Breach is an Xbox Arcade online tactical FPS taking inspiration from Counter-Strike, Battlefield: Bad Company and Call of Duty. It revolves around a group of highly trained CIA units. It features the 'Atomic-games' Destruction 3.0 engine which can destroy walls, ceilings, roofs, building support structures (so a building can collapse from underneath its self) and even individual bricks.
The following weapons can be seen in the game Breach:
The Heckler & Koch USP is the only pistol in the game, and is used by all of its classes.
Error creating thumbnail: File missingHeckler & Koch USP - .45 ACP.Error creating thumbnail: File missingA render of the gun from the official website of the game. Note the fact that the weapon's caliber is listed as "11.43x23mm", which is a rather needlessly complicated way of saying ".45 ACP". Also, it's not clear what this "mechanical recoil reduction mechanism" is, as the USP isn't known for introducing or pioneering any such type of feature; furthermore, it's not clear why attention is being drawn to this, as there are no other pistols in the game to compare its recoil to.Error creating thumbnail: File missingThe USP45 in-game.Error creating thumbnail: File missingThe USP45's iron sights.Error creating thumbnail: File missingThe player's character reloads the USP45. Note that the slide is locked back, despite the fact that there were unfired rounds in the magazine (not to mention the one in the chamber) when the reload began.
Error creating thumbnail: File missingH&K MP5A5 - 9x19mmError creating thumbnail: File missingA render of the gun from the game's official website. Note the missing magazine release paddle. Also, in contrast to the rather elaborate description of ammunition for the USP, the MP5's ammo is described simply as "9mm", without any description of case length.Error creating thumbnail: File missingMr. Ski Mask holds his MP5, seemingly transfixed by the mysterious green rectangle in front of him.
Assault Rifles / Battle Rifles
Colt M4A1
An M4A1 with a custom flash suppressor can be used by the Rifleman class.
Error creating thumbnail: File missingColt M4A1 - 5.56x45mm NATOError creating thumbnail: File missingA render of the M4A1 from the official website of the game. Note the lack of a gas block (or, in fact, anything at all) atop the rifle, which would make it unable to cycle in real life, thus forcing the user to pull the charging handle and bolt back after every shot to chamber a fresh round.Error creating thumbnail: File missingA soldier armed with an M4A1 rifle fitted with a Trijicon ACOG scope and an M203 grenade launcher.
Remington ACR
The Remington ACR is used by the Rifleman class. The ACR is modeled with black PMags, 14.5" barrel, a black tri-rail handguard and folding buttstock.
Error creating thumbnail: File missingRemington ACR with 10.5" barrel, folding buttstock, BUIS, 30-round Magpul PMag, tri-rail handguard, and tan finish - 5.56x45mm NATOError creating thumbnail: File missingA render of the ACR from the game's official website. Precisely why the game decides to loop both the M16 and the FN SCAR into this despite neither of them actually being present in the game isn't clear. Additionally, the so-called "Reflex Sight" appears to be an EOTech holographic sight, where as the "Holographic Sight" seems to be flip-aside magnifier of the type commonly used with holographic sights.Error creating thumbnail: File missingThe ACR with a holographic sight and a magnifier in first-person.
The AK-103 can be used by the Recon class. The gun features a custom pistol grip, RIS handguard and railed top cover.
Error creating thumbnail: File missingAK-103 - 7.62x39mmError creating thumbnail: File missingThe render of the AK-103 seen on the game's official site. Note the incorrect caliber, possibly indicating that the developers confused this rifle with the AK-101. Additionally, being a Recon-class rifle, the AK cannot accept the same accessories as the other assault rifles.
Error creating thumbnail: File missingMk 14 Mod 0 - 7.62x51mm NATOError creating thumbnail: File missingThe Mk 14's render on the official site for the game. Note that, like the AK-103, the caliber is incorrectly stated to be 5.56x45mm NATO, albeit this time with far fewer logical excuses for such a mistake. Also, if the "Rate of Fire" entry is to be believed, then this is one of very few appearances in fiction where the EBR is correctly select-fire.Error creating thumbnail: File missingA scoped Mk 14 Mod 0 in-game.
Machine Guns / Squad Automatic Weapons
M60
The M60 is available to the Gunner class. The M60 is modeled with a railed top and without carrying handle.
The FN M240B rounds out the Gunner class's choices of machine gun.
Error creating thumbnail: File missingM240B with newer style lower handguard - 7.62x51mm NATO.Error creating thumbnail: File missingThe render of the M240 from the game's official website. Note the incorrect assertion that the M240 is a light machine gun; seeing as it fires a full-sized rifle round, it is classified as a general-purpose machine gun, or GPMG.
The Izhmash Saiga-12 is also a usable option for the Support class. It is modeled with a wooden handguard, a non-standard front sight, and an AKS-74U-type skeleton stock.
Error creating thumbnail: File missingM203 - 40x46mmError creating thumbnail: File missingAn operator holding an M4A1 fitted with a Trijicon ACOG sight and an M203. It's not clear if the weapon has an oddly-colored trigger and trigger guard, or if they're simply missing, as is often the case in games, and their seeming presence is simply an illusion created by the patterns in the operator's pants.
RPG-7
The RPG-7 has been seen in a trailer for the game.