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User:AgentGumby/Sandbox

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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My repository for semi-ID-able stuff, mostly from sci-fi games and whatnot.


Titanfall

The following weapons appear in the video game Titanfall:

Pistols

"Hammond P2011"

The standard issue handgun in the game - seemingly based on the Springfield XD series of pistols as seen in its grip design and grip safety, while the segmented slide resembles an airsoft WE Tech Hi-CAPA 1911-based pistol.

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Springfield Armory XD-9 Service Model - 9x19mm
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Airsoft WE Tech Hi-CAPA 5.1 Dragon A
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The icon of the Hammond P2011. Note the unused flashlight and Heckler & Koch USP-like safety lever.
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The P2011 on the Swampland DLC level.
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Aiming the pistol.
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Reloading; the hammer is inexplicably attached to the slide.

"RE-45 Autopistol"

A presumably .45-caliber machine pistol also available from the start in the game, the "RE-45" shares the same Springfield XD-like grip of the "Hammond P2011" but has a longer frame and slide, as well as a compensator.

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Springfield Armory XD-9 Service Model - 9x19mm
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Side-profile of the RE-45 - similar to the G18 from Modern Warfare 3, it features a competition-like flared magwell.
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The RE-45 Autopistol in a War Games simulation. Note the ammo counter built into the back of the slide.
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ADS view.
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Reloading the extended magazine.
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About to pull the slide using the competition-style side charging handle - the RE-45 uses different animations compared to the other pistols.

"Smart Pistol MK5"

Also available from the beginning of the game for the pilot loadouts is the "Smart Pistol MK5," though it is actually classified as a primary weapon. The "Smart Pistol" has the rather whimsical ability to lock onto targets (including multiples at one time) and fires self-guiding bullets. It also shares the Springfield XD-esque frame of the other pistols, but has its own unique slide assembly. As a primary weapon, it can also be upgraded with extended magazines, a suppressor, or an "Enhanced Targeting Module" that increases the size of its lock on crosshairs.

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Springfield Armory XD-9 Service Model - 9x19mm
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A render of the Smart Pistol MK5. Presumably the oversized muzzle attachment and LAM provide the targeting information.
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The Smart Pistol in-game, on an intergalactic moonshining operation. Targets have to be inside the large crosshair box in order to be locked on-to. An ammo counter is present just above the triggerguard.
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Aiming the Smart Pistol deactivates the lock-on functionality and it performs as a normal handgun instead. The irons are actually Advantage Tactical Pyramid Sights.
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Reloading in the same manner as the Hammond P2011.
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Looking at some sort of grounded space station with a suppressed Smart Pistol.

Submachine Guns, Assault Rifles, and Sniper Rifles

"R-97 Compact SMG"

The "R-97 Compact SMG" is an alleged submachinegun that features a high rate-of-fire and 40-round magazines by default. It resembles stylized AR-15 lower and upper receivers, featuring the same style of buffer tube, charging handle, ejection port, and magwell (albeit canted rearwards, a bit like modern pistol magazine lower receivers for AR-15 PCCs).

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Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm. Image used to show left-side AR receiver details compared to image below.
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Side view of the "R-97" SMG. Note the AR-15-like magazine catch and bolt release paddle, and stylized A2 pistol grip.
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The R-97 SMG in-game.
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Aiming down the sights - the front sight seems to use a futuristic floating red dot.
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Reloads are rather oddly done with the right hand. Here the AR-like dust cover and bolt is visible.
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Pulling the charging handle on empty reloads.
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Removing the magazine on a customized R-97.

"C.A.R. SMG"

Unlocked at level 34 is the "C.A.R. SMG," the other submachinegun in the game. Its receiver resembles a mix of the rear half of Bushmaster ACR combined with front end of an FN SCAR-L, and seems to be a truncated version of the R-101 Carbine's receiver housing. It also has a short and enlarged TDI Vector-like magwell, and also features what appears to be a stylized AK-like railed handguard with a stylized Heckler & Koch MP7A1 folding foregrip.

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Third Generation FN SCAR-L CQC - 5.56x45mm NATO
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Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO
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Render of the "C.A.R." from the game menu.
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The C.A.R. SMG in the hands of a Spectre combat robot securing a beach resort.
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Iron sights - which consist of a HK-like drum for the rear, and a hooded green dot front sight.
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Reloading. The user grabs a new magazine first before flicking out the spent mag.
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Pulling the charging handle.
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An earlier frame of the magazine swap, this time in more human hands.

"R-101C Carbine"

The default fully-automatic assault rifle of the game, the "R-101C Carbine" is one of the most common and used primary weapons of Titanfall, by both player and AI riflemen alike. It bears some design resemblances to the Bushmaster ACR and FN SCAR-L in its receiver, and also sports a very TDI Vector-like magwell.

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Third Generation FN SCAR-L CQC - 5.56x45mm NATO
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Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO
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Prototype TDI Vector - .45 ACP
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Icon of the R-101C. Note the real-world rail covers and handstop, and the "X"-stamped metal sheet in the center resembles the ejection port cover an M249 SAW.
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Initially-equipping the R-101C Carbine - it manages the neat trick of apparently having a collapsible sliding forend and barrel.
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With the flick of a wrist, the carbine is ready to go.
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The R-101C in idle.
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Iron sights. These resemble Troy iron sights, except for the futuristic red dot front post.
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Reloading the short 24-round capacity magazine in a manner a bit like the M4A1 or ACR from the Modern Warfare series.
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Charging the R-101C.
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A customized R-101C.

"Longbow DMR Sniper"

A further development of the "R-101C" style rifle, the "Longbow DMR" is a similar rifle equipped with a different stock, a sniper scope, a presumed caliber-conversion, and features an unused vertical grip and bipod.

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Render of the Longbow DMR. Note the change of the M249-like cover to an open AR-like ejection port and dust cover.
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The Longbow DMR on the planet Demeter.
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Aiming down the scope.
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Reloading the Longbow.
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Pulling the right side charging handle.

"Hemlok BF-R"

A fairly fictitious burst-firing assualt rifle, the "Hemlok BF-R" is unlocked at level 29. The weapon model does have a few real world components, such as an AR-15-like forward assist on the right side of the rifle, an AR-like magwell and magazine catch, and rather oddly, appears to feed from Heckler & Koch G3-like magazines that fit almost entirely into the magwell. The iron sights also resemble Magpul MBUS sights.

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Colt AR-15 Match Target HBAR II (Model MT6731) with 5-round magazine - 5.56x45mm. Imaged used to show the AR-15 magazine well.
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Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO. Image used to show the G3-pattern magazine.
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Side profile of the Hemlok.
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The Hemlok BF-R in-game. The forward assist is visible under the Titanfall HUD icons.
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Aiming down the futurized Magpul iron sights.
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Reloading the G3-like magazine, though its missing the three distinct outdents, presumably because of how it fits into the magwell.
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Charging the Hemlok. Presumably the idea of using bolt releases was lost sometime into the future.
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A BF-R with a suppressor and "AOG" scope.

"G2A4 Rifle"

Unlocked at level 18 is the "G2A4 Rifle," a semi-automatic rifle that despite its name, heavily resembles an M14 in a JAE-100 G3 or ProMag Archangel chassis. The receiver is re-stylized and features a more rounded bolt and ambidextrous charging handles. It performs similarly to the Longbow DMR but with the tradeoff of less damage for usable iron sights and lower zoom scopes and increased base magazine sizes.

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M1A with JAE-100 G3 stock - .308 Winchester
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Side view of the G2A4 rifle.
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The G2A4 in-game.
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Aiming through the advanced holographic iron sights.
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The reload animation consists of kicking out old magazine...
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...and in with the new.
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Pulling the bolt in an underhanded manner for some reason despite the charging handle being present on both sides.
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Holding a customized G2A4.

"Kraber-AP Sniper"

The final weapon unlock in the game, the "Kraber-AP Sniper" is a massive 14.5x114mm anti-material rifle adept at taking down man-sized targets in a single round and deals decent damage against Titans. It combines design elements from several firearms - namely, the left side-feeding magazine and bolt action are similar to the Mechem NTW-20, the stock and pistol grip resemble the Walther KK300 competition sporting rifle, and the side-stowed bipod resembles the Gepard GM6 Lynx.

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Mechem NTW-20 - 20x82mm MG151
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Gepard M6 Lynx - .50 BMG
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Icon of the Kraber-AP anti-material rifle.
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The Kraber-AP in-game.
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Scope view.
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Working the bolt action.
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Pulling out the magazine.
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In with a new one while the HUD helpfully reminds the user of what weapon he's wielding.

Shotguns and Launchers

"EVA-8 Shotgun"

The lone shotgun available in the game is the "EVA-8 Shotgun," available from rank 5 when players unlock custom classes. It is a semi-automatic shotgun fed from detachable drum magazines (with a rather meager 6-round capacity; though this upgrades to 9 with the "Extended Magazine"), and despite being modeled with a left-side charging handle, apparently the shotgun rechambers from empty by pumping its forend. Its overall design somewhat resembles the Chinese QBS-09, with influences from tactical rail-equipped Saiga-12 or Fostech Origin-12 shotguns in regards to feeding from detachable drum magazines. Other upgrades include a suppressor or "Leadwall," which increases the pellet spread. The "Amped" burn card variation fires in full-auto.

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QBS-09 - 12 gauge
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Render of EVA-8. Note that it appears to still something of a tube magazine under the barrel, possibly indicating that the design can be configured to feed from different systems.
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The EVA-8 in-game. Note the unused charging handle.
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Aiming down the sights. Despite having an optics rail, it does not have any sight options.
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Reloading the drum.
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Pumping the shotgun on empty.
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A suppressed EVA-8 on the Boneyard level.

"MAG Launcher"

The "MAG Launcher" is a belt-fed Anti-Titan grenade launcher unlocked at level 22 that fires grenades that can stick to metal opponents (namely enemy Titans and Spectres). Rather curiously, it seems to be made straight from a Kel-Tec KSG shotgun, converted into a belt-fed, break action system that fires ~20/25mm rounds. It is semi-automatic and feeds from a short 5-round belt; the amped version is fully-automatic with an increased fire rate and feeds from 8-shell belts.

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Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge
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Side view of the MAG Launcher, showing off the fairly identical KSG components.
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The MAG Launcher on the Lagoon level. Note the two charging handles - the top one actually unlocks the action.
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Aiming the device simply zooms in the pilot's field of view and narrows the crosshair.
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Reloading. Unlocking the action.
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Placing a new belt. Unfired rounds simply fall free if any are present.
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Snapping the system shut.

"Sidewinder"

One of the two default Anti-Titan weapons available by default is the "Sidewinder" that fires 20mm rockets/high velocity grenades with shaped warheads intended mainly to damage enemy mechs. It has a somewhat similar barrel assembly and cutlass-pistol grip to the Heckler & Koch XM25 and it also is somewhat similar to the Denel PAW-20 Neopup/Ikunzi PAW.

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XM25 prototype mockup - 25x40mm
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Denel Inkuzi PAW with EOTech Holographic Sight, current model with double stack magazine well and 6 round drum magazine - 20x42mm B
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The icon of the Sidewinder.
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The Sidewinder in-game. The charging handle is only used when initially drawing the launcher.
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"Aiming."
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Reloading the belt box. Note the M249 SAW-like carry handle.

"Triple Threat"

The final primary weapon unlock for Titans and the only one that has some resemblance to a real world firearm, the "Triple Threat" is a rotary grenade launcher that does resemble a Milkor MGL, albeit massively upscaled and somehow employs a cluster of three in-line barrels. As a result, it fires three shots in a horizontal spread of low velocity, spherical HE grenades on a delayed timer.

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Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
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Side view of the Triple Threat - as with most of the oversized Titan weapons, it doesn't have a stock.
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The Triple Threat in-game, as seen from the cockpit of a Titan mech.
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The ADS function zooms in and causes the cylinder and barrel cluster to swing out to the right side, offering a vertical spread to the shot.
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Reloading simply involves dumping out a spent drum and inserting a new cluster of cylinders.

Miscellaneous stuff

Destiny Opening cinematic

Astronaut-white Mk 18 carbines are carried by the first fireteam (and first of mankind) that lands on Mars.

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Mk 18 Mod 0 - 5.56x45mm
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