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Call of Duty: Black Ops

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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See the discussion page for miscellaneous weapon information.

The following weapons are seen in the video game Call of Duty: Black Ops:

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Call of Duty: Black Ops (2010)


Pistols

Colt M1911A1

Two M1911A1s can be seen in the hands of Black Ops' signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name 'Sally' engraved on it. It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the starting weapon of the player/s in zombie mode. There are two types of the M1911A1 in the game: In single player, it has a standard parkerized finish, in multiplayer and zombie mode it has a bright nickel finish.

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Standard Colt M1911A1 - .45 ACP, as seen in singleplayer .
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Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.
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Original M1911A1 as used in singleplayer mode.
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Original M1911A1 as used in singleplayer mode.
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Same Original M1911A1 only with a silencer as used in singleplayer mode.
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Nickel finish M1911A1 as used in multiplayer mode.
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Nickel finish M1911A1 as used in zombie mode.

Colt Python

The Colt Python appears in-game under name "Python". Player can use it to clean Vietcong´s tunnels in the campaign mission "Victor Charlie". It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold muzzle up and just dump rounds, when in reality ejector rod needs to be used. It seems that the Python is Mason's prefered sidearm, as he has it on him in "Executive Order", "SOG," and "Victor Charlie."

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Colt Python - .357 Magnum.
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Colt Python Snub Nose - .357 Magnum w/ 2.5" barrel.
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Snub-nose variant in reloading.
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The VC Bookie hands a snub-nosed Colt Python to Alex Mason for a game of Russian Roulette at the beginning of the mission "Payback".
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Colt Python in idle.
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Colt Python in ADS.
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Colt Python in Create-A-Class menu.

Makarov PM

The Makarov PM appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer it is one of the more powerful pistols, odd considering the round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which in real life, has never been available on the Military version of the Makarov and is only available on the Civilian version.

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Makarov PM - 9x18mm Makarov.
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Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.
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Makarov PM in ADS. (which are incorrect for the Military version)
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Makarov PM in reloading.

CZ 75

The "Pre-B" CZ 75 pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. Standard magazine capacity is an incorrect 12 rounds, the real capacity is 16 rounds standard in 9mm and CZ 75 in the game is diffidently not a .40 S&W version, extended magazines give (a still incorrect) 18 rounds a magazine. Other attachments include the aforementioned Automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops; not only did production first start in 1975, but the automatic variant, which wasn't introduced until 1992, appears in-game. All dual-wielded CZ 75's in single player have 20 rounds per magazine.

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"Pre-B" CZ 75 - 9x19mm.
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CZ 75 Automatic with spare magazine, 9x19mm.
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Dual CZ-75s.
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CZ-75 Automatic.
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A CZ-75 Automatic in the player's hand.

ASP

In-game Mason uses an ASP in the Cuban levels, as do Cuban police officers, which is strange since the pistol was intended for special forces usage. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s. A more historically-accurate choice would have been the Smith & Wesson Model 39, from which the ASP is based, as the Model 39 was developed in the 1950s.

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ASP pistol - 9x19mm Parabellum.
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ASP in idle.
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ASP in ADS.
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ASP in reloading.

Tokarev TT-33

A Tokarev TT-33 is used in conjunction with a flashlight by Capt. Viktor Reznov while clearing the ship in the World War II mission "Project Nova". The British SAS commandos pull this out while in last stand (which is technically inaccurate). The TT-33 is also used by Kravchenko as he's executing German POWs.

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Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.
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Tokarev TT-33 in idle.
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Tokarev TT-33 in ADS.
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Tokarev TT-33 in reloading. Note: flashlight in left hand.
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Kravchenko fires the TT-33's last shot on the second German prisoner before discarding the pistol and killing the last one with a knife.

Walther P38

At the end of the first part of the World War II flashback mission "Project Nova", Steiner waits for the Soviet troops with a Walther P38 drawn, but does not attempt to use it. This is the only time where the Walther P38 is seen, but also unusable by the player.

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Walther P38 WWII dated with black grips - 9x19mm.
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The Walther P38 is in the right hand of Steiner.

Submachine Guns

MAC-11

A MAC-11 with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level "Redemption" and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would be more accurate to see the MAC-10, as it was designed in 1964 and was actually used by S.O.G.s.

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MAC-11 - .380 ACP
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MAC-11 with silencer on cool breaching artwork.
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Iron-sights.

Heckler & Koch MP5K Prototype

A MP5K Prototype is featured in the game. It's appearance is massively anachronistic, the first MP5K Prototype with wooden fore-grip was developed in 1976, the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963. It would have been more accurate to see the HK54 prototype of the MP5.

Heckler & Koch MP5K - 9x19mm. Note wooden foregrip.
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MP5K Multiple Attachment in "Executive Order".
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Same MP5K prototype as shown above, but with part of the fore-grip missing, for some reason or another.
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Česká Zbrojovka Sa. Vz.61 "Škorpion"

The Samopal Vzor 61 "Škorpion" is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.

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Sa. Vz.61 Skorpion - .32 ACP
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Akimbo Samopal Vzor 61 "Škorpion" in a 'Wager Match' video.
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Samopal Vzor 61 "Škorpion" in idle.
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Samopal Vzor 61 "Škorpion" in ADS.
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Samopal Vzor 61 "Škorpion" in reloading.

SITES Spectre M4

A Spectre M4 is one of the available SMG's. Appearance is anachronistic, the gun was not developed until the 1980's.

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Spectre M4 - 9x19mm
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Spectre M4 in MP footage
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Reflex sight view. Note the custom light-blue reticule.
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Reloading the Spectre M4. Note the customized logo.
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Spectre M4 idle.
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Iron-sights.

PM-63 RAK

A PM-63 RAK is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.

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PM-63 RAK - 9x18mm
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PM-63 RAK
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Iron-sights
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Dual PM-63s

IMI Uzi

The IMI Uzi is one of the available SMG's in-game. In real life, the Uzi was actually used by S.O.G. recon teams during the Vietnam War.

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IMI Uzi - 9x19mm.
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IMI Uzi in idle.
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IMI Uzi in ADS.
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IMI Uzi in reloading.

Walther MPL

The Walther MPL is one of the available SMG's. It is also a very common weapon in zombie mode, in zombie mode for some reason it carries 24 rounds, not 32.

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Walther MPL with stock extended - 9x19mm
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Walther MPL being reloaded
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Iron Sights
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An MPL with red dot sight and red camo.

KBP Instrument Design Bureau OTs-02 "Kiparis"

The KBP Instrument Design Bureau OTs-02 Kiparis with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only 20-rounds by default. Using the Extended Mags it could be increased to 30. The Kiparis is anachronistic (since it was designed in 1976), but appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player.

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KBP Instrument Design Bureau OTs-02 Kiparis with suppressor and LAM - 9x18mm Makarov
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Dual Kiparii in the hands of the player.
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Confirmed in the Create-a-Class section.
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Kiparis with reflex sight during the mission "Numbers".
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The player inserts a 30-round magazine into his golden OTs-02 Kiparis.

PPSh-41

The PPSh-41 is used by the Russian soldiers in the World War II flashback mission "Project Nova" and also is used by Capt. Viktor Reznov and Pvt. Dimitri Petrenko.

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PPSh-41 - 7.62x25mm Tokarev.
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PPSh-41 in idle.
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PPSh-41 in ADS.
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PPSh-41 in reloading.
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PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.

MP40

The MP40 is available for purchase in the zombie map "Kino der Untoten". It is also used by the Germans in the World War II flashback mission "Project Nova". The MP40 in zombie mode has a Blued finish

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MP40 - 9x19mm
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MP40 in idle.
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MP40 in ADS.
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MP40 in reloading.

Sten

The Sten Mk II is carried by British SAS commandos in the World War II flashback mission "Project Nova" and usable by the player.

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Sten Mk II Submachine gun - 9x19mm.
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SAS commandos with Sten Mk. II's.
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Sten Mk II in idle.
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Sten Mk II through iron sights.
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Sten Mk II while reloading.

Assault Rifles

FAMAS F1 FELIN

An early version of the FAMAS F1 FELIN appears in several levels. The FELIN is an anachronistic weapon for the time period the game is set in (the 1960s) in many ways. Not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s. If upgrading the FAMAS with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G16-GL35"; firing laser-like rounds, has 45 round magazine instead of 30 and attached with custom red dot sight.

FAMAS F1 FELIN - 5.56x45mm.
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FAMAS F1 w/ multiple attachments in level "Redemption".
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FAMAS F1 fitted with red dot sight and "Flora" camouflage..
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Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.

Composite AK-47

An AK-47 appears in the game, under the name AK-47 however it is a composite of several different AK-47 variants i.e. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Overall appearance seems close to WASR-2 rifle. In multiplayer, the AK-47 is given the RPK's magazine when the Extended Mag attachment is purchased for the weapon. The RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting at the fact that the AK in-game is also chambered in 5.45x39mm. Also, the Suppressor attachment for the AK in-game looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, this rifle is used by the Soviets and the North Vietnamese Army with a variety of accessories.

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Prototype AK-74 - 5.45x39mm
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A US imported Romanian WASR-2, 5.45x39mm
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Type I AK-47 - 7.62x39mm
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Reload - note the weapon lacking the vent holes on the handguard and an empty magazine being inserted.
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AK being "held" by Reznov
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On-screen blip for picking up a dropped "AK-47".
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AK with RPK-74 magazine.

AKS-74U

The AKS-74U returns from Call of Duty 4: Modern Warfare with the same erroneous name (AK74u) and the same erroneous designation of sub-machine gun. Anachronistic to Black Ops, as it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974). Also, it has a black fore-grip, steel magazines, and no stock.

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AKS-74U - 5.45x39mm.
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AKS-74U in idle.
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AKS-74U through sights.
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AKS-74U while reloading. Note the empty magazine.

IMI Galil ARM

The IMI Galil ARM is available in the game. Appearance is anachronistic, as the Galil was not developed until 1972. It has a 35 round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, although they are raised dramatically to accommodate for the camera's point of view. If upgrading the Galil with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Lamentation"; firing laser-like rounds, fitted with red dot sight which have a blue lens and an unusual blue reticle, and also has a sci-fi camo pattern all over it. One thing to note is that the carry handle is on the wrong side, and the handguard is actually for the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it.

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IMI Galil ARM - 5.56x45mm.
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Galil in idle.
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Galil looking through iron sights.
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Jungle camouflage variant.
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Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.
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Upgraded Galil in zombie mode. Note the sci-fi camo pattern.
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Upgraded Galil looking through red dot sight. Note the unusual reticle.

Steyr AUG

The Steyr AUG is available in the game, being used only in the levels which take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint and a suppressor in some of the scenes and strangely it lacks the folding fore-grip. (Correction: Only the non-playable character's AUG lacks the fore-grip. The Player's is simply folded forward). It's appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. If upgrading the Steyr AUG with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "AUG-50M3"; firing laser-like rounds, attached with Knight's Armament Masterkey but both Steyr AUG and Masterkey keeps their normal ammunition count. Note: while the Masterkey has 6 shells, reloading a shell will counts it like you loaded 2 shells, meaning, if you fired the entire Masterkey and start reloading, first shell is 2, second shell is 4, and third shell is 6.

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Steyr AUG - 5.56x45mm.
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FPS view of the AUG
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Our skydiving protagonist takes "two is one and one is none" to a new level when he carries an AUG to complement his primary weapon, another AUG. You know, in case one explodes or something.
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Steyr Aug without foregrip in hands of Agent Weaver.
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Steyr Aug´s pick-up icon in MP footage.
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AUG with reflex sight. Note the customize logo on the side.
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Reflex sight view. Note custom reticule.
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Upgraded Steyr AUG in zombie mode.
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Like above, only with the Masterkey in use. Note the sci-fi camo pattern and the heat shield.

Colt Commando

Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic since the Rock Island Arsenal did experiment with a weaver-rail mounted AR-10 known as the Model 656, the presence of back up iron sights on the weapon can be considered anachronistic. It would be more accurate if this commando was modeled after the XM177 carbine, which was developed during the vietnam war. Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. It still possesses an erroneous 30-round capacity, though. Ironically, the proper, curved 30-round mag does appear in game, but only with the Extended Mags attachment, in which case it actually holds more than 30 rounds. This goes for the M16 too as it acts more or less just like it. Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, note that the sling blocks the bolt release button, as in real life the shooter will have to use the charging handle every time he'll load a fresh magazine. Even so the reload animation of a fresh magazine still uses the bolt release button. If upgrading the Commando with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Predator"; firing laser-like rounds, and has 40 round magazine instead of 30.

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Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.
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Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.
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Colt Commando with M203 grenade launcher in idle. Note the sling blocks the bolt release button.
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Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.
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Colt Commando in reflex sight view. Note smiley face reticule.
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Colt Commando with Jungle Camo in First Person. Note RC-XD Car killstreak.
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Iron-sight view for Snow Camo variant.
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Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.
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Nice detail on camouflaged variation. Note Colt scope.
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Upgraded Commando in zombie mode. Note the sci-fi camo pattern.

Colt M16

The original M16 is available in the game, easily ID'ed by its slab-side receiver and lack of a brass deflector and forward assist. Like with the aforementioned Colt Commando, the 30-round mag only appears with the Extended Mags attachment, and actually holds 45 rounds, more than its intended capacity in that case. It is correctly depicted as firing in fully-automatic mode in single player, as the real M16 had a fully automatic firing mode. It uses the 3 round burst firing mode in multiplayer, which is presumably set after the events of the singleplayer campaign (later A2 and A4 models had burst fire). However, the 3 round burst firing mode can be considered anachronistic to the Zombies mode of Black Ops, as it happens during the 1960s.Treyarch developer Josh Olin said that it was "an early prototype". If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "Skullcrusher"; firing laser-like rounds, and attached M203 grenade launcher but both the M16 and the M203 keeps their normal ammunition count.

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The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original 3-prong flash hider. 5.56x45mm
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M16 in idle.
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Carlos throws Mason an M16. Here, you can easily see the slab-side receiver.
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M16 through iron-sights.
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M16 while reloading. Note: Knight's Armament Masterkey.
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Frank Woods with his M16.
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M16 in Create-A-Class menu.
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Upgraded M16 in zombie mode. Note the sci-fi camo pattern.

M14 Rifle

The M14 is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its fire power. For some reason, It uses an 8-round magazine in zombie mode despite using 20-round like in single-player and multiplayer modes. If comparing the M14 to the M1 Garand used in Call of Duty: World at War, it's actually the same weapon only with different body and reloading animations. Various attachments can be fitted included: M203 grenade launcher, flamethrower, Colt scope, red dot sight, reflex sight, KAC Masterkey shotgun, suppressor, foregrip, IR scope and extended magazine.

Note: The in-game model has a pistol grip and bipod like the M14E2 LMG, but doesn't act like it. Attaching a foregrip in multiplayer increases its resemblance to the M14E2, however it is still semi-auto only.

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M14 rifle - 7.62x51mm NATO.
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M14E2 Light Machine Gun - 7.62x51mm NATO.
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M14 fitted with Colt scope as seen in single-player.
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M14 with Colt scope and Ice camo in idle.
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M14 looking through iron-sights.
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M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.
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M14 in Yukon camo (snow camo), custom logo on the side, and Colt scope. Note: F-4 jet fighter dropping napalm bombs.

Heckler & Koch G11

The Heckler & Koch G11 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level "Numbers". As in real life, it fires in bursts, at very effective speeds with incredible accuracy. Its appearance is very anachronistic, as it was not developed until the 1980's and the game is set in the 1960's. If upgrading the G11 with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called "G115 Generator"; firing laser-like rounds, and but keeps the normal ammunition count. In multiplayer it can be fitted with a Low-Power scope or a Variable Zoom scope.

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Heckler & Koch G11 - 4.73x33mm.
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G11 as seen in "Numbers"
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Iron sights of the G11 in the level "Numbers"
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G11 in multiplayer mode.
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Upgraded G11 in zombies mode. Note the sci-fi camo pattern.
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The player rotates the cocking handle of his G11.
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Using the Low-Power Scope of the G11.

FN FAL

The FN FAL is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however, the wooden furniture and semi-automatic fire mode makes it resemble an early version of the L1A1 SLR, with only the shape of the charging handle and the number of vent cuts in the hand-guard marking it as a regular FAL. Despite this, the rifle is still under the FAL prefix.

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FN FAL 50.00 - 7.62x51mm NATO.
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Canadian version L1A1 SLR - 7.62x51mm NATO.
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FN FAL in idle.
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FN FAL through sights.
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FN FAL while reloading.

Enfield XL64

The Enfield XL64 is one the assault rifles available in the game. In Singleplayer, Hudson carries an Enfield fitted with a IR scope and a Masterkey under-barrel shotgun as part of the Hazmat team when they attack Rebirth Island to capture Doctor Steiner. The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. The XL64 was tested during the early 1980's by members of the British Army, including the Scots Guards, to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80 series of rifles in service with the British Army.

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XL64E5 - 4.85x49mm
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XL64 in Create-A-Class.
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XL64 in idle.
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XL64 attached with IR scope on the ground.

Sturmgewehr 44

The Sturmgewehr 44 is used by the Germans in the World War II mission "Project Nova" and can be used by the player.

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Sturmgewehr 44 - 7.92x33mm
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Sturmgewehr 44 in idle.
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Sturmgewehr 44 in ADS.
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Sturmgewehr 44 in reloading.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called "SPAZ-24"; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R.

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Franchi SPAS-12 - 12 Gauge.
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SPAS-12 in the level "Numbers"
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SPAS-12 with silencer attached in idle.
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Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.

Ithaca 37 "Stakeout"

An Ithaca 37 "Stakeout" with a little bit different design, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.

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Ithaca 37 "Stakeout" - 12 Gauge.
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Ithaca 37 "Stakeout" in idle.
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Ithaca 37 "Stakeout" in ADS.
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Ithaca 37 "Stakeout" in reloading. Note the vertical fore-grip.

KS-23

A KS-23 shotgun/carbine is seen only in the game's single-player mode. It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.

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KS-23 with a fixed wooden stock - 23mm
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KS-23 idle
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KS-23 iron-sights
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Icon for picking up KS-23

"Harpoon"

A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during "Vorkuta".

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Beretta Model 682 Shotgun

An Over and Under shotgun under the name "Olympia" is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. The shotgun bears a resemblance to the Beretta 682 but is most likely named after the Rottweil Olympia Over/Under 72 shotgun.

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Browning O/U - 12 Gauge. Note: This is NOT the same shotgun used in game, only based on.
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"Olympia" in idle.
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"Olympia" in ADS.
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"Olympia" in reloading.

High Standard Model 10

The High Standard Model 10 is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, "Caution: Do not fire from left shoulder" due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.

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High Standard Model 10B - 12 gauge.
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Model 10 in reloading.
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Akimbo Model 10 with red camouflage.
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An upgraded Model 10 in zombie mode, called Typhoid & Mary. Note the sci-fi camouflage.

Winchester Model 1887

A Winchester Model 1887 is seen being wielded one handed while riding a motorcycle near the end of the level "Vorkuta". It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown. The model appears to the same one from Modern Warfare 2.

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Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.
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Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.
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This scene looks a lot like Terminator 2....

Sawn-Off 12 Gauge Double Barreled Shotgun

In the opening cutscene for the newly-released zombie mode level "Call of the Dead", Michael Rooker is seen using a pair of sawn-off 12 Gauge Double Barreled Shotguns akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from Call of Duty: World at War. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.

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Sawn-off double barreled shotgun - 12 Gauge
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Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.

Machine Guns

RPK-74

The RPK-74 appears early in the single player campaign, in the hands of Cuban soldiers in "Operation 40" (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon also features a relocated rear iron sight which is replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called "RPK" in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74).

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RPK-74 - 5.45x39mm
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RPK in the Black Ops teaser.
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RPK with "ACOG Sight" in idle.
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Idle. Note relocated rear sights, with "Dual Mags".
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Iron-sights.

Heckler & Koch HK-21E

The HK-21E is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called "H115 Oscillator"; firing laser-like rounds, and has 150 round magazine.

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Heckler & Koch HK21E - 7.62x51mm NATO.
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HK-21E in idle.
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Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.
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HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.
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Upgraded HK-21E in zombies mode. Note the sci-fi "tattoo".

Stoner 63

A Stoner 63 in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.

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Cadillac Gage Stoner 63A - 5.56x45mm.
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Stoner 63 in the final level of the game "Redemption".
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GE M134 Minigun

A handheld M134 Minigun is available in multiplayer as a Kill Streak reward and can also be found during the campaign level "Vorkuta", under the name "Death Machine".

This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.

Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.

The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the "Death Machine" is based on the M134, not the XM214, which was developed much later.

It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld "Death Machine" model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon. (Note that the sentry gun in Modern Warfare 2 suffers from the same problem with the left-side mounted ammo can.)

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Handheld GE M134 Minigun - 7.62x51mm NATO
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M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.
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Mason "raising hell" with the hand-held M134.

M60E3

The M60E3 general purpose machine gun, known as "The Pig" during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in Black Ops. It is labelled as "M60" during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time.

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M60E3 - 7.62x51mm
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The M60E3 in idle. Note the backwards rear iron sights.

Sniper Rifles

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies mode of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.

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Accuracy International AW - 7.62x51mm NATO
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The player holds his Arctic Warfare with Siberia camo while performing a forward jump.

Carcano M91/38

Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.

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Carcano M91/38 Short Rifle - 6.5mm.
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This photograph is the actual Carcano used to kill President Kennedy.

SVD Dragunov

The SVD Dragunov is one of the sniper rifles available in the game.

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SVD Dragunov - 7.62x54mm R
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SVD in the level "Executive Order".
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SVD's PSO-1 scope as seen in the level "Executive Order." This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.

Walther WA 2000

A Walther WA 2000 appears as part of Mason's loadout in the mission "Victor Charlie", which makes it anachronistic, because "Victor Charlie" takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s.

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Walther WA 2000 - .300 Win Mag.
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WA 2000 in idle.
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WA 2000 while reloading.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the PSG-1 was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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H&K PSG-1 in idle.
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H&K PSG-1 in reloading. Note the empty magazine.
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Looking through the H&K PSG-1 scope.
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The H&K PSG-1 on wall, note G3 fore-grip, bipod, and short barrel. Also note: SITES Spectre M4, CZ-75 and dual OTs-02 Kiparis.
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In-game golden H&K PSG-1.

Mosin Nagant Rifle

The Mosin Nagant Rifle is found during the World War II Flashback mission "Project Nova", available open sighted as well. Note: Some Russian soldiers, seen holding the Mosin Nagant and it seems to have a pistol grip. In fact, the rifle does not have a pistol grip, the game engine's character models hold rifles as if they have pistol grips because almost every other weapon in the game does. It is noticed also in Call of Duty 3. In addiiton all of the models have the downturned Bolt handle that was only seen on later Sniper varieties.

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Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.
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Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.
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Scoped Mosin Nagant.
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The middle soldier is holding a scoped Mosin Nagant while the other two holding PPSh-41.
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Regular Mosin Nagant in idle with incorrect bolt handle .
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Regular Mosin Nagant in ADS.

Launchers

SA-14 Gremlin

This updated version of the SA-7 Grail, referred to in-game by its Russian designation of "Strela-3", appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle. Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 "Hip" gunships during the attack on Rebirth Island. The Gremlin is, like most weapons in the game, anachronistic, as Black Ops takes place in 1968, 6 years before its introduction in 1974.

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SA-14 Gremlin launcher and missile 70mm.
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SA-14 Gremlin in Create-A-Class menu.
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SA-14 Gremlin in idle.
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SA-14 Gremlin in ADS.

"Valkyrie"

A unique version of the SA-14 Gremlin, called the "Valkyrie" which has a MCLOS (Manual Command to Line of Sight) system same as the BGM-71 TOW. It is usable in the single-player missions "Executive Order", wherein Alex Mason uses it to destroy the Soyuz II rocket in flight, and "Redemption", where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.

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"Valkyrie" in idle.
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"Valkyrie's" lock-on system.
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"Valkyrie" on the ground.

RPG-7

RPG-7 is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.

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RPG-7 70mm Grenade Launcher
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M202 FLASH

The M202 FLASH referred as the "Grim Reaper", can be used in the missions "Victor Charlie" and "Numbers" and also can be seen used by NPC's in the mission "Crash Site". In multiplayer mode, the Grim Reaper can be obtained from a care package killstreak (awarded after five kills) just like the Death Machine. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). Note: If the player gets killed after shooting the whole first magazine, in the next spawn the Grim Reaper will be removed, so it is advisable to find a good spot to fire it from. If read on the side it says M202A1.

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M202A2 FLASH - 66mm.
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"Grim Reaper" while idle.
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The Grim Reaper through its scope.
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Grim Reaper reloading.

M72 LAW

The M72 LAW appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.

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M72A2 LAW, 66mm
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M72 LAW as seen in the level "S.O.G."
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Scope view of the M72 LAW as seen in the level "S.O.G."

China Lake grenade launcher

The China Lake Launcher is available in Black Ops, and is the last launcher unlocked. The pump animation has been deliberately made slow for game balance. Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four).

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China Lake Grenade Launcher - 40mm
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The China Lake as seen in the level "Numbers"
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The iron sights of the China Lake Launcher in the level "Numbers".

Panzerschreck

The Panzerschreck is used by the German soldiers is the World War II flashback mission "Project Nova" and usable by the player.

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Panzerschreck - 88mm.
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Panzerschreck on the ground.
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Panzerschreck in idle.
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Panzerschreck in ADS.
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Panzerschreck in Reloading.

Emplaced Weapons

M60

The M60 machine gun is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.

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M60 - 7.62x51mm NATO
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Emplaced M60 being fired in the level "S.O.G.".

M134 Minigun

A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin M134 Miniguns.

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M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge M158 Rocket Launcher)
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Huey gunship lights up the side of a building with its miniguns

Browning M2HB

A Browning M2HB can be seen mounted on every M113 APC in the singleplayer and also on every PBR boat.

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Browning M2HB on vehicle mount - .50 BMG.
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A M2HB is mounted on the APC.
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A pair of M2HB is mounted on a PBR boat.

Unknown MANPADS

Seen as a part of the SAM Turrets.

The SAM Turret killstreak.

BGM-71 TOW missile

The BGM-71 TOW is seen mounted on a jeep only in the mission "S.O.G." where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in "S.O.G." (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.

BGM-71 TOW mounted on M220 tripod 152mm.
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BGM-71 mounted on a jeep.

Note: This is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the U.S. army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game. The company even offers a "Black Ops" edition of it.

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The BGM-71. (Notice the "TOW 2B" stencil on the tube. TOW 2B started production in 1991.)

Type 92 Heavy Machine Gun

The sentry guns in the zombie map "Kino der Toten" appears to be based on Type 92 Heavy Machine Gun. A double machine gun turret in the level "Victor Charlie" appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from Call of Duty: World at War.

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Type 92 Heavy Machine Gun - 7.7x58mm SR.
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Type 92 mounted on an electrical engine.

MG42

The MG42 is appeared only as an emplaced weapon throughout the World War II flashback mission "Project Nova". The first MG42 is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.

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MG42 Machine Gun - 7.92x57mm Mauser.
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MG42 used by a Russian soldier.
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Same as above...
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The MG42 is used by the player.

AGS-30 automatic grenade launcher / machine gun

A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission "Rebirth". Development of AGS-30 started in early 1990s, so it is highly anachronistic.

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DShK heavy machine gun

The DShK heavy machine gun is mostly seen mounted on trucks. The player uses one in "Vorkuta" and "WMD", and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.

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Russian DShKM on tripod - 12.7x108mm.
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DShK mounted on a truck.
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DShK used by the player.

82-PM-37

The 82-PM-37 mortar is used by the Russian soldiers in the World War II mission "Project Nova". The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.

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Russian soldiers using the 82-PM-37 mortar.

Explosives

M34 White Phosphorous grenade

The M34 White Phosphorous grenade AKA "Willy Pete" is used in its intended role as a smoke grenade, rather than as an incendiary weapon. It still causes mild damage to enemies who are too close when it explodes, though.

M34 White Phosphorous grenade.
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The green grenade on the belt is the M34.

M67 hand grenade

The M67 hand grenade once again returns as the primary grenade of every faction in-game (not including the World War II mission "Project Nova"). Because Black Ops takes place from 1961 to 1968, it would be slightly more accurate to see the M26 hand grenade instead of the M67, as it did not come into common use in the U.S. Military until 1969. Strictly speaking, though, it's not exactly anachronistic, as it was designed in the 50's.

M67 fragmentation grenade.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is used by the German soldiers in the World War II mission "Project Nova" and usable by the player.

Model 24 Stielhandgranate.
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Model 24 is about to be thrown.
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Model 24 on the ground.

RGD-33 stick grenade

The RGD-33 stick grenade is used by the Russian soldiers in the World War II mission "Project Nova" and usable by the player.

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RGD-33 stick grenade.
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RGD-33 is about to be thrown.
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RGD-33 on the ground.

M18A1 Claymore

The M18A1 Claymore anti-personnel mine is returned once again with no changes been made to it.

M18A1 Claymore anti-personnel mine.

Non-used explosives

Some particular grenades can't be used in-game, but can be seen on some characters.

F-1 hand grenade

The F-1 hand grenade is one of the grenade that aren't usable in-game.

F-1 High-Explosive Fragmentation hand grenade.
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The grenades under the right shoulder are the F-1's.
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F-1 hand grenade on dead Russian soldier. Note: RGD-5 hand grenade.

RGD-5 hand grenade

The RGD-5 hand grenade is one of the grenade that aren't usable in-game.

RGD-5 High-Explosive Fragmentation hand grenade.
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RGD-5 hand grenade on a dead Russian soldier. Note: F-1 hand grenade.

Mk 2 hand grenade

The Mk 2 hand grenade is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map "Kino Der Toten".

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Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade.
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Mk 2 hand grenade on Tank Dempsey's coat.

M7 Gas Grenade

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M7 CS gas grenade.
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The black grenades on the waist are the M7.

Attachments

M203 grenade launcher

The M203 grenade launcher returns once again, but this time, it actually has the trigger and trigger guard, unlike in Call of Duty 4: Modern Warfare and Modern Warfare 2. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since Black Ops takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it was entered service only in 1969. A more historically-accurate choice would have been the XM148 grenade launcher.

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M203 - 40mm.
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Notice the lack of front and rear mountings for the M203.
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M203 attached to Colt Commando in reloading.

GP-25

A GP-25 can be seen mounted on the AK based gun and the Galil. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.

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GP-25 grenade launcher 40mm
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GP-25 on AK based weapon.
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GP-25 on AK based weapon.
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GP-25 on Galil.

Knight's Armament Masterkey underbarrel shotgun

The Knight's Armament Masterkey is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the M14 and M16 respectively. The Masterkey is anachronistic as the Masterkey project did not initiate until the 1980s.

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Masterkey - 12 gauge.
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Masterkey mounted on M16.

GSN-19 "Kanarejka"

The GSN-19 grenade launcher is a unique attachment for the AKS-74U compact carbine. First encountered in the single-player mission "Rebirth". Anachronistic, as the launcher was not developed until the 1970s.

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GSN-19 grenade launcher 30mm mounted on AKS-74UB carbine 5.45x39mm
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GSN-19 in idle.
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GSN-19 in reloading.
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GSN-19 on a table.


See Also

Call of Duty franchise

Video Links