K. Hawk Survival Instinct is a low budget stealth title developed by Similis Software.
The player plays as Kitty Hawk, who after her helicopter is shot down delivering a Navy Seal to a mission on a Pacific Island, finds herself fighting to survive.
The game features a 2-weapon limit (One Pistol and one long-gun) and has an unusual mechanic of the game's camera swaying up and down to simulate breathing, as it will worsen if the player is injured and/or after running.
The following weapons appear in the video game K. Hawk Survival Instinct:
A Heckler & Koch USP Match appears as the "USP", it is the first firearm found outside of the tutorial, it holds only 10 shots.
Error creating thumbnail: File missingHeckler & Koch USP Match - 9x19mmError creating thumbnail: File missingKitty Hawk crouches next to a HK USP Match, the weapon is oddly called two different names at the same time, a "USP" on the item text and a "Beretta 92-F" in the inventory icon. (Since weapons are oddly both named in-game via text and text on the actual icons themselves)
Heckler & Koch Mark 23 Phase II Prototype
Appearing as the "Socom", the H&K Mk 23 Mod 0 appears with and without a suppressor , the suppressor version uses "Silenced Ammo", it holds only 10 shots per magazine.
Error creating thumbnail: File missingHeckler & Koch Mk. 23 SOCOM with LAM Module (airsoft version) - .45 ACP.Error creating thumbnail: File missingThe normal Mark 23 in training.Error creating thumbnail: File missingAirsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACPError creating thumbnail: File missingThe MK23 with a suppressor in the easily accessible debug level.Error creating thumbnail: File missingKitty's Navy Seal boyfriend has two MK23 pistols in his holster in the intro cutscene, he pulls one out showing how it's lower detail and lacks a proper barrel as the developers seemingly forget to switch it with the more detailed in-game model.Error creating thumbnail: File missingA shot in the cutscene showing both Mk23 Pistols in their holsters.
Submachine Gun
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as a long gun weapon, it inaccurately uses "Rifle Ammo" shared with the Assault Rifles.
What appears to be a Milkor MGL appears being used by the second boss, an unnamed cyborg, it seems the developers thought it was a shotgun like the Armsel Protecta, as it only fires bullets and not explosives, it is not usable by the player.
What appears to be a giant bulky HK69A1 appears as the "Grenade Launcher", it is a weapon that is unused in the main campaign and can only be found in the debug room. (It technically makes a single apperance in the final level but only as an NPC weapon, The player can only use it themselves via the debug room.)