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Hot Dogs, Horseshoes & Hand Grenades/Shotguns: Difference between revisions
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=Shotguns= | =Shotguns= | ||
Shotguns in ''H3'' are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the [[Winchester Model 1887]] in all its forms; this is instead placed in its own category of lever-action shotguns. | |||
==Baikal MP-155K== | ==Baikal MP-155K== | ||
Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''. | Added in the firearms drop in Update #59's ninth alpha build, the [[Baikal MP-155K]] (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in ''H3VR''. | ||
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[[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]] | [[File:H3VR MP-155K Aiming.jpg|thumb|none|600px|Aiming; the small, high-mounted rear aperture seems more at home on a rifle than a shotgun. At least it's good for slugs.]] | ||
[[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]] | [[File:H3VR MP-155K Firing.jpg|thumb|none|600px|Firing a shell.]] | ||
==Benelli M2 Super 90== | |||
The [[Benelli M2 Super 90]] was added in Update #90. Two variants are available: a "Tactical" version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a "Threegun" version with a straight stock, a 28" barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles. | |||
[[File:M2 Tactical.jpg|thumb|none|450px|Benelli M2 Super 90 with pistol grip stock - 12 gauge]] | |||
[[File:H3VR M2 Tactical Left.jpg|thumb|none|600px|Out at the range with the M2 Tactical; note that, unlike the reference image, the in-game M2 has a top rail for optics.]] | |||
[[File:H3VR M2 Tactical Right.jpg|thumb|none|600px|It also has, as mentioned, an aftermarket extended bolt release...]] | |||
[[File:H3VR M2 Tactical Chamberloading.jpg|thumb|none|600px|...which makes it considerably more convenient to release the bolt after chamber loading a round, as is not being done here.]] | |||
[[File:H3VR M2 Tactical Loading.jpg|thumb|none|600px|Loading some additional shells into the magazine tube; one of the other improvements of Update #90 was to the behavior of loading gates, which now only move when pushed in on instead of wobbling around freely like they did before.]] | |||
[[File:H3VR M2 Tactical Aiming.jpg|thumb|none|600px|Looking through the M2's illuminated ghost-ring sights.]] | |||
[[File:H3VR M2 Tactical Firing.jpg|thumb|none|600px|Blasting the newer paper target with some 00 buck.]] | |||
[[File:H3VR M2 Tactical Ejecting.jpg|thumb|none|600px|In case you were doubting that for some reason, here's an image of the ejected shell from a couple frames later. If you were doubting that, I'd also suggest you see a therapist, because you clearly have some deep-seated trust issues likely stemming from some sort of childhood trauma. Oh, and remember: no matter what your older cousin tells you, blue fire is not cold.]] | |||
[[File:BenelliM2Shotgun.jpg|thumb|none|450px|Benelli M2 Super 90 in synthetic straight stock configuration, ghost ring sights - 12 gauge]] | |||
[[File:H3VR M2threegun overview.JPG|thumb|none|600px|The other M2 Super 90 variant, called the "M2 ThreeGun". And it is loooong.]] | |||
[[File:H3VR M2threegun stock.JPG|thumb|none|600px|So long, that we needed a separate screenshot for Benelli's patented ComforTech stock. The chevron arrows are actually made from synthetic gel, which in addition to the cheek comb and butt plate, are engineered to reduce felt recoil.]] | |||
[[File:H3VR M2threegun bolt.JPG|thumb|none|600px|Like the M2 Tactical, this shotgun has the same aftermarket bolt release for easy grabbing.]] | |||
[[File:H3VR M2threegun boltopen.JPG|thumb|none|600px|Opening the chamber for some tactical loading.]] | |||
[[File:H3VR M2threegun load.JPG|thumb|none|600px|Inserting shells into the loading gate.]] | |||
[[File:H3VR M2threegun boltclose.JPG|thumb|none|600px|10+1 shells later, the bolt is closed, and we're ready to go.]] | |||
[[File:H3VR M2threegun aim.JPG|thumb|none|600px|Taking aim at some IPSC targets in the breaching house. The lack of a rear sight isn't much of an issue when using buckshot at point-blank range.]] | |||
[[File:H3VR M2threegun fire.JPG|thumb|none|600px|One target down, as the emptied shell goes flying.]] | |||
==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler & Koch FABARM FP6|FABARM Martial]]. | The [[Benelli M4 Super 90]] is one of the available shotguns in-game; it was added in Update #6, along with the [[Heckler & Koch FABARM FP6|FABARM Martial]]. | ||
[[ | [[File:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]] | ||
[[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]] | [[File:H3VR Benelli M4 Loading.jpg|thumb|none|600px|Out on a woods walk, Hick-not45 loads up his M4 Super 90.]] | ||
[[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked "NAVTech", for copyright reasons.]] | [[File:H3VR Benelli M4 Aiming Sight.jpg|thumb|none|600px|Aiming through the attached EOTech holosight; the in-game sight is marked "NAVTech", for copyright reasons.]] | ||
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[[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]] | [[File:H3VR Benelli M4 Right.jpg|thumb|none|600px|Admiring the now-smaller shotgun - or, at least, attempting to, as the weapon's eye-searingly reflective finish makes looking at it with this lighting for any substantial period of time a rather painful endeavor.]] | ||
[[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]] | [[File:H3VR Benelli M4 Firing.jpg|thumb|none|600px|Blasting away a blue circle. This is the older version of the Modular Range, which would later evolve into the M.E.A.T.S. range; the former was far simpler than the latter, having only 2 types of targets (at this stage of development): blue point targets, and red penalty targets.]] | ||
==Beretta 1301== | |||
The [[Beretta 1301]] was added in Experimental build 3 of Update #111. | |||
[[File:Beretta 1301 Tactical.jpg|thumb|none|450px|Beretta 1301 Tactical - 12 gauge]] | |||
[[File:H3VR B1301 leftside.jpg|600px|thumb|none|Taking a look at the black Beretta boomstick. ]] | |||
[[File:H3VR B1301 rightside.jpg|600px|thumb|none|The right side of the tactical tube-fed twelve-gauge. ]] | |||
[[File:H3VR B1301 reload1.jpg|600px|thumb|none|As a semi-automatic shotgun, the Beretta 1301 is no stranger to the art of the chamber-load. ]] | |||
[[File:H3VR B1301 reload2.jpg|600px|thumb|none|Giving the bolt release a hearty smack. ]] | |||
[[File:H3VR B1301 reload3.jpg|600px|thumb|none|Inserting some more shells, this time straight into the shotgun's tube magazine.]] | |||
[[File:H3VR B1301 firing.jpg|600px|thumb|none|Sending a shell of double-aught downrange. Update #111 saw significant improvements to all of H3's shotgun shell models, including spent shell casings (which are now much more soot-stained, among other changes).]] | |||
==Beretta DT11== | ==Beretta DT11== | ||
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock. | The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Beretta DT11]] is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock. | ||
[[ | [[File:DT-11.jpg|thumb|none|450px|Beretta DT11 - 12 gauge]] | ||
[[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]] | [[File:H3VR DT11.jpg|thumb|none|600px|It was at this moment that he realized that an indoor range is not a good place to bring a trap shooting shotgun.]] | ||
[[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]] | [[File:H3VR DT11 Open.jpg|thumb|none|600px|Deciding to just roll with it, he opens up the DT11...]] | ||
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[[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who "He" is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]] | [[File:H3VR DT11 Sawn-Off Ejecting.jpg|thumb|none|600px|Fortunately, since nobody knows who "He" is, He can't get arrested by the BATFS (Bureau of Alcohol, Tobacco, Firearms, and Sausages).]] | ||
== | =="Baby's First Boomstick"== | ||
The [[ | The "Baby's First Boomstick" is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a [[SPAS-12]]-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of [https://youtu.be/zFXkQzBsC8g?t=29 Kommander Karl's tactical reload videos] where he takes mundane objects and "reloads" them as if they are firearms. | ||
[[ | [[File:H3VR BFBS Left.jpg|thumb|none|600px|The Baby's First Boomstick, fresh from the wrapping paper. Gifts like these are why you should ''always'' have a baby shower.]] | ||
[[File:H3VR | [[File:H3VR BFBS Right.jpg|thumb|none|600px|Even if you're not actually having a kid. If they ask where it is a few months later, just get really sad and quiet - shuts 'em up every time.]] | ||
[[File:H3VR | [[File:H3VR BFBS Opening.jpg|thumb|none|600px|Loading the BFB is a rather unusual process - first, push all the buttons (each one putting out a pitch-varied "erp")...]] | ||
[[File:H3VR | [[File:H3VR BFBS Loading.jpg|thumb|none|600px|...and then load a shell into each one of the loading ports.]] | ||
[[File:H3VR | [[File:H3VR BFBS Closed.jpg|thumb|none|600px|Each one accepts the shell with a similar "erp", and promptly closes itself.]] | ||
[[File:H3VR | [[File:H3VR BFBS Charging.jpg|thumb|none|600px|Racking the charging handle chambers a shell (one of the same short 12-gauge shells as the [[Techno Arms MAG-7|MAG-7]]); the front loading port can then be re-opened to get a fifth round in, though the weapon's intended users probably aren't quite ready to understand that yet.]] | ||
[[File:H3VR | [[File:H3VR BFBS Aiming.jpg|thumb|none|600px|In a similar vein, it was designed without such complex, child-confusing systems as a set of sights. Or the provision to mount one. Or a safety.]] | ||
[[File:H3VR | [[File:H3VR BFBS Firing.jpg|thumb|none|600px|It does, however, have a standoff muzzle device, so that the Baby's First Boomstick can be used for a Baby's First Door-Breaching Exercise. To keep things safe, this isn't done the same way as a real one - after all, real doors would be too dangerous.]] | ||
[[File:H3VR | [[File:H3VR BFBS Melon.jpg|thumb|none|600px|While you're at it, why not try Baby's First Prisoner Execution?]] | ||
[[File:H3VR | [[File:H3VR BFBS Miss.jpg|thumb|none|600px|Don't worry, this is safe too - through the use of advanced Not-A-Bug technology, pellets are projected well past the actual muzzle, so there's no risk of any melons getting hurt by-]] | ||
[[File:H3VR BFBS Hit.jpg|thumb|none|600px|'''"ATTENTION ALL SITE PERSONNEL. A BABY HAS BREACHED CONTAINMENT IN SECTOR 6. THIS IS NOT A DRILL. ALL PERSONNEL MUST EVACUATE IMMEDIATELY. SECURITY FORCES HAVE BEEN DISPATCHED."''']] | |||
==Cobray Terminator== | |||
The (in)famous [[Cobray Terminator]] was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name "Worst Shotgun Ever Made" in-game. No, seriously, that's the actual in-game name. | |||
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]] | |||
[[File:H3VR Terminator Left.jpg|thumb|none|600px|Yep, here it is.]] | |||
[[File:H3VR Terminator Right.jpg|thumb|none|600px|A steel-and-plastic jumble of poor decisions, only ultimately successful in helping to terminate its own manufacturer's business.]] | |||
[[File:H3VR Terminator Extending.jpg|thumb|none|600px|Extending the simple wire stock; quite comfortable, by absolutely nobody's account.]] | |||
[[File:H3VR Terminator Cocking.jpg|thumb|none|600px|Loading the Terminator is a rather strange affair; it starts by taking the cocking handle on the left side of the receiver, and pushing it forward. In-game, this is accompanied by the depression of the locking lug on the right side (albeit not quite far enough, causing it to clip into the receiver); in reality, this had to be done manually as well.]] | |||
[[File:H3VR Terminator Locking.jpg|thumb|none|600px|Once all the way forward, the handle can then be twisted upwards into a [[Sten]]-esque safety notch.]] | |||
[[File:H3VR Terminator Sear.jpg|thumb|none|600px|With the safety engaged, one can also get a good look at exactly how the weapon works. It is essentially a more advanced version of the slam-bang shotguns people make out of drainpipes, with the large spring wrapped around the barrel pushing it backwards and forcing the loaded shell into a fixed firing pin at the back of the receiver when the sear drops (as shown here - though the barrel is rather obviously not moving, since the cocking handle (directly attached to the barrel) is held forward by the safety notch); when the barrel goes into battery, the locking lug shown a couple screenshots ago locks against the ejection port to prevent the breech from opening, keeping the weapon (ostensibly) safe. The end result is, in effect, an open-bolt mechanism in reverse - instead of pushing a fixed firing pin on the bolt towards a chambered round, the Terminator pushes a chambered round towards a fixed firing pin in the receiver.]] | |||
[[File:H3VR Terminator Loading.jpg|thumb|none|600px|Loading in a slug shell; this is probably not the greatest idea, given that slugs (and heavy-recoiling shells in general) have been known to forcibly collapse the Terminator's stock and slam the receiver into the shooter's face. Hence the word "ostensibly".]] | |||
[[File:H3VR Terminator Safety.jpg|thumb|none|600px|Disregarding safety, and disengaging it.]] | |||
[[File:H3VR Terminator Aiming.jpg|thumb|none|600px|Taking aim at a distant window; the Terminator's rifle-style front sight (a tall front post, with protective wings to match) is accompanied in the rear by absolutely nothing.]] | |||
[[File:H3VR Terminator Firing.jpg|thumb|none|600px|Firing; while the game can't accurately represent the Terminator's uncomfortable ergonomics, it can duplicate its notorious recoil - the fact that the entire barrel slams backward as it fires makes it kick substantially more than a conventional shotgun.]] | |||
[[File:H3VR Terminator Shell.jpg|thumb|none|600px|Pulling the cocking handle forward again extracts the shell, but doesn't actually eject it from the receiver.]] | |||
[[File:H3VR Terminator Ejecting.jpg|thumb|none|600px|To do that, simply tip the weapon over. No, seriously.]] | |||
[[File:H3VR Terminator Breaching.jpg|thumb|none|600px|Deciding to forsake all sensible... everything, and attempting a breach-and-clear drill with the Terminator. Suffice it to say, failing to break the lock in one shot (or deciding to shoot out the doorknob as well, or going for the hinges instead) makes this a somewhat uncomfortably time-consuming procedure.]] | |||
[[File:H3VR Terminator Attacking.jpg|thumb|none|600px|Actually encountering an enemy can also turn rather awkward if the first shot doesn't do the job; while this could be said of a conventional single-shot shotgun as well, they at least have a reasonably quick reloading procedure.]] | |||
[[File:H3VR Terminator Throwing.jpg|thumb|none|600px|In such a circumstance, the Terminator can at least be relied upon as one thing: a large, heavy chunk of metal.]] | |||
==Crye Precision SIX12== | |||
The [[Crye Precision SIX12]] was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the "P6Twelve". | |||
[[File:612 Wood.jpg|thumb|none|450px|Crye Precision SIX12 with wooden furniture - 12 gauge]] | |||
[[File:H3VR Six12 Overview.JPG|thumb|none|600px|What better place to shoot a gun with wood furniture than in the woods? Still, it feels like something's missing.]] | |||
[[File:H3VR Six12 rear.JPG|thumb|none|600px|From the rear, you can see the base of the barrel lined up with the top chamber of the cylinder.]] | |||
[[File:H3VR Six12 fullmag.JPG|thumb|none|600px|The front view of a full magazine. To accommodate the SIX12, the magazine behaves in-game like a speedloader for revolvers. This only effects the player if they want to manually replace spent shells.]] | |||
[[File:H3VR Six12 loading.JPG|thumb|none|600px|Inserting the magazine into the shotgun.]] | |||
[[File:H3VR Six12 full.JPG|thumb|none|600px|There, much better.]] | |||
[[File:H3VR Six12 aim.JPG|thumb|none|600px|Aiming down the SIX12's very crisp sights. While a top rail for optics is available, the default sights are more than adequate.]] | |||
[[File:H3VR Six12 shoot.JPG|thumb|none|600px|And just like that, the flowerpot was no more.]] | |||
[[File:H3VR Six12 spentmag.JPG|thumb|none|600px|Examining the spent shells inside of the SIX12 magazine, which have flared open after firing.]] | |||
[[File:H3VR Six12 emptymag.JPG|thumb|none|600px|And with the shells removed entirely, you can see straight through to the other side.]] | |||
==Daewoo USAS-12== | |||
Added in the 2019 Meatmas update, the [[Daewoo USAS-12]] is ''H3'''s fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock). | |||
[[File:USAS12.jpg|thumb|none|450px|Daewoo USAS-12 - 12 gauge]] | |||
[[File:H3VR USAS Left.jpg|thumb|none|600px|''"Have you seen [[M16]] lately?"'']] | |||
[[File:H3VR USAS Right.jpg|thumb|none|600px|''"Yeah, it looks like he's been hitting the gym."'']] | |||
[[File:H3VR USAS Loading.jpg|thumb|none|600px|Loading a magazine into the shotgun, its receiver helpfully indicating that it is a "USAS-12", and that said magazine is full of "12GA 2 3/4 INCH".]] | |||
[[File:H3VR USAS Charging.jpg|thumb|none|600px|Pulling the charging handle (the opposite side of which is visible in the slot on the forend) flips up the aforementionedly M16-esque dustcover.]] | |||
[[File:H3VR USAS Safe.jpg|thumb|none|600px|The lower receiver is also M16-like, with a seemingly interchangeable trigger guard and pistol grip.]] | |||
[[File:H3VR USAS Semi.jpg|thumb|none|600px|As well as a near-identical safety.]] | |||
[[File:H3VR USAS Aiming.jpg|thumb|none|600px|Taking aim at a snowflake; while a bit more rifle-like than most are used to, the aperture/post setup works quite well on the USAS.]] | |||
[[File:H3VR USAS Aimed.jpg|thumb|none|600px|This screenshot would be captioned "Case in point" if the shotgun wasn't blocking the destroyed snowflake. You'll just have to take our word for it.]] | |||
[[File:H3VR USAS Drum.jpg|thumb|none|600px|Loading some extra shells into a drum magazine; due to a bug, the 20-round drums were originally only spawned with 10 rounds in them (like the box magazines), though this issue was later corrected.]] | |||
[[File:H3VR USAS Auto.jpg|thumb|none|600px|Of course, if you have more shells, it only makes sense to send them out faster, right?]] | |||
[[File:H3VR USAS Firing.jpg|thumb|none|600px|Certainly not hearing any objections from them.]] | |||
==Derya MK-12== | |||
The [[Derya MK-10|Derya MK-12]] was added on day 15 of the Meatmas 2020 Advent Calendar event. | |||
[[File:MK-12 AS-100S.jpg|thumb|none|450px|Derya MK-12 AS-100S - 12 gauge]] | |||
[[File:H3VR MK-12 Box.jpg|thumb|none|600px|The Derya in its crate. Like most magazine-fed, [[AR-15]]-esque shotguns, it hails from Turkey.]] | |||
[[File:H3VR MK-12 Left.jpg|thumb|none|600px|Examining the shotgun; it's a near-perfect match for the reference image, bar the slightly different handguard rail arrangement and the different pistol grip.]] | |||
[[File:H3VR MK-12 Right.jpg|thumb|none|600px|The distinctive spiral-fluted barrel shroud is also worth noting.]] | |||
[[File:H3VR MK-12 Extending.jpg|thumb|none|600px|Extending the MK-12's stock; this goes from "too short" to "too long", so "just right" is probably in there somewhere.]] | |||
[[File:H3VR MK-12 Loading.jpg|thumb|none|600px|Loading in a 10-round magazine.]] | |||
[[File:H3VR MK-12 Charging.jpg|thumb|none|600px|Chambering the first of these 10 rounds; while AR-esque in most aspects, these sorts of shotguns generally have side-mounted charging handles instead of rear-mounted ones.]] | |||
[[File:H3VR MK-12 Aiming.jpg|thumb|none|600px|Aiming at a guard-filled S-COM tower; the EG1 reflex sight seen here comes in the box, since the MK-12 doesn't have any sights by default.]] | |||
[[File:H3VR MK-12 Safety.jpg|thumb|none|600px|Remembering to turn off the safety. Better late than never, but not by much.]] | |||
[[File:H3VR MK-12 Firing.jpg|thumb|none|600px|Resuming the tower assault; this doesn't wind up doing much, though this is more due to the poor effectiveness of buckshot against Junkbots in general than it is to the shotgun's effective range (since unlike many games, ''H3'' actually depicts shotguns as having a longer effective range than a sneeze).]] | |||
[[File:H3VR MK-12 Flechette.jpg|thumb|none|600px|Flechettes tend to work better, though getting up close and personal also certainly helps.]] | |||
==ENARM Pentagun== | |||
Update #105 Alpha 1 brought along the [[ENARM Pentagun]], a Brazilian prototype revolving shotgun. | |||
[[File:Enarm Pentagun long.jpg|thumb|none|450px|ENARM Pentagun - 12 gauge]] | |||
[[File:H3VR Pentagun Left.jpg|thumb|none|600px|Not content with having 3 revolving shotguns, ''H3'' opted to add a fourth. Just for good measure.]] | |||
[[File:H3VR Pentagun Right.jpg|thumb|none|600px|Examining the other side; this has the unintended side effect of causing the muzzle brake to achieve apotheosis.]] | |||
[[File:H3VR Pentagun Opening.jpg|thumb|none|600px|Yanking it back down to the realm of the profane with the aid of the frame hinge; setting it apart from the game's other revolving shotguns, the Pentagun is a top-break design.]] | |||
[[File:H3VR Pentagun Loading.jpg|thumb|none|600px|It also comes with a speedloader, naturally; this was actually added (albeit not quite functionally) in a previous experimental build, and also works with the much-earlier-added [[MTs255]]. Here, the device's complement of 12-gauge flechette shells have just reached the point where they move from the loader to the cylinder.]] | |||
[[File:H3VR Pentagun Closing.jpg|thumb|none|600px|Snapping the shotgun shut with a sharp jerk of the arm; this is probably not the best way to do it, especially given that exactly one of these things was ever built. Which, incidentally, means that half of the game's revolving shotguns can easily be acquired in greater numbers than ever actually existed.]] | |||
[[File:H3VR Pentagun Aiming.jpg|thumb|none|600px|Aiming; the sights are relatively simple, but good enough for most conventional shotgun applications. Even if they do blend in with the target a bit.]] | |||
[[File:H3VR Pentagun Firing.jpg|thumb|none|600px|Letting some flechettes fly, which (fortunately enough) only slightly disrupts the sight picture.]] | |||
[[File:H3VR Pentagun Ejecting.jpg|thumb|none|600px|Emptying out the cylinder; not only is the Pentagun unique among the game's revolving shotguns for being break-action, it's also unique among the game's break-action revolvers for not featuring an automatic extractor - instead, the charging-handle-like ejector rod inside the carrying handle has to be pulled back, as shown here.]] | |||
[[File:H3VR Pentagun Suppressor.jpg|thumb|none|600px|Also of note is the Pentagun's operating mechanism; it moves the barrel back slightly with each shot (a bit like a [[Nagant M1895]] in reverse; the resulting trigger pull may have been one of the reasons the gun didn't catch on), with one of the side effects of this being its ability to use suppressors...]] | |||
[[File:H3VR Pentagun Bugged.jpg|thumb|none|600px|...though, evidently, this ability wasn't quite put together all the way upon the weapon's initial implementation. Suffice it to say, this was later fixed.]] | |||
=="Four-Letter Word"== | =="Four-Letter Word"== | ||
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Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | Screenshots courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.] | ||
[[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]] | [[File:H3VR Four-Letter Word Crate.jpeg|thumb|none|600px|After a long day of Zosig-killing, a reward is finally at hand.]] | ||
[[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once | [[File:H3VR Four-Letter Word.jpeg|thumb|none|600px|Admiring the prize, while pointedly ignoring an NPC's invitation to talk. Note the small lever on the side; this is a fire selector, allowing the weapon to switch between firing one barrel at a time and firing them all at once.]] | ||
[[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]] | [[File:H3VR Four-Letter Word Hinge.jpeg|thumb|none|600px|Taking a close look at the barrel hinge, which shows off the weapon's home-built nature. It's not exactly clear how one is supposed to remove the hex nuts holding the forearm in place.]] | ||
[[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]] | [[File:H3VR Four-Letter Word Open.jpeg|thumb|none|600px|Taking a look down the barrels, simultaneously showing that they're all fully-modeled inside, and that there's nothing in the center of the cluster.]] | ||
[[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian Minecraft server.]] | [[File:H3VR Four-Letter Word Loading.jpeg|thumb|none|600px|Loading in some buckshot shells, after getting kicked out of the NPC's house. No four-letter words allowed in his good Christian ''Minecraft'' server.]] | ||
[[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]] | [[File:H3VR Four-Letter Word Aiming.jpeg|thumb|none|600px|Giving the shotgun's tall, pointy notch-and-post iron sights a try, being sure to hold it at an invisible arm's length. Hey, can't be too careful with non-proofed barrels, especially this many.]] | ||
[[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]] | [[File:H3VR Four-Letter Word Firing.jpeg|thumb|none|600px|Fortunately, in spite of the visible corrosion and tool marks, this barrel works just fine.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game. | The [[Franchi SPAS-12]] is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in ''H3'', even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game. | ||
[[ | [[File:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | ||
[[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]] | [[File:H3VR SPAS-12 Left.jpg|thumb|none|600px|Well, the shotgun's right here, but [[Terminator, The (1984)#SPAS-12|where is Sarah Connor?]].]] | ||
[[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]] | [[File:H3VR SPAS-12 Right.jpg|thumb|none|600px|Well, she's not there.]] | ||
[[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]] | [[File:H3VR SPAS-12 Stock.jpg|thumb|none|600px|Nope, not under there either.]] | ||
[[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]] | [[File:H3VR SPAS-12 Buttplate.jpg|thumb|none|600px|She sure is good at hiding. Well, such is to be expected. After all, Sarah is quite a [[Jurassic Park (1993)#Franchi SPAS-12|clever girl.]]]] | ||
[[File:H3VR SPAS-12 Unfolded.jpg|thumb|none|600px|So clever, in fact, that she managed to escape to another scene altogether, hide in a bush, and finally figure out how to fully unfold the stock (thanks to the guidance of Update #87).]] | |||
===Tactical=== | ===Tactical=== | ||
[[ | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed – 12 gauge]] | ||
[[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]] | [[File:H3VR SPAS-12 Tactical.jpg|thumb|none|600px|The tactical version, with all the latest modern, advanced features. Stock and [[Half-Life#Franchi SPAS-12|second]] [[Half-Life 2#Franchi SPAS-12|barrel]] sold separately.]] | ||
[[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]] | [[File:H3VR SPAS-12 Loading.jpg|thumb|none|600px|Loading in some shells, the loading gate being unusually cooperative considering the non-depressed bolt release.]] | ||
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[[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]] | [[File:H3VR SPAS-12 1-Handed.jpg|thumb|none|600px|Well, it might be the T-800's gun, but that right there is [[Terminator 2: Judgement Day#Remington 870 Police Combat with Folding Stock|his target's technique.]]]] | ||
[[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]] | [[File:H3VR SPAS-12 Modified.jpg|thumb|none|600px|You might ask why someone would shove a magnifier on a shotgun. The answer? Because we can. And because we can, we have to.]] | ||
==Franchi SPAS-15== | |||
The [[Franchi SPAS-15]] was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options. | |||
[[File:Franchi SPAS-15 fixed.jpg|thumb|none|450px|Franchi SPAS-15 with fixed stock and long barrel - 12 gauge]] | |||
[[File:Franchi SPAS-15 folding stock.jpg|thumb|none|450px|Franchi SPAS-15 with folding skeleton stock and long barrel - 12 gauge]] | |||
[[File:H3VR SPAS-15 Box.jpg|thumb|none|600px|Opening up Day 22's box reveals not one, not two, but three new shotguns! Well, three variations on the same shotgun, but still, nothing to sneeze at.]] | |||
[[File:H3VR SPAS-15 Loading.jpg|thumb|none|600px|Loading up the fixed-stocked SPAS, with the most restrained magazine option - a stubby little 3-rounder. Just in case you thought your T&H rolls were safe.]] | |||
[[File:H3VR SPAS-15 Safety.jpg|thumb|none|600px|Disengaging the safety, while admiring the amusingly obfuscated trademarks.]] | |||
[[File:H3VR SPAS-15 Charging.jpg|thumb|none|600px|Pulling back the top-mounted charging handle.]] | |||
[[File:H3VR SPAS-15 Aiming.jpg|thumb|none|600px|Taking aim at a steel target; the SPAS-15's irons are a simple notch-and-post setup, with the former nested into the top of the carrying handle, and the latter out by the forward end of the forend.]] | |||
[[File:H3VR SPAS-15 Firing.jpg|thumb|none|600px|Blasting the plate with some 00 buck.]] | |||
[[File:H3VR SPAS-15 Reloading.jpg|thumb|none|600px|Needless to say, 3 rounds doesn't last long, especially on semi-auto. Doubling that should help.]] | |||
[[File:H3VR SPAS-15 Folding.jpg|thumb|none|600px|Whether or not it does, however, will forever be lost to time. Anyway, here's the next version, and its chief distinguishing factor.]] | |||
[[File:H3VR SPAS-15 Loaded.jpg|thumb|none|600px|Mere frames after the insertion of a 12-round magazine. This is presumably a custom job; the highest known capacity for a factory SPAS-15 magazine is 8 - an option which, amusingly enough, was ''not'' included in the box.]] | |||
[[File:H3VR SPAS-15 Flash.jpg|thumb|none|600px|Firing a round, while noting the distinct lack of bolt cycling...]] | |||
[[File:H3VR SPAS-15 Cycling.jpg|thumb|none|600px|...as, unlike the previous version, this one's been set to pump-action. This uses a separate code-base from the game's other shotguns (including its previously-added dual-mode option, the SPAS-15's [[Franchi SPAS-12|better-known older sibling]]); said code-base had a couple of since-fixed issues upon its initial release, most notably one which allowed the user to cycle the pump without dropping the hammer or pressing the manual release. Needless to say, this made running in Armswinger mode a rather quick mag-emptier, much to the chagrin of those trying to get to cover and return fire.]] | |||
[[File:H3VR SPAS-15 Removing.jpg|thumb|none|600px|Even without that, it's still pretty easy to empty a 12-round mag (complete with modeled follower and witness holes) when you're having fun. Something which is definitely facilitated by actually unfolding the stock.]] | |||
[[File:H3VR SPAS-15 Blocked.jpg|thumb|none|600px|And, in turn, unfolding the stock is facilitated rather well by not being able to fold it all the way. As tends to happen when you stick on a stock that the gun wasn't meant to accept.]] | |||
[[File:H3VR SPAS-15 Anaconda.jpg|thumb|none|600px|Loading in the definitely-custom 18-round "Anaconda" magazine; as ridiculous as this mag may look, it (along with several other features of this variant) are, in fact, [https://www.thefirearmblog.com/blog/2013/02/05/franchi-spas-15-anaconda/ real].]] | |||
[[File:H3VR SPAS-15 Pump.jpg|thumb|none|600px|Taking a closer look at the custom railed forend and muzzle brake; note that the frontmost rail segment (here fitted with a tan KAC back-up front sight) is attached to the barrel/gas system, rather than the forend itself.]] | |||
[[File:H3VR SPAS-15 Auto.jpg|thumb|none|600px|Switching the weapon's firing mode also moves the handle slightly, exposing the label of the relevant mode.]] | |||
[[File:H3VR SPAS-15 Irons.jpg|thumb|none|600px|Taking aim through the aforementioned KAC flip-up sights; while normally intended for rifles, the wide aperture and fine front sight make a decent combo for quick shotgun use.]] | |||
[[File:H3VR SPAS-15 Reciprocating.jpg|thumb|none|600px|Case in point. And yes, the custom dual-sided charging handle reciprocates, just like the standard version.]] | |||
==Heckler & Koch CAWS== | |||
The [[Heckler & Koch CAWS]] was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added [[Heckler & Koch G11]], this gun has two different variants; the original prototype, and a "TacMod" version that replaces the integrated optic with picatinny rails. | |||
[[File:Hkcaws.jpg|thumb|none|450px|Heckler & Koch CAWS - 12 gauge.]] | |||
[[File:H3VR CAWS overview.JPG|thumb|none|600px|The HK CAWS, the close-range counterpart to the German Space Magic rifle.]] | |||
[[File:H3VR CAWS ammo.JPG|thumb|none|600px|Looking inside the 10 round magazine, you can see that the 12 gauge belted shells are completely made of metal, and that the projectiles themselves also look pretty unique.]] | |||
[[File:H3VR CAWS loaded.JPG|thumb|none|600px|Loading in the magazine.]] | |||
[[File:H3VR CAWS charging.JPG|thumb|none|600px|Unlike the G11, the CAWS charging handle is much simpler to operate.]] | |||
[[File:H3VR CAWS safety.JPG|thumb|none|600px|Flipping the safety to semi-auto, and we're ready to go hunting for snowflakes.]] | |||
[[File:H3VR CAWS aim.JPG|thumb|none|600px|Taking aim through the integrated sight, which is basically identical to the G11.]] | |||
[[File:H3VR CAWS fire.JPG|thumb|none|600px|And despite being a shotgun, the range on this gun is not to be underestimated.]] | |||
[[File:H3VR CAWS drum.JPG|thumb|none|600px|The 20 round magazine, for when you absolutely have to turn the room into swiss cheese.]] | |||
[[File:H3VR CAWS tacmod.JPG|thumb|none|600px|The "TacMod" version of the CAWS, ready to be tacticooled from head to toe.]] | |||
[[File:H3VR CAWS tacmodattached.JPG|thumb|none|600px|Which gives us an excellent opportunity to use the concurrently-added G36 Scope rail attachment; given that both the CAWS and G36 were made by the same manufacturer, it only felt appropriate.]] | |||
[[File:H3VR CAWS tacmodcharged.JPG|thumb|none|600px|Because of the top rail placement, the charging handle was modified to come out of the side.]] | |||
[[File:H3VR CAWS tacmodreddot.JPG|thumb|none|600px|Taking aim through the G36 red dot...]] | |||
[[File:H3VR CAWS tacmodscoped.JPG|thumb|none|600px|And through the G36 scope located underneath.]] | |||
==Heckler & Koch FABARM Martial Pro Forces== | |||
The [[Heckler & Koch FABARM FP6|Heckler & Koch FABARM Martial Pro Forces]] is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the [[Benelli M4 Super 90]] for the game's first 12-gauge shotgun, both having been added in Update #6. | |||
[[File:Fabarmmartial.jpg|thumb|none|450px|Fabarm Martial Pro Forces 14" - 12 gauge]] | |||
[[File:H3VR Fabarm.jpg|thumb|none|600px|Feeling a need to prove itself, the FABARM shoves itself center-stage.]] | |||
[[File:H3VR Fabarm Chamberloading.jpg|thumb|none|600px|Loading the first shell into the chamber...]] | |||
[[File:H3VR Fabarm Loading.jpg|thumb|none|600px|...and the other 5 into the magazine tube.]] | |||
[[File:H3VR Fabarm Aiming.jpg|thumb|none|600px|Aiming the shotgun, not that it's particularly necessary at this distance.]] | |||
[[File:H3VR Fabarm Firing.jpg|thumb|none|600px|Blasting the target with a full load of buckshot.]] | |||
[[File:H3VR Fabarm Cycling.jpg|thumb|none|600px|Working the shotgun's action, and ejecting a spent shell.]] | |||
[[File:H3VR Fabarm Closeup.jpg|thumb|none|600px|A closeup of the receiver, which shows off the markings.]] | |||
[[File:H3VR Fabarm Extracting.jpg|thumb|none|600px|It also provides a good view of the old shell being extracted from the chamber...]] | |||
[[File:H3VR Fabarm Chambering.jpg|thumb|none|600px|...and the new one being chambered. Note the green color of the shell; the only green 12 gauge shells in the current build of ''H3'' are slugs, but these screenshots predate the addition of multiple types of shotgun ammunition in Update #15.]] | |||
==Henry Model X== | |||
The [[Henry Rifle Series|Henry Model X]] in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths. | |||
==Henry Single Shot Shotgun== | |||
Update #93 added a Henry Repeating Arms [[Single Barreled Shotgun]] called the "Throwback Singleshot", available in both 12 gauge and 20 gauge. | |||
[[File:HenrySingleShotShotgun12Guage.jpg|thumb|none|451px|Henry Repeating Arms Single Shot Shotgun - 12 gauge]] | |||
[[File:H3VR Throwback Pair.jpg|thumb|none|600px|The two Throwback Singleshots on a table in the Arizona range. After all, what better for Throwback Thursday than a pair of Throwbacks on one of the game's oldest ranges? <br> <br> ''"But isn't it Monday?"'' <br> <br> ''"...what are you doing in my house?"'']] | |||
[[File:H3VR Throwback Muzzles.jpg|thumb|none|600px|''"Whoah, calm down man, I'll leave. Jeez."'' <br> <br> *Ahem* ANYWAYS, the two shotguns look more or less identical to each other, save for the bore diameter and wall thickness of their barrels.]] | |||
[[File:H3VR Throwback Wrong.jpg|thumb|none|600px|Cracking one of the shotguns open, and loading in... wait, dammit, other gun...]] | |||
[[File:H3VR Throwback Right.jpg|thumb|none|600px|...there we go, loading in a 12-gauge Triple Hit shell.]] | |||
[[File:H3VR Throwback Cocking.jpg|thumb|none|600px|Cocking the shotgun's hammer.]] | |||
[[File:H3VR Throwback Aiming.jpg|thumb|none|600px|Taking aim at a duelling tree; not exactly the sort of gun that's normally meant for this kind of target, but what're you gonna do? Come out all the way to Arizona and beat me up? I'm the one with a shotgun.]] | |||
[[File:H3VR Throwback Firing.jpg|thumb|none|600px|Firing; if the hammer doesn't obscure your simple bead front sight when you do this, the recoil of a light, slim 12-gauge shotgun will.]] | |||
[[File:H3VR Throwback Ejecting.jpg|thumb|none|600px|Ejecting the now-spent shell. And no, the fact that it has an automatic ejector is not the reason that it's called the "throwback".]] | |||
[[File:H3VR Throwback Loading.jpg|thumb|none|600px|Shoving a 20-gauge shell into the other variant; there is no 20-gauge Triple Hit shell in-game, so this is just ordinary buckshot.]] | |||
[[File:H3VR Throwback Melon.jpg|thumb|none|600px|Blasting a trespassing watermelon; you don't need to worry about the hammer blocking your sight picture if you don't aim.]] | |||
[[File:H3VR Throwback Shell.jpg|thumb|none|600px|Amusingly enough, the shotgun's ejection system can be triggered before it opens all the way, so gripping the forend, pressing the unlocking lever, and giving the gun a quick shake can eject the shell without any apparent cause. Perfect for dealing with those RSOs that want you to unload whenever you move but don't let you point the muzzle at anything but the target.]] | |||
==High Standard Model 10A== | |||
The [[High Standard Model 10]]A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the "HS10". | |||
[[File:HIghStandardM10Shotgun.jpg|thumb|none|450px|High Standard Model 10A - 12 gauge]] | |||
[[File:H3VR HS10 Left.jpg|thumb|none|600px|The HS10, in all its 1960s weirdness.]] | |||
[[File:H3VR HS10 Right.jpg|thumb|none|600px|The opposite side; while the profile is certainly distinctive, the receiver itself is relatively simple-looking - which makes sense, as the Model 10 is essentially a bullpup-converted version of the conventional High Standard C1200.]] | |||
[[File:H3VR HS10 Safety.jpg|thumb|none|600px|The safety is, likewise, relatively conventional - just a simple cross-bolt at the front of the trigger guard.]] | |||
[[File:H3VR HS10 Loading.jpg|thumb|none|600px|Loading in some 12-gauge shells; the rear-shifted position of the loading port makes this a somewhat awkward affair, but it's not too hard to get used to.]] | |||
[[File:H3VR HS10 Charging.jpg|thumb|none|600px|Chambering one of said shells; being meant as the ideal 1960s police shotgun, it only makes sense to use the preferred combat load of the period - #4 buck. An extra shell was thrown in the magazine tube after this - more shells is always better, especially when you've only got a 4-round tube (the shorter of the two factory options; a 6-rounder that extended to the end of the barrel was also offered).]] | |||
[[File:H3VR HS10 Light.jpg|thumb|none|600px|As another consideration for police use, the HS10 was (rather forward-thinkingly) designed with flashlight use in mind; the Model 10A had an integrated flashlight in the carrying handle (as shown here), while the later Model 10B instead had a folding carry handle and a mount for a commercial Maglite. Sadly, being ahead of the curve meant being limited by the technology of the time, so both flashlight options were comically bulky by today's standards.]] | |||
[[File:H3VR HS10 Aiming.jpg|thumb|none|600px|Stepping out into the training course, and drawing a bead on (the wrong side of) an IPSC-style steel silhouette target. The sights are pretty rudimentary, but they get the job done.]] | |||
[[File:H3VR HS10 Firing.jpg|thumb|none|600px|Doing the job in question. One of the unfortunate side effects of a flashlight directly above the barrel is that it lights up muzzle smoke; this effect doesn't last terribly long (especially in a well-lit area), but it can still obscure a target briefly after firing.]] | |||
[[File:H3VR HS10 Lit.jpg|thumb|none|600px|One of the distinct advantages of the flashlight, however, is its ability to highlight targets, as somewhat shown here - in hindsight, a darker map probably should've been used for this bit.]] | |||
[[File:H3VR HS10 Hit.jpg|thumb|none|600px|By placing the center of the beam on a target, one can tell that the shotgun itself is pointed in roughly the same place, allowing for quick point-shooting - a bit like a crude pseudo-laser. It's not the most precise thing in the world, but it does work within relatively reasonable ranges - this system isn't unprecedented, either, with the SAS notably using [[MP5]]s with top-mounted flashlights in this manner during Operation Nimrod.]] | |||
[[File:H3VR HS10 Chamberloading.jpg|thumb|none|600px|5 rounds later, and the Model 10 locks empty, prompting a quick reload...]] | |||
[[File:H3VR HS10 Releasing.jpg|thumb|none|600px|...followed by a nice tap of the bolt release. It was a bit hard to show both the tap and the bolt at the same time; the button in question can be seen in earlier shots - it's the round button at the front of the receiver.]] | |||
[[File:H3VR HS10 Dual.jpg|thumb|none|600px|Of course, the HS10 brings with it certain... ''[[Call of Duty: Black Ops#High Standard Model 10|expectations]]'', regardless of the explicit warning on the side of the gun to not do this exact thing. Here, the reason for that warning is apparent - firing one from the left shoulder is an excellent way to get a face full of hot brass. And plastic. And egg.]] | |||
==Ithaca 37== | |||
The [[Ithaca 37]] in riot gun configuration was added in the Meatmas Day 2023 update. | |||
[[File:IthacaModel37.jpg|350px|thumb|none|Ithaca 37 Riot Version - 12 gauge]] | |||
===Ithaca 37 "Stakeout"=== | |||
A stainless [[Ithaca 37 "Stakeout"]] was added alongside its full-length brother in the Meatmas Day 2023 update. | |||
[[File:StainlessStakeout.jpg|350px|thumb|none|Ithaca 37 "Stakeout" with stainless steel finish and synthetic forearm - 12 gauge]] | |||
==Izhmekh IZh-18== | |||
The 12 gauge version of the [[Izhmekh IZh-18]] was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well. | |||
[[File:IZh-18EM-M.jpg|thumb|none|450px|Izhmekh IZh-18EM-M - 12 gauge]] | |||
[[File:H3VR IZH-18 Left.JPG|thumb|none|600px|The IZh-18's weapon case; the later cases would skimp out on the perceivedly-unnecessary expense of an antigravity field generator that makes the gun float into the air and (while not shown here) spin in circles like one of the weapon platforms from ''Unreal Tournament''.]] | |||
[[File:H3VR IZH-18 Right.JPG|thumb|none|600px|Examining the shotgun; the nicely-finished wooden furniture gives this hunting shotgun a very pleasing appearance.]] | |||
[[File:H3VR IZH-18 Open.JPG|thumb|none|600px|Opening the IZh-18's barrel.]] | |||
[[File:H3VR IZH-18 Loading.JPG|thumb|none|600px|Loading a 12 gauge flechette shell, which will come in handy against the Winter Wasteland's many autonomous enemies.]] | |||
[[File:H3VR IZH-18 Aim.JPG|thumb|none|600px|Speak of the devil - just outside the bunker, a static drone is inching its way towards the player; they're attracted to sound, and will violently explode if they touch anything other than level geometry while moving.]] | |||
[[File:H3VR IZH-18 Explode.JPG|thumb|none|600px|Shooting at the drone's red spots causes it to explode, which does some collateral damage at this short of a distance. Still, the IZh-18 gets the job done.]] | |||
[[File:H3VR IZH-18 Eject.JPG|thumb|none|600px|Emptying out the spent shell.]] | |||
[[File:H3VR IZh-18 Pair.jpg|thumb|none|600px|The two additional variants of the IZh added later that week: the 20-gauge on top, and the shorty 12-gauge below.]] | |||
[[File:H3VR IZh-18 Barrels.jpg|thumb|none|600px|While the short-barreled 12-gauge variant is easy to distinguish from the original, the only way to tell whether a long-barreled IZh-18 is in 20 gauge or 12 gauge (apart from looking at the wrist menu) is to look at the thickness of the barrel walls, as seen here.]] | |||
[[File:H3VR IZh-18 Sights.jpg|thumb|none|600px|Aiming at a wall with the long 20; between its self-cocking, hammerless action, and its clear notch-and-post irons, the IZh is essentially a straight upgrade over the earlier-added "Throwback" single-shot shotgun.]] | |||
[[File:H3VR IZh-18 Slug.jpg|thumb|none|600px|Loading a 20-gauge slug shell into the longer IZh-18...]] | |||
[[File:H3VR IZh-18 Shorty.jpg|thumb|none|600px|...and ejecting a 12-gauge buckshot shell from the shorter one. Note the different position of the spur behind the trigger guard; this is the IZh-18's hinge lock, which is pushed in to break the weapon open.]] | |||
==Kel-Tec KSG== | |||
The [[Kel-Tec KSG]] was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, ''H3VR'' is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position. | |||
[[File:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG Gen 2 with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge]] | |||
[[File:H3VR KSG Left.jpg|thumb|none|600px|And he said it couldn't be done.]] | |||
[[File:H3VR KSG Right.jpg|thumb|none|600px|A cinematic shot of the muzzle, showing off the distinctive triangular front end with two magazine tubes. The furniture's gray color is a factory option; somewhat disappointingly, it is called "Tungsten Gray", and not "Dev-Texture Gray".]] | |||
[[File:H3VR KSG Loading.jpg|thumb|none|600px|Loading up the left-hand tube with some slugs; each tube holds 7 2 3/4" shells, as it should.]] | |||
[[File:H3VR KSG Filling.jpg|thumb|none|600px|For the impatient among you, the ammo spawning panel has an option to simply auto-fill the held object; due to the way that the KSG is coded in-game, this only fills the active tube (which is rather convenient, for this exact reason).]] | |||
[[File:H3VR KSG Selector.jpg|thumb|none|600px|To top it all off, you can flip the selector over to the middle position...]] | |||
[[File:H3VR KSG Chamberloading.jpg|thumb|none|600px|...and, with the action open, load whatever specialty shell you please directly into the chamber.]] | |||
[[File:H3VR KSG Safety.jpg|thumb|none|600px|Disengaging the weapon's crossbolt safety, after setting it up to match the reference image; notably, the KSG is the first shotgun in the game with a rail attached directly to the pump. While rails on moving components had been a mechanic for a while (ever since Update #52's [[M249]] and its railed top cover), actually using them can be quite hardware-intensive, so players are generally advised against putting more than one attachment on them.]] | |||
[[File:H3VR KSG Aiming.jpg|thumb|none|600px|Aiming at an idle Sosig through the attached MBUS; the engagement distance doesn't really necessitate it, but you might as well.]] | |||
[[File:H3VR KSG Firing.jpg|thumb|none|600px|Hey, remember that specialty shell from the chamberloading screenshot? Yeah, that was a "cannonball" shell. Essentially a firework flashbang.]] | |||
[[File:H3VR KSG Switching.jpg|thumb|none|600px|Switching over to the right-hand tube; with the selector switch in the middle position, neither magazine tube will be used, effectively turning the weapon into a single-shot breechloader.]] | |||
[[File:H3VR KSG Buck.jpg|thumb|none|600px|Blasting another Sosig with some 00 buckshot (bullet trails enabled, for your viewing pleasure)...]] | |||
[[File:H3VR KSG Slug.jpg|thumb|none|600px|...and, following a quick tube switch, a slug.]] | |||
[[File:H3VR KSG Cycling.jpg|thumb|none|600px|Ejecting a spent shell. You really have to go rather impractically out of your way to see this happen, since shells come out of the same port that you load them into, but that's showbiz, baby.]] | |||
==KS-23M== | |||
Day 7 of 2018's Meatmas update added a Russian [[KS-23]] shotgun-carbine, more specifically the pistol-gripped KS-23M variant. | |||
[[file:Ks23stockless.jpg|thumb|none|450px|KS-23M - 23x75mmR]] | |||
[[File:H3VR KS-23 Box.jpg|thumb|none|600px|Day 7's present; for a shotgun this big, you need something a little bit bigger than [[Terminator 2: Judgement Day#Winchester 1887|a rosebox]]. Note the supposed period of manufacture; while the KS-23 was initially developed (or perhaps began development; sources are a bit inconsistent) in 1975, it wasn't adopted for service until the eighties, and the KS-23M variant wasn't produced until 1990.]] | |||
[[File:H3VR KS-23 Left.jpg|thumb|none|600px|Examining the shotgun. The slightly off-color piece on the side is a Soviet-standard dovetail rail, used for mounting sights. This is because [[AK-47|AK]]-pattern rifles and their derivations have detachable upper receiver covers, making them impractical for mounting sights or rails onto. The resulting Eastern-bloc standardization of sight mounting then led to weapons like this with solid receivers also using the same side-mounted rail.]] | |||
[[File:H3VR KS-23 Right.jpg|thumb|none|600px|The other side. Come to think of it, this could make a nice backup for someone fighting for the Imperium of Man. Wonder if anyone makes 2-stage rocket slugs...]] | |||
[[File:H3VR KS-23 Opening.jpg|thumb|none|600px|Opening up the action.]] | |||
[[File:H3VR KS-23 Slug.jpg|thumb|none|600px|The in-game KS-23M can use 4 different types of shells, based on some of the real weapon's options; this is a "''Баррикада''" ("''Barrikada''", Russian for "Barricade") shell, an armor-piercing slug meant for cracking the engine blocks of cars.]] | |||
[[File:H3VR KS-23 Chamberloading.jpg|thumb|none|600px|So, what better to use it on than a fragile wooden board in the shape of a hot dog?]] | |||
[[File:H3VR KS-23 Ejecting.jpg|thumb|none|600px|Ejecting a shell, after sending the hot dog target's head to the Shadow Realm. And by "the Shadow Realm", we mean an empty Home Depot parking lot at 3:32 in the morning. Either way, it's a different plane of existence.]] | |||
[[File:H3VR KS-23 Buckshot.jpg|thumb|none|600px|Another shell type, the "''Шрапнель-25''" ("Shrapnel-25"), which consists of buckshot; the "25" denotes a 25-meter effective range.]] | |||
[[File:H3VR KS-23 Chambering.jpg|thumb|none|600px|So, of course, the ideal target must be...]] | |||
[[File:H3VR KS-23 Aiming.jpg|thumb|none|600px|...a crystal snowflake somewhere way the hell up in the sky. Note the rifle-type sights; while these might seem out of place on a pump-action shotgun, the KS-23 is somewhat unique in that its barrel is completely rifled (being made out of spare [[ZU-23]] anti-aircraft cannon barrels), which gives it good enough accuracy with slugs to justify such a design choice. This also explains its odd designation as a "shotgun-carbine" (being a shotgun for all practical purposes, but a carbine under Russian law due to its rifled barrel), and why a 23mm shell full of buckshot has the effective range of a golf ball.]] | |||
[[File:H3VR KS-23 Gas.jpg|thumb|none|600px|The two other shells are a bit more unique; this shell, the "''Сирень-7''" ("''Siren-7''", or "Lilac-7"), is a riot-control round...]] | |||
[[File:H3VR KS-23 Cloud.jpg|thumb|none|600px|...which, in practical terms, means that it creates a cloud of CS gas on impact.]] | |||
[[File:H3VR KS-23 Flashbang.jpg|thumb|none|600px|And then there's the "''Звезда''" ("''Zvezda''") round.]] | |||
[[File:H3VR KS-23 Loading.jpg|thumb|none|600px|This one's name, which translates to "Star", is a bit more apt...]] | |||
[[File:H3VR KS-23 Flash.jpg|thumb|none|600px|...as the effects of looking directly at either from up close are roughly the same. Another round meant for crowd control (the gun itself being initially developed for prison guards), the Star is effectively an impact-detonating flashbang grenade. Mix a few of these round types together, and you've got quite the effective CQB breaching tool. It'd be even better if its capacity wasn't a whopping 3+1.]] | |||
=="KWG1"== | =="KWG1"== | ||
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. | The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the ''Warhammer 40K'' universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist [https://www.artstation.com/kutejnikov Pavel Kutejnikov]. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top. | ||
[[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]] | [[File:KWG1 Reference.jpg|thumb|none|450px|The prop that the "KWG1" was based upon, which seems to have an [[MP5]] S-E-F trigger pack. Also note the shells in the magazine; the length of the brass, the plastic-like gloss across them, and the manner in which they are stacked (parallel to each other, which wouldn't be possible with actual shotgun shells due to their rims) all point towards this being a prop, rather than an actual live-firing shotgun.]] | ||
[[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]] | [[File:H3VR KWG1.jpg|thumb|none|600px|After several hours of cutting, welding, and riveting, the work finally bears fruit.]] | ||
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[[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]] | [[File:H3VR KWG1 Suppressor Small.jpg|thumb|none|600px|Back in the indoor range, our discount Space Marine prepares to screw a suppressor onto his KWG1, which demonstrates one of ''H3'''s interesting gameplay-oriented features:]] | ||
[[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]] | [[File:H3VR KWG1 Suppressor Large.jpg|thumb|none|600px|Universal suppressor compatibility. A suppressor can shrink or expand to fit any weapon, from the diminutive [[Beretta Jetfire]] to the colossal [[Barrett M107A1]].]] | ||
[[File:H3VR KWG1P Left.jpg|thumb|none|600px|Many updates later, the KWG1 gets... a bit smaller.]] | |||
[[File:H3VR KWG1P Mounted.jpg|thumb|none|600px|More significantly, it gets the ability to nearly double the weight of a rifle, and put all that extra weight out front.]] | |||
[[File:H3VR KWG1P Loading.jpg|thumb|none|600px|Loading in a magazine full of slug shells.]] | |||
[[File:H3VR KWG1P Charging.jpg|thumb|none|600px|Chambering one such shell. The theoretical advantage of an underslung shotgun (especially a box-magazine-fed, self-loading one) is primarily to allow for rapid, easy door-breaching; this would be much more relevant if this map still had doors in it.]] | |||
[[File:H3VR KWG1P Firing.jpg|thumb|none|600px|It doesn't, so you get this instead.]] | |||
[[File:H3VR KWG1P Attaching.jpg|thumb|none|600px|Anyway, the Picatinny variant retains many of the standard version's properties; this includes the ability to affix muzzle attachments. These muzzle attachments can themselves have rails, allowing for...]] | |||
[[File:H3VR KWG1P Recursive.jpg|thumb|none|600px|...recursion. It's not technically infinitely-expandable, but you can keep adding on more shotguns until you hit either the other side of the room or 100% CPU usage.]] | |||
[[File:H3VR KWG1P Dual.jpg|thumb|none|600px|Sadly, you only have two hands, so you're limited to two mag-dumps at a time. No [[Serious Sam Double D|gun-stacking salvo shenanigans]] here.]] | |||
[[File:H3VR KWG1P Single.jpg|thumb|none|600px|Furthermore, due to the way that the game handles attachable weapons (i.e. as pseudo-foregrips), you can only hold one of the attached guns at a time; to use the rest, you essentially have to "walk" your way down the stack, one gun at a time.]] | |||
[[File:H3VR KWG1P Removing.jpg|thumb|none|600px|Once they all run dry, you then have to walk your way back up as you yank out all the empty magazines. Which, incidentally, have (thick) modeled springs and followers; this was added back in Update #102's first alpha build.]] | |||
[[File:H3VR KWG1P Objective.jpg|thumb|none|600px|And hey, if the Recursive KWG1 isn't sufficiently practical for you, why not try the [[XM29 OICW|Objective Individual Combat... Whatever-this-is]]? It'd almost be useful, were it not for the fact that a gun with this many attachments slows the game to a crawl upon attempting to walk anywhere with it.]] | |||
==Mossberg 590A1== | ==Mossberg 590A1== | ||
The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole. | The [[Mossberg 590A1]] is one of the four shotguns added in Update #15, and the second pump-action shotgun added to ''H3'' on the whole. | ||
[[ | [[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and Speedfeed stock - 12 gauge]] | ||
[[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]] | [[File:H3VR 590A1 Table.jpg|thumb|none|600px|The 590A1 attempts to back away from the horror that is the KWG1; being an inanimate object, this proves somewhat futile.]] | ||
[[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]] | [[File:H3VR 590A1 Right.jpg|thumb|none|600px|Examining the right side of the still-shaken shotgun...]] | ||
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[[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]] | [[File:H3VR 590A1 Stock Loading.jpg|thumb|none|600px|Said stock is actually fully-functional; here, the wielder has decided to drop in a flechette shell.]] | ||
[[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? "If you love something, let it go"?]] | [[File:H3VR 590A1 Throw.jpg|thumb|none|600px|What's that old saying? "If you love something, let it go"?]] | ||
[[File:H3VR 590A1 Loading.jpg|thumb|none|600px|''"You got all the shots I asked for, right?"'' <br> <br> ''"Well whaddaya mean ya didn't get a shot of you loading it?"'' <br> <br> ''"I don't ''care'' if it breaks the flow of the page, just get me a damn loading shot already!"'']] | |||
[[File:H3VR 590A1 Sights.jpg|thumb|none|600px|Looking past the ghost-ring rear sight (which is a rail-mounted attachment, not a part of the 590A1 itself) at a truly unholy sight, and preparing to put the abomination out of its misery. After all, in the words of a certain hot-blooded cliff-diver...]] | |||
[[File:H3VR 590A1 Pumping.jpg|thumb|none|600px|...[[Fallout: New Vegas#Colt New Agent*|we can't expect God to do all the work.]]]] | |||
[[File:H3VR 590A1 Bayonet.jpg|thumb|none|600px|And hey, since we're here in the Proving Grounds, why not show off how the 590A1 can take an M9 bayonet?]] | |||
[[File:H3VR 590A1 Stabbing.jpg|thumb|none|600px|Perfect for skewering Sosigs. Now all we need is a campfire...]] | |||
=="MP-203"== | |||
Day 17's gift in the Meatmas 2020 Advent Calendar event was the "MP-203", a fictional shotgun that uses the same belted 12 gauge ammunition as the [[Heckler & Koch CAWS]], feeding from a detachable tube cluster reminiscent of the [[SRM Arms Model 1216]] (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting. | |||
[[File:H3VR MP-203 Case.jpg|thumb|none|600px|The MP-203 in its case, proudly hailing from the sovereign republic of Fictional; unlike the previous Advent Calendar event, most of 2020's gifts didn't include the name of the modeler (this one being a notable exception). The magazines have a tendency to fly out of the box when it's opened.]] | |||
[[File:H3VR MP-203 Left.jpg|thumb|none|600px|Examining the MP-203; the boxy upper forend with rectangular vent holes is somewhat reminiscent of the [[UTAS UTS-15]].]] | |||
[[File:H3VR MP-203 Right.jpg|thumb|none|600px|However, as the other side shows, the receiver is more or less that of a typical autoloading shotgun, albeit rather angular (and, of course, adapted to fit the weapon's somewhat unusual layout).]] | |||
[[File:H3VR MP-203 Loading.jpg|thumb|none|600px|Tossing a magazine onto the underside of the shotgun; these have a rather large loading-detection region, causing them to "snap" into place over a longer distance than most mags, as shown here.]] | |||
[[File:H3VR MP-203 Charging.jpg|thumb|none|600px|Chambering a belted 12-gauge 000 buckshot round; at full size, the serial number ("1768909627") can be seen on the sloped portion of the upper receiver (with the last four digits repeated upside-down on the bolt), and "Cal. 12x76/12x70"/"24 SHELLS OVERALL"/"6 SHELLS EACH TUBE" on the back end of the magazine. The original model also featured a Baikal trademark on the side of the receiver, but this was removed in ''H3'''s version, for obvious reasons.]] | |||
[[File:H3VR MP-203 Semi.jpg|thumb|none|600px|Stepping out of the bunker, and setting the fire selector to semi-auto; its four positions aren't marked, likely because the original model had markings for a 3-position selector instead.]] | |||
[[File:H3VR MP-203 Firing.jpg|thumb|none|600px|Firing the MP-203 at a Swarm drone; this angle isn't terribly practical, but it makes for great screenshots.]] | |||
[[File:H3VR MP-203 Burst.jpg|thumb|none|600px|Pushing the selector forward into its next mode...]] | |||
[[File:H3VR MP-203 Attacking.jpg|thumb|none|600px|...which comprises a devastatingly fast 3-round burst, capable of shredding almost anything in close quarters. Especially with flechette ammo.]] | |||
[[File:H3VR MP-203 Chambering.jpg|thumb|none|600px|Chambering a slug shell; given that the pointed nose of said slug comes awfully close to the end of the case, one couldn't help but worry about the possibility of chain-detonations in a tube magazine like the MP-203's. Then again, the fact that the magazines are marked as holding exactly 24 shells regardless of whether they're 2 3/4" or 3" long may suggest that the tubes have some sort of controlled-feed arrangement, which could help alleviate such issues.]] | |||
[[File:H3VR MP-203 Auto.jpg|thumb|none|600px|Flicking the selector over to full-auto; they're barely visible here, but the markings on the left side of the receiver's upper face read "MP-203-24" (implying the existence of other variants, presumably with different-sized tube clusters), "Cal. 12x76" (implying that the weapon can chamber standard 12-gauge 3" magnums in addition to its specialty belted shells (an idea backed up by the markings on the magazines), or possibly that these sorts of belted shells have become the industry standard in whatever future year this thing hails from), and "Made in Russia", implying that the MP-203 is sold on the export market.]] | |||
[[File:H3VR MP-203 Slugs.jpg|thumb|none|600px|Finally giving in and aiming properly (the Leupold LCO red-dot sight comes in the weapon's case, since it lacks irons), and letting some slugs fly at a distant Recursive encryption; the relatively low cyclic rate of the full-auto mode makes long-range use less idiotic than it may initially sound (especially given the sheer size of the target in question).]] | |||
==MPS AA-12 CQB== | ==MPS AA-12 CQB== | ||
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==MTs255== | ==MTs255== | ||
The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update. 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock. | The [[MTs255]] revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock. | ||
[[ | [[File:MTs255.jpg|thumb|none|450px|MTs255 - 12 gauge]] | ||
[[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]] | [[File:H3VR MTs255.jpg|thumb|none|600px|Admiring the MTs255 in the indoor range.]] | ||
[[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]] | [[FIle:H3VR MTs255 Open.jpg|thumb|none|600px|Opening up the MTs...]] | ||
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[[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]] | [[File:H3VR MTs255 Short Closing.jpg|thumb|none|600px|Making the same mistake as with the full-length MTs, and snapping the cylinder back into place.]] | ||
[[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]] | [[File:H3VR MTs255 Short Firing.jpg|thumb|none|600px|Firing; this is the result of the Dragon's Breath shell, which is rather underwhelming in broad daylight.]] | ||
==Pancor Jackhammer== | |||
The [[Pancor Jackhammer]] was added in Update #93. According to the developer, the mechanics were "gameified" for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire. | |||
[[File:Jackhammerprototype.jpg|thumb|none|450px|Pancor Jackhammer (toolroom prototype) - 12 gauge]] | |||
[[File:H3VR Jackhammer Left.jpg|thumb|none|600px|Examining the Jackhammer in the aesthetically-fitting hallways of Take & Hold: Containment.]] | |||
[[File:H3VR Jackhammer Right.jpg|thumb|none|600px|The resultant image harkens back to a bygone era of shooters, where the whole game took up less disk space than the sum of all this article's images - and we thought that was a lot.]] | |||
[[File:H3VR Jackhammer Cassette.jpg|thumb|none|600px|Taking a look at one of the Jackhammer's "cassettes" (not to be confused with the actual cassettes that were used back in the aforementioned era of games); from a mechanical standpoint, this is a detachable revolver cylinder (which means that, in-game, it re-uses a fair chunk of the [[Crye Precision SIX12|SIX12]]'s code).]] | |||
[[File:H3VR Jackhammer Loading.jpg|thumb|none|600px|Stuffing the cylinder into the Jackhammer; this is a fairly finnicky process, even when you aren't pulling the gun off the bottom of the screen to reload.]] | |||
[[File:H3VR Jackhammer Aiming.jpg|thumb|none|600px|Aiming through the weapon's simple v-notch/post irons while skulking around the obligatory vent/pipe area. Fun fact: the first FPS game to feature usable iron sights was ''[[Operation Flashpoint]]'', back in 2001. Which will only make you feel older the longer this caption stays up.]] | |||
[[File:H3VR Jackhammer Top.jpg|thumb|none|600px|Paying homage to an even older era of shooters and holding the gun at the bottom-center of the screen pointed up; this also reveals the top rail, something added to the model more for gameplay than to be authentic to the real deal. <br> <br> (Look, in my defense, it looked like it was centered when I was looking through both eyes. It's not my fault that the recording software only uses your left eye's view.)]] | |||
[[File:H3VR Jackhammer Safety.jpg|thumb|none|600px|Abruptly remembering to turn off the safety (which can, as mentioned, only go to safe or semi-auto)...]] | |||
[[File:H3VR Jackhammer Firing.jpg|thumb|none|600px|...and getting back to business. Which, in this case, means having the gun take up most of the bottom-right corner of the screen with no hands on it, and blasting away some early-game enemies point-blank.]] | |||
[[File:H3VR Jackhammer Red.jpg|thumb|none|600px|Honestly, this one doesn't really show off anything new; I just thought that the red light made it look cool. Let's see, is there any trivia I can put here... oh, right! That ribbed handguard wasn't actually an original part of the design; it's actually an [[MP5SD]] forend that was put on by a movie prop house that bought the gun, because the original forend was too smooth to work easily. Which brings up another worthwhile point: the forend is actually a sort of forwards-working pump handle that can be used to cock the weapon (or cycle it when it jammed, which it did quite often), though this functionality isn't represented in-game.]] | |||
[[File:H3VR Jackhammer Gibbing.jpg|thumb|none|600px|Having <s>remembered to bring a cassette full of SWAG-12 shells</s> found the special easter-egg version that fires grenades, the protagonist whose name is probably only in the manual quickly gets to work insta-gibbing some Weinerbots. They never stood a chance. Just like our youth.]] | |||
==Remington 870 Express Tactical Magpul== | ==Remington 870 Express Tactical Magpul== | ||
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[[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]] | [[File:H3VR 870 Express Left.jpg|thumb|none|600px|The other side of the... y'know what, I'm not going to type out that ridiculously long set of words again. If you still don't understand what it is after the fourth time, then you just aren't going to.]] | ||
[[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]] | [[File:H3VR 870 Express Chambering.jpg|thumb|none|600px|Chambering a Dragon's Breath shell. While shotguns are generally regarded as being good for room-clearing, it's usually understood that doing so requires actually firing the shotgun first.]] | ||
[[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of | [[File:H3VR 870 Express Sideways.jpg|thumb|none|600px|The Sosigs having realized this and returned, one finds the player character engaging in the rather unorthodox practice of attempting the [[Metal Gear Solid 3: Snake Eater#Shansi Type 17 |"bandit shooting"]] technique with a pump-action shotgun, which completely defeats its point.]] | ||
[[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]] | [[File:H3VR 870 Express Firing.jpg|thumb|none|600px|Having come to their senses, said player character is soon merrily blasting the Sosigs with the now-correctly-oriented shotgun. The Dragon's Breath round is rather interesting: it is filled with pieces of magnesium, which catch fire as they fly through the air, and start fires where they land, as seen here. Due to the round's low pressure and high cost, coupled with international regulations on the use of incendiary munitions on human beings (and the risk of setting things on fire by accident), these incendiary shells aren't used in any sort of martial capacity, and are largely a civilian novelty.]] | ||
[[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of <s>Molotov cocktails</s> bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]] | [[File:H3VR 870 Express Aiming.jpg|thumb|none|600px|Aiming the shotgun at a couple of <s>Molotov cocktails</s> bottles of Frank's Fantastic Festively Fragrant And Fiercely Flavorful Fancy Fire Fluid. These are an Update #59 addition, as is this scene (the Proving Grounds), the Sosig, the beginnings of a fire system (which renders the Dragon's Breath rounds far more useful), and the rear sight on this shotgun and the TAC-14 DM below (both previously having a smooth, blank receiver).]] | ||
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==Remington 870 Field Gun== | ==Remington 870 Field Gun== | ||
The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. | The Meatmas Update of 2016 added a [[Remington 870 Field Gun]] with a cut-down barrel, which heavily compromises the so-called "Field Gun's" effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have [[Mossberg 500]]-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of "MB500". | ||
[[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]] | [[File:Remington 870 field gun shortened.jpg|thumb|none|450px|Remington 870 Field Gun with shortened barrel - 12 gauge]] | ||
[[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]] | [[File:H3VR 870 Left.jpg|thumb|none|600px|Examining the truncated 870.]] | ||
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[[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]] | [[File:H3VR 870 Ejecting Black.jpg|thumb|none|600px|Ditto, but this time in [[Black#Remington 870|a familiarly eye-damaging manner]].]] | ||
[[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]] | [[File:H3VR 870 Chamberloading.jpg|thumb|none|600px|Reloading the now-empty shotgun, straight through the ejection port this time.]] | ||
[[File:SawnoffShotgun2.jpg|thumb|none| | [[File:SawnoffShotgun2.jpg|thumb|none|450px|Sawn-off Remington 870 - 12 gauge]] | ||
[[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]] | [[File:H3VR 870 Short.jpg|thumb|none|600px|Taking a look at the even shorter Remington...]] | ||
[[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]] | [[File:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun (full-length) - 12 gauge]] | ||
[[File:H3VR 870 Long.jpg|thumb|none|600px|...and the | [[File:H3VR 870 Long.jpg|thumb|none|600px|...and the longboi.]] | ||
==Remington 870 MCS== | |||
Update #92 added a [[Remington 870 MCS]] in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails. | |||
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington 870 MCS Entry - 12 gauge]] | |||
[[File:H3VR MCS Left.jpg|thumb|none|600px|Preparing for some breach-and-clear action with the... hang on, excuse me for a moment... <br> <br> ''"Hey, you. When I said "lights, camera, action", I meant it. Now get off your lazy rear and gimme some damn lighting or I'll have you on the street so fast your teeth will spin."'']] | |||
[[File:H3VR MCS Right.jpg|thumb|none|600px|Ah, much better... right, as I was saying, preparing for some real, authentic, definitely-not-staged breach-and-clear action with the MCS.]] | |||
[[File:H3VR MCS Chamberloading.jpg|thumb|none|600px|...and tossing a single specialty shell into the chamber.]] | |||
[[File:H3VR MCS Loading.jpg|thumb|none|600px|...shoving some buckshot into the tube...]] | |||
[[File:H3VR MCS Safety.jpg|thumb|none|600px|Disengaging the familiar crossbolt safety... <br> <br> ''"...huh? Whaddaya mean you're supposed to do that last? Eh, screw it, not worth wasting film for a retake. Just have the boys in Post put the shots in order. <br> ...nah, you're overthinking it. I'm sure they'll make the dialogue work. And they'll edit all this stuff out, too, if they know what's good for 'em."'']] | |||
[[File:H3VR MCS Aiming.jpg|thumb|none|600px|Checking ''all'' the angles, just like the real SWAT guys do. ...because I am one. Yep, I'm acting like one because I am one. Just... felt that that was worth pointing out.]] | |||
[[File:H3VR MCS Firing.jpg|thumb|none|600px|Rushing into the room, and BOOM, SURPRISE CANNONBALL FLASHBANG! Haha, bet you weren't expecting that that was what I chamberloaded earlier, huh? <br> <br> ''"...derivative? What're you talking about? ...the KSG section did it first? They can't do that? Sue them, or something!"'']] | |||
[[File:H3VR MCS Cycling.jpg|thumb|none|600px|Pumping the shotgun, blasting a Sosig with buckshot, and cycling it again. DISCLAIMER: No Sosigs were harmed in the making of this section. That mustard is fake. As are the chunks of the Sosig's head. And the absence of its head.]] | |||
[[File:Remington 870 MCS MK.jpg|thumb|none|450px|Remington 870 MCS Masterkey - 12 gauge]] | |||
[[File:H3VR 870P Left.jpg|thumb|none|600px|The "870 Picatinny", out on the top of Northest Dakota's scoring plinth.]] | |||
[[File:H3VR 870P Right.jpg|thumb|none|600px|It's most similar to the actual MCS's "Masterkey" configuration, but without the pistol grip, and with a female Picatinny rail on top.]] | |||
[[File:H3VR 870P Safety.jpg|thumb|none|600px|The safety's the same as the standard 870 variants - a simple crossbolt behind the trigger.]] | |||
[[File:H3VR 870P Opening.jpg|thumb|none|600px|Opening the action; while it's intended as a mounted weapon, there's nothing explicitly stopping you from using it on its own.]] | |||
[[File:H3VR 870P Chamberloading.jpg|thumb|none|600px|Though, of course, there's little point in doing so - you'd be better off sticking it on something else, like this [[FN SCAR-H|SCAR]] here.]] | |||
[[File:H3VR 870P Firing.jpg|thumb|none|600px|Firing the underslung 870 at nothing in particular. It never stood a chance.]] | |||
[[File:H3VR 870P Bayonet.jpg|thumb|none|600px|Of course, in a game with an open-ended rail-mounting system, the only limit to what you can do is how much time you're willing to spend. For example, the mountable MCS can let you finally achieve your dream of having an 870 with an underbarrel bayonet. Or, as far as the game's concerned, a knife with an overbarrel 870.]] | |||
[[File:H3VR 870P Loading.jpg|thumb|none|600px|And, since subtlety went out the window a long time ago, why not load it up with frag rounds?]] | |||
[[File:H3VR 870P Aiming.jpg|thumb|none|600px|Aiming through the Tasco-esque "KDR" sight mounted on the not-quite-top-rail...]] | |||
[[File:H3VR 870P Tracer.jpg|thumb|none|600px|...and getting revenge on one of the map's many mountains for making it such a pain to get around. Note that, for whatever reason, the slug's ostensibly-bright tracer is casting a shadow.]] | |||
[[File:H3VR 870P Cycling.jpg|thumb|none|600px|Cycling the shotgun's action. Sadly, due to how the game handles grip points, this isn't as easy a prospect as one would imagine - one hand has to remain on either the "parent" weapon (the knife, in this case) or the "primary foregrip" (the 870's trigger) in order for the weapon to count as "held"; should one attempt to grip, say, the shotgun's forend and nothing else, it'll simply fall out of their hands.]] | |||
==Remington 870 TAC-14== | |||
Update #90 added a [[Remington 870]] TAC-14, a variant of the 870 with a 14" barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a "firearm" (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the "T14 Custom" in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459. | |||
[[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]] | |||
[[File:WeatherbyPA459.jpg|thumb|none|450px|Weatherby PA 459 Tactical - 12 gauge]] | |||
[[File:H3VR T14 Left.jpg|thumb|none|600px|Out at the range with the TAC-14; the marking on the receiver reads "12 GA 2 3/4" OR 3" SHELLS".]] | |||
[[File:H3VR T14 Right.jpg|thumb|none|600px|The sole marking on this side, meanwhile, is a serial number.]] | |||
[[File:H3VR T14 Chamberloading.jpg|thumb|none|600px|Running a different gun's forend back, and loading the first shell into the chamber. Note that the forend is long enough to cover the loading gate when pulled back, making it impossible to load the chamber and magazine tube simultaneously as with other tube-fed shotguns.]] | |||
[[File:H3VR T14 Loading.jpg|thumb|none|600px|Shoving an additional 4 into the tube, through the now-not-floppy loading gate.]] | |||
[[File:H3VR T14 Safe.jpg|thumb|none|600px|Taking a close look at the legally-not-a-shotgun's crossbolt safety.]] | |||
[[File:H3VR T14 Safety.jpg|thumb|none|600px|And then turning it off.]] | |||
[[File:H3VR T14 Aiming.jpg|thumb|none|600px|Aiming at one of Update #90's improved indoor range targets, this one being a "splatter"-style bullseye target.]] | |||
[[File:H3VR T14 Firing.jpg|thumb|none|600px|Firing; as one would expect of a short-barreled shotgun with no stock, it likes to jump around.]] | |||
[[File:H3VR T14 Cycling.jpg|thumb|none|600px|Cycling a shell out of the Remington; note that the holes in the target are marked by a "splatter" of the target's green base color, appropriate for a target of this type.]] | |||
==Remington 870 TAC-14 DM== | ==Remington 870 TAC-14 DM== | ||
The later detachable-magazine variant of the [[Remington 870]], the 870 DM, was added in Update #52 | The later detachable-magazine-fed variant of the [[Remington 870]], the 870 DM, was added in Update #52 under the name "CQB 870"; as with the later-added-but-above "T14 Custom", it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870. | ||
[[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]] | [[File:Remington 870 TAC-14 DM.jpg|thumb|none|450px|Remington 870 TAC-14 DM - 12 gauge]] | ||
[[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]] | [[File:H3VR 870 DM Table.jpg|thumb|none|600px|The new kid on the block.]] | ||
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[[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]] | [[File:H3VR 870 DM Pumping.jpg|thumb|none|600px|Ejecting a fired shell.]] | ||
[[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]] | [[File:H3VR 870 DM Firing.jpg|thumb|none|600px|Taking advantage of the 870's seemingly broken trigger group, and letting loose with a barrage of 12 gauge shells.]] | ||
[[File:H3VR 870 DM Sight.jpg|thumb|none|600px|A later update added a ghost-ring rear sight to the shotgun, much to the relief of anyone trying to use it past, say, 50 meters. Note the receiver markings; being made by the same artist who made the aforementioned Express model, it uses the same receiver, hence the "Pump Action - EXPRESS" marking that's partially covered by the magazine well. The hard-to-make-out marking to the right of that is "19019182", presumably a serial number.]] | |||
[[File:H3VR 870 DM Aiming.jpg|thumb|none|600px|Trying out the new sights. The blue/red contrast is an unusual, yet satisfying combination.]] | |||
[[File:H3VR 870 DM Ejecting.jpg|thumb|none|600px|Celebrating this new discovery in the world of color palettes with the gratuitously dramatic ejection of a spent shell, and the simultaneous viewing of a new one getting chambered.]] | |||
==Remington Model 11== | ==Remington Model 11== | ||
The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. | The [[Browning Auto-5|Remington Model 11]] was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff. | ||
[[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]] | [[File:BrowAut5.jpg|thumb|none|450px|Remington Model 11 - 12 gauge]] | ||
[[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]] | [[File:H3VR Auto-5 Left.jpg|thumb|none|600px|The left side of the Model 11, which shows off the engravings (and the lack of a magazine cutoff, distinguishing it from the [[Browning Auto-5]] upon which the Model 11 is based)...]] | ||
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[[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]] | [[File:H3VR 1882 Remington Aiming.jpg|thumb|none|600px|Aiming the 1882. There's nothing but a simple bead sight available for this purpose.]] | ||
[[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]] | [[File:H3VR 1882 Remington Ejecting.jpg|thumb|none|600px|2 shots later, and it's time to eject some shells.]] | ||
==Remington V3 TAC-13== | |||
The [[Remington V3 TAC-13]] semi-auto shotgun was added in Update #90, under the name "VT13"; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a "firearm" in the US, and nothing more. | |||
[[File:V3 TAC-13.jpg|thumb|none|450px|Remington V3 TAC-13 - 12 gauge]] | |||
[[File:H3VR T13 Right.jpg|thumb|none|600px|Examining the fancy new shotgun in the very, ''very'' not-new Arcade Proto scene.]] | |||
[[File:H3VR T13 Left.jpg|thumb|none|600px|Those swooping lines don't do anything, by the way; they're just there to look cool.]] | |||
[[File:H3VR T13 Safe.jpg|thumb|none|600px|Speaking of looking cool, turn the V3 over to look at the bottom, and watch as it becomes one with the gray futuristic minimalism.]] | |||
[[File:H3VR T13 Safety.jpg|thumb|none|600px|Oh, and you can check whether or not the safety's on. That too.]] | |||
[[File:H3VR T13 Loading.jpg|thumb|none|600px|Loading a shell into the TAC-13...]] | |||
[[File:H3VR T13 Charging.jpg|thumb|none|600px|...and pulling the charging handle to chamber it. Note how the loading gate/carrier pivots upward to lift the shell into the chamber; this was another part of Update #90's improvements to loading gates.]] | |||
[[File:H3VR T13 Aiming.jpg|thumb|none|600px|Drawing a quick, less-than-stellar bead on an encroaching cube...]] | |||
[[File:H3VR T13 Firing.jpg|thumb|none|600px|...and blasting it with some flechettes.]] | |||
[[File:H3VR T13 Dual.jpg|thumb|none|600px|Quickly finding one 5+1 shotgun insufficient, our futurist cube-slayer turns to the age-old solution: [[Team Fortress 2#Engineer|more gun]].]] | |||
==Saiga 12== | ==Saiga 12== | ||
A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums. | A [[Saiga 12]] with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums. | ||
[[ | [[File:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 gauge]] | ||
[[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]] | [[File:H3VR Saiga.jpg|thumb|none|600px|A beautiful piece of Russian engineering.]] | ||
[[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]] | [[File:H3VR Saiga Right.jpg|thumb|none|600px|The other side. Note that the safety is on; this is standard for weapons in ''H3'' when they are first spawned.]] | ||
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==Sawn-off Double Barreled Shotgun== | ==Sawn-off Double Barreled Shotgun== | ||
There are | There are 5 main varieties of [[Sawed-off Double Barrel Shotgun]] in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named ''H3VR'' yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to ''[[Killing Them Softly]]''-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a ''Meat Fortress''-styled sawn-off, rather appropriately called the "Big Boomer"; it is a classic video-gamey "super shotgun", with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing ''2''-gauge shells), and a single trigger that fires both barrels at once. | ||
[[File:Remington SBS.jpg|thumb|none|450px|Remington Spartan Sawed Off shotgun - 12 gauge]] | |||
[[ | |||
[[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to "[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]" is differed by the lack of other range patrons.]] | [[File:H3VR Sawn-Off.jpg|thumb|none|600px|While shooting at the range, the urge to rant to "[[Army of Darkness#Stoeger Coach Gun|primitive screw heads]]" is differed by the lack of other range patrons.]] | ||
[[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]] | [[File:H3VR Sawn-Off Open.jpg|thumb|none|600px|Opening up the shotgun.]] | ||
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[[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]] | [[File:H3VR KTS Sawn-off Ejecting.jpg|thumb|none|600px|Ejecting the fired shells from one of the shotguns.]] | ||
===Cartoon 8 Gauge | ==="The OG"=== | ||
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The "Cartoon 8 Gauge", in all of its glory.]] | Originally identified as the "Cartoon 8 Gauge", before being removed in Update #52 and brought back in Update #98, "The OG" takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become ''H3VR''. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as [[Remington]]'s Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.). | ||
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a ''3 gauge'' shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards. | |||
[[File:H3VR 8 Gauge.jpg|thumb|none|600px|The "Cartoon 8 Gauge", in all of its glory. The current location may be a nod to the Master Blaster's application, but the MB is mounted on a stand and fired by a cable for ''very obvious'' reasons.]] | |||
[[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]] | [[File:H3VR 8 Gauge Loading.jpg|thumb|none|600px|Loading some utterly massive shells into the weapon's breech...]] | ||
[[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]] | [[File:H3VR 8 Gauge Firing.jpg|thumb|none|600px|...before annihilating everything in front of the weapon, along with the user's wrist.]] | ||
[[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px| | [[File:H3VR 8 Gauge Smoke.jpg|thumb|none|600px|The amount of smoke produced by this weapon (and the fact that our invisible protagonist is still standing) lends itself to the likelihood that the 8-gauge rounds are using weaker black powder rather than modern smokeless powder.]] | ||
[[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]] | [[File:H3VR 8 Gauge Emptying.jpg|thumb|none|600px|Removing the spent shells from the shotgun, vowing never to do that again.]] | ||
[[File:H3VR OG Left.jpg|thumb|none|600px|Here it is, folks - back, and just as cartoony as ever. That hole in the frame was always there; don't worry about it.]] | |||
[[File:H3VR OG Aiming.jpg|thumb|none|600px|Taking aim at a bench, with the shotgun a fair bit closer in than is strictly comfortable...]] | |||
[[File:H3VR OG Opening.jpg|thumb|none|600px|...before being saved from a broken face by the fact that the OG, like all of ''H3'''s weaponry, spawns empty.]] | |||
[[File:H3VR OG Loading.jpg|thumb|none|600px|Emptying the weapon of its emptiness, and shoving in some 3-gauge shotgun shells. That's nearly 30 millimeters, and it's packed to the brim with about 1/3 of a pound (over 150 grams) of 00 buck.]] | |||
[[File:H3VR OG Firing.jpg|thumb|none|600px|Heeding absolutely none of the above warnings about possible facial damage, and blasting the bench with "some" (read: "lots of") conspicuously bright 00 buck pellets.]] | |||
[[File:H3VR OG Downwards.jpg|thumb|none|600px|Of course, there is another use for the OG apart from bench-blasting:]] | |||
[[File:H3VR OG Launch.jpg|thumb|none|600px|Flight.]] | |||
[[File:H3VR OG Ejecting.jpg|thumb|none|600px|One rather unsatisfying in-flight meal later, we're back on the ground to show off the other, other new feature of the OG: automatic ejectors. Convenient, isn't it?]] | |||
===1864 Wells Fargo=== | ===1864 Wells Fargo=== | ||
[[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]] | [[File:RossiOverlandShortSBS.jpg|thumb|none|450px|Sawn-off Rossi Overland SBS Shotgun - 12 gauge. Similar to the weapon in-game.]] | ||
[[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]] | [[File:H3VR 1864 Wells.jpg|thumb|none|600px|Admiring the 1864 Wells.]] | ||
[[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px| | [[File:H3VR 1864 Wells Loops.jpg|thumb|none|600px|Putting some shells into the cloth loops on the forend. Just in case.]] | ||
[[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]] | [[File:H3VR 1864 Wells Open.jpg|thumb|none|600px|Opening up the shotgun.]] | ||
[[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]] | [[File:H3VR 1864 Wells Loading.jpg|thumb|none|600px|Loading in a pair of shells.]] | ||
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[[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the <s>paper target</s> charging bandit, vowing to defend this <s>range booth</s> stagecoach to the very last.]] | [[File:H3VR 1864 Wells Firing.jpg|thumb|none|600px|...before blowing away the <s>paper target</s> charging bandit, vowing to defend this <s>range booth</s> stagecoach to the very last.]] | ||
[[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]] | [[File:H3VR 1864 Wells Ejecting.jpg|thumb|none|600px|Having dealt with the would-be stagecoach robber, the guard ejects the spent shells from his shotgun.]] | ||
==="Big Boomer"=== | |||
[[File:H3VR Boomer Right.jpg|thumb|none|600px|Let's step it up a notch, shall we?]] | |||
[[File:H3VR Boomer Left.jpg|thumb|none|600px|That shot doesn't really give a reference point for size; to remedy that, here it is next to the sawn-off 12 gauge above.]] | |||
[[File:H3VR Boomer Muzzles.jpg|thumb|none|600px|Comparing their muzzles drives the point home even further - this is, beyond a shadow of a doubt, a comically massive shotgun.]] | |||
[[File:H3VR Boomer Opening.jpg|thumb|none|600px|Cracking open the Big Boomer; it holds the honor of being the game's first shotgun with modeled ejectors.]] | |||
[[File:H3VR Boomer Loading.jpg|thumb|none|600px|Loading in a couple of the weapon's massive 2-gauge shells - that's over 33 and a half millimeters, putting it solidly into punt gun territory.]] | |||
[[File:H3VR Boomer Pointing.jpg|thumb|none|600px|As one would expect, such a massive shotgun can do some impressive things, to the point that it borders on magical. See the entire top half of this Sniper?]] | |||
[[File:H3VR Boomer Attacking.jpg|thumb|none|600px|Not anymore. Ta-da!]] | |||
[[File:H3VR Boomer Ejecting.jpg|thumb|none|600px|With both shells now being spent, the automatic ejectors can be put to good use. Note that, like the other Meat Fortress rounds, the 2-gauge shells have struck primers.]] | |||
[[File:H3VR Boomer Aiming.jpg|thumb|none|600px|Taking a trip over to the Proving Grounds to show just how absurd this weapon can be, in a game we like to call "Bowling for Sosigs"! The rules are simple: aim your old-school-FPS super-shotgun (like a proper old-school FPS - i.e. as centered as you can manage) at a triangularly-arranged group of 6 Sosigs...]] | |||
[[File:H3VR Boomer Firing.jpg|thumb|none|600px|...smack yourself in the face with the player-pushing recoil...]] | |||
[[File:H3VR Boomer Aftermath.jpg|thumb|none|600px|...and see how many you can hit - this shot was a strike, hitting every single one of the Sosigs, and killing all but one. What makes this more impressive is the relatively low pellet count; as the bullet trails show, each 2-gauge shell only contains 3 projectiles, so they managed to go 6 for 6 here.]] | |||
=="Scalpel-LE"== | |||
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the "Scalpel-LE". Created by 3D artist Patrick Sutton (who'd created several of ''H3'''s assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the "Bolters" from the ''Warhammer 40K'' universe, similar to the earlier-added "KWG1"; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the [[Heckler & Koch UMP]], with a full-hand trigger guard like that of rifles such as the [[Steyr AUG]] or the [[Tavor]], a [[TDI Vector]]-esque folding charging handle, and an [[AR-15]]-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the [[AA-12]]. | |||
On a sidenote, the name is somewhat bizarre; the word "Scalpel" implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix "LE" usually stands for "Law Enforcement", despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the "LE" could also stand for something else entirely (e.g. "Limited-Edition"); the name may have also been chosen specifically for its nonsensical, ironic nature. | |||
[[File:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[File:H3VR Scalpel Box.jpg|thumb|none|600px|Well, of course that's where it's from. Who else would create such a device?]] | |||
[[File:H3VR Scalpel Loading.jpg|thumb|none|600px|Loading in a drum magazine; each one holds 15 rounds. These come loaded with the game's "SWAG-12" high-explosive shells, presumably to further their Bolter-like nature. Note the recoil spring, visible through the charging handle slot.]] | |||
[[File:H3VR Scalpel Loaded.jpg|thumb|none|600px|Fully inserting the drum causes a spring-loaded tab at the front to snap over it. This isn't the actual magazine catch (that role instead falling to the large, serrated paddle at the front of the trigger guard); based on its position, it seems to be there to stop the drum from indexing backwards (note how it sits in direct contact with the series of notches in the front of the drum).]] | |||
[[File:H3VR Scalpel Left.jpg|thumb|none|600px|Pausing for a moment to admire the quality of 'Murican engineering.]] | |||
[[File:H3VR Scalpel Right.jpg|thumb|none|600px|The shotgun's other side, which shows off the dustcover.]] | |||
[[File:H3VR Scalpel Cocking.jpg|thumb|none|600px|Pulling back the (reciprocating) folding charging handle...]] | |||
[[File:H3VR Scalpel Dustcover.jpg|thumb|none|600px|...which causes the dustcover to pop up. Like the [[ArmaLite]] designs it's based on, this dustcover opens whenever the bolt goes back sufficiently far, and stays open until the user manually closes it.]] | |||
[[File:H3VR Scalpel Safe.jpg|thumb|none|600px|Of course, no open-bolt weapon would be complete without a safety.]] | |||
[[File:H3VR Scalpel Safety.jpg|thumb|none|600px|In the Scalpel's case, this consists of a 2-position crossbolt large enough that it could probably be used as an actual crossbolt door lock. Not that that's a bad thing; after all, "subtle" isn't exactly the first word that comes to mind when looking at this gun.]] | |||
[[File:H3VR Scalpel Firing.jpg|thumb|none|600px|Unloading at a hot dog standee. With it being 1. a shotgun, 2. fully-automatic, 3. open-bolt, 4. stockless, 5. short-barreled, 6. loaded with high-explosive ammunition, and 7. not equipped with sights of any sort whatsoever, there's basically no reason to even bother aiming.]] | |||
=="Scattergun"== | |||
One of two shotguns added in the ''[[Team Fortress 2]]''-crossover update "Meat Fortress" was the "Scattergun", a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the [[Savage 99]], with a 6-round drum magazine in the middle. Unlike its source material, however, the ''H3VR'' incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones. | |||
[[File:H3VR TF2 Scattergun Left.jpg|thumb|none|600px|In case you couldn't understand the written description, here's a visual one.]] | |||
[[File:H3VR TF2 Scattergun Right.jpg|thumb|none|600px|Doesn't really make much more sense, but that's just how it is.]] | |||
[[File:H3VR TF2 Scattergun Loading.jpg|thumb|none|600px|Loading the Scattergun through a port on the bottom of the drum. This port is actually present on the original model, though it's never used for anything, and the in-game animations virtually never reveal its existence to the player; it had to be widened for ''H3'''s model, since it was far too small to fit any meaningfully-sized shell on the original version. The shell being loaded is specific to this weapon, and is supposedly 13 gauge.]] | |||
[[File:H3VR TF2 Scattergun Racking.jpg|thumb|none|600px|Working the Scattergun's action, revealing some shells in line for chambering; the ejection port was, like the loading port, widened for the sake of realism. Of note is that 2 shells can be loaded after doing this, giving the weapon a 6+2 capacity.]] | |||
[[File:H3VR TF2 Scattergun Firing.jpg|thumb|none|600px|Firing off a couple of shots in quick succession.]] | |||
[[File:H3VR TF2 Scattergun Cycling.jpg|thumb|none|600px|2 shots makes 2 shells, both of which are ejected simultaneously.]] | |||
[[File:H3VR TF2 Scattergun Blocked.jpg|thumb|none|600px|Attempting to aim at an Engineer Sosig, which reveals a bit of a problem: the Scattergun's rifle-type iron sights are too short to see over its fixed drum magazine. To be fair, it's not like they were ever intended to be usable anyway.]] | |||
[[File:H3VR TF2 Scattergun Aim.jpg|thumb|none|600px|As such, aiming the Scattergun is best accomplished by tilting it up slightly, and aiming with the front sight exclusively, in a [[Doom (VG)|rather familiar manner]].]] | |||
[[File:H3VR TF2 Scattergun Aimed.jpg|thumb|none|600px|When doing so, be sure to aim below your target; after all, you are pointing the thing upwards.]] | |||
==="Duckhunter"=== | |||
A full-length version of the Scattergun, called the "Duckhunter," was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update. | |||
[[File:H3VR Duckhunter overview.JPG|thumb|none|600px|The Duckhunter, a gun that would likely live up to its name, if only the game had any ducks to hunt.]] | |||
[[File:H3VR Duckhunter flipside.JPG|thumb|none|600px|On the flipside, you see the exact same ejection port as the scattergun.]] | |||
[[File:H3VR Duckhunter buckaroo.JPG|thumb|none|600px|Loading some 13 gauge Buckaroo, the equivalent of 00 Buckshot.]] | |||
[[File:H3VR Duckhunter rack.JPG|thumb|none|600px|Racking the lever to load two shells into the two barrels.]] | |||
[[File:H3VR Duckhunter aim.JPG|thumb|none|600px|Taking aim with the Duckhunter's thankfully useable iron sights.]] | |||
[[File:H3VR Duckhunter fired.JPG|thumb|none|600px|And aiming with the iron sights is helped by the gun's chokes, as the grouping for the buckshot is a lot tighter than on the scattergun.]] | |||
[[File:H3VR Duckhunter slugger.JPG|thumb|none|600px|The other two "normal" 13 gauge shells are "Sluggers", which are slug shells...]] | |||
[[File:H3VR Duckhunter bleeder.JPG|thumb|none|600px|...and "Bleeders", which are flechette shells.]] | |||
[[File:H3VR_Duckhunter_blooper.JPG|thumb|none|600px|Another shell is the "Blooper"...]] | |||
[[File:H3VR Duckhunter bloopersmoke.JPG|thumb|none|600px|...which creates a smoke cloud.]] | |||
[[File:H3VR Duckhunter moonshot.JPG|thumb|none|600px|The last is the "Moonshot." At first glance, this appears to just be a slightly different buckshot.]] | |||
[[File:H3VR Duckhunter moonshotfired.JPG|thumb|none|600px|However, this shell packs a special punch, as when aiming towards the ground...]] | |||
[[File:H3VR Duckhunter moonshotlaunch.JPG|thumb|none|600px|...the player is launched into the air!]] | |||
==Serbu Super Shorty== | ==Serbu Super Shorty== | ||
A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does. | A [[Remington 870]]-based [[Serbu Super Shorty]] is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does. | ||
[[ | [[File:Super Shorty (870).jpg|thumb|none|450px|Serbu Super Shorty (Remington 870-based) - 12 gauge]] | ||
[[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]] | [[File:H3VR Super Shorty Table.jpg|thumb|none|600px|A pair of Super Shorties lying on a table.]] | ||
[[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]] | [[File:H3VR Super Shorty.jpg|thumb|none|600px|Taking a look at the clean, normal version...]] | ||
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[[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]] | [[File:H3VR Super Shorty Chamberloading.jpg|thumb|none|600px|Celebrating this new development in actually-having-a-chance-of-hitting-your-target technology by loading a shell directly into the chamber.]] | ||
[[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]] | [[File:H3VR Super Shorty Table Close.jpg|thumb|none|600px|After a long day of shooting, our friend decides to set the shotguns down, and go home to massage his aching nonexistent wrists.]] | ||
=="Shotgun"== | |||
The second of the two shotguns added with the release of "Meat Fortress" was a recreation of ''[[TF2]]'''s "Shotgun", loosely based on a sawn-off [[Ithaca 37]] (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port). | |||
[[File:Ithaca m37sawedoff.jpg|thumb|none|450px|'''Airsoft''' Ithaca 37 with sawn-off stock and barrel - (fake) 12 gauge]] | |||
[[File:H3VR TF2 Shotgun Left.jpg|thumb|none|600px|The ''TF2'' shotgun, in all of its glory. It's simple, but that can be a good thing.]] | |||
[[File:H3VR TF2 Shotgun Opening.jpg|thumb|none|600px|Opening up the action...]] | |||
[[File:H3VR TF2 Shotgun Chamber.jpg|thumb|none|600px|...and taking a peek inside. Unlike the original model, which had nothing but a black, featureless void inside, the ''H3VR'' rework has a fully-modeled bolt, barrel, and various other internal bits.]] | |||
[[File:H3VR TF2 Shotgun Chamberloading.jpg|thumb|none|600px|Loading a slightly too-long shell into the action; this is the same 23x75mmR shell used by the [[KS-23M]] in-game, serving as a placeholder for a proprietary shell added in a later build.]] | |||
[[File:H3VR TF2 Shotgun Loading.jpg|thumb|none|600px|Stuffing a few more 23mm shells into the magazine tube. This was, incidentally, one of the few external parts of the original model that was modified; it was slightly too narrow on the original model, and was widened a tad for this version.]] | |||
[[File:H3VR TF2 Shotgun Aiming.jpg|thumb|none|600px|"Aiming" the Shotgun; there being no sights whatsoever on the weapon, this essentially amounts to point-shooting.]] | |||
[[File:H3VR TF2 Shotgun Firing.jpg|thumb|none|600px|Not that that stops you from hitting things with it.]] | |||
[[File:H3VR TF2 Shotgun Cycling.jpg|thumb|none|600px|Cycling the Shotgun, while observing effect-on-target; yes, it did indeed reduce a Soldier Sosig's torso to a mess of meat chunks and mustard with a single shot. 23mm shotgun shells'll do that to ya...]] | |||
[[File:H3VR TF2 Shotgun Shell.jpg|thumb|none|600px|Loading up the finalized version of the shotgun with its proprietary yellow 7 gauge shells. These are about the same diameter as the 23mm placeholders, but substantially shorter.]] | |||
[[File:H3VR TF2 Shotgun Suppressor.jpg|thumb|none|600px|And yes, even the Shotgun can take suppressors; this one is a non-railed version of the [[Brügger & Thomet MP9]]'s special suppressor, expanded to fit the weapon's colossal bore.]] | |||
[[File:H3VR TF2 Shotgun Suppressed.jpg|thumb|none|600px|Also like the other ''TF2'' weapons, the Shotgun's projectiles produce massive amounts of sparks upon hitting something. While this is noticeable with the rest of the weapons, the Shotgun's spread of pellets makes the effect a fair bit more impressive.]] | |||
[[File:H3VR TF2 Shotgun Can.jpg|thumb|none|600px|On the topic of impressive things, the Shotgun's special Update #83 suppressor certainly qualifies. From a visual standpoint, it seems to be based on the SilencerCo Salvo 12, albeit with a bit more of a toolroom aesthetic to it, somewhat reminiscent of [[No Country for Old Men#Remington 11-87|the other Anton's]]. Also note here that the bolt is now black like in ''TF2'', instead of matching the receiver's colour as in the other screenshots.]] | |||
==="Ol' Reliable"=== | |||
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights. | |||
[[File:H3VR Reliable Left.jpg|thumb|none|600px|Need a solid, all-around capable scene for taking good-looking screenshots? Go with Ol' Reliable (the Arizona range).]] | |||
[[File:H3VR Reliable Right.jpg|thumb|none|600px|Need a solid, all-around capable shotgun? Go with Ol' Reliable (Ol' Reliable).]] | |||
[[File:H3VR Reliable Opening.jpg|thumb|none|600px|Opening up the action; the left-handed ejection port allows for a convenient view of the bolt and inner receiver while doing so.]] | |||
[[File:H3VR Reliable Chamberloading.jpg|thumb|none|600px|Stuffing a round of 7 Gauge Stout into the chamber; this red shell is a 12-pellet buckshot round, one of the two new types added alongside the full-length shotgun.]] | |||
[[File:H3VR Reliable Loading.jpg|thumb|none|600px|Loading up the magazine tube with another two shells - the yellow one is a "triple hit" round containing 3 small stacked slugs (like the 12-gauge version, but considerably more powerful), while the green one (the other concurrently-added variety) is a simple single-slug shell.]] | |||
[[File:H3VR Reliable Aiming.jpg|thumb|none|600px|Aiming at a watermelon; the simple notch-and-post sights are quick and easy to acquire, if not particularly precise.]] | |||
[[File:H3VR Reliable Firing.jpg|thumb|none|600px|As their name would imply, the 7-gauge shells' recoil is stout - stout enough to obscure the user's view of a sufficiently small target, unfortunately enough. While this is only really a problem in-game for a couple of frames, it's a considerably more serious issue when you're trying to show off the effects of a shot with just one of those frames.]] | |||
[[File:H3VR Reliable Cycling.jpg|thumb|none|600px|Cycling out a shell; while they appear to be star-crimped when unspent, the clean, slightly-tapered end of a spent shell suggests roll-crimping instead. Or possibly a star-patterned cap that just gets blown off of the shell when fired.]] | |||
[[File:H3VR Reliable Rapid.jpg|thumb|none|600px|Notably, both the default Shotgun and Ol' Reliable are capable of slam-fire; it's rather difficult to show this off in a single frame, so just assume that the presence of a flying spent shell in the same shot as a muzzle flash is a clear indicator of exceptionally rapid shooting.]] | |||
==Side-By-Side Double-Barreled Shotgun== | |||
Update #85's 4th alpha build added the "Hammerless Long", a [[12 Gauge Double Barreled Shotgun|12-gauge side-by-side break-action shotgun]] of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both. | |||
[[File:StevesSBS1960s.jpg|thumb|none|450px|Stevens side-by-side shotgun (1960s-era) - 12 gauge]] | |||
[[File:H3VR SBS Right.jpg|thumb|none|600px|Out at the Friendly45 range once again, this time armed with something a bit more suitable for conventional skeet shooting.]] | |||
[[File:H3VR SBS Left.jpg|thumb|none|600px|It's not an exact match for the reference image, but that's just how things are sometimes.]] | |||
[[File:H3VR SBS Opening.jpg|thumb|none|600px|Cracking open the shotgun.]] | |||
[[File:H3VR SBS Loading.jpg|thumb|none|600px|Loading in some shells; seeing as this alpha build did not add birdshot (nor did any of the prior updates), #4 buck will have to do.]] | |||
[[File:H3VR SBS Aiming.jpg|thumb|none|600px|To compensate, regulation-sized clay pigeons are often replaced with non-regulation-sized clay pots.]] | |||
[[File:H3VR SBS Firing.jpg|thumb|none|600px|Attempting to force regulatory compliance on said pots has thus far met with limited success.]] | |||
[[File:H3VR SBS Ejecting.jpg|thumb|none|600px|Popping out a pair of shells in neat, orderly fashion.]] | |||
[[File:H3VR SBS Clipping.jpg|thumb|none|600px|If, on the other hand, you're prioritizing quick unloading over any sort of reloading, the PhysX engine's eternally-baffling hinge physics have got your back.]] | |||
==Single Barrel Sawn-Off Shotgun== | |||
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the "Sawnoff-16") was added in Experimental Build #3 of Update #111. | |||
[[File:Electric city 16g photoshopped.jpg|350px|thumb|none|'''Photoshopped''' sawed-off Crescent Electric City single-barreled shotgun - 16 gauge ]] | |||
[[File:H3VR Sawnoff16 leftside.jpg|600px|thumb|none|The player, eager to test their newest <s>arts-and-crafts project</s> completely legal Any Other Weapon, pays a visit to the shooting range.]] | |||
[[File:H3VR Sawnoff16 rightside.jpg|600px|thumb|none|Taking a look at the other side of the shotgun, revealing the absence of any discernible markings. ]] | |||
[[File:H3VR Sawnoff16 loading.jpg|600px|thumb|none|Inserting a 16-gauge flechette shell. Previously available only in 12-gauge, this ammunition subtype (among others) was made available for 16 and 20-gauge weapons in Update #111.]] | |||
[[File:H3VR Sawnoff16 closing.jpg|600px|thumb|none|Snapping the shotgun closed. ]] | |||
[[File:H3VR Sawnoff16 cockhammer.jpg|600px|thumb|none|As an exposed-hammer shotgun, the Sawnoff must be manually cocked before each shot. This can be done by pressing a button on the controller or, as shown here, with a wave of the offhand. ]] | |||
[[File:H3VR Sawnoff16 ADS.jpg|600px|thumb|none|Aiming the weapon, although the lack of any sights makes this approximate at best. ]] | |||
[[File:H3VR Sawnoff16 ejectshell.jpg|600px|thumb|none|Ejecting a spent shell. ]] | |||
==Sjögren== | |||
Added in the fifth alpha build of Update #85, the [[Sjögren]] inertia-operated shotgun expands ''H3'''s roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length "Sjogren Inertial", and the sawn-off "Sjogren Shorty". | |||
[[File:Sjogren Inertia.jpg|thumb|none|450px|Sjögren - 12 gauge]] | |||
[[File:H3VR Sjogren Right.jpg|thumb|none|600px|Admiring the Sjögren. A bit odd-looking, but quite functional - so much so, in fact, that its inertia-operated action served as the basis for the [[Heckler & Koch Model 512]], and perhaps more notably, the subsequent [[Benelli M Series Super 90 Shotguns|Benelli Super 90]] series.]] | |||
[[File:H3VR Sjogren Left.jpg|thumb|none|600px|Oh, and here's the rest of it.]] | |||
[[File:H3VR Sjogren Loading.jpg|thumb|none|600px|Loading in some flechette shells; aside from being an amusingly odd choice for such an old shotgun, these are here to point out that they got a damage buff in this update. Neat.]] | |||
[[File:H3VR Sjogren Chambering.jpg|thumb|none|600px|Racking the Sjögren's distinctive exposed bolt carrier to chamber a shell.]] | |||
[[File:H3VR Sjogren Safe.jpg|thumb|none|600px|Aiming at a distant steel plate...]] | |||
[[File:H3VR Sjogren Aiming.jpg|thumb|none|600px|...and remembering to turn the safety off.]] | |||
[[File:H3VR Sjogren Firing.jpg|thumb|none|600px|Shooting something else; it's a bit hard to say what exactly it is, since the shotgun's vertical recoil and aforementioned bolt carrier can make it a bit hard to see what you've just shot. Granted, this is not usually a problem, since you're really supposed to know what you're shooting at ''before'' you shoot it.]] | |||
[[File:H3VR Sjogren Slicer.jpg|thumb|none|600px|Oh. It was a Slicer. Good to know.]] | |||
[[File:H3VR Sjogren Shorty Firing.jpg|thumb|none|600px|Blasting a Sosig with a sawn-off Sjögren, presumably to stop him from pointing out how terrible of a choice it is to saw off a Sjögren.]] | |||
[[File:H3VR Sjogren Shorty Chamberloading.jpg|thumb|none|600px|Reloading the now-empty sawn-off; the open-sided receiver makes chamberloading rather easy. It also makes it possible to shove rounds into the magazine tube from the top (or into the chamber from the bottom), though attempting either of these things with a real Sjögren is probably not a very good idea.]] | |||
==Stevens Model 124C== | |||
The [[Stevens Model 124C]] was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first "normal" straight-pull firearm in the game (since the "Long Shot" has a recoil spring, being essentially a semi-auto with no self-unlocking system), though "normal" is used a bit loosely in this case. This is also the Model 124C's first known media appearance. | |||
[[File:Stevens124C.jpg|thumb|none|450px|Stevens Model 124C - 12 gauge]] | |||
[[File:H3VR 124C Box.jpg|thumb|none|600px|The Stevens in its box, with some confetti lingering in the air.]] | |||
[[File:H3VR 124C Left.jpg|thumb|none|600px|Of course, you can't really see much from back there; here's a closer look.]] | |||
[[File:H3VR 124C Right.jpg|thumb|none|600px|Seems like a relatively normal semi-auto shotgun, right?]] | |||
[[File:H3VR 124C Safety.jpg|thumb|none|600px|Even the safety's pretty normal - just your typical cross-bolt.]] | |||
[[File:H3VR 124C Bolt.jpg|thumb|none|600px|It's when you go to open the action that things get a bit...]] | |||
[[File:H3VR 124C Unlocked.jpg|thumb|none|600px|...interesting.]] | |||
[[File:H3VR 124C Opening.jpg|thumb|none|600px|While it being a straight-pull bolt-action shotgun is unusual enough, the Model 124C steps this up a notch by still requiring a separate unlocking action; the charging handle locks into the receiver (hence the circle on the left side - that's the end of the handle sticking through the charging handle and into the receiver wall), and thus has to be pulled out slightly before the bolt can be cycled.]] | |||
[[File:H3VR 124C Chamberloading.jpg|thumb|none|600px|Should you so desire, a round can then be loaded into the chamber, through the rather generously-sized ejection port.]] | |||
[[File:H3VR 124C Loading.jpg|thumb|none|600px|3 more rounds of 12 gauge can then go into the tube; apart from the sub-par capacity, this part's pretty much normal.]] | |||
[[File:H3VR 124C Aiming.jpg|thumb|none|600px|Aiming; the simple bead sight doesn't give much in the way of a sight picture, but it's enough for most scattergun-related work.]] | |||
[[File:H3VR 124C Firing.jpg|thumb|none|600px|Though firing only 3 projectiles is pushing the definition of "scatter" just a bit.]] | |||
[[File:H3VR 124C Cycling.jpg|thumb|none|600px|Cycling the action, and once again questioning who in 1947 thought this was the future of shotgunnery.]] | |||
==Stevens Model 520== | |||
Update #85's first alpha build gave the [[Stevens Model 520]] its first known video game appearance, going by the name "Hammerless520" (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a "Short" model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the [[Remington 870]] TAC-14 DM above and the [[Winchester Model 1897]] below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take & Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns. | |||
[[File:Stevens520.jpg|thumb|none|450px|Stevens Model 520 Riot Gun - 12 gauge]] | |||
[[File:H3VR 520 Left.jpg|thumb|none|600px|Here it is, a brand-new Model 520, complete with its gorgeous-looking polished finish.]] | |||
[[File:H3VR 520 Right.jpg|thumb|none|600px|Impressive for a shotgun that's been out of production for over 110 years, no?]] | |||
[[File:H3VR 520 Loading.jpg|thumb|none|600px|Loading in some shells full of No. 2 buckshot - compared to the bog-standard 00 buck, the No. 2 has more pellets (18 instead of 10), but each one is correspondingly lighter, and thus less damaging.]] | |||
[[File:H3VR 520 Aiming.jpg|thumb|none|600px|Not that it really matters when you're punching holes in paper.]] | |||
[[File:H3VR 520 Cycling.jpg|thumb|none|600px|Racking the shotgun at a rather unusual angle. Would you believe me if I told you that this shot wasn't taken left-handed?]] | |||
[[File:H3VR 520 Short Right.jpg|thumb|none|600px|The sawn-off variant of the 520 looks about how you'd expect it to. But this isn't just any ordinary sawn-off shotgun...]] | |||
[[File:H3VR 520 Short Left.jpg|thumb|none|600px|...it's a rainbow sawn-off shotgun! Since, as we all know, rainbows go "pink-orange-yellow-green-blue-America".]] | |||
[[File:H3VR 520 Short Safe.jpg|thumb|none|600px|Looking further back on the shotgun reveals another important bit.]] | |||
[[File:H3VR 520 Short Safety.jpg|thumb|none|600px|Take a guess as to what it is. I'll give you a hint: it starts with an "S" and rhymes with "zafety".]] | |||
[[File:H3VR 520 Short Chambering.jpg|thumb|none|600px|Chambering another type of shell, flechette, since we all know that the seventh color of the rainbow is "light gray".]] | |||
[[File:H3VR 520 Short Chamberloading.jpg|thumb|none|600px|After teaching a couple of Sosigs just what these "little arrows" can do, another shell gets chamberloaded; the pink color denotes this as a flare.]] | |||
[[File:H3VR 520 Short Flare.jpg|thumb|none|600px|The results are... a bit underwhelming.]] | |||
[[File:H3VR 520 Short Cannonball.jpg|thumb|none|600px|There, that's more like it!]] | |||
==Stoeger Condor Outback== | |||
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the "Outback Double". This version is chambered in 20 gauge. | |||
[[File:Stoeger Condor Outback.jpg|thumb|none|450px|Stoeger Condor Outback Shotgun - 12 Gauge]] | |||
[[File:H3VR OutbackDouble leftside.jpg|600px|thumb|none|Hefting the over-under shotgun into frame. The weapon, as its dinged-up stock and foregrip suggest, has seen some decent use. ]] | |||
[[File:H3VR OutbackDouble rightside.jpg|600px|thumb|none|Flipping over the Condor Outback; yep, still a shotgun. ]] | |||
[[File:H3VR OutbackDouble breakopen.jpg|600px|thumb|none|Breaking open the shotgun. The extractor (although it behaves like an ejector in-game) even moves, fancy that. ]] | |||
[[File:H3VR OutbackDouble load.jpg|600px|thumb|none|Inserting a pair of No. 4 buckshot 20-gauge shells, one after the other. ]] | |||
[[File:H3VR OutbackDouble close.jpg|600px|thumb|none|Closing the shotgun back up. ]] | |||
[[File:H3VR OutbackDouble firing.jpg|600px|thumb|none|Blasting some clay pigeons at the Friendly45 range. Note the Outback Double's rifle-type sights, a somewhat uncommon sight on shotguns. ]] | |||
==Techno Arms MAG-7== | |||
The [[Techno Arms MAG-7]] was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as "12 gauge short" in-game). | |||
[[File:Mag7.jpg|thumb|none|450px|MAG-7 - 12 gauge (2.3622 inch shell)]] | |||
[[File:H3VR MAG-7 Box.jpg|thumb|none|600px|The MAG-7 in its case, along with a few spare mags, and plenty of spare lowercase "a"s.]] | |||
[[File:H3VR MAG-7 Left.jpg|thumb|none|600px|Taking a good look at the shotgun, in all its stamped-steel glory. This one's clearly seen some use, as evidenced by the wear marks along the forend's path, though it's otherwise in rather good nick.]] | |||
[[File:H3VR MAG-7 Loading.jpg|thumb|none|600px|Loading in a mag full of its proprietary shells; these are (currently) only available in one variety, #1 buckshot.]] | |||
[[File:H3VR MAG-7 Right.jpg|thumb|none|600px|Flipping the gun over...]] | |||
[[File:H3VR MAG-7 Chambering.jpg|thumb|none|600px|...and chambering a shell. Note the "MAG-7 M1" markings; this indicates that the in-game MAG-7 is actually a civilian-market MAG-7M1 with a shortened barrel and no stock, rather than than a factory-produced MAG-7; the same goes for the gun in the reference image, coincidentally enough.]] | |||
[[File:H3VR MAG-7 Safety.jpg|thumb|none|600px|Disengaging the weapon's rather large safety lever.]] | |||
[[File:H3VR MAG-7 Aiming.jpg|thumb|none|600px|Attempting to sight up a Sosig; while the large notch-and-post irons are easy enough to read for close-range shots, the lack of a stock makes holding a steady sight picture on a moving target rather tricky.]] | |||
[[File:H3VR MAG-7 Recoil.jpg|thumb|none|600px|The fact that the front end of the gun jumps high enough to obscure said target whenever you fire doesn't help matters either.]] | |||
[[File:H3VR MAG-7 Firing.jpg|thumb|none|600px|Still, in the right situations, it can make short work of any enemy's head, mechanical or otherwise.]] | |||
[[File:H3VR MAG-7 Cycling.jpg|thumb|none|600px|Ejecting a shell; note that, like some of the game's other rounds, the short 12-gauge shells correctly have struck primers.]] | |||
[[File:H3VR MAG-7 1-Handed.jpg|thumb|none|600px|As tempting as it is to use the MAG-7 one-handed, it's really not a great idea; apart from the heavy recoil...]] | |||
[[File:H3VR MAG-7 Pumping.jpg|thumb|none|600px|...there's also the rather obvious fact that it's pump-action, forcing the user to do some rather creative one-handed gun-juggling to work the action. On the plus side, this does at least eliminate one of the main risks of using the MAG-7 properly; the fact that the pump slides all the way back to the trigger guard means that anyone who tries to exercise proper trigger discipline while cycling it will wind up whacking their trigger finger. Not that this is really an issue in VR, but still.]] | |||
=="The House Key" / "The Car Key"== | |||
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the [[KAC Masterkey]] at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called "The House Key", and the shorter version is called "The Car Key". | |||
[[File:H3VR House Key Left.jpg|thumb|none|600px|Let's see... wallet, check. Cell phone, check. Watch, check. Shoes, check. Egg, check. Kitchen sink, check. House key, check. And car key...]] | |||
[[File:H3VR Car Key Right.jpg|thumb|none|600px|check!]] | |||
[[File:H3VR Car Key Left.jpg|thumb|none|600px|Being a fictional device (and being built off of an aftermarket foregrip), The Car Key isn't paired with any specific weapon; instead, it can be mounted to any available Picatinny rails.]] | |||
[[File:H3VR Car Key Mounted.jpg|thumb|none|600px|And by "any", we mean ''any''.]] | |||
[[File:H3VR Car Key Suppressor.jpg|thumb|none|600px|At least giving the [[Heckler & Koch VP9|VP9]] a suppressor makes the whole thing look a little less ridiculous.]] | |||
[[File:H3VR Car Key Opening.jpg|thumb|none|600px|Popping open The Car Key; in a nice touch, the small breech latch at the rear of the barrel actually moves back when this is done.]] | |||
[[File:H3VR Car Key Loading.jpg|thumb|none|600px|Loading in a 12-gauge "Freedomfetti" shell. Because, well, why not?]] | |||
[[File:H3VR Car Key Firing.jpg|thumb|none|600px|After all, what better way to celebrate an update than to use its own additions to launch some celebratory confetti?]] | |||
==TOZ-106== | |||
The 18th gift added in the 2018 Meatmas event was a [[TOZ-106]]; this marked two firsts for ''H3VR'', being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper. | |||
[[File:TOZ-106.jpg|thumb|none|450px|TOZ-106 - 20 gauge]] | |||
[[File:H3VR TOZ-106 Box.jpg|thumb|none|600px|The notorious Blunderbuss lies in wait. A thousand years it has sat, patiently awaiting the day it will be awakened once more, to reinstate its reign of terror over [[Escape from Tarkov#TOZ-106|well-equipped PMCs]]. And now, that day has come...]] | |||
[[File:H3VR TOZ-106 Loading.jpg|thumb|none|600px|"AWAKEN, MY MASTERS!"]] | |||
[[File:H3VR TOZ-106 Folded.jpg|thumb|none|600px|Anyway, all references aside, this is a TOZ-106. It's a shotgun. Neat, right?]] | |||
[[File:H3VR TOZ-106 Unfolding.jpg|thumb|none|600px|Opening up the TOZ's stock...]] | |||
[[File:H3VR TOZ-106 Left.jpg|thumb|none|600px|...which doesn't really make it look any less weird.]] | |||
[[File:H3VR TOZ-106 Right.jpg|thumb|none|600px|Flipping the shotgun over only furthers the weapon's oddities, revealing another unusual detail:]] | |||
[[File:H3VR TOZ-106 Chambering.jpg|thumb|none|600px|The TOZ-106, unlike most shotguns, is bolt-action.]] | |||
[[File:H3VR TOZ-106 Aiming.jpg|thumb|none|600px|Testing out the rifle-like iron sights, another sign that this gun doesn't really know what it wants to be.]] | |||
[[File:H3VR TOZ-106 Ejecting.jpg|thumb|none|600px|Ejecting a fired shell, and confirming that yes, it's still a bolt-action. No matter how many times you look away, it'll always be a bolt-action. No matter how much you don't want to accept it, no matter how much you try to deny it, no matter how long you wait on it, the TOZ-106 is, and will always be, a bolt-action.]] | |||
[[File:H3VR TOZ-106 Firing.jpg|thumb|none|600px|Of note is that the in-game TOZ can be fired with its stock folded; this is at odds with the actual weapon, which has a specially-designed safety device meant to prevent this very thing. The reasoning behind this odd decision is legal in nature; Russian laws regulate a firearm's minimum length in a firing-capable configuration, so folding-stocked weapons must be set up to only be fireable at their legal length. This is also the case for the aforementioned [[Saiga 12K]], but only in its Russian civilian form.]] | |||
[[File:H3VR TOZ-106 Cycling.jpg|thumb|none|600px|Though, to be fair, any law-derived firearm feature only lasts as long as the patience of a man with a drill, a file, and nothing to lose.]] | |||
==TOZ-63== | |||
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game. | |||
[[File:90b03e.jpg|thumb|none|450px|TOZ-63 - 16 gauge]] | |||
[[File:H3VR TOZ-63 Left.jpg|thumb|none|600px|Examining the Russian rabbit-ear.]] | |||
[[File:H3VR TOZ-63 Right.jpg|thumb|none|600px|Sadly, the stock and barrel had to be cut to make it fit in the gift box.]] | |||
[[File:H3VR TOZ-63 Opening.jpg|thumb|none|600px|Cracking the TOZ open...]] | |||
[[File:H3VR TOZ-63 Loading.jpg|thumb|none|600px|...and loading in some 16-gauge 00 buck shells.]] | |||
[[File:H3VR TOZ-63 Cocking.jpg|thumb|none|600px|Cocking the hammers; this also gives a good view of the engravings, and the "TOЗ-63" markings and proof marks on the barrels.]] | |||
[[File:H3VR TOZ-63 Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the combination of straight barrels with a straight full-length rib and tapered chambers creates the somewhat disagreeable impression that the barrels are bent up in the middle.]] | |||
[[File:H3VR TOZ-63 Firing.jpg|thumb|none|600px|Firing; the left hammer always drops first.]] | |||
[[File:H3VR TOZ-63 Recoil.jpg|thumb|none|600px|As for recoil, it's... about what you'd expect, though somewhat milder than a similarly-sized 12-gauge.]] | |||
[[File:H3VR TOZ-63 Ejecting.jpg|thumb|none|600px|Cracking open the barrels again, and spitting hasn't gone out the front end out the back.]] | |||
==TOZ-81 Mars== | |||
The [[TOZ-81 Mars]] was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance. | |||
[[File:TOZ-81 Mars.jpg|thumb|none|350px|TOZ-81 Mars - 5.45x39mm/.410 Bore]] | |||
[[File:H3VR TOZ-81 Box.jpg|thumb|none|600px|The TOZ in its gift box; a fair bit bigger than the one that it was intended to be stored in. Unless you count a re-entry capsule as a "box", in which case it's ''slightly'' smaller.]] | |||
[[File:H3VR TOZ-81 Left.jpg|thumb|none|600px|Examining the least common of the game's TOZes; if there were any doubts about its rarity, simply look to the serial number on the frame.]] | |||
[[File:H3VR TOZ-81 Right.jpg|thumb|none|600px|If the [[Heckler & Koch G11|G11]] is German space magic, then I suppose this would be Soviet space... bushcraft, maybe?]] | |||
[[File:H3VR TOZ-81 Opening.jpg|thumb|none|600px|Cracking the shotgun open, courtesy of the lever in front of the cylinder.]] | |||
[[File:H3VR TOZ-81 Loading.jpg|thumb|none|600px|Loading in some .410 flechette shells; the linear interpolation of the palmed rounds can cause some clipping, as seen here.]] | |||
[[File:H3VR TOZ-81 Closing.jpg|thumb|none|600px|Snapping it shut. Would now be a good time to mention that this is technically a bullpup?]] | |||
[[File:H3VR TOZ-81 Aiming.jpg|thumb|none|600px|Aiming at a distant snowflake - this effort is somewhat stymied by the fact that someone apparently didn't think that crash-landed cosmonauts in middle of Siberia needed any sort of sights. Maybe that's why it lost out to the [[TP-82]]...]] | |||
[[File:H3VR TOZ-81 Firing.jpg|thumb|none|600px|Giving it the old college try anyway; note how the cylinder lies flush with its surrounding frame whenever the weapon is ready to fire, sticking out only when the cylinder is rotating.]] | |||
[[File:TOZ-81 Stock.jpg|thumb|none|450px|TOZ-81 Mars with attached stock - 5.45x39mm/.410 Bore]] | |||
[[File:H3VR TOZ-81 Attaching.jpg|thumb|none|600px|If a .410 revolver doesn't seem too practical, Tulsky Oruzheiny Zavod have just the thing for you: a simple single-tube stock, with a nice little wooden cheek-rest to stop your face from freezing to the metal while scavenging for game in the expanse of the tundra.]] | |||
[[File:H3VR TOZ-81 Stock.jpg|thumb|none|600px|It also contains a radio, to minimize the amount of time you have to spend doing that.]] | |||
[[File:H3VR TOZ-81 Close.jpg|thumb|none|600px|While the stock definitely aids in landing shots more easily, it also helps to pick a somewhat more reasonable target.]] | |||
[[File:H3VR TOZ-81 Ejecting.jpg|thumb|none|600px|Popping the gun open again, and getting rewarded with a spread of nicely-modeled spent .410 hulls.]] | |||
[[File:H3VR TOZ-81 Bayonet.jpg|thumb|none|600px|Of course, this isn't your everyday bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm); it's a bullpup DAO top-break revolving detachable-radio-stocked .410 cosmonaut survival shotgun (caliber-convertible to 5.45x39mm) with an integrated folding bayonet.]] | |||
[[File:H3VR TOZ-81 Attacking.jpg|thumb|none|600px|This can function as a utility knife, a saw, and, well... a bayonet.]] | |||
=="Triple Punch"== | |||
The "Triple Punch" is a fictional three-barreled short-barreled shotgun. While it resembles [[Chiappa Triple Threat]], this weapon fires the same 12 Gauge Belted shells as the [[Heckler & Koch CAWS]]. | |||
[[File:ChiappaTripleThreat.jpg|thumb|none|450px|Chiappa Triple Threat - 12 gauge]] | |||
==Tulyak== | |||
The [[Tulyak]] was added in Experimental Build 3 of Update #111. This marks the first known media appearance of this shotgun. | |||
[[File:Tulyak.jpg|thumb|none|350px|Tulyak - 23x75mmR]] | |||
[[File:H3VR Tulyak leftside.jpg|600px|thumb|none|Having obtained (through classified channels) the unorthodox Russian shotgun, the player swings by the range to inspect his new toy.]] | |||
[[File:H3VR Tulyak rightside.jpg|600px|thumb|none|The other side of the Tulyak. Although it looks quite like a malformed handgun with a strangely long barrel...]] | |||
[[File:H3VR Tulyak breakopen.jpg|600px|thumb|none|...the touch of a button erases all doubts as to the weapon's shotgun legacy. ]] | |||
[[File:H3VR Tulyak shrap25.jpg|600px|thumb|none|The Tulyak utilizes the same 23x75mmR shotgun shells as the much more famous pump-action KS-23M. Pictured here is a belted "Shrapnel-25" shell, which has been optimized for use at (wouldn't you know) 25 meters. ]] | |||
[[File:H3VR Tulyak cocking.jpg|600px|thumb|none|Before the Tulyak can be fired, its hammer must be primed. This is done by squeezing the grip-safety-like plunger embedded in the weapon's grip, because why not?]] | |||
[[File:H3VR Tulyak stockattach.jpg|600px|thumb|none|Attaching the Tulyak's bespoke stock, for when one desires a (slightly) more comfortable firing experience. ]] | |||
[[File:H3VR Tulyak stock.jpg|600px|thumb|none|Of course, comfort is relative when this bundle of metal tubes is concerned. ]] | |||
[[File:H3VR Tulyak ADS.jpg|600px|thumb|none|Aiming down the shotgun's crude sights, which... are a thing.]] | |||
[[File:H3VR Tulyak firing .jpg|600px|thumb|none|Firing the Tulyak, also known as live footage of a soon-to-be wicked shoulder bruise (and, for that matter, black eye). ]] | |||
[[File:H3VR Tulyak eject.jpg|600px|thumb|none|Ejecting a finely-blued belted shell casing. ]] | |||
[[File:H3VR Tulyak barrikada.jpg|600px|thumb|none|Loading in another shell, this time landing on a salmon-colored "Barricade" slug. ]] | |||
==Winchester Model 1887== | ==Winchester Model 1887== | ||
The [[Winchester | The [[Winchester Model 1887]] was added to ''H3'' with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked ''a la'' ''[[Terminator 2]]''; in fact, one of Wurstworld's rewards is a ''T2''-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard. | ||
[[ | [[File:Winchester1887shotgun.jpg|thumb|none|450px|Winchester 1887 - 12 gauge]] | ||
[[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]] | [[File:H3VR 1887.jpg|thumb|none|600px|Taking in the beauty of the Winchester M1887, whilst trying to ignore the work-in-progress nature of the surrounding environment.]] | ||
[[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]] | [[File:H3VR 1887 Closeup.jpg|thumb|none|600px|A close look at the Winchester. Note the interesting addition of a grasping groove in the forearm, rather like some bolt-action rifles (such as the Mark 1 version of the [[M1903 Springfield]]).]] | ||
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[[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with "Hot Dog" in the name, so we'll let it slide.]] | [[File:H3VR 1887 Short Spinning.jpg|thumb|none|600px|Flip-cocking the 1887. This can be done either forwards or backwards, completely regardless of the standard, non-extended lever loop that would be liable to break the user's fingers were they to attempt to do such a thing. But this is a game with "Hot Dog" in the name, so we'll let it slide.]] | ||
[[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]] | [[File:H3VR 1887 Short Chambering.jpg|thumb|none|600px|Another angle, showing a new shell being chambered.]] | ||
[[File:T2heroShotgun1.jpg|thumb|none|450px|One of the actual Winchester Model 1887 shotguns used by [[Arnold Schwarzenegger]] in ''[[Terminator 2]]'' - 10 gauge]] | |||
[[File:H3VR 1887 T2 Table.jpg|thumb|none|600px|Rather fitting that a weapon that comes at the end of a long series of tasks is found at the end of a table, wouldn't you say?]] | |||
[[File:H3VR 1887 T2 Loading.jpg|thumb|none|600px|Loading in some slug shells, whilst reading the weapon's info board; aside from stating its (full) name, period of production, caliber, and capacity, it also includes this little tidbit of "information".]] | |||
[[File:H3VR 1887 T2 Aiming.jpg|thumb|none|600px|Aiming at a wooden wagon wheel. It's no truck tire, but it'll do.]] | |||
[[File:H3VR 1887 T2 Firing.jpg|thumb|none|600px|Blowing the wheel to pieces...]] | |||
[[File:H3VR 1887 T2 Spinning.jpg|thumb|none|600px|...and, of course, performing the legendary flip-cock. In the words of many a Twitch stream commenter: "'''ADMIN, HE'S DOING IT SIDEWAYS!'''"]] | |||
==Winchester Model 1897== | ==Winchester Model 1897== | ||
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[[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]] | [[File:H3VR 1897 Firing.jpg|thumb|none|600px|Practicing some trench-sweeping, and firing all 6 shots without letting go of the trigger.]] | ||
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page. | Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles|here]] to view the game's assault rifles. | ||
[[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 15:06, 27 December 2023
Shotguns
Shotguns in H3 are split into four categories, based primarily on their feeding/reloading system; there are break-actions, tube-fed shotguns, and shotguns that feed from detachable magazines. The exception to this is the Winchester Model 1887 in all its forms; this is instead placed in its own category of lever-action shotguns.
Baikal MP-155K
Added in the firearms drop in Update #59's ninth alpha build, the Baikal MP-155K (a semi-automatic, magazine-fed sporting shotgun of Russian origin) makes its first documented media appearance in H3VR.
Benelli M2 Super 90
The Benelli M2 Super 90 was added in Update #90. Two variants are available: a "Tactical" version with a fixed stock/pistol grip, a 7-round magazine tube, and an M-LOK handguard with rails attached, and a "Threegun" version with a straight stock, a 28" barrel, and a 10-round magazine tube (the highest capacity of any single shotgun magazine tube in the game); both have aftermarket bolt release buttons, bolts, and charging handles.
Benelli M4 Super 90
The Benelli M4 Super 90 is one of the available shotguns in-game; it was added in Update #6, along with the FABARM Martial.
Beretta 1301
The Beretta 1301 was added in Experimental build 3 of Update #111.
Beretta DT11
The Beretta DT11 is one of the 4 shotguns added in Update #15. Following Update #46, 2 new variants were added - one with a shortened set of barrels, and one with further-shortened barrels and a cut-down stock.
"Baby's First Boomstick"
The "Baby's First Boomstick" is one of the April Fools guns added in Alpha 2 of Update #102. The basic gist is that it is a SPAS-12-like shotgun that somehow merged with a Fisher Price pop-up toy; the weapon was inspired by one of Kommander Karl's tactical reload videos where he takes mundane objects and "reloads" them as if they are firearms.
Cobray Terminator
The (in)famous Cobray Terminator was added in the second experimental build of Update #102, marking the weapon's first known media appearance; in reference to its real-world reputation, it goes by the less-than-flattering name "Worst Shotgun Ever Made" in-game. No, seriously, that's the actual in-game name.
Crye Precision SIX12
The Crye Precision SIX12 was added in Update #90. It is the second revolver shotgun (not including the MTs 255 sawn-off) added in the game, and the first with a detachable cylinder. It is referred to in-game as the "P6Twelve".
Daewoo USAS-12
Added in the 2019 Meatmas update, the Daewoo USAS-12 is H3's fourth fully-automatic shotgun, though only its second non-fictional one (and the second one with a stock).
Derya MK-12
The Derya MK-12 was added on day 15 of the Meatmas 2020 Advent Calendar event.
ENARM Pentagun
Update #105 Alpha 1 brought along the ENARM Pentagun, a Brazilian prototype revolving shotgun.
"Four-Letter Word"
Added with the Return of the Rotweiners gamemode (on October 31st, 2018), the "Four-Letter Word" is a gamemode-exclusive weapon, serving as a reward for a quest involving clearing out a Zosig-infested mine. It is a custom (seemingly homemade) quadruple-barreled break-action shotgun, chambered in 12 gauge.
Screenshots courtesy of Reddit user Shubishu.
Franchi SPAS-12
The Franchi SPAS-12 is one of the available firearms in-game, added in Update #24. 2 variants are available - a standard model with a folding stock, and a stockless model with a rail system and spare shell holder. Highly unusually for a video game, the SPAS-12's dual-mode semi-auto/pump-action functionality is depicted in H3, even more unusually with its intended purpose being exploitable (i.e. switching between semi-auto for high-pressure shells and pump-action for low-pressure ones). Unfortunately, however, the switching is performed by a simple touchpad button press on the forward hand's controller, with the pump not ever visibly moving to reflect the change in mode (always being shown in the correct position for pump-action fire, and never moving forward to switch to semi-auto); furthermore, the weapon's loading procedure is simplified, with the real weapon's requirement to hold down the bolt release in order to load shells into the magazine tube being omitted in-game.
Tactical
Franchi SPAS-15
The Franchi SPAS-15 was added on Day 22 of the Meatmas 2022 Advent Calendar event. Three variants are available: one with a long barrel and fixed stock, one with a short barrel and folding stock, and a tactical version with an even shorter barrel (fitted with a muzzle brake), a top rail in place of the carry handle, a railed pump handle, a Magpul MOE stock on a folding adaptor, and tan furniture. 3, 6, 12, and 18-round magazines are available as options.
Heckler & Koch CAWS
The Heckler & Koch CAWS was added in Update #93. The gun fires its proprietary 12 gauge belted ammo, which according to the developer, was amplified to the degree that the designers had intended, making it one of the most powerful shotguns in the game. Like the earlier-added Heckler & Koch G11, this gun has two different variants; the original prototype, and a "TacMod" version that replaces the integrated optic with picatinny rails.
Heckler & Koch FABARM Martial Pro Forces
The Heckler & Koch FABARM Martial Pro Forces is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the Benelli M4 Super 90 for the game's first 12-gauge shotgun, both having been added in Update #6.
Henry Model X
The Henry Model X in .410 Bore was added in the Meatmas 2023 update. A few different options are available including furniture and barrel lengths.
Henry Single Shot Shotgun
Update #93 added a Henry Repeating Arms Single Barreled Shotgun called the "Throwback Singleshot", available in both 12 gauge and 20 gauge.
High Standard Model 10A
The High Standard Model 10A, with integral 1960s flashlight, was added in Update #105's first experimental build, referred to simply as the "HS10".
Ithaca 37
The Ithaca 37 in riot gun configuration was added in the Meatmas Day 2023 update.
Ithaca 37 "Stakeout"
A stainless Ithaca 37 "Stakeout" was added alongside its full-length brother in the Meatmas Day 2023 update.
Izhmekh IZh-18
The 12 gauge version of the Izhmekh IZh-18 was added on day 2 of the Meatmas 2020 Advent Calendar event. A short-barreled 12 gauge and a 20 gauge version were later made available as well.
Kel-Tec KSG
The Kel-Tec KSG was added in Update #90, to the great joy and surprise of the many who'd requested it (and heard that, due to its dual magazine tube system, it would be impossible to implement); notably, H3VR is the first known shooter to correctly depict this system (i.e. depicting the two separate tubes as separate, rather than just treating them both as a single tube with no switching required like most games do), even allowing the user to load individual shells into the chamber by setting the selector to the middle position.
KS-23M
Day 7 of 2018's Meatmas update added a Russian KS-23 shotgun-carbine, more specifically the pistol-gripped KS-23M variant.
"KWG1"
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the Warhammer 40K universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist Pavel Kutejnikov. Update #105's first experimental build added a new feature in the form of attachable magazine-fed weapons; one of the flagships of this feature was a special underslung variant of the KWG1 with a cut-down pistol grip, no sights, and a female Picatinny rail on top.
Mossberg 590A1
The Mossberg 590A1 is one of the four shotguns added in Update #15, and the second pump-action shotgun added to H3 on the whole.
"MP-203"
Day 17's gift in the Meatmas 2020 Advent Calendar event was the "MP-203", a fictional shotgun that uses the same belted 12 gauge ammunition as the Heckler & Koch CAWS, feeding from a detachable tube cluster reminiscent of the SRM Arms Model 1216 (albeit without the manual indexing capability). It has a 4-position fire selector, making it the game's first shotgun with a burst-fire setting.
MPS AA-12 CQB
Update #55 added the much-demanded MPS AA-12 shotgun, specifically the short-barreled "CQB" model.
MTs255
The MTs255 revolving shotgun was added to the game in the first Meatmas update, interestingly categorized amongst the break-action shotguns (presumably on the basis that it pivots its chambers open for direct loading and extraction, in addition to the lack of a better place for it). 2 variants are available - a standard full-length version, and a version with a sawn-off barrel and stock.
Pancor Jackhammer
The Pancor Jackhammer was added in Update #93. According to the developer, the mechanics were "gameified" for simplicity, given that the model is based on a toolroom prototype that had to be disassembled in order to reload. This means that the cylinder magazine is simply inserted into the magwell, and the firing mechanism is closer to a double action revolver; the charging handle isn't used, and the fire selector is limited to semi-auto fire.
Remington 870 Express Tactical Magpul
Added in Update #52, the "Express 870", as it's known in-game, is a Remington 870 Express Tactical Magpul with tan furniture.
Remington 870 Field Gun
The Meatmas Update of 2016 added a Remington 870 Field Gun with a cut-down barrel, which heavily compromises the so-called "Field Gun's" effectiveness at its eponymous intended purpose. Update #46 added two additional variants, one with a sawn-off stock and one with a full-length barrel; it also made the latter one of the available weapons for SWBs. Rather strangely, all of the player-dedicated variants have Mossberg 500-style safeties along with the 870-styled ones (with the former taking priority, as it is the one that visually moves when the safety is toggled), which led to its item spawner designation of "MB500".
Remington 870 MCS
Update #92 added a Remington 870 MCS in Entry configuration, increasing the total number of 870 variants in the game to an impressive 5 (or 7, if the 3 different lengths of Field Gun are counted separately). Update #105's first experimental build brought this up to 8, with an additional cut-down variant that can be mounted to Picatinny rails.
Remington 870 TAC-14
Update #90 added a Remington 870 TAC-14, a variant of the 870 with a 14" barrel and a Shockwave Industries Raptor grip, a configuration which allows it to evade NFA regulations regarding short-barreled shotguns by legally not being classified as anything other than a "firearm" (i.e. neither a rifle nor a shotgun nor a pistol). It is known as the "T14 Custom" in-game, alluding to it being modified with a non-standard magazine tube cap, an aftermarket set of sights, and the forend of a Weatherby PA 459.
Remington 870 TAC-14 DM
The later detachable-magazine-fed variant of the Remington 870, the 870 DM, was added in Update #52 under the name "CQB 870"; as with the later-added-but-above "T14 Custom", it is in the TAC-14 configuration. The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.
Remington Model 11
The Remington Model 11 was added in Update #52; its first introduction was in the Valentine's Day alpha build. It is referred to in-game as an Auto-5, but lacks a magazine cutoff.
Remington Model 1882
Update #52 added a Remington Model 1882 double-barreled shotgun.
Remington V3 TAC-13
The Remington V3 TAC-13 semi-auto shotgun was added in Update #90, under the name "VT13"; like the 870 TAC-14s above, the purpose of this specific configuration is to be legally considered a "firearm" in the US, and nothing more.
Saiga 12
A Saiga 12 with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
Sawn-off Double Barreled Shotgun
There are 5 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend. The fifth, added in the first major bug-fix patch of Update #98, is a Meat Fortress-styled sawn-off, rather appropriately called the "Big Boomer"; it is a classic video-gamey "super shotgun", with a massive spread, ludicrous power (due to it, in a display of one-upmanship over the OG, firing 2-gauge shells), and a single trigger that fires both barrels at once.
Ultra-short sawed-off
"The OG"
Originally identified as the "Cartoon 8 Gauge", before being removed in Update #52 and brought back in Update #98, "The OG" takes its name from its status as one of the first firearms implemented in the earliest prototype stages of what would later become H3VR. While 8-gauge break-action shotguns do exist, they were primarily used as hunting/field guns, and fell out of favor due to the development of more powerful smokeless powders in the late 19th and early 20th centuries; at any rate, nobody in their right mind would've produced a stockless sawn-off version like this one. The only current-production 8-gauge shotguns are used as industrial tools (and are legally regulated as such, rather than being considered firearms), such as Remington's Master Blaster; these used to blast away built-up material from the inside of various machines (e.g. coal ash or lime in rotary kilns, slag in blast furnaces, etc.).
Of course, all of the above becomes moot when you realize that, based on the size of the rounds, this is actually a 3 gauge shotgun. Accordingly, the renamed re-introduction as updated to better match this absurd caliber, with updated sound effects, tremendous damage output, and recoil strong enough to physically push the player character backwards.
1864 Wells Fargo
"Big Boomer"
"Scalpel-LE"
The 23rd gift added in the Meatmas 2018 event was a fictional shotgun known as the "Scalpel-LE". Created by 3D artist Patrick Sutton (who'd created several of H3's assets prior), it is a compact, stockless, magazine-fed fully-automatic shotgun reminiscent of the "Bolters" from the Warhammer 40K universe, similar to the earlier-added "KWG1"; unlike the KWG1, however, the Scalpel is a completely fictional creation (rather than being based on an image of unknown provenance), and fires from an open bolt. Visually, it appears to be primarily based on the Heckler & Koch UMP, with a full-hand trigger guard like that of rifles such as the Steyr AUG or the Tavor, a TDI Vector-esque folding charging handle, and an AR-15-like dustcover; it feeds from drum magazines that lock into a full-length guide rail on the front of the trigger guard, in a manner seemingly inspired by the AA-12.
On a sidenote, the name is somewhat bizarre; the word "Scalpel" implies precision, something that a fully-automatic shotgun about the size of a compact SMG doesn't exactly possess, and the suffix "LE" usually stands for "Law Enforcement", despite a stockless automatic shotgun hardly being standard fare for most police departments. Then again, the "LE" could also stand for something else entirely (e.g. "Limited-Edition"); the name may have also been chosen specifically for its nonsensical, ironic nature.
"Scattergun"
One of two shotguns added in the Team Fortress 2-crossover update "Meat Fortress" was the "Scattergun", a recreation of that game's Scout's weapon of the same name; as in that game, it is a work of fiction, combining a pair of short, side-by-side barrels with rifle sights with a stockless lever-action receiver vaguely reminiscent of the Savage 99, with a 6-round drum magazine in the middle. Unlike its source material, however, the H3VR incarnation of the Scattergun is actually somewhat mechanically plausible, being treated as 2 separate actions operated by a common lever, rather than a semi-auto that could somehow be reloaded by working the action and ejecting spent shells without inserting any new ones.
"Duckhunter"
A full-length version of the Scattergun, called the "Duckhunter," was added in Update #93. Besides adding a stock and longer barrel, the gun also features a tighter choke and functional iron sights. Both guns share the same ammo, including the new ammo types added in the same update.
Serbu Super Shorty
A Remington 870-based Serbu Super Shorty is one of the weapons added in the first Meatmas update. 2 variants are available: a normal, clean version, and a "tacticool" version, complete with a door-breaching muzzle brake, a rail mount, and a set of spare shell holders that hold more shells than the gun itself does.
"Shotgun"
The second of the two shotguns added with the release of "Meat Fortress" was a recreation of TF2's "Shotgun", loosely based on a sawn-off Ithaca 37 (albeit with a left-handed ejection port, instead of the Ithaca's combined loading/ejection port).
"Ol' Reliable"
Added in Update #103, Ol' Reliable is the full-length version of the Meat Fortress Shotgun. It features a stock (complete with a single sling hook), an eight-round tube magazine, and functional iron sights.
Side-By-Side Double-Barreled Shotgun
Update #85's 4th alpha build added the "Hammerless Long", a 12-gauge side-by-side break-action shotgun of unknown manufacture; this was partly in response to some user requests for a hammerless SxS shotgun, as the only side-by-sides available prior to this were either rabbit-eared, sawn-off, or both.
Single Barrel Sawn-Off Shotgun
A single barrel sawn-off shotgun in 16 gauge (designated rather appropriately as the "Sawnoff-16") was added in Experimental Build #3 of Update #111.
Sjögren
Added in the fifth alpha build of Update #85, the Sjögren inertia-operated shotgun expands H3's roster of semi-auto shotguns, and serves as a second option in the category for Cowweiner Calico. Two variants are available - there's the full-length "Sjogren Inertial", and the sawn-off "Sjogren Shorty".
Stevens Model 124C
The Stevens Model 124C was added on day 12 of the Meatmas 2022 advent calendar event. It is the second bolt-action shotgun to be added to the game, and the first that is a straight-pull; this also makes it the first "normal" straight-pull firearm in the game (since the "Long Shot" has a recoil spring, being essentially a semi-auto with no self-unlocking system), though "normal" is used a bit loosely in this case. This is also the Model 124C's first known media appearance.
Stevens Model 520
Update #85's first alpha build gave the Stevens Model 520 its first known video game appearance, going by the name "Hammerless520" (without a space, as is the case for many of the game's weapon names). Apart from the standard version (which appears to be a Riot model), a "Short" model with a sawn-off stock and barrel and a receiver-mounted shell holder is also available. Like the Remington 870 TAC-14 DM above and the Winchester Model 1897 below, the 520 is capable of slam-firing (though it wasn't initially; this feature was added in the following update); it was added in part to complement the latter, as the also-Update #85-added Take & Hold character Grumpy GI Grayson (who uses WWI/WWII-era equipment) previously had very little in the way of tube-fed shotguns.
Stoeger Condor Outback
The Stoeger Condor Outback was added in Update #111 Experimental Build 3 as the "Outback Double". This version is chambered in 20 gauge.
Techno Arms MAG-7
The Techno Arms MAG-7 was added on day 5 of the Meatmas 2020 Advent Calendar event. It is the second magazine-fed pump-action shotgun in the game, and the first to use 12 gauge 2.3622 shells (referred to as "12 gauge short" in-game).
"The House Key" / "The Car Key"
The fourth alpha build of Update #76 introduced attachable underbarrel shotguns; however, as the game's codebase did not support implementing magazine-fed underbarrel weapons such as the KAC Masterkey at the time, the weapons added were a pair of fictional single-shot break-actions, the basis of which appears to have been a Magpul AFG. The two differ only in barrel and frame length; the longer variant is called "The House Key", and the shorter version is called "The Car Key".
TOZ-106
The 18th gift added in the 2018 Meatmas event was a TOZ-106; this marked two firsts for H3VR, being both its first 20-gauge shotgun, and its first bolt-action one. Bolt action is now a fairly rare mechanism for a shotgun, although it is popular in both Russia and Britain to convert cheap bolt-action rifles to small-bore shotguns to make them easier to own legally and historically even new production examples were popular for being cheaper than pump-actions before modern manufacturing techniques made pumps even cheaper.
TOZ-63
A sawn-off version of the TOZ-63 was added in Update #101 for Meatmas 2021. It is the first 16 gauge shotgun added to the game.
TOZ-81 Mars
The TOZ-81 Mars was added on Day 17 of the Meatmas 2022 Advent Calendar event. This is its first known media appearance.
"Triple Punch"
The "Triple Punch" is a fictional three-barreled short-barreled shotgun. While it resembles Chiappa Triple Threat, this weapon fires the same 12 Gauge Belted shells as the Heckler & Koch CAWS.
Tulyak
The Tulyak was added in Experimental Build 3 of Update #111. This marks the first known media appearance of this shotgun.
Winchester Model 1887
The Winchester Model 1887 was added to H3 with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked a la Terminator 2; in fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, an extended lever loop with a metal handling plate, and a cut-back trigger guard.
Winchester Model 1897
Update #52's impressive list of new firearms includes the Winchester Model 1897, in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
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