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Driver 3: Difference between revisions
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|picture = Driv3rartwork.jpg | |picture = Driv3rartwork.jpg | ||
|caption = North American PS2 box art | |caption = North American PS2 box art | ||
|series= | |series= [[Driver (disambiguation)|Driver]] | ||
|developer= Reflections Interactive | |developer= Reflections Interactive | ||
|publisher= Atari | |publisher= Atari | ||
|date= June 2004 ( | |date= June 2004 (PlayStation 2, Xbox) <br> March 2005 (PC) | ||
|platforms= | |platforms= PlayStation 2, Xbox, PC | ||
|genre= Action, Open World | |genre= Action, Open World | ||
}} | }} | ||
'''Driver 3''', stylized as ''DRIV3R'', is a 2004 game by Reflections | '''''Driver 3''''', stylized as ''DRIV3R'', is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe. | ||
{{Game Title}} | {{Game Title}} | ||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Pistols= | =Pistols= | ||
==Beretta 92FS== | ==Beretta 92FS== | ||
The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition. | The [[Beretta 92FS]] is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition. | ||
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]] | |||
[[File:BerettaM92FS.jpg|thumb|none| | [[file:Driv3r Beretta 92FS hold.jpg|thumb|none|600px|Tanner with the Beretta 92FS in game.]] | ||
[[ | [[file:Driv3r Beretta 92FS rel.jpg|thumb|none|600px|Reloading a Beretta 92FS.]] | ||
[[File: | [[file:Driv3r Beretta 92FS menu 1.jpg|thumb|none|600px|Beretta 92FS in game.]] | ||
[[file:Driv3r Beretta 92FS menu 2.jpg|thumb|none|600px|Beretta 92FS in game.]] | |||
[[file:Driv3r Beretta 92FS SD hold.jpg|thumb|none|600px|Tanner with the Beretta 92FS in game.]] | |||
[[file:Driv3r Beretta 92FS SD rel.jpg|thumb|none|600px|Reloading a Beretta 92FS.]] | |||
[[file:Driv3r Beretta 92FS SD menu 1.jpg|thumb|none|600px|Beretta 92FS in game.]] | |||
[[file:Driv3r Beretta 92FS SD menu 2.jpg|thumb|none|600px|Beretta 92FS in game.]] | |||
[[File:Driv3rberetta.jpg|thumb|none|600px|Artwork showing Tanner with the Beretta 92FS.]] | |||
==SIG-Sauer P225== | ==SIG-Sauer P225== | ||
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a [[SIG-Sauer P225]]. | |||
[[File:P225-A1 two tone slide.jpg|thumb|none|350px|SIG-Sauer P225 - 9x19mm]] | |||
[[file:Driv3r SIG-Sauer P225 hold.jpg|thumb|none|600px|Tanner with the SIG-Sauer P225 in game.]] | |||
[[file:Driv3r SIG-Sauer P225 rel.jpg|thumb|none|600px|Reloading a SIG-Sauer P225.]] | |||
[[file:Driv3r SIG-Sauer P225 menu 1.jpg|thumb|none|600px|SIG-Sauer P225 in game.]] | |||
[[file:Driv3r SIG-Sauer P225 menu 2.jpg|thumb|none|600px|SIG-Sauer P225 in game.]] | |||
[[File:Driv3rFMVPistol.jpg|thumb|none|600px|Tanner firing the Pistol during the intro]] | |||
[[File:Driv3rPistolLeftSide.jpg|thumb|none|600px|The other side of the weapon]] | |||
=Shotguns= | =Shotguns= | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity. | A [[Franchi SPAS-12]] with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity. | ||
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 with stock removed - 12 gauge]] | |||
[[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS 12 with stock removed - | [[file:Driv3r Franchi SPAS-12 hold.jpg|thumb|none|600px|Tanner with the Franchi SPAS-12 in game.]] | ||
[[ | [[file:Driv3r Franchi SPAS-12 rel.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]] | ||
[[file:Driv3r Franchi SPAS-12 menu 1.jpg|thumb|none|600px|Franchi SPAS-12 in game.]] | |||
[[file:Driv3r Franchi SPAS-12 menu 2.jpg|thumb|none|600px|Franchi SPAS-12 in game.]] | |||
=Submachine guns= | =Submachine guns= | ||
==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds. | |||
The [[Heckler & Koch MP5A5]] appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds. | [[File:H&KMP5A5.jpg|thumb|none|450px|Heckler & Koch MP5A5 - 9x19mm]] | ||
[[file:Driv3r Heckler & Koch MP5A5 hold.jpg|thumb|none|600px|Tanner with the Heckler & Koch MP5A5 in game.]] | |||
[[File:H&KMP5A5.jpg|thumb|none|450px| | [[file:Driv3r Heckler & Koch MP5A5 rel.jpg|thumb|none|600px|Reloading a Heckler & Koch MP5A5.]] | ||
[[ | [[file:Driv3r Heckler & Koch MP5A5 menu 1.jpg|thumb|none|600px|Heckler & Koch MP5A5 in game.]] | ||
[[ | [[file:Driv3r Heckler & Koch MP5A5 menu 2.jpg|thumb|none|600px|Heckler & Koch MP5A5 in game.]] | ||
[[File:Driv3rmp5a5.jpg|thumb|none|600px|A thug with an MP5. Note the contradictory use of the Navy trigger pack with 3-round burst, but lack of corresponding right-hand safety lever.]] | |||
[[ | |||
[[File: | |||
==IMI Uzi== | ==IMI Uzi== | ||
The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine. | The [[IMI Uzi]] is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine. | ||
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm Parabellum]] | |||
[[File:Uzi.jpg|thumb|none| | [[file:Driv3r Uzi hold.jpg|thumb|none|600px|Tanner with the IMI Uzi in game.]] | ||
[[ | [[file:Driv3r Uzi rel.jpg|thumb|none|600px|Reloading a IMI Uzi.]] | ||
[[file:Driv3r Uzi menu 1.jpg|thumb|none|600px|IMI Uzi in game.]] | |||
[[File:Driv3r Uzi menu 2.jpg|thumb|none||600px|A close-up of the Uzi in Tanner's hands. Note that the grip has been given a rather severe slant, likely to allow it to re-use the pistols' animations.]] | |||
==Ingram MAC-10== | ==Ingram MAC-10== | ||
The [[MAC-10]] is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range. | |||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 with stock collapsed - 9x19mm]] | |||
[[file:Driv3r Ingram MAC-10 hold.jpg|thumb|none|600px|Tanner with the Ingram MAC-10 in game.]] | |||
[[file:Driv3r Ingram MAC-10 rel.jpg|thumb|none|600px|Reloading a Ingram MAC-10.]] | |||
[[file:Driv3r Ingram MAC-10 menu 1.jpg|thumb|none|600px|Ingram MAC-10 in game.]] | |||
[[File:Driv3r Ingram MAC-10 menu 2.jpg|thumb|none|600px|Tanner fires the Ingram. Like the Uzi, the grip of the MAC-10 has been slanted back and also differs from the actual design of the grip.]] | |||
=Assault Rifles= | =Assault Rifles= | ||
==M16A4== | ==M16A4== | ||
The [[M16A4]] appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. The in-game model would be used in the beta version of ''[[Driver: Parallel Lines]]''. | |||
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]] | |||
[[file:Driv3r M16A4 hold.jpg|thumb|none|600px|Tanner with the M16A4 in game.]] | |||
[[file:Driv3r M16A4 rel.jpg|thumb|none|600px|Reloading a M16A4.]] | |||
[[file:Driv3r M16A4 menu 1.jpg|thumb|none|600px|M16A4 in game.]] | |||
[[file:Driv3r M16A4 menu 2.jpg|thumb|none|600px|M16A4 in game.]] | |||
[[File:Driv3rm16a4.jpg|thumb|none|600px|Vauban with the M16A4. Note the smaller aperture of the rear sight/carry handle due to the top rail mount of the A4.]] | |||
The [[ | =Grenade Launcher= | ||
==M79 Grenade Launcher== | |||
The [[M79 Grenade Launcher]] is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds. | |||
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 Grenade Launcher - 40x46mm]] | |||
[[file:Driv3r M79 Grenade Launcher hold.jpg|thumb|none|600px|Tanner with the M79 Grenade Launcher in game.]] | |||
[[file:Driv3r M79 Grenade Launcher rel.jpg|thumb|none|600px|Reloading a M79 Grenade Launcher.]] | |||
[[file:Driv3r M79 Grenade Launcher menu 1.jpg|thumb|none|600px|M79 Grenade Launcher in game.]] | |||
[[file:Driv3r M79 Grenade Launcher menu 2.jpg|thumb|none|600px|Another angle of the M79.]] | |||
[[file:Driv3rM79Close-up.jpg|thumb|none|600px|A close-up of the M79. Note the addition of a protruding pistol grip not found on the real weapons. This is likely so it can share some animations with the M16A4.]] | |||
=Explosives= | |||
==Dynamite== | |||
[[ | [[file:Driv3r dynamite 1.jpg|thumb|none|600px|Dynamite in game.]] | ||
=Others= | |||
==Beretta AR-70/223== | ==Beretta AR-70/223== | ||
A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range. | A silhouette of the [[Beretta AR-70/223]] is seen on a warning poster at the Miami PD firing range. | ||
[[File:AR70223.jpg|thumb|none|300px|Beretta AR-70/223 - 5.56x45mm]] | |||
[[File:Driv3r.jpg|thumb|none|600px|Firearms warning sign.]] | |||
[[File: | ==Heckler & Koch MP5SD== | ||
[[File:Driv3r.jpg|thumb|none| | The inventory icon for the MP5 shows an [[MP5SD3]] or [[MP5SD6|SD6 model]] with a full-size magazine. | ||
[[File:HK MP5SD.png|thumb|none|300px|Heckler & Koch MP5SD3 - 9x19mm]] | |||
[[File:Driv3r Heckler & Koch MP5A5 hold.jpg|thumb|none|600px|Inventory icon.]] | |||
= | ==Micro Uzi== | ||
In the GBA version, a [[Micro Uzi]] is seen when selecting the option to play Undercover mode. | |||
[[File:MicroUziPistol.jpg|thumb|none|300px|IMI Micro Uzi with 20-round magazine - 9x19mm]] | |||
[[File:Driv3rGBAUzi.jpg|thumb|none|600px|The Micro Uzi in the menu.]] | |||
== | ==Double-Barrel Sawn-Off Shotgun== | ||
Antagonist Jericho is seen with his signature [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|double-barrel sawn-off shotgun]]. | |||
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|300px|Zabala short barrel shotgun - 12 gauge]] | |||
[[File:Driv3rjerichoshotgun.jpg|thumb|none|600px|Jericho with the shotgun]] | |||
[[Category:Video Game]] | |||
[[Category:Third-Person Shooter]] | |||
[[ | |||
[[ |
Latest revision as of 18:53, 13 October 2023
|
Driver 3, stylized as DRIV3R, is a 2004 game by Reflections Interactive and published by Atari. The game once again follows series protagonist John Tanner, as he goes undercover to track down a stolen car smuggling ring across Europe.
The following weapons appear in the video game Driver 3:
Pistols
Beretta 92FS
The Beretta 92FS is featured on the official artwork of the game and in game itself as a more powerful pistol. It features a capacity of only 10 rounds, rather than the full 15. There is also a suppressed version, which for some reason uses different ammunition.
SIG-Sauer P225
Although the rendering and in game model for Tanner's default pistol is some kind of mishmash between different models, the inventory icon for it is a silhouette of a SIG-Sauer P225.
Shotguns
Franchi SPAS-12
A Franchi SPAS-12 with the stock removed appears as a shotgun in the game. Like the real thing, it fires in semi-auto mode and has an 8-shell magazine capacity.
Submachine guns
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears as a more powerful submachine gun in game, as well as in cutscenes. The telescoping stock has been removed, and it has a 15-round magazine. Also, despite having the Navy trigger pack markings, it does not feature the ambidextrous safety lever. Jones is also seen with this gun with the stock in place. The in-game model also features the stock and a 15 or 20-round magazine, but is given a capacity of 30 rounds.
IMI Uzi
The IMI Uzi is the first submachine gun model to appear in game. It has a capacity of 32 rounds, despite only being modeled with a 20-round magazine.
Ingram MAC-10
The MAC-10 is the last submachine gun to appear in the game. It has a ridiculous magazine capacity of 60 rounds to offset its high rate of fire and low range.
Assault Rifles
M16A4
The M16A4 appears as the assault rifle in game as well as in cutscenes and FMVs. Unlike the actual A4 model, the in-game version fires full auto. Also, the weapon is given a capacity of 60 rounds, even though it is only modelled with a 30-round magazine. The in-game model would be used in the beta version of Driver: Parallel Lines.
Grenade Launcher
M79 Grenade Launcher
The M79 Grenade Launcher is featured as the strongest weapon on the game. The grenades do not detonate on impact, instead rolling around on the ground, leaving a trail of smoke for a few seconds.
Explosives
Dynamite
Others
Beretta AR-70/223
A silhouette of the Beretta AR-70/223 is seen on a warning poster at the Miami PD firing range.
Heckler & Koch MP5SD
The inventory icon for the MP5 shows an MP5SD3 or SD6 model with a full-size magazine.
Micro Uzi
In the GBA version, a Micro Uzi is seen when selecting the option to play Undercover mode.
Double-Barrel Sawn-Off Shotgun
Antagonist Jericho is seen with his signature double-barrel sawn-off shotgun.