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World War Z (2019 VG)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:World War Z (2019 VG) for current discussions. Content is subject to change.



World War Z
Cover Art
Release Date: 2019
Developer: Saber Interactive
Publisher: Focus Home Interactive
Platforms: PC
Playstation 4
Xbox One
Genre: Third-Person Shooter


World War Z is a 2019 third person shooter developed by Saber Interactive that is loosely based on the book of the same name and set in the same universe as the 2013 movie it shares its name with. In a style similar to Left 4 Dead, players play 4 different survivors spread around various locations such as New York City, Jerusalem, Moscow, Tokyo, and Marseille, dealing with massive hordes of zombies as well as various objectives. The guns in-game are broken into 4 different tiers with a few basic types of gun such as shotguns, semi-auto rifles, burst-fire rifles and so on within each tier.

With a latest update, a Horde mode XL was added.


The following weapons appear in the video game World War Z:


Tier I

Colt M1911A1

The M1911A1 appears as the "Pistol" although the story calls it the "1911 Protector" The M1911 is the starting Secondary Weapon of every class unless upgraded. The pistol also comes stock with a suppressor which is good as it allows you to be stealthy and pick off zombies from the horde. It is depicted with a magazine capacity that is double the amount than implied on the model.

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Colt M1911A1 - .45 ACP
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The 1911 in the in-game menu; note the standard single-stack 7-round magazine that somehow fits 14 rounds in-game.
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A fully upgraded 1911 Protector; note the extended single-stack magazine that probably holds 10 rounds at most, depicted as having 20 rounds instead.

Glock 17 MOS

The Glock 17 MOS appears as the "Machine Pistol" in the menu and the "Geist 17MP" in the story. It is modeled with diagonal front slide serrations, as well as a threaded barrel. It is likely intended to pass for a Glock 18 machine pistol, except that it shown firing in 3-round burst mode rather than full-auto.

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Glock 17 MOS (4th Generation) - 9x19mm Parabellum
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The Glock 17 MOS as it appears in-game.
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A fully upgraded Geist 17MP.

Converted Glock 17

A fully-automatic version was later added, but still lacks the fire selector, implying that it is a converted model.

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The full-auto G17 as it appears in-game, note the still non-existent fire selector.

Glock 40

The Glock 17 can be customized with a long slide, making it resemble a Glock 40 (which is the only 6" barreled Glock that exists in Gen 4 configuration). The slide has a cutout on the front top similar to that of the Agency Arms Glock 40 (being noticeably narrower than the cut present on the Glock 17L and 24), as well as cutouts on the left and right sides like various custom Glock modifications.

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Glock 40 - 10mm Auto
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The Glock 40 lookalike as it appears in-game.
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The fully upgraded alternate version.

Ruger AC556

The Ruger AC556 appears as the "Scout Rifle" or "Mini-21" as one of the three starting primary weapons for certain classes.

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Ruger AC556 - 5.56x45mm NATO
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The AC556 in the in-game menu; note the weird stock eerily reminiscent of the M14E2.
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Stainless Steel Ruger AC556 Carbine with Factory Folder Stock - 5.56x45mm NATO
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One of the upgrades to the Scout Rifle will attach a folding stock instead.
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A fully upgraded Mini-21; note the Sage International Mini EBR-style chassis.
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Alternate full upgrade to the Mini-21, with an 18" barrel and barrel strut/stabilizer (a real, M14-based aftermarket component) underneath.

IMI Uzi

The IMI Uzi appears as the "Compact SMG" as well as the story name of "Gal-9" as one of the three starting primary weapons.

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IMI Uzi with buttstock collapsed - 9x19mm Parabellum
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The Gal 9 as it appears in-game.
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A fully upgraded Gal 9.

"M500" (Mossberg 500/Remington 870 hybrid)

The basic Tier 1 pumpg shotgun in-game appears as the "M500." Despite its name, it appears to be a hybrid of the Mossberg 500 and Remington 870 as it has the trigger guard and the tang safety of the Mossberg, but the ejection port, and barrel/magazine tube/forend of the Remington. It is one of the other starting weapons.

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Mossberg 500AT - 12 gauge
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Remington 870 Police Magnum Riot shotgun - 12 gauge
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The Remington in the menu.
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A fully upgraded M500.

Tier II

Colt AR-15A3 Tactical Carbine

The Colt AR-15A3 Tactical Carbine appears as the "Sporting Carbine" or the in-game story name of the "PAC-15", which ironically is the name of a real AR-15 clone made by Pioneer Arms Co in Radom, Poland. This is a possible upgrade over the Scout rifle for certain classes. By default, it is depicted with a fixed stock instead of a collapsible one, though it has some lightweight stock options in the customization. Markings on the receiver identify it as being made by the fictional "Paladin Manufacturing Co." out of Titusville, Florida, where the real world Knight's Armaments Company is based, a popular manufacturer of AR-15 and AR-10 pattern rifles and accessories for the U.S. Military.

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Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm NATO
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The AR-15 in-game; note the fixed stock.
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A fully upgraded PAC-15.

Mk 18 Mod 0

The "Sporting Carbine" can be turned into a semi-automatic version of the Mk 18 Mod 0 with the appropriate attachments.

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Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm NATO
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The Mk 18 Mod 0 as it appears in game; note the buffer tube cover in place of an actual stock.
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A fully upgraded SBR version of the PAC-15.

Kimiko Nomura's Custom AR-15

One of the unique "Sporting Carbine" variants is a custom AR-15, most resembling a shortened Daniel Defense DDM4ISR. It comes with with an M-Lok handguard, using Daniel Defense's patented "Bolt-Up" mounting system, wherein the handguard is attached using hex bolts that pass through a plate clamped around a modified barrel nut. Though, notably, the DDMRISR is the single only Daniel Defense rifle that uses Keymod as opposed to M-Lok or a 1913 quad rail. It's been fitted with an EOTech EXPS, a Magpul MOE pistol grip, a laser pointer (as all fully upgraded WWZ weapons do) and a stock that takes design elements from both the Mission First Tactical Battlelink stock, and Strike Industries' Viper Mod 1. It's also loaded with Magpul P-Mags, fit with a rather large red extension. Usually these add somewhere between five and eight rounds, but it only gives an additional three in game. Finally, the receiver and stock use a camouflaged pattern with red controls, and the handguard has red Paracord looping through it.

Canonically, the weapon is Kimiko Nomura's rifle that she used for professional target shooting, though considering that the only firearms legal to Japanese citizens are shotguns, the logistics are a little unclear there. This could also explain why it lacks back up iron sights, as a shooting competition is a much more controlled environment and one doesn't have to worry about batteries running out, as they might in the field. Gameplay-wise, however, you spawn with whatever weapons your class gives you, and which character you pick is completely nil to weapon choice. Any player who equips this as their "Sporting Carbine" variant will have access to this at any PAC-15 spawn.

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Daniel Defense DDM4ISR - 300 BLK
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Kimiko's AR-15.
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Kimiko's AR-15 being used by Marine Leblanc, in first person.

AK-103

The AK-103 appears in-game both as the "Assault Rifle" as well as the lore name "ARK-103".

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AK-103 - 7.62x39mm
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The AK-103 as it appears in game.
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A fully upgraded ARK-103, complete with extended 50-round magazine.

AK-104

The AK-104 appears as an alternate upgrade to the "Assault Rifle". The gas block (with the front sight now attached to it) is still the same as the base AK-103, though.

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AK-104 - 7.62x39mm
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The AK-104 as it appears in game.
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A fully upgraded alternate ARK-103.

Heckler & Koch MP5A3

A slightly modified Heckler & Koch MP5A3 appears in the in-game world as the "SMG" or "TMP5". It incorrectly features a full-length built-in top rail, and uses HK's rail-mounted diopter sights on top of them. The handguard is also slightly modified.

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Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm Parabellum
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The MP5 in the in-game menu.
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An upgrade to the MP5 will give it a UMP-style stock, and a quad-stack 50-round magazine.
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A fully upgraded TMP5.

Knight's Armament SR-25

The Knight's Armament SR-25 appears in the in-game world as the "Sniper Rifle" or the "MK110".

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SR-25 - 7.62x51mm NATO
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The MK110 as it appears in-game; note the 10-round magazine incorrectly depicted as having 20 rounds instead.
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A fully upgraded MK110; note the 20-round magazine now holding 30 rounds, and adjustable stock with cheek rest.
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Another fully upgraded MK110 variant; note the aftermarket handguard, skeleton stock, and a scope resembling that of TrackingPoint XactSystem - which unfortunately does not provide the firearm with any sort of precision guidance whatsoever.

Remington 1100/Benelli M4 Super 90 hybrid

The "Combat Shotgun" or "S890" is a bit of a mix of influences, seemingly based on the Remington 1100 but fitted with parts from the Benelli M4 Super 90, namely the collapsing stock and top rail/rear sight.

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Remington Model 1100 Tactical - 12 gauge. This version has a slug barrel, rifle sights, and oversized charging handle.
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Benelli M4 Super 90 -12 gauge
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The "Combat Shotgun", note the Remington style receiver and magazine tube with the Benelli stock, rail and front sight grafted on.
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A fully upgraded combat shotgun.

"Compact Shotgun"

There is also a modified version of this Remington/Benelli hybrid as a secondary weapon, known as the "Compact Shotgun" which appears to just be the "Combat Shotgun" that someone sawed the barrel down on.

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The shorty as it appears in-game.
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A fully upgraded shorty.

ST Kinetics CPW

The ST Kinetics CPW appears as either the generic "PDW" in-game or the "Senjata PDW" in the lore (Senjata is Indonesian for "weapon") as a full auto secondary weapon.

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ST Kinetics CPW - 9x19mm Parabellum
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The PDW as it appears in-game.
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A fully upgraded PDW.

FAMAS F1/G2 hybrid

The FAMAS appears as the "Classic Bullpup Rifle", with the lore name "Le Clarion" (a reference to the real-life nickname of FAMAS). It incorrectly uses STANAG magazines with a G2 magazine well, and fires only in two-round bursts.

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FAMAS F1 - 5.56x45mm NATO
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FAMAS G2 - 5.56x45mm NATO
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The FAMAS as it appears in the game, note the G2 magazine well and STANAG magazine used.

FAMAS Valorisé

The FAMAS F1/G2 hybrid can be upgraded into a FAMAS Valorisé in the middle of the upgrade tree.

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FAMAS Valorisé - 5.56x45mm NATO
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Note the quad-stack magazine, which increases the magazine capacity from 30 to 42.

FAMAS FÉLIN

A further upgrade to the FAMAS will turn it into the FÉLIN variant.

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FAMAS FÉLIN - 5.56x45mm NATO
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FN FAL

The FN FAL appears as the "Classic Battle Rifle", also known as "LAR".

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FN FAL "G Series" - 7.62x51mm NATO
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The FAL as it appears in game, note the wooden furniture, and G1/StG58 muzzle device.
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A maxed out LAR, note the 30-round magazine, synthetic furniture, and shortened barrel.

DSA SA58 OSW

One of the upgrade paths will turn the FAL into a DSA SA58 OSW Carbine.

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DSA SA58 OSW - 7.62x51mm NATO
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Also a maxed out LAR, but this one is an alternate variant.

Mateba Model 6 Unica

The Mateba Model 6 Unica appears as the "Casull 6", suggesting that it is the .454 Casull version.

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Mateba Model 6 Unica, 8" barrel - .357 Magnum
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Double Barreled Shotgun

A 12 Gauge Double Barreled Shotgun appears as the "Double-Barreled Shotgun", also known as "Dunali SxS". The name may be a reference to Benelli, although the model is clearly fictional, including, oddly enough, a receiver that seems to be partially based on the Ithaca 37.

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Tier III

Heckler & Koch HK416

The Heckler & Koch HK416 appears as the "Assault Carbine" although the lore name does call it a "HW416".

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Heckler & Koch HK416 - 5.56x45mm NATO
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Note the Vltor-style upper receiver with the forward bolt assist integrated into the brass deflector.
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A fully upgraded HW416; note the custom handguard and cheek rest.
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An alternate full upgrade to the HW416, featuring an 11" barrel instead.

FN SCAR-H

The FN SCAR-H appears as the high-tier semi-auto rifle as the "Battle Rifle" or "HAMR-17".

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FN SCAR-H STD - 7.62x51mm NATO
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The HAMR as it appears in-game. The frankenstock that has design elements of a SIG SG-550 style stock.
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A fully upgraded HAMR with an ACR-like stock.

FN SCAR-H CQC

A CQC variant to the SCAR-H is available in the game as an alternate upgrade.

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Third Generation FN SCAR-H CQC - 7.62x51mm NATO
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Note the collapsible stock that resembles the SCAR PDW prototype.

IWI Tavor TAR-21

The IWI Tavor TAR-21 appears as the "Bullpup Rifle" or the "XTAR-95" as the high-tier 3 round burst rifle.

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IWI Tavor TAR-21 with flat top - 5.56x45mm NATO
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The XTAR-95 as it appears in-game.
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A fully upgraded XTAR-95.

IWI Tavor CTAR-21

The TAR-21 can be customized with a short barrel, turning it into a CTAR-21.

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IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO
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A short barreled XTAR-95, identical to the CTAR.
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Another variation to the SBR XTAR-95, with a smaller pistol grip and trigger guard.

KRISS Vector

The KRISS Vector appears as the "Advanced SMG" or the "Keris V10", presumably as a reference to the KRISS K10 prototype. It is mainly based on the Vector Gen I, but the upper receiver lacks a horizontal vent in front of the ejection port, like the Gen II model. By default, the weapon is fitted with a stock that was seen on early versions of the 2017 Vector, albeit with some visual alterations.

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TDI / KRISS USA Gen I Vector - .45 ACP
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KRISS USA Gen 2.1 Vector SBR with early 2017 stock - .45 ACP / 9x19mm Parabellum
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The Keris as it appears in-game
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A fully upgraded Keris V10; note the extended handguard and barrel, and the custom stock mounted via an M4 stock adaptor.

Fostech Origin-12

The Fostech Origin-12 appears as the "Assault Shotgun", with the lore name "Taiga 12" (a reference to the Saiga 12, the weapon on which the Origin-12 was based). It also comes complete with a full stock instead of a brace and non-standard length barrel and handguards.

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Fostech Origin-12 with 5-round magazine - 12 gauge
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The Taiga as it appears in-game.
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A fully upgraded Taiga-12, now fitted with the actual Origin stock.

Unknown Crossbow

A crossbow appears simply as the "Crossbow" although the story in the game calls it the "Repeater X". Unlike most real world crossbows, the in-game one seemingly uses explosive bolts, most likely for balance reasons as it would not be all that useful as most weapons in-game can acquire suppressors rendering the crossbow's advantage a tad moot.

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The crossbow as it appears in-game.
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The crossbow, now fully upgraded.

M79 grenade launcher

The M79 grenade launcher fitted with pistol grip appears as the "Grenade Launcher," although the lore name calls it a "Thumper GL" ("Thumper" is a common nickname applied to the M79 derived from the thumping-like sound it makes when fired).

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M79 grenade launcher with pistol grip - 40x46mm
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The Thumper as it appears in-game.

Gepard GM6 Lynx

A fictionalized version of the Gepard GM6 Lynx appears as the "Advanced Combat Weapon", or "ACW-20". It appears to be modified to accept larger caliber cartridges, as the barrel profile does not match that of .50 BMG rifles. In game it mostly acts like a discount payload rifle, firing explosive rounds with much less power than the other launchers, in a role akin to the Inkunzi PAW.

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Gepard GM6 Lynx - 12.7x99mm NATO
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The ACW-20 in-game. Note the custom forend, carry handle, and front sight post.
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A fully upgraded ACW-20, with an integral suppressor.

Heavy Weapons (Tier IV)

Barrett XM109

The Barrett XM109 appears as the "Payload Rifle," referred to in game as the "BF25 Sniper Rifle." It fires explosive rounds.

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Barrett XM109, late model - 25x59mm
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The Payload Rifle as it appears in-game. Note how the recoil reducing springs are depicted at the bottom of the handguard rather than the top.

Pansarskott m/86

The Pansarskott m/86 rocket launcher appears as the "RPG Launcher", with the lore name "RPGL4 Rocket Launcher." It is fitted with a Carl Gustaf M4 trigger group. The launcher itself appears to have a telescoping launch tube that is extended prior to firing, much like the M72 LAW.

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Pansarskott m/86, Swedish Army version of the AT4 with folding foregrip - 84mm
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Carl Gustaf M4 - 84x246mm R
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The RPG as it appears in-game.

Heckler & Koch MG5

The Heckler & Koch MG5 appears as the "Machinegun", although the lore name calls it a "MAG5". The barrel length is that of a full-size MG5, though it is fluted like the A2 variant.

Heckler & Koch MG5 - 7.62x51mm NATO
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Heckler & Koch MG5 A2 - 7.62x51mm NATO
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The MAG5 as it appears in-game.

RG-6/Milkor MGL hybrid

The "MGL" seems to be a mix of the designs of the Milkor MGL and the RG-6 grenade launchers. Referred to in lore as the "Hailstorm MGL".

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RG-6 / 6G30 grenade launcher - 40mm Caseless
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Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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The MGL as it appears in-game.

M2 Flamethrower

The M2 Flamethrower appears as the "Flamethrower".

M2-2 Flamethrower.
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The M2 Flamethrower as it appears in game.

Heavy Assault Shotgun

A variation of the Fostech Origin-12 also appears as the "Heavy Assault Shotgun", or "Taiga-12". This version is different from the Tier 3 Assault Shotgun in that this variant holds a 50-round drum magazine, has standard barrel length, and fires in a full auto.

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The Heavy Assault Shotgun as it appears in game.

Equipment

Taser X26

The Taser X26 appears as the "Stun Gun".

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A Taser X26C fitted with an XDPM (Extended Digital Power Magazine), which is a battery pack with a grip extension that can accept a spare cartridge.
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M67 Fragmentation Grenade

The M67 hand grenade appears as the "Frag Grenade".

M67 fragmentation grenade.
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The M67 as it appears in game.

M18 Smoke Grenade

A modified M18 smoke grenade appears as the "Masking Gas Grenade". Instead of regular smoke, it emits an inert pathogen-filled cloud that "masks" survivors entering it as zombies, thus making players virtually "invisible" to the enemy.

M18 red smoke.
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Note a reference to the 2013 movie.

M112 C4 Demolition Pack

Packs of remotely-triggered demolition charges appear in game as the "C4". It can be modified to attract zombies nearby, and/or fitted with napalm for extra incendiary damage.

M112 C4 demolition charge.
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The C4 as it appears in game.

M18A1 Claymore Mine

The M18A1 Claymore appears as the "Claymore Mine". It is fitted with a laser-based proximity trigger, and incorrectly explodes in a 360-degree radius, with options for a napalm-based insert that deals extra fire damage within the blast radius.

M18A1 Claymore Mine.
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The M18A1 Claymore as it appears in game. Note the proximity trigger.

Defense Kits

Browning M2HB

Emplaced Browning M2HB turrets appear throughout the game and are player-usable against the horde.

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Browning M2HB on vehicle mount - .50 BMG
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The M2HB as it appears in game.
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A player fires the M2HB towards an oncoming horde, note the bizarrely smoking red hot barrel.

M224 Mortar

Players can also either find and/or set up M224 Mortars to help fight hordes throughout the game.

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M224 Mortar with M7 baseplate - 60mm
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The M224 Mortar as it appears in game.

Heckler & Koch MG5 Autoturrets

Heckler & Koch MG5s fitted with self-controlling RCWS are also available for use against hordes.

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The autoturret as it appears in game.