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Killing Floor

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Revision as of 14:34, 17 May 2011 by Bozitojugg3rn4ut (talk | contribs) (Removed the crossbow)
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The following weapons appear in the game Killing Floor:

Killing Floor (2009)


Beretta M9A1

A Beretta M9A1 pistol, fitted with a mounted weaponlight, is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted.

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Beretta M9A1 9x19mm
File:Killing floor M9.jpg
A Beretta M9A1 in Killing Floor
File:Beretta ironsight KF.jpg
The Beretta's ironsights
File:Dual Berettas KF.jpg
Getting in some clot's faces with dual Beretta M9A1s

IMI/Magnum Research Desert Eagle Mark XIX

The IMI/Magnum Desert Eagle Marx XIX is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded.

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Desert Eagle Mark XIX - .50AE
File:Killing floor IMI desert eagle.jpg
A Desert Eagle in Killing Floor

Heckler & Koch MP7

The Medic perk's primary weapon is the Heckler & Koch MP7. As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.

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Heckler & Koch MP7 4.6x30mm with Zeiss Z-Point red dot sight and 40-round magazine. The in-game magazines are modeled after 20-round mags, though high-leveled Medics can hold 40 rounds.
File:Killing floor MP7.jpg
A Heckler & Koch MP7 in Killing Floor

MAC-10

A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.

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Ingram MAC-10
File:Killingfloormac10.jpg
Killing Floor MAC-10 in-game.

Benelli M3 Super 90

The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.

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Benelli M3 Super 90 12 Gauge with pistol grip stock
File:Killing floor M3.jpg
A Benelli M3 Super 90 in Killing Floor

12 Gauge Double Barreled Shotgun

A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.

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Stoeger/IGA coach gun 12 Gauge
File:Killing floor Shotgun.jpg
A double-barreled shotgun in Killing Floor

AA-12

The main weapon of the Support Specialist perk is an AA-12 automatic shotgun. It uses 20-round drum magazines.

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AA-12 12 Gauge
File:Killing floor AA12.jpg
An AA-12 in Killing Floor

L22A1 Carbine

One of three Commando-perk weapons is the L22A1, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.

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L22A1 5.56x45mm with SUSAT scope and 20-round magazine
File:Killing floor L22A1.gif
An L22A1 in Killing Floor

Romanian Draco AK Carbine

A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.

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Romanian Draco AK Carbine 7.62x39mm
File:Killing floor AK 1.jpg
A Romanian AK Draco carbine in Killing Floor

FN SCAR-H

The most expensive, most powerful Commando perk weapon available in game is the FN SCAR H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.

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FN SCAR-H 7.62x51mm NATO with Grippod foregrip and M68 Aimpoint red dot scope
File:Killing floor SCAR H.jpg
An FN SCAR-H in Killing Floor

Mk. 14 Mod. 0 EBR

One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.

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Mk. 14 Mod 0 EBR 7.62x51mm NATO with Harris bipod, RIS foregrip, and scope
File:Killing floor M14 EBR.jpg
A Mk. 14 Mod 0 EBR in Killing Floor

Winchester Model 1894

One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a semblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.

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Winchester Model 1894 .30-30
File:Killing floor lever action.jpg
A Winchester Model 1894 in Killing Floor

M79 Grenade Launcher

An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.

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M79 grenade launcher 40mm
File:Killing floor M79.jpg
An M79 grenade launcher in Killing Floor

M32 MGL

An M32 revolver grenade launcher with a Trijicon RX01 red dot sight can be used in the game.

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M32 MGL 40mm with Armson OEG reflex sight
File:Killing floor M32.jpg
An M32 MGL in Killing Floor

Fictional Missile Launcher

A fictional missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it.

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A "LAW" lying discarded on the ground in Killing Floor
File:Killing floor LAW 2.jpg
The "LAW" in Killing Floor