|thumb|none|600px|Complete with a push of the forend.]]
[[File:Sandstorm KS-23.jpg|thumb|none|600px|A rogue police officer brings his KS-23M while facing a couple of technicals.]]
[[File:Sandstorm KS-23 Sights.jpg|thumb|none|600px|Aiming down the tiny sights at the grille of a white technical.]]
[[File:Sandstorm KS-23 1.jpg|thumb|none|600px|After causing the technical to emit some smoke, he ejects the empty shell.]]
[[File:Sandstorm KS-23 2.jpg|thumb|none|600px|Then, he proceeds to reload additional shells.]]
==M26 Modular Accessory Shotgun System==
The [[M26 Modular Accessory Shotgun System]] is the second underbarrel shotgun added in Update 1.8 Operation Breakaway available for the M16A4, M4A1, and AUG A3 and costing 3 supply points. Compared to the Masterkey, it has higher effective range while being mag-fed.
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS - 12 gauge]]
[[File:Sandstorm AUG A3 M26 MASS Promo.jpg|thumb|none|600px|The goggled operator aims his M26 MASS mounted on an AUG A3, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page.]]
[[File:Sandstorm M16A4 M26 MASS Menu.jpg|thumb|none|600px|The weapon loadout menu image of an M16A4 with a M26 MASS.]]
[[File:Sandstorm M16A4 M26 MASS.jpg|thumb|none|600px|The operator holds his M26 MASS mounted on an M16A4 after spotting a wooden target.]]
[[File:Sandstorm M16A4 M26 MASS Aim.jpg|thumb|none|600px|Aiming the M26 MASS. Just like the Masterkey, the shooter will pinpoint at the rough location while the view is zoomed in.]]
[[File:Sandstorm M16A4 M26 MASS 1.jpg|thumb|none|600px|Reloading starts by taking off the empty mag...]]
[[File:Sandstorm M16A4 M26 MASS 2.jpg|thumb|none|600px|...and ends with yanking the bolt handle. The speed reload is similar, but faster.]]
==Remington 870==
==Remington 870==
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.
The [[Remington 870]] makes its way into the game, replacing the [[Mossberg 590]] from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police fore-end. It is usable by the Security's Breacher class and costs 2 supply points.
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]]
[[Image:Rem870 Express Tactical.jpg|500px|thumb|none|Remington 870 Express Tactical - 12 Gauge.]]
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]]
[[Image:Remington_870MCS.jpg|500px|thumb|none|Remington 870 MCS - 12 Gauge.]]
Line 424: Line 812:


==TOZ-194==
==TOZ-194==
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.
Also returning from the 2014 ''Insurgency'' is the Russian [[TOZ-194]] pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available for the Insurgents' Breacher class.
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]]
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 Gauge]]
[[File:Sandstorm Dissident Promo.jpg|thumb|none|450px|The Dissident takes an aim with his TOZ-194, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_TOZ-194_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]]
[[File:Sandstorm_TOZ-194_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.]]
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]]
[[File:Sandstorm_TOZ194_1.jpg|thumb|none|600px|The TOZ-194 held idle.]]
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]]
[[File:Sandstorm_TOZ194_2.jpg|thumb|none|600px|Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.]]
[[File:Sandstorm_TOZ194_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube after taking care of the radicalised canned food.]]
[[File:Sandstorm_TOZ194_3.jpg|thumb|none|600px|Inserting new shells into the magazine tube after taking care of the radicalized canned food.]]
[[File:Sandstorm_TOZ194_4.jpg|thumb|none|600px|The operator chamber-loads the TOZ-194 when reloading from empty.]]
[[File:Sandstorm_TOZ194_4.jpg|thumb|none|600px|The operator chamber-loads the TOZ-194 when reloading from empty.]]


=Sniper Rifles/Anti-Materiel Rifles=
=Sniper Rifles/Anti-Materiel Rifles=
==Barrett M107CQ ==
==Barrett M107CQ ==
The [[Barrett_M82#Barrett M82/M107 CQ|Barrett M107CQ]] first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.
The [[Barrett M107CQ]] first appears following Update 1.2 as an optional weapon for the Security's Marksman class costing 3 supply points. It is referred to as the "M82A1 CQ" in-game; this isn't strictly incorrect, however, as Barrett has begun referring to the M107 as the "M82A1".
[[Image:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]
[[File:M82CQ.jpg|thumb|none|450px|Barrett M107CQ - .50 BMG]]
[[File:Sandstorm_M107_CQ_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm M107 CQ Promo.jpg|thumb|none|600px|An officially released render of the M107CQ in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_M107_CQ_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M107CQ.]]
[[File:Sandstorm M107 CQ Menu.jpg|thumb|none|600px|The weapon loadout menu image of M107CQ. It uses short 5-round magazines by default, with the more common 10-rounders being a purchasable option.]]
[[File:Sandstorm_M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]]
[[File:Sandstorm M107CQ.jpg|thumb|none|600px|An M107CQ in the wild, menacing a local white van.]]
[[File:Sandstorm_M107CQ_Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]]
[[File:Sandstorm M107CQ Sights.jpg|thumb|none|600px|The sights, a large rear aperture and a front post, partially obscured by the van.]]
[[File:Sandstorm_M107CQ_1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]]
[[File:Sandstorm M107CQ 1.jpg|thumb|none|600px|Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...]]
[[File:Sandstorm_M107CQ_2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk.]]
[[File:Sandstorm M107CQ 2.jpg|thumb|none|600px|...before yanking the charging handle and letting it go clunk. The speed reload is much the same, but features a somewhat AK-esque push of the magazine release with the fresh mag, letting it fall to the ground instead of retaining it.]]


==Izhmash SVD Dragunov==
==Izhmash SVD Dragunov==
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] is available to the Insurgents' Marksman class for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.
The [[SVD Dragunov]] is available to the Insurgents' Marksman class for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]
[[file:SVD Rifle.jpg|thumb|none|500px|Izhmash SVD Dragunov - 7.62x54mmR]]
[[File:Sandstorm Hill Rebel Promo.jpg|thumb|none|450px|The faceless Hill Rebel takes an aim with his suppressed SVD in Whiteout custom skin, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_SVD_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]]
[[File:Sandstorm_SVD_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the SVD Dragunov.]]
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]]
[[File:Sandstorm_SVD.jpg|thumb|none|600px|The Slavic mercenary takes pride in the scenery and his SVD.]]
Line 451: Line 841:
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]]
[[File:Sandstorm_SVD_Scope.jpg|thumb|none|600px|...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.]]
[[File:Sandstorm_SVD_Scope_Reticle.jpg|thumb|none|600px|Aiming it reveals the classic PSO-1 reticle in a fairly accurate recreation. When using normal scope setting, the eyepiece eats a little of the range finder.]]
[[File:Sandstorm_SVD_Scope_Reticle.jpg|thumb|none|600px|Aiming it reveals the classic PSO-1 reticle in a fairly accurate recreation. When using normal scope setting, the eyepiece eats a little of the range finder.]]
[[File:Sandstorm_SVD_1A.jpg|thumb|none|600px|Performing a fast reload on a SVD, by kicking the old magazine out via mag release lever and inserting the new one.]]
[[File:Sandstorm_SVD_1A.jpg|thumb|none|600px|Performing a speed reload on an SVD, by kicking the old magazine out via mag release lever and inserting the new one.]]
[[File:Sandstorm_SVD_2B.jpg|thumb|none|600px|On an empty mag, the insurgent additionally pulls the charging handle with his right hand.]]
[[File:Sandstorm_SVD_2B.jpg|thumb|none|600px|On an empty mag, the insurgent additionally pulls the charging handle with his right hand.]]
==Knight's Armament M110 SASS==
The [[Knight's Armament M110 SASS]] was added in Update 1.9 Operation Cold Blood, serving as the counterpart of the M1 Garand for Security's Marksman class for 4 supply points. It comes in 10-round magazine, and has an access to Leupold Mark 4 3.5-10x40mm dubbed "DOS Scope" which has toggleable magnifications only in 3x and 6x (the minimum magnification is smaller than in real life which is 3.5x), KAC M110 suppressor, and 20-round Magpul PMAG 20 LR/SR for additional supply points.
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]
[[File:Sandstorm M110 SASS Promo.jpg|thumb|none|600px|An officially released render of the M110 SASS in-game model, courtesy of the official Operation Cold Blood website. Note the charging handle is pulled backwards while the bolt erroneously remains closed.]]
[[File:Sandstorm M110 SASS Promo 1.jpg|thumb|none|600px|The marksman in ghillie suit braces his M110 SASS with a clear view of DOS scope, and suppressor, courtesy of the official Operation Cold Blood website.]]
[[File:Sandstorm Sasquatch Promo.jpg|thumb|none|450px|The Sasquatch marksman crouches with his M110 SASS in Hunter custom skin fitted with DOS scope tightened with fabrics surrounding the handguard, courtesy of the Sandstorm Twitter page. His helmet is based on the MTP laser cut helmet cover netting for British Army.]]
[[File:Sandstorm M110 SASS Menu.jpg|thumb|none|600px|The weapon loadout menu image of M110 SASS.]]
[[File:Sandstorm M110 (1).jpg|thumb|none|600px|Spawing-in with a scoped M110 - the marksman works the charging handle.]]
[[File:Sandstorm M110 (2).jpg|thumb|none|600px|A view of the SASS's open chamber.]]
[[File:Sandstorm M110 SASS.jpg|thumb|none|600px|The M110 SASS- it is like an M16, ''but long''.]]
[[File:Sandstorm M110 SASS Sights.jpg|thumb|none|600px|When not fitted with optics, the M110 uses KAC rear aperture sights similar to the Mk 18 and the URX rail's integral front iron sight.]]
[[File:Sandstorm M110 SASS 1.jpg|thumb|none|600px|The operator inserts a 10-round SR-25 pattern magazine.]]
[[File:Sandstorm M110 SASS 2.jpg|thumb|none|600px|During an empty reload, the operator turns his rifle over and watches the bolt go into battery.]]
[[File:Sandstorm M110 SASS Scope.jpg|thumb|none|600px|Considering to go for precision shooting, the operator brings another M110 SASS whose configuration is similar to [[American Sniper|the legendary Navy SEAL sniper]].]]
[[File:Sandstorm M110 SASS Scope Reticle.jpg|thumb|none|600px|Aiming the DOS scope shows its illuminated TMR reticle. Note the shown magnification is set in 6x.]]
[[File:Sandstorm M110 SASS 3.jpg|thumb|none|600px|For a bit clearer view of his surroundings, he adjusts the elevation knob.]]
[[File:Sandstorm M110 SASS 4.jpg|thumb|none|600px|After hitting the target in several shots, the operator checks for remaining ammo by taking a look at the magazine window in Magpul PMAG 20 LR/SR in similar manner to G36K, and AUG A3.]]
[[File:Sandstorm M110 SASS 5.jpg|thumb|none|600px|Realizing that he is running out of ammo, he performs the speed reload by quickly swiping empty mag to the left similar to SCAR-H.]]
[[File:Sandstorm M110 SASS 6.jpg|thumb|none|600px|Complete with a slap to the bolt release.]]


==Mk 14 Mod 1 Enhanced Battle Rifle==
==Mk 14 Mod 1 Enhanced Battle Rifle==
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 1 EBR]] makes its way back from the previous title. It is available only to the Security's Marksman class. It costs 5 supply points.
The [[Mk. 14 Mod 1 EBR]] makes its way back from the previous title. It is available only for the Security's Marksman class. It costs 5 supply points.
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Mk 14 Mod 1 EBR. Note the kill tally mark on handguard.]]
[[File:Sandstorm_Mk_14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Mk 14 Mod 1 EBR. Note the kill tally mark on the handguard.]]
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]]
[[File:Sandstorm_Mk_14.jpg|thumb|none|600px|The M14 EBR, in the sunshine and cool breeze.]]
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.]]
[[File:Sandstorm_Mk_14_Sights.jpg|thumb|none|600px|The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.]]
[[File:Sandstorm_Mk_14_1.jpg|thumb|none|600px|After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...]]
[[File:Sandstorm_Mk_14_1.jpg|thumb|none|600px|After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...]]
[[File:Sandstorm_Mk_14_2.jpg|thumb|none|600px|...before leaning over and giving the charging handle a rack.]]
[[File:Sandstorm_Mk_14_2.jpg|thumb|none|600px|...before leaning over and giving the charging handle a rack. While the bolt release isn't actually used, its presence and function is still acknowledged - in a nice touch, it visibly pops up when the rifle runs empty, and flips back down when the bolt is released.]]


==Mosin Nagant 1891/30==
==Mosin Nagant 1891/30==
The [[Mosin Nagant]] costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.
The [[Mosin Nagant]] costs 1 supply point and is usable by the Insurgents' Marksman class. By default, it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]
[[Image:M9130.jpg|thumb|none|500px|Mosin Nagant 1891/30 - 7.62x54mmR]]
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R]]
Line 470: Line 880:
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]]
[[File:Sandstorm_Mosin.jpg|thumb|none|600px|The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.]]
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]]
[[File:Sandstorm_Mosin_Sights.jpg|thumb|none|600px|Aiming down the default iron sights of the Mosin Nagant.]]
[[File:Sandstorm_Mosin_Scope.jpg|thumb|none|600px|Having found his sights to be too small, it's fixed by adding a PU scope with the now turned-down bolt handle.]]
[[File:Sandstorm_Mosin_Scope.jpg|thumb|none|600px|Having found his sights to be too small, it is fixed by adding a PU scope with the now turned-down bolt handle.]]
[[File:Sandstorm_Mosin_Scope_Reticle.jpg|thumb|none|600px|Aiming the PU scope reveals the classic post with wings reticle.]]
[[File:Sandstorm_Mosin_Scope_Reticle.jpg|thumb|none|600px|Aiming the PU scope reveals the classic post with wings reticle.]]
[[File:Sandstorm_Mosin_1A.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]]
[[File:Sandstorm_Mosin_1A.jpg|thumb|none|600px|Cycling the straight bolt handle of the Mosin Nagant.]]
Line 477: Line 887:


==Remington M24==
==Remington M24==
The [[Remington_700#M24_Sniper_Weapon_System| Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.
The [[Remington M24]] makes its way into the game, replacing the old [[M40| M40A1]]. It costs 1 supply point and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]
[[Image:M24.jpg|thumb|none|450px|M24 sniper rifle with Harris bipod - 7.62x51mm NATO]]
[[File:Sandstorm_M24_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M24.]]
[[File:Sandstorm_M24_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M24.]]
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]]
[[File:Sandstorm_M24_1.jpg|thumb|none|600px|The M24 held idle.]]
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK, the M99, and the Tavor 7.]]
[[File:Sandstorm_M24_2.jpg|thumb|none|600px|Aiming down the default flip-up iron sights of the M24, shared between it, Alpha AK, KSG, M99, and Tavor 7.]]
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]]
[[File:Sandstorm_M24_3.jpg|thumb|none|600px|Cycling the bolt of the M24.]]
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]]
[[File:Sandstorm_M24_4.jpg|thumb|none|600px|Inserting new cartridges into the M24's magazine after pulling the bolt back.]]


==Zijiang M99==
==Zijiang M99==
The Chinese [[M99]] anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.
The Chinese [[M99]] anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class for 3 supply points. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]
[[file:M99.jpg|thumb|none|350px|M99 - 12.7x99mm.]]
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_M99_Promo.jpg|thumb|none|600px|An officially released render of the M99 in-game model, courtesy of the Sandstorm Twitter page.]]
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M99.]]
[[File:Sandstorm_M99_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M99.]]
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]]
[[File:Sandstorm_M99.jpg|thumb|none|600px|An M99 gazes upon the vanquished technical.]]
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]]
[[File:Sandstorm_M99_Sights.jpg|thumb|none|600px|While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip-up sights are shared with the flat-top ARs as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.]]
[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]]
[[File:Sandstorm_M99_Scope.jpg|thumb|none|600px|On an unrelated note, a different M99 shows off the gun's unique scope.]]
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]]
[[File:Sandstorm_M99_Scope_Reticle.jpg|thumb|none|600px|Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.]]
Line 497: Line 907:
[[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]]
[[File:Sandstorm_M99_2.jpg|thumb|none|600px|...before grabbing the charging handle and giving it a yank.]]


=Grenade Launchers=
=Grenade Launchers/Rifle Grenade Launchers=
All grenade launchers, and rifle grenade launchers cost 1 supply point for smoke shells, and 3 supply points for HE shells.
 
==GP-25==
==GP-25==
The [[GP-25]] is the underbarrel grenade launcher attachment for the AK-74 and the AKM.
The [[GP-25]] is the underbarrel grenade launcher attachment for AK-74, and AKM. Following Update 1.8 Operation Breakaway, it can be turned into makeshift underbarrel shotgun called the "Buckshot Launcher" with improvised 40mm buckshot shells for 2 supply points.
[[Image:Gp-25 1.jpg‎|thumb|none|500px|GP-25 grenade launcher - 40mm]]
[[File:Gp-25 1.jpg‎|thumb|none|450px|GP-25 grenade launcher - 40mm]]
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AK-74 with GP-25.]]
[[File:Sandstorm AKM UBGL Promo.jpg|thumb|none|600px|Close-up of the AKM with mounted GP-25 loaded with 40mm buckshot shells, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page.]]
[[File:Sandstorm_AK-74_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of an AK-74 with a GP-25.]]
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]]
[[File:Sandstorm_AK-74_UBGL.jpg|thumb|none|600px|The insurgent prepares to cover the open street with his GP-25.]]
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]
[[File:Sandstorm_AK-74_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with the caseless smoke shell.]]
[[File:Sandstorm_AK-74_UBGL_1.jpg|thumb|none|600px|''Hey, cover me!'' The insurgent reloads his GP-25 with a caseless smoke shell.]]
 
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AKM with GP-25.]]
[[File:Sandstorm_AKM_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AKM with GP-25.]]
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]]
[[File:Sandstorm_AKM_UBGL.jpg|thumb|none|600px|The Slavic mercenary finds a weapon cache to be destroyed.]]
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]
[[File:Sandstorm_AKM_UBGL_Sights.jpg|thumb|none|600px|Aiming the GP-25 sights.]]
Line 512: Line 924:


==Heckler & Koch AG36==
==Heckler & Koch AG36==
The [[AG36]] is the underbarrel grenade launcher attachment for the G36K.
The [[AG36]] is the underbarrel grenade launcher attachment for G36K. Depending on their class, the user can choose smoke shells or HE shells.
[[Image:ag36.jpg|thumb|none|400px|Heckler & Koch AG36 grenade launcher with handguard - 40x46mm]]
[[Image:ag36.jpg|thumb|none|400px|Heckler & Koch AG36 grenade launcher with handguard - 40x46mm]]
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the G36K with the AG36.]]
[[File:Sandstorm_G63K_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of a G36K with the AG36.]]
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.]]
[[File:Sandstorm_G63K_UBGL.jpg|thumb|none|600px|Noticing possible hostiles on the second floor, the operator prepares his AG36 with an HE shell.]]
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set on 150 meters.]]
[[File:Sandstorm_G63K_UBGL_Sights.jpg|thumb|none|600px|Aiming the AG36 sights. Note the ladder sights is set to 150 meters.]]
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]]
[[File:Sandstorm_G63K_UBGL_1.jpg|thumb|none|600px|After clearing the second floor, he reloads the AG36.]]


==HS Produkt VHS-BG==
==HS Produkt VHS-BG==
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for the VHS-D2.
The [[HS Produkt VHS-BG]] is the unique underbarrel grenade launcher option for VHS-D2. Depending on their class, the user can choose smoke shells or HE shells.
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]]
[[File:VHS-BG.jpg|thumb|none|450px|HS Produkt VHS-BG - 40x46mm]]
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the VHS-2 with the VHS-BG.]]
[[File:Sandstorm_VHS-2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of VHS-2 with the VHS-BG.]]
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]]
[[File:Sandstorm_VHS-2_UBGL.jpg|thumb|none|600px|After neutralizing some insurgents, the operator prepares his VHS-BG.]]
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with AG36.]]
[[File:Sandstorm_VHS-2_UBGL_Sights.jpg|thumb|none|600px|Aiming the VHS-BG sights which shares similarities with the AG36.]]
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]]
[[File:Sandstorm_VHS-2_UBGL_1.jpg|thumb|none|600px|The operator reloads his VHS-BG with another smoke shell.]]


==M203 Grenade Launcher==
==M203 Grenade Launcher==
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for the M16A2.
The [[M203 grenade launcher]] is the underbarrel grenade launcher option for M16A2. Depending on their class, the user can choose smoke shells or HE shells.
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]
[[File:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.]]
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.]]
[[File:Sandstorm_M16A2_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of an M16A2 with M203. Note the heat shield handguard.]]
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]]
[[File:Sandstorm_M16A2_UBGL.jpg|thumb|none|600px|Realizing that his M16A2 is a bit [[Black Hawk Down|too vintage]] for the operation, he proceeds to aim the M203.]]
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]
[[File:Sandstorm_M16A2_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203 sights.]]
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]]
[[File:Sandstorm_M16A2_UBGL_1.jpg|thumb|none|600px|After covering the alleyway with a smoke, he inserts another smoke shell.]]
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]]
[[File:Sandstorm_M16A2_UBGL_Slap_Reload.jpg|thumb|none|600px|On an additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.]]


==M203A2 Grenade Launcher==
==M203A2 Grenade Launcher==
The [[M203 grenade launcher|M203A2 grenade launcher]] is the underbarrel grenade launcher option for the M16A4 and the M4A1. It was added on the Patch 1.4.2 to replace the airsoft M203s.
The [[M203A2 grenade launcher]] is the underbarrel grenade launcher option for the M16A4 and M4A1. It was added in Patch 1.4.2 to replace the airsoft M203s. Depending on their class, the user can choose smoke shells or HE shells.
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]]
[[File:M203 ANPSQ-18A.jpg|thumb|none|375px|M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.]]
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M16A4 with M203A2. Note that it is mounted on the KAC M5 RAS with the visible built-in quick release barrel clamp. Also note the 'F90' markings on the stock.]]
[[File:Sandstorm_M16A4_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of an M16A4 with M203A2. Note that it is mounted on the KAC M5 RAS with the visible built-in quick release barrel clamp. Also note the 'F90' markings on the stock.]]
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203A2.]]
[[File:Sandstorm_M16A4_UBGL.jpg|thumb|none|600px|Before crossing through the river, the operator grabs his M203A2.]]
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights which is identical to M203 sights on M16A2.]]
[[File:Sandstorm_M16A4_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights which are identical to M203 sights on the M16A2.]]
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]]
[[File:Sandstorm_M16A4_UBGL_1.jpg|thumb|none|600px|Then, he loads another fresh smoke shell.]]
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M4A1 with M203A2.]]
[[File:Sandstorm_M4A1_UBGL_Menu.jpg|thumb|none|600px|The weapon loadout menu image of M4A1 with M203A2.]]
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203A2.]]
[[File:Sandstorm_M4A1_UBGL.jpg|thumb|none|600px|Spotting a dangerous-looking Toyota, the operator shows his M203A2.]]
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights.]]
[[File:Sandstorm_M4A1_UBGL_Sights.jpg|thumb|none|600px|Aiming the M203A2 sights.]]
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]]
[[File:Sandstorm_M4A1_UBGL_1.jpg|thumb|none|600px|After smoking the aforementioned target, he ejects the spent shell.]]
==M7 Rifle Grenade Launcher==
The [[M7 rifle grenade launcher]] is the rifle grenade launcher option for M1 Garand. When equipped, it is incompatible with other barrel attachments.
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]
[[File:Sandstorm M7 Rifle Grenade Menu.jpg|thumb|none|600px|The weapon loadout menu image of M1 Garand with M7 rifle grenade launcher.]]
[[File:Sandstorm M7 Rifle Grenade.jpg|thumb|none|600px|When preparing his M7 rifle grenade launcher, he first swaps out the en-bloc clip loaded with live rounds.]]
[[File:Sandstorm M7 Rifle Grenade 1.jpg|thumb|none|600px|Then, he inserts another clip filled with blanks.]]
[[File:Sandstorm M7 Rifle Grenade 2.jpg|thumb|none|600px|After that he loads an HE rifle grenade through the muzzle.]]
[[File:Sandstorm M7 Rifle Grenade 3.jpg|thumb|none|600px|The operator soons spots a vacant sedan nearby while bracing his rifle.]]
[[File:Sandstorm M7 Rifle Grenade Sights.jpg|thumb|none|600px|Aiming the M7 rifle grenade launcher sights.]]
[[File:Sandstorm M7 Rifle Grenade 4.jpg|thumb|none|600px|Not satisfied, he loads another rifle grenade.]]
[[File:Sandstorm M7 Rifle Grenade 5.jpg|thumb|none|600px|He fires the rifle grenade launcher while bracing his rifle which makes the shot firing in parabolic arch akin to mortars.]]
==RM Equipment M203PI==
The [[RM Equipment M203PI]] is the underbarrel grenade launcher option for the FAMAS F1. Depending on their class, the user can choose smoke shells or HE shells.
[[File:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]]
[[File:FAMAS F1 M203PI.jpg|thumb|none|400px|FAMAS F1 with underslung RM Equipment M203PI - 5.56x45mm & 40mm]]
[[File:Sandstorm FAMAS F1 UBGL Menu.jpg|thumb|none|600px|The weapon loadout menu image of an FAMAS F1 with a M203PI.]]
[[File:Sandstorm FAMAS F1 UBGL.jpg|thumb|none|600px|The rogue police finds a tanker blocking his path while preparing his M203PI.]]
[[File:Sandstorm FAMAS F1 UBGL Sights.jpg|thumb|none|600px|Aiming the M203PI sights.]]
[[File:Sandstorm FAMAS F1 UBGL 1.jpg|thumb|none|600px|Realizing that the tanker is not blown up yet, he proceeds to eject the empty shell before loading another HE shell.]]
==Steyr GL 40==
The [[Steyr GL 40]] is the underbarrel grenade launcher option for AUG A3. Depending on their class, the user can choose smoke shells or HE shells.
[[File:GL-40.jpg|thumb|none|450px|Steyr GL 40 - 40x46mm]]
[[File:AUG_GL-40.jpg|thumb|none|450px|Styer GL 40 mounted on Steyr AUG A3 - 40x46mm and 5.56x45mm NATO]]
[[File:Sandstorm AUG A3 UGBL Menu.jpg|thumb|none|600px|The weapon loadout menu image of an AUG A3 with a GL 40.]]
[[File:Sandstorm AUG A3 UBGL.jpg|thumb|none|600px|Going for flanking, the operator brings the GL 40.]]
[[File:Sandstorm AUG A3 UBGL Sights.jpg|thumb|none|600px|Aiming the GL 40 sights with ladder sights.]]
[[File:Sandstorm AUG A3 UBGL 1.jpg|thumb|none|600px|After landing the smoke, he loads another smoke shell into the pivoted barrel similar to the AG36 and VHS-BG.]]
==Type 91 Grenade Launcher==
The [[Type 91 grenade launcher]], specifically QLG-91B is the underbarrel grenade launcher option for QBZ-97. Depending on their class, the user can choose smoke shells or HE shells. Along with GP-25, it can also be turned into underbarrel shotgun called the "Buckshot Launcher" with improvised 35mm buckshot shells for 2 supply points.
[[File:QBZ-96withType91.jpg|thumb|none|400px|Type 91 grenade launcher mounted on Norinco QBZ-95 - 35mm]]
[[file:Sandstorm QBZ-97 UBGL Menu.jpg|thumb|none|600px|The weapon loadout menu image of the QBZ-97 with a QLG-91B.]]
[[file:Sandstorm QBZ-97 UBGL.jpg|thumb|none|600px|The insurgent prepares his QLG-91B after encountering a bridge at the front.]]
[[file:Sandstorm QBZ-97 UBGL Sights.jpg|thumb|none|600px|Aiming the QLG-91B sights.]]
[[file:Sandstorm QBZ-97 UBGL 1.jpg|thumb|none|600px|After that, he reloads his QLG-91 another smoke shell.]]


=Rocket Launchers/Missile Launchers/Recoilless Guns=
=Rocket Launchers/Missile Launchers/Recoilless Guns=
==Carl Gustav M3==
==Carl Gustav M3==
The [[Carl Gustav M3]] is the standard reusable launcher for the Security faction, and appears under its US Army designation as '''M3 MAAWS'''.
The [[Carl Gustav M3]] is the reusable launcher for Security's Demolitions class costing 4 supply points, and appears under its US Army designation as '''M3 MAAWS'''.
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]]
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 - 84x246mm R]]
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 MAAWS.]]
[[File:Sandstorm_M3_MAAWS_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M3 MAAWS.]]
Line 556: Line 1,006:
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]]
[[File:Sandstorm_M3_MAAWS_Sights.jpg|thumb|none|600px|Aiming down the scope with a wide variety of range markings for extended ranges.]]
[[File:Sandstorm_M3_MAAWS_1.jpg|thumb|none|600px|Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...]]
[[File:Sandstorm_M3_MAAWS_1.jpg|thumb|none|600px|Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...]]
[[File:Sandstorm_M3_MAAWS_2.jpg|thumb|none|600px|...before swapping rounds, relatching the tube and going to blow more things up.]]
[[File:Sandstorm_M3_MAAWS_2.jpg|thumb|none|600px|...before swapping rounds, relatching the tube, and going to blow more things up.]]


==M136 AT4==
==M136 AT4==
Another veteran from the previous game, the [[M136 AT4]] is also available to the Security's Demolitions class as their single shot launcher of choice.
Another veteran from the previous game, the [[M136 AT4]] is also available for Security's Demolitions class as their single shot launcher of choice for 3 supply points.
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 - 84mm]]
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AT4.]]
[[File:Sandstorm_AT4_Menu.jpg|thumb|none|600px|The weapon loadout menu image of AT4.]]
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]]
[[File:Sandstorm_AT4.jpg|thumb|none|600px|The AT4 is held idle, as its user wonders if other cars can explode.]]
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]]
[[File:Sandstorm_AT4_Sights.jpg|thumb|none|600px|The sights of the AT4, simple and effective.]]
Line 567: Line 1,017:


==Panzerfaust 3==
==Panzerfaust 3==
The [[Panzerfaust 3]] is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.
The [[Panzerfaust 3]] is available for the Insurgents' Demolitions class for 3 supply points as their analogue of the AT4, being a single-shot launcher oddly enough.
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
[[Image:PNZFT3.jpg|thumb|none|500px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the Panzerfaust 3.]]
[[File:Sandstorm_Panzerfaust_3_Menu.jpg|thumb|none|600px|The weapon loadout menu image of Panzerfaust 3.]]
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]]
[[File:Sandstorm_Panzerfaust_3.jpg|thumb|none|600px|The Panzerfaust in-game, fausting panzers.]]
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]]
[[File:Sandstorm_Panzerfaust_3_Sights.jpg|thumb|none|600px|The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.]]
Line 575: Line 1,025:


==RPG-7==
==RPG-7==
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgent faction.
The [[RPG-7]] returns from previous games, as the obvious handheld launcher for the Insurgents' Demolitions class costing 4 supply points. Unlike in the previous game, it is reloadable with an extra warhead.
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the RPG-7.]]
[[File:Sandstorm_RPG-7_Menu.jpg|thumb|none|600px|The weapon loadout menu image of RPG-7.]]
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]]
[[File:Sandstorm_RPG-7.jpg|thumb|none|600px|The Insurgents' favorite, the RPG-7, in all its glory.]]
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]]
[[File:Sandstorm_RPG-7_Sights.jpg|thumb|none|600px|Taking a cue from the ''Far Cry'' games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.]]
[[File:Sandstorm_RPG-7_1.jpg|thumb|none|600px|In comparison to the last game, the RPG is reloadable by adding a rocket...]]
[[File:Sandstorm_RPG-7_1.jpg|thumb|none|600px|In comparison to the last game, the RPG is reloadable by adding a rocket...]]
[[File:Sandstorm_RPG-7_2.jpg|thumb|none|600px|...before raising it to the shoulder and cocking the hammer.]]
[[File:Sandstorm_RPG-7_2.jpg|thumb|none|600px|...before raising it to the shoulder and cocking the hammer.]]
Line 585: Line 1,035:
=Grenades and Explosives=
=Grenades and Explosives=
==AN-M14 Incendiary Grenade==
==AN-M14 Incendiary Grenade==
The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.
The [[AN-M14 Incendiary Grenade]] returns from the previous game as the identical counterpart of the Insurgents' Molotov, costing 2 supply points. Both the AN-M14 and Molotov are able to blow up the weapon cache with only 1 use.
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]
[[File:Gh-ANM14-TH3.jpg|thumb|150px|none|AN/M14 incendiary grenade]]
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AN-M14 incendiary grenade.]]
[[File:Sandstorm_AN-M14_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the AN-M14 incendiary grenade.]]
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering at the cold hill.]]
[[File:Sandstorm_AN-M14.jpg|thumb|none|600px|The operator grabs his incendiary grenade while shivering on the cold hill.]]


==F1 Grenade==
==F-1 Grenade==
The [[F1 hand grenade]] returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.
The [[F-1 hand grenade]] returns from the previous game as the hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]
[[File:Deactivated f1.jpg|thumb|none|300px|F1 hand grenade]]
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the F1 grenade.]]
[[File:Sandstorm_F1_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the F1 grenade.]]
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade.]]
[[File:Sandstorm_F1.jpg|thumb|none|600px|The Slavic mercenary holding an F1 grenade at the bridge.]]


==M112 C4 Demolition Pack==
==M112 C4 Demolition Pack==
Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.
Serving as Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]]
[[File:M112.jpg|thumb|none|300px|M112 C4 Demolition Pack]]
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M112 C4 Demolitions pack.]]
[[File:Sandstorm C-4 Menu.jpg|thumb|none|600px|The weapon loadout menu image of M112 C4 Demolitions pack.]]
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]]
[[File:Sandstorm C-4.jpg|thumb|none|600px|Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.]]
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]]
[[File:Sandstorm C-4 1.jpg|thumb|none|600px|Sticking the M112 into the door.]]
Line 606: Line 1,056:
[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with bundle of M112s in hand.]]
[[File:Sandstorm C-4 4.jpg|thumb|none|600px|...complete with bundle of M112s in hand.]]
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing its red button.]]
[[File:Sandstorm C-4 5.jpg|thumb|none|600px|Arming the M112 by pressing its red button.]]
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|[[Counter-Strike|"The bomb has been planted."]]]]
[[File:Sandstorm C-4 6.jpg|thumb|none|600px|[[Counter-Strike|"Bomb has been planted."]]]]


==M18 Smoke Grenade==
==M18 Smoke Grenade==
Line 615: Line 1,065:


==M19 anti-tank mine==
==M19 anti-tank mine==
The [[M19 anti-tank mine]] is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate towards passing enemy vehicle.
The [[M19 anti-tank mine]] is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate when triggered by a passing enemy vehicle.
[[File:M19 AT.jpg|thumb|none|350px|M19 anti-tank mine (inert)]]
[[File:M19 AT.jpg|thumb|none|350px|M19 anti-tank mine (inert)]]
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]]
[[File:Sandstorm_M19_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M19 anti-tank mine.]]
Line 625: Line 1,075:
The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.
The [[M67 hand grenade]] returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]]
[[File:Sandstorm_M67_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M67 grenade.]]
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while being inside the market in Precinct.]]
[[File:Sandstorm_M67.jpg|thumb|none|600px|The operator with his grenade while inside the market in Precinct.]]


==M84 Stun Grenade==
==M84 Stun Grenade==
Line 632: Line 1,082:
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M84 stun grenade.]]
[[File:Sandstorm_M84_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the M84 stun grenade.]]
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw M84 stun grenade before breaching...]]
[[File:Sandstorm_M84.jpg|thumb|none|600px|The operator prepares to throw an M84 stun grenade before breaching...]]
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...then proceeds to pull up the pin.]]
[[File:Sandstorm_M84_1.jpg|thumb|none|600px|...but first, realizes he is missing an important step and proceeds to pull the pin.]]


==TM-62 anti-tank mine==
==TM-62 anti-tank mine==
The [[TM-62 anti-tank mine]] serving as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.
The [[TM-62 anti-tank mine]] serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]]
[[Image:TM62.jpg|thumb|none|400px|TM-62M anti-tank mine]]
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]]
[[File:Sandstorm_TM-62_Menu.jpg|thumb|none|600px|The weapon loadout menu image of the TM-62 anti-tank mine.]]
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]]
[[File:Sandstorm_TM-62.jpg|thumb|none|600px|The insurgent prepares the TM-62.]]
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]]
[[File:Sandstorm_TM-62_1.jpg|thumb|none|600px|He then removes the safety pin...]]
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeds to arm and plant the mine.]]
[[File:Sandstorm_TM-62_2.jpg|thumb|none|600px|...before proceeding to arm and plant the mine.]]


=Mounted Weapons=
=Mounted Weapons=
==AGM-114 Hellfire ATGM==
==AGM-114 Hellfire ATGM==
The Security's AH-64 Apache (AKA "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.
Security's AH-64 Apache (callsign "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]
[[File:Sandstorm_Apache_AGM-114_Hellfire.jpg|thumb|none|600px|The Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes at the rocket pod.]]
[[File:Sandstorm_Apache_AGM-114_Hellfire.jpg|thumb|none|600px|Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes on the rocket pod.]]


==Browning M2HB==
==Browning M2HB==
The [[Browning M2HB]] appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.
The [[Browning M2HB]] appears mounted on Security's technicals as the counterpart of DShK. Unusable, low-detail models can be found on vehicles as environmental props in some maps.
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]]
[[File:Sandstorm_M2.jpg|thumb|none|600px|The operator finds the idle white technical with a mounted M2HB.]]
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]]
[[File:Sandstorm_M2_Sights.jpg|thumb|none|600px|Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.]]
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams tank in Hideout.]]
[[File:Sandstorm_M2_Prop.jpg|thumb|none|600px|An unusable M2HB mounted on a wrecked M1A1 Abrams in Hideout.]]


==DShK heavy machine gun==
==DShK heavy machine gun==
The [[DShK heavy machine gun| DShKM]] is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the '''30mm Cannon''', instead of the accurate M230 Chain Gun.
The [[DShK heavy machine gun| DShK]] is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on Assassin as the '''30mm Cannon''', instead of the accurate [[M230 Chain Gun]].
[[Image:DShK HMG.jpg|thumb|none|500px|DShKM - 12.7x108mm]]
[[Image:DShK original.jpg|thumb|none|500px|DShK - 12.7x108mm]]
[[File:SandstormDShK-1.jpeg|thumb|none|600px|The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.]]
[[File:SandstormDShK-1.jpeg|thumb|none|600px|The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.]]
[[File:SandstormDShKusing.jpeg|thumb|none|600px|She soon mounts the DShK and prepares to weed her flower field.]]
[[File:SandstormDShKusing.jpeg|thumb|none|600px|She soon mounts the DShK and prepares to weed her flower field.]]
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|A M230 Chain Gun mounted on an AH-64 Apache, for reference.]]
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|An M230 Chain Gun mounted on an AH-64 Apache, for reference.]]
[[File:Sandstorm_DShK_Apache.jpg|thumb|none|600px|The Assassin fires the bizarrely mounted DShK against some rampaging insurgents.]]
[[File:Sandstorm_DShK_Apache.jpg|thumb|none|600px|Assassin fires the bizarrely-mounted DShK against some rampaging insurgents.]]
[[File:Sandstorm_DShK_Apache_1.jpg|thumb|none|600px|Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.]]
[[File:Sandstorm_DShK_Apache_1.jpg|thumb|none|600px|Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.]]


==General Dynamics GAU-19/A==
==General Dynamics GAU-19/A==
The [[GAU-19/A]] is mounted on Security's UH-60 Blackhawk (AKA "Cleric"), where it is being used by the door gunners. The gun also ejects spent casings when firing.
The [[GAU-19/A]] is mounted on Security's UH-60 Blackhawk (callsign "Cleric"), where it is used by the door gunners. The gun also ejects spent casings when firing.
[[File:GAU-19A chopper mount.jpg|thumb|none|500px|GD GAU-19/A on door gun mount- .50 BMG.]]
[[File:GAU-19A chopper mount.jpg|thumb|none|500px|GD GAU-19/A on door gun mount- .50 BMG.]]
[[File:Sandstorm_GAU-19.jpg|thumb|none|600px|The door gunner fires his GAU-19/A with a lovely cartridge shower.]]
[[File:Sandstorm_GAU-19.jpg|thumb|none|600px|The door gunner fires his GAU-19/A with a lovely cartridge shower.]]
Line 672: Line 1,122:


==General Electric GAU-8/A Avenger==
==General Electric GAU-8/A Avenger==
The [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] is mounted on Security's A-10 Thunderbolt II (AKA "Warlock"). The Warlock will strafe into marked area perpendicular to Commander's line of sight.
The [[General Electric GAU-8/A Avenger|GAU-8/A Avenger]] is mounted on Security's A-10 Thunderbolt II (callsign "Warlock"). Warlock will strafe a marked area perpendicular to the Commander's line of sight.
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]
[[File:Sandstorm_GAU-8.jpg|thumb|none|600px|The Warlock with the GAU-8/A Avenger after strafing into the marked target.]]
[[File:Sandstorm_GAU-8.jpg|thumb|none|600px|Warlock with the GAU-8/A Avenger after strafing the marked target.]]


=Other=
=Other=
==Ammo Crate==
==Ammo Crate==
The ammo crate can be used to fully restore player's gears and health.
The ammo crate can be used to fully restore player's gear and health.
[[File:Sandstorm Ammo Crate.jpg|thumb|none|600px|A clear view of in-game ammo crate shows ammo boxes with an opened ammo box of visible STANAG magazines inside, a few of STANAG and AK magazines with some scattered ammo around.]]
[[File:Sandstorm Ammo Crate.jpg|thumb|none|600px|A clear view of in-game ammo crate shows ammo boxes with an opened ammo box of visible STANAG magazines inside, along with a few STANAG and AK magazines with some scattered ammo around.]]


==Graffiti==
==Graffiti==
[[File:Sandstorm Wall Art.jpg|thumb|none|600px|The operator finds an amusing graffiti of operator with [[Mk 18 Mod 1]] fitted with EOTech Holographic sights, suppressor, and foregrip near the school in Precinct.]]
[[File:Sandstorm Wall Art.jpg|thumb|none|600px|The operator finds amusing graffiti of an operator with a [[Mk 18 Mod 1]] fitted with an EOTech Holographic sight, suppressor, and foregrip near the school in Precinct.]]
[[File:Sandstorm Wall Art 1.jpg|thumb|none|600px|Another graffiti in Precinct has the [[S.T.A.L.K.E.R.: Shadow of Chernobyl|mas]][[S.T.A.L.K.E.R.: Clear Sky|ked]] insurgent armed with [[AKM]]. Note the straight stock comb, slanted muzzle brake, and rifle sling.]]
[[File:Sandstorm Wall Art 1.jpg|thumb|none|600px|Another graffiti in Precinct has the [[S.T.A.L.K.E.R.: Shadow of Chernobyl|mas]][[S.T.A.L.K.E.R.: Clear Sky|ked]] insurgent armed with an [[AKM]]. Note the straight stock comb, slanted muzzle brake, and rifle sling.]]
[[File:Sandstorm Wall Art 2.jpg|thumb|none|600px|This particular Egyptian style graffiti in Hillside shows [[Bulgarian Arsenal AR]] and [[RPG-7]] with synthetic furniture.]]
[[File:Sandstorm Wall Art 2.jpg|thumb|none|600px|This particular Egyptian style graffiti in Hillside shows [[Bulgarian Arsenal AR]] and [[RPG-7]] with synthetic furniture.]]
[[File:Sandstorm Wall Art 3.jpg|thumb|none|600px|The rogue police officer finds a graffiti of a donkey cart with mounted [[DShK]] in Tell.]]


==Weapon Cache==
==Weapon Cache==
The weapon cache is an objective which must be protected or destroyed in certain game modes. Both Security and Insurgents have their own version of weapon cache.
The weapon cache is an objective which must be protected or destroyed in certain game modes. Both Security and Insurgents have their own version of weapon cache.
[[File:Sandstorm Weapon Cache.jpg|thumb|none|600px|On Insurgents' weapon cache an RPG warhead and AK magazine are seen beside the opened crate with [[TM-62 anti-tank mine]] and AK magazine. Ammo boxes of 7.62x51mm and .50 BMG can be seen beneath the said opened crate. Another TM-62 is located on behind.]]
[[File:Sandstorm Weapon Cache.jpg|thumb|none|600px|On the Insurgents' weapon cache, an RPG warhead and AK magazine are seen beside the opened crate with [[TM-62 anti-tank mine]] and an AK magazine. Ammo boxes of 7.62x51mm and .50 BMG can be seen beneath the said opened crate. Another TM-62 is located on behind.]]
[[File:Sandstorm Weapon Cache 1.jpg|thumb|none|600px|From behind there is another opened crate with couple of RPG warheads with some ammo boxes of 7.62x51mm and .50 BMG around. There is also another AK magazine with clear view of the top opened ammo crate with RGD-5 marking, despite there isn't any [[RGD-5 hand grenade]] inside.]]
[[File:Sandstorm Weapon Cache 1.jpg|thumb|none|600px|From behind there is another opened crate with a couple of RPG warheads with some ammo boxes of 7.62x51mm and .50 BMG around. There is also another AK magazine with clear view of the top opened ammo crate with RGD-5 marking, despite the fact there aren't any [[RGD-5 hand grenade]]s inside.]]
[[File:Sandstorm Weapon Cache 2.jpg|thumb|none|600px|On Security's weapon cache there is an opened crate with a warhead of Panzerfaust 3 behind of it has couple of [[M19 anti-tank mine|M19 anti-tank mines]], some STANAG magazines, ammo boxes, and scattered ammo inside. There are also two [[M18 smoke grenade|M18 smoke grenades]] and some STANAG magazines with scattered ammo near the case at the top of green crate.]]
[[File:Sandstorm Weapon Cache 2.jpg|thumb|none|600px|On Security's weapon cache, there is an opened crate with the warhead of a Panzerfaust 3 behind it along with a couple of [[M19 anti-tank mine|M19 anti-tank mines]], some STANAG magazines, ammo boxes, and scattered ammo inside. There are also two [[M18 smoke grenade|M18 smoke grenades]] and some STANAG magazines with scattered ammo near the case at the top of the green crate.]]
[[File:Sandstorm Weapon Cache 3.jpg|thumb|none|600px|There is an opened case with more STANAG magazines, scattered ammo, and an M18 beside the opened crate with a couple of warheads of Panzerfaust 3. Another M19 is located on the middle.]]
[[File:Sandstorm Weapon Cache 3.jpg|thumb|none|600px|There is an opened case with more STANAG magazines, scattered ammo, and an M18 beside the opened crate with a couple of warheads for the Panzerfaust 3. Another M19 is located in the middle.]]


[[Category:Video Game]]
[[Category:Video Game]]
[[Category:First-Person Shooter]]
[[Category:First-Person Shooter]]
[[Category:War]]
[[Category:War]]

Latest revision as of 14:34, 2 October 2023


Insurgency: Sandstorm
Error creating thumbnail: File missing
Release Date: December 12, 2018 (PC)
September 29, 2021 (Consoles)
Developer: New World Interactive
Publisher: Focus Home Interactive
Platforms: PC & Consoles
Genre: First-Person Shooter


Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is developed on the UE4 Engine, delivering several new things like larger maps, usable vehicles, staged reload system, simulated ballistic physics, etc. The game is fictionally set during insurgency in the Middle East based on contemporary conflicts. The Security is an amalgamation made up of indigenous military, local police, government allied militias, foreign special operations teams, etc; while the Insurgents consist of local rebels, clandestine operatives, foreign mercenaries / contractors with military experience, and rogue elements of Security forces. Each faction is divided into eight classes named:

  • Rifleman, the backbone of the team armed with assault rifles and battle rifles.
  • Breacher, specialized in CQB with shotguns, SMGs, SBRs, and some explosives.
  • Advisor, who has access to exotic guns and optics from the opposing faction.
  • Demolitions, the explosives expert with access to various explosives including launchers and UBGLs.
  • Marksman, who takes targets out from far distances with DMRs, bolt-action rifles, anti-materiel rifles and high magnification scopes.
  • Gunner, who provides suppressive fire with machine guns.
  • Observer, who carries a radio to allow the Commander to call in fire support.
  • Commander, who is the team leader with binoculars to call in fire support when an Observer is nearby.

A notable gameplay feature is the ability to scavenge magazines from dropped weapons if the player is equipped with a weapon that shares the same magazines and caliber - for instance, all the 5.56mm NATO STANAG fed weapons can share magazines, including extended mags.

As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI Co-op mode, playable on each side. Both factions in Co-op modes have access to all weapons and attachments.

The following weapons appear in the video game Insurgency: Sandstorm.


Handguns

Beretta M9

A staple sidearm of the series, the Beretta M9 is oddly available for the Insurgents rather than Security (although it is not inaccurate for the Insurgents to have plenty of stolen or secondhand older US military equipment). It costs 2 supply points. Following Update 1.10 Operation Exodus, the M9 along with other handguns have access to unmagnified optics.

Error creating thumbnail: File missing
Beretta M9 - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.
Error creating thumbnail: File missing
Initially drawing the M9 pistol - the user first inspects the magazine...
Error creating thumbnail: File missing
...inserts it, and chambers the pistol. This animation is used for all of the pistols during the spawn-in phase.
Error creating thumbnail: File missing
The M9, idle.
Error creating thumbnail: File missing
Aiming down the sights.
Error creating thumbnail: File missing
Inserting a fresh magazine.
Error creating thumbnail: File missing
Preparing to hit the slide release.

Browning Hi-Power

Making its way from Day of Infamy, the Browning Hi-Power is another Insurgents' sidearm. It costs 1 supply point.

Error creating thumbnail: File missing
Browning Hi-Power - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Hi-Power. Note the ring hammer.
Error creating thumbnail: File missing
Spawning-in with the Browning - note the user's fingers clipping through the double-stacked magazine.
Error creating thumbnail: File missing
Sliding it in.
Error creating thumbnail: File missing
Chambering the BHP.
Error creating thumbnail: File missing
The Hi-Power idles at the range.
Error creating thumbnail: File missing
Sighting up.
Error creating thumbnail: File missing
Loading up with a fresh 13 round magazine.
Error creating thumbnail: File missing
The operator feeds his Hi-Power a new magazine from empty.

Colt M1911A1

The classic .45 M1911A1 returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points.

Error creating thumbnail: File missing
Colt M1911A1 - .45 ACP
Error creating thumbnail: File missing
The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide & frame.
Error creating thumbnail: File missing
Holding another member of the John Moses Browning family at rest.
Error creating thumbnail: File missing
The teeny tiny GI standard M1911 sights.
Error creating thumbnail: File missing
Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.
Error creating thumbnail: File missing
Preparing to hit the slide release on an empty M1911A1.

Colt M45A1

The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.

Error creating thumbnail: File missing
Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
Error creating thumbnail: File missing
The weapon loadout menu image of the M45A1.
Error creating thumbnail: File missing
The initial draw of the M45A1 pistol - loading in the magazine.
Error creating thumbnail: File missing
Pulling the slide.
Error creating thumbnail: File missing
Holding the M1911A1's younger brother at the range.
Error creating thumbnail: File missing
In comparison to pop pop above, here's the M45's far larger sights.
Error creating thumbnail: File missing
Loading up a fresh 7-rounder.
Error creating thumbnail: File missing
The M45A1 about to be locked and loaded.

Glock 17

A tan-framed Glock 17 is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the Glock 19M. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80 (specifically the V2 model for the 3rd Generation Glock 17). It costs 3 supply points.

Error creating thumbnail: File missing
3rd Generation Glock 17 - 9x19mm Parabellum
Error creating thumbnail: File missing
A Polymer80 PF940V2 frame kit, for reference.
Error creating thumbnail: File missing
Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum
Error creating thumbnail: File missing
An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The Internal Affairs officer armed with a Glock 17, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Glock 17. Note the in-game Glock 17 is built off of said custom frame with the addition of a P80 slide with diagonal cocking serrations from the Polymer80.
Error creating thumbnail: File missing
The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.
Error creating thumbnail: File missing
A Glock made out of aftermarket parts, the sights are a simple 3 dot style.
Error creating thumbnail: File missing
Loading!
Error creating thumbnail: File missing
The operator turns his Glock over to give its slide a quick pull back.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX chambered in .50 Action Express was added in Update 1.10 Operation Exodus for the Insurgents costing 5 supply points, making it the most expensive handgun available.

Error creating thumbnail: File missing
IMI Desert Eagle Mark XIX - .50 AE
Error creating thumbnail: File missing
An officially released render of the pre-release model, courtesy of the official Operation Exodus website. Note the rubber grip with finger grooves, compensator at the top, and suppressor at the bottom.
Error creating thumbnail: File missing
The rebel aims his Desert Eagle, courtesy of the official Operation Exodus website.
Error creating thumbnail: File missing
The 'Bad Day' survivor brandishes his Desert Eagle, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Desert Eagle.
Error creating thumbnail: File missing
The draw animation begins by inserting a fresh mag...
Error creating thumbnail: File missing
...then pulling the slide while checking the loaded mag.
Error creating thumbnail: File missing
The rebel shows off his hefty Desert Eagle and has a feeling his organization will be doing plenty of fundraising drives in the near future after acquiring enough Desert Eagles to arm the entire movement.
Error creating thumbnail: File missing
Aiming down the sights of Desert Eagle at an abandoned van.
Error creating thumbnail: File missing
Firing at the engine block shows the impressive ring-shaped muzzle flash, ejected cartridge, and powerful muzzle rise, which from this perspective looks like it is smacking the shooter in the face.
Error creating thumbnail: File missing
After spending all seven rounds of .50 AE, he changes his magazine, which shows witness holes.
Error creating thumbnail: File missing
Complete with a push to the slide stop with the thumb.
Error creating thumbnail: File missing
Going to blast some electronic appliances, he brings another Desert Eagle fitted with compensator.
Error creating thumbnail: File missing
The speed reload begins by swiftly tossing the mag...
Error creating thumbnail: File missing
...before giving a push to the slide stop. Not pictured: the rebel making sure to pick up the dropped mag because Desert Eagle magazines are about $50 USD a pop.

Makarov PM

The Makarov PM is another pistol available for the Insurgents. It is the weakest Insurgents' pistol, but also costs 0 supply point.

Error creating thumbnail: File missing
Makarov PM - 9x18mm Makarov
Error creating thumbnail: File missing
The weapon loadout menu image of the Makarov. Note the threaded barrel.
Error creating thumbnail: File missing
The initial draw of the PM, similar to other pistols.
Error creating thumbnail: File missing
Chambering the Makarov.
Error creating thumbnail: File missing
An idle Makarov waits patiently.
Error creating thumbnail: File missing
The Makarov's sights, small but expected for a 1950s era design.
Error creating thumbnail: File missing
Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.
Error creating thumbnail: File missing
An empty Makarov receives a fresh magazine.

Manurhin MR-73

The Manurhin MR-73 was added in Update 1.10 Operation Exodus for Security, costing 4 supply points. It is the first and, so far, only revolver in the game. It comes with 5.25" barrel which can be extended into 8" by choosing the "Sniper Barrel", which boosts muzzle velocity, and penetration; while also allowing to attach a Bushnell Magnum Phantom scope (dubbed "CT Scope") in 2.5x magnification, suppressor, and bipod. Also available is the "Cheapo Suppressor" made from an oil filter which slightly reduces muzzle flash and the report of gunfire and is only compatible with the 5.25" barrel; note that a suppressor would in reality be completely useless on the weapon, as the MR-73 does not have a gas seal. Speed loaders for reloading faster when empty are also available for additional supply points.

Error creating thumbnail: File missing
Manurhin MR-73 Defense with 5.25" barrel and adjustable sights - .357 Magnum
Error creating thumbnail: File missing
Manurhin MR-73 "Sniper" with 8" barrel, adjustable sights, scope, and bipod - .357 Magnum
Error creating thumbnail: File missing
An officially released render of the MR-73 in-game model, courtesy of the official Operation Exodus website. Note the caliber markings on the barrel; serial numbers, and manufacturer markings on the frame; and makeshift suppressor from oil filter at the top.
Error creating thumbnail: File missing
The operator points his MR-73, courtesy of the official Operation Exodus website. Note that for whatever reason, it is missing its rear sights.
Error creating thumbnail: File missing
The Detainer stands by with his Manurhin MR-73, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the MR-73.
Error creating thumbnail: File missing
When deployed, the operator checks the cylinder by pressing the cylinder release.
Error creating thumbnail: File missing
...before quickly flicking the cylinder shut, much to the dismay of revolver fans the world over.
Error creating thumbnail: File missing
The operator prepares his rugged French revolver for some quick draw action.
Error creating thumbnail: File missing
Aiming down the sights of the MR-73.
Error creating thumbnail: File missing
After firing at all the steel targets, he checks remaining ammo by releasing the cylinder. Note the spent rounds feature visibly dented primers, a nice touch.
Error creating thumbnail: File missing
The operator dumps spent rounds by pressing the ejector rod. If there is any remaining ammo, the shooter will cover the unspent rounds.
Error creating thumbnail: File missing
Loading new rounds into each chamber.
Error creating thumbnail: File missing
Then, he proceeds to flick the cylinder shut. As noted plenty of times on this very wiki, flicking a revolver cylinder shut is not recommended and can cause damage to the weapon.
Error creating thumbnail: File missing
Considering some covert sniping, the operator deploys another MR-73 fitted with an 8" "Sniper" barrel with Bushnell Magnum Phantom scope and bipod. While this set-up may seem utterly ridiculous, it is a very real configuration for the MR-73.
Error creating thumbnail: File missing
Aiming through the scope, which shows a simple fine reticle.
Error creating thumbnail: File missing
Firing the 8" barrel has the shooter manually cock the hammer. For some reason, the revolver does not fire in double-action when fitted with the 8" barrel.
Error creating thumbnail: File missing
Reloading with a speed loader has the shooter ejecting spent rounds with the ejector rod...
Error creating thumbnail: File missing
...then loading with a speed loader...
Error creating thumbnail: File missing
...complete with gently shutting the cylinder with their left hand. The speed reload is similar, but faster.
Error creating thumbnail: File missing
Finding himself on a low budget, the operator brings another MR-73 fitted with a makeshift oil filter suppressor.
Error creating thumbnail: File missing
Aiming the makeshift sights above the makeshift suppressor.

SIG-Sauer P226 MK25

Also usable by the Security forces is a SIG-Sauer P226 MK 25 with a threaded barrel, distinguishing it from the standard railed P226 is the presence of a MIL-STD 1913 rail instead of the proprietary one. It appears under its British Army designation of L106A1, which is incorrect for the type as the P226 in British service is designated as either the L105A2 or L106A2. It costs 2 supply points.

Error creating thumbnail: File missing
SIG-Sauer P226 MK25 TB - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the MK25. Note the threaded barrel.
Error creating thumbnail: File missing
The operator with his P226.
Error creating thumbnail: File missing
The 226's iron sights, a 2 dot sight on the rear and a post in front.
Error creating thumbnail: File missing
After some blasting, the operator presses in a new magazine.
Error creating thumbnail: File missing
The operator's thumb clips through the slide as he chambers a fresh round. If the player performs a fast empty reload, the player character will rack the slide with their palm. This also happens on the Glock.

Tariq

The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security pistol to cost 1 supply point.

Error creating thumbnail: File missing
Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the Tariq. Note the markings written in Arabic on the slide which reads "TARIQ 9 m/m IRAQ - Licensed by BERETTA" .
Error creating thumbnail: File missing
On the range with the M9's single-stack Iraqi older cousin.
Error creating thumbnail: File missing
Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.
Error creating thumbnail: File missing
Feeding the Tariq an 8 round magazine.
Error creating thumbnail: File missing
Giving the slide release a good push.

Welrod Mark II

Update 1.7 Operation Nightfall adds the Mark II Welrod from Day of Infamy; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available to the Insurgent forces for 0 supply points. It is also highly customizable by having access to unmagnified optics, underbarrel attachments, laser sight, greased bolt, and AP / AP tracer rounds.

Error creating thumbnail: File missing
Welrod Mark II - .32 ACP
Error creating thumbnail: File missing
An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Welrod. Note that it is stated to be chambered in 9x19mm.
Error creating thumbnail: File missing
The operator shows off his covert Welrod Mark II.
Error creating thumbnail: File missing
Aiming down the three dot night sights of Welrod.
Error creating thumbnail: File missing
Cycling the bolt of Welrod.
Error creating thumbnail: File missing
Swapping the magazine with the right hand...
Error creating thumbnail: File missing
...before cycling back the bolt.
Error creating thumbnail: File missing
Realizing that it isn't enough yet, the operator deploys his Welrod with red dot sight, laser sight, bipod, and greased bolt.

Submachine Guns

Heckler & Koch MP5A2

The First Major Content Update added in two variants of the MP5 submachine gun. The Insurgents received the older MP5A2 variant for the Breacher class, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points.

Error creating thumbnail: File missing
Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
Error creating thumbnail: File missing
An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5A2.
Error creating thumbnail: File missing
The operator holds his vintage MP5 at the ready.
Error creating thumbnail: File missing
Aiming down the classic diopter sights.
Error creating thumbnail: File missing
Swapping out a "waffle" style magazine. Also note the early "slimline" handguard.
Error creating thumbnail: File missing
After locking back the charging handle, the operator prepares to perform a good ol' fashioned HK Slap.

Heckler & Koch MP5A5

The First Major Content Update provided Security's Breacher class with the MP5A5, costing 3 supply points.

Error creating thumbnail: File missing
Heckler & Koch MP5A5 - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5A5.
Error creating thumbnail: File missing
The operator holds his (comparatively) shiny and new MP5A5.
Error creating thumbnail: File missing
Aiming down the sights, which are pretty much identical to the MP5A2's.
Error creating thumbnail: File missing
Grabbing a new magazine also gives us a good look at the safe-semi-burst-auto fire selector.
Error creating thumbnail: File missing
The operator in the midst of performing an HK Slap. Some things never go out of style.

Heckler & Koch MP5SD6

When fitted with a suppressor, Security's MP5A5 turns into an MP5SD6.

Error creating thumbnail: File missing
Heckler & Koch MP5SD6 - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5SD6. Note the unaltered velocity, despite the suppressor of MP5SD is supposed to reduce muzzle velocity into subsonic when using standard supersonic ammunition.
Error creating thumbnail: File missing
The MP5SD6 held idle.
Error creating thumbnail: File missing
Reloading the MP5SD6.

Heckler & Koch MP7A1

A popular community weapon from the previous game, the Heckler & Koch MP7A1 makes an official appearance in Sandstorm. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points. Following Update 1.8 Operation Breakaway, the foregrip can be replaced with other underbarrel attachments for additional supply points, turning the SMG into a MP7A2. For whatever reason, it was originally chambered for 9x19mm, before an update changed that for the 4.6x30mm rounds.

Error creating thumbnail: File missing
Heckler & Koch MP7A1 - 4.6x30mm
Error creating thumbnail: File missing
The weapon loadout menu image of the MP7A1.
Error creating thumbnail: File missing
The draw animation of the MP7A1 - the operator unfolds the foregrip...
Error creating thumbnail: File missing
...and charges the PDW.
Error creating thumbnail: File missing
A stock MP7 patiently waiting to operate.
Error creating thumbnail: File missing
The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.
Error creating thumbnail: File missing
Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.
Error creating thumbnail: File missing
Using the raised sights.
Error creating thumbnail: File missing
Reloading with a 40-round magazine.
Error creating thumbnail: File missing
Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm
Error creating thumbnail: File missing
The weapon loadout menu image of the MP7A2 fitted with "Aiming Grip", extended magazine, and iron sights in aperture/post "rifle" setup. The draw animation for this changes to a simple left-handed pull of the charging handle, as the folding grip is gone.

IMI Uzi

The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics-friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.
Error creating thumbnail: File missing
The spawn animation of the Uzi - the fighter grasps the stock...
Error creating thumbnail: File missing
...and unfolds it.
Error creating thumbnail: File missing
The operator on the range with a standard Uzi. Note custom charging handle.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading gives the operator an opportunity to show off the fully extended stock, the fire selectors, and the markings that reads: "UZI semi-auto MODEL B 9mm PARA-ISRAEL", indicating the Uzi was converted to fire in full-auto.
Error creating thumbnail: File missing
Pulling the custom charging handle during an empty reload.

M3 Grease Gun

The M3 Grease Gun makes its return from Day of Infamy in Update 1.7 Operation Nightfall. It is available for Security's Breacher class, costing 2 supply points. The M3 Grease Gun has access to an M9 flash hider, OSS suppressor, and a unique integral suppressor dubbed the "Advanced Suppressor" modeled after the M3 Spec Ops Gen 2 used by the Philippine Navy and Marine Corps which not only dampens the sound, but also reduces recoil as well. Following Update 1.8 Operation Breakaway, it has access to underbarrel attachments when equipping a suppressor by adding a rail mount below it.

Error creating thumbnail: File missing
M3 "Grease Gun" - .45 ACP
Error creating thumbnail: File missing
An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page. Note the OSS integral suppressor at the top and unique integral suppressor at the bottom.
Error creating thumbnail: File missing
The weapon loadout menu image of the M3 Grease Gun.
Error creating thumbnail: File missing
As with the other old SMGs, the draw animation for the M3 shows the user deploying the stock.
Error creating thumbnail: File missing
And pulling the bolt back, which kicks open the safety/dust cover.
Error creating thumbnail: File missing
The operator with his M3 Grease Gun, realizing his SMG is more than 70 years old.
Error creating thumbnail: File missing
Aiming the classic M3 Grease Gun sights toward bottles.
Error creating thumbnail: File missing
Pressing the mag release before yanking the empty magazine...
Error creating thumbnail: File missing
...and giving the charging handle a pull.
Error creating thumbnail: File missing
M3 "Grease Gun" with M9 flash hider - .45 ACP
Error creating thumbnail: File missing
Another M3 Grease Gun with M9 flash hider attached.
Error creating thumbnail: File missing
OSS M3 - .45 ACP
Error creating thumbnail: File missing
The operator prepares for target shooting with his M3 Grease Gun with OSS suppressor.
Error creating thumbnail: File missing
After emptying the entire magazine, he quickly tosses the empty magazine by swiping it in speed reload.
Error creating thumbnail: File missing
Complete with underhand charging handle pull. Note the markings located on the magwell.
Error creating thumbnail: File missing
M3 "Grease Gun" modified with rails, red dot and integral suppressor - .45 ACP.
Error creating thumbnail: File missing
Another M3 Grease Gun with unique "Advanced Suppressor".

P90 Tactical / USG

The P90 Tactical / USG was added in Update 1.11 Operation Warlord as the SMG for the Insurgents' Advisor class costing 5 supply points. It is fitted with custom fiber optic sights on-default, transparent 50-round magazine, and a couple of nylon straps with quick release buckles on the receiver; along with a couple variants of unique USG reflex sights called "Factory Circle", and "Factory Dot", and Gemtech suppressor for additional supply points. Interestingly, when attaching foregrips its barrel will be extended while being covered with custom railed handguard.

Error creating thumbnail: File missing
FN P90 Tactical - FN 5.7x28mm
Error creating thumbnail: File missing
FN P90 USG - 5.7x28mm FN
Error creating thumbnail: File missing
The official artwork of Operation Warlord, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
An officially released render of the P90 Tactical in-game model, courtesy of the Sandstorm Twitter page. Note the serial number, and "P90 cal 5.7x28" markings on the optical sight group; along with "RESTRICTED LAW ENFORCEMENT USE ONLY" markings on the receiver.
Error creating thumbnail: File missing
The goggled masked insurgent braces his P90 Tactical fitted with custom fiber optic sights, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the P90.
Error creating thumbnail: File missing
The Slavic mercenary prepares his P90 by loading its mag...
Error creating thumbnail: File missing
...then swiftly pulling its charging handle.
Error creating thumbnail: File missing
The said mercenary tries to resist his urge to 'Rush B' with his P90.
Error creating thumbnail: File missing
Aiming down the custom fiber optic sights.
Error creating thumbnail: File missing
After firing at the entire steel targets, he checks remaining ammo by taking a look at the magazine.
Error creating thumbnail: File missing
Inserting a fresh mag.
Error creating thumbnail: File missing
Pulling its charging handle.
Error creating thumbnail: File missing
Another P90 with USG "Factory Circle" reflex sight, compensator, railed handguard, and foregrip.
Error creating thumbnail: File missing
Aiming the USG "Factory Dot" reflex sight shows green illuminated reticle.
Error creating thumbnail: File missing
The speed reload begins by dumping the empty mag to the side...
Error creating thumbnail: File missing
...complete with a yank on charging handle.
Error creating thumbnail: File missing
Another P90 with USG "Factory Dot" reflex sight, and Gemtech suppressor.
Error creating thumbnail: File missing
Aiming the USG "Factory Dot" reflex sight shows blueish illuminated reticle.
Error creating thumbnail: File missing
The selector is actually animated, which can be seen when pressed up against a surface.

Sterling Mk. 4

The Sterling Mk. 4 returns from the previous game in Update 1.7 Operation Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for the Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points.

Error creating thumbnail: File missing
Sterling L2A3 (Mk.4) - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of Sterling Mk. 4.
Error creating thumbnail: File missing
As with the Uzi, the user unfolds the stock when spawning-in with the Sterling.
Error creating thumbnail: File missing
Opening the bolt.
Error creating thumbnail: File missing
The insurgent and his Sterling Mk. 4. Unlike in the previous game, the shooter holds it by the heat shield instead of the magazine. As of the Operation Breakaway update, the Sterling is held in a more conventional manner and the player character only C-clamps the weapon with the use of a specific foregrip.
Error creating thumbnail: File missing
Aiming the iron sights with a clear view of markings with patent roll mark behind the magazine. When firing, the magazine will noticeably wobble.
Error creating thumbnail: File missing
After dumping the entire rounds for smoking some vases, the insurgent begins to swap the magazine by pressing the mag release. Note the markings at the magwell that reads "STERLING SMG 9M/M MK4 (L2A3)", complete with serial numbers below it.
Error creating thumbnail: File missing
Then, he proceeds to pull the charging handle underhanded.

Sterling Mk. 5

When equipping a suppressor, the Sterling Mk. 4 will turn into a Sterling Mk. 5 with Sterling-Hatchett integral suppressor.

Error creating thumbnail: File missing
Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm
Error creating thumbnail: File missing
An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings on the folding stock, pistol grip, and magazine base.
Error creating thumbnail: File missing
The weapon loadout menu image of the Sterling Mk. 5.
Error creating thumbnail: File missing
The insurgent brings the suppressed Sterling Mk. 5.
Error creating thumbnail: File missing
Realizing that he's run out of ammo, he performs the speed reload by grabbing a fresh mag before swapping the old mag...
Error creating thumbnail: File missing
...then pulls the charging handle with his left hand.

TDI Vector

The TDI Vector is the SMG added in Update 1.11 Operation Warlord as the counterpart of P90 USG / Tactical for the Security's Advisor class. It costs 6 supply points, making it the most expensive SMG available. It has 25-round magazine and can be fitted with 30-round extended magazine, and SilencerCO Osprey 45K suppressor for additional supply points. Unlike other existing firearms, it has the lowest horizontal recoil likely to depict Kriss Super V recoil system which directs the recoil downwards.

Error creating thumbnail: File missing
TDI Vector Gen I - .45 ACP
Error creating thumbnail: File missing
An officially released render of the Vector in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The operator aims his Vector fitted with SilencerCO Osprey 45K suppressor, and 25-round magazine; courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Vector.
Error creating thumbnail: File missing
The operator prepares his Vector by unfolding its stock...
Error creating thumbnail: File missing
...complete with yanking the charging handle.
Error creating thumbnail: File missing
The Vector spots a wooden target on the second floor.
Error creating thumbnail: File missing
Aiming down the sights.
Error creating thumbnail: File missing
After mag dumping at the said target, he drops the mag by pressing mag release.
Error creating thumbnail: File missing
Then, he pulls the charging handle.
Error creating thumbnail: File missing
He brings another Vector fitted with holographic sight, and SilencerCO Osprey 45K suppressor.
Error creating thumbnail: File missing
The operator performs speed reload by quickly inserting a fresh mag.
Error creating thumbnail: File missing
Complete with pressing the bolt release while watching the bolt going into battery.

Assault Rifles

"Alpha AK"

A Russian Spetsnaz Alpha Group-inspired AK carbine was added in the Beta Update - November 8th as an option for the Insurgents' Advisor class, costing 4 supply points. It features a 12.4" AK-104 barrel, Zenitco B-30 handguards, a TWS railed dust cover, Magpul MOE+ AK pistol grip, golden ATK trigger and Tromix extended charging handle. The receiver is not an exact AK-100 series variant, as it lacks the hardware for the original folding stock, and the Crane/BCM B5 stock is mounted on an AKM/AK-74 style non-folding buffer adapter. As of Update 1.12 Operation Glasshouse, it uses steel AKM magazines by default which can be replaced with polymer 7.62x39mm AK magazines by equipping custom skins.

Error creating thumbnail: File missing
Alpha AK-105 - 5.45x39mm
Error creating thumbnail: File missing
AK-104 - 7.62x39mm
Error creating thumbnail: File missing
An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page. Note the 5.45x39mm magazine before being rechambered to 7.62x39mm in Update 1.7 Operation Nightfall.
Error creating thumbnail: File missing
The anonymous 'Gray Man' armed with Alpha AK, courtesy of the Sandstorm Twitter page. His helmet is based on a SRU tactical helmet.
Error creating thumbnail: File missing
The weapon loadout menu image of the Alpha AK.
Error creating thumbnail: File missing
The insurgent prepares his Alpha AK on the range.
Error creating thumbnail: File missing
The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.
Error creating thumbnail: File missing
The speed reload begins with knocking out the old magazine by hitting the magazine release with the new magazine. Interestingly, the railed dust cover has "PATENTED U.S.A. MADE" markings while the receiver has "Model AK-104-A CAL 7.62x39" markings, indicating that it is fitted with American-made railed dust cover like a TWS railed dust cover. The stock's buffer adapter here also appears to be mounted on the rear tang trunnion of an AKMN/AK-74N style receiver.
Error creating thumbnail: File missing
Complete with a rack to the custom charging handle with left hand from under. This happens on all AK family weapons.

AK-74N

The AK-74N returns from the previous game as the AK-74. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.

Error creating thumbnail: File missing
AK-74 - 5.45x39mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AK-74
Error creating thumbnail: File missing
The initial deployment animation of the AK-74 - the user grabs and inspects a magazine...
Error creating thumbnail: File missing
...rocks it in, then flicks off the safety...
Error creating thumbnail: File missing
...and dominant-arms the bolt to chamber the rifle. All AK variants share this spawn animation.
Error creating thumbnail: File missing
The AK-74N at the range.
Error creating thumbnail: File missing
Aiming down the venerable AK sights.
Error creating thumbnail: File missing
Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.
Error creating thumbnail: File missing
Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.

AKMN

The AKMN with a standard fixed stock replaces the folding stock AKMS from the previous game. Like the rest of the AKs, it is modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes.

Error creating thumbnail: File missing
AKM - 7.62x39mm
Error creating thumbnail: File missing
The official artwork of Operation Exodus, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The masked Upriser stares while carrying his AKMN, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The 'Sporty' insurgent shows his AKMN in Chrome custom skin with folding stock similar to the one from Type 56-2, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the AKM.
Error creating thumbnail: File missing
On the range with a modern warfare essential. Note the rail on the side of the receiver.
Error creating thumbnail: File missing
Aiming down your standard AK sights.
Error creating thumbnail: File missing
Loading a fresh magazine and showing off the simple slanted muzzle brake.
Error creating thumbnail: File missing
Preparing to pull the charging handle.

AKS-74UN

The AKS-74U returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
The official artwork of Update 1.12 Operation Glasshouse, courtesy of official NWI Update 1.12 Operation Glasshouse - Release Notes page. The 'Brute' on middle looks suspiciously similar to the infamous mercenary leader in Gotham city.
Error creating thumbnail: File missing
The weapon loadout menu image of the AKS-74U.
Error creating thumbnail: File missing
A standard AKS-74UN at the range.
Error creating thumbnail: File missing
Sights, small U-notch and an AK front post.
Error creating thumbnail: File missing
Rocking in a new magazine and showing off the distinctive Krinkov profile.
Error creating thumbnail: File missing
The operator prepares to give the charging handle a pull.

AS Val

The AS Val was added in Update 1.7 Operation Nightfall as a subsonic assault rifle. It is available for Insurgents' Breacher for 6 supply points replacing the AKS-74U, making it the most expensive assault rifle available. It can be fitted with 30-round extended magazines and a PSO-1 like the SVD Dragunov.

Error creating thumbnail: File missing
AS Val - 9x39mm
Error creating thumbnail: File missing
AS Val with a PSO-1 scope - 9x39mm
Error creating thumbnail: File missing
An officially released render of the AS Val in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of AS Val.
Error creating thumbnail: File missing
The insurgents holds his quiet AS Val before shooting the steel target.
Error creating thumbnail: File missing
Aiming down the sights of the AS Val, which is similar with other AK sights.
Error creating thumbnail: File missing
Finding that he needs some precision shooting, he equips a PSO-1 for it.
Error creating thumbnail: File missing
Aiming the PSO-1 scope which is similar to the one used by the SVD Dragunov.
Error creating thumbnail: File missing
Loading up a new magazine...
Error creating thumbnail: File missing
...then giving the charging handle a yank, nearly identical to Payday 2's AS VAL reload. The speed reload is similar to AK family / derivatives rifles.

Enfield L85A2

The L85A2 is available for the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85A2 as a unique attachment whose back up sight can be used for close engagements following Update 1.9 Operation Cold Blood. It costs 4 supply points.

Error creating thumbnail: File missing
L85A2 - 5.56x45mm
Error creating thumbnail: File missing
L85A2 with SUSAT scope - 5.56x45mm NATO
Error creating thumbnail: File missing
L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm
Error creating thumbnail: File missing
The weapon loadout menu image of the L85A2.
Error creating thumbnail: File missing
Spotting a couple of targets seen at windows while carrying the Anglo bullpup in question.
Error creating thumbnail: File missing
The iron sights, very adequate for a modern assault rifle.
Error creating thumbnail: File missing
After neutralizing the targets, the reload begins first by dropping the mag...
Error creating thumbnail: File missing
...inserting a fresh one, hitting the bolt release...
Error creating thumbnail: File missing
...before doing the karate chop to make sure the bolt's fully home.
Error creating thumbnail: File missing
Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod, and a SUSAT scope.
Error creating thumbnail: File missing
Aiming the SUSAT scope, a singular post for any range.
Error creating thumbnail: File missing
Aiming the BUS which subtly shows a tiny '86' mark on the top of it.
Error creating thumbnail: File missing
During speed reload he quickly pushes the mag release before inserting a new mag...
Error creating thumbnail: File missing
...then proceeds with a smash on the bolt release.

FAMAS F1

The FAMAS F1 was added in Update 1.8 Operation Breakaway for Insurgents' Rifleman, Demolitions, Commander, and Observer classes for 6 supply points, making it the most expensive assault rifle along with AS Val. It comes without its integral folding bipod by default and can be equipped with it as an optional underbarrel attachment for additional supply points.

Error creating thumbnail: File missing
FAMAS F1 - 5.56x45mm
Error creating thumbnail: File missing
The official artwork of Operation Breakaway, courtesy of the Sandstorm Steam August 2020 Community Update Blog page. Despite the hooded rogue spec ops having a visible shotshell holder, he is armed with a FAMAS F1 while his masked comrade is armed with a TOZ-194 instead.
Error creating thumbnail: File missing
An officially released render of the FAMAS F1 in-game model, courtesy of the official Operation Breakaway website. Note the RM Equipment M203PI attached at the bottom.
Error creating thumbnail: File missing
The operator with a FAMAS F1, courtesy of the official Operation Breakaway website. Note the removed bipod.
Error creating thumbnail: File missing
The shaded insurgent wearing a skull balaclava fires the FAMAS F1 with attached SU230 and compensator, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
Another shot of the same FAMAS F1's right side, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The 'Rogue Cop' raises his FAMAS F1 fitted with a MARS red dot, courtesy of the Sandstorm Twitter page. The pixelated uniform is based off the one used by Iraqi Federal Police.
Error creating thumbnail: File missing
The menacing-looking 'Rogue Spec Ops' posing with a suppressed FAMAS F1, courtesy of the Sandstorm Twitter page. His gear setup is based on the Iraqi Special Operations Forces.
Error creating thumbnail: File missing
The weapon loadout menu image of the FAMAS F1.
Error creating thumbnail: File missing
The rogue police officer brings his recently captured FAMAS F1.
Error creating thumbnail: File missing
Aiming down the relatively narrow iron sights.
Error creating thumbnail: File missing
After accidentally shooting at a nearby fire extinguisher in full-auto, he switches into more sensible 3-round burst with the rear selector. When reverting back from semi-auto into full-auto, the shooter only switches the safety near the trigger without switching the rear selector again for properly reverting into full-auto.
Error creating thumbnail: File missing
Running out of ammo, he loads another 25-round mag.
Error creating thumbnail: File missing
Then, he pulls back the charging handle.

Heckler & Koch G36K

Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available for the Security forces. Since Update 1.9 Operation Cold Blood, the Hensoldt ZF dual optical sight can be equipped on the G36K as the "CH Sight" with 1.5x, and 1x magnifications which can be toggled. It costs 3 supply points and is available for the Security Rifleman, Demolitions, Commander, and Observer classes. Following Update 1.7.1 Operation Clean Sweep, the G36K has a transparent magazine with animated bullets and spring.

Error creating thumbnail: File missing
Heckler & Koch G36KV - 5.56x45mm NATO
Error creating thumbnail: File missing
Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm
Error creating thumbnail: File missing
The weapon loadout menu image of G36K.
Error creating thumbnail: File missing
The G36K in all its trunnion-melting glory.
Error creating thumbnail: File missing
The iron sights, fairly big and wide which is nice for CQC.
Error creating thumbnail: File missing
After dumping a few rounds, the operator checks his remaining ammo by taking a look at partially empty magazine.
Error creating thumbnail: File missing
The operator inserts a fresh mag...
Error creating thumbnail: File missing
...followed by a tug of the charging handle.
Error creating thumbnail: File missing
And if that isn't enough, it even comes with a special ZF export scope.
Error creating thumbnail: File missing
Aiming the bottom 1.5x magnification ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.
Error creating thumbnail: File missing
Aiming the top unmagnified sight shows a tiny red dot.
Error creating thumbnail: File missing
The operator performs the speed reload by swapping out empty mag...
Error creating thumbnail: File missing
...then inserts a fresh mag with a push on off-screen extended bolt release near the trigger.

HS Produkt VHS-D2

The HS Produkt VHS-D2 was added in Update 1.3 as the VHS-2 for the Security faction, available for the Commander, Observer, Rifleman, and Demolitions classes. It costs 5 supply points.

Error creating thumbnail: File missing
HS Produkt VHS-D2 - 5.56x45mm NATO
Error creating thumbnail: File missing
An officially released render of the VHS-2 in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the VHS-2.
Error creating thumbnail: File missing
The VHS-2, out of its humble Balkan element.
Error creating thumbnail: File missing
Aiming down the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.
Error creating thumbnail: File missing
Yanking the old mag out...
Error creating thumbnail: File missing
...before seating the new one and hitting the bolt release.

IMI Galil SAR

Update 1.4 added IMI Galil SAR from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 2 supply points, making it the cheapest machine gun available.

Error creating thumbnail: File missing
IMI Galil SAR - 5.56x45mm NATO
Error creating thumbnail: File missing
An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the MDG3 drum magazines on the deployed Galils. Also note the "TacPoint" on the mounted red dot sights on the Galil SAR, which is an obvious spoof of Aimpoint.
Error creating thumbnail: File missing
The weapon loadout menu image of the Galil SAR. Note the bipod mounting holes on the gas block to mount the bipod and the polymer handguard.
Error creating thumbnail: File missing
The Galil SAR looking at some wooden targets.
Error creating thumbnail: File missing
Aiming the sights toward the questioned targets.
Error creating thumbnail: File missing
Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar to AK family weapons and has the player character knocking out the old magazine by hitting the mag release with the new magazine.
Error creating thumbnail: File missing
Pulling the charging handle. On the speed empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.

M16A2

The M16A2 is a selectable assault rifle, serving as the Insurgents' counterpart to the M16A4; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope, called the "A2 Scope" in-game. It costs only 1 supply point, making it the cheapest assault rifle available (ironically cheaper than AK-platforms). It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes.

Error creating thumbnail: File missing
Colt M16A2 - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A2.
Error creating thumbnail: File missing
The operator with his retro M16A2.
Error creating thumbnail: File missing
Aiming down the 80s vintage iron sights.
Error creating thumbnail: File missing
If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.
Error creating thumbnail: File missing
Aiming the A2 scope reveals a fairly small duplex crosshair.
Error creating thumbnail: File missing
The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles. Also note that Sandstorm does actually model the Armalite-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.
Error creating thumbnail: File missing
He then proceeds to press the bolt release. The speed reload is pretty much the same, but with more high speed and less drag.

M16A4

The M16A4 returns from the previous game and is the cheapest rifle available for the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. Following Update 1.7.1 Operation Clean Sweep, the M16A4, along with the M4A1, can have the front sight post removed by choosing the "Flat Top" attachment for clearer view when using unmagnified optics.

Error creating thumbnail: File missing
M16A4 MWS with ACOG and grippod - 5.56x45mm. Note the cut-out in the KAC M5 RAS.
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A4. Note the arsenal markings on the stock which also appeared in previous game.
Error creating thumbnail: File missing
The operator with a more contemporary M16A4.
Error creating thumbnail: File missing
Aiming down a sight picture that has not changed much in the last 50-odd years.
Error creating thumbnail: File missing
Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.
Error creating thumbnail: File missing
And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.
Error creating thumbnail: File missing
Another M16A4 with red dot, foregrip, and removed front sight post.

M4A1

The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available for the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. Notably, the M4A1 is prominently used during the tutorial session.

Error creating thumbnail: File missing
Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
Error creating thumbnail: File missing
Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
Error creating thumbnail: File missing
The 'Battleworn' soldier stands by while showing good trigger discipline with his M4A1, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The 'Big Spender' carries his M4A1 while also showing good trigger discipline, courtesy of the Sandstorm Twitter page. His outfits came from NorArm Tactical.
Error creating thumbnail: File missing
The weapon loadout menu image of M4A1. It uses an older CAR-style sliding stock.
Error creating thumbnail: File missing
A standard M4A1 just begging to be mag dumped.
Error creating thumbnail: File missing
Aiming down the stock AR-15 style sights.
Error creating thumbnail: File missing
After mag dumping, he performs a speed reload in high speed, low drag.
Error creating thumbnail: File missing
Complete with a push on bolt release while watching the bolt moving forward.
Error creating thumbnail: File missing
The operator prepares his M4A1 with holographic sight, foregrip, and removed front sight post.

Mk 18 Mod 1

The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. It can only be used by the Security's Advisor class for 4 supply points. A re-skin for this weapon transformed it from a generic Mk 18 Mod 1 into the Daniel Defense MK18 (with appropriate DDMK18 markings on the left side of the receiver).

Error creating thumbnail: File missing
Mk 18 Mod 1 - 5.56x45mm
Error creating thumbnail: File missing
The PMC looks over while carrying his Mk 18 Mod 1, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Mk 18 Mod 1. Originally, a more correct, windowed PMag was used - but this has been changed to a stylized polymer design. It can be loaded with a regular STANAG scavenged from other rifles in gameplay.
Error creating thumbnail: File missing
The operator with the M4's shorter cousin.
Error creating thumbnail: File missing
Aiming down the aftermarket rear aperture sight.
Error creating thumbnail: File missing
Not to be outdone, he tosses the empty Magpul PMAG. The magazine release is fully animated, and moves both when the magazine is removed and when a new one is inserted.
Error creating thumbnail: File missing
The operator presses the bolt release on an empty reload while observing the bolt going into battery. The charging handle is used during the initial readying animation of the weapon at the start of a game.

QBZ-03

An interesting choice alongside Security's VHS-2, the Insurgents get access to the QBZ-03, specifically the 5.56 export version. The gun has its proprietary scope rail removed (for a clean and smooth top), while its rear sight is located at the rear end of the gun like the original domestic version (the normal foreign export version has the rear sight placed in front of the scope rail, above the magazine well). It costs 4 supply points. Following Update 1.4, it has its own unique scope called the "Type 03 Scope".

Error creating thumbnail: File missing
QBZ-03 with scope - 5.56x45mm
Error creating thumbnail: File missing
An officially released render of the QBZ-03 in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a real piece of furniture, used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like the MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.
Error creating thumbnail: File missing
The weapon loadout menu image of QBZ-03.
Error creating thumbnail: File missing
A rare sight in most games, the QBZ-03 export model basking at the top of the villa.
Error creating thumbnail: File missing
Aiming with the sights, a tad small but still useful.
Error creating thumbnail: File missing
Even rarer to see, it even comes with its own scope.
Error creating thumbnail: File missing
Aiming down the scope reveals a fairly unique reticle.
Error creating thumbnail: File missing
Reloading starts with swapping the magazines, fairly AR-like.
Error creating thumbnail: File missing
However, shaking it up with an AK style underhand charging handle rack.

QBZ-97

The QBZ-97 was added in Update 1.9.1 for the Insurgents' Rifleman, Demolitions, Commander, and Observer classes costing 3 supply points. The YMA-95-1 scope can be equipped on the QBZ-97 with fixed 3x magnification for additional supply points.

Error creating thumbnail: File missing
QBZ-97A - 5.56x45mm
Error creating thumbnail: File missing
An officially released render of the QBZ-97 in-game model, courtesy of the Sandstorm Steam Update 1.9.1 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the QBZ-97.
Error creating thumbnail: File missing
The insurgent rings in the Year of the Ox with a brand-new QBZ-97.
Error creating thumbnail: File missing
Aiming down the G36-ish iron sights.
Error creating thumbnail: File missing
Staring an empty reload, which gives us a view of the bolt and the markings, which read "T97 NSR CAL.5.56mm". These markings are similar to ones seen on Type 97 rifles sold on the Canadian consumer market, suggesting that the in-game rifle was modeled after a Canadian civilian Type 97. Given that developer New World Interactive has an office in Canada, this is a very real possibility.
Error creating thumbnail: File missing
Finishing off an empty reload with a yank on the locked-back charging handle.
Error creating thumbnail: File missing
The QBZ-97's unique scope, the 3x magnification YMA-95-1 scope.
Error creating thumbnail: File missing
Aiming the YMA-95-1 scope which shows green illuminated reticle.
Error creating thumbnail: File missing
The speed reload begins by quickly taking out empty mag...
Error creating thumbnail: File missing
...complete with a quick stroke in charging handle.

QTS-11

The QTS-11 was added in Update 1.9.1 as the counterpart of QBZ-97 for the Security's Rifleman, Demolitions, Commander, and Observer classes for 4 supply points. It features an unique adjustable "Type 11 Scope" which has toggleable magnifications in 4x and 1x, and also integrated 20mm grenade launcher which is classified as underbarrel attachment while also costing as same as other UBGLs. Depending on their class, the user can choose between smoke or HE shells.

Error creating thumbnail: File missing
QTS-11 - 5.8x42mm & 20mm Grenade
Error creating thumbnail: File missing
An officially released render of the QTS-11 in-game model, courtesy of the Sandstorm Steam Update 1.9.1 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the QTS-11.
Error creating thumbnail: File missing
Still sad that the XM29 OICW didn't go anywhere, the operator arms himself with the next best thing: a QTS-11.
Error creating thumbnail: File missing
Aiming down the aperture sights, which are also used on the Mk 18 and M110 SASS.
Error creating thumbnail: File missing
Beginning a reload with a fairly AK-like rocking in of a new magazine.
Error creating thumbnail: File missing
And finishing off with a pull of the charging handle.
Error creating thumbnail: File missing
The QTS-11's unique attachment, the variable zoom Type 11 scope.
Error creating thumbnail: File missing
Aiming the Type 11 reveals its reticle with simple range finder. Note the shown magnification is set in 4x.
Error creating thumbnail: File missing
Going for clearer field of view, he tweaks the elevation knob.
Error creating thumbnail: File missing
After hitting the target on distance, he begins the speed reload by grabbing empty mag...
Error creating thumbnail: File missing
...then yanking the charging handle underhanded.
Error creating thumbnail: File missing
Encountering several oil tanks nearby, the operator prepares his integrated grenade launcher. Aiming the integrated 20mm grenade launcher will have the shooter aiming down equipped sights.
Error creating thumbnail: File missing
After firing it, he loads another HE shell.
Error creating thumbnail: File missing
Complete with a push to the bolt.

Q Honey Badger

The Q Honey Badger is the subsonic assault rifle in the Update 1.7 Operation Nightfall serving as the counterpart of AS Val. It is available for Security's Breacher class for 5 supply points, replacing the Mk 18 Mod 1. It comes with 30-round magazines and can be fitted with a suppressor for extra supply points.

Error creating thumbnail: File missing
Q Honey Badger SD - .300 AAC Blackout
Error creating thumbnail: File missing
An officially released render of the Honey Badger in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of an unsuppressed Honey Badger. This specific configuration is depicted with a 12" barrel, which doesn't exist for the real Q Honey Badger, as it is only available with 7" and 16" barrels.
Error creating thumbnail: File missing
The operator with his Honey Badger.
Error creating thumbnail: File missing
Aiming down the aftermarket flip-up sights, shared with Mk 18 Mod 1.
Error creating thumbnail: File missing
The operator drops the empty mag after watching the bolt open by tilting it, which gives a nice shot of the markings on the upper receiver that read "HONEY BADGER" and "300BLK", and markings with serial numbers on the magwell. Interestingly, the selector markings for full auto and semi auto are identical, which is probably coincidental with the lack of an auto sear pin.
Error creating thumbnail: File missing
Finishing off with a push of the bolt release before watching the bolt move forward.
Error creating thumbnail: File missing
Another Honey Badger fitted with a suppressor stares at some fire extinguishers.
Error creating thumbnail: File missing
After shooting the extinguishers, he performs the speed reload shared by AR family rifles by swiftly dropping the empty mag...
Error creating thumbnail: File missing
...then inserting the new mag before pressing the bolt release.

SIG SG 552

A SG 552 has been introduced with Update 1.14, available as part of the regular assault rifle and carbine loadouts for Insurgents. It uses 20-round magazines by default, and costs 2 supply points.

Error creating thumbnail: File missing
SIG SG 552 - 5.56x45mm
Error creating thumbnail: File missing
The SIG SG 552 Commando out in the posh Last Light city.
Error creating thumbnail: File missing
Its irons are set the standard rear notch position.
Error creating thumbnail: File missing
Working the selector while pressed up against the truck - the right side visible moves with the left, a nice detail.
Error creating thumbnail: File missing
Pulling out an empty twenty-rounder mag on the SIG's reload.
Error creating thumbnail: File missing
And in with a new one.
Error creating thumbnail: File missing
Reaching under to tug the charging handle and bolt back into battery.
Error creating thumbnail: File missing
Tossing out a 30-round mag on the emergency reload...
Error creating thumbnail: File missing
..new mag in, and thumbing the bolt release.

Steyr AUG A3

Update 1.8 Operation Breakaway brought the Steyr AUG A3 as the counterpart of the FAMAS F1 for Security's Rifleman, Demolitions, Commander, and Observer classes. It costs 3 supply points, and can be fitted with 42-round extended magazines, and two unique scopes called the "A1 Scope", and "A3 Scope" in 1.5x and 3x magnification respectively for extra supply points. Along with the G36K, it also uses transparent magazines with animated bullets and spring. Despite having a double-stage trigger typically found on Austrian AUGs, the switching fire mode animation is reused from the FAMAS F1 by manipulating a nonexistent safety near the trigger.

Error creating thumbnail: File missing
Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm
Error creating thumbnail: File missing
An officially released render of the AUG A3 in-game model, courtesy of the official Operation Breakaway website. Note the mounted scopes found on the earlier AUG A1.
Error creating thumbnail: File missing
The operator with his AUG A3, courtesy of the official Operation Breakaway website.
Error creating thumbnail: File missing
The operator opens fire with his AUG A3 at an insurgent armed with a Sterling, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
Another AUG A3 with a clear view of the serial numbers and caliber markings on the barrel, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
An Urban Warden operator stands by with an AUG A3 which has its foregrip removed, courtesy of the Sandstorm Twitter page. His gear is inspired by German SEK and Danish Special Forces equipment.
Error creating thumbnail: File missing
The weapon loadout menu image of the AUG A3.
Error creating thumbnail: File missing
The operator with an Austrian bullpup ready to shoot a nearby steel target.
Error creating thumbnail: File missing
Aiming down the default AUG iron sights.
Error creating thumbnail: File missing
After firing a few rounds, he takes a look at the rear to check his remaining ammo.
Error creating thumbnail: File missing
Before pulling out the empty mag, he first pulls out and locks the charging handle like an HK roller-delayed firearm.
Error creating thumbnail: File missing
Finishing up with a slap to the charging handle. I guess we'll call this a Steyr Slap.
Error creating thumbnail: File missing
Another AUG A3 with an earlier A1 scope.
Error creating thumbnail: File missing
Aiming the A1 scope, which shows a small circle between the crosshair.
Error creating thumbnail: File missing
Aiming its tiny BUS for clearer field of view.
Error creating thumbnail: File missing
Realizing that it isn't enough yet, he fits an A3 scope for long range shooting.
Error creating thumbnail: File missing
Aiming the A3 scope reveals a fairly similar reticle.
Error creating thumbnail: File missing
The speed reload begins by pressing the mag release from behind...
Error creating thumbnail: File missing
...then ends with a swift pull of the charging handle.

Battle Rifles

Desert Tech MDR

As of Update 1.14, the Desert Tech MDR is available as a high tier battle rifle in the regular rifles for Security, at six supply points. It is chambered in the standard 7.62x51mm NATO configuration, and has automatic and semi-automatic firemodes.

Error creating thumbnail: File missing
Desert Tech Micro Dynamic Rifle - .308 Winchester
Error creating thumbnail: File missing
Loading up the DT MDR in the Security spawn area of Last Light. This is pretty much the same animations as the standard reload, just with the charging handles already locked to the rear. The lack of cutout to the gas regulator indicates its not a current MDRX model.
Error creating thumbnail: File missing
The MDR, shouldered.
Error creating thumbnail: File missing
The picture through the bog standard Troy sights, familiar by now.
Error creating thumbnail: File missing
Actuating the MDR's fire selector.
Error creating thumbnail: File missing
Performing the quick reload which shows off a bit more of the rifle - thumbing out the magazine.
Error creating thumbnail: File missing
Putting in the replacement mag.
Error creating thumbnail: File missing
Thumbing the bolt release. The charging handle is pulled on the standard reload, similar to the spawn animation shown above.

FN FAL

The FN FAL makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 5 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available for the Demolitions class.

Error creating thumbnail: File missing
FN FAL with G1/StG 58 forend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.
Error creating thumbnail: File missing
The weapon loadout menu image of FAL.
Error creating thumbnail: File missing
The initial-equip animation of the FN FAL - inspecting the magazine.
Error creating thumbnail: File missing
Setting it in.
Error creating thumbnail: File missing
Operating the charging handle.
Error creating thumbnail: File missing
The FAL in all its Cold War glory. Like the Insurgency gun, it is a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.
Error creating thumbnail: File missing
The iron sights, simple and effective. Adding any other sight fits the FAL with a King Arms-style railed top cover.
Error creating thumbnail: File missing
The reload begins with a swapping of the mags...
Error creating thumbnail: File missing
...before yanking the charging handle, releasing the bolt. The speed reload differs by using the FAL's bolt release instead.

FN SCAR-H CQC

Available for the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 supply points.

Error creating thumbnail: File missing
Third Generation FN SCAR-H CQC - 7.62x51mm NATO
Error creating thumbnail: File missing
The covert Wet Worker shows good trigger discipline with his SCAR-H in Hunter custom skin fitted with magnified holographic sight, and suppressor, courtesy of the Sandstorm Twitter page. Note the magazine is clipping between the trigger guard, and magwell.
Error creating thumbnail: File missing
The weapon loadout menu image of SCAR-H.
Error creating thumbnail: File missing
The operator with a SCAR gazes upon the technical it helped stop.
Error creating thumbnail: File missing
The iron sights, thin but good.
Error creating thumbnail: File missing
After firing the SCAR at the windshield, he first swaps the mags...
Error creating thumbnail: File missing
...before leaning over Project Reality style to watch the bolt go home.

IWI US Galil GAR1651

A 7.62x51mm Galil ACE was added in Update 1.6 as the "ACE 52", available for the Insurgents' Advisor class for 5 supply points, replacing the SVD Dragunov. Despite ostensibly being the Israeli mil-spec Galil ACE N 52 (with STANAG-like rather than AK-like magwell), the in-game weapon is actually an American civilian 7.62x51mm variant, the ACE GAR1651, distinguished by its side-folding stabilizing brace adapter. While the pre-release version features the (correct) civilian two-position selector, the release version gained a three-position selector switch like the military models.

Error creating thumbnail: File missing
IWI US Galil ACE GAR1651 - 7.62x51mm NATO
Error creating thumbnail: File missing
An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.
Error creating thumbnail: File missing
Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Galil ACE 52. Note the safety, which has full-auto fire mode selection like the military variant.
Error creating thumbnail: File missing
Drawing the Galil ACE 52 at the round's start - loading in the magazine with the right hand.
Error creating thumbnail: File missing
Chambering the ACE.
Error creating thumbnail: File missing
The operator brandishes his modern Galil ACE.
Error creating thumbnail: File missing
Aiming the Galil ACE sights toward an old monitor and radio.
Error creating thumbnail: File missing
After shooting both the old monitor and radio, the reload begins by swapping the mag...
Error creating thumbnail: File missing
...then leans over before pulling the charging handle to watch the bolt move forward.
Error creating thumbnail: File missing
Speed-reloading the ACE 52 with both AR10-style magazines pressed together.
Error creating thumbnail: File missing
Charging the Galil in the fast-empty reload.

IWI Tavor 7

Update 1.6 added the IWI Tavor 7, serving as the counterpart to the IWI Galil ACE 52 for Security's Advisor class, replacing Mk 14 Mod 1 EBR. It costs 5 supply points.

Error creating thumbnail: File missing
IWI Tavor 7 - 7.62x51mm NATO
Error creating thumbnail: File missing
An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Tavor 7.
Error creating thumbnail: File missing
The operator with the bigger cousin of the Tavor TAR-21 stares at the steel targets.
Error creating thumbnail: File missing
Aiming down the default flip-up iron sights of the Tavor 7. Similar to Alpha AK, KSG, M24, and M99.
Error creating thumbnail: File missing
He then begins to insert a new mag...
Error creating thumbnail: File missing
...before racking the charging handle.
Error creating thumbnail: File missing
Another Tavor 7 fitted with a MARS and foregrip in the middle of a poppy field.

Heckler & Koch G3A3

The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available for the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.

Error creating thumbnail: File missing
Heckler & Koch G3A3 - 7.62x51mm NATO
Error creating thumbnail: File missing
Pre-release image of the G3A3 equipped with a vertical grip and Russian PO 4x24P scope. Said scope appears to have been ported from the previous game, but has never been in the official release.
Error creating thumbnail: File missing
The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.
Error creating thumbnail: File missing
Spawing-in with the G3A3 - the user puts in the 20-round magazine.
Error creating thumbnail: File missing
And sends the bolt home.
Error creating thumbnail: File missing
The operator approaches the mansion with his G3.
Error creating thumbnail: File missing
The iron sights, set to the 100 meters open notch.
Error creating thumbnail: File missing
In a smart move, the G3's reload starts by opening the bolt and removing the mag...
Error creating thumbnail: File missing
...before inserting a new mag and palming the charging handle down. The speed reload opts for the famous HK Slap as well as using the fresh mag to knock out the old one AK-style.
Error creating thumbnail: File missing
The fast-empty reload - while this looks cool, it would be hard to perform in reality as G3 magazines sit very tightly in the rifle's magwell.

M1 Garand

The M1 Garand returns from Day of Infamy for the Insurgents' Marksman class in Update 1.9 Operation Cold Blood, costing 2 supply points. Uniquely, the Garand has a few different reload animations that may randomly play. Sometimes, loading a new clip will result in the bolt going forward automatically and other times, the bolt may require a push by the operator. On occasion, one may even incur "Garand thumb". Ouch.

Error creating thumbnail: File missing
M1 Garand with leather M1917 sling - .30-06
Error creating thumbnail: File missing
The official artwork of Operation Cold Blood, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
An officially released render of the M1 Garand in-game model, courtesy of the official Operation Cold Blood website. Note the Griffin & Howe scope mount mounting M82 scope seen at the left side of receiver, indicating it is M1C Garand.
Error creating thumbnail: File missing
The insurgent marksman aims his suppressed M1 Garand, courtesy of the official Operation Cold Blood website.
Error creating thumbnail: File missing
The weapon loadout menu image of the M1 Garand.
Error creating thumbnail: File missing
The operator prepares to operate like it's 1944.
Error creating thumbnail: File missing
Peering down the classic sights and looking over the steel target, he daydreams that he is in Sicily as part of Operation Husky. The receiver has the correct markings of "US Rifle, Cal. .30, M1", and is marked as made by Springfield Armory. The serial number indicates this particular Garand was made between October and November 1939.
Error creating thumbnail: File missing
After firing the entire eight rounds of .30-06 and the required PING, the operator inserts a fresh en-bloc clip.
Error creating thumbnail: File missing
Then, he pushes the bolt with his palm. During the partial reload animation, the shooter will press the clip release, then pulls back the bolt, and removes the partially empty clip, which accurately depicts the number of remaining cartridges.
Error creating thumbnail: File missing
When swapping a partially loaded clip, there is a chance the operator's thumb gets pinched by the bolt by the dreaded Garand thumb, much like in Battlefield V.
Error creating thumbnail: File missing
He agonizes the eternal pain after quickly pulling back his thumb.
Error creating thumbnail: File missing
M1D Sniper Variant with M84 scope, M2 Flash Hider and T4 leather cheek pad - .30-06
Error creating thumbnail: File missing
Another M1 Garand with attached M2 flash hider.

M1C Garand

When equipping M82 scope which is referred to as "M1C Scope" in 2.5x magnification, the M1 Garand will turn into M1C Garand.

Error creating thumbnail: File missing
M1C with M82 scope - .30-06
Error creating thumbnail: File missing
The deadly 'Yeti' marksman prepares to aim the suppressed M1C Garand in Whiteout custom skin fitted with M82 scope, courtesy of the Sandstorm Twitter page. His outfit is inspired by Russian Spetsnaz.
Error creating thumbnail: File missing
The weapon loadout menu image of the M1C Garand.
Error creating thumbnail: File missing
An M1C Garand with mounted M82 scope.
Error creating thumbnail: File missing
Aiming the M82 scope shows a simple post reticle. Note that it is possible to aim down the iron sights for closer range.
Error creating thumbnail: File missing
In the last shot, both the clip and spent cartridge eject together with distinctive PING.
Error creating thumbnail: File missing
In a hurry, the speed reload begins by having the hand against the bolt while inserting the clip.
Error creating thumbnail: File missing
After that, he yanks out the charging handle.

SKS-D

The SKS-D returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30-round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available for the Insurgents' Advisor class and costs 2 supply points. Its default 20-round magazines can be scavenged and loaded into the 7.62x39 AKs.

Error creating thumbnail: File missing
SKS-D - 7.62x39mm
Error creating thumbnail: File missing
The bearded Captive aims his SKS-D, courtesy of the Sandstorm Twitter page. Note another charging handle erroneously located in front of the mag.
Error creating thumbnail: File missing
The weapon loadout menu image of SKS-D.
Error creating thumbnail: File missing
The tracksuit insurgent with his SKS-D, still in the classic wood stock.
Error creating thumbnail: File missing
Lining up the 40s vintage sights on a steel target. Note the serial numbers.
Error creating thumbnail: File missing
Reloading starts with a simple swap of the mags...
Error creating thumbnail: File missing
...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.

Machine Guns

IMI Galil ARM

The IMI Galil ARM returns from the previous game in Update 1.4. It is available as the lighter and cheaper alternative for the Insurgents' Gunner class. It costs 2 supply points.

Error creating thumbnail: File missing
IMI Galil ARM with wood handguard - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of Galil ARM.
Error creating thumbnail: File missing
The operator deploys the Galil ARM while enjoying his cold drink.
Error creating thumbnail: File missing
Aiming down the iron sights.
Error creating thumbnail: File missing
After smoking some vases, the operator changes the magazine...
Error creating thumbnail: File missing
...then prepares to pull the charging handle.

M60E6

As of Update 1.13, the M60E6 is available for the Security, for 3 supply points. It uses 50-round belt boxes by default, though these last a bit longer in comparison to the M240B and MG3 thanks to the M60's relaxed rate-of-fire. 100-boxes can be equipped as an upgrade.

Error creating thumbnail: File missing
M60E6 machine gun with ELCAN scope - 7.62x51mm NATO
Error creating thumbnail: File missing
Loadout preview of the M60E6 machine gun.
Error creating thumbnail: File missing
A Support gunner with his US-made, Danish commissioned M60 machinegun, a long awaited addition to Insurgency's roster.
Error creating thumbnail: File missing
Drawing the sights upon the bungalow pillar.
Error creating thumbnail: File missing
Opening up the M60E6 after using up a fifty-round belt - note the bolt is forward.
Error creating thumbnail: File missing
Latching in a new belt box.
Error creating thumbnail: File missing
Working the charging handle. This is also the initial draw animation.
Error creating thumbnail: File missing
The 100-round belt box as seen reloading.

M240B

The M240B GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments, and laser sight. Following Update 1.7.1 Operation Clean Sweep, the M240B along with other belt-fed machine guns can be reloaded faster with speed reloading at the cost of discarding the current ammo box.

Error creating thumbnail: File missing
M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.
Error creating thumbnail: File missing
An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The weapon loadout menu image of the M240B.
Error creating thumbnail: File missing
Deploying in with a M240B, charging the MG.
Error creating thumbnail: File missing
The M240B held idle. Note the loaded 50-round cloth pouch.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M240B.
Error creating thumbnail: File missing
Reloading the default 50-round sack - a neat detail is that the feed tray pops up when removing the pouch, and again when setting in a new one.
Error creating thumbnail: File missing
Feeding in a new short belt.
Error creating thumbnail: File missing
Reloading the M240B, now fitted with the 100-round belt in a box mag, with the bipod deployed. As the 100-round box sits on an added mount, the feed tray stays down.

M249-E2 SAW

The M249 is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments, and laser sights.

Error creating thumbnail: File missing
FN M249-E2 SAW - 5.56x45mm NATO.
Error creating thumbnail: File missing
The weapon loadout menu image of the M249.
Error creating thumbnail: File missing
The M249 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M249.
Error creating thumbnail: File missing
Reloading the M249 with the bipod deployed. While visibly depleting belts is a plus, the reload animation in this case has the remaining 8 rounds float off with the discarded box magazine.

MG3

The MG3 was added to the game during the First Major Content Update as the counterpart of the M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but is virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!), and laser sight.

Error creating thumbnail: File missing
MG3 - 7.62x51mm NATO. Note the black furniture.
Error creating thumbnail: File missing
An officially released render of the MG3 in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the MG3.
Error creating thumbnail: File missing
The MG3 held idle while using the 50-round drum.
Error creating thumbnail: File missing
Aiming down the default iron sights of the MG3.
Error creating thumbnail: File missing
Reloading the MG3 with the bipod deployed.
Error creating thumbnail: File missing
Firing the MG3 when equipped with the 100-round belt in a box.
Error creating thumbnail: File missing
This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7x scope would clip through the rear sights when reloading.

PKM

The PKM makes its long-awaited arrival to the series in Sandstorm. It is usable only by the Insurgents' Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments, and laser sight. The game incorrectly portrays the 7.62x54mm R belt as a disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it.

Error creating thumbnail: File missing
PKM with latest version of flash hider - 7.62x54mm R.
Error creating thumbnail: File missing
The weapon loadout menu image of the PKM.
Error creating thumbnail: File missing
The PKM held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the PKM.
Error creating thumbnail: File missing
Reloading the empty PKM by removing the box...
Error creating thumbnail: File missing
...then loading a new box while replacing the belt from the right side of the weapon.

RPK

Returning from the previous game, the RPK is introduced with Update 1.13. This time it masquerades as the slightly updated RPKM/RPK-203 variant, appearing under the latter designation. It uses regular 30-round steel AK magazines by default, with the same extended 40 and 75-round drums from the other AKs as upgrades. It has a price of 3 supply.

Error creating thumbnail: File missing
RPKN with 40 round magazine - 7.62x39mm.
Error creating thumbnail: File missing
An actual RPKM with 40-round bakelite plastic magazine - 7.62x39mm
Error creating thumbnail: File missing
The faux RPK-203 in the loadout screen. Note the AKM-like gas block, as well as the stock that seems to be modeled after the fixed polymer one rather than a proper side folding one. It also has an alternate scope rail pattern.
Error creating thumbnail: File missing
An Insurgent with the RPK out on their side of the Gap level. The receiver and metal parts have an oddly iridescent texture, almost looking case-hardened.
Error creating thumbnail: File missing
Its iron sights unfortunately lack the correct added windage dial, a common mistake seen on video game RPK models.
Error creating thumbnail: File missing
Thumbing the fire selector while aiming.
Error creating thumbnail: File missing
The RPK also shares the same standard AK animation set.
Error creating thumbnail: File missing
Popping open the spring-loaded bipod.
Error creating thumbnail: File missing
Here, the Insurgent loads the drum mag into his machine gun.
Error creating thumbnail: File missing
Giving the bolt and overhand rack.

Shotguns

Kel-Tec KSG

The Kel-Tec KSG (specifically the Gen 2 version) was added in 1.12 Operation Glasshouse for the Security's Breacher class, costing 4 supply points. It is accurately depicted as having two separate magazine tubes which hold seven rounds each, rather than having a single tube that holds 14 rounds like in many other video games. By default, the left tube is selected for loading which can be switched manually by double pressing reload key or being switched automatically after emptying a tube tube.

Error creating thumbnail: File missing
Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge
Error creating thumbnail: File missing
An officially released render of the KSG in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the KSG.
Error creating thumbnail: File missing
The S.O.R.T. officer prepares to load his KSG before entering Mabarak Prison.
Error creating thumbnail: File missing
After that, he gives the forend a swift push.
Error creating thumbnail: File missing
The KSG spots multiple targets on the range.
Error creating thumbnail: File missing
Aiming down the default flip-up sights, shared with Alpha AK, M24, M99, and Tavor 7.
Error creating thumbnail: File missing
After emptying the left tube, he switches the magazine selector switch to the left in order to load the right tube. Oddly enough, the same animation also plays when switching back to the left tube when it should be closed.
Error creating thumbnail: File missing
The reload begins by pulling the forend...
Error creating thumbnail: File missing
...then loading the shells into the tube. Once one magazine is fully reloaded, the magazine selector switch is actuated off-screen before proceeding to reload the other tube. Sandstorm is one of the few games that actually acknowledges the existence of the magazine selector switch on the KSG, along with Far Cry 6 and Hot Dogs, Horseshoes & Hand Grenades.

Knight's Armament Masterkey

The Knight's Armament Masterkey is the underbarrel shotgun added in Update 1.8 Operation Breakaway available for the M16A4, M4A1, AKM, AK-74, and FAMAS F1 for 4 supply points. It is notable to have a faster cycling rate than the M26 MASS. However, the Masterkey (along with the M26 MASS) are incompatible with drum magazines when equipped.

Error creating thumbnail: File missing
Masterkey - 12 gauge
Error creating thumbnail: File missing
The hooded insurgent braces his FAMAS F1 with mounted Masterkey, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page. Note how the shooter noticeably uses his middle finger to pull the trigger, which only applies when being attached to the FAMAS F1.
Error creating thumbnail: File missing
The weapon loadout menu image of an M4A1 with Masterkey. Note the M16A4 uses an identical mount to the M4A1, while the M16A2 uses the heat shield handguard for the M203 UBGL.
Error creating thumbnail: File missing
A Masterkey mounted on an M4A1 stares at fruits on the table.
Error creating thumbnail: File missing
Aiming the Masterkey. Due to the lack of sights, the view is zoomed in.
Error creating thumbnail: File missing
Feeling disappointed that he missed his shots, the operator quickly pumps the Masterkey after inserting a shell.
Error creating thumbnail: File missing
Then, he proceeds to insert some more shells.
Error creating thumbnail: File missing
The weapon loadout menu image of the AKM with Masterkey. Note the handguard is replaced with an underbarrel mount which also applies for the AK-74, and the wooden forend.
Error creating thumbnail: File missing
The rogue police officer grabs his Masterkey mounted on an AKM.
Error creating thumbnail: File missing
Aiming the Masterkey has the shooter pinpointing it at rough location.
Error creating thumbnail: File missing
After emptying the entire shells, he loads a fresh shell first then proceeds to pump the fore-end.
Error creating thumbnail: File missing
Reloading shows spoofed markings that reads "Memeington 500 SecondKey".

KS-23M

The KS-23M was added in Update 1.12 Operation Glasshouse, serving as the counterpart of the KSG for the Insurgents' Breacher class for 2 supply points. It is referred to as KS-23 in-game; and so far, the only shotgun chambered in 23x75mm R (equivalent to 4 gauge). Like other shotguns, it can be equipped with the SilencerCo Salvo 12 suppressor (referred to as the "Salvo 4"), despite said suppressor only available in 12 gauge.

Error creating thumbnail: File missing
KS-23M without stock - 23x75mm R
Error creating thumbnail: File missing
An officially released render of the KS-23M in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The skull masked insurgent points his KS-23M, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
TThe weapon loadout menu image of the KS-23M.
Error creating thumbnail: File missing
The deploy animation begins by checking the loaded shell in the chamber. The KS-23 only holds three shells in its magazine and one in the chamber.
Error creating thumbnail: File missing
Complete with a push of the forend.
Error creating thumbnail: File missing
A rogue police officer brings his KS-23M while facing a couple of technicals.
Error creating thumbnail: File missing
Aiming down the tiny sights at the grille of a white technical.
Error creating thumbnail: File missing
After causing the technical to emit some smoke, he ejects the empty shell.
Error creating thumbnail: File missing
Then, he proceeds to reload additional shells.

M26 Modular Accessory Shotgun System

The M26 Modular Accessory Shotgun System is the second underbarrel shotgun added in Update 1.8 Operation Breakaway available for the M16A4, M4A1, and AUG A3 and costing 3 supply points. Compared to the Masterkey, it has higher effective range while being mag-fed.

Error creating thumbnail: File missing
M26 MASS - 12 gauge
Error creating thumbnail: File missing
The goggled operator aims his M26 MASS mounted on an AUG A3, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page.
Error creating thumbnail: File missing
The weapon loadout menu image of an M16A4 with a M26 MASS.
Error creating thumbnail: File missing
The operator holds his M26 MASS mounted on an M16A4 after spotting a wooden target.
Error creating thumbnail: File missing
Aiming the M26 MASS. Just like the Masterkey, the shooter will pinpoint at the rough location while the view is zoomed in.
Error creating thumbnail: File missing
Reloading starts by taking off the empty mag...
Error creating thumbnail: File missing
...and ends with yanking the bolt handle. The speed reload is similar, but faster.

Remington 870

The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police fore-end. It is usable by the Security's Breacher class and costs 2 supply points.

Error creating thumbnail: File missing
Remington 870 Express Tactical - 12 Gauge.
Error creating thumbnail: File missing
Remington 870 MCS - 12 Gauge.
Error creating thumbnail: File missing
The weapon loadout menu image of the M870.
Error creating thumbnail: File missing
The M870 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M870.
Error creating thumbnail: File missing
Inserting new shells into the magazine tube where we can make out the markings on the receiver that reads: "MODEL 870 EXPRESS BREACHER".
Error creating thumbnail: File missing
The operator chamber-loads the M870 when reloading from empty.

TOZ-194

Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available for the Insurgents' Breacher class.

Error creating thumbnail: File missing
TOZ-194 - 12 Gauge
Error creating thumbnail: File missing
The Dissident takes an aim with his TOZ-194, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.
Error creating thumbnail: File missing
The TOZ-194 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.
Error creating thumbnail: File missing
Inserting new shells into the magazine tube after taking care of the radicalized canned food.
Error creating thumbnail: File missing
The operator chamber-loads the TOZ-194 when reloading from empty.

Sniper Rifles/Anti-Materiel Rifles

Barrett M107CQ

The Barrett M107CQ first appears following Update 1.2 as an optional weapon for the Security's Marksman class costing 3 supply points. It is referred to as the "M82A1 CQ" in-game; this isn't strictly incorrect, however, as Barrett has begun referring to the M107 as the "M82A1".

Error creating thumbnail: File missing
Barrett M107CQ - .50 BMG
Error creating thumbnail: File missing
An officially released render of the M107CQ in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of M107CQ. It uses short 5-round magazines by default, with the more common 10-rounders being a purchasable option.
Error creating thumbnail: File missing
An M107CQ in the wild, menacing a local white van.
Error creating thumbnail: File missing
The sights, a large rear aperture and a front post, partially obscured by the van.
Error creating thumbnail: File missing
Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...
Error creating thumbnail: File missing
...before yanking the charging handle and letting it go clunk. The speed reload is much the same, but features a somewhat AK-esque push of the magazine release with the fresh mag, letting it fall to the ground instead of retaining it.

Izhmash SVD Dragunov

The SVD Dragunov is available to the Insurgents' Marksman class for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.

Error creating thumbnail: File missing
Izhmash SVD Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
The faceless Hill Rebel takes an aim with his suppressed SVD in Whiteout custom skin, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the SVD Dragunov.
Error creating thumbnail: File missing
The Slavic mercenary takes pride in the scenery and his SVD.
Error creating thumbnail: File missing
Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...
Error creating thumbnail: File missing
...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.
Error creating thumbnail: File missing
Aiming it reveals the classic PSO-1 reticle in a fairly accurate recreation. When using normal scope setting, the eyepiece eats a little of the range finder.
Error creating thumbnail: File missing
Performing a speed reload on an SVD, by kicking the old magazine out via mag release lever and inserting the new one.
Error creating thumbnail: File missing
On an empty mag, the insurgent additionally pulls the charging handle with his right hand.

Knight's Armament M110 SASS

The Knight's Armament M110 SASS was added in Update 1.9 Operation Cold Blood, serving as the counterpart of the M1 Garand for Security's Marksman class for 4 supply points. It comes in 10-round magazine, and has an access to Leupold Mark 4 3.5-10x40mm dubbed "DOS Scope" which has toggleable magnifications only in 3x and 6x (the minimum magnification is smaller than in real life which is 3.5x), KAC M110 suppressor, and 20-round Magpul PMAG 20 LR/SR for additional supply points.

Error creating thumbnail: File missing
M110 SASS - 7.62x51mm NATO
Error creating thumbnail: File missing
An officially released render of the M110 SASS in-game model, courtesy of the official Operation Cold Blood website. Note the charging handle is pulled backwards while the bolt erroneously remains closed.
Error creating thumbnail: File missing
The marksman in ghillie suit braces his M110 SASS with a clear view of DOS scope, and suppressor, courtesy of the official Operation Cold Blood website.
Error creating thumbnail: File missing
The Sasquatch marksman crouches with his M110 SASS in Hunter custom skin fitted with DOS scope tightened with fabrics surrounding the handguard, courtesy of the Sandstorm Twitter page. His helmet is based on the MTP laser cut helmet cover netting for British Army.
Error creating thumbnail: File missing
The weapon loadout menu image of M110 SASS.
Error creating thumbnail: File missing
Spawing-in with a scoped M110 - the marksman works the charging handle.
Error creating thumbnail: File missing
A view of the SASS's open chamber.
Error creating thumbnail: File missing
The M110 SASS- it is like an M16, but long.
Error creating thumbnail: File missing
When not fitted with optics, the M110 uses KAC rear aperture sights similar to the Mk 18 and the URX rail's integral front iron sight.
Error creating thumbnail: File missing
The operator inserts a 10-round SR-25 pattern magazine.
Error creating thumbnail: File missing
During an empty reload, the operator turns his rifle over and watches the bolt go into battery.
Error creating thumbnail: File missing
Considering to go for precision shooting, the operator brings another M110 SASS whose configuration is similar to the legendary Navy SEAL sniper.
Error creating thumbnail: File missing
Aiming the DOS scope shows its illuminated TMR reticle. Note the shown magnification is set in 6x.
Error creating thumbnail: File missing
For a bit clearer view of his surroundings, he adjusts the elevation knob.
Error creating thumbnail: File missing
After hitting the target in several shots, the operator checks for remaining ammo by taking a look at the magazine window in Magpul PMAG 20 LR/SR in similar manner to G36K, and AUG A3.
Error creating thumbnail: File missing
Realizing that he is running out of ammo, he performs the speed reload by quickly swiping empty mag to the left similar to SCAR-H.
Error creating thumbnail: File missing
Complete with a slap to the bolt release.

Mk 14 Mod 1 Enhanced Battle Rifle

The Mk. 14 Mod 1 EBR makes its way back from the previous title. It is available only for the Security's Marksman class. It costs 5 supply points.

Error creating thumbnail: File missing
Mk 14 Mod 1 EBR - 7.62x51mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of Mk 14 Mod 1 EBR. Note the kill tally mark on the handguard.
Error creating thumbnail: File missing
The M14 EBR, in the sunshine and cool breeze.
Error creating thumbnail: File missing
The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.
Error creating thumbnail: File missing
After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...
Error creating thumbnail: File missing
...before leaning over and giving the charging handle a rack. While the bolt release isn't actually used, its presence and function is still acknowledged - in a nice touch, it visibly pops up when the rifle runs empty, and flips back down when the bolt is released.

Mosin Nagant 1891/30

The Mosin Nagant costs 1 supply point and is usable by the Insurgents' Marksman class. By default, it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.

Error creating thumbnail: File missing
Mosin Nagant 1891/30 - 7.62x54mmR
Error creating thumbnail: File missing
Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R
Error creating thumbnail: File missing
The weapon loadout menu image of the Mosin Nagant.
Error creating thumbnail: File missing
The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.
Error creating thumbnail: File missing
Aiming down the default iron sights of the Mosin Nagant.
Error creating thumbnail: File missing
Having found his sights to be too small, it is fixed by adding a PU scope with the now turned-down bolt handle.
Error creating thumbnail: File missing
Aiming the PU scope reveals the classic post with wings reticle.
Error creating thumbnail: File missing
Cycling the straight bolt handle of the Mosin Nagant.
Error creating thumbnail: File missing
Reloading the Mosin Nagant with a stripper clip.
Error creating thumbnail: File missing
A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the user cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the MARS seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.

Remington M24

The Remington M24 makes its way into the game, replacing the old M40A1. It costs 1 supply point and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.

Error creating thumbnail: File missing
M24 sniper rifle with Harris bipod - 7.62x51mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of M24.
Error creating thumbnail: File missing
The M24 held idle.
Error creating thumbnail: File missing
Aiming down the default flip-up iron sights of the M24, shared between it, Alpha AK, KSG, M99, and Tavor 7.
Error creating thumbnail: File missing
Cycling the bolt of the M24.
Error creating thumbnail: File missing
Inserting new cartridges into the M24's magazine after pulling the bolt back.

Zijiang M99

The Chinese M99 anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class for 3 supply points. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.

Error creating thumbnail: File missing
M99 - 12.7x99mm.
Error creating thumbnail: File missing
An officially released render of the M99 in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the M99.
Error creating thumbnail: File missing
An M99 gazes upon the vanquished technical.
Error creating thumbnail: File missing
While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip-up sights are shared with the flat-top ARs as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.
Error creating thumbnail: File missing
On an unrelated note, a different M99 shows off the gun's unique scope.
Error creating thumbnail: File missing
Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.
Error creating thumbnail: File missing
Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...
Error creating thumbnail: File missing
...before grabbing the charging handle and giving it a yank.

Grenade Launchers/Rifle Grenade Launchers

All grenade launchers, and rifle grenade launchers cost 1 supply point for smoke shells, and 3 supply points for HE shells.

GP-25

The GP-25 is the underbarrel grenade launcher attachment for AK-74, and AKM. Following Update 1.8 Operation Breakaway, it can be turned into makeshift underbarrel shotgun called the "Buckshot Launcher" with improvised 40mm buckshot shells for 2 supply points.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm
Error creating thumbnail: File missing
Close-up of the AKM with mounted GP-25 loaded with 40mm buckshot shells, courtesy of the Sandstorm Steam Update 1.8 Operation Breakaway page.
Error creating thumbnail: File missing
The weapon loadout menu image of an AK-74 with a GP-25.
Error creating thumbnail: File missing
The insurgent prepares to cover the open street with his GP-25.
Error creating thumbnail: File missing
Aiming the GP-25 sights.
Error creating thumbnail: File missing
Hey, cover me! The insurgent reloads his GP-25 with a caseless smoke shell.
Error creating thumbnail: File missing
The weapon loadout menu image of AKM with GP-25.
Error creating thumbnail: File missing
The Slavic mercenary finds a weapon cache to be destroyed.
Error creating thumbnail: File missing
Aiming the GP-25 sights.
Error creating thumbnail: File missing
Realizing that one shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.

Heckler & Koch AG36

The AG36 is the underbarrel grenade launcher attachment for G36K. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Heckler & Koch AG36 grenade launcher with handguard - 40x46mm
Error creating thumbnail: File missing
The weapon loadout menu image of a G36K with the AG36.
Error creating thumbnail: File missing
Noticing possible hostiles on the second floor, the operator prepares his AG36 with an HE shell.
Error creating thumbnail: File missing
Aiming the AG36 sights. Note the ladder sights is set to 150 meters.
Error creating thumbnail: File missing
After clearing the second floor, he reloads the AG36.

HS Produkt VHS-BG

The HS Produkt VHS-BG is the unique underbarrel grenade launcher option for VHS-D2. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
HS Produkt VHS-BG - 40x46mm
Error creating thumbnail: File missing
The weapon loadout menu image of VHS-2 with the VHS-BG.
Error creating thumbnail: File missing
After neutralizing some insurgents, the operator prepares his VHS-BG.
Error creating thumbnail: File missing
Aiming the VHS-BG sights which shares similarities with the AG36.
Error creating thumbnail: File missing
The operator reloads his VHS-BG with another smoke shell.

M203 Grenade Launcher

The M203 grenade launcher is the underbarrel grenade launcher option for M16A2. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.
Error creating thumbnail: File missing
The weapon loadout menu image of an M16A2 with M203. Note the heat shield handguard.
Error creating thumbnail: File missing
Realizing that his M16A2 is a bit too vintage for the operation, he proceeds to aim the M203.
Error creating thumbnail: File missing
Aiming the M203 sights.
Error creating thumbnail: File missing
After covering the alleyway with a smoke, he inserts another smoke shell.
Error creating thumbnail: File missing
On an additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.

M203A2 Grenade Launcher

The M203A2 grenade launcher is the underbarrel grenade launcher option for the M16A4 and M4A1. It was added in Patch 1.4.2 to replace the airsoft M203s. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.
Error creating thumbnail: File missing
The weapon loadout menu image of an M16A4 with M203A2. Note that it is mounted on the KAC M5 RAS with the visible built-in quick release barrel clamp. Also note the 'F90' markings on the stock.
Error creating thumbnail: File missing
Before crossing through the river, the operator grabs his M203A2.
Error creating thumbnail: File missing
Aiming the M203A2 sights which are identical to M203 sights on the M16A2.
Error creating thumbnail: File missing
Then, he loads another fresh smoke shell.
Error creating thumbnail: File missing
The weapon loadout menu image of M4A1 with M203A2.
Error creating thumbnail: File missing
Spotting a dangerous-looking Toyota, the operator shows his M203A2.
Error creating thumbnail: File missing
Aiming the M203A2 sights.
Error creating thumbnail: File missing
After smoking the aforementioned target, he ejects the spent shell.

M7 Rifle Grenade Launcher

The M7 rifle grenade launcher is the rifle grenade launcher option for M1 Garand. When equipped, it is incompatible with other barrel attachments.

Error creating thumbnail: File missing
M7 Rifle Grenade Launcher - 22mm
Error creating thumbnail: File missing
The weapon loadout menu image of M1 Garand with M7 rifle grenade launcher.
Error creating thumbnail: File missing
When preparing his M7 rifle grenade launcher, he first swaps out the en-bloc clip loaded with live rounds.
Error creating thumbnail: File missing
Then, he inserts another clip filled with blanks.
Error creating thumbnail: File missing
After that he loads an HE rifle grenade through the muzzle.
Error creating thumbnail: File missing
The operator soons spots a vacant sedan nearby while bracing his rifle.
Error creating thumbnail: File missing
Aiming the M7 rifle grenade launcher sights.
Error creating thumbnail: File missing
Not satisfied, he loads another rifle grenade.
Error creating thumbnail: File missing
He fires the rifle grenade launcher while bracing his rifle which makes the shot firing in parabolic arch akin to mortars.

RM Equipment M203PI

The RM Equipment M203PI is the underbarrel grenade launcher option for the FAMAS F1. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
RM Equipment M203PI - 40x46mm
Error creating thumbnail: File missing
FAMAS F1 with underslung RM Equipment M203PI - 5.56x45mm & 40mm
Error creating thumbnail: File missing
The weapon loadout menu image of an FAMAS F1 with a M203PI.
Error creating thumbnail: File missing
The rogue police finds a tanker blocking his path while preparing his M203PI.
Error creating thumbnail: File missing
Aiming the M203PI sights.
Error creating thumbnail: File missing
Realizing that the tanker is not blown up yet, he proceeds to eject the empty shell before loading another HE shell.

Steyr GL 40

The Steyr GL 40 is the underbarrel grenade launcher option for AUG A3. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Steyr GL 40 - 40x46mm
Error creating thumbnail: File missing
Styer GL 40 mounted on Steyr AUG A3 - 40x46mm and 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of an AUG A3 with a GL 40.
Error creating thumbnail: File missing
Going for flanking, the operator brings the GL 40.
Error creating thumbnail: File missing
Aiming the GL 40 sights with ladder sights.
Error creating thumbnail: File missing
After landing the smoke, he loads another smoke shell into the pivoted barrel similar to the AG36 and VHS-BG.

Type 91 Grenade Launcher

The Type 91 grenade launcher, specifically QLG-91B is the underbarrel grenade launcher option for QBZ-97. Depending on their class, the user can choose smoke shells or HE shells. Along with GP-25, it can also be turned into underbarrel shotgun called the "Buckshot Launcher" with improvised 35mm buckshot shells for 2 supply points.

Error creating thumbnail: File missing
Type 91 grenade launcher mounted on Norinco QBZ-95 - 35mm
Error creating thumbnail: File missing
The weapon loadout menu image of the QBZ-97 with a QLG-91B.
Error creating thumbnail: File missing
The insurgent prepares his QLG-91B after encountering a bridge at the front.
Error creating thumbnail: File missing
Aiming the QLG-91B sights.
Error creating thumbnail: File missing
After that, he reloads his QLG-91 another smoke shell.

Rocket Launchers/Missile Launchers/Recoilless Guns

Carl Gustav M3

The Carl Gustav M3 is the reusable launcher for Security's Demolitions class costing 4 supply points, and appears under its US Army designation as M3 MAAWS.

Error creating thumbnail: File missing
Carl Gustav M3 - 84x246mm R
Error creating thumbnail: File missing
The weapon loadout menu image of the M3 MAAWS.
Error creating thumbnail: File missing
A M3 MAAWS gazes upon a technical and its dead crewmen.
Error creating thumbnail: File missing
Aiming down the scope with a wide variety of range markings for extended ranges.
Error creating thumbnail: File missing
Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...
Error creating thumbnail: File missing
...before swapping rounds, relatching the tube, and going to blow more things up.

M136 AT4

Another veteran from the previous game, the M136 AT4 is also available for Security's Demolitions class as their single shot launcher of choice for 3 supply points.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing
The weapon loadout menu image of AT4.
Error creating thumbnail: File missing
The AT4 is held idle, as its user wonders if other cars can explode.
Error creating thumbnail: File missing
The sights of the AT4, simple and effective.
Error creating thumbnail: File missing
Sadly, the white Lada Samara proves too strong for the AT4 so the user chucks the empty tube away.

Panzerfaust 3

The Panzerfaust 3 is available for the Insurgents' Demolitions class for 3 supply points as their analogue of the AT4, being a single-shot launcher oddly enough.

Error creating thumbnail: File missing
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
Error creating thumbnail: File missing
The weapon loadout menu image of Panzerfaust 3.
Error creating thumbnail: File missing
The Panzerfaust in-game, fausting panzers.
Error creating thumbnail: File missing
The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.
Error creating thumbnail: File missing
Excluding the occasion of firing it on a building and dropping it like a used tissue.

RPG-7

The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgents' Demolitions class costing 4 supply points. Unlike in the previous game, it is reloadable with an extra warhead.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
The weapon loadout menu image of RPG-7.
Error creating thumbnail: File missing
The Insurgents' favorite, the RPG-7, in all its glory.
Error creating thumbnail: File missing
Taking a cue from the Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.
Error creating thumbnail: File missing
In comparison to the last game, the RPG is reloadable by adding a rocket...
Error creating thumbnail: File missing
...before raising it to the shoulder and cocking the hammer.

Grenades and Explosives

AN-M14 Incendiary Grenade

The AN-M14 Incendiary Grenade returns from the previous game as the identical counterpart of the Insurgents' Molotov, costing 2 supply points. Both the AN-M14 and Molotov are able to blow up the weapon cache with only 1 use.

Error creating thumbnail: File missing
AN/M14 incendiary grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the AN-M14 incendiary grenade.
Error creating thumbnail: File missing
The operator grabs his incendiary grenade while shivering on the cold hill.

F-1 Grenade

The F-1 hand grenade returns from the previous game as the hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.

F1 hand grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the F1 grenade.
Error creating thumbnail: File missing
The Slavic mercenary holding an F1 grenade at the bridge.

M112 C4 Demolition Pack

Serving as Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.

Error creating thumbnail: File missing
M112 C4 Demolition Pack
Error creating thumbnail: File missing
The weapon loadout menu image of M112 C4 Demolitions pack.
Error creating thumbnail: File missing
Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.
Error creating thumbnail: File missing
Sticking the M112 into the door.
Error creating thumbnail: File missing
Blowing the place to kingdom come.
Error creating thumbnail: File missing
The insurgent finds the M57 "clacker" switch inside the weapon cache...
Error creating thumbnail: File missing
...complete with bundle of M112s in hand.
Error creating thumbnail: File missing
Arming the M112 by pressing its red button.
Error creating thumbnail: File missing
"Bomb has been planted."

M18 Smoke Grenade

The M18 smoke grenade returns from the previous game for both teams which is incorrectly referred as M83 Smoke. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.

Error creating thumbnail: File missing
M18 smoke grenade - Red.
Error creating thumbnail: File missing
The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.
Error creating thumbnail: File missing
The operator prepares his M18 smoke grenade to cover the open bridge.

M19 anti-tank mine

The M19 anti-tank mine is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate when triggered by a passing enemy vehicle.

Error creating thumbnail: File missing
M19 anti-tank mine (inert)
Error creating thumbnail: File missing
The weapon loadout menu image of the M19 anti-tank mine.
Error creating thumbnail: File missing
The operator holding his M19.
Error creating thumbnail: File missing
He proceeds to pull off the safety-clip cord...
Error creating thumbnail: File missing
...then turns the safety knob from (S)afe into (A)rmed.

M67 Hand Grenade

The M67 hand grenade returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.

M67 hand grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the M67 grenade.
Error creating thumbnail: File missing
The operator with his grenade while inside the market in Precinct.

M84 Stun Grenade

The M84 stun grenade returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.

Error creating thumbnail: File missing
M84 Stun Grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the M84 stun grenade.
Error creating thumbnail: File missing
The operator prepares to throw an M84 stun grenade before breaching...
Error creating thumbnail: File missing
...but first, realizes he is missing an important step and proceeds to pull the pin.

TM-62 anti-tank mine

The TM-62 anti-tank mine serves as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.

TM-62M anti-tank mine
Error creating thumbnail: File missing
The weapon loadout menu image of the TM-62 anti-tank mine.
Error creating thumbnail: File missing
The insurgent prepares the TM-62.
Error creating thumbnail: File missing
He then removes the safety pin...
Error creating thumbnail: File missing
...before proceeding to arm and plant the mine.

Mounted Weapons

AGM-114 Hellfire ATGM

Security's AH-64 Apache (callsign "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.

Error creating thumbnail: File missing
Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.
Error creating thumbnail: File missing
Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes on the rocket pod.

Browning M2HB

The Browning M2HB appears mounted on Security's technicals as the counterpart of DShK. Unusable, low-detail models can be found on vehicles as environmental props in some maps.

Error creating thumbnail: File missing
Browning M2HB on vehicle mount - .50 BMG
Error creating thumbnail: File missing
The operator finds the idle white technical with a mounted M2HB.
Error creating thumbnail: File missing
Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.
Error creating thumbnail: File missing
An unusable M2HB mounted on a wrecked M1A1 Abrams in Hideout.

DShK heavy machine gun

The DShK is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on Assassin as the 30mm Cannon, instead of the accurate M230 Chain Gun.

Error creating thumbnail: File missing
DShK - 12.7x108mm
Error creating thumbnail: File missing
The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.
Error creating thumbnail: File missing
She soon mounts the DShK and prepares to weed her flower field.
Error creating thumbnail: File missing
An M230 Chain Gun mounted on an AH-64 Apache, for reference.
Error creating thumbnail: File missing
Assassin fires the bizarrely-mounted DShK against some rampaging insurgents.
Error creating thumbnail: File missing
Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.

General Dynamics GAU-19/A

The GAU-19/A is mounted on Security's UH-60 Blackhawk (callsign "Cleric"), where it is used by the door gunners. The gun also ejects spent casings when firing.

Error creating thumbnail: File missing
GD GAU-19/A on door gun mount- .50 BMG.
Error creating thumbnail: File missing
The door gunner fires his GAU-19/A with a lovely cartridge shower.
Error creating thumbnail: File missing
Close up of the mounted GAU-19/A. Note the ridiculously short feed chute.

General Electric GAU-8/A Avenger

The GAU-8/A Avenger is mounted on Security's A-10 Thunderbolt II (callsign "Warlock"). Warlock will strafe a marked area perpendicular to the Commander's line of sight.

Error creating thumbnail: File missing
General Electric GAU-8/A Avenger - 30x173mm
Error creating thumbnail: File missing
Warlock with the GAU-8/A Avenger after strafing the marked target.

Other

Ammo Crate

The ammo crate can be used to fully restore player's gear and health.

Error creating thumbnail: File missing
A clear view of in-game ammo crate shows ammo boxes with an opened ammo box of visible STANAG magazines inside, along with a few STANAG and AK magazines with some scattered ammo around.

Graffiti

Error creating thumbnail: File missing
The operator finds amusing graffiti of an operator with a Mk 18 Mod 1 fitted with an EOTech Holographic sight, suppressor, and foregrip near the school in Precinct.
Error creating thumbnail: File missing
Another graffiti in Precinct has the masked insurgent armed with an AKM. Note the straight stock comb, slanted muzzle brake, and rifle sling.
Error creating thumbnail: File missing
This particular Egyptian style graffiti in Hillside shows Bulgarian Arsenal AR and RPG-7 with synthetic furniture.
Error creating thumbnail: File missing
The rogue police officer finds a graffiti of a donkey cart with mounted DShK in Tell.

Weapon Cache

The weapon cache is an objective which must be protected or destroyed in certain game modes. Both Security and Insurgents have their own version of weapon cache.

Error creating thumbnail: File missing
On the Insurgents' weapon cache, an RPG warhead and AK magazine are seen beside the opened crate with TM-62 anti-tank mine and an AK magazine. Ammo boxes of 7.62x51mm and .50 BMG can be seen beneath the said opened crate. Another TM-62 is located on behind.
Error creating thumbnail: File missing
From behind there is another opened crate with a couple of RPG warheads with some ammo boxes of 7.62x51mm and .50 BMG around. There is also another AK magazine with clear view of the top opened ammo crate with RGD-5 marking, despite the fact there aren't any RGD-5 hand grenades inside.
Error creating thumbnail: File missing
On Security's weapon cache, there is an opened crate with the warhead of a Panzerfaust 3 behind it along with a couple of M19 anti-tank mines, some STANAG magazines, ammo boxes, and scattered ammo inside. There are also two M18 smoke grenades and some STANAG magazines with scattered ammo near the case at the top of the green crate.
Error creating thumbnail: File missing
There is an opened case with more STANAG magazines, scattered ammo, and an M18 beside the opened crate with a couple of warheads for the Panzerfaust 3. Another M19 is located in the middle.