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Talk:The Finals

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Finals for current discussions. Content is subject to change.



The Finals
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Release Date: October 26, 2023 (Early Access)
Developer: Embark Studios
Platforms: Windows PC, Microsoft Xbox Series S/X, Sony PlayStation 5
Genre: First-person shooter


The Finals is a competitive multiplayer FPS game developed by Nexon subsidiary Embark Studios. It is set in a virtual televised gladiator style game show, with gamemodes generally consisting of multiple teams competing to accumulate the most in-round cash to win. There are three classes in The Finals - Light, Medium, and Heavy. Each has unique weapon and loadout choices, and fulfills different roles in gameplay. The game also features highly destructible terrain in its levels inspired by various urban landscapes such as Seoul or Monaco.



The following weapons appear in the video game The Finals:


Pistols

Laugo Alien

The Light class can unlock the Laugo Alien (named "V9S" in-game) as one of its primaries. It comes standard with a suppressor.

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Laugo Alien - 9x19mm Parabellum
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The suppressed Alien in the menu preview.
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A Laugo in-hand, on the practice area.
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Iron sights.
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Inspecting the Alien.
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Tacticool reloading - out with the old mag...
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...and in with the new.
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Actuating the slide catch on an empty reload.

Taurus Raging Bull

The Taurus Raging Bull is available from the start as a reserve option for the Medium role. It has the in-game designation of "R.357," despite being a .44 Magnum Taurus model.

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Taurus Raging Bull stainless with 8" barrel - .44 Magnum
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Loadout view of the Taurus.
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A Medium seizes the cafe patio with his Raging Bull revolver.
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Sighting in a hostile umbrella.
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Checking the Raging Bull's right side. The barrel lacks the titular text.
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Reloading the Taurus - thumb-ejecting the casings out.
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Right-handing in a speedloader of new cartridges.

Submachine Guns

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 is an unlockable SMG for the Light class, as the "XP-54." It comes equipped with a reflex sight.

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Heckler & Koch MP5N with Navy trigger group and threaded muzzle - 9x19mm
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Loadout view of the MP5. Its magazines have a bit of an exaggerated curve.
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And as seen in-game.
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Aiming - the optic has a chevron reticle.
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The MP5's right side - even the HK pictograms on the selector are colored yellow.
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The non-empty reload is done with both mags clasped together.
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Empty reload, pulling the charging handle back.
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Changing out the 30-round magazine.
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Que the HK-slap.

Ingram MAC-11

The MAC-11 is the starting primary for the Light role, equipped with a Werbell suppressor.

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MGC suppressed Ingram MAC-11
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Previewing the MAC-11.
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Taking a look at the practice area's forest with the MAC.
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The M11's ADS view.
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A glance at its right side.
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Reloading the M11.
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Working the bolt back.

Shotguns

SRM Model 1216

The Heavy class can unlock the SRM Arms Model 1216 as its shotgun, named "SA1216" in-game.

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SRM Arms Model 1216 - 12 gauge
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The SRM M1216 in the loadout.

Sawn-off Double Barrel Shotgun

A Sawn-off Double Barreled Shotgun is an option for the Light role.

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Remington Spartan Sawn-Off shotgun - 12 gauge
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Preview of the Sawn-off Double Barrel.

Winchester Model 1887

The Winchester Model 1887 is the unlockable shotgun for the Medium class.

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Winchester Model 1887 - 12 gauge
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The black-clad model of the M1887.
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The Winchester 1887 in-game.
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ADS of the shotgun.
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Cycling the 1887's lever action.
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From non-empty states, the user ejects the unfired chambered shell...
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...catches, and returns it to the pipe.
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Two more buckshot rounds are shoved into the magazine.
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When empty, the final round is chamberloaded instead.

Rifles

AKM

The AKM is the starting weapon for the Medium role. It uses regular 30-round steel magazines, but has a 36 round capacity in-game.

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AKM - 7.62x39mm
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The AKM in the loadout. It is painted all black by default.
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The AK in the test area.
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Aiming the AK. It has a windage adjustable RPK rear sight.
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Inspecting its right side.
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It always reloads with the old magazine kicked away by the new one - reserve ammunition is unlimited in The Finals, so there's not really a need to retain magazines.
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From empty, the character does this with their left hand inverted.
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Rocking in the mag.
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And quickly charging the AKM.

FN SCAR-H STD

Named "FCAR" in-game, the FN SCAR-H STD is an unlock for the Medium kit, and is equipped with a mock EOTech sight

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Third Generation FN SCAR-H STD - 7.62x51mm NATO
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Preview of the SCAR-H.
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The SCAR in-game.
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ADS down the holographic sight.
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Inspecting the rifle. It has a Belgian military style bayonet lug present on the barrel.
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Reloading.
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Palming the bolt catch.

Springfield Armory M1A SOCOM 16

The Light role has a Springfield Armory M1A SOCOM 16 as one of its unlockables, under the in-game name "LH1."

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Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO
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Preview of the SOCOM 16.
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The M1A SOCOM 16 in-game.
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The rifle's ADS.
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Taking a look at its right side.
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It reloads with both mags clasped together.
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The same happens when empty, but the user strong-arms it.
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Chambering the M1A.

Sako 85 Finnlight II

The Finals' only sniper rifle, the Sako 85 Finnlight II is available as the default reserve option for the Light class. It is named the "SR-84."

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Sako 85 Finnlight II - 7.62x51mm NATO
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Loadout view of the Sako 85 Finnlight II.
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A Light character with the Sako 85.
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ADS of the long eye relief scope.
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Viewing the Finnlight's right side.
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Working the bolt after no-scoping the hanging orange bomb cube.
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Reloading the Sako 85.
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Chambering the rifle.

Machine Guns

Lewis Gun

The Lewis Gun is available as an unlock for the Heavy role. The original ladder rear sight is replaced with a giant open ring.

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Lewis Gun - .303 British
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The Lewis Gun's preview. As with the AKM, all the wood furniture is coated black.
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A suited up Heavy with the Lewis in-game.
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Aiming with the replacement rear sight.
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Viewing the Lewis's left side.
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The Lewis's reload - pulling the pan magazine out.
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Plopping in a new one...
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...and working the right side charging handle.

M60

A M60 is the default primary weapon for the Heavy class. It feeds from 70 round belt boxes.

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M60 - 7.62x51mm
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The M60 in the loadout menu.
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Approaching the actual firing range in the practice level with the M60.
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Aiming at one of the moving targets. It uses a rear peep sight from a later variant.
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The M60's inspection.
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Reloading - working the bolt back first.
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In with a new belt box.
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Closing the top cover with a smack fast enough that the character's fingers clip through it.

Launchers

Airtronic China Lake

The Medium kit has access to the conceptual modernized China Lake Launcher that was an unfinished prototype by Airtronic. It appears under the name "CL-40."

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Airtronic China Lake prototype - 40x46mm
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The 21st century China Lake in the loadout preview.
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A Medium wields the China Lake on the test area's forest.
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It aims in typical FPS fashion, without any real use of the sights.
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The inspect shows a slight chamber check, though the action bars aren't synced and don't roll back with the pump and bolt.
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It functions fine when fired, though. Perspective issues appear to make the ejected casing quite stubby.
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Chamber-loading the Airtronic when empty.
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It is held upside down to load up the magazine with the right hand.

Milkor MGL Mk 1S

A Milkor MGL Mk 1S is available to the Heavy, under the name "MGL32."

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Milkor MGL Mk 1S with Armson OEG reflex sight - 40x46mm
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Previewing the MGL Mk 1S.

RPG-7

The Heavy role comes standard with an all black RPG-7. It has a cooldown period after use, then has to be reloaded once re-equipped.

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RPG-7 - 40mm
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Loadout view of the RPG.
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A Heavy holds his RPG-7 upon some unsuspecting foliage.
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The RPG's iron sights.
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Inspecting the launcher. Even the bakelite grips are painted black.
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Reloading the RPG after indulging in some Far Cry antics.

Grenades & Explosives

M67 Hand Grenade

The Frag Grenade is a M67 hand grenade.

M67 hand grenade
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The M67 in the loadout. It apparently gets unlockable colors, too.
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It can also be inspected when drawn.
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Pulling the Danger Close-esque pin.