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Killing Floor
The following weapons appear in the game Killing Floor:
Beretta M9A1
A Beretta M9A1 pistol, fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.
IMI/Magnum Research Desert Eagle Mark XIX
The IMI/Magnum Desert Eagle Marx XIX is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.
Heckler & Koch MP7
The Medic perk's primary weapon is the Heckler & Koch MP7. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
MAC-10
A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.
Benelli M3 Super 90
The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.
12 Gauge Double Barreled Shotgun
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
AA-12
The main weapon of the Support Specialist perk is an AA-12 automatic shotgun. It uses 20-round drum magazines.
L22A1 Carbine
One of three Commando-perk weapons is the L22A1, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.
Romanian Draco AK Carbine
A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.
FN SCAR-H
The most expensive, most powerful Commando perk weapon available in game is the FN SCAR H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
Mk. 14 Mod. 0 EBR
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.
Winchester Model 1894
One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.
M79 Grenade Launcher
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.
M32 MGL
An M32 revolver grenade launcher with a Trijicon RX01 red dot sight can be used in the game.
LAW 80
A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a LAW 80.