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Survarium

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Survarium
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PC Boxart
Release Date: 2013 - 2022. May 31 the game servers have been shut down.
Developer: VOSTOK GAMES
Publisher: VOSTOK GAMES
Series: Survarium
Platforms: PC
Genre: Online first-person shooter


Overview

Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games through a venture capital following the purported cancellation of S.T.A.L.K.E.R. 2 and closure of GSC Game World in December 2011. Although Survarium is external to the S.T.A.L.K.E.R. series, the developers intend to include comparable features, notably the anomalies and artifacts that reference the Russian science-fiction novel Roadside Picnic, and the 'ecological catastrophe' that renders much of the environment uninhabitable for humans.

In Survarium Players start as Independants, a loose form of survivors after the ecological disaster that occurs and can join one of four factions (which they can switch to any one time). Each faction possess their array of firearms and equipment which best suits a variety of playstyles. These factions are:

  • Scavengers - It is a venue where loners gather together for a better chance of survival. Founded by an unknown group of scavengers who found a safe place not far from a previously populated city, more scavengers eventually arrived and joined the camp. Scavengers were the first to face the dangers of the New World and that is reflected in their equipment. Due to their way of living, they cannot produce the equipment themselves. All that they wear is either found, exchanged or perhaps patched and improved manually by themselves.

Scavengers largely play on Stealth and Hit and Run Guerrilla tactics, they focus primarily on Scouting, Artifact Hunting and becoming proficent as Snipers but are not the best fighters in close quarters which reflects in their equipment having poor ballistic protection but high agility and decent protection from the environment. Their weapons consist mostly of Sniper Rifles, Shotguns, Sub-Machine Guns and Assault Rifles.

  • Black Market - It is the hot spot for meeting single nomads, adventurers, marauders, bikers, and militants. It was founded by a group of traveling arms dealers at the site of a previous market discovered in a ruined city. Needing to protect themselves from constant raids by nomads and bandits, the traders of the black market hired one of the most powerful bands of marauders to provide security. The history of the growing market is rife with internal conflicts, assassinations, and abductions. The style of the Black Market resembles that of bikers. This includes leather jackets, spikes, heavy gloves and boots, and so on. They cherish their armour in a special way, as they believe that armour is not only functional body protection but also a certain indication of status. The particularly experienced members apply an image of a skull to their clothes, as a symbol of their fearlessness of death.

The Black Market Faction consists of playstyles focused in Close Quarter Combat, Traps and Defense, their weapons and equipment offering moderate to high ballistic protection but poor protection from the environment and lacking equipment in artifact containment. Weapons utilised by the Black Market faction include initially relatively low grade Shotguns and Sub-Machine guns in addition to Bear Traps but eventually players will gain high grade SMG's, Assault Rifles and even Battle Rifles and Light Machine Guns as weapons.

  • Renaissance Army - Formed from the remains of various army forces from ex-USSR countries, they were the first to face the new dangers and feel the wrath of nature. Their aim is to form a new superstate in the ashes of the new world. The Renaissance Army was the first to face the new, altered nature and therefore they adapted part of their equipment to survive in the extremely aggressive environment. Their combatants rely on using very strong armour, assault weapons and tactical advantage obtained with the help of scanners, radars and other electronics.

The Renaissance Army faction consists of playstyles of a typical Assault Soldier wielding heavy firepower and strong ballistic armor but lacking severely in agility and environmental protection. They primarily utilise Assault Rifles, Combat Shotguns and Machine Guns and can also utilise a number of military equipment such as Impact Grenades and Anti-Personnel Landmines.

  • Fringe Settlers - The Fringe Settlers are another force that emerged after the apocalypse. What makes them different from the other factions is that they have learned to live in harmony with the new world, with the Forest. Rather than being scared they learned to live in harmony with it and the Forest the same. Their main idea is that the Forest may not always be dangerous and that one can co-exist with it. As opposed to just simple survival, they treat it as a religion. They have symbolism, things that simply cannot be explained rationally, and they use artifacts very frequently.

The Fringe Settlers faction consists of playstyles of a mix of all three factions while offering extremely efficent protection from the harsh environment and the most benefit from artifact hunting, but poor ballistic protection overall, this faction is primarily a "Survivalist" Faction. Their weapons consist of a mix of SMG's, Combat Shotguns, Battle Rifles, Sniper Rifles and Light Machine Guns.

NOTE: To see a list of Speciality ammunition types available in Survarium, see the Discussion page for more information.

The following weapons are used in the video game Survarium:


Handguns

Beretta 93R

The Beretta 93R.

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Beretta 93R with wood grips - 9x19mm
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Beretta 93R in the menu.
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Beretta 93R in the hands.
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Iron sights.
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Reload animation.
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Modified Beretta 93R in the menu.
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Modified Beretta 93R in the hands.

Colt M1911A1

The Colt M1911A1.

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Colt M1911A1 - .45 ACP
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Colt M1911A1 in the menu.
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Colt M1911A1 in the hands.
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Iron sights.
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Reload animation.
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Modified Colt M1911A1 in the menu.
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Modified Colt M1911A1 in the hands.

Colt Python

The Colt Python is available in Survarium for the Black Market faction where it is unlocked at Level 3 "Foreman". While it is the most powerful of the pistol's in terms of raw damage it is offset with a slow reload time, low capacity and fire rate. It can strangely be attached with a sound suppressor and is the only pistol able to mounted with a magnified optical sight.

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Colt Python - .357 Magnum
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Colt Python in the menu.
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Colt Python in the hands.
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Iron sights.
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Reload animation.
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Modified Colt Python in the menu.
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Modified Colt Python in the hands.

CZ 75B

The CZ 75B.

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CZ 75B - 9x19mm
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CZ 75B in the menu.
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CZ 75B in the hands.
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Iron sights.
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Reload animation.
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Modified CZ 75B in the menu.
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Modified CZ 75B in the hands.

Fort-17

The Fort-17 is a sidearm available for the Reniassance Army unlocked at Level 2 "Lance Corporal". Out of all the 9x18mm pistols, it is the one with the most balanced statistics and 2nd largest magazine capacity at 12 rounds. Like most 9x18mm firearms it can utilise standard ammunition or Armor Peircing PBM rounds.

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Fort-17 - 9x18 Makarov.
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Fort-17 in the menu.
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Fort-17 in the hands.
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Iron sights.
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Reload animation.
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Modified Fort-17 in the menu.
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Modified Fort-17 in the hands.

Glock 17

The Glock 17.

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Glock 17 (3rd generation) - 9x19mm
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Glock 17 in the menu.
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Glock 17 in the hands.
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Iron sights.
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Reload animation.
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Modified Glock 17 in the menu.
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Modified Glock 17 in the hands.

Makarov PM

The Makarov PM is a sidearm available for the Scavengers Faction unlocked at level 2 "Survivor". While it boast's higher raw damage than the default TT-33, it lacks in armor penetration and is not terribly accurate when fired rapidly (although it is the 2nd fastest pistol at 350RPM). It holds 8 rounds and can use either standard FMJ Ball or PBM Armor-Piercing ammunition.

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Makarov PM - 9x18mm Makarov
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Makarov PM in the menu.
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Makarov PM in the hands.
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Iron sights.
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Reload animation.
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Modified Makarov PM in the menu.
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Modified Makarov PM in the hands.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer is an available weapon in Survarium.

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Mauser M712 Schnellfeuer - 7.63x25mm Mauser
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Mauser M712 Schnellfeuer in the menu.
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Mauser M712 Schnellfeuer in the hands.
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Iron sights.
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Reload animation.

PASAM

Applying certain modifications to the Mauser M712 Schnellfeuer will effectively turn it into a "Modification One" PASAM machine pistol.

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PASAM Mod 1 machine pistol - 7.63x25mm Mauser
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Modified PASAM Mod 1 in the menu.
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Modified PASAM Mod 1 in the hands.

MP-443 Grach

The MP-443 Grach.

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MP-443 Grach - 9x19mm
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MP-443 Grach in the menu.
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MP-443 Grach in the hands.
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Iron sights.
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Reload animation.
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Modified MP-443 Grach in the menu.
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Modified MP-443 Grach in the hands.

Stechkin APS

The Stechkin APS is a select fire machine pistol available for the Fringe Settlers faction at Level 4 "Pathfinder". It boasts the largest magazine at 20 rounds and the highest rate of fire at 600 RPM for the pistol class. Like most 9x18mm weapons it can utilise standard ammunition or PBM AP rounds. It becomes the Stechkin APB when a suppressor is attached.

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Stechkin APS - 9x18mm Makarov.
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Stechkin APS in the menu.
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Stechkin APS in the hands.
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Iron sights.
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Reload animation.
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Modified Stechkin APS in the menu.
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Modified Stechkin APS in the hands.

Tokarev TT-33

The Tokarev TT-33 is the default starting sidearm for all players that join Survarium under the class of "Independent". While it is the weakest sidearm in the game both in raw damage and magazine capacity, its ammunition has a surprisingly decent armor penetration compared to later 9x18mm firearms and the ammunition is completely free for the player.

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Tokarev TT-33 - 7.62x25mm Tokarev. Post-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips
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Tokarev TT-33 in the menu.
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Tokarev TT-33 in the hands.
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Iron sights.
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Reload animation.
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Modified Tokarev TT-33 in the menu.
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Modified Tokarev TT-33 in the hands.

Submachine Guns

AEK-919K “Kashtan”

The AEK-919K Kashtan is one of the early SMG's unlocked for the Renissance Army and one of the two the faction can possess, unlocked at Level 2, "Lance Corporal". Compared to other SMG's unlocked at the same level, it boasts a higher rate of fire at 900 RPM, with greater accuracy and recoil control but is limited to a 20 round magazine. Because it is a 9x18mm weapon it is compatible with both standard and Armor piercing PBM ammunition.

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AEK-919K “Kashtan” - 9x18mm Makarov
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AEK-919K “Kashtan” in the hands.
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Iron sights.
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Reload animation.
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Reload animation.

FN P90 TR

The FN P90 TR is a PDW available for the Black Market faction at Level 9, "Esaul". It boasts an accurate 900 RPM with a high armor penetration stat compared to other Sub-Machine Guns. However its damage is only marginally higher than most 9x18mm Sub-Machine guns.

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FN P90 TR - 5.7x28mm
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FN P90 TR in the menu.
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FN P90 TR in the hands.
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Iron sights.
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Reload animation.
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Modified FN P90 TR in the menu.
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Modified FN P90 TR in the hands.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is the newest weapon added to the Black Market Faction at Level 6. It performs well for an SMG unlocked at that level possesing high levels of accuracy for a weapon with an 800 RPM. It uses 9x19mm ammunition in addition 7N31 armor piercing rounds.

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Heckler & Koch MP5A3 - 9x19mm
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Heckler & Koch MP5A3 in the menu.
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Heckler & Koch MP5A3 in the hands.
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Iron sights.
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Reload animation.
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Modified Heckler & Koch MP5A3 in the menu.
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Modified Heckler & Koch MP5A3 in the hands.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is a PDW available for the Black Market faction at Level 8, "Centurion". The MP7 featured in Survarium is loaded with a 20 round magazine with a fire rate of 950 RPM. Its ammunition, the 4.6x30mm holds equivalent armor penetration to the later unlocked P90 however does equivalent raw damage to most of the 9x18mm firearms. There are two variants of the MP7 currently in Survarium, the standard model dubbed simply as MP7 which is unlocked for the Black Market faction and a second variant known as the MP7A1 with a Tan finish and equipped with a Sound Suppressor which was offered as a reward for one of the games events. A premium version known as the MP7A1 "Legend" is also available and is identical to the MP7A1 minus bonus stat modifiers. Since the 0.40 update, these two weapons, the MP7A1 and MP7A1 "Legend" do not come with a suppressor pre-attached and instead is simply unlocked for free alongside other attachments.

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Heckler & Koch MP7A1 - 4.6x30mm
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Heckler & Koch MP7A1 in the menu.
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Heckler & Koch MP7A1 in the hands.
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Iron sights.
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Reload animation.
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Modified Heckler & Koch MP7A1 in the menu.
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Modified Heckler & Koch MP7A1 in the hands.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is available for the Black Market Faction at Level 4, "Centurion" (This was likely a typographical error as both Level 4 and Level 8 are described as "Centurion"). It has the highest raw damage out of all of the Sub-Machine Gun's easily dominating lightly armored players. This strength is handicapped by a small magazine size, very long reload times and one of the lowest rates of fire, being matched only by the Uzi.

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Heckler & Koch UMP45 - .45 ACP
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Heckler & Koch UMP45 in the menu.
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Heckler & Koch UMP45 in the hands.
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Iron sights.
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Reload animation.
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Modified Heckler & Koch UMP45 in the menu.
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Modified Heckler & Koch UMP45 in the hands.

IMI Uzi

The IMI Uzi is a sub-machine gun available for the Black Market Faction at Level 2, "Fighter". It is classified as the 2nd heaviest SMG but does relatively higher damage than other 9x18mm SMG's unlocked at the same level, it's lower rate of fire at 600 RPM and standrad iron sights make the weapon more suitable for medium range encounters compared to other higher rate of fire SMGs. Being one of three 9x19mm firearms, the UZI being the earliest to unlock, it can utilise Russian Armor Peircing 7N31 ammunition respectively in addition to standard ammunition.

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IMI Uzi - 9x19mm
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IMI Uzi in the menu.
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IMI Uzi in the hands.
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Iron sights.
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Reload animation.
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Modified IMI Uzi in the menu.
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Modified IMI Uzi in the hands.

KRISS Vector

The KRISS Vector is one of the newest SMG's added to Survarium available for the Scavenger faction at level 9, "Hero". It is the only other weapon to share the .45 ACP round and boasts an extremely high rate of fire at 1000 RPM. Since the 0.40 update, the weapon is no longer automatically equipped with a Sound Suppressor and reflex sight.

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TDI / KRISS USA Vector - .45 ACP
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KRISS Vector in the menu.
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KRISS Vector in the hands.
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Iron sights.
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Reload animation.
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Modified KRISS Vector in the menu.
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Modified KRISS Vector in the hands.

OTs-02 Kiparis

The OTs-02 Kiparis is a available for the Scavengers Faction, unlocked at Level 2, "Survivor". It is one of the better SMG's to unlock early level being balanced in damage, rate of fire and magazine capacity while remaining decently accurate over medium range. Like most 9x18mm firearms, it can use standard or armor-piercing PBM ammunition.

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OTs-02 Kiparis - 9x18mm Makarov
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OTs-02 Kiparis in the menu.
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OTs-02 Kiparis in the hands.
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Iron sights.
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Reload animation.
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Modified OTs-02 Kiparis in the menu.
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Modified OTs-02 Kiparis in the hands.

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN is available for the Scavenger Faction unlocked at Level 4, "Fighter". It is the 2nd 9x19mm sub-machine gun unlocked and has significantly higher rate of fire over the Black Market's Uzi at 700 RPM boasting much high accuracy in addition. Like most 9x19mm firearms, it can utilise 7N31 Armor Piercing ammunition.

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PP-19-01 Vityaz-SN - 9x19mm
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PP-19-01 Vityaz-SN in the menu.
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PP-19-01 Vityaz-SN in the hands.
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Iron sights.
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Reload animation.
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Modified PP-19-01 Vityaz-SN in the menu.
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Modified PP-19-01 Vityaz-SN in the hands.

PP-91 Kedr

The PP-91 Kedr is available for the Fringe Settlers Faction unlocked at Level 2, "Huntsman". Compared to the Scavengers Faction's Kiparis, the PP-91 "Kedr" has a much higher rate of fire at 900 RPM but is offset with much greater recoil due to it's light weight. In addition the model has been changed, removing the small peep hole sight.

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Izhmash PP-91 "Kedr" - 9x18mm Makarov
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PP-91 "Kedr" in the menu.
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PP-91 "Kedr" in the hands.
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Iron sights.
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Reload animation.
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Modified PP-91 "Kedr" in the menu.
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Modified PP-91 "Kedr" in the hands.

PP-2000

The PP-2000 is one of the last 9x19mm Sub-Machine Guns unlocked, available for the Fringer Settlers at Level 5, "Devoted". It has a high rate of fire at 800 RPM but a relatively small magazine at only 20 rounds, like most 9x19mm firearms it can utilise 7N31 ammunition in addition to standard ammunition. Since the 0.40 update, attachments such as grips will extend the weapons barrel but such items like laser sights will be attached to the weapons built in grip.

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PP-2000 - 9x19mm
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PP-2000 in the menu.
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PP-2000 in the hands.
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Iron sights.
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Reload animation.
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Modified PP-2000 in the menu.
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Modified PP-2000 in the hands.

PPSh-41

The PPSh-41 is one of the four default starting weapons available for "Independants". The PPSh-41 has a fire rate of 800 rounds per minute which is inaccurate as most PPSh weapons had a fire rate of 900 to 1000 RPM. It utilises a 35 round magazines which seem strange considering how the larger 71 round drum magazines were much more common, it is most likely designed this way for balance reasons. Like the TT-33 it boasts high armor penetration for a starter weapon with ammunition being completely free but its downsides are strangely being the heaviest SMG and having an exceedingly large muzzle flash which can blind the user in dark areas.

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PPSh-41 - 7.62x25mm Tokarev
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PPSh-41 in the menu.
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PPSh-41 in the hands.
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Iron sights.
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Reload animation.

PPSh-41 with drum magazine

The PPSh-41.

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PPSh-41 - 7.62x25mm Tokarev
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Modified PPSh-41 in the menu.
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Modified PPSh-41 in the hands.

SR-2M Veresk

The SR-2M Veresk is one of only two 2 SMG's which are available for the Reniassance Army Faction, unlocked at Level 5 "Warrant Officer". It utilises the unique 9x21mm SP-10 round which gives moderate armor penetration without sarificing raw damage. It's high rate of fire at 900 RPM makes it powerful at close quarters but it's small magazine of 20 rounds forces frequent reloads. Since the 0.40 update, the vertical foregrip has been removed and must be unlocked to reattached, this results in the weapon having great reccoil when first unlocked.

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SR-2M Veresk - 9x21mm
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SR-2M Veresk in the menu.
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SR-2M Veresk in the hands.
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Iron sights.
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Reload animation.
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Modified SR-2M Veresk in the menu.
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Modified SR-2M Veresk in the hands.

Assault Rifles / Battle Rifles

9A-91

The 9A-91 is available for the Fringe Settlers Faction at Level 9, "Keeper". It is one of the lightest assault rifles available in Survarium weighing in at only 1.8kg loaded, with an intergral suppressor, 20 round magazine and a moderatly high fire rate at 750 RPM. It is also (depending on faction choice) one of the earliest 9x39mm weapons unlocked however it only posses a max range of 50 meters, lending the weapon more suited for close to medium range encounters. As it is a 9x39mm weapon, it can utilise standard PAB-9, SP-5 or SP-6 Armor Peircing ammunition.

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9A-91 - 9x39mm.
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9A-91 in the menu.
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9A-91 in the hands.
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Iron sights.
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Reload animation.
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Modified 9A-91 in the menu.
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Modified 9A-91 in the hands.

A-545

The A-545 is available for the Renaissance Army faction unlocked at Level 9, "Lieutenant Colonel". Amongest the Assault Rifles it boasts the highest rate of fire at 900 RPM, the only weapon matching it's rate of fire is the SR-3M rare drop. As it is a 5,45 weapon it boasts equivelant damage to other 5,45 weapons but has the highest DPS due to it's rate of fire but still posses decent weapon spread and range. As it uses 5,45 ammunition it can use standard 7N6M, 7N10 and 7N22 AP ammunition.

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A-545 - 5.45x39mm
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A-545 in the menu.
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A-545 in the hands.
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Iron sights.
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Reload animation.
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Modified A-545 in the menu.
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Modified A-545 in the hands.

AK-12

The AK-12 is available for the Renaissance Army faction at Level 10, "Colonel". The AK-12 featured in-game is bizarrely chambered in the 6.5x39mm Grendel round, the only weapon that currently supports this caliber. Out of all of the Assault Rifles (excluding battle rifles) it posses the highest armor penetration but only at a mediocre 650 RPM but with a surprising spread stat, making this weapon ideal for longer ranged engagements.

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AK-12 - 5.45x39mm, 2012 prototype
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AK-12 in the menu.
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AK-12 in the hands.
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Iron sights.
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Reload animation.
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Modified AK-12 in the menu.
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Modified AK-12 in the hands.

AK-74M

The AK-74M with plastic furniture is a available for the Renaissance Army Faction unlocked at Level 7, "Captain". Despite the in-game name, the assault rifle does not have a folding stock, which shows it as AK-74. It is one of the few earliest unlocked 5,45x39mm weapons players can aquire depending on their faction choice (the Black Market faction recieves the FN FNC instead). It is a balanced Assault Rifle, ideal at medium to close range with a 650 RPM, standard 30 round magazine and decent accuracy and spread stats. As it is one of the first 5,45x39mm firearms, it can utilise standard 7N6M, Armor Peircing 7N10 or Armor Piercing 7N22 ammunition respectively.

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AK-74M with plastic furniture - 5.45x39mm
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AK-74M in the menu.
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AK-74M in the hands.
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Iron sights.
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Reload animation.
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Modified AK-74M in the menu.
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Modified AK-74M in the hands.

AK-74N

The AK-74 is considered a Level 7 unlock, however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In-game it is almost indentical to the "AK-74M", being only slightly heavier in weight and is a relatively balanced assault rifle. It can be argued that the weapon could possibly be the first 5,45 weapon they can aquire however the frequency of "Rare" weapon drop's is just that, Rare. Like most 5,45x39mm weapons it can use standard 7N6M, 7N10 AP or 7N22 AP.

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AK-74N - 5.45x39mm
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AK-74N in the menu.
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AK-74N in the hands.
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Iron sights.
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Reload animation.
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Modified AK-74N in the menu.
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Modified AK-74N in the hands.

AKM

The AKM is available for the Renaissance Army unlocked at Level 4, "First Sergeant". It is one of the first Assault Rifles players can aquire early on and easily decimates most of other factions in terms of raw firepower (compared to other factions which unlock semi-auto rifles and shotguns/SMG's). However it comes at a price of hefty vertical recoil, significant weapon spread over range and is one of the heavier assault rifles with even it's ammunition relatively heavy (2 full magazines is nearly 1KG in weight in-game). It can utilise standard ammunition or 7N23 Armor Peircing Ammunition.

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AKM - 7.62x39mm
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AKM in the menu.
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AKM in the hands.
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Iron sights.
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Reload animation.
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Modified AKM in the menu.
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Modified AKM in the hands.

AKMSU

The AKMSU is available for the Renaissance Army, unlocked at Level 4, "First Sergeant". It feeds from a standard 30-round magazine and fires 7.62x39mm Soviet, so it can utilise standard or 7N23 Armor-Piercing ammunition. It can be upgraded to take a 40-round magazine, a silencer, a collapsible AR-15-type buttstock, an accessory-rail forend with optional vertical foregrip, and an optical scope.

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AKMSU - 7.62x39mm
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AKMSU in the menu. Note the rivet positions and the vertical receiver back, which are correct for an actual AKMS receiver, but not the Type 56-1 receiver that the real National Firearms Centre AKMSU has.
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AKMSU in the hands.
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Iron sights.
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Reload animation.
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Modified AKMSU in the menu.
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Modified AKMSU in the hands.

AKS-74U

The AKS-74U is available for the Scavengers Faction, unlocked at Level 7, "Veteran". Being one of the lighter assault rifles, it blends itself being more useful to the agile hit and run fighter with greater spread over distances and a less effective range compared to other assault rifles unlocked at Level 7. As it fires the 5,45 ammunition it can utilize standard 7N6M, 7N10 AP or 7N22 AP.

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AKS-74U - 5.45x39mm
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AKS-74U in the menu.
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AKS-74U in the hands.
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Iron sights.
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Reload animation.
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Modified AKS-74U in the menu.
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Modified AKS-74U in the hands.

AS Val

The AS Val is available for the Renaissance Army faction unlocked at Level 9, "Lieutenant Colonel". As a direct competitor to the Fringe Settlers 9A-91, it sports a higher rate of fire at 800 RPM but has greater weapon spread and is also much heavier. With the only indentical features being an integral sound suppressor, 20 round magazine and the use of 9x39mm ammunition. It can use standard PAB-9, SP-5 or SP-6 Ammunition.

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AS Val - 9x39mm.
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AS Val in the menu.
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AS Val in the hands.
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Iron sights.
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Reload animation.
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Modified AS Val in the menu.
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Modified AS Val in the hands.

ASh-12.7

The ASh-12.7 is available for the Fringe Settlers unlocked at Level 10, "Magister". While in-game it is considered an Assault Rifle, it boasts the second highest raw damage stats out of that class without sacrifing armor penetration but is considerably heavy at 4.5kg. At 20 rounds, with a fire rate of 650 RPM with heavy recoil it is best used at medium range. It uses the relatively unique 12.7x55mm ammunition, of which only this firearm can use in-game.

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ASh-12.7 - 12.7x55mm
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ASh-12.7 in the menu.
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ASh-12.7 in the hands.
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Iron sights.
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Reload animation.
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Modified ASh-12.7 in the menu.
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Modified ASh-12.7 in the hands.

FAMAS G2

The FAMAS G2.

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FAMAS G2 - 5.56x45mm
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FAMAS G2 in the menu.
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FAMAS G2 in the hands.
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Iron sights.
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Reload animation.
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Modified FAMAS G2 in the menu.
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Modified FAMAS G2 in the hands.

FB MSBS-5.56K Radon

The FB MSBS-5.56K Radon is available for the Scavenger Faction unlocked at Level 8, "Expert". It utilises an Eotech Holographic sight, has a fire rate of 750 RPM and has moderate stats in spread, range and equal damage and penetration to other 5,56mm weapons (barring the M4A1). Before the 0.30 patch, this was the only 5,56mm weapon in the possesion of another faction, as the Black Market faction possesed the most 5,56mm capable firearms.

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MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm
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FB MSBS-5.56K Radon in the menu.
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FB MSBS-5.56K Radon in the hands.
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Iron sights.
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Reload animation.
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Modified FB MSBS-5.56K Radon in the menu.
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Modified FB MSBS-5.56K Radon in the hands.

FN FNC

The FN FNC is available for the Black Market Faction, unlocked at at Level 7, "Cornet". In-game it is the first 5,56x45mm capable weapon and posses a 650 RPM rate of fire, a standard 30 round magazine and is generally more suited for medium ranged combat (as even some earlier weapons perform much better up close). It is one of six weapons capable of using the 5,56x45mm NATO rounds.

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FN FNC - 5.56x45mm NATO
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FN FNC in the menu.
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FN FNC in the hands.
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Iron sights.
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The FNC's reload animation is the unusual "Iraqi" reload technique where the bolt is manually held back with the right arm during empty reloads. This is even moreso unusual to see with a non-Kalashnikov pattern weapon.
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Modified FN FNC in the menu.
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Modified FN FNC in the hands.

FN SCAR-H Long Barrel

The FN SCAR-H was a recent addition included in the 0.30a patch available for the Black Market Faction unlocked at Level 10, "Chieftain". While classified in-game as an Assault Rifle, it inflicts the highest armor penetration of it's class. It's major downsides are a below average rate of fire at 625 RPM and a smaller 20 round magazine. It's heavy weight also large restricts the weapon to a more suitable to medium and long range combat. It uses 7,62x51mm ammunition.

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FN SCAR-H Long Barrel - 7.62x51mm NATO
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FN SCAR-H STD in the menu.
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FN SCAR-H STD in the hands.
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Iron sights.
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Reload animation.
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Modified FN SCAR-H STD in the menu.
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Modified FN SCAR-H STD in the hands.

Heckler & Koch HK416 A5

The Heckler & Koch HK416 A5 is available for the Black Market Faction, unlocked at Level 9, "Esaul". It is one of the few top tier assault rifles available in the 5,56x45mm caliber (the other being the recently added VHS-2). It boasts a fire rate of 850 RPM, a balanced stats in recoil control, accuracy and weapon spread in addition to an attached Eotech Holographic Sight. It is one of six weapons to use the 5,56x45mm ammunition.

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Heckler & Koch HK416 A5 - 5.56x45mm
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Heckler & Koch HK416 A5 in the menu.
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Heckler & Koch HK416 A5 in the hands.
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Iron sights.
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Reload animation.
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Modified Heckler & Koch HK416 A5 in the menu.
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Modified Heckler & Koch HK416 A5 in the hands.

HS Produkt VHS-K2

The HS Produkt VHS-K2 is one of the newest Assault Rifles that was added in 0.30a patch, available for the Scavengers faction, unlocked at level 10, "Legend". It is one of the top tier assault rifles, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads. It utilises the 5,56x45mm NATO round, at which currently six weapons can use said caliber.

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HS Produkt VHS-K2 - 5.56x45mm NATO
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HS Produkt VHS-K2 in the menu.
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HS Produkt VHS-K2 in the hands.
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Iron sights.
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Reload animation.
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Modified HS Produkt VHS-K2 in the menu.
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Modified HS Produkt VHS-K2 in the hands.

L85A2

The L85A2.

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L85A2 - 5.56x45mm
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L85A2 in the menu.
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L85A2 in the hands.
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Iron sights.
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Reload animation.
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Modified L85A2 in the menu.
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Modified L85A2 in the hands.

M4A1

The M4A1 is available for the Black Market Faction, unlocked at Level 8, "Centurion". At 750 RPM with a standard magazine size of 30, it puts itself in one of the higher tiers of high DPS Assault Rifles however despite being one of six weapons capable of using the 5,56x45mm NATO round it actually does less armor penetration, the reason for this is as of yet unknown.

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M4A1 - 5.56x45mm NATO
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M4A1 in the menu.
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M4A1 in the hands.
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Iron sights.
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Reload animation.
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Modified M4A1 in the menu.
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Modified M4A1 in the hands.

Molot Vepr SOK-94 "Boar"

The Molot Vepr SOK-94 "Boar" is available for the Renaissance Army at Level 3, "Sergeant". It is classified as a low-tier battle rifle, an almost direct counterpart to the Fringe Settlers SKS. It sports identical damage and magazine capacity but has a faster partial reload but a longer empty reload (due to the weapon being magazine fed instead of using stripper clips). It is also lighter and has a slightly faster rate of fire at 350 RPM compared to the SKS which can fire at 300 RPM. However while the recoil is far less than the SKS, it can climb much more quickly with rapid fire. It uses the 7,62x39mm ammunition and can use both standard or 7N23 AP rounds.

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Vepr SOK-94 "Boar" - 7.62x39mm
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Molot Vepr SOK-94 "Boar" in the menu.
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Molot Vepr SOK-94 "Boar" in the hands.
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Iron sights.
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Reload animation.
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Modified Molot Vepr SOK-94 "Boar" in the menu.
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Modified Molot Vepr SOK-94 "Boar" in the hands.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza is available for the Scavenger Faction, unlocked at Level 9 "Hero". At 700 RPM, a 20 round magazine and moderate stats in spread, recoil and weapon weight makes it more suitable for close to medium range. In addition, the weapon supports a higher effective range than that of the Fringe Settlers 9A-91. As it is a 9x39mm weapon it can utilise PAB-9, SP-5 and SP-6 Ammunition.

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OTs-14-4A-01 Groza - 9x39mm
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OTs-14-4A-01 Groza in the menu.
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OTs-14-4A-01 Groza in the hands.
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Iron sights.
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Reload animation.
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Modified OTs-14-4A-01 Groza in the menu.
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Modified OTs-14-4A-01 Groza in the hands.

Sa vz. 58 P

The Sa vz. 58 P was a much more recent addition to the Scavenger Faction's arsenal added in patch 0.29a, it is unlocked at Level 6, "Die Hard". Compared to the Renaissance Armies AKM, the vz. 58 is superior featuring a faster rate of fire at 700 RPM and being lighter with no major downsides barring a slight increase in recoil. It is currently the 2nd Assault rifle players likely to obtain. As it fires 7,62x39mm it can utilise standard ammunition or 7N23 AP ammunition.

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Sa vz. 58 P - 7.62x39mm
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Sa vz. 58 P the menu.
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Sa vz. 58 P in the hands.
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Iron sights.
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Reload animation.
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Modified Sa vz. 58 P in the menu.
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Modified Sa vz. 58 P in the hands.

SKS

The SKS rifle is available for the Fringe Settlers faction, unlocked at Level 3, "Wanderer". The SKS is adorned with markings and motifs of it's desired faction, including a leather wrapped key around the foregrip. It is classified as a low-tier battle rifle, possesing a 10 round magazine, moderate spread, moderate to heavy recoil but damaging shots. Unlike other games, Survarium accurately portrays the reload process of an SKS during a partial reload. During a reload while ammunition is still in the magazine, the player character will dump loose rounds from the magazine before inserting a fresh 10 round stripper clip, this in turn means that the SKS is faster to reload from empty than is to reload from a partial magazine. As it uses 7,62x39mm ammunition, it can utilise standard and 7N23 AP Ammunition.

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SKS - 7.62x39mm
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SKS the menu.
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SKS in the hands.
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Iron sights.
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Reload animation.
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Modified SKS in the menu.
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Modified SKS in the hands.

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 is available to the Black Market Faction unlocked at Level 6, "Watchmeister". While classified in-game as an Assault rifle, the weapon is the only semi-automatic weapon in the Assault Rifle group but also inflicts the most raw damage of its class (even higher than that of the Ash 12.7) but possess only a moderate armor penetration (which is bizarre for a weapon of its caliber). In addition it is potentially the slowest firing weapon of its class at a paltry 250 RPM. This makes the weapon akin to that of a Marksman Rifle than an Assault Rifle. It seems to utilise 7,62x51mm M59 round compared to the standard 7,62x51mm round utilised by other rifles.

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M1A SOCOM 16 - 7.62x51mm NATO
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Springfield Armory M1A SOCOM 16 the menu.
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Springfield Armory M1A SOCOM 16 in the hands.
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Iron sights.
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Reload animation.
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Modified Springfield Armory M1A SOCOM 16 in the menu.
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Modified Springfield Armory M1A SOCOM 16 in the hands.

SR-3M Vikhr

The SR-3M Vikhr is considered a level 9 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The SR-3M is somewhat similar to the AS Val and 9A-91 with a 20 round magazine and using the 9x39mm round, however it differs in having one of the highest rates of fire at 900 RPM but this is met with the worst weapon spread of the 9x39mm firearms. As it is a 9x39mm firearm, it can use PAB-9, SP-5 and SP-6 ammunition. Additionally a premium version which can be purchased from the Survarium store with gold (the games form of micro-transaction currency) sports a mossy camoflauge scheme, 30 round magazine instead of a 20 round magazine and a a sufficently faster reload speed.

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SR-3M Vikhr - 9x39mm
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SR-3M Vikhr the menu.
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SR-3M Vikhr in the hands.
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Iron sights.
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Reload animation.
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Modified SR-3M Vikhr in the menu.
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Modified SR-3M Vikhr in the hands.

Valmet M62

The Valmet M62 was a recent addition added in the 0.29a patch for the Black Market Faction, unlocked at Level 5, "Elite". Compared to the earlier unlocked AKM, the M62 has less weapon spread and a slightly faster rate of fire at 650 RPM. Besides that it is relatively similar, sporting the same weight and magazine size. As it fires the 7,62x39mm round, it can use standard or 7N23 ammunition.

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Valmet M62 - 7.62x39mm
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Valmet M62 the menu.
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Valmet M62 in the hands.
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Iron sights.
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Reload animation.
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Modified Valmet M62 in the menu.
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Modified Valmet M62 in the hands.

Vepr

The Vepr is available for the Fringe Settlers faction at level 7, "Master". A 5,45mm weapon, it competes with other similar 5,45 weapons unlocked at the same level. It's only differing factors from other 5,45 weapons is worst weapon spread and being slightly lighter in weight with identical damage, armor penetration, magazine capacity and rate of fire. As it uses 5,45x39mm ammunition it can use standard 7N6M, 7N10 and 7N22 ammunition respectively.

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Vepr - 5.45x39mm
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Vepr the menu.
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Vepr in the hands.
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Iron sights.
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Reload animation.
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Modified Vepr in the menu.
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Modified Vepr in the hands.

Winchester Model 1894

The Winchester Model 1894 is one of the four starter firearms that players can utilise when first starting survarium. Compared to other bolt action rifles (despite the weapon being a lever action) it is the fastest firing but only does half the damage and armor penetration of the mosin. The weapon is ideal as an early starter weapon but falls short well past level 2, unable to full pierce most light body armor and one shot kills at even medium range are unlikely. It holds only 6 rounds and uses the .30-30 Winchester ammunition for which the ammo is exclusive to this weapon.

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Winchester Model 1894 - .30-30.
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Winchester Model 1894 the menu.
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Winchester Model 1894 in the hands.
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Iron sights.
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Reload animation.
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Modified Winchester Model 1894 in the menu.
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Modified Winchester Model 1894 in the hands.

Shotguns

Baikal MP-27M

The Baikal MP-27M is considered a Level 2 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. In early renditions of Survarium, the MP-27M was only capable of firing slugs, this was later changed with the 0.25a patch where it could fire both buckshot and slugs. In-game it still retains great damage and range for a shotgun, benefiting the most from using slugs (as the weapon uses rifle sights) but still requires frequent reloads. A premium version with a woodland camo scheme is available with only different stat being a slower rate of fire and addition stat modifiers.

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Baikal MP-27M - 12 gauge, (Brenneke and Gualandi slugs)
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Baikal MP-27M in the menu.
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Baikal MP-27M in the hands.
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Iron sights.
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Reload animation.
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Modified Baikal MP-27M in the menu.
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Modified Baikal MP-27M in the hands.

Baikal MP-153

The Baikal MP-153 is available for the Scavengers Faction, unlocked at Level 3, "Trusted". Being one of the first semi-automatic shotguns available to the player it gives high raw damage compared to the Black Market's equivelant (of which the MP-153 is superior in everyway), it's two major downsides is that its the slowest of the semi-automatic shotguns at 200 RPM and only carries a tubular magazine of 4 rounds. It utilises 12x70 shotgun ammunition in form of "Smallshot" and Slugs.

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Baikal MP-153 - 12 gauge
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Baikal MP-153 in the menu.
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Baikal MP-153 in the hands.
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Iron sights.
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Reload animation.
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Modified Baikal MP-153 in the menu.
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Modified Baikal MP-153 in the hands.

Benelli M4 Super 90

The Benelli M4 Super 90 is available for the Fringe Settlers at Level 4, "Pathfinder". It posses an unusual colour scheme, a blue on red with the fringe settlers symbol on the side of the reciever. As a semi-automatic shotgun it posses a 6 round magazine, beating the Scavengers MP-153 but being lower in tier to the Renaissance Armies SPAS-12 but benefits from being the second fastest semi-automatic shotgun at 280 RPM. As it uses 12x70 shotgun shells, it can use "SmallShot" or Slugs.

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Benelli M4 Super 90 - 12 gauge
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Benelli M4 Super 90 in the menu.
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Benelli M4 Super 90 in the hands.
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Iron sights.
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Reload animation.
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Modified Benelli M4 Super 90 in the menu.
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Modified Benelli M4 Super 90 in the hands.

Franchi SPAS-12

The Franchi SPAS-12 is available for the Renaissance Army unlocked at Level 4, First Sergeant. It is equipped with a skeletal stock which is fully extended and posses an 8 round magazine capacity, one of the largest capacities available for a semi-automatic shotgun, the other being the Vepr-12. While it's strengths remain in being one of the highest capacity shotguns, it's fire rate at 240 RPM is the in middle range and it has the worst aiming time of the shotguns not to mention it is considered the heaviest at 4.4kg. As it uses 12x70 shotgun shells, it can utilise "Smallshot" or Slugs.

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Franchi SPAS-12 - 12 Gauge
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Franchi SPAS-12 in the menu.
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Franchi SPAS-12 in the hands.
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Iron sights.
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Reload animation.
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Modified Franchi SPAS-12 in the menu.
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Modified Franchi SPAS-12 in the hands.

KS-23

The KS-23M can be modified by adding a wooden stock and a longer barrel, effectively turning it into a full-sized KS-23.

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KS-23 - 23mm
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KS-23 in the menu.
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KS-23 in the hands.
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Iron sights.
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Reload animation.
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Modified KS-23 in the menu.
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Modified KS-23 in the hands.

KS-23M

The KS-23M.

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KS-23M - 23mm
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KS-23M in the menu.
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KS-23M in the hands.
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Iron sights.
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Reload animation.
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Modified KS-23M in the menu.
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Modified KS-23M in the hands.

NeoStead 2000

The NeoStead 2000 is considered a level 2 unlock. However it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic. This is a feature of the game where players can acquire unique drops by searching areas of the map after a match is completed. Out of all of the shotguns it possesses the highest capacity at 12 rounds. It is left with some major disadvantages: it actually does slightly less damage than all other shotguns and its spread is slightly larger. It is one of the heavier shotguns, meaning movement can be restricted with heavy armor. Reloads are slow when fully emptied and the weapons sights are obtrusive and difficult to use. As it uses 12x70 shotgun ammunition, it can use both "SmallShot" and Slugs.

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NeoStead 2000 - 12 Gauge
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NeoStead 2000 in the menu.
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NeoStead 2000 in the hands.
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Iron sights.
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Reload animation.
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Modified NeoStead 2000 in the menu.
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Modified NeoStead 2000 in the hands.

Pancor Jackhammer

The Pancor Jackhammer appears in the game. It is modeled after the surviving toolroom prototype Jackhammer with the retrofitted MP5SD handguard, but can reload like the pre-production Jackhammer.

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Last remaining prototype Pancor Jackhammer - 12 gauge
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Pancor Jackhammer in the menu.
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Pancor Jackhammer in the hands.
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Iron sights.
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Reload animation.
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Modified Pancor Jackhammer in the menu.
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Modified Pancor Jackhammer in the hands.

Remington 870

A Remington 870 with sawed off barrel and stock is available for the Black Market Faction unlocked at Level 3, "Foreman". Out of all of the shotguns, the Remington 870 is arguably the weakest, with only a 4 shot capacity, the slowest rate of fire at 75 RPM and the one of the worst weapon spreads even for a shotgun (matching the Neostead 2000). As it uses 12x70 ammunition it can utilize "SmallShot" and Slugs.

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Remington 870 with sawed off barrel and stock - 12 gauge
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Remington 870 in the menu.
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Remington 870 in the hands.
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Iron sights.
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Reload animation.
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Modified Remington 870 in the menu.
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Modified Remington 870 in the hands.

Saiga 12S

The Saiga 12S is available for the Fringe Settlers are level 8, "Soothsayer". Compared to previous shotguns, it is considered one of the higher tier shotguns, being magazine fed. It's unique advantage compared to other shotguns is that the weapon posses much better range and weapon spread making the weapon more suitable when using slugs, it's main downside is that the weapon uses only a 5 round magazine and it uses it's own ammunition type when using "smallshot" with the only factor being that while it does more damage it is more expensive to purchase. It is also not related to the Saiga 12K and is more closely related to the Saiga 12S due to the longer barrel and fixed stock. As it uses 12x70 ammunition it can utilise it's own "smallshot" and slug ammunition.

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Saiga 12S - 12 Gauge
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Saiga 12S in the menu.
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Saiga 12S in the hands.
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Iron sights.
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Reload animation.
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Modified Saiga 12S in the menu.
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Modified Saiga 12S in the hands.

TOZ-34

The TOZ-34 is available for the Fringe Settlers faction unlocked at Level 2, "Huntsman". As it is a double barrel, break action weapon it benefits from a relatively quick reload compared to other tubular magazine shotguns (but is still beaten out by magazine fed weapons). As it is a low-tier shotgun it posses decent range and damage but relatively poor accuracy. As it can use 12x70 ammunition, it can use "Smallshot" or Slugs.

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TOZ-34 - 12 Gauge
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TOZ-34 in the menu.
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TOZ-34 in the hands.
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Iron sights.
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Reload animation.
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Modified TOZ-34 in the menu.
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Modified TOZ-34 in the hands.

TOZ-66

The TOZ-66 is available for the Black Market Faction unlocked at Level 2, "Fighter". It is unique in the fact that the weapon can be equipped as a sidearm and while possessing a high rate of fire at 300 RPM and is the lightest shotgun. However it's downsides are much less damage than other shotguns, the worst spread of all of the shotguns and needing frequent reloads. It uses 12x70 ammunition and can use "Smallshot" or Slugs.

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TOZ-66 - 12 Gauge
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TOZ-66 in the menu.
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TOZ-66 in the hands.
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Iron sights.
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Reload animation.
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Modified TOZ-66 in the menu.
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Modified TOZ-66 in the hands.

Vepr-12

The Vepr-12 is available for the Renaissance Army faction unlocked at Level 8, Major. Out of all of shotguns it too posses's a high magazine capacity at 8 rounds and is also the fastest firing shotgun at 300 RPM. It's reloads are relatively quick but it's range is only slightly higher than most. A premium version with a camo paint job and a longer barrel is available in the Survarium store. It uses 12x70 ammunition and can use "smallshot" or slugs.

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Vepr-12 - 12 gauge
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Vepr-12 in the menu.
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Vepr-12 in the hands.
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Iron sights.
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Reload animation.
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Modified Vepr-12 in the menu.
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Modified Vepr-12r in the hands.

Sniper Rifles

Barrett M82A1M

The Barrett M82A1M is the latest weapon offered to the Scavenger Faction in the 0.30 patch, it is unlocked at Level 10, "Legend" however this has since been replaced with KSVK, the M82A1M is now placed a rare weapon drop. It is by far the most powerful of the Sniper Rifles both in raw damage and penetration, it's downsides being extremely heavy at 13.5Kg loaded, heavy recoil with each shot and having very expensive ammunition. It can only utilise standard 12.7x99mm ammunition.

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Barrett M82A1M - .50 BMG
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Barrett M82A1M in the menu.
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Barrett M82A1M in the hands.
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Reload animation.
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Modified Barrett M82A1M in the menu.
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Modified Barrett M82A1M in the hands.

Heckler & Koch G3SG/1

The Heckler & Koch G3SG/1.

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Heckler & Koch G3SG/1 - 7.62x51mm NATO
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Heckler & Koch G3SG/1 in the menu.
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Heckler & Koch G3SG/1 in the hands.
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Iron sights.
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Reload animation.
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Modified Heckler & Koch G3SG/1 in the menu.
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Modified Heckler & Koch G3SG/1 in the hands.

KSVK 12.7

The KSVK 12.7 is available for the Scavenger Faction at Level 10 "Legend" called the ASVK, replacing the earlier M82A1M. It share's similar performance to the VSSK in terms of reload and fire rate, being a bolt action weapon but has far greater accuracy and a faster muzzle velocity. It holds 5, 12.7x108mm Rounds for which this is the only weapon capable of using it.

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KSVK 12.7 - 12.7x108mm
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KSVK 12.7 in the menu.
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KSVK 12.7 in the hands.
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Reload animation.
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Modified KSVK 12.7 in the menu.
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Modified KSVK 12.7 in the hands.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine is one of the four starting firearms that is available to the group known as "Independants". While classified in-game as a Sniper rifle, it is perhaps the most powerful in a players arsenal when first starting in Survarium. While slow to fire, loud and somewhat slow to reload, the weapon remains powerful and accurate well into the later levels and is sufficent even stopping most players past level 4 with just a single chest shot. While it does utilise 7,62x54mmR ammunition it appears to use a more readily available civilian or surplus ammunition compared to other rifles that use more update military grade ammunition as this grade of ammunition appears to be free for most players.

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Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mm R
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Mosin Nagant M38 Carbine in the menu.
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Mosin Nagant M38 Carbine in the hands.
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Iron sights.
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Reload animation.
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Modified Mosin Nagant M38 Carbine in the menu.
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Modified Mosin Nagant M38 Carbine in the hands.

Remington 700PSS

The Remington 700PSS is available for the Scavenger Faction unlocked at level 5, "Experienced". It is likely to be one of the very first true sniper rifles players will likely obtain and one of first rifles that sports an optical scope. While having high damage and penetration, it's offset with a slow reload time and small magazine size of only 5 rounds. It uses 7,62x51mm ammunition.

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Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag
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Remington 700PSS in the menu.
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Remington 700PSS in the hands.
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Reload animation.
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Modified Remington 700PSS in the menu.
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Modified Remington 700PSS in the hands.

SV-98

The Izhmash SV-98 is available for the Fringe Settlers faction unlocked at Level 6, "Elder". Being one of the faction Sniper rifles, it surpasses the Scavengers Remington 700 in terms of raw damage, penetration and magazine capacity at 10 round but is relatively heavy at 6.2kg and is noticeable slower in fire rate. It uses it's own ammunition, the 7,62x54mmR 7N1 cartridge unlike the commericially available (and free) ammunition used for the Mosin Nagant Carbine.

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SV-98 - 7.62x54mmR
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SV-98 in the menu.
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SV-98 in the hands.
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Reload animation.
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Modified SV-98 in the menu.
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Modified SV-98 in the hands.

SVD Dragunov

The SVD Dragunov is available for the Renaissance Army Faction, unlocked at Level 7, "Captain". Being one of two semi-automatic rifles currently in survarium (the other being the more recent M82A1M) it gives impressive firepower and rate of fire at cost of a heavy kick, weight and ammunition cost. Like the SV-98, it uses it's own ammunition, the 7,62x54mmR 7N1 cartridge.

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SVD Dragunov - 7.62x54mmR
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SVD Dragunov in the menu.
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SVD Dragunov in the hands.
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Iron sights.
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Reload animation.
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Modified SVD Dragunov in the menu.
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Modified SVD Dragunov in the hands.

SVU Dragunov

The SVU Dragunov.

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SVU Dragunov - 7.62x54mmR
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SVU Dragunov in the menu.
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SVU Dragunov in the hands.
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Iron sights.
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Reload animation.
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Modified SVU Dragunov in the menu.
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Modified SVU Dragunov in the hands.

TOZ-122

The TOZ-122 is available for the Scavengers Faction unlocked at Level 3, "Trusted". Compared to the starter Mosin Nagant, the TOZ-122 is virtually a direct upgrade despite being considered a low-tier sniper rifle, featuring a faster rate of fire, ADS time, reload speed and even better armor penetration. Compared to other bolt actions, it is the fastest in it's class (barring the Winchester 1894). It uses 7,62x51mm ammunition most likely civilian grade or surplus munition.

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TOZ-122 - 7.62x51mm NATO
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TOZ-122 in the menu.
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TOZ-122 in the hands.
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Iron sights.
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Reload animation.
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Modified TOZ-122 in the menu.
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Modified TOZ-122 in the hands.

VSK-94

The VSK-94 is available for the Fringe Settlers unlocked at Level 9, "Keeper". It is unique in the sniper rifle category in a number of ways, the most promienant two being it's select fire nature and the fact that the weapon is integrally suppressed. While it has a 600 RPM rate of fire with a 20 round magazine, it's main downsides are it's short effective range at 50m and how the scope takes up most of the screen. As the weapon is 9x39mm firearm, it can fire PAB-9, SP-5 and SP-6 ammunition.

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VSK-94 - 9x39mm.
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VSK-94 in the menu.
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VSK-94 in the hands.
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Iron sights.
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Reload animation.
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Modified VSK-94 in the menu.
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Modified VSK-94 in the hands.

VSS Vintorez

The VSS Vintorez is considered a level 7 unlock however it is classified as a rare drop which can be obtained in stashes in a "luck of the draw" mechanic, a feature of the game where players can aquire unique drops by searching areas of the map after a match is completed. The VSS, like it's newer cousin the VSK-94, is a select fire, integrally suppressed sniper rifle that fires the 9x39mm round. It houses a 10 round magazine, a VSS adjusted PSO-1 Scope, has a 600 RPM and a limited range of 50m and is a later model with an adjustable stock. At one point, a 20 round magazine variant was available with a 900 RPM rate of fire but has since been removed. Since it uses 9x39mm ammunition, it can use PAB-9, SP-5 and SP-6 ammunition.

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VSS Vintorez - 9x39mm
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VSS Vintorez in the menu.
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VSS Vintorez in the hands.
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Iron sights.
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Reload animation.
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Modified VSS Vintorez in the menu.
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Modified VSS Vintorez in the hands.

VSSK Vykhlop

The VSSK Vykhlop is available for the Fringe Settlers; it is unlocked at level 10, "Magister", and is incorrectly called VSSK "Vychlop". Before the 0.30 update which introduced the M82A1M to the Scavenger Faction, this rifle upheld the post of being the most powerful. While it remains very powerful and accurate, not mention silent with it's integral suppressor it's downsides are largely a small magazine size of 5 rounds, a slow rate of fire due to the straight pull bolt action and lethargic reloads. It utilises the 12.7x54mm ammunition for which it is exclusive to this weapon, surprisingly the weapon can use two types, the standard PT ammunition or the Armor Peircing VPS ammunition.

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VSSK Vykhlop - 12.7x55mm.
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VSSK Vykhlop in the menu.
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VSSK Vykhlop in the hands.
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Reload animation.
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Modified VSSK Vykhlop in the menu.
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Modified VSSK Vykhlop in the hands.

Machine Guns

FN Minimi Para

The FN Minimi Para is one of the newest firearms available in Survarium, given to the Black Market Faction, unlocked at Level 10, "Chieftain". It has the highest rate of fire at 800 RPM. Like most Light Machine Guns, they all give some form of movement penalty when carried, limiting both player speed and consumption of stamina. It is currently the only LMG that uses the 5,56x45mm ammunition.

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FN Minimi Para - 5.56x45mm
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FN Minimi Para in the menu.
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FN Minimi Para in the hands.
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Iron sights.
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Reload animation.
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Modified FN Minimi Para in the menu.
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Modified FN Minimi Para in the hands.

FORT-401

The Fort-401.

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Fort-401 - 7.62х51mm
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FORT-401 in the menu.
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FORT-401 in the hands.
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Iron sights.
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Reload animation.
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Modified FORT-401 in the menu.
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Modified FORT-401 in the hands.

PKP Pecheneg

The PKP Pecheneg is available for the Renaissance Army faction unlocked at Level 10, "Colonel". It is the most powerful of the Light Machine Guns in raw damage and penetration but is offset with one of the longest reloads and heavy recoil. It also uses it's own ammunition, the 7,62x54mmR 7N13 cartridge which is sold in packs of 100 rounds each.

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PKP Pecheneg - 7.62x54mm R
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PKP Pecheneg in the menu.
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PKP Pecheneg in the hands.
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Iron sights.
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Reload animation.
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Modified PKP Pecheneg in the menu.
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Modified PKP Pecheneg in the hands.

RPD

The RPD is available for the Renaissance Army faction unlocked at Level 6, "Lieutenant". It is the first LMG players are likely to obtain and is potentially the most versatile, providing a gap between the lighter and heavier LMG's in terms of stats. It uses 100 round drums of 7,62x39mm which are sold as a separate form of ammunition for the weapon and thus is incompatible with the 7N23 ammunition available for other 7,62x39mm firearms.

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RPD - 7.62x39mm
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RPD in the menu.
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RPD in the hands.
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Iron sights.
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Reload animation.
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Modified RPD in the menu.
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Modified RPD in the hands.

RPK-74M

The RPK-74M is available for the Fringe Settlers faction unlocked at Level 8, "Soothsayer". It is considered one of the lightest LMG's at a mere 5Kg, has relatively good accuracy and a speedy reload (as it shares the same reload as the AKM). It's downsides are being only slightly weaker in both raw damage and armor penetration and a much smaller magazine compared to other LMG's. Since it uses 5,45x39mm ammunition, it can utilise 7N6M, 7N10 and 7N22 ammunition.

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RPK-74M - 5.45x39mm
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RPK-74M in the menu.
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RPK-74M in the hands.
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Iron sights.
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Reload animation.
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Modified RPK-74M in the menu.
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Modified RPK-74M in the hands.

Grenades & Explosives

C4

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C4 in game.
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C4 in game.

MON-50 anti-personnel mine

The MON-50 anti-personnel mine.

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MON-50 anti-personnel mine
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MON-50 anti-personnel mine in game.
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MON-50 anti-personnel mine in game.

PMN-2 Mine

The PMN-2.

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PMN-2 Mine
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PMN-2 Mine in game.
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PMN-2 Mine in game.

RDG-M smoke grenade

The RDG-M smoke grenade.

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RDG-M smoke grenade
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RDG-M smoke grenade in game.
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RDG-M smoke grenade in game.

RGD-5 hand grenade

The RGD-5 hand grenade.

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RGD-5 High-Explosive Fragmentation hand grenade
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RGD-5 hand grenade in game.
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RGD-5 hand grenade in game.

RGO fragmentation grenade

The RGO fragmentation grenade.

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RGO fragmentation grenade
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RGO fragmentation grenade in game.
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RGO fragmentation grenade in game.

Zarya stun grenade

The Zarya stun grenade.

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Zarya stun grenade
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Zarya stun grenade in game.