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Talk:Resident Evil 7: Biohazard

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In-Dev Weapons

During development a crude prototype was built in Unity for testing purposes.

Beretta 92FS

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Beretta 92FS - 9x19mm
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Double Barreled Shotgun

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Stoeger/IGA Coach imported side by side shotgun - 12 gauge
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Discussion

Didn't see this on the site yet so I figured I at least start it. Going to be honest, I am interested in seeing what Capcom does with this game.--SeanWolf (talk) 23:39, 14 September 2016 (EDT)


Whoever did the caps needed to move the mouse and wait until the UI disappears before pressing the print screen button. Excalibur01 (talk) 11:25, 15 September 2016 (EDT)

My bad, sorry. I'll update these in a bit.--SeanWolf (talk) 11:42, 15 September 2016 (EDT)
The second pistol is an M1911 not a PM. bozitojugg3rn4ut (talk) 14:47, 15 September 2016 (EDT)
You sure? It looked like the PM to me. --SeanWolf (talk) 15:27, 15 September 2016 (EDT)
Slide's too long to be a PM Excalibur01 (talk) 17:17, 15 September 2016 (EDT)
Agreed, changed the entry and updated the pictures. --RedRobinAlpha (talk) 17:41, 15 September 2016 (EDT)

Title

Are they going to call this Biohazard 7:Resident Evil in Japan? --Ben41 (talk) 16:32, 15 September 2016 (EDT)

http://www.capcom.co.jp/biohazard7/?referrer=https%3A%2F%2Fwww.google.ca%2F#_top You bet they are. --RedRobinAlpha (talk) 16:55, 15 September 2016 (EDT)

New teaser

https://www.youtube.com/watch?v=0tIC7vd_lPY

Remington is refferd as Ithaca 37. But we still dont seen a ecjection port. Incorrectly name or frakiengun?

Also we can see a icon of Glock (that looks like is actualualy is G19).
Probably just incorrectly named, and the Glock icon looks like a 17, the 19 is slightly shorter and less slanted than the 17. --RedRobinAlpha (talk) 16:39, 15 October 2016 (EDT)

Data mined demo

Handgun_M19

Handgun_G17

Handgun_MPM <- name given to the PMM in Revelations 2

Handgun_[charactername]

Shotgun_M37

Shotgun_M37S

Shotgun_DB <- double-barrelled?

MachineGun

Magnum

Shotgun_[charactername]

In a gameplay vid from a month or 2 ago they showed the Shotgun as labelled as the M37 in the inventory, yet it still looked exactly like an 870.Temp89 (talk)

Boss battle image

https://i.imgur.com/cznG5J9.jpg

Does this look like a Bizon to you?Temp89 (talk)

I think it's a AKS-74U, judging by the front.--SeanWolf (talk) 22:03, 15 January 2017 (EST)
I'm going to have to go with Bizon on this one, given the underbarrel helical magazine. Pyr0m4n14c (talk) 11:09, 16 January 2017 (EST)
Looking at it again (and comparing it to the Bizon), yeah I think it is the Bizon. I think the sights confused me into thinking it was the AKS.--SeanWolf (talk) 11:28, 16 January 2017 (EST)
Agreed, where is this screen from? Is there a trailer I missed, or has the game been leaked? --RedRobinAlpha (talk) 18:52, 16 January 2017 (EST)
I think it's from a leak cause I tried looking up any trailer that had that shot in it and I couldn't find any.--SeanWolf (talk) 19:08, 16 January 2017 (EST)
The whole game has been leaked in UAE i recommend to stay off the Internet while you're at it till the 24th if you're looking forward to the game, me? i don't really care about spoilers anymore but it's firearm related so i'll post it.

I saw a handgun called "Albert-01" which some people are claiming it to be Wesker's Samurai Edge from 5, albeit it's equipped with what it looked like to me an Osprey Suppressor and supposedly, you get it as a reward for new playthroughs though no appaerence of Wesker at all.--Death Shadow20 (talk) 07:33, 17 January 2017 (EST)

DLC spoilers shows a new AR

http://abload.de/img/1-22-2017_3-43-36_amy5xg9.png

bottom-left shows a side view. I'm leaning towards generic frankengun at the mo'.Temp89 (talk)

That looks like a FN SCAR-H, but the front is just confusing me.--SeanWolf (talk) 12:48, 23 January 2017 (EST)
Yeah I can see the FN SCAR-H in the weapon, but that front end is definitely not on any SCAR I've ever seen.--RedRobinAlpha (talk) 17:29, 23 January 2017 (EST)
You know, looking at it a bit more, I wonder if the gun is actually a CZ 805 BREN.--SeanWolf (talk) 17:44, 23 January 2017 (EST)
Looks like a SCAR with the War Sport LVOA handguard photoshopped on the front half.--Aidoru (talk) 22:53, 23 January 2017 (EST)
Neither the SCAR or Bren seem to fit.
https://s28.postimg.org/j560io8pp/sss.png
https://s30.postimg.org/fogga48mp/sss2.png
The charging handle is set too high, and more importantly you can see a paddle magazine release. Fire selector doesn't look like the standard AR15 90 degree one. The SCAR style stock makes me think of the RE6 frankengun.Temp89 (talk)

It looks very BREN style. The stock appears to be the current Bren 1 variant, not the Bren 2. Excalibur01 (talk) 11:38, 24 January 2017 (EST)

They're clearly an SCAR and BREN, in spite of the design changes. The SCAR even has an FN logo on it. Spartan198 (talk) 10:10, 3 February 2017 (EST)

https://i.imgur.com/rdfJAD0.png

A look at the gun's inventory icon. Looks almost like an auto-shotgun.Temp89 (talk)

https://s17.postimg.org/pcgwzt7qn/l_58fef93f66b31.jpg
Leaning even more towards auto-shotgun.Temp89 (talk)

Glock

I've been watching a playthrough of this on YouTube and I'm pretty sure the Glock is a 17C. It definitely has the 2 cut outs on the slide but I'm not familiar enough with Glocks to notice any other distinguishing features that confirm it to be a 17C. Could someone who's more familiar look into this? --Slemke1998 (talk) 23:30, 26 January 2017 (EST)

It does look like vent cut out for ports, but when you fire it, there's no flash coming from the ports. Also the magazine is 10 rounds, which means the developers didn't check the standard capacity of a full size Glock 17 or maybe storywise, the Deputy was in a state that forced the police to have downgraded mags...which I can sorta believe if this game takes place in NYC Excalibur01 (talk) 09:47, 27 January 2017 (EST)
The devs are Japanese right? Can't really expect too much gun knowledge from them, Japan has incredibly strict gun control and that's coming from a Brit! haha --Slemke1998 (talk) 14:14, 28 January 2017 (EST)

I guess you've never played MGS...--AnActualAK47 (talk) 21:38, 28 January 2017 (EST)

Except whoever did the weapons in that game thinks you need to rack the charging handle/side of every gun even during a tact reload. It's weird that all the other guns in this game like the handguns have slide lock back when empty and during tact reloads, they don't rack the slide, but for the Bizon, they animate you racking the charging handle even during a tact reload Excalibur01 (talk) 10:05, 30 January 2017 (EST)

Also, a lot of Japanese made games are almost anal retentive in the details of guns. The Japs, who love guns, can be obsessed about the details. Excalibur01 (talk) 10:06, 30 January 2017 (EST)

Actually, real guns are so regulated in Japan there are no firing ranges for civilians and almost no kinds of firearms permitted for civilians. Virtual guns are usually well-rendered, unless the ones rendering them are using the wrong or incomplete source material (like how ejected cases in Binary Domain were based on fired blanks rather than shell casings from live cartridges), and the unmoving gun hammers in this game. --Mazryonh (talk) 23:17, 2 February 2017 (EST)

I'm also impressed that for the Glock, they switched out the stock sights to a 3 dot set up, even though it doesn't help because whoever designed the aiming part of the game has never heard of using iron sights. It doesn't even make sense in VR since you naturally want to aim by looking down the gun Excalibur01 (talk) 10:08, 30 January 2017 (EST)

Why are we assuming it's a 17 by the way? I haven't noticed anything to suggest it's a nine and the capacity doesn't suggest it's a 17 either.--Slemke1998 (talk) 06:55, 2 February 2017 (EST)
Well, we don't know which Louisiana county this game takes place in, so we can't compare to which Sheriff's Department that Deputy belongs to, who barely is one since the game has him not wearing his vest, not called in backup or most likely, didn't call it in and gave you, a suspect a knife for no real reason other than to advance the plot. I think the rule of thumb is unless the game say it isn't, we'll call it the basic generic Glock 17, which the in game code calls it the "G17", implying the Glock 17 model. It's obviously full size, so it can't be any of the compact models. The only reason why a full size looking Glock would have a 10 round capacity is because the game designer has a sense of balance...which is stupid because they've never done that before in previous RE games. Same weird reason why the shotgun can only fit 4 shells,when judging from the tube size, it most likely can fit 5 or 6. So even if it wasn't a 9mm Glock, none of the other full size Glock calibers have a max round count of 10, unless it's the Glock in .50 GI, but that's not a cop caliber, and that's only possible if you do +1 because that mag is 9 max. And the boxes of handgun ammo you pick up look like 9mm. Excalibur01 (talk) 10:01, 2 February 2017 (EST):The Silver Ghost and the beretta 92fs from RE4 and 5 respectively did have a 10 round magazine for gameplay balance.--Death Shadow20 (talk) 14:18, 2 February 2017 (EST)
The capacity of the "G17 handgun" was largely based on game balance and atmospheric gameplay, not likely because it needed to be realistically modelled. Horror games with firearms have a tendency to use ones with 10 rounds or less, or with very rare ammunition pickups, or even no extra ammunition at all, so as to force players to make every shot count. Besides, 4 shotgun shells in a tube is a common tube magazine capacity for unmodified shotguns nowadays, and is certainly more realistic than the "assault shotgun" being able to carry 10 shells from the remastered version of RE1. --Mazryonh (talk) 23:17, 2 February 2017 (EST)
The 870 in the game could be a Wingmaster with the capacity of 4 but with a shorter barrel. Since we're looking at a shotgun that's most likely a hunting shotgun that doubled for defense or in this case, something to be propped up on that fancy statue. But limited ammo capacity on Resident Evil games isn't that common. Throughout most of the series, including the first game, the starting handgun you get has normal capacity like the Samurai Edge in RE1 that has the accurate 15 round mag capacity. In RE5, the 92F started out in 10 rounds but that's because you can upgrade capacity. In this game, you can't upgrade your weapon capacity at all. The 1911 in this game has a accurate 7 round magazine because older 1911 mags are 7 rounds and it's more powerful than the Glock, implying it's a higher caliber, the .45. But then we got a 10 round Makarov and the special Samurai Edge like handgun, the Albert being only 3 rounds even though it's marginally better than the 1911 type. Excalibur01 (talk) 10:13, 3 February 2017 (EST)
I would say that a shotgun is even more a mix. The magazine cap is very similar to the Winchester 1200/1300. The same can be said of the trigger guard (which also reminds one on the IZh-81/MP-133, which in turn is clearly inspired by the 1300, since safety button is at the back the trigger). --Slon95 (talk) 15:16, 8 June 2020 (EDT)

More Guns

I've got screens of a broken double barreled shotgun you use to get the Remington, a broken 1911 (which I have yet to find a use for), some kind of stupid-looking homemade grenade launcher which belongs in Fallout 4, and the game's magnum, which, from what I can tell (haven't unlocked it yet) appears to be an AutoMag in .44. Is it okay to upload the ones that are real guns here? --That's the Way It's Done (talk) 13:44, 27 January 2017 (EST)

Also, the handgun ammo, at least in the demo, had a picture of a Beretta 92FS on it; can this be included? --That's the Way It's Done (talk) 13:52, 27 January 2017 (EST)
Yes to both.Temp89 (talk)
Found out you can repair both the double barrel shotgun and the M1911 handgun with a repair kit. You can find a repair kit pretty early too, by looking under the porch in the front yard for an open air duct. The double barrel shotgun is called the M21 in-game and while both guns do the exact same damage, the M21 has a way tighter spread and you can shoot it from a further distance without impacting the damage, its downside is of course only 2 shots. Draco122 (talk) 08:42, 28 January 2017 (EST)
Thanks. I was expecting that to be the case, so I'll see if I can get some screens of it for my second playthrough.--That's the Way It's Done (talk) 19:45, 28 January 2017 (EST)

Two small things, the crashed car in the Baker garage isn't a police car, it looks to be a late 1960's Dodge Charger or some amalgam car made to look like one. Also a rather odd detail is that with the Remington 870, the whole pump assembly seems to be borrowed from an Ithaca 37. The pump is way too round to be the standard wood handle of the 870, and the way the arms of the guide go down to hook onto the pump rather than straight into a sleeve around the pump like a standard 870. --PaperCake 20:15, 27 January 2017 (EST)

The car is actually Ethan's; you're shown driving it at the beginning of the game, and Jack comments that it's a nice car before crashing it during the first fight. I've changed the text; good catch,that didn't occur to me. --That's the Way It's Done (talk) 21:32, 27 January 2017 (EST)

I've been trying to upload more images, but I get an error message now whenever I try. I'll give it another go later, but I've added more of the Glock and Remington, made an entry and added one picture of the Makarov, and made an entry (and updated the page) for the Auto Mag, but I can't seem to convince the site the screens exist. I'll try again in a few minutes in case there's some kind of file cool down timer.--That's the Way It's Done (talk) 21:32, 27 January 2017 (EST)

For some reason I'm not able to upload images anymore. I get this message whenever I try: Could not create directory "mwstore://local-backend/local-public/0/00".
Anyone ever see it before?--That's the Way It's Done (talk) 23:24, 27 January 2017 (EST)
It comes up sometimes - Best I figure is you'll probably have to move the images you're uploading from to a different folder on your system and/or rename said images and try to upload again. StanTheMan (talk) 02:05, 28 January 2017 (EST)

General Comments on Multiple Guns

As with many videogames, the models for the firearms in game are hodgepodges that resemble features from a multitude of guns. Here's my observations on many of the guns thus far.

The "M19" or 1911 style pistol in the game is a huge hodgepodge. It has an overall MKIV Series 70 styling, but also features a half bar GI style safety, Gold Cup style angled slide serrations, a holed hammer reminiscent of the S&W Model 39-2, and some rosewood like grips that have smooth outlines and recessed checkering inside, similar to some types of Eagle Grips. Most notably, the pistol has a nonstandard hanging trigger instead of a straight 1911 style trigger, similar to a Para LDA or a rare Seecamp 1911 conversion. The trigger guard is very reminiscent of a Makarov as well.

The "G17" is definitely a second gen Glock with the compensator cuts, but the bulging frame leads me to believe that it was modeled after a Glock 21 and not a 17. There's some kind of texture around the frame that may be a grip insert that would account for this, but it's hard to tell exactly what it is. It may even be the pebbly texture of a Gen 1 gun. I have seen the slide serration patter on the gun somewhere as well, but I can't remember exactly where. Needless to say, the serrations are not factory. Yet another hodgepodge.

Perhaps most interesting of all is the "MPM" handgun. It's implied that the gun is a Makarov, but many parts of the gun are lifted from the Walther PP series. The gun retains the color palette, lanyard loop, heel release, ejection port and frame shape of the Makarov PM, but the slide, safety, grip design, button release and trigger guard (minus the squaring which is nowhere to be found on either variant of either gun) are all PPK or PPK/S parts.

The "M37" is primarily supposed to be an Ithaca 37 allegory and not a Remington 870 allegory as stated on the page. This is evident by the single action bar, "corn cob" forend, and the double screws on the rear end of the receiver. The gun does feature a side exposed bolt like an 870, however, although the semi-awkward shape of the trigger guard leads me to believe that this gun was partially modeled after the S&W 3000, a slightly jankier clone of the 870. Once again, hodgepodge gun.

Lastly, the Samurai Edge in game is referred to as "Albert-01R", but this is not a "bizarre" name at all. The gun is a closely copied stand in for the custom Samurai Edge made for the series' long time antagonist, Albert Wesker. The gun is featured extensively in Resident Evil 5 cutscenes, and I believe it is also used by Wesker in cutscenes for the Gamecube/PC remake of the first Resident Evil game. You can find more details about this particular Samurai Edge on the RE5 page. Definitely a fitting sidearm and designation for the Umbrella operators.

As a closer, I must say that these models leave a lot to be desired from a franchise that has more or less paid very close attention to detail to the guns in past installments. How they go from an immaculate 92FS Brigadier to this is beyond me. Then again, RE6 definitely featured a lot of hodgepodgery.

Agree with this last statement whole heartedly, this franchise was part of the reason that I got into firearms, (living in the UK I didn't really grow up around firearms), you didn't just get a "Handgun" it was specifically listed as "Beretta M92FS" and it didn't load "Handgun ammo" but "9mm Parabellum" rounds, and as a kid that fascinated me, so I ended up researching what differences in "guns" where. --RedRobinAlpha (talk) 17:37, 2 February 2017 (EST)
You should remember to sign your posts on talk pages by using the signature button, yournamehere. Anyway, other users (myself included) have touched on this new "frankengun" trend in Japanese games with firearms before on the Metal Gear Solid V: The Phantom Pain talk page. Apparently Capcom and Konami were previously sidestepping the need to pay licensing fees to real-life gun companies by partnering with Japanese airsoft company Tokyo Marui and claiming their realistic guns were just 3d-rendered versions of Tokyo Marui products. That state of affairs didn't go over well with the companies making the real firearms, so both Capcom and Konami eventually switched over to using arsenals almost entirely made of frankenguns or fictional guns for their games, starting with Resident Evil 6 for Capcom and Metal Gear Solid V: Ground Zeroes for Konami. That said, I don't understand why Konami and Capcom couldn't have just switched over to public domain gun designs for their games. For example, the M1911 in this game didn't have to be a frankengun, because the design is public domain now. --Mazryonh (talk) 18:53, 2 February 2017 (EST)
I've never really understood this legal argument for using hybrid guns, as I am fairly sure that you can legally use most real guns anyway without paying anything. They mechanical patent of the firearms is not infringed as you are not actually building one, and as long as you do not use the trademarked name or any logos I do not think that there is an issue that requires any sort of license fee to be paid. I think there may be some exceptions though where the actual "design" of the weapon is trademarked, the only example I can think of that does this is Glock though (which is why when people make striker fired guns they have to put cut outs on the slide or angle the back of the slide or some-such so that they don't infringe the Glock design trademark). I know for example that EA has never paid anything to any firearm manufactures to license their firearm designs (this came out when they announced that they would no longer be paying anything to firearms manufacturers which led people to presume that they licensed guns, but they then clarified that they had only ever paid anything for promotional campaigns like to McMillan for MOH:Warfighter). Maybe it works differently to this because they are Japanese rather than American companies though. As for the public domain thing, this is for the mechanical patents which expire after 20 years, so if this was the only consideration then most guns that appear in stuff (including Glock) would be public domain. I imagine that this expiry of the patent was why Glock did that weird design trademark thing, as if they hadn't people would be allowed to make Glock clones like they do with AR-15s. --commando552 (talk) 09:20, 3 February 2017 (EST)
Actually the alleged reasoning behind MGSV's fictional guns if that for its Gun Smith systems to work foregrips, receivers, stocks, etc all had to be able to be divided into discrete parts that could tessellate together.Temp89 (talk)
I believe HK also trademarked the shape of the MP5, too. Spartan198 (talk) 21:12, 8 February 2017 (EST)
Thankfully, so far, these guys look close enough to their real life counterparts that it doesn't break the illusion for me as a gun geek. The Albert is just weird. That suppressor doesn't function, the slide doesn't cycle when fired and the marginally better power than the 1911 barely warrants the 3 round capacity of essentially a full size combat handgun Excalibur01 (talk) 10:18, 3 February 2017 (EST)
yeah, the Bizon is pretty much how it should be, so I don't buy this whole license argument for why the guns are so janky.--Aidoru (talk) 23:18, 3 February 2017 (EST)
Generally speaking, I don't have that much of a problem with frankenguns, so long as they are at least logical (both in terms of practicality and in terms of physical/functional possibility) and reasonably convincing, both of which Capcom seems to be pretty good at in the RE series (things like the Silver Ghost, Broken Butterfly, and that M249/RPD hybrid with a dash of PKM are actually pretty damned convincing). I mean, I'd prefer real guns, but reasonable, functionally possible (looking at you, BO3 Sheiva, with no conceivable place for a bolt and a gas tube that puts the gas further down the barrel) frankenguns are fine by me. But whatever, that's just my opinion. Carry on. Pyr0m4n14c (talk) 22:09, 8 February 2017 (EST)

Can someone get caps of the smoke grenade?

The Umbrella operators have them on their vests. Clearly labeled as "M18". Can someone get a screenshot of them? - bozitojugg3rn4ut (talk) 16:18, 8 February 2017 (EST)

Redfield gun is Shotgun ?

The type is known Chris and others used guns for DLC episode "Not a Hero". Japanese source page

Its Fanciful 12-gauge shotgun !- KINKI'boy (talk) 17:03, 26 April 2017 (JST)

I see the stock of a Kel-Tec KSG, the sights of a SCAR-H, and a big-ass magazine...--SeanWolf (talk) 14:09, 26 April 2017 (EDT)
The handguard also looks like an LVOA. --commando552 (talk) 18:20, 26 April 2017 (EDT)
Oversized as hell and there is no way that C-clamp is comfortable at all. The mag kinda reminds me of the AA-12 mag but also a 3rd party mag to the SCAR-H. Excalibur01 (talk) 19:02, 26 April 2017 (EDT)

Sights aren't really SCAR like, but more like either Diamond head or Troy battle sights Excalibur01 (talk) 19:03, 26 April 2017 (EDT)

The airsoft overlords of at Tokyo Marui are making an airsoft replica of it.--AnActualAK47 (talk) 06:54, 11 May 2017 (EDT)
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It looks really weird

I don't think it looks that weird. There are far weirder shotguns in my opinion. It doesn't look like a gun I've seen before but it looks fairly believable as a real gun.--One shot is all it takes. (talk) 15:59, 12 May 2017 (EDT)

Aiming

Guys, guys, guys. What if Ethan and Mia aren't just squinting at the sides of their guns to aim? What if, and stay with me here, they're employing a really weird, completely pointless version of CAR? It's obvious they've both been given some training and in any case, reflexive shooting would probably be very suitable for the close ranges Mia would fight in, so is it possible Mia was taught by whoever she's been working for, and she taught Ethan to shoot?

This is purely sarcastic, just so everyone's clear. --A Jaded Lizard (talk) 19:49, 16 December 2017 (EST)