Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Metal Gear Solid 3: Snake Eater

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search


Metal Gear Solid 3: Snake Eater
Error creating thumbnail: File missing
Release Date: 2004
Developer: Kojima Productions
Publisher: Konami
Series: Metal Gear
Platforms: Playstation 2
Xbox 360
Playstation 3
Nintendo 3DS
Genre: Stealth



Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Metal Gear Solid 3: Snake Eater for current discussions. Content is subject to change.

The following weapons were used in the video game Metal Gear Solid 3: Snake Eater. Unless otherwise noted, each weapon is only available in the singleplayer portion of the game:


Handguns

Colt Single Action Army

The Colt Single Action Army is a 6-shot revolver chambered for .45 Long Colt rounds, fires single action only, and is reloaded manually, one round at a time (though it can still be reloaded instantly by unequipping and re-equipping it ingame). To fire, the hammer must be cocked first, or the gun can be rapidly fanned from the hip. The gun's advantage is that the bullets will commonly ricochet off walls and hit targets even if you miss (unrealistically, the ricocheting bullets tend to bounce at angles that will hit enemies even if this would be physically unlikely). Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force.

The player gains a Colt Single Action Army from the Boss (but without any ammunition) after being tortured by Colonel Volgin, and can earn one for a new game if the final dual with Ocelot is done correctly. This weapon is available in multiplayer, but only to the Major Ocelot special character.

Major Ocelot carries three of these revolvers as his signature weapons. After switching from his Makarov PM, Ocelot carried a heavily-engraved nickel SAA, but switched to three black powder models after being told that the engraving offers no advantage as well as forgetting that his new weapon only carries six shots. Ocelot professionally spins two of them and also features a cavalry stock he fits on the the back to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous stunts with the guns, including juggling all three of his weapons at several points in the game for the purpose of playing a version of Russian Roulette. Real SAA users would usually keep the chamber under the hammer empty and make do with five rounds.

To show his enthusiasm for his new handguns (and to fit in with the love Ocelot had for them in the original Metal Gear Solid), Ocelot is heard to quip about the "joy of reloading" whenever he does so, especially in multiplayer. Some of those one-liners, such as "Reloading like this? It's a revolution!" or "That's so different from simply changing a clip!" are inaccurate, since reloading with a detachable box magazine as he did with his Makarov PM (which was not a clip) was in fact a major step forward from the slow and tedious process of reloading one round at a time with the Single Action Army.

Error creating thumbnail: File missing
Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt
Error creating thumbnail: File missing
Two heavily engraved nickel SAA revolvers, similar to the one Ocelot had before switching to 3 regular SAA revolvers.
Error creating thumbnail: File missing
Ocelot aims his Colt SAA at Sokolov.
Error creating thumbnail: File missing
Ocelot in the middle of juggling three SAA revolvers.
File:MGS3ColtSAADismantle.jpg
The SAA after it was dismantled by The Boss.
Error creating thumbnail: File missing
Ocelot aims his Colt SAA with a stock attached.
Error creating thumbnail: File missing
Another view.
Error creating thumbnail: File missing
Ocelot aims his engraved SAA at Snake.
File:MGS3EngravedSAA2.jpg
Close up on the barrel.
Error creating thumbnail: File missing
Another close up.

FP-45 Liberator

The E-Z gun available in the easy mode is created by Sigint and based on an FP-45 Liberator. Sigint's version is a tranquilizer gun with a built-in suppressor and laser sight. True to its name, Snake will never get hungry while using this weapon, nor will his camo index ever drop below 80% when this gun is equipped. Despite being a single-shot weapon, it always has unlimited ammunition and is normally only available on the "Very Easy" difficulty, though it can be unlocked for other difficulties by collecting at least one of every edible item in-game.

Error creating thumbnail: File missing
The FP-45 Liberator Pistol - .45 ACP. The E-Z gun is based on the Liberator Pistol

M1911A1

The M1911A1 is Naked Snake's signature weapon in the game, is chambered in .45 ACP, and has a magazine capacity of 7 rounds. Naked Snake initially uses a standard issue 1911 before it is dismantled by The Boss. After this, Snake receives a heavily customized 1911 from EVA, who states it was probably obtained from a captured US armory by the Russians, and probably belonged to an officer. The custom version has several professionally-done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton (referred to as a "ring") hammer, removed grip safety, three-dot combat sights with raised front sight, stepping on grip, front cocking serrations and an extended thumb safety. Snake comments that this is the best gun he has ever used shortly before carving the grip to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel. As with most of the other magazine-fed guns in the game, the extra round in the chamber is added after Snake does a "Tactical Reload" (via quickly unequipping and re-equipping the gun). This weapon is available in multiplayer, and is the only lethal pistol in that mode.

Error creating thumbnail: File missing
The standard M1911A1 - .45 ACP
Error creating thumbnail: File missing
Custom 1911 Airsoft "Snake Match"
Error creating thumbnail: File missing
The M1911A1 being dismantled by The Boss after she meets Naked Snake on her horse.
Error creating thumbnail: File missing
Snake's custom M1911A1 at the ready.
Error creating thumbnail: File missing
Snake holds his custom M1911A1.

Makarov PM

The Makarov PM is the sidearm of every enemy in the game although it is never available to the player. The Makarov fires 9x18mm Makarov rounds from an eight-round magazine.

It is most notably used by Major Ocelot during an ambush on the Virtuous Mission, when he spins it and effortlessly disposes of several KGB soldiers. After trying what, according to Snake, is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it already being loaded, Ocelot causes a stovepipe (failure to feed) jam. With the gun failing to go into battery, Snake ambushes him with CQC and subdues him easily. Naked Snake tells him after that his techniques with the gun would be better suited for a revolver, which causes him to switch to the Colt Single Action Army.

According to Snake, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. SIGINT, however, theorizes (during a call to him after the encounter) that the jam was caused by a combination of the manual ejection, and his "twisting" somehow causing the gun to fail to properly cycle.

EVA also possessed a Makarov during the ending, which she intended to use to kill Naked Snake, but she never used it due to promising The Boss not to kill him. In addition, Major Raikov always carried a Makarov firearm on his person while doing rounds of the East Wing of Groznyj Grad.

Error creating thumbnail: File missing
Makarov PM - 9x18mm PM
Error creating thumbnail: File missing
As he is being confronted by KGB agents Ocelot pulls out a Makarov PM.
Error creating thumbnail: File missing
Ocelot aims the Makarov PM.
Error creating thumbnail: File missing
The Makarov in the air.
Error creating thumbnail: File missing
The Makarov jams giving Snake a chance to attack.

Mk22 Mod 0 "Hush Puppy" (Smith & Wesson 39)

The Mk22 Mod 0 (a Navy-modified Smith & Wesson Model 39) handgun appears in the game upgraded as the MK22 Hush Puppy tranquilizer gun, a non-lethal substitute to the M1911A1. It can be fitted with a suppressor. The Hush Puppy is in fact a real gun firing 9mm rounds (9mm tranquilizers in the game) but the weapon has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round. As with the real-life gun, the slide lock on the Hush Puppy cannot be disengaged. It has a magazine capacity of 8 rounds, and is also available in multiplayer.

Error creating thumbnail: File missing
Mk22 Mod 0 - 9x19mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Snake holding his Mk22
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Closeup on the Mk 22.
Error creating thumbnail: File missing
Nice shot of the Mk 22.

Shansi Type 17

The Shansi Type 17, a Chinese copy of the Mauser C96, is EVA's signature weapon, but it is never made available to the player. It is chambered in .45 ACP and has a 10-round capacity in its integral fixed magazine, which must be reloaded using stripper clips. She most notably uses it to shoot and kill several GRU soldiers near the beginning of Operation Snake Eater with a technique known as a "Bandit Shooting," and then reloads the Type 17 with a single large 10-round stripper clip (in reality 5-round stripper clips were issued with this weapon). EVA loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase.

On a second playthrough, SIGINT explains the "Bandit Shooting" method during a radio call as a way of holding the gun sideways and using the recoil to create a horizontal sweep with the gun to clear a room, and questions where EVA is from.

Error creating thumbnail: File missing
Shansi Type 17 - .45 ACP.
Error creating thumbnail: File missing
EVA holding her Type 17 Pistol during the motorcycle chase.
Error creating thumbnail: File missing
EVA's Type 17 after it was knocked out of her hands.

Submachine Guns/Personal Defense Weapons

M1928A1 Thompson

The Pain uses an M1928A1 Thompson with a stick magazine in his fight with Snake. The Pain's version is made from hornets [!] and seemingly also fires them; he forms it by shouting "Tommy Gun!" and raising his arm, the hornets forming around it, then somehow managing to make themselves into a wood and metal sub-machine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight foregrip, as opposed to the pistol grip on the regular 1928. The M1928A1 is never made available to the player.

Error creating thumbnail: File missing
M1928A1 "Tommygun" - .45 ACP
The Pain forms his "Tommy Gun." One frame later, it's a Thompson. You have to feel sorry for the hornet that has to be the firing pin.

"Patriot"

The Boss's signature weapon is the "Patriot," seemingly an M231 Firing Port Weapon with a Beta C-Mag with infinite ammunition (claimed to be from its "feed mechanism" being in the shape of an infinity symbol). The Patriot shows some very strange ballistics in a cutscene where The Boss obliterates Snake's infiltration vehicle with sustained fire, with bullets tumbling end-over-end as they exit the barrel; at least one actually exits the barrel facing backwards.

The weapon was designed to clear enemies from short ranges (10-20m) around the Bradley Fighting Vehicle. The weapon's instruction manual strongly advises against using the M231 as an assault rifle.

Error creating thumbnail: File missing
The Rocky Mountain Arms M16-Style Pistol - 5.56x45mm, which looks similar to the Patriot.
Error creating thumbnail: File missing
The Boss firing her "Patriot."
Error creating thumbnail: File missing
Another angle of the same scene.

Skorpion SA Vz 61

The Skorpion SA Vz 61 sub machine gun can be obtained by the player as well. It holds 30 rounds of .32 ACP ammunition, has a laser dot sight, and has a semi auto and a full auto option in the weapons window. It is also by several enemies, most notably by enemies in vehicles such as motorcycles or flying platforms. It uses a closed bolt blow-back system (locks for a millisecond backwards before slamming back home) to reduce the immense rate of fire to a controllable 850 RPM.

Error creating thumbnail: File missing
Skorpion SA Vz 61 - .32 ACP
Error creating thumbnail: File missing
The Skorpion SA Vz 61 in game.
Error creating thumbnail: File missing
A GRU biker aims his Skorpion SA Vz 61

Shotguns

Ithaca 37

The shotgun used in the game is an Ithaca 37 with sawed off stock and barrel, it also holds four 12 gauge shells plus one in the chamber. It is also used by several members of the Ocelot Unit.

Error creating thumbnail: File missing
Ithaca M37 shotgun - 12 gauge.
Error creating thumbnail: File missing
Error creating thumbnail: File missing
A member of the Ocelot unit holds his Ithaca 37.
Error creating thumbnail: File missing
Another member of the Ocelot unit holds an Ithaca 37.
Error creating thumbnail: File missing

Assault Rifles

AK-47

Most of the ingame enemies (both GRU and KGB) use AK-47s. The AK-47 can also be picked up by Naked Snake, and it is capable of semi-automatic and fully automatic fire. The AK uses 30 round magazines firing 7.62x39mm rounds. A strange note about this weapon, is that on one side of the receiver it has the Stamped style indent, and on the other side the milled style indent.

Error creating thumbnail: File missing
AK-47 Milled Receiver - 7.62x39mm
Error creating thumbnail: File missing
AKM Stamped Receiver - 7.62x39mm
Error creating thumbnail: File missing
A KGB agent with the AK-47.
Error creating thumbnail: File missing
Another view.
Error creating thumbnail: File missing
Close up.
Error creating thumbnail: File missing
A GRU solider at Groznyj Grad with his AK-47.

AMD-65

A Hungarian-made assault rifle based off of the AK-47 used by the Ocelot Unit. Like the Makarov it is unavailable to the player.

Error creating thumbnail: File missing
AMD-65 - 7.62x39mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
An Ocelot unit solider with the AMD-63.
Error creating thumbnail: File missing
The AMD-63 at the left.

XM16E1

The XM16E1 in the game has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a suppressor. (Thanks to the zoom when aiming through the iron sights, it can act as a suppressed "sniping" rifle.) It fires 5.56x45mm rounds from a 20 round magazine. It has been modified by a gunsmith with camouflage tape and paint making it more suitable for jungle combat.

File:MGS3XM16E1Real.jpg
TOY XM16E1 exactly like the one in game - 5.56x45mm
Error creating thumbnail: File missing
The XM16E1 in game.

Sniper Rifles/Designated Marksman Rifles

Mosin Nagant M91/30

The Mosin Nagant is Cobra unit sniper The End's signature weapon. It is a single-shot, manually chambered rifle that has been modified to fire tranquilizer darts, and can be obtained by the player if they beat The End with a stamina kill. It features the standard Soviet PU 3.5x scope as well as a custom-fitted folding skeleton stock and pistol grip; Sigint speculates they were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted. They are also seen in archival footage in the beginning.

Error creating thumbnail: File missing
Mosin Nagant M91/30 - 7.62x54mm R
Error creating thumbnail: File missing
Mosin Nagants seen in the footage.
Error creating thumbnail: File missing
The End takes aim with his Mosin Nagant.
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Error creating thumbnail: File missing

SVD Dragunov Sniper Rifle

Another sniper rifle in the game in the SVD Dragunov, it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine.

Error creating thumbnail: File missing
SVD Dragunov sniper rifle - 7.62x54mm R
Error creating thumbnail: File missing
Error creating thumbnail: File missing
Snake aims his SVD Dragonov

Machine Guns

Stoner 63

The light machine gun configuration of the modular Stoner 63 weapon system is also used in the game. It holds 101 rounds of 5.56x45mm ammunition in the belt and Snake yells Rambo-style while firing it.

File:StonerM63.jpg
Stoner 63 - 5.56x45mm
Error creating thumbnail: File missing
Error creating thumbnail: File missing
An Ocelot unit member with the Stoner 63 while Snake takes him down.

Launchers

RPG-7

The RPG-7 also makes an appearance in the game, which takes place three years after it was introduced. It is obtained by the player and used several times by enemies. It has PGO-7 scope attached to it for accurate aiming, and is the most powerful weapon in the game, able to instantly kill large groups of enemies in one hit. The primary use of the RPG-7, however, is fighting Volgin's massive "Shagohod" vehicle, which is only vulnerable to fire from heavy weapons.

Error creating thumbnail: File missing
Russian RPG-7 - 40mm
Error creating thumbnail: File missing
The RPG-7 in game.
Error creating thumbnail: File missing
Snake aims the RPG-7 in the finale.
The warhead in flight.


Vehicle/Platform-mounted Weaponry

ZU-23

23mm Soviet anti-aircraft gun. They can be commandeered by the player and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.

Error creating thumbnail: File missing
ZU-23 Anti-Aircraft gun - 23mm

DShK

Able to commandeered by the player, these heavy machines are found throughout the game. They are also mounted on Volgin's "Shagohod" hovercraft / tank.

Error creating thumbnail: File missing
Russian DShK 38/46 - 12.7x109mm
A mounted DShK.
Error creating thumbnail: File missing
The DShk mounted on the Shagohod.

Other

C3

The predecessor to the C4 used in other games, it was composed of 77% RDX and 23% plasticizer, could be molded into any shape, and is stable enough to not be detonated by gunfire. Snake used it to destroy the Shagohod's hangar, and was likewise used by EVA to rig the rail bridge out of Groznyj Grad to deter pursuit when they were to leave for Rokovoj Bereg. In the latter case, it's also implied that she modified the C3 to contain detonators that will automatically set off when physically touched, presumably as a precaution in case an EOD was tasked to the bridge upon the explosives discovery, which was later used to Snake's advantage when he had to snipe the C3 to blow the bridge underneath Volgin and the other GRU members.

Error creating thumbnail: File missing
The C3 being prepared.
Error creating thumbnail: File missing
The butterfly C3 that also appears in Super Smash Bros Brawl.

Chaff Grenade

Chaff grenades are fictional miniature chaff dispenser. Chaff consists of small aluminum strips that are specifically designed to confuse radar frequencies, and normally used by aircraft to fool missile radar. The individual strips are cut in such a way that they wreak havoc with radar's transmitted frequencies. The Chaff Grenade is a combination of a wide-dispersal system for such strips and an electronic jamming system similar in effect to a magnetic pulse; it fools most electronic devices in the current room, including security cameras, radios, and some types of UAV. The game implies that this grenade variant was developed in the Soviet Union.

Flashbang Grenade

A grenade that uses magnesium-based flashes to knock people unconscious, and were implied to be developed by the Soviets.

Lipstick Gun

Popularly known as the "Kiss of Death," this assassination device is a single-shot firearm using a 4.5mm bullet concealed in a lipstick holder. EVA, in her guise as Tatyana, uses one to threaten Sokolov into giving up the Shagohod's test data, but it turns out to be ordinary lipstick. EVA later tries to use one against Volgin, only to have him twist her arm (and the gun's barrel) away before she can trigger it. Fun Fact: there was originally going to be more espionage devices in Snake Eater besides the Kiss of Death, but they were dropped after the Beltway Sniper shootings forced Kojima and his team to abandon going to the International Spy Museum to research more on spy devices used during the Cold War.

Error creating thumbnail: File missing
Colonel Volgin inspects the Kiss of Death after taking it from Tatyana.

Fear's Crossbow

The Fear uses an unknown crossbow that has bolts laced with the venom of the Brazilian wandering spider. The William Tell's crossbow identity is unknown, but the Little Joe crossbow was a small crossbow developed by the OSS during World War II for usage in the British army. It never underwent production, and a surviving crossbow was rare, and the darts even rarer.

Error creating thumbnail: File missing
The Fear with his crossbow.

Fury's Flamethrower

During your battle with The Fury he uses a custom flamethrower. According to SIGNT Fury's flamethrower uses UDMH (unsymmetrical dimethylhydrazine) and NTO (nitrogen tetroxide) mixed together as fuel.

Error creating thumbnail: File missing
The Fury holds his Flamethrower
Error creating thumbnail: File missing
The flamethrower tanks on The Fury's back.

M18A1 Claymore

These camouflaged landmines are occasionally encountered in the jungle, but are triggered by Naked Snake's proximity rather than through a trip wire or command detonation through a wire (as in the real life version). They can be found using a mine detector (which uses a sound beacon) or seen easily through Naked Snake's thermal goggles. The game implies that the proximity detonation was a modification made by the GRU soldiers stationed in Tselinoyarsk.

Error creating thumbnail: File missing
M18A1 Claymore anti-personnel mine
Error creating thumbnail: File missing

RGD-5 Hand Grenade

The hand grenades used in the game are Russian RGD-5 hand grenades. They are used by GRU soldiers, and can be can also be obtained by Snake in various areas in the game.

RGD-5 High-Explosive Fragmentation hand grenade
Error creating thumbnail: File missing

Smoke Grenade

A grenade that dispelled smoke: The Smoke Grenades, implied to have been developed by the Soviets in Tselinoyarsk, were grenades that, via a combustion agent of a combined zinc oxide, ammonium chloride, aluminum, and other related gasses and items, released a grayish-white smoke. It also had a tear-gas like effect on the attack dogs.

White Phosphorus Grenade

An incendiary grenade that releases white phosphorous, which likewise results in people catching fire.

M-388 Davy Crockett

Never available to the player, the M-388 Davy Crockett tactical recoilless nuclear rifle is a plot device within the game. The Boss stole a launcher and two high-yield warheads and gave them to Colonel Volgin, who used one to destroy Nikolai Sokolov's OKB-754 research facility, triggering the events of the main game. The Boss later uses the second to destroy Groznyj Grad, Volgin's private research facility. The Boss carries the launcher, both warheads, and their cases (which altogether weigh over three hundred kilograms) unassisted.

Error creating thumbnail: File missing
M-388 Davy Crockett
Error creating thumbnail: File missing
The two pieces of the Davy Crockett.
Error creating thumbnail: File missing
The warhead.
Error creating thumbnail: File missing
The launcher.
Error creating thumbnail: File missing
The backblast from the Davy. Its a miracle that it didn't kill everyone on the chopper.

TNT

Snake can find and use TNT on enemies and an be used to demolish ammunition and food storage areas, causing guards to become hungry and slower to react, and to run out of ammunition faster.

Error creating thumbnail: File missing
The TNT in game.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B is mounted on all the Hind-A helicopters in the game.

Error creating thumbnail: File missing
Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
Error creating thumbnail: File missing
The Mi-24 Hind-A with the Yak-B.