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K. Hawk Survival Instinct

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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K. Hawk Survival Instinct
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Gamersgate Header
Release Date: 2002
Developer: Similis Software
Publisher: JoWood (Original Physical release) THQ Nordic (Gamersgate)
Platforms: PC
Genre: Stealth


K. Hawk Survival Instinct is a low budget stealth title developed by Similis Software.

The player plays as Kitty Hawk, who after her helicopter is shot down delivering a Navy Seal to a mission on a Pacific Island, finds herself fighting to survive. The game features a 2-weapon limit (One Pistol and one long-gun) and has an unusual mechanic of the game's camera swaying up and down to simulate breathing, as it will worsen if the player is injured and/or after running.


The following weapons appear in the video game K. Hawk Survival Instinct:


Handguns

Heckler & Koch USP Match

A Heckler & Koch USP Match appears as the "USP", it is the first firearm found outside of the tutorial, it holds only 10 shots.

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Heckler & Koch USP Match - 9x19mm
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Kitty Hawk crouches next to a HK USP Match, the weapon is oddly called two different names at the same time, a "USP" on the item text and a "Beretta 92-F" in the inventory icon. (Since weapons are oddly both named in-game via text and text on the actual icons themselves)

Heckler & Koch Mark 23 Phase II Prototype

Appearing as the "Socom", the H&K Mk 23 Mod 0 appears with and without a suppressor , the suppressor version uses "Silenced Ammo", it holds only 10 shots per magazine.

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Heckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.
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The normal Mark 23 in training.
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Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
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The MK23 with a suppressor in the easily accessible debug level.
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Kitty's Navy Seal boyfriend has two MK23 pistols in his holster in the intro cutscene, he pulls one out showing how it's lower detail and lacks a proper barrel as the developers seemingly forget to switch it with the more detailed in-game model.
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A shot in the cutscene showing both Mk23 Pistols in their holsters.

Submachine Gun

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as a long gun weapon, it inaccurately uses "Rifle Ammo" shared with the Assault Rifles.

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Heckler & Koch UMP45 - .45 ACP
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The UMP45, the text calls it a "UMP 45" and the Icon calls it an "MP-5" which it clearly is not.

Rifles

Heckler & Koch G3A3

The H&K G3A3 appears with its 20-round magazine. (That holds 30 in-game) it is available with a scope.

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H&K G3A3 - 7.62x51mm
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The G3A3 which is called "M16" in the text and "M-15" in the icon, with the iconic depicting a completely different low-detail gun.
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The scoped version which is called the "HK33KA" in text and "MK-X ASSAULT RIFLE" on the Icon.

H&K PSG-1

The Heckler & Koch PSG-1 sniper rifle appears as a two-handed weapon, it uses it's own "Sniper" ammo and holds only 2 shots per magazine.

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Heckler & Koch PSG1 - 7.62x51mm NATO
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The PSG1 in-game, one of the few weapons where both the icon/text names match.
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The unnamed Sniper Boss holds his PSG1 .

Milkor MGL

What appears to be a Milkor MGL appears being used by the second boss, an unnamed cyborg, it seems the developers thought it was a shotgun like the Armsel Protecta, as it only fires bullets and not explosives, it is not usable by the player.

Armsel Protecta - 12 Gauge
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Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
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The boss holding the Milkor that fires bullets.
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The boss holding the Milkor.

Explosives

Grenade Launcher

What appears to be a giant bulky HK69A1 appears as the "Grenade Launcher", it is a weapon that is unused in the main campaign and can only be found in the debug room. (It technically makes a single apperance in the final level but only as an NPC weapon, The player can only use it themselves via the debug room.)

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HK69A1
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The Grenade Launcher.