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Sacred 2: Fallen Angel

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Sacred 2 (2008). DVD Cover.

Sacred 2: Fallen Angel is an action role-playing game developed by Ascaron Entertainment company and released in 2008, a sequel to Sacred game from 2004.

Compared to the predecessor (the second chapter being a prequel), the second chapter almost lacks any kind of usable firearms, instead featuring so-called "energy weapons", sometimes in a form of handguns, which can be used by the Temple Guardian or by the Seraphim. Also, the Temple Guardian has the "Amplified Discharge" spell which modifies his left arm into a gun which can be fired. These have the generic look not based off any real firearms and thus not eligible for that wiki. However, there is a sole exception, and a few of non-usable weapons.

The following weapons appear in the video game Sacred 2: Fallen Angel:


Usable Firearms

Desert Eagle Mark XIX

One unique energy weapon, called "Sand Eagle" (modeled after Desert Eagle Mark XIX), was considered for adding and even has proper textures, models and animation, can be used, but for some reason it has a zero chance of dropping in the final game. It can be still be added via inventory hacking, installing mods such as Community Patch (enables the random drop of "Sand Eagle") or ones replacing the Seraphim's "BFG" weapon with that pistol.

Interestingly, unlike the Dwarf in the first chapter, the Seraphim actually pulls the trigger of energy weapons, so she does the same with Desert Eagle. However, the details of the weapon itself, such as the slide, the trigger or the hammer, are still not animated, and the handgun does not eject any casings, but this might be explained by this being technically an energy weapon. Also, the textures and the model itself are identical for both sides of the weapon. This gun has infinity cartridges and doesn't need reloading.

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IMI Desert Eagle Mark XIX - .50 AE
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The Seraphim in the default gear holding the Desert Eagle. Such a skillful warrior could've had a better trigger discipline, though.
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The Seraphim just after making a powerful blow at nowhere.
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Another very good picture of the same handgun. Some engraving on the slide can be seen, but the texture quality isn't too good; if the picture is mirrored, the upper row can be partially read as "Studio 2 <...>", and the lower row as "Sacred 2007". Note also the (textured) scope rail and taller slide serrations, indicating that it is the Mark XIX version.

Unusable Firearms

Wick Cannon

In some of the towns (such as Thylysium and Kufferath Castle) the cannons at the walls or in the piers can be noticed. These are, however, merely an ambiance and cannot be interacted with in any way.

Additionally, in some of the caves in the southwestern part of Tyr Lysia region the player can find few cannons as the enemies in the "Traps" category. These traps attack continuously by itselves, are very weak and do not reappear upon defeat.

A more common kind of enemy in the "Traps" category is the Gun Tower one, found in some Tyr Lysia caves, featuring six cannons on one rotating turret, but working as a flawethrower. It also doesn't "resurrect".

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Naval cannon - 18th century
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The Seraphim is posing for a screenshot in Thylysyum's port near three of the naval cannons, with one of them having a broken carriage.
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Ditto in Kufferath Castle.
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A "trap" cannon which just pours fire by itself. Due to the bug, the fire comes from a point way above the model, not just the muzzle of this cannon.
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A "trap" gun tower featuring six cannons.

Handheld M134 "Minigun"

In Thylysium and Griffinboro cities, the player can meet three copies of the same art, picturing the Seraphim with a handheld Minigun.

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GE M134 Minigun - 7.62x51mm
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The Seraphim admires the picture of herself with the handheld Minigun, probably thinking about why she couldn't ever get this in-game to kill enemies even faster.