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SCP: 5K

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change.



SCP: 5K
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Official Artwork
Release Date: Feb 2, 2022
Developer: Affray Interactive
Series: SCP
Platforms: PC
Genre: First-Person Shooter


SCP: 5K , formerly known as SCP: Pandemic, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.

In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: 5K expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.

Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.

The following weapons appear in the video game SCP: 5K:


Overview

While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.

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An example of a detail: An AFA operator showing trigger discipline with a Glock 19X after a moment of ceasefire.

Handguns

The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.

Glock 19X

A Glock 19X under the name of "M19X" appears available as one of the many sidearms available that can be found by FBI UIU operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.

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Glock 19X - 9x19mm
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The left side of the 19X, with the Glock optional front slide serrations. Or in this case "Radian Armory".
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The other side. A tiny "Radian Armory" logo is present near the rear serrations.
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An SCP MTF operator realizing that this is, in fact, a Glock.
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Inspecting the Glock, with its standard black finish.
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Fortunately, the FDE version is still present in the game.
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Giving it a brass check.
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After performing a brass check, the operator bumps the rear of the slide to make sure it seats.
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Checking the standard Glock magazine.
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Aiming down the Glock Patridge style sights.
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Performing a retention reload.
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And after dumping his handgun wildly into shale rock, he discovers 5K renders empty magazine followers. A gracious improvement over the average empty void in other game's empty mags.
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About to release the slide with his thumb.

SIG-Sauer P320-M18

A SIG-Sauer P320-M18 appears simply named as the "P320". More recently, it has become a weapon that can spawn scattered throughout the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.

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SIG-Sauer P320-M18 - 9x19mm. This commercial version of the M18 MHS comes in versions both with and without the manual safety of the military model.
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The M18 in all its glory. For better or worse, the M18 features authentic SIG Sauer brandings on the slide and frame (though the former is barely visible here)
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Right side of the M18.
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The SCP operator enjoys range time with his FDE firearm
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Inspecting the M18. It is definitely appropriate for an operator in white to wield a bright FDE firearm.
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Tugging the slide back just enough to see the bullet in the chamber.
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And whacking it back into battery.
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Checking out his sole, rendered double stack magazine left in his rig.
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Reloadin'.
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Revealing the empty mag. Note the "SIG SAUER P320 M18" markings, indicating that it is the commercial version.
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Inserting the new mag.
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Releasing the slide via power stroke, because slide releases are for nerds.

FN Five-seveN Mark 2

An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant is also available for use now. It carries 20 round in a magazine.

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FN Five-seveN Mark 2 FDE - 5.7x28mm
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The two-tone FN Five-SeveN. Maybe the MTF patrols wear Level IIIs?
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Aside from the serial number, the pistol's features exactly match the Mk 2 FDE reference image above.
The FDE and all-black model in the Nebulous Void of a cropped screenshot.
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Having splurged rather than follow the rules of eco rounds, the AFA operator takes his Five-SeveN for a spin.
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Aiming down the three dot sights.
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Inspecting the pistol.
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Brass checking.
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Some hand-on-slide violence just to be safe.
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Performing a standard reload. Note the unmarked rounds, they were originally blue-tipped SS197SR cartridges.
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Now running empty on Fisher's handgun
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Better replace that magazine.
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And release the slide.

M1911A1 Variant

An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel, it was recently updated to finally have a proper inspect and magazine check animation. Like most pistols, it features a threaded barrel (although it's not seen on the updated model) and is capable of being fitted with a suppressor.

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Colt XSE 1911 - .45 ACP seems to bear the most resemblance to the model in game.
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Springfield Armory Tactical Response Pistol - .45 ACP - .45 ACP
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A much better model that's at least reminscent of the two above.
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The opposite side of this amalgam 1911.
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The operator wields his highly questionable M1911. Least it matches his outfit.
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Inspecting the newly modeled 1911 variant.
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Brass checkin'.
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Checking the single stack magazine.
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Doing a retention reload.
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Checking the empty magazine, and slide's locked back too.
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Reloading the two world wars, or something.
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About to drop the slide release with his thumb.

Beretta M9A3

A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. In the current build, both an FDE and black variant are available to the player.

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Beretta M9A3 in FDE - 9x19mm
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Beretta M9A3 with its black finish - 9x19
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It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.
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And that Beretta took the markings in the divorce trial.
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The SCP operator enjoying the lovely Nevada sun with his standard black Beretta.
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Aiming down the M9A3 sights, the night sight Vertec slide allowing him more than the standard Beretta 3 dot.
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Inspecting the M9A3, note it actually cocked back trigger.
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A brass check reveals we do have a bullet.
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And one in the magazine, too.
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And even followers for our mags.
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Back to business with a quick reload...
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And releasing the slide.

Smith & Wesson Model 360

A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. It originally used to be shown operating exclusively fires it in Double-Action mode, however it was recently updated to be Single-Action. It only holds five rounds in the cylinder, and it also is reloaded one round at a time.

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S&W Model 360 - .357 Magnum
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Because the smart choice to take with you in a mission against ungodly powerful monsters and rogue MTF agents is a 5 shot .357 snub nosed with no speedloaders.
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And a trigger that hasn't gotten the hammer's single action memo and is refusing to listen to his email.
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The SCP operator wields the 360, mildly regretting his decision.
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The low profile carry sights of a J-Frame aren't helping the matter.
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Thumbing the hammer back after expending a round. I guess the SCP Foundation finally authorized their personnel to operate these in SAO now. Thanks higher, very cool!
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Checking the five-round cylinder. Note the spent rounds having carbon around the primers.
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Emptying the cylinder. Sad to see unexpended rounds go waste.
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After loading every round individually, he gently closes the cylinder, as opposed to flicking it shut like most games do.
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He then finishes it by cocking the hammer back into single action mode.

Smith & Wesson Model 629 Stealth Hunter

A Smith & Wesson Model 629 Stealth Hunter, simply called the "Stealth Hunter" in game. It holds 6 rounds, like a standard revolver. As implied in the weapon above, this revolver was originally the only one where the operator uses it in Single-Action mode. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.

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S&W M629 Stealth Hunter .44 Magnum
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What west this beast of a cannon is the fastest gun of, neither us or the SCP operative know.
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It does have better sights at the least.
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Checking the cylinder...
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Firing it does reveal that the gun is fired in SAO, bar the current trigger/hammer debacle.
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Dumping the cylinder.
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Reloading it, inserting one round of .44 Magnum at a time. That just begs the question...
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"Do you feel lucky, punk?"
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Like on the Model 360, he also cocks the hammer back, and is ready to rock.

Submachine Guns

Zenith ZF-5

Originally a proper H&K MP5A4 in the previous build, an updated model in the form of a Zenith ZF-5 has succeeded it, known only as an "MP5". Unlike the previous A4 model, it has been changed to an MP5A2 style "0-1-30" selector. As such, it is also accurately reflected in game. As viewed in the modeler's art station page, there is an unused variant with a Type F retractable stock.

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Zenith ZF-5 - 9x19mm
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Heckler & Koch MP5A2 - 9x19mm
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Having learned they made up an MP5 for his role in "Modern Warfare 2", a proper MP5 comes to 5K.
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With no H&K markings this time around, but Zenith instead.
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In a modern apocalypse, the AFA operator worries about his rather vintage mainline arm.
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Inspecting the ZF-5.
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Performing a brass check.
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It does at least have bullets, he's got that going for him.
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And no rail either, just a nice ol' open notch.
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Inserting a new loaded magazine on closed bolt.
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Giving the magazine a positive slap to make sure it's locked in place.
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Wait, hold up.
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Locking the charging handle back...
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Whatever will he do next?
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YOOOOOOOOOOOOO!

Zenith ZF-5P

Added around early 2023, a Zenith Firearms marked MP5K clone fitted with the foregrip was added to the game. As denoted with its marked trigger housing and the US flag can be seen on the magwell if one looks closely. When customized, it can be fitted with a Midwest Industries MLOK handguard when fitted with either a foregrip or a laser/light module. There is also an unused variant with a Choate Machine Tool side folding PDW stock.

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Zenith ZF-5P - 9x19mm
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Heckler & Koch MP5K PDW - 9x19mm
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The ZF-5P on the customization table. Note the MP5N style barrel with the threading and tri-lug
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The opposite side, showing off the Zenith marking on the magwell.
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The FBI agent with a weapon he's probably more familiar with.
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Viewing through the open notch rear sight, more convenient for closer enagagements fortunately.
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Admiring the newly added MP5K variant.
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Now doing a good old brass check.
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Yep, that's a loaded magazine.
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Inserting the new magazine.
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Locking the charging handle back.
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Topping off with a fresh 30 rounder.
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The good old HK slap into battery,

FN P90 Tactical

The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.

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FN P90 Tactical - 5.7x28mm
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When gifted a P90, the AFA didn't ask or inform them of the critical question "what theater are you deploying in" since they signed the slip with "yes."
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So the Belgians gifted them crates of FDE P90 Tacticals in the hopes that 5.7 will save the day.
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It might, no one knows. Behold the currently AI exclusive BLACK P90!
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You don't get it. You get this. Have fun aiming it, nerd.
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A look through the translucent mag, impressive how it has modeled rounds through it. The same rounds as the earlier Five-SeveN.
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The game tracks the number of rounds left in the magazine as well, good to know with your FMJ 5.7.
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The magazine is now empty. It brings you peace.
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But I do not want peace!
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I want war!
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VIOLENCE!

Hecker & Koch MP7A2

An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other.

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Hecker & Koch MP7A2 - 4.6x30mm
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The AFA's FDE'd MP7A2. Someone couldn't get RAL8000 but Rust-oleum has a paint that's sorta close.
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Honestly a better look than RAL "BABY POOPENFARTEN BROWN" 8000.
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The black model of the MTF to remind you what TWO MP7's look like.
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And there's the funny gun everybody, clap!
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THE AGENT SAYS CLAP! LOOK AT HIS RAISED RIFLE SIGHTS!
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Good, now look at the gun!
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Look at the bullet in the chamber!
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Look at the magazine in a way that hopefully means this is filled with AP 4.6!
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Put it back in the gun! Quick!
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They'll be shattered if they learned we skimped and sent them FMJ's AGAIN!

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.

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Heckler & Koch UMP45 - .45 ACP
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As a tactical shooter in 202X, you are contractually obligated to have a UMP-45.
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It's in the bylaws. Either read it correctly or contact your union rep.
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The operative holds his UMP, preparing to police this brutality.
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Wait hang on there's an itch on my back h-
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Woah! Iron sights! No u-notch for you!
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You get .45 ACP at least, since you've been so polite.
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Having seen the bolt release on the UMP, the operator chooses to just use the charging handle.
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You've lost .45 privileges.

Assault Rifles & Battle Rifles

Mk 18 Mod 1

A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.

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Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO
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This Mod 1 comes with the fairly bog standard setup of a Daniel Defense RIS II handguard, KAC Micro BUIS, LMT Crane Stock, Surefire SOCOM 4-Prong Flash Hider and a tan A2 pistol grip.
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Opposite side of the weapon. As seen on most AR-15 variants, brass marks are present on the deflector after some use. Because we have standards.
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The new MK18 Mod 1 model has had its tan furniture replaced with standard matte black, and the Colt trademarks can be seen more clearly on the receiver as well.
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The opposite side. Someone took off the UID code sticker!
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The operator heads out to shoot his funny gun.
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A look through the KAC irons, not unlike Insurgency: Sandstorm.
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The operator admires his Mk 18. Fittingly enough, the player models are rocking FBI UIU patches. Wonder if their HRT counterparts would get envious?
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Inspecting the chamber, confirming the modeled brass.
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The operator checks his mag, to his shock, the follower is clipping through the remaining round. Maybe the magazine is an SCP itself?
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At least the follower is where it should be when empty, and it's a green anti-tilt one!
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The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in Call of Duty: Modern Warfare.

IWI X95 XB16L

An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.

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IWI X95 XB16L - 5.56x45mm NATO
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Shalom.
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For an agency mostly operating in dark and tightly knit hallways underground, you'd think the MTF would use more bullpups, huh?
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Yep, that's a Tavor.
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Yep, those are bullets.
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That one is too.
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These are back up iron sights built into the toprail of this X95.
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I am stuffing a mag into this X95.
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Mag_inserted. Bolt_Release.

FN SCAR-H STD

Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.

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FN SCAR-H STD - 7.62x51mm NATO
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Because I don't care what plates the MTF rock, I want them DEAD!
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No I don't care how long the rifle is, I need 7.62 NATO!
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These animations are shared between this and the CQC model, and the operative realizes his impatient behavior reflects badly on the AFA.

FN SCAR-H CQC

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FN SCAR-H CQC - 7.62x51mm NATO
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So back to the lab again, we get our nice black SCAR-H. Made at everyone's favorite Belgian Arms maker, Factory!
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I love their SCAR-H and the Higher-Power.
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Now that we're not going to play accidental combat limbo with a long barreled SCAR in tight corridors, let's look at the SCAR.
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And the "sights" of the SCAR. Stop booing me.
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You kids these days and your fancy jokes, in my day that pun would've gotten me loads of material.
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Fine, I know what you want. See these bullets?
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I know what you kids want, that #GucciGucciOperator stuff.
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Watch this totally original magflip! Absolutely not just MW 2019!.
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GNARLY!

AK-103

The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.

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AK-103 - 7.62x39mm
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Somewhere in Nevada, an operator holds his AK-103.
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A gracious gift from the AFA's new Russian allies. Fresh from the crates.
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And look, look!
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Y'see? Nice Russian ammo! Not cheap steel case! We're friends now.
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Right? Guys?
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Also as part of the Tactical Gun Bylaws, you must reload an AK by slapping a loaded one against the magazine release.
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Then doing an underhand charge of the action.

AK-104

The AK-104 can be found, it's virtually identical to the AK-103

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AK-104 - 7.62x39
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The AK-104 model, fitted with a Surefire 4-prong flash hider. While technically Surefire makes one in 7.62, it's unknown if it's compatible with AK pattern LH barrel threading.
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The other side confirms we do have a serial number, just in case.

AK-74M

The AK-74M is a late game rifle, much like its brothers. It features a higher rate of fire as opposed to its 7.62mm relative.

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AK-74M 5.45x39mm
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The AK-74M, a fitting and reliable choice against Eldritch horrors.
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Though maintaining 5.45 logistics stateside would be a challenge.

AK-105

An AK-105 is also found, virtually identical to the AK-74M at this time.

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AK-105 5.45x39mm
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The AK-105, again with it's magic AK pattern Surefire 4-prong.
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Thanks, ISMC!

Galil ACE 21N

The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.

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IWI US Galil ACE 21N - 5.56x45mm NATO
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Oy GEVALT.
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We were thankfully sent a ACE with a STANAG magwell, so we're not sourcing 40 year old surplus Galil mags.
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Thank you IWI-USA for your bits and continued support of the war on the SCP Foundation!
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And your relatively clean irons, you're our favorite little pogchamp!
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Wait this is a gun, and I'm NOT running a Twitch stream!
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Uh, d-duh, brass check! Bullet in chamber!
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Wisely tapping the charging handle to make sure it fully seats!
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Bullets!
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No bullets!
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Put the mag in!
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No you're missing the hole jus' put it in the-
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Whoops! Not safe for this Christian wiki sight, let's just tug the charging handle and move on!

Galil ACE 22N

The Galil ACE 22N also appears. It shares the same "ACE SAR" markings on the 21N.

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IWI Galil ACE 22N - 5.56x45mm NATO
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Here's the left side of the 22N.
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Here's the right side of the 22N.
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Here is the 22N. Now for the moment you've all been waiting for...

SR-3M Vikhr

The SR-3M was added on November 22, 2023. It seems to be similar enough to the AS Val, albeit a more compact counterpart without the suppressor.

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SR-3M - 9x39mm
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The Vikhr on the customization table.
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Ditto, but the opposite side of the stock configuration.
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Fortunately, the unique suppressor is available for it.
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The FBI UIU operator with his newly acquired Vikhr.
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Down the short sight radius, not too dissimilar to one seen on an AKS-74U.
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The Fed admiring his Russian carbine. Oooh, shiny.
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The time old tradition of checking the brass.
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Checking out the loaded mag. It seems it's using standard FMJs as opposed to the black tipped SPP or SP-6 rounds as seen in the previous build.
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Doing a retention reload.
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In goes the fresh mag.
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Oops, all empty!
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Performing a Spetsnaz reload when empty. Hard to go wrong, really.
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About to rock and lock the new one.
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Now in with the topped off 9x39 FMJs.
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Then finishing it of with an underhand charge.


AS Val

The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.

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AS VAL- 9x39mm
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The AS VAL!
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Tantalizing western gun owners since STALKER: Shadow of Chernobyl. And thanks to GRU funding...
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You get to use it against actual people! Have fun!
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A look through the AS Val's irons. Wonder this particular individual bought it from a disgruntled conscript?
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The operator inspects his gun, it's just like his Japanese ani-. Wait this is Russian.
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A rather perplexing and flexible way to chamber check an AK style charging handle.
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Having checked to see if gun have boolet, he finds it has the best boolet. SP-6/SSP boolet.

Shotguns

Mossberg 590

A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.

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Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge
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Having gotten the recent shipment of shotguns from Bass Pro Shop, the AFA now gets its most deadly weapon!
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Modestly priced American pump shotguns!
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QUAKE IN FEAR, MTF UNITS! FOR I HAVE THIS FOR THE LOW LOW PRICE OF 439.99 FOR THIS WEEKEND ONLY!
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And now that our sponsors are satisfied, look at this ghost ring.
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And after we pummel ancient rock formations with 00 Buck, notice our convenient shells! Marked Buckshot!
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Thank you buckshot! You make the world less filled with eldritch horrors.

Benelli M4 Super 90 Tactical

A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.

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Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge
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Evidently when the AFA began acquiring weapons for their fight against the Foundation, they turned to the US Armed Forces and asked for M1014's.
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Someone missed the memo on that and the M18's.
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The Benelli's world model, showing off its 5-round magazine tube.
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Still, works well enough. It's a Benelli M4 after all!
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Nothing quite says "I'm about to scream and dump this tube of buckshot down a hallway" more than these iron sights!
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But don't take my word for it, take it from our lovely bestest buddy...
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Buckshot! How's it going buddy!
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Buckshot declined to comment, so we're going to press our thumb on the mag tube. This gives a vague approximation of how many shells are in the tube.
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Currently, the reload is bugged. The animation will always be the same, regardless if it's empty or not. The bolt automatically returns to battery the moment the animation beings to insert a shell into the magazine tube.

Sniper Rifles

M24 SWS

An M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it.

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M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO
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The M24 in the weapon customization screen, with it's weird forward barrel rail mount for the front sight It's mildly better than MW2019's rail mounted set up.
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"Someone HAS informed high command that we're going to battle in tunnels right?"
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An AFA agent was told to "overwatch" the upper stories of Area 12, and was given this.
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Scopes are out of the budget.
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Ammo isn't, though.
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And it is at least a detachable box mag M24, so it's relatively fast to reload.
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Aiming down the iron sights.
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Checking an emptied magazine, which seems to be missing a follower. Hey, they only missed one, right?

VSS Vintorez

VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.

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VSS Vintorez - 9x39mm
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While it would be apt to make a joke about this gun being useless in tunnels, it IS at least suppressed.
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And semi-automatic in a fairly effective cartridge. Can't have to handle the severe bullet drop of 9x39 in a tunnel.
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The AFA operative stands guarding a research facility. No, not that one.
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Iron sights, same as the AS Val.
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Checking to make sure we have that good stuff (SP-6).
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That we do.
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And now we don't.
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Finally a reload. Time to go fight eldritch horrors with my California Compliant VAL.

Machine Guns

Knights Armament Company LAMG

The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.

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3D render of the KAC LAMG prototype, which the weapon in-game is based on.
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You might get rifles and SMG's from the 90's but the AFA does give you advanced early production light machine guns!
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Very useful to turn the zombified D-Class personnel and scientists into cursed mince meat.
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An operator prepares to rip and tear until the belt is done with his LAMG.
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Comes equipped with a 100 round cloth belt box loaded with M855, KAC front and rear sights.
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A most horrific sight: almost running dry on a belt-fed MG. The game keeps track of how many rounds are left in the belt.
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Fortunately, a new box and fresh belt of 5.56 is at the ready.

Explosives

M67 Fragmentation Grenade

An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.

M67 Fragmentation Grenade
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I believe that these need no introduction.