Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Killing Floor

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 01:01, 14 December 2012 by Kadorhal (talk | contribs) (→‎TDI Vector)
Jump to navigation Jump to search


Killing Floor
PC Boxart
Release Date: May 14, 2009
Developer: Tripwire Interactive
Publisher: Tripwire Interactive
Platforms: PC
Mac OS X
Genre: First-Person Shooter


Killing Floor (also known as KF) is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for Unreal Tournament 2004, officially announced on March 2009, and was built on a heavily modified version of the Unreal Engine 2.5 owned by Epic Games. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.

The following weapons appear in the game Killing Floor:


Handguns

Beretta M9A1

The Beretta M9A1, fitted with a weaponlight, appears as the "9mm Tactical" and is the default sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted (this can also be seen in both Left 4 Dead and Left 4 Dead 2). Oddly, the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation; this is also the case for the other semi-auto pistols.

Error creating thumbnail: File missing
Beretta M9A1 - 9x19mm
File:Killing floor M9.jpg
In-game Beretta M9A1. Note how the hammer is never cocked back.
File:Beretta ironsight KF.jpg
In-game Beretta M9A1, looking down the sights.
File:Dual Berettas KF.jpg
In-game dual-wielded Beretta M9A1's, while aiming at a "Clot".

Heckler & Koch Mark 23 Mod 0

The H&K Mark 23 Mod 0, appearing as the "MK23", was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter perk. It has comparable power to the .44 Magnum, though it shares the same price as the Handcannon and has a slower reload time than other pistols, particularly when dual-wielded.

Error creating thumbnail: File missing
Heckler & Koch Mark 23 Mod 0 - .45 ACP
File:KF-Mk23.jpg
In-game Mk 23 Mod 0. Note that the hammer is actually cocked.
File:KF-Mk23Reload.jpg
In-game Mk 23 Mod 0, while reloading.

IMI/Magnum Research Desert Eagle Mark XIX

The Mark XIX Desert Eagle, appearing as the "Handcannon", is a Sharpshooter-perk weapon. While it features an 8-round magazine, it is modeled after the .50 AE version, which should hold only 7 rounds. It can be dual-wielded, like the other pistols.

Error creating thumbnail: File missing
Desert Eagle Mark XIX - .50AE
File:Killing floor IMI desert eagle.jpg
In-game Desert Eagle XIX. Note how the hammer is never cocked back.

Smith & Wesson Model 29

The S&W Model 29, as the ".44 Magnum", was introduced during the 2011 Twisted Christmas event and is a new weapon for the Sharpshooter perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper and weighing less than the latter, but with less ammo and a longer reload time than both.

Error creating thumbnail: File missing
Smith & Wesson Model 29 - .44 Magnum
File:KF-M29.jpg
In-game S&W Model 29.

Colt 1851 Navy

The 2012 Halloween event adds a modified Colt 1851 Navy revolver. Like the other handguns, it can be dual-wielded - unlike the other handguns, it is meant for the Firebug perk, and as such it is modified to launch .36-caliber flares rather than bullets. This is one of four weapons which cannot be bought without the Community Weapons Pack DLC.

Error creating thumbnail: File missing
Colt 1851 Navy - .36 caliber
File:KF-Flaregun.jpg
The Flare Revolver in-game.
File:KF-FlaregunReload.jpg
Reloading a single Flare Revolver - likely due to the specialized ammo, player characters with the weapon carry fully-loaded chambers and swap them out as necessary.

Submachine Guns

Heckler & Koch MP5A4

A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64.

Error creating thumbnail: File missing
H&K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm
File:KF-MP5.jpg
The MP5M in-game.
File:KF-MP5Reload.jpg
Reloading the MP5M in-game; a unique process similar to the FAL from Call of Duty: Modern Warfare 2, only with less clipping issues and more HK Slap.

Heckler & Koch MP7

One of the Medic perk's primary weapons is the Heckler & Koch MP7, referred to as "MP7M" in game. As a Medic weapon, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.

Error creating thumbnail: File missing
Heckler & Koch MP7 - 4.6x30mm
File:Killing floor MP7.jpg
A Heckler & Koch MP7 in Killing Floor

M1A1 Thompson

The M1A1 version of the Thompson Submachine Gun was added with the 2012 Halloween update. It is one of the four Community Pack DLC weapons. Like the Commando assault rifles, it uses 30-round magazines which can be increased to 37.

Error creating thumbnail: File missing
Colt M1A1 Thompson - .45 ACP
File:KF-Thompson.jpg
The "Tommy Gun" in-game
File:KF-ThompsonReload.jpg
A group of Clots watch from afar as a player pulls the bolt back on his Thompson. Like the MAC-10, it is automatically forced forward as soon as the player reloads; unlike the MAC-10, this is not immediately obvious due to the rest of the gun obscuring the bolt from normal view.

MAC-10

A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, bullets which do not instantly kill specimens will set them on fire. The reload animation has a similar issue to the pistols above - no matter how many rounds are left in the gun, the chamber will immediately lock closed upon pressing the reload key, just so the player can pull it open after replacing the magazine.

Error creating thumbnail: File missing
Ingram MAC-10 - .45 ACP
File:Killingfloormac10.jpg
Killing Floor MAC-10 in-game.

TDI Vector

Named the "Schneidzekk Medic Gun", the TDI Vector was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It loads with 30-round magazines which for some reason only hold 25 bullets. However, like the other Field Medic guns, in addition to the usual healing dart launcher, its mag capacity can be doubled to 50 with a high enough perk level. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on ironsights.

Error creating thumbnail: File missing
TDI Vector - .45 ACP
File:KF-Vector.jpg
The Schneidzekk in-game.
File:KF-VectorReload.jpg
Reloading the Schneidzekk.

Shotguns

12 Gauge Double Barreled Shotgun

A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.

Error creating thumbnail: File missing
Stoeger/IGA coach gun - 12 Gauge
File:Killing floor Shotgun.jpg
A double-barreled shotgun in Killing Floor

AA-12 CQB

The main weapon of the Support Specialist perk is an AA-12 CQB automatic shotgun. It uses 20-round drum magazines.

Error creating thumbnail: File missing
AA-12 CQB - 12 Gauge
File:Killing floor AA12.jpg
An AA-12 in Killing Floor

Benelli M3 Super 90

The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.

Error creating thumbnail: File missing
Benelli M3 Super 90 with pistol grip stock - 12 Gauge
File:Killing floor M3.jpg
A Benelli M3 Super 90 in Killing Floor

Benelli M4 Super 90

The Benelli M4 Super 90 shotgun was added in the Twisted Christmas 2011 update, appearing as the "Combat Shotgun". Like the M3, it mounts a weaponlight as well as a red dot sight on the top rail.

Error creating thumbnail: File missing
Benelli M4 Super 90 with 6-round tube - 12 Gauge.
File:KF-BenelliM4.jpg
A special forces soldier stares down a Scrake with a Combat Shotgun.
File:KF-BenelliM4Reload.jpg
Reloading the Combat Shotgun.

Kel-Tec KSG

Appearing as the "HSG-1 Shotgun", a modified version of the Kel-Tec KSG appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun with a magazine well replacing the open end of the dual shell tubes, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads.

Error creating thumbnail: File missing
Kel-Tec KSG - 12 Gauge
Error creating thumbnail: File missing
The "HSG-1 Shotgun".

Winchester Model 1897 Trench Gun

Added to the game with the 2012 Halloween update is the Trench Gun version of the Winchester Model 1897. As a Firebug weapon, it is the only shotgun in the game to load incendiary buckshot, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but the weapon would have to be cocked with five shells in the tube before the user added a sixth.

Error creating thumbnail: File missing
Winchester M1897 "Trench Gun" - 12 Gauge
File:KF-Trenchgun.jpg
The "Dragon's Breath Trenchgun" in-game.

Rifles

Winchester Model 1894

One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It deals comparable damage to the SCARMK17 per bullet, though with half the capacity and with a forced delay between shots due to the lever-action. At high Sharpshooter levels, it can kill anything weaker than a Scrake in a single headshot.

Error creating thumbnail: File missing
Winchester Model 1894 - .30-30
File:Killing floor lever action.jpg
A Winchester Model 1894 in Killing Floor

Assault Rifles and Carbines

Colt M4A1 Carbine

The M4A1 was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando perk appears as simply the "M4", fitted with an Aimpoint M68 Close Combat Optic and is, statistically, nearly identical to the Draco AK Carbine (higher fire rate and more reserve ammo, but slower reload and less damage per bullet). The much more expensive version for the Demolitions perk appears as the "M4 203", using iron sights rather than the M68 CCO and fitted with a Knight's Armament M203A1 grenade launcher which gives it more raw firepower than the standard version. Both M4 models feature Vltor Improved Mudstock, Knight's Armament rear flip-up BUIS, Magpul PMAGs, and a Knight's Armament M4 RAS handguard with rail covers.

Error creating thumbnail: File missing
Colt M4A1 Carbine with Aimpoint M68 Close Combat Optic, Knight's Armament M4 RAS handguard with rail covers and vertical foregrip - 5.56x45mm NATO
File:KF-M4.jpg
In-game "M4". Note the player uses the magwell as an improvised foregrip.
Error creating thumbnail: File missing
Colt M4A1 Carbine with Knight's Armament M203A1 grenade launcher - 5.56x45mm NATO and 40x46mm
File:KF-M4M203.jpg
In-game "M4 203".

L22 Prototype

The first of the Commando-perk weapons is the L22 prototype, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50. When reloading the player does not chamber a new round, which would make the gun useless if the magazine was emptied; inspection of the weapon when on the ground seems to indicate that the in-game model lacks a charging handle at all, making it a wonder how it even fires in the first place.

Error creating thumbnail: File missing
L22 prototype with SUSAT scope - 5.56x45mm
File:Killing floor L22A1.gif
An L22 prototype in Killing Floor

Romanian Draco AK Carbine

A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.

Error creating thumbnail: File missing
Romanian Draco AK Carbine - 7.62x39mm
File:Killing floor AK 1.jpg
A Romanian AK Draco carbine in Killing Floor

MKb42(H)

The Halloween 2012 event added the MKb42 to the game as another Commando weapon. Like the other assault rifles, its 30-round capacity can be increased to 37 with high Commando levels.

Error creating thumbnail: File missing
Haenel MKb 42(H) - 7.92x33mm Kurz
File:KF-MKb42.jpg
MKb42 in-game

Battle Rifles

FN FAL 50.00

Added for the 2012 summer event, the FN FAL 50.00 is a new, powerful Commando weapon. Like the SCAR-H, its capacity can be increased to 25 bullets at high Commando levels. It also shares the SCAR-H's high power, though with a higher firing rate and a higher cost. The FAL in-game is customized with the wooden furniture of an L1A1 SLR, a rail above the receiver, and an ACOG scope mounted on said rail.

Error creating thumbnail: File missing
FN FAL 50.00 - 7.62x51mm NATO
Error creating thumbnail: File missing
L1A1 SLR with wooden furniture for comparison - 7.62x51mm NATO
File:KF-FAL.jpg
The FAL in-game.
File:KF-FALACOG.jpg
Aiming through the ACOG scope on the FAL.

FN SCAR-H STD (Mark 17 Mod 0)

The FN SCAR-H STD, appears as the "SCARMK17", is one of the most powerful Commando perk weapons available in-game. At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game, and also features an Aimpoint M68 Close Combat Optic and a Tango Down vertical foregrip.

Error creating thumbnail: File missing
Third Generation FN SCAR-H STD - 7.62x51mm NATO
File:Killing floor SCAR H.jpg
In-game "SCARMK17".

Mark 14 Mod 0 Enhanced Battle Rifle

One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.

Error creating thumbnail: File missing
Mk. 14 Mod 0 EBR with Harris bipod, RIS foregrip, and scope - 7.62x51mm NATO
File:Killing floor M14 EBR.jpg
A Mk. 14 Mod 0 EBR in Killing Floor

Kel-Tec RFB Carbine

A futuristic Kel-Tec RFB Carbine looking weapon, called the "M7A3", was added in in the 2012 summer event. A red dot sight (with a digital ammunition counter below the sight itself), foregrip, and a medication dart launcher are attached to it. The design shares a number of features with this concept art for a caseless 5.72mm rifle, though modified to load normal 7.62mm rounds from FN FAL magazines like the real RFB. The in-game version holds 15 rounds per magazine by default, which, like the other Medic weapons, can be doubled to 30.

Error creating thumbnail: File missing
Kel-Tec RFB Carbine - 7.62x51mm NATO
Error creating thumbnail: File missing
Promotional image of the M7A3.
File:KF-M7A3.jpg
The M7A3 in-game. Note the digital ammunition counter - it keeps track of both the bullets in the current magazine and the medication dart launcher's charge.

Sniper Rifles

Barrett M99

Appearing as the "M99 AMR", the Barrett M99 is one of the new Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other non-default weapons alongside it.

Error creating thumbnail: File missing
Barrett M99 - .50 BMG
Error creating thumbnail: File missing
Promotional image of the M99 AMR. Note that it lacks the loading/ejection port and the bolt handle, which are obviously present on the real-world and actual in-game weapons.

Explosives

L2A2

The standard grenade, players are equipped with the L2A2. Unlike the knife, they are thrown simply by pressing a key. Players can carry up to 5 normally (or up to 11 at the highest Demolition or Support Specialist level). Tossing more than one grenade at a time can "stack" them; any grenades that go off will prematurely detonate any others caught in its explosive radius, increasing the damage dealt in and the range of the explosion. Level 3 or above Firebug or Medic players get upgraded versions of the grenades - the former get incendiary grenades which deal less self-damage and set all enemies in the blast on fire, while the latter's grenades release a specialized gas which heals teammates and poisons specimens caught within the blast.

Error creating thumbnail: File missing
L2A2 High-Explosive Fragmentation grenade
Trader image for the in-game L2A2.

M79 Grenade Launcher

An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.

Error creating thumbnail: File missing
M79 grenade launcher - 40mm
File:Killing floor M79.jpg
An M79 grenade launcher in Killing Floor

Milkor MGL Mk 1L

A Milkor MGL Mk 1L with a Trijicon RX01 red dot sight can be used in the game.

Error creating thumbnail: File missing
Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
File:Killing floor M32.jpg
An M32 MGL in Killing Floor

M203A1 Grenade Launcher

The M203A1 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.

Error creating thumbnail: File missing
M203A1 mounted on an M4A1 carbine - 40x46mm
Error creating thumbnail: File missing
M4A1 with M203A1 as shown in a promotional image for the game. Note the flip-up rear sight and polymer magazine.
File:KF-M4M203.jpg
"M4 203" in-game

LAW 80

A missile launcher called the "LAW" is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, "Who dares wins", is printed on the side of it. It resembles a LAW 80.

Error creating thumbnail: File missing
LAW 80 - 94mm
Error creating thumbnail: File missing
A "LAW" lying discarded on the ground in Killing Floor
File:Killing floor LAW 2.jpg
The "LAW" in Killing Floor