Alright, I listed pretty much everything, safe for the Green Force weapons (I'm pretty sure one of the GREF weapons is a Kar98). Only other thing to do is add images and descriptions. Feel free to contribute, and don't be afraid of adding a little humor to the descriptions.--BlackHawk510 (talk) 13:09, 21 May 2016 (EDT)
Do, however, be afraid of making grammar, spelling, and punctuation mistakes. People who aren't native and/or experienced English speakers may disregard the previous message. Pyr0m4n14c (talk) 18:41, 17 April 2017 (EDT)
Archival and deletion
Since this page hasn't had any meaningful content additions since 2016, it should probably be -noefforted- onto this talk page.--AgentGumby (talk) 23:09, 21 April 2022 (EDT)
RHS: Escalation is the name given to the ArmA III mods RHS: US Armed forces, RHS: Armed Forces of the Russian Federation, and the recently released RHS: Green Forces, from the developer Red Hammer Studios. The mod is known for its high detail and realism, extensive amount of features, and high-quality weapons, containing nearly every weapon, and most of the vehicles currently used by all of the US and Russian Forces, making it one of the most well known and popular mods in the ArmA series.
The following weapons appear in the video game RHS: Escalation:
The Beretta M9 appears as the main sidearm of the US since version 0.4. Notably, the hammer is never shown cocked, but does move down when the slide cycles.
The AK-103 is availible to some of the mod's insurgent units. The AK-103 has a lot of variants, with Zenitco handguards and B-33 stocks available, along with plastic or steel mags.
The M16A4 Appears commonly in the hands of USMC, and less commonly in the US Army, both alongside the M4. Usually configured in the standard USMC setup of TA31 ACOG, AN/PEQ-15, and a vertical foregrip.
Error creating thumbnail: File missingM16A4 MWS (Modular Weapon System) with railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope, very similar to the common USMC configuration in game - 5.56x45mm. NOTE: The handguard in this picture is not a KAC M5, which is the RAS used on this rifle in real life. Also note that the current configuration uses a TA31 RAS and a PEQ-15 or -16 IR laserError creating thumbnail: File missingA USMC Machine gunner Assistant takes aim at a hostile.Error creating thumbnail: File missingThe same Marine fires on said hostile.Error creating thumbnail: File missingThe gun runs dry, and the Marine reaches for a new mag.Error creating thumbnail: File missingThe Marine puts a fresh mag in the rifle. Something more interesting than this beautiful piece of equipment and the people shooting at him seems to have caught his attention. Note the FN rollmarks on the magwell, fire selector set to burst (which will move depending on the selected firemode), and the bolt catch in the locked position.
M4
M4A1
The M4A1 appears in plenty of flavours, with the standard furniture, Magpul Crane stocks (ingame as SOPMOD stock) and Magpul P-mags. Usually configured with a TA31 ACOG and AN/PEQ-15 in tan and vertical foregrip in black.
The M249 comes in plethora of flavours, including short and long barrels, PIP kits, and Para or solid stocks.
Error creating thumbnail: File missingYet another contractor admiring his friend's M249 in testing, along with two discarded AT-4 tubes for some reason.
M240B
The M240B appears in the game, being used by the USMC and US Army Machinegunners. It generally comes with an ACOG or M145 sight attached.
The M320 appears as a standalone secondary or mounted on various US or NATO rifles in the mod. All variants have its feature flip-up sight.
Error creating thumbnail: File missingA concerned contractor shows off his opened M320 on his M4, probably -very- worried with a lost of his beloved 40mm grenade.