Firearms: Source is a multiplayer first-person shooter modification for Half-Life 2, and a direct sequel to the GoldSrc mod for Half-Life, Firearms. Firearms: Source strives for a realistic depiction of real-life firearms in their operation and details.
The mod went into significant management issues later in its development, and was never completed. The final version of the mod that was publicly and officially released by the dev team is version 2.0.2. The mod was formerly featured on Steam, but can no longer be found. The mod also originally had its own official website (http://www.firearms-source.com/), which included additional info and images of weapons, but the website had also shut down.
The information present on this page come from version 2.0.2 of Firearm: Source, the last publicly released version of the mod.
The following weapons appear in the video game Firearms: Source:
Firearms: Source is a multiplayer first-person shooter. Players' choose a loadout upon spawn, the size of which is limited by the player's limited amount of credits. Weapons can be modified with attachments, which also cost credits. The Gunnery level one perk increases reload speed by 25% (as well as increasing the cycling speed of manually cycled weapons), which often changes the weapons' reload animation to a new faster one (though this is not always the case; several weapons merely have their normal reload animations sped up).
In-game, ammunition is tracked by magazines for most weapons; partially reloading a weapon will make the player store the partially spent magazine for later use. Weapon chambering is tracked (and animated), so inserting a fresh magazine in a weapon already chambered will grant the player one additional round, in the weapons that allow this. Finally, bleeding wounds must be bandaged to stop health loss.
Changing fire modes in FA:S is not animated, and the viewmodel is stuck to a single fire mode position.
Handguns
Colt M1911A1
An original run Colt M1911A1 pistol with wooden grips is featured in Firearms: Source. It holds 7+1 rounds and is referred to as "M1911" ingame.
The Desert Eagle Mark XIX in .50 AE is featured in FA:S as a heavy-hitting pistol. It accurately uses 7-round magazines, plus one chambered. It is named "Desert Eagle" in-game.
The OTs-33 Pernach appears as the sole machine pistol in FA:S, under the name "OTS33". The OTs-33 fires the Russian 9x18mm round in 18-round magazines, plus one chambered. It can fire in either semi or full-auto.
The Taurus Raging Bull is the only revolver in Firearms: Source. It has a 5-round cylinder and is chambered in .454 Casull. The revolver's ammunition is tracked by single rounds rather than magazines.
The Raging Bull has a set of extremely elaborate reload animations; there are five different reload animations, one for each capacity the revolver was at when the reload begins. All reload animations are done with single rounds, and show the player character ejecting the number of rounds that need to be replaced and inserting new ones. When the player does not have enough ammo to make a full reload, the reload with the number of rounds the player has in reserve will play (i.e. reload an empty cylinder with 4 rounds in reserve will play the 4-round reload animation). Reloads with the reload speed increasing Gunnery level one perk are simply normal reloads sped up.
Using the firing key when all 5 rounds were fired will still show the cylinder rotating fowards rather than doing nothing like in most games.
The Benelli M3 Super 90 is the only semi-automatic shotgun in FA:S. It is equipped with ghost ring sights, a pistol grip stock, a perforated barrel shroud, and a 6-shell side saddle shell holder. It holds 7+1 shells of 12 gauge 00 Buckshot, and is referred to as "M3S90" ingame.
The Remington 870 is one of the shotguns in Firearms: Source, appearing under the name "R870". The model was based off the Express Magnum variant with an extended magazine tube that holds 6 + 1 shells.
Error creating thumbnail: File missingRemington 870 Field Gun with raised barrel ribbing and shortened barrel - 12 Gauge.Error creating thumbnail: File missingThe spawn animation of the Remington 870; the user inspects the left side of the shotgun...Error creating thumbnail: File missing...inspects the chamber...Error creating thumbnail: File missing...and loads a single shell into the magazine tube. Note the "Remington 870 EXPRESS MAGNUM" markings clearly visible on the side of the shotgun.Error creating thumbnail: File missingHolding the Remington 870.Error creating thumbnail: File missingAiming down the ribbing. The front sight appears to be missing.Error creating thumbnail: File missingPumping the shotgun after firing; the ejected shotgun shell is marked with "9 PEL / 00 BUCK" on its side, and features Winchester markings on its base. The 12 gauge shotgun shells in FA:S appear to be modeled and textured after Winchester military grade 12 gauge 9 pellets 00 buckshot shells.Error creating thumbnail: File missingFully pulling the pump to the rear. The pump animation after firing a shot can be delayed by holding down the firing key, as the user will only pump the shotgun when the player releases the firing key.Error creating thumbnail: File missingReloading from empty; the player character pumps the shotgun (the player character will not automatically pump the shotgun after firing the last shot, and the pump instead becomes a part of the reload animation) and chamberloads the first shell.Error creating thumbnail: File missingInserting shells into the magazine tube.Error creating thumbnail: File missingThe fast pump animation with the level one Gunnery perk.Error creating thumbnail: File missingThe reload animation with the level one Gunnery perk, showing a faster way to load the shotgun shells.
KS-23
The Russian 23mm KS-23 shotgun is one of the shotguns of FA:S, named "KS23" in-game. It fires slugs, and has a 3+1 round capacity. Reloads with the level one Gunnery perk are simply normal reloads sped up.
The Heckler & Koch MP5A5 appears as one of the SMGs in FA:S. It is named "MP5A4" in version 2.0.2, a leftover from when the game featured a full stocked MP5A4 instead of the telescoping stocked MP5A5. The magazines hold 30+1 rounds of 9mm Parabellum and it offers either semi-auto, 3-round burst or full-auto firing modes.
There are plans for an MP5SD6 (when the weapon is fitted a Suppressor) and an MP5/40 (presumably also created using the attachment system), but neither are implemented in version 2.0.2. (Fitting a suppressor to the MP5A5 will instead give it a muzzle-mounted suppressor)
The Heckler & Koch MP5K is one of the SMGs in FA:S. Named "MP5k" in-game, it uses 15-round magazines by default, which can be upgraded to 30-rounders. Like the MP5A5, it can fire in semi-auto, 3-round burst or full-auto firing modes.
The Ingram MAC-11 is featured in FA:S as a cheap submachine gun. It carries 32 rounds of .380 ACP and fires semi or full-auto, and correctly fires in open-bolt.
The Izhmash PP-19 Bizon appears in FA:S as simply the "Bizon". It is chambered in 9x18mm, is closed bolt, and uses 64-round Helical drums. It can fire in full auto or semi auto.
Equipping the Sterling L2A3 with the suppressor turns it into the Sterling L34A1. The L34A1's fast reloads with the Gunnery level 1 perk are glitched in version 2.0.2; the end of the both fast reload animations will abruptly skip to the idle state without any transition. The L2A3's spawn animation does not play on the L34A1.
The Sterling Mk.7A4 is featured in FA:S as the "MK7A4". It uses 15-round magazines, and has options for 34-rounders; the models for the latter are not present in game in version 2.0.2, and as such using the 34-round magazine not change the weapon's model or animations. It is open bolt and can fire in semi auto or full auto.
The AK-47 is featured as the "AK47" in FA:S. Chambered in 7.62x39mm, the AK-47 holds 30+1 rounds and can fire in semi or full-auto modes. The in-game AK is a hybrid, and has the smooth dust cover of an AK and the stamped receiver of an AKM.
A version of the AK with a bayonet can be seen in the loadout menu; the AK-47 is equipped with an unremovable and usable bayonet in earlier versions of FA:S, which is not available in version 2.0.2.
Very appreciated by the FA expert players, the FAMAS provides a very high rate of fire for 42 credits. The main drawback is that the magazines hold only 25 (+1) rounds of 5.56x45mm ammunition and it has a high rate of fire, so it will empty magazines in no time. It's named "FAMAS" ingame and offers semi-auto, 3-round burst or full-auto firing modes. Interestingly, the trigger guard is is that of a F1, but the handguard, magazine-well, and 30-round STANAG mag (though as stated above, it still holds 25 rounds) is from the more modern G2.
The Heckler & Koch G36C is one of the assault rifles in FA:S. It holds 30+1 rounds and is referred to as "G36C". Its firing modes include semi-auto, an incorrect 2-round burst mode, and full-auto.
The loadout model for the G36C features an AimPoint red dot sight, a fixed attachment to the G36C in earlier versions of FA:S.
Another classic weapon from FA that couldn't miss the show. The M16A2 costs 36 credits and offers good accuracy and decent power, in either semi-auto or 3-round burst modes. Magazines are standard NATO 30 (+1) rounds, and the weapon is named "M16A2" in the menus.
Besides the 3-round burst being replaced by a full-auto firing mode, the M4A1 shares many properties with the M16A2, including the 30 (+1)-round mags, and costs the same (36 credits). There's nothing especially good or bad to say about it. It's named "M4A1", and its default handguard was replaced by a KAC RAS railed handguard, that allowed the player to install a vertical grip to assist the aiming and firing.
The Finnish RK 95 TP appears as the "RK95" in-game. It holds 30+1 rounds of 7.62x39mm, and can fire in semi or full-auto.
The loadout menu shows the RK95 with a railed handguard and a foregrip, a leftover from earlier versions of FA:S when the RK95 featured those attachments.
While not having any long-range sight, this Swiss rifle is capable of hitting enemies at a good distance. It uses magazines of 30 (+1) rounds and lets you shoot in semi or full-auto. It costs 36 credits (same league as the M4A1 and M16A2) and is named "SG550".
40 credits does this steel and plastic piece of art cost. The G3A3's 20 (+1) rounds of 7.62x51mm ammunition pack quite a heavy punch. Named just "G3A3". There seems to be some kind of glitch with the 3D ingame model, as the parts that compose it move independently if looked at carefully.
No game made by firearms enthusiasts could leave this weapon out. The M14 has the same powerful punch and mag capacity (20 + 1 rounds) of the G3A3, just the full-auto mode is not only a bit slower, but more uncontrollable. Be sure to stick with the semi-auto mode and make every bullet count. It appears to feature a Crye Precision Multicam woodland camo finish on the stock and no optical sight like in the GoldSrc version. It costs 36 credits and is named "M14".
The Remington M24 Sniper Weapon System (SWS) is the U.S. Army version of the Model 700. It is an accurate, bolt-action, long-range sniper rifle. It is depicted in FA:S with woodland camo and a folding bipod, to make the gun more stable, that can be used if you prone or move near some places (like barrels, sandbags or... corpses). The cost is a high 54 credits and is referred to as "M24". The official website lists it as a M24A2, but this is erroneous, as no detachable external 10-round magazine is seen. Instead, the rifle uses an internal 5-round magazine.
The SR-25 is a multi-purpose sniper rifle that is able to fire semi-auto, It looks similar to a M16 (in fact, many parts are interchangeable between both), but fires the completely different 7.62x51mm NATO cartridge. It costs 48 credits, has a 10 (+1)-round magazine and is named just "SR25". The tan paint remembers that of the M110 SASS. It comes with a folding bipod (as with the other two sniper rifles), and an useful suppressor that reduces the firing report a bit.
Error creating thumbnail: File missingKnight's Armament SR-25 - 7.62x51mm NATO (with a suppressor and Harris bipod)Error creating thumbnail: File missingM110 Semi-Automatic Sniper System (SASS) - 7.62x51mm NATO (with Harris bipod and tan paintwork)Error creating thumbnail: File missingKAC SR-25 as the player wields it in Firearms: Source, bipod folded. Note the extended charging handle latch.Error creating thumbnail: File missingPlayer checking the chamber after emptying his KAC SR-25 in Firearms: Source.Error creating thumbnail: File missingKAC SR-25 in Firearms: Source being reloaded. The level of detail is quite high... but the safety is engaged, plus it has incorrect selector pictographs which are not stamped, but painted. It should be noted that the safety is engaged each time the player reloads the weapon, but once the weapon is reloaded, the safety is disengaged
M21
Slated to be released in the Version 2.0 Update. In early beta footage it shows with a 10 round magazine despite a 20 round magazine being shown (though it has been confirmed that this was done for balance reasons) and is seen using an olive drab finish, similar to that of an M14 DMR.
This 70-credit beast is the most expensive weapon in FA:S's arsenal, no doubt why. The "light fifty" can deliver an instant and gruesome death to anyone being so unfortunate as to be shot by this. The 10 (+1)-round magazine can maim equal number of foes, provided that the player is able to handle the enormous kickback of this long-range rifle. It fires semi-auto and is called "M82A1" ingame. It's the only weapon whose sight offers two different levels of zoom, and it's got a folding bipod, too.
The heat shield tells us this is the improved, E2 version of the SAW. The 200-round detachable box and the bipod makes this 50-credit machine gun perfect for covering fire. Of course, continuous fire while standing or running will get you nowhere. Called "MINIMI" ingame, fires full-auto only. The Picatinny rail on the feeding-tray cover is never used.
Error creating thumbnail: File missingFN M249-E2 Squad Automatic Weapon (SAW) - 5.56x45mm NATOError creating thumbnail: File missingFN M249-E2 SAW as the player wields it in Firearms: Source. Note that there is 1 tracer bullet for each 5. This is clearly seen when firing ingame.Error creating thumbnail: File missingPlayer inserting a fresh ammo belt into his FN M249-E2 SAW in Firearms: Source. Tracer bullets are the ones with red tip and primer. If only all games had this level of detail.
SD M60E3
"The Hog" is a bulky, heavy 7.62x51mm NATO machine gun with a lot of kickback unless fired on a deployed bipod. It feeds with 100-round ammo boxes and fires full-auto only. Called "M60E3", costs 56 credits. As with the SAW, the Picatinny rail on the feeding-tray cover is never used.
Saco Defense M60E3 - 7.62x51mm NATOError creating thumbnail: File missingM60E3 as the player wields it in Firearms: Source. The background looks blurry due to camera motion, as it helps seeing a bigger portion of the gun.Error creating thumbnail: File missingPlayer about to reload his M60E3 in Firearms: Source. Like the SAW, it fires 1 tracer bullet (depicted with red tip) each 5 shots. Another M1A1 Abrams tank is in the background.
Vollmer HK51-B
The Vollmer HK51-B.
According to the official website, this weapon is "a standard HK51, but with a converted upper receiver that can accept belts of 7.62x51mm NATO. Such power compacted into the size of what essentially amounts to an MP5 frame results in terrible kick and poor accuracy". Little else is there to say. Ever tried to tame a horse in the middle of a firefight? Oh, an HK51 is a cut down and modified G3, NOT made officially by H&K. The weapon is referred to as the "MC51B" ingame and costs 44 credits. Contrary to the other machine guns, a semi-auto firing mode is available. It loads from HK21 machinegun boxes running German DM1 Continuous Belts, though only has a capacity of 50 rounds as opposed to the HK21's 100. The HK51-B is also designed to use the M60's M13 disintegrating link belts instead. Nonetheless, the animation for reloading the gun is well done, as shown below.
Error creating thumbnail: File missingVollmer HK51-B - 7.62x51mm NATO. With ammunition belt.Error creating thumbnail: File missingHK51B "Vollmer" - 7.62x51mm NATOError creating thumbnail: File missingHK51B "Vollmer" as the player wields it in Firearms: Source. A graphical artifact known as "Z-fighting" can be seen on the bullets, as the engine is trying to render them with both the normal and tracer textures at the same time. This only happens when the model is not still.Error creating thumbnail: File missingThe player places a new ammo box inside the container of his HK51B "Vollmer" in Firearms: Source after removing the cover. The inscription reads "PATRONEN FÜR HANDFEUERWAFFEN" ("cartridges for portable firearms").Error creating thumbnail: File missingIn order to reload his HK51B "Vollmer" in Firearms: Source, the player first pushes the belt handler inside the chamber...Error creating thumbnail: File missing...and pulls it out again from the other side.
RPK
Slated to be released in the Version 2.0 Update. It's been confirmed that the one currently in-game is the 7,62x39mm version fitted with a 40 round magazine and folding Bipod.
Once again, another classic. The M79 single-shot, break-top, grenade launcher grants you average power when dealing with groups of opponents. The 40mm High Explosive grenades need to travel a minimum distance before arming themselves, to avoid misusage. It costs 45 credits and is named "M79" ingame.
Error creating thumbnail: File missingM79 grenade launcher - 40mmError creating thumbnail: File missingM79 as the player wields it in Firearms: Source. The grenade sight is up, but since there is no ironsight system in the game, it's useless and just eats up screen space. Also note that the grenade sight doesn't have any markings to help with aiming, so it cannot be used at all anyway.Error creating thumbnail: File missingPlayer about to remove a fired grenade shell from his M79 in order to load another round in Firearms: Source.
Explosives
M67 Grenade
There is no much to say about FA:S's M67 hand grenade. You can get a couple of these for just 6 credits, but due to a recent patch its destructive power is not as high as it should be in real life, because throwing one and stepping onto it as it explodes will only take away less than the 70% of your life. Referred to as "M67 Frag Grenade" ingame.
M67 fragmentation grenadeError creating thumbnail: File missingM67 hand grenade as the player wields it in Firearms: Source.Error creating thumbnail: File missingThe player pulls the pin of a M67 hand grenade prior to throwing it in Firearms: Source. He must be using his mere psychic powers to pull the pin, as his hand never touches it.
M18A1 Claymore
The M18A1 Claymore, a remotely-detonated, directional, anti-personnel explosive device that can be used for setting some good ambushes. It costs 13 credits as is named plainly "Claymore" ingame. There are a couple of ways to control how it goes off. The first one is just to wait near the spot and hit the clicker when an enemy comes in front of it. The second one is the trip mode, in which the Claymore will be detonated when someone walks over it. By crouching or going prone, you can pass through the mine with out detonation.
The M18 Smoke Grenade is a good way of covering your advance, and an excellent countermeasure against snipers, you can get two M18 Smoke Grenades for 6 credits. They produce a thick, green smoke screen for some seconds. Use them wisely.
M18 smoke grenade - Green.Error creating thumbnail: File missingM18 smoke grenade as the player wields it in Firearms: Source. The markings are big and clear enough.
M84 Stun Grenade
Where there is a smoke grenade, there is a "Flashbang". It even costs the same (6 credits). Throwing one will produce a blinding flash and a deafening sound that will render enemies defenceless for some seconds, enough to finish them. Just be careful not to look towards it as it goes off.
The M224 Mortar does not appear in the loadout screen, as it is issued (unassembled) to the player when he or she earns the "Level 2 Artillery" skill. Then, the player will be able to assemble it anyplace, and fire to designated targets (see "Artillery Marker"). The player can carry up to 5 mortar shells.
The Beretta 92FS is a weapon in earlier versions of FA:S. In version 2.0.2, it is not an available weapon, but its model can be seen in the incomplete loadout menu, used to represent certain pistols.
The Chang Feng CF-05 is a weapon in earlier versions of FA:S. In version 2.0.2, it is not an available weapon, but its model can be seen in the incomplete loadout menu, used to represent certain SMGs.
The Heckler & Koch MP5A4 is a weapon in earlier versions of FA:S. In version 2.0.2, it is not an available weapon, but a model of the MP5A4 with a rail mounted optic appears in the incomplete loadout menu, used to represent certain SMGs.