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Talk:Day of Infamy
Day of Infamy Mod
American Team
M1911
The M1911 is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer. The default magazine allows the pistol to hold 7+1 rounds, but the extended allows for 15+1 rounds. It costs two supply points.
M1928A1 Thompson
The M1928A1 Thompson is available for use in the American team. The Thompson comes with a variety of magazine upgrades, holding 20+1 default, 30+1 extended, and 50+1 with drums (Though, the +1 should not be possible for an open-bolt firearm). It costs two supply points.
M1 Carbine
The M1 Carbine is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug. The default magazine allows the weapon to hold 15+1 rounds, but the anachronistic extended magazine option allows for 30+1 rounds to be used.
M1903A3 Rifle
The bolt-action M1903A3 Springfield rifle is in use by the American team, however the base model in the game is of the Mosin Nagant rifle. It can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply point.
M1 Garand
The semi-automatic M1 Garand is available as the standard rifle of the American team. It can hold only 8 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs two supply points.
Browning Automatic Rifle
The automatic M1918 B.A.R. is available for use by the American team. It can hold 20+1 rounds. It costs five supply points.
Browning M1919
The Browning M1919 is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on the M4 Sherman tanks.
M9A1 "Bazooka"
The M9A1 Bazooka rocket launcher is available for use by the American team. It costs six supply points and only allows for one shot.
German Team
Luger P08
The Luger P08 is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.
Walther P38
A Walther P38 is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.
Walther PPK
A Walther PPK is available for use in the German team. It can hold 8+1 rounds, despite the only PPK magazine able to hold that many rounds is chambered in .22LR. It costs three supply points.
MP40
The MP40 submachine gun is available for use in the German team. It can hold 32 rounds. It costs two supply points.
Karabiner 98k
The bolt-action Karabiner 98k is available for use in the German team. It can hold 5 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply points.
In the Sniper class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail.
Gewehr 43
The semi-automatic Gewehr 43 rifle is available for use in the German team. It can hold 10+1 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs three supply points.
In the Sniper class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail, which would be anachronistic by about 40 years.
Sturmgewehr 44
The Sturmgewehr 44 assault rifle is available for use in the German team. It can hold 30+1 rounds. It costs four supply points.
MG42
The MG42 machine gun is available for use in the German team. It costs five supply points.
Panzerfaust
The Panzerfaust anti-tank recoilless gun is available for use in the German team as their long range demolition weapon. It costs six supply points for one shot.
Grenades
MK II Hand Grenade
The American team in Day of Infamy have MK.II Hand Grenade as their primary fragmentation grenades. It costs three supply points.
Model 24 Stielhandgranate
The German team in Day of Infamy have Model 24 Stielhandgranate "Potato Mashers" as their primary fragmentation grenades. It costs three supply points.
M18 Smoke Grenade
The M18 smoke grenade can be used by both teams. It costs 1 supply point.
Discussion
Release Date
Which release date is official one (to be featured on this page and all related weapon pages) - Early Access (June 26, 2016) or Release (March 23, 2017)? Terramax (talk) 10:45, 27 March 2017 (EDT)
- Official. --Funkychinaman (talk) 13:59, 27 March 2017 (EDT)
M3/M3A1 Grease Gun
It appears that the in game model of the Grease Gun is of the older M3 variant, while the third person model and the menu image for the gun are the newer M3A1 model, any thoughts on adding that to the page? ~ ADMICK
- Huh, when I spoke to the devs it appears that the M3A1 was never in the game at all, rather it was but an M3 without a charging handle. VGUI image resembles the viewmodel too. OngYingGao (talk) 09:54, 18 April 2017 (EDT)
Born to Kill: Vietnam
https://steamcommunity.com/sharedfiles/filedetails/?id=881437908&searchtext=
https://www.youtube.com/watch?v=cegWcYGmFno (all the weapons so far)
Does this mod for a mod warrant a page by itself? (It's got a lot of postwar weaponry with some WWII favorites) --MJ79 (talk) 20:26, 26 May 2017 (EDT)
- I wouldn't particularly recommend it. INS2's page had DOI in it, but DOI was a mod made by the devs themselves. BTK on the other hand is an independent project by community members with little developer involvement (despite some developers like RedRogueXIII volunteering. I have a feeling it may go against the rules honestly. --OngYingGao (talk) 01:48, 27 May 2017 (EDT)
Ejecting rounds out of a C96
The next update for Day of Infamy will introduce a new partial reload animation for the Mauser C96, where the player pulls the bolt back and locks it, and any unspent cartridges fly out of the ejection port so the player can load a new stripper clip. Is that something possible? ::--OngYingGao (talk) 00:47, 11 June 2017 (EDT)
- No, it is not possible. The C96 would be unable to do that, as there are metal "lips" preventing the rounds in the double-stacked magazine from being ejected. The only way rounds can enter or exit is via a single feed. --SpectralNova (talk) 08:27, 15 June 2017 (EDT)
- Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? Pyr0m4n14c (talk) 16:14, 15 June 2017 (EDT)
- There is no way to manually lock the bolt back on a C96. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. --SpectralNova (talk) 16:48, 15 June 2017 (EDT)
- So, to reload a partially empty C96, you'd either have to manually cycle the bolt repeatedly to empty it, then insert a stripper clip/individual rounds, or insert individual rounds with one hand while bracing the bolt open with the other? Pyr0m4n14c (talk) 17:09, 15 June 2017 (EDT)
- If you wanted to reload it before it was empty, you'd either have to hold the bolt open manually, or empty the mag first. Theoretically, you could use an empty stripper clip to hold the bolt back, but generally speaking, you just didn't reload the C96 until it was empty. Its a design oversight, but keep in mind, it was one of the first automatic pistols, and at the time there wasn't a set "guideline" as to what features should be in an automatic pistol. Also, the need to reload in the middle of a magazine just wasn't seen as necessary for a handgun at the time. --SpectralNova (talk) 18:52, 15 June 2017 (EDT)
- Not really an oversight as much as it's a gameplay decision specifically to test the gameplay vs realism part to the limits I guess. Thanks, would look out for it in the next patch. Mr. B wouldn't animate the entire thing and rig all those bones if it were simple oversight. OngYingGao
- When I said it was a design oversight, I was referring to the how Mauser designed it, and not its depiction in-game. Its depiction in-game is fairly accurate. --SpectralNova (talk) 14:12, 17 June 2017 (EDT)
- Ah, sorry about that --OngYingGao (talk) 23:18, 17 June 2017 (EDT)
- There is no way to manually lock the bolt back on a C96. The magazine follower functions as the bolt hold-open, and will only do so when the magazine is empty. --SpectralNova (talk) 16:48, 15 June 2017 (EDT)
- Out of curiosity, does the C96 have a manual bolt hold-open, and if so, where is it? Pyr0m4n14c (talk) 16:14, 15 June 2017 (EDT)
(talk) 02:12, 17 June 2017 (EDT)
- Gotcha. Thanks for the info! Pyr0m4n14c (talk) 20:04, 15 June 2017 (EDT)
Einstossflammenwerfer 46
Hello, I think it would be great if you could add a new page for the Einstossflammenwerfer 46 please? --Hchris (talk) 15:11, 29 December 2016 (EST)
- -Will do, but I'll see what I can do since it's not too well known! OngYingGao (talk) 02:10, 1 January 2017 (EST)
Clearing up issues with the C96 Carbine/M712 Schnellfeuer/M712 Carbine
Hello, I have noticed quite some editing entries that changed this because of the existence of the M712 Carbine airsoft guns in the photo libraries. I appreciate your effort in improving this page (since I feel attached to this page and it would never be as good without your help), but I would like to let you guys know that I am aware of the M712 Carbine's existence, and below are the reasons why I chose not to include it as such:
- The model is actually a low poly model baked out of RedRogueXII's C96 family. In that set of renders, we have a varied set of C96 variants right down to a tactical edition and even Han Solo's DL-44, but the only thing missing would be the M712 Carbine. As such, when making this model, TKaZa and co (the DOI developers) made low polies out of the available C96 Carbine and M712, BEFORE merging them together. This was to make it a more unique entry into the game, rather than to model it after a fictional airsoft gun. And as such, it is more of a merger of the two rather than a mockup of the M712 Carbine.
- Next, while the M712 Carbine does look similar to the thing in game, I can't help but notice that the stock/pistol grip of the M712 Carbine in the picture is actually different from the one in the game, so because of that I couldn't bring myself to name it as such as it annoyed the hell out of me.
Initially, I had included the M712 Carbine under the pictures of the C96 Carbine and M712 Schnellfeuer because it could help clarify things, but I got a bit bothered by the fact that there are 3 pictures above the screenshots, so I removed it so that it looked better to my eyes.
--OngYingGao (talk) 01:17, 13 January 2018 (EST)
What happened to the Sten Mk VI?
This section was deleted from the page on 26 March 2017 without an explanation. Was this weapon removed from the game? --Wuzh (talk) 15:22, 24 January 2019 (EST)
Sten Mk VI
Equipping the "suppressor" attachment converts the Sten Mk V into a Sten Mk VI. However, it retains its foregrip. It also loses its ability to mount a bayonet. This attachment is only available on cooperative modes.
OK. So it appears that it has been removed from the cooperative mode. The suppressor is still in the game files though, and a player can clobber together one by using the give_upgrade cheat to add a suppressor to the Sten Mk V. --Wuzh (talk) 10:17, 25 March 2019 (EDT)
- If that's the case, then I'd say it should be added - it's still part of the game, and anyways, we do include material that was removed from the game, especially if it was removed post-release. Pyr0m4n14c (talk) 17:10, 25 March 2019 (EDT)