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Heckler & Koch XM29 Objective Individual Combat Weapon
The XM29 SABR or OICW was an attempt to produce a next-generation hybrid firearm which would combine a "smart" airbursting grenade launcher with a 5.56mm rifle. The project began in the 90s and ran until 2004 when it was cancelled due to failure to meet weight goals; during that time a bewildering array of prototypes and mock-ups were produced, of which the first image below is the most widely recognised; this version was produced by Heckler & Koch and Alliant Techsystems Inc. Following cancellation, the program was split into three 'increments;' the first being the development of a new family of lightweight kinetic energy weapons, the second the development of a standalone grenade launcher using the technology that would have been used in the original OICW, and the third the re-integration of the two into a single device.
During the course of the project the 20mm HE module was changed to 25mm due to concerns over the performance of the 20mm projectiles; after the cancellation of the main project, this became the 'increment two' Heckler & Koch XM25 program; this weapon is currently being test-deployed with US forces in Iraq and Afghanistan and is said to begin deployment of the weapon by 2011. The Heckler & Koch XM8 was developed in an attempt to meet the requirements of OICW increment one, but this was later cancelled; it is not presently clear if the LSAT program that replaced it is intended to become OICW increment one.
The Objective Individual Combat Weapon (OICW) can be seen in the following films and video games used by the following actors:
Film
Title | Actor | Character | Notation | Date |
---|---|---|---|---|
Die Another Day | Will Yun Lee | Colonel Moon | Mocked up G36K | 2002 |
Universal Soldier: The Return | Jean Claude Van Damme | Luc Devaraux | Mocked up MP5 | 1999 |
Bill Goldberg | Romeo | |||
Kiana Tom | Maggie | |||
UniSols |
Television
Show | Actor | Character | Notes | Date |
---|---|---|---|---|
Mail Call | Operators | Themselves | none | 2001 |
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
007: Nightfire | Advanced Individual Munition System-20 | 2002 | ||
Far Cry | OICW Assault Weapon | 2004 | ||
Half-Life 2 | Cut Weapon | 2004 | ||
Soldier of Fortune II: Double Helix | OICW | Extremely complex interface to duplicate HEAB functionality, incorrectly prevents grenades being used in impact mode | 2003 | |
The Punisher | Battle Rifle with Scope | 2004 | ||
Ghost Recon | OICW | can be used w/o the GL part | 2001 | |
Ghost Recon 2 | 2004 | |||
Ghost Recon 2: Summit Strike | 2005 | |||
Delta Force: Task Force Dagger | OICW | 2002 | ||
Delta Force: Land Warrior | OICW | 2000 | ||
Tactical Ops: Assault on Terror | OICW | 2000 | ||
Splinter Cell: Chaos Theory | unusable | 2005 | ||
Eternal Darkness | OICW | 2001 | ||
Metal Gear Ac!d 2 | OICW | 2006 | ||
Die Hard: Vendetta | High powered assault rifle | 2002 | ||
Tactical Ops: Assault on Terror | OICW | 2002 |
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Early concept of the OICW
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Early side-by-side OICW prototype.
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Concept renders of several possible OICW configurations. Note the KE module of 2 is an MP7
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Version with a curved magazine and raised eyepiece
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A very similar version, with different scope and magazines
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Another OICW variant with a long lower barrel and the final version of the scope fitted