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Cruelty Squad

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Cruelty Squad (2021)

Cruelty Squad is a tactical first person shooter created by Finnish indie developer Consumer Softproducts, set in a dystopian biopunk future where the player is a member of a corporate assassination squad.


The following weapons appear in the video game Cruelty Squad:


Pistols

"Parasonic D2 Silenced Pistol"

The "Parasonic D2 Silenced Pistol", stated by a developer to be "some SMG" that was "mangled into a pistol", appears to be a Heckler & Koch MP5KA1 with a PTR 9KT-style handguard, a narrowed receiver, a suppressor, and no magazine, magazine well, or charging handle. It is part of the starting inventory, and is frequently used by the Security on almost every level. It has an integrated laser sight despite there not being a visible emitter on the model. It uses the "10x25mm Subsonic" round, presumably a subsonic version of 10mm Auto.

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Heckler & Koch MP5KA1 - 9x19mm Parabellum
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PTR 9KT with early handguard - 9x19mm Parabellum
The menu icon of the "Parasonic D2".
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The gun itself on the ground. Note the MP5 ejection port. It also has no visible way for ammunition to actually feed into the gun.
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The D2 in first person.

USFA ZiP .22

The USFA ZiP .22 appears as the "Zippy 3000". While it initially appears useless, having only a one-third chance to actually fire (the other two outcomes are for it to jam or to damage the player), it is not entirely a joke weapon, as it is one of the most powerful and accurate weapons in the game (funnily enough for a pistol in .22 LR). It only appears in the level "Casino Catastrophe" with a 1/500 chance of it spawning with one of the machines in the level. On that same level, a rare fish called the "Zippy 3000 (Broken)" can be caught.

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USFA ZiP .22 with magazine removed - .22 LR
The menu icon of the "Zippy 3000".
The ZiP .22 in third-person. Note that the charging handles are halfway back, but the bolt is fully forward.
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The ZiP .22 in first-person. In the background is a large amount of failed attempts at getting the weapon.
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The broken ZiP on the fish market.

VAG-72

The VAG-72, a prototype pistol designed by Soviet engineer Vladimir Alekseevich Gerasimenko, appears as the "BAG-82". Despite only one being known to have been made in real life, multiple enemies carry them, being most common in the secret level "Miner's Miracle". It fires the "7.62 Rancid" ammo in-game.

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Gerasimenko VAG-72 - 7.62mm Gerasimenko caseless
The menu icon of the "BAG-82".
A VAG-72 on the ground. Note that the weapon's textures appear to have been referenced from the image above (noticeable through things like the lighting).
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The pistol in first-person.

Revolvers

Nambu Model 60

The Nambu Model 60 appears as the "New Safety M62". It is frequently used by the Cult of Order police officers; its description also states that it has been the standard police sidearm for over a hundred years, rather obviously referencing its continued use by Japanese police over sixty years after its introduction. It fires the ".38 Suspicious" round in-game and is very powerful, capable of gibbing lower-tier enemies with one shot.

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Nambu Model 60 - .38 Special
The menu icon of the "New Safety M62".
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The Nambu in third person.
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The revolver in first person. The metallic border around the screen is actually part of the game's UI, and indicates the game's current difficulty level; Cruelty Squad is a weird game.
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The Nambu also has a trigger pull that gives CS:GO's R8 some competition.

Submachine Guns

Heckler & Koch SMG I

The Heckler & Koch SMG I appears as the "K&H R5" (presumably referencing the same company's MP5, from which the prototype SMG I and II were derived). It is one of the weapons in the starting inventory, and can still be frequently found again later. It fires the "9x19mm Corporate" round in-game.

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Heckler & Koch SMG I with 30-round transverse drum (concept art) - 9x19mm Parabellum
The menu icon of the "K&H R5".
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The "K&H R5" in first-person...
...and in third-person. Note the odd magazine; aside from the creepy face, this sideways drum was a real proposal for the SMG I's magazine, though there is no record of it actually being built.

Minebea PM-9

A suppressed Minebea PM-9 appears as the "Minato M9". Like the "Parasonic D2", it has a green laser sight that has no visible source. It fires the "9x19mm Goreforce" round in-game.

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Minebea M-9 (Original Model) - 9x19mm Parabellum
The menu icon of the "Minato M9".
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A Minebea on the ground.
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The weapon in first-person.

Shotguns

All of the shotguns fire flechette rounds in-game.

Benelli Nova

The Benelli Nova appears as the "Balotelli Hypernova" (or the "Belatelli Hypernova" as in the weapon's description).

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Benelli Nova NFA Tactical - 12 gauge
The menu icon of the "Balotelli Hypernova".
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The Nova on the ground. It is rather oddly coloured.
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It in first-person. The player character currently has the "Stealth Suit" equipped, which will accordingly give the arms a semi-transparent texture.
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The idle animation will have the player character look at the shotgun's right side and display some nice trigger discipline in the process.
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Racking the pump.

Black Aces Tactical Peacekeeper

The Black Aces Tactical Peacekeeper, a short-barreled, pistol-gripped Remington Model 1100 derivative, appears as the "Raymond Shocktroop Tactical". It only appears in the secret level "House".

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Black Aces Tactical Peacekeeper - 12 gauge
The menu icon of the "Raymond Shocktroop Tactical".
The "Raymond Shocktroop Tactical" in first person.
The "Raymond Shocktroop Tactical" in third person.

Daewoo USAS-12

The Daewoo USAS-12 appears as the "Precise Industry AS15".

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Daewoo USAS-12 - 12 gauge
The menu icon of the "Precise Industry AS15".
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A USAS-12 on the ground.
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The USAS in first-person. Note that it lacks a charging handle on both sides.

Rifles

AN-94

The AN-94 appears as the "BN-99".

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AN-94 - 5.45x39mm
The menu icon of the "BN-99".
The "BN-99" in first person.
The "BN-99" in third person.

Colt ACR

A heavily modified Colt ACR appears as the "Bolt ACR", intended to be an energy weapon that emits gamma radiation. It lacks a magazine, is painted red, has an M16A2 carry handle, and has had its sighting rail duplicated several times around the barrel in a seeming attempt to produce a more "sci-fi" appearance.

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Colt Advanced Combat Rifle, aka M16A2E2 - 5.56x45mm NATO / "Duplex"
The menu icon of the "Bolt ACR".
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The "Bolt ACR" in first person.
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The "Bolt ACR" in third person.

Heckler & Koch G11 K2

The Heckler & Koch G11K2 appears as the "K&H X20". Its description text states that "K&H" stands for "Karl & Heinrich". It is locked to fire in three-round bursts.

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Heckler & Koch G11 K2 - 4.73x33mm
The menu icon of the "K&H X20".
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The G11 on the ground. Note that the fire selector is actually pointed at full-auto, despite the three-round bursts it is locked to in-game.
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The G11 in first-person. The two spare magazines that are stored to the sides of the one feeding are always present and serve no actual function.
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Aiming down the scope. The two red lines that aren't directly horizontal will rotate round the screen, for whatever reason.

Interdynamics MKR

The carbine variant of the Interdynamics MKR appears as the "Spectacular Dynamics MCR Carbine".

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Interdynamics MKR Carbine - 4.5x26mmR MKR
The menu icon of the "Spectacular Dynamics MCR Carbine".
The "Spectacular Dynamics MCR Carbine" in first person.
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The "Spectacular Dynamics MCR Carbine" in third person.

Mauser SP66

A suppressed Mauser SP66 appears as the "Mowzer SP99". It is said that one of the game's factions, the Eternal Swamp Cult, claim to receive divine messages through the weapon; accordingly, they are the most frequent user of the weapon. It fires the "7.62x51mm Executive" round in-game.

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Mauser SP66 - 7.62x51mm NATO
The menu icon of the "Mowzer SP99".
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The SP66 in third-person.
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The SP66 in first-person.
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Cycling the bolt.

SKS

The SKS appears as the "ZKZ Transactional Rifle". It has the unique (and rather bizarre for a Soviet weapon) feature of having its damage depend on the player's financial holdings in the stock, organ and fish markets - the more holdings you have, the more damage it does. This makes it capable of becoming the weapon with the highest damage in the game.

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SKS - 7.62x39mm
The menu icon of the "ZKZ".
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The "ZKZ" in first person.
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The "ZKZ"'s idle animation has the player character look at the right side.
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The "ZKZ" in third person.

Steyr ACR

The Steyr ACR appears as the "Stern M17". Its in-game designation, along with its description which states that it won the ACR program, implies that it succeeded the M16 in US service. It fires the "5.56x45mm Sabot" round in-game.

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Steyr ACR with iron sights - 5.56x45mm SCF
The menu icon of the "Stern M17".
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The ACR in third-person...
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...and first-person. Note that it lacks a charging handle.

Steyr IWS 2000

The Steyr IWS 2000 appears as the "Stern AWS 3000". It has a 4-round magazine in-game.

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Steyr IWS 2000 - 15.2x169mm APFSDS
The menu icon of the "Stern AWS 3000".
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The Steyr IWS 2000 on the ground. The bolt handle is placed a bit too far forward.
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The 15mm rifle in the hands of the player character. Note the square scope that has a creepy face in place of the lens.
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This doesn't seem to hamper the scope's effectiveness, however.
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Cycling the bolt; unlike the SP66, this is done with the right hand.

Machine Guns

MG3

A fictionalised MG3 that fires depleted uranium rounds appears as the "AMG4". It is wielded by the Necromech enemy, who will carry two of them but only drop one when killed. It fires the "7.62x51mm DU" round in-game.

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MG3 - 7.62x51mm NATO
The menu icon of the "AMG4".
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The "AMG4" in first person.
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The "AMG4" in third person.

Other

LPO-50

The LPO-50 flamethrower appears as the "RPO-80 Sanitization System"; the in-game version lacks a backpack, and instead features two bright red tanks on top of the receiver that presumably contain fuel and propellant gas.

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LPO-50 with sling, bipod, and hose and backpack separated
The menu icon of the "RPO-80 Sanitization System".
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The LPO-50 in third-person.
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The weapon in first-person.

RGS-50M

The RGS-50M appears as the "Riot Pacifier", firing fictional corrosive gas grenades. The implementation of the weapon is rather odd; it has a 5-round "magazine" that has a reload animation trigger between each shot, but actually reloading the weapon (filling up the 5-round "magazine") doesn't have a special reload animation like the rest of the weapons.

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RGS-50M - 50mm
The menu icon of the "Riot Pacifier".
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The RGS-50M in third-person. Note that the vertical foregrip is folded.
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The launcher in first-person.
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Reloading the weapon.