Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Insurgency: Sandstorm

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 19:40, 19 June 2020 by PyramidHead (talk | contribs)
Jump to navigation Jump to search
Error creating thumbnail: File missing

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Insurgency: Sandstorm for current discussions. Content is subject to change.


Insurgency: Sandstorm
Error creating thumbnail: File missing
Release Date: December 12, 2018 (PC)
August 25, 2020 (Consoles)
Developer: New World Interactive
Publisher: Focus Home Interactive
Platforms: PC & Consoles
Genre: First-Person Shooter


Insurgency: Sandstorm is the sequel to the standalone Insurgency game developed on the Source engine. The sequel is being developed on the UE4 Engine, delivering high quality graphic, smooth movements, larger maps, usable vehicles, new reload mechanics and much more features to come. Each faction is divided into eight classes named:

  • Rifleman, who is the backbone of the team armed with assault rifles and battle rifles.
  • Breacher, who is specialized in CQB with shotguns, SMGs, SBRs, and some explosives.
  • Advisor, who has access to exotic guns, and optics from the opposing faction.
  • Demolitions, who is explosives expert with access to various explosives including launchers and UBGLs.
  • Marksman, who takes targets on far distance with DMRs, bolt-action rifles, anti-materiel rifles, and high magnification scopes.
  • Gunner, who provides suppressive fire with machine guns.
  • Observer, who carries radio for allowing Commander to call in fire support.
  • Commander, who is the team leader with binoculars to call in fire support when Observer is nearby.

As with its predecessor, the game retains various competitive multiplayer modes along with a Player vs AI co-op mode, playable on each side. Of note is that currently, the Security side has access to almost all the Insurgent-exclusive weapons and attachments in Co-op Mode, while the Insurgent side is only able to use certain Security-exclusive weapons and attachments.

The following weapons appear in the video game Insurgency: Sandstorm.


Pistols

Beretta M9

A staple sidearm of the series, the Beretta M9 is oddly available to the Insurgent faction rather than the Security (although it is not inaccurate for the Insurgent faction to have plenty of stolen or secondhand older US military hardware). It costs 2 supply points.

Error creating thumbnail: File missing
Beretta M9 - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the M9. Note the NWI logo on the grip in place of the Beretta logo.
Error creating thumbnail: File missing
The M9, idle.
Error creating thumbnail: File missing
Aiming down the sights.
Error creating thumbnail: File missing
Inserting a fresh magazine.
Error creating thumbnail: File missing
Preparing to hit the slide release.

Browning Hi-Power

Making its way from Day of Infamy, the Browning Hi-Power is another Insurgents' sidearm. It costs 1 supply point.

Error creating thumbnail: File missing
Browning Hi-Power - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Hi-Power. Note the ring hammer.
Error creating thumbnail: File missing
The Hi-Power idles at the range.
Error creating thumbnail: File missing
Sighting up.
Error creating thumbnail: File missing
Loading up with a fresh 13 round magazine.
Error creating thumbnail: File missing
The operator feeds his Hi-Power a new magazine from empty.

Colt M1911A1

The classic .45 M1911A1 returns as the Insurgents' equivalent to the Security's more modern M1911-based pistols. It has long 1911 trigger with diamond grips and blued finish. It costs 2 supply points and is currently the hardest-hitting Insurgents' pistol.

Error creating thumbnail: File missing
Colt M1911A1 - .45 ACP
Error creating thumbnail: File missing
The weapon loadout menu image of the M1911A1. Note the military markings are correctly depicted on both the slide & frame.
Error creating thumbnail: File missing
Holding another member of the John Moses Browning family at rest.
Error creating thumbnail: File missing
The teeny tiny GI standard M1911 sights.
Error creating thumbnail: File missing
Loading a new magazine. Note the 3D modeled .45 round at the top of the magazine.
Error creating thumbnail: File missing
Preparing to hit the slide release on an empty M1911A1.

Colt M45A1

The Colt M45A1 replaces the M45 from the 2014 title, though the M45 MEU(SOC) can be seen in early development footage of Sandstorm. As with the M1911A1, it costs 2 supply points and acts as Security's .45 pistol.

Error creating thumbnail: File missing
Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
Error creating thumbnail: File missing
The weapon loadout menu image of the M45A1.
Error creating thumbnail: File missing
Holding the M1911's younger brother at the range.
Error creating thumbnail: File missing
In comparison to pop pop above, here's the M45's far larger sights.
Error creating thumbnail: File missing
Loading up a fresh 7-rounder.
Error creating thumbnail: File missing
The M45A1 about to be locked and loaded.

Glock 17

A tan-framed Glock 17 is one of the Security pistols in-game. In the Alpha, the Glock was designated "G17". In the Beta, the weapon was re-indexed as the "M005" likely to avoid legal issues, the name itself likely derived from the USMC M007 designation of the Glock 19M. It appears that it was still not enough to appease the Glock legal team however, and the Glock was removed from the launch version, reworked, and later patched in as the "PF940"; named after a Glock part kit created by a company named Polymer80 (specifically the V2 model for the 3rd Generation Glock 17). It is currently the most expensive Security's pistol costing 3 supply points.

Error creating thumbnail: File missing
3rd Generation Glock 17 - 9x19mm Parabellum
Error creating thumbnail: File missing
A Polymer80 PF940V2 frame kit, for reference.
Error creating thumbnail: File missing
Glock 17 with Polymer80 PF940V2 frame and P80 slide - 9x19mm Parabellum
Error creating thumbnail: File missing
An officially released render of the Glock 17 in-game model, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Glock 17. Note the in-game Glock 17 is built off of said custom frame with the addition of P80 slide with diagonal cocking serrations from Polymer80.
Error creating thumbnail: File missing
The operator takes his Glock 17 out to the range to celebrate their reunion after the First Major Content Update.
Error creating thumbnail: File missing
A Glock made out of aftermarket parts, the sights are a simple 3 dot style.
Error creating thumbnail: File missing
Loading!
Error creating thumbnail: File missing
The operator turns his Glock over to give its slide a quick pull back.

Makarov PM

The Makarov PM is another pistol available to the Insurgents forces. It is the weakest Insurgents' pistol, but also costs 0 supply point.

Error creating thumbnail: File missing
Makarov PM - 9x18mm Makarov
Error creating thumbnail: File missing
The weapon loadout menu image of the Makarov. Note the threaded barrel.
Error creating thumbnail: File missing
An idle Makarov waits patiently.
Error creating thumbnail: File missing
The Makarov's sights, small but expected for a 1950's era design.
Error creating thumbnail: File missing
Inserting a 9x18mm magazine. The window on the side of the magazine will correctly depict the remaining cartridges when reloaded.
Error creating thumbnail: File missing
An empty Makarov recieves a fresh magazine.

SIG-Sauer P226R

Also usable by the Security forces is the SIG-Sauer P226R. It appears under its UK Army designation of L106A1. It costs 2 supply points.

Error creating thumbnail: File missing
SIG-Sauer P226R - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the P226R. Note the threaded barrel.
Error creating thumbnail: File missing
The operator with his P226R.
Error creating thumbnail: File missing
The 226's iron sights, a 2 dot sight on the rear and a post in front.
Error creating thumbnail: File missing
After some blasting, the operator presses in a new magazine.
Error creating thumbnail: File missing
The operator's thumb clips through the slide as he chambers a fresh round. If the player performs a fast empty reload, the player character will rack the slide with their palm. This also happens on the Glock.

Tariq

The Tariq, an Iraqi clone of the Beretta M1951, is another usable sidearm in the game, exclusive to the Security forces. It is the only Security's pistol to cost 1 supply point.

Error creating thumbnail: File missing
Tariq (Iraqi copy of the Beretta M1951) - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the Tariq. Note the "TARIQ 9 m/m IRAQ - Licensed by BERETTA" markings on the slide.
Error creating thumbnail: File missing
On the range with the M9's single-stack Iraqi older cousin.
Error creating thumbnail: File missing
Not to be outdone by the Makarov, the Tariq's sights are pretty tiny as well.
Error creating thumbnail: File missing
Feeding the Tariq an 8 round magazine.
Error creating thumbnail: File missing
Giving the slide release a good push.

Welrod Mark II

Update 1.7 Nightfall adds Mark II Welrod from Day of Infamy; unlike the other weapons from the update (which were shown off first with official promo renders), this one was revealed accidentally in a dev stream. It is incorrectly chambered in 9x19mm, and is available to Insurgents' forces for 0 supply point. It is also highly customizable by having access to unmagnified optics, underbarrel attachments, laser sight, greased bolt, and AP / AP tracer rounds.

Error creating thumbnail: File missing
Welrod Mark II - .32 ACP
Error creating thumbnail: File missing
An officially released render of the Welrod in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Welrod. Note that it's stated to be chambered in 9x19mm.
Error creating thumbnail: File missing
The operator shows off his covert Welrod Mark II.
Error creating thumbnail: File missing
Aiming down the three dot night sights of Welrod.
Error creating thumbnail: File missing
Cycling the bolt of Welrod.
Error creating thumbnail: File missing
Swapping the magazine with right hand...
Error creating thumbnail: File missing
...before cycling back the bolt.
Error creating thumbnail: File missing
Realizing that it isn't enough yet, the operator deploys his Welrod with red dot sight, laser sight, bipod, and greased bolt.

Submachine Guns

Heckler & Koch MP5A2

The First Major Content Update added in two variants of the MP5 submachine gun. The Insurgents received the older MP5A2 variant for the Breacher class, which features the early "slimline" handguard and "waffle" magazine. It costs 3 supply points.

Error creating thumbnail: File missing
Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
Error creating thumbnail: File missing
An officially released render of the MP5 in-game models, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5A2.
Error creating thumbnail: File missing
The operator holds his vintage MP5 at the ready.
Error creating thumbnail: File missing
Aiming down the classic diopter sights.
Error creating thumbnail: File missing
Swapping out a "waffle" style magazine. Also note the early "slimline" handguard.
Error creating thumbnail: File missing
After locking back the charging handle, the operator prepares to perform a good ol' fashioned HK Slap.

Heckler & Koch MP5A5

The First Major Content Update provided Security's Breacher class with the MP5A5, costing 3 supply points.

Error creating thumbnail: File missing
Heckler & Koch MP5A5 - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5A5.
Error creating thumbnail: File missing
The operator holds his (comparatively) shiny and new MP5A5.
Error creating thumbnail: File missing
Aiming down the sights, which are pretty much identical to the MP5A2's.
Error creating thumbnail: File missing
Grabbing a new magazine also gives us a good look at the safe-semi-burst-auto fire selector.
Error creating thumbnail: File missing
The operator in the midst of performing an HK Slap. Some things never go out of style.

Heckler & Koch MP5SD6

When fitted with a suppressor, the Security's MP5A5 turns into an MP5SD6.

Error creating thumbnail: File missing
Heckler & Koch MP5SD6 - 9x19mm Parabellum
Error creating thumbnail: File missing
The weapon loadout menu image of the MP5SD6.
Error creating thumbnail: File missing
The MP5SD6 held idle.
Error creating thumbnail: File missing
Reloading the MP5SD6.

Heckler & Koch MP7A1

A popular community weapon from the previous game, the Heckler & Koch MP7 makes an official appearance in Sandstorm. It is usable by the Security's Breacher class and uses its flush 20-round magazine, with the 40-round extended magazine being available for extra supply points. The base gun costs 4 supply points.

Error creating thumbnail: File missing
Heckler & Koch MP7A1 - 4.6x30mm
Error creating thumbnail: File missing
The weapon loadout menu image of the MP7A1.
Error creating thumbnail: File missing
A stock MP7 patiently waiting to operate.
Error creating thumbnail: File missing
The operator checks his sight alignment. These are the folded-down "pistol" sights; one of the weapon's customization options is to flip these up into the aperture/post "rifle" setup.
Error creating thumbnail: File missing
Reloading gives us a good view of the gun. Note excellent trigger discipline and fire selector set to full auto. On any gun with different fire modes, the fire selector will visibly move when fire mode is changed. Also note that the empty reload and partial reload are identical, except for the character pushing the (not visible) bolt release during an empty reload. If the player performs a fast empty reload, the operator will flip the gun over and check the chamber while pressing the bolt release.

IMI Uzi

The IMI Uzi also makes its official appearance in the game (although in the last game, there is a Steam Workshop mod that replaced the MP40 with the Uzi). A lower-profile, optics friendly charging handle very similar in appearance to the one used on the Uzi in Battlefield Hardline replaces the default Uzi cocking knob. The Uzi is one of the few open-bolt weapons in the game and costs 2 supply points, and is usable only by the Insurgents' Breacher class. By default, the Uzi uses a 25-round magazine, with a longer 32-round magazine and a 50-round drum available via extra supply points.

Error creating thumbnail: File missing
IMI Uzi - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Uzi. Note the underloaded capacity of the Uzi in 25 rounds on the in-game stats, despite using 32-round magazine.
Error creating thumbnail: File missing
The operator on the range with a standard Uzi. Note custom charging handle.
Error creating thumbnail: File missing
Aiming.
Error creating thumbnail: File missing
Reloading gives the operator an opportunity to show off the fully extended stock, the fire selectors, and the markings that reads: "UZI semi-auto MODEL B 9mm PARA-ISRAEL", indicating the Uzi was converted to fire in full-auto.
Error creating thumbnail: File missing
Pulling the custom charging handle during an empty reload.

M3 Grease Gun

The M3 Grease Gun will make its return from Day of Infamy in the Update 1.7 Nightfall. It is available to Security's Breacher class, costing two supply points. The M3 Grease Gun has access to M9 flash hider, OSS suppressor, and a unique integral suppressor dubbed the "Advanced Suppressor" modeled after M3 Spec Ops Gen 2 used by Phillipine Navy and Marine Corps; it not only dampens the sound but also reduces recoil as well.

Error creating thumbnail: File missing
M3 "Grease Gun" - .45 ACP
Error creating thumbnail: File missing
An officially released render of the M3 Grease Gun in-game model, courtesy of the Sandstorm Twitter page. Note the OSS integral suppressor at the top and unique integral suppressor at the bottom.
Error creating thumbnail: File missing
The weapon loadout menu image of the M3 Grease Gun.
Error creating thumbnail: File missing
The operator with his M3 Grease Gun, realizing his SMG is more than 70 years old.
Error creating thumbnail: File missing
Aiming the classic M3 Grease Gun sights towards bottles.
Error creating thumbnail: File missing
Pressing the mag release before yanking the empty magazine...
Error creating thumbnail: File missing
...before giving charging handle a pull.
Error creating thumbnail: File missing
M3 "Grease Gun" with M9 flash hider - .45 ACP
Error creating thumbnail: File missing
Another M3 Grease Gun with M9 flash hider attached.
Error creating thumbnail: File missing
M3A1 "Grease Gun" with an attached suppressor - .45 ACP
Error creating thumbnail: File missing
The operator prepares for target shooting with his M3 Grease Gun with OSS suppressor.
Error creating thumbnail: File missing
After emptying the entire magazine, he quickly tosses the empty magazine by swipping it in speed reload.
Error creating thumbnail: File missing
Complete with underhand charging handle pull. Note the markings located in the magwell.
Error creating thumbnail: File missing
M3 "Grease Gun" modified with rails, red dot and integral suppresor - .45 ACP.
Error creating thumbnail: File missing
Another M3 Grease Gun with unique "Advanced Suppressor".

Sterling Mk. 4

The Sterling Mk. 4 returns from the previous game in Update 1.7 Nightfall as the counterpart of M3 Grease Gun. It costs only 1 supply point for Insurgents' Breacher class, making it the cheapest SMG available. It also has access to 50-round magazines for extra supply points.

Error creating thumbnail: File missing
Sterling L2A3 (Mk.4) - 9x19mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Sterling Mk. 4.
Error creating thumbnail: File missing
The insurgent prepares his Sterling Mk. 4. Unlike in the previous game, the shooter holds it at the heat shield instead at the magazine.
Error creating thumbnail: File missing
Aiming the iron sights with a clear view of markings with patent roll mark behind the magazine. When firing, the magazine will noticeably wobble.
Error creating thumbnail: File missing
After dumping the entire rounds for smoking some vases, the insurgent begins to swap the magazine by pressing the mag release. Note the markings at the magwell that reads "STERLING SMG 9M/M MK4 (L2A3)", complete with serial numbers below it.
Error creating thumbnail: File missing
Then, he proceeds to pull the charging handle underhanded.

Sterling Mk. 5

WHen equipping a suppressor, the Sterling Mk. 4 will turn into Sterling Mk. 5 with Sterling-Hatchett integral suppressor.

Error creating thumbnail: File missing
Sterling L34A1 (Mk.5), suppressed version of the Sterling L2A3 - 9x19mm
Error creating thumbnail: File missing
An officially released render of the Sterling in-game model, courtesy of the Sandstorm Twitter page. Note the wooden grip is omitted for the leather heat shield, and arsenal markings on the folding stock, pistol grip, and magazine base.
Error creating thumbnail: File missing
The weapon loadout menu image of the Sterling Mk. 5.
Error creating thumbnail: File missing
The insurgent brings the suppressed Sterling Mk. 5.
Error creating thumbnail: File missing
Realizing that he's ran out of ammo, he perform speed reload by grabbing a fresh mag before swapping the old mag...
Error creating thumbnail: File missing
...then pulls the charging handle with his left hand.

Assault Rifles

AK-104 in Alpha AK Configuration

The AK-104 in Alpha AK configuration used by the Russian Spetsnaz Alpha Group with Zenitco B-30 handguard, TWS railed dust cover, Magpul MOE AK pistol grip, Tromix extended charging handle, unusable Warsaw Pact rail, and steel AK magazine, was added in Beta Update - November 8th available to the Insurgents' Advisor class costing 4 supply points.

Error creating thumbnail: File missing
AK-104 - 7.62x39mm
Error creating thumbnail: File missing
Alpha AK - 5.45x39mm
Error creating thumbnail: File missing
An officially released render of the Alpha AK in-game model, courtesy of the Sandstorm Steam New Beta Update - November 8th page. Note the 5.45x39mm magazine before being replaced into steel 7.62x39mm AK magazine in Update 1.7 Nightfall.
Error creating thumbnail: File missing
The weapon loadout menu image of the Alpha AK.
Error creating thumbnail: File missing
The insurgent prepares his Alpha AK on the range.
Error creating thumbnail: File missing
The traditional AK sights have been replaced by some more modern flip-up sights. You certainly won't be short of rail space.
Error creating thumbnail: File missing
The speed reload begins from knocking out the old magazine by hitting the magazine release with the new magazine. Interestingly, the railed dust cover has "PATENTED U.S.A. MADE" markings while the receiver has "Model AK-104-A CAL 7.62x39" markings, indicating that it is fitted American-made railed dust cover like TWS railed dust cover.
Error creating thumbnail: File missing
Complete with a rack to the custom charging handle with left hand from under. This happens on all AK family weapons.

AK-74N

The AK-74N returns from the previous game as the AK-74, although the Warsaw Pact rail makes it an AK-74N. The rifle costs 4 supply points and is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The AK-74 can be wielded with the GP-25. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
AK-74 - 5.45x39mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AK-74
Error creating thumbnail: File missing
The AK-74N at the range.
Error creating thumbnail: File missing
Aiming down the venerable AK sights.
Error creating thumbnail: File missing
Loading a Bakelite magazine and showing off the distinctive AK-74 muzzle brake.
Error creating thumbnail: File missing
Finishing an empty reload with a pull of the charging handle. All rifles in the AK family share a very similar reload animation.

AKMN

The AKMN with a standard fixed stock replaces the folding stock AKMS from the previous game. Like the rest of the AK's, it's modeled with a Warsaw Pact rail, albeit a newer version lifted from the AK-74N model. The rifle costs 3 supply points. It is usable by the Rifleman, Demolitions, Commander, and Observer classes. The AKM can be wielded with the GP-25. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
AKM - 7.62x39mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AKM.
Error creating thumbnail: File missing
On the range with a modern warfare essential. Note the rail on the side of the receiver.
Error creating thumbnail: File missing
Aiming down your standard AK sights.
Error creating thumbnail: File missing
Loading a fresh magazine and showing off the simple slanted muzzle brake.
Error creating thumbnail: File missing
Preparing to pull the charging handle.

AKS-74UN

The AKS-74U returns as the AKS-74U, and like the other AKs, it has the Warsaw Pact rail making it an AKS-74UN. The rifle is available for the Insurgents' Advisor class, and costs 3 supply points.

Error creating thumbnail: File missing
Izhmash AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AKS-74U.
Error creating thumbnail: File missing
A standard AKS-74UN at the range.
Error creating thumbnail: File missing
Sights, small U-notch and an AK front post.
Error creating thumbnail: File missing
Rocking in a new magazine and showing off the distinctive Krinkov profile.
Error creating thumbnail: File missing
The operator prepares to give the charging handle a pull.

AS Val

The AS Val was added in Update 1.7 Nightfall as subsonic assault rifle. It is available for Insurgents' Breacher for 6 supply points replacing AKS-74U, making it the most expensive assault rifle available. It can be fitted with 30-round extended magazines, and also PSO-1 like SVD Dragunov.

Error creating thumbnail: File missing
AS Val - 9x39mm
Error creating thumbnail: File missing
AS Val with a PSO-1 scope - 9x39mm
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of AS Val.
Error creating thumbnail: File missing
The insurgents holds his quiet AS Val before shooting the steel target.
Error creating thumbnail: File missing
Aiming down the sights of AS Val, which is similar with other AK sights.
Error creating thumbnail: File missing
Finding that he needs some precision shooting, he equips PSO-1 for it.
Error creating thumbnail: File missing
Aiming the PSO-1 scope which is similar on SVD Dragunov.
Error creating thumbnail: File missing
Loading up a new magazine...
Error creating thumbnail: File missing
...then giving the charging handle a yank. The speed reload is similar to AK family / derivatives rifles.

Enfield L85A2

The L85A2 is available to the Advisor class of the Security faction. By default, it has its original green plastic handguard; the Daniel Defense railed forend is used when mounting a laser or light module or adding a vertical grip. Like the Uzi in the previous game, it was a favorite workshop mod among the community. The SUSAT scope can also be equipped on the L85 as a unique attachment. It costs 4 supply points.

Error creating thumbnail: File missing
L85A2 - 5.56x45mm
Error creating thumbnail: File missing
L85A2 with SUSAT scope - 5.56x45mm NATO
Error creating thumbnail: File missing
L85A2 with magazine removed, Daniel Defense railed foregrip, ACOG scope, Grippod vertical foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm
Error creating thumbnail: File missing
The weapon loadout menu image of the L85A2.
Error creating thumbnail: File missing
Playing around on the range with the Anglo bullpup in question.
Error creating thumbnail: File missing
The iron sights, very adequate for a modern assault rifle.
Error creating thumbnail: File missing
Wandering the poppy field with a L85A2 fitted with the Daniel Defense rail, Grippod and a SUSAT scope, with a tiny '86' mark on the top of it.
Error creating thumbnail: File missing
Aiming the SUSAT scope, a singular post for any range.
Error creating thumbnail: File missing
The reload begins first by dropping the mag...
Error creating thumbnail: File missing
...inserting a fresh one, hitting the bolt release...
Error creating thumbnail: File missing
...before doing the karate chop to make sure the bolt's fully home.

Heckler & Koch G36K

Another popular weapon mod from the previous game, the Heckler & Koch G36K is one of the primary weapons available to the Security forces. The ZF optical sight can be equipped on the G36K as the "ISM scope". It costs 3 supply points and is available to the Security's Rifleman, Demolitions, Commander, and Observer classes. Notably, the G36K is prominently used during the tutorial map. The G36K can be wielded with the AG36. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Heckler & Koch G36KV - 5.56x45mm NATO
Error creating thumbnail: File missing
Heckler & Koch G36KV with export optical sight - 5.56x45mm
Error creating thumbnail: File missing
The weapon loadout menu image of the G36K.
Error creating thumbnail: File missing
The G36K in all its trunion melting glory.
Error creating thumbnail: File missing
The iron sights, fairly big and wide which is nice for CQC.
Error creating thumbnail: File missing
And if that isn't enough, it even comes with a special ZF export scope.
Error creating thumbnail: File missing
Aiming the ZF optical sight, showing the fairly basic crosshair sight and accurate range finder.
Error creating thumbnail: File missing
The reload starts with a simple grab of the mag...
Error creating thumbnail: File missing
...followed by a fresh mag and a tug of the charging handle. The speed reload is similar.

HS Produkt VHS-D2

The HS Produkt VHS-D2 appears on the Update 1.3 as the VHS-2 for the Security faction, available to the Commander, Observer, Rifleman and Demolitions classes. It costs 5 supply points. The VHS-2 can be wielded with the HS Produkt VHS-BG. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
HS Produkt VHS-D2 - 5.56x45mm NATO
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the VHS-2.
Error creating thumbnail: File missing
The VHS-2, out of its humble Balkan element.
Error creating thumbnail: File missing
Aiming the sights, uncannily similar to the G36, which makes sense as the VHS-2 was made to replace the G36 for the Croatian Military.
Error creating thumbnail: File missing
Yanking the old mag out...
Error creating thumbnail: File missing
...before seating the new one and hitting the bolt release.

IMI Galil SAR

The update 1.4 added IMI Galil SAR from the previous game with mounted bipod on default as the makeshift machine gun for the Security's Gunner class. It costs 3 supply points.

Error creating thumbnail: File missing
IMI Galil SAR - 5.56x45mm NATO
Error creating thumbnail: File missing
An officially released render of the Galils in-game models, courtesy of the Sandstorm Steam Update 1.4 page. Note the modified RPK drum magazines on deployed Galils. Also note the "TacPoint" at the mounted red dot sights on Galil SAR, which is an obvious spoof of Aimpoint.
Error creating thumbnail: File missing
The weapon loadout menu image of the Galil SAR. Note the bipod mounting holes on the gas block to mount the bipod and the polymer handguard.
Error creating thumbnail: File missing
The Galil SAR looking at some wooden targets.
Error creating thumbnail: File missing
Aiming the sights towards the questioned targets.
Error creating thumbnail: File missing
Inserting the new magazine while ignoring the oddly mounted bipod with a clear view of the markings and the serial numbers on the receiver and the rear sights. The fast reload is similar as AK family weapons have the player character knocking out the old magazine by hitting the mag release with the new magazine.
Error creating thumbnail: File missing
Pulling the charging handle. On the speed empty reload, the player character will rack the charging handle with their left hand from under like on all AK family weapons.

M16A2

The M16A2 is a selectable assault rifle, serving as the Insurgents' counterpart to the M16A4; the rifles are nearly identical, save for the M16A2's inability to mount as many types of optics while being able to use its unique Colt 3x20 scope called "A2 Scope". It costs 2 supply points, making it the cheapest Insurgents' weapons available. It is usable by the Insurgents' Rifleman, Demolitions, Commander, and Observer classes. The M16A2 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Colt M16A2 - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A2.
Error creating thumbnail: File missing
The operator with his retro M16A2.
Error creating thumbnail: File missing
Aiming down the 80's vintage iron sights.
Error creating thumbnail: File missing
If that wasn't vintage enough, one of the scope options for the M16A2 is the original Colt 3x20 scope.
Error creating thumbnail: File missing
Aiming the A2 scope reveals a fairly small duplex crosshair.
Error creating thumbnail: File missing
The operator prepares to insert a new mag. Note the NWI logo on the lower receiver in place of the Colt logo, this also applies to all AR family rifles. Also note that Sandstorm does actually model the Armalite-pattern rifles' selector switches, and they do move when you switch between semi-auto and either full-auto or burst, which is a nice touch.
Error creating thumbnail: File missing
Then proceeds to press the bolt release. The speed reload is pretty much the same, but with more high speed and less drag.

M16A4

The M16A4 returns from the previous game and is the cheapest rifle available to the Security forces, costing 2 supply points. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes. The M16A4 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Colt M16A4 - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A4.
Error creating thumbnail: File missing
The operator with a more contemporary M16.
Error creating thumbnail: File missing
Aiming down a sight picture that has not changed much in the last 50-odd years.
Error creating thumbnail: File missing
Feeding the M16A4 a fresh STANAG magazine, with the fire selector set to burst.
Error creating thumbnail: File missing
And with any good AR-15-type weapon, an empty reload is finished by giving the bolt release a good push.

M4A1

The M4A1 makes its return in the sequel. It is one of the most expensive primary weapons available to the Security forces, costing 5 supply points. It is usable by the Security Rifleman, Demolitions, Commander, and Observer classes. The M4A1 can be wielded with the M203 Grenade Launcher. Depending on their class, the user can choose smoke shells or HE shells.

Error creating thumbnail: File missing
Colt M4A1 - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the M4A1.
Error creating thumbnail: File missing
A standard M4A1 just begging to be mag dumped.
Error creating thumbnail: File missing
Aiming down the stock AR-15 style sights.
Error creating thumbnail: File missing
Inserting a STANAG magazine.
Error creating thumbnail: File missing
The operator presses the bolt release upon finishing an empty reload.

Mk 18 Mod 1

The Mk 18 Mod 1 replaces the Mk 18 Mod 0 from the original game, appearing as the Mk. 18 CQBR. As with the M4A1, it is somewhat higher-cost than basic rifles for the Security forces, though costs 4 supply points. It can only be used by the Security's Advisor class.

Error creating thumbnail: File missing
Mk 18 Mod 1 - 5.56x45mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Mk 18 Mod 1.
Error creating thumbnail: File missing
The operator with the M4's shorter cousin.
Error creating thumbnail: File missing
Aiming down the aftermarket rear aperture sight.
Error creating thumbnail: File missing
Inserting a Magpul PMAG into the Mk 18. The magazine release is fully animated, and moves both when the magazine is removed and when a new one is inserted.
Error creating thumbnail: File missing
The operator presses the bolt release on an empty reload while observing the bolt going into battery. The charging handle is used during the initial readying animation of the weapon at the start of a game.

Norinco QBZ-03

An interesting choice alongside Security's VHS-2, the Insurgents get access to the Norinco QBZ-03, specifically the 5.56 export version. The gun has its proprietary scope rail removed (for a clean and smooth top), while its rear sight is located at the rear end of the gun like the original domestic version (the normal foreign export version has the rear sight placed in front of the scope rail, above the magazine well). It costs 5 supply points, making it currently the most expensive assault rifle for Insurgents. On the Update 1.4, it has its own unique scope called "Type 03 Scope".

Error creating thumbnail: File missing
Norinco QBZ-03 with scope - 5.56x45mm
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page. Note the quad-rail handguard used on the top gun is a real piece of furniture, used in-game when the underbarrel/siderail attachments are mounted. Also note the scratched serial numbers on the receiver and how a strip of Picatinny rail is added to the top gun's top to mount its rail-mounted optic like MARS seen here, while the bottom gun with its unique Type 03 scope doesn't have the extra rails.
Error creating thumbnail: File missing
The weapon loadout menu image of the QBZ-03.
Error creating thumbnail: File missing
A rare sight in most games, the QBZ-03 export model basking at the top of the villa.
Error creating thumbnail: File missing
Aiming with the sights, a tad small but still useful.
Error creating thumbnail: File missing
Even rarer to see, it even comes with its own scope.
Error creating thumbnail: File missing
Aiming down the scope reveals a fairly unique reticle.
Error creating thumbnail: File missing
Reloading starts with swapping the magazines, fairly AR-like.
Error creating thumbnail: File missing
However, shaking it up with an AK style underhand charging handle rack.

Q Honey Badger SD

The SD variant of the Q Honey Badger is the subsonic assault rifle in the Update 1.7 Nightfall serving as the counterpart of AS Val. It is available for Security's Breacher class for 5 supply points replacing Mk 18 Mod 1. It comes with 30-round magazines and can be attached with optional suppressor for extra supply points.

Error creating thumbnail: File missing
Q Honey Badger SD - .300 AAC Blackout
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Honey Badger.
Error creating thumbnail: File missing
The operator with his unsuppressed Honey Badger.
Error creating thumbnail: File missing
Aiming down the aftermarket flip up sights, shared with Mk 18 Mod 1.
Error creating thumbnail: File missing
The operator drops the empty mag after watching the bolt open by tilting it which gives a nice shot on markings on the upper receiver that read "HONEY BADGER" and "300BLK", and markings with serial numbers on the magwell.
Error creating thumbnail: File missing
Complete with a push in bolt release before watching the bolt move forward.
Error creating thumbnail: File missing
Another Honey Badger with suppressor stares against fire hydrants.
Error creating thumbnail: File missing
After shooting the hydrants, he performs the speed reload shared by AR family rifles by swiftly dropping the empty mag...
Error creating thumbnail: File missing
...then inserting the new mag before pressing the bolt release.

Battle Rifles

FN FAL

The FN FAL makes its return in the sequel. It is usable by the Insurgents' Rifleman, Demolitions, Observer, and Commander. It costs 4 supply points and cannot be equipped with a grenade launcher, unlike the other rifles available to the Demolitions class.

Error creating thumbnail: File missing
FN FAL with G1/StG 58 foreend and wooden buttstock - 7.62x51mm NATO. Note the folded bipod.
Error creating thumbnail: File missing
The weapon loadout menu image of the FAL.
Error creating thumbnail: File missing
The FAL in all its Cold War glory. Like the Insurgency gun, it's a combo of black on wood, this time with an StG 58 handguard instead of a synthetic one.
Error creating thumbnail: File missing
The iron sights, simple and effective. Adding any other sight fits the FAL with a DSA railed top cover.
Error creating thumbnail: File missing
The reload begins with a swapping of the mags...
Error creating thumbnail: File missing
...before yanking the charging handle, releasing the bolt. The speed reload differs by using the FAL's bolt release instead.

FN SCAR-H CQC

Available to the Security's Advisor class, the FN SCAR-H makes its official debut in Sandstorm as the Mk. 17 Mod 0. It costs 3 supply points.

Error creating thumbnail: File missing
Third Generation FN SCAR-H CQC - 7.62x51mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the SCAR-H.
Error creating thumbnail: File missing
The operator with SCAR gazes upon the technical it helped stop.
Error creating thumbnail: File missing
The iron sights, thin but good.
Error creating thumbnail: File missing
After firing the SCAR into the windshield, he first swaps the mags...
Error creating thumbnail: File missing
...before leaning over Project Reality style to watch the bolt go home.

IWI Galil ACE 52 / GAR1651 Hybrid

A 7.62x51mm IWI Galil ACE appears on the Update 1.6 as the "ACE 52", available to the Insurgents' Advisor class for 5 supply points replacing SVD Dragunov. The pre-release version was modeled after the civilian variant, the ACE GAR1651. The release version gained a three-position selector switch like the military ACE 52, though it still has other features of the GAR1651, namely the magwell and the lack of a bayonet lug.

Error creating thumbnail: File missing
IWI Galil ACE 52 - 7.62x51mm NATO
Error creating thumbnail: File missing
IWI Galil ACE GAR1651 - 7.62x51mm NATO
Error creating thumbnail: File missing
An officially released render of the early model, courtesy of the Sandstorm Steam State of Production #6 page. Note the 20-round SR-25 pattern magazine and the safety of the civilian version.
Error creating thumbnail: File missing
Another officially released render of the pre-release model, courtesy of the Sandstorm Steam Update 1.6 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Galil ACE 52. Note the safety, which has full-auto fire mode selection like military variant.
Error creating thumbnail: File missing
The operator brandishes his modern Galil ACE.
Error creating thumbnail: File missing
Aiming the Galil ACE sights towards old monitor and radio.
Error creating thumbnail: File missing
After shooting both old monitor and radio, the reload begins by swapping the mag...
Error creating thumbnail: File missing
...then leans over before pulling off the charging handle to watch the bolt move forward.

IWI Tavor 7

The update 1.6 added IWI Tavor 7 serving as the counterpart to the IWI Galil ACE 52 for Security's Advisor class replacing Mk 14 Mod 1 EBR. It costs 5 supply points.

Error creating thumbnail: File missing
IWI Tavor 7 - 7.62x51mm NATO
Error creating thumbnail: File missing
An officially released render of the IWI Tavor 7 in-game model, courtesy of the Sandstorm Steam State of Production #6 page.
Error creating thumbnail: File missing
The weapon loadout menu image of the Tavor 7.
Error creating thumbnail: File missing
The operator with the bigger cousin of Tavor TAR-21 stares to the steel targets.
Error creating thumbnail: File missing
Aiming down the default flip up iron sights of the Tavor 7. Similar to the Alpha AK, M24, and M99.
Error creating thumbnail: File missing
He then begins to insert a new mag...
Error creating thumbnail: File missing
...before racking the charging handle.
Error creating thumbnail: File missing
Another Tavor 7 fitted with MARS and foregrip in the middle of poppy field.

Heckler & Koch G3A3

The Heckler & Koch G3A3 officially appears in the game. It is usable by the Security's Rifleman, Demolitions, Observer, and Commander classes, and is the only rifle available to the Demolitions class that cannot equip a grenade launcher. It costs 4 supply points.

Error creating thumbnail: File missing
Heckler & Koch G3A3 - 7.62x51mm NATO
Error creating thumbnail: File missing
Pre-release image of the G3A3 equipped with a vertical grip and Russian PO scope.
Error creating thumbnail: File missing
The weapon loadout menu image of the G3A3. Note the flipped fire selector markings.
Error creating thumbnail: File missing
The operator approaches the mansion with his G3.
Error creating thumbnail: File missing
The iron sights, set to the 100 meters open notch.
Error creating thumbnail: File missing
In a smart move, the G3's reload starts by opening the bolt and removing the mag...
Error creating thumbnail: File missing
...before inserting a new mag and palming the charging handle down. The speed reload opts for the famous HK slap as well as using the fresh mag to knock out the old one AK style.

Norinco SKS-D

The Norinco SKS-D returns from the previous game. It has a standard length barrel with unusable "pig sticker" bayonet. Like in the previous game, it uses 20-round magazines although it can use 30 round AK mags with the "extended mags" modification, and the bolt still incorrectly locks open upon firing the last shot despite the lack of bolt hold open on Chinese AK mag SKS models. It is available to the Insurgents' Advisor class and costs 2 supply points.

Error creating thumbnail: File missing
Norinco SKS-D - 7.62x39mm
Error creating thumbnail: File missing
The weapon loadout menu image of the SKS-D.
Error creating thumbnail: File missing
The tracksuits insurgent with his SKS-D, still in the classic wood stock.
Error creating thumbnail: File missing
Lining the 40's vintage sights on a steel target. Note the serial numbers.
Error creating thumbnail: File missing
Reloading starts with a simple swap of the mags...
Error creating thumbnail: File missing
...before pulling the charging handle that shouldn't technically be locked back due to the lack of bolt hold open.

Machine Guns

IMI Galil ARM

The IMI Galil ARM returns from the previous game on the Update 1.4. It is available as the lighter alternative for Insurgents' Gunner class. It costs 3 supply points.

Error creating thumbnail: File missing
IMI Galil ARM with wood handguard - 5.56x45mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the Galil ARM.
Error creating thumbnail: File missing
The operator deploys the Galil ARM while enjoying his cold drink.
Error creating thumbnail: File missing
Aiming the iron sights.
Error creating thumbnail: File missing
After smoking some vases, the operator changes the magazine...
Error creating thumbnail: File missing
...then prepares to pull the charging handle.

M240B

The M240B GPMG was added in the First Major Content Update as the second option for the Security's Gunner class, costing 4 supply points. It comes with a 50-round belt in a cloth pouch, but can be upgraded to a 100-round belt in a box magazine with other options of sights, barrel attachments and laser sight.

Error creating thumbnail: File missing
M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.
Error creating thumbnail: File missing
An officially released render of the M240B in-game model, courtesy of the Sandstorm Steam First Major Content Update page.
Error creating thumbnail: File missing
The weapon loadout menu image of the M240B.
Error creating thumbnail: File missing
The M240B held idle. Note the loaded 50-round cloth pouch.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M240B.
Error creating thumbnail: File missing
Reloading the M240B now fitted with the 100-round belt in a box mag, with the bipod deployed.

M249-E2 SAW

The M249 is a primary weapon usable by the Security's Gunner class, costing 3 supply points. It comes only with a 200-round belt and can be modified with optics, all barrel attachments and laser sights.

Error creating thumbnail: File missing
FN M249-E2 SAW - 5.56x45mm NATO.
Error creating thumbnail: File missing
The weapon loadout menu image of the M249.
Error creating thumbnail: File missing
The M249 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M249.
Error creating thumbnail: File missing
Reloading the M249 with the bipod deployed. While visibly depleting belts is a plus, the reload animation in this case has the remaining 8 rounds float off with the discarded box magazine.

MG3

The MG3 was added to the game during the First Major Content Update as the counterpart of M240B for the Insurgents' Gunner class costing 4 supply points. It has a high rate of fire at 1000 rpm, but virtually uncontrollable unless firing with bipod deployed. It comes with a 50-round belt in a drum pouch, but can be upgraded to use 100-round belts in a box magazine, along with optics, suppressor(!) and laser sight.

Error creating thumbnail: File missing
MG3 - 7.62x51mm NATO. Note the black furniture.
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the MG3.
Error creating thumbnail: File missing
The MG3 held idle while using the 50-round drum.
Error creating thumbnail: File missing
Aiming down the default iron sights of the MG3.
Error creating thumbnail: File missing
Reloading the MG3 with the bipod deployed.
Error creating thumbnail: File missing
Firing the MG3 when equipped with the 100-round belt in a box.
Error creating thumbnail: File missing
This modified, Abu-Hajaar-worthy MG3 showcases the additional rails when optics and laser sights are added. Amusingly in this case, the 7X scope would clip through the rear sights when reloading.

PKM

The PKM makes its long-awaited arrival to the series in Sandstorm. It is usable only by the Gunner class. It costs 3 supply points and comes only with a 100-round belt with options for optics, barrel attachments and laser sight. The game incorrectly portrays the 7.62x54mm R belt as disintegrating belt with visibly ejected loose links, but does show them ejecting from their appropriate port, while fired rounds eject from a different port underneath it.

Error creating thumbnail: File missing
PKM with latest version of flash hider - 7.62x54mm R.
Error creating thumbnail: File missing
The weapon loadout menu image of the PKM.
Error creating thumbnail: File missing
The PKM held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the PKM.
Error creating thumbnail: File missing
Reloading the empty PKM by removing the box...
Error creating thumbnail: File missing
... then loading a new box while replacing the belt from the right side of the weapon.

Shotguns

Remington 870

The Remington 870 makes its way into the game, replacing the Mossberg 590 from the previous title. It features black furniture with a railed forend and scope rail added to the receiver, with a ghost ring rear sight. Strangely, it utilizes the Rem-Loc stock system found on the 870 MCS variant. This system allows for quick changes of the stock, and comes with its own unique forend, which the game has omitted in place of the police forend. It is usable by the Security's Breacher class and costs 2 supply points.

Error creating thumbnail: File missing
Remington 870 Express Tactical - 12 Gauge.
Error creating thumbnail: File missing
Remington 870 MCS - 12 Gauge.
Error creating thumbnail: File missing
The weapon loadout menu image of the M870.
Error creating thumbnail: File missing
The M870 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the M870.
Error creating thumbnail: File missing
Inserting new shells into the magazine tube where we can make out the markings on the receiver that reads: "MODEL 870 EXPRESS BREACHER".
Error creating thumbnail: File missing
The operator chamber-loads the M870 when reloading from empty.

TOZ-194

Also returning from the 2014 Insurgency is the Russian TOZ-194 pump action shotgun. It is almost identical to the Remington 870 in nearly all respects, including its magazine size, rate of fire, damage, and so on. It costs 2 supply points and is available to the Insurgents' Breacher class.

Error creating thumbnail: File missing
TOZ-194 - 12 Gauge
Error creating thumbnail: File missing
The weapon loadout menu image of the TOZ-194. In real life, the TOZ-194 can be equipped with a folding or fixed wooden stock, but the game traditionally ignores that in favor of a pistol grip.
Error creating thumbnail: File missing
The TOZ-194 held idle.
Error creating thumbnail: File missing
Aiming down the default iron sights of the TOZ-194 to dispatch a pyramid of threatening cans. The serial numbers can be seen on the back of the receiver.
Error creating thumbnail: File missing
Inserting new shells into the magazine tube after taking care of the radicalised canned food.
Error creating thumbnail: File missing
The operator chamber-loads the TOZ-194 when reloading from empty.

Sniper Rifles/Anti-Materiel Rifles

Barrett M107CQ

The Barrett M107CQ first appears on the Update 1.2 as an optional weapon for the Security's Marksman class as the most expensive rifle costing 6 supply points.

Error creating thumbnail: File missing
Barrett M107CQ - .50 BMG
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the M107CQ.
Error creating thumbnail: File missing
An M107CQ in the wild, menacing a local white van.
Error creating thumbnail: File missing
The sights, a large rear aperture and a front post, partially obscured by the van.
Error creating thumbnail: File missing
Having found that vans explode after 3 rounds of .50 BMG and giving it 2 more for good measure, the reload begins by swapping the mags with the right hand...
Error creating thumbnail: File missing
...before yanking the charging handle and letting it go clunk.

Izhmash SVD Dragunov

The Izhmash SVD Dragunov is available to the Insurgents' Marksman class for 4 supply points. It can be used with a variety of optics including its unique PSO-1 scope, or even just iron sights.

Error creating thumbnail: File missing
Izhmash SVD Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
The weapon loadout menu image of the SVD Dragunov.
Error creating thumbnail: File missing
The Slavic mercenary takes pride in the scenery and his SVD.
Error creating thumbnail: File missing
Aiming down the default iron sights of the SVD, fairly small but intended as a backup to...
Error creating thumbnail: File missing
...this! A proper PSO-1 scope, complete with a big chunky rubber eyepiece.
Error creating thumbnail: File missing
Aiming it reveals the classic PSO-1 reticle in a fairly accurate recreation. When using normal scope setting, the eyepiece eats a little of the range finder.
Error creating thumbnail: File missing
Performing a speed reload on SVD, by kicking the old magazine out via mag release lever and inserting the new one.
Error creating thumbnail: File missing
On an empty mag, the insurgent additionally pulls the charging handle with his right hand.

Mk 14 Mod 1 Enhanced Battle Rifle

The Mk 14 Mod 1 EBR makes its way back from the previous title. It is available only to the Security's Marksman class. It costs 5 supply points.

Error creating thumbnail: File missing
Mk 14 Mod 1 EBR - 7.62x51mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the Mk 14 Mod 1 EBR. Note the kill tally mark on handguard.
Error creating thumbnail: File missing
The M14 EBR, in the sunshine and cool breeze.
Error creating thumbnail: File missing
The M14's classic sights, and the selector flipped from "sensible" to "fun". Note the NWI trademark over the normal roll mark with the serial numbers.
Error creating thumbnail: File missing
After spraying the countryside with 7.62 in full-auto, the marksman swaps the mags...
Error creating thumbnail: File missing
...before leaning over and giving the charging handle a rack.

Mosin Nagant 1891/30

The Mosin Nagant costs 2 supply points and is usable by the Insurgents' Marksman class. By default it is the M91/30 rifle with a straight bolt handle and hex receiver, the correct PU scope and turned down bolt handle are appropriately used when opting to use a scope in a fortunate aversion of the bubba-fied Mosin from the previous game. Scopes that do not obstruct the area directly above the ejection port enable the option of stripper clips for faster reloading while empty, at the cost of extra supply points.

Error creating thumbnail: File missing
Mosin Nagant 1891/30 - 7.62x54mmR
Error creating thumbnail: File missing
Mosin Nagant M91/30 Sniper Rifle with PU 3.5x sniper scope - 7.62x54mm R
Error creating thumbnail: File missing
The weapon loadout menu image of the Mosin Nagant.
Error creating thumbnail: File missing
The Mosin Nagant held idle, far from its home on the Eastern Front. Note the hex receiver, making it an early production 91/30.
Error creating thumbnail: File missing
Aiming down the default iron sights of the Mosin Nagant.
Error creating thumbnail: File missing
Having found his sights to be too small, it's fixed by adding a PU scope with the now turned-down bolt handle.
Error creating thumbnail: File missing
Aiming the PU scope reveals the classic post with wings reticle.
Error creating thumbnail: File missing
Cycling the straight bolt handle of the Mosin Nagant.
Error creating thumbnail: File missing
Reloading the Mosin Nagant with a stripper clip.
Error creating thumbnail: File missing
A modified Mosin with bipod deployed and a turned-down bolt handle. Unlike the previous incarnations, reloading a partially loaded magazine will have the user cover the ejection port to prevent a wasted round from flying off, then load in the balance remaining. Strangely enough, only certain optics will trigger the turned-down bolt handle state (like the MARS seen here), despite the fact that both the rails and sight would otherwise be non-intrusive over the ejection port.

Remington M24

The Remington M24 makes its way into the game, replacing the old M40A1. It costs 2 supply points and can be used with iron sights or a variety of optics, up to and including a 7x scope. It reloads one bullet at a time and is usable only by the Security's Marksman class.

Error creating thumbnail: File missing
M24 sniper rifle with Harris bipod - 7.62x51mm NATO
Error creating thumbnail: File missing
The weapon loadout menu image of the M24.
Error creating thumbnail: File missing
The M24 held idle.
Error creating thumbnail: File missing
Aiming down the default flip up iron sights of the M24, shared between it, the Alpha AK, the M99, and the Tavor 7.
Error creating thumbnail: File missing
Cycling the bolt of the M24.
Error creating thumbnail: File missing
Inserting new cartridges into the M24's magazine after pulling the bolt back.

Zijiang M99

The Chinese M99 anti-materiel rifle appears as the counterpart to the Barrett M107CQ, given to the Insurgents' Marksman class. Like a few other weapons, the M99 comes with its own special scope, dubbed the "Type 99 scope" in the loadout menu.

Error creating thumbnail: File missing
M99 - 12.7x99mm.
Error creating thumbnail: File missing
An officially released render of the in-game model, courtesy of the Sandstorm Twitter page.
Error creating thumbnail: File missing
The weapon loadout menu image of the M99.
Error creating thumbnail: File missing
An M99 gazes upon the vanquished technical.
Error creating thumbnail: File missing
While banishing the machine's soul and giving us a decent look at its mighty muzzle flash and iron sights. These flip up sights are shared with the flat-top AR's as a selectable option. The muzzle blast is also rendered in-game with both the M99 and M107, firing them too many times in quick succession without using the bipod will cause ear ringing and screen shake.
Error creating thumbnail: File missing
On an unrelated note, a different M99 shows off the gun's unique scope.
Error creating thumbnail: File missing
Aiming the Type 99 scope, although it shares the same reticle as the Security's 7x scope.
Error creating thumbnail: File missing
Having banished the machine spirit and given the user tinnitus, the reload begins similarly to the M107 by swapping the mags with the dominant hand...
Error creating thumbnail: File missing
...before grabbing the charging handle and giving it a yank.

Grenade Launchers

GP-25

The GP-25 is the underbarrel grenade launcher attachment for the AK-74 and the AKM.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AK-74 with GP-25.
Error creating thumbnail: File missing
The insurgent prepares to cover the open street with his GP-25.
Error creating thumbnail: File missing
Aiming the GP-25 sights.
Error creating thumbnail: File missing
Hey, cover me! The insurgent reloads his GP-25 with the caseless smoke shell.
Error creating thumbnail: File missing
The weapon loadout menu image of the AKM with GP-25.
Error creating thumbnail: File missing
The Slavic mercenary finds a weapon cache to be destroyed.
Error creating thumbnail: File missing
Aiming the GP-25 sights.
Error creating thumbnail: File missing
Realizing that one shell isn't enough to blow up the weapon cache, he proceeds to reload with another HE shell.

Heckler & Koch AG36

The AG36 is the underbarrel grenade launcher attachment for the G36K.

Error creating thumbnail: File missing
Heckler & Koch AG36 grenade launcher with handguard - 40x46mm
Error creating thumbnail: File missing
The weapon loadout menu image of the G36K with the AG36.
Error creating thumbnail: File missing
Noticing possible hostiles at the second floor, the operator prepares his AG36 with the HE shell.
Error creating thumbnail: File missing
Aiming the AG36 sights. Note the ladder sights is set on 150 meters.
Error creating thumbnail: File missing
After clearing the second floor, he reloads the AG36.

HS Produkt VHS-BG

The HS Produkt VHS-BG is the unique underbarrel grenade launcher option for the VHS-D2.

Error creating thumbnail: File missing
HS Produkt VHS-BG - 40x46mm
Error creating thumbnail: File missing
The weapon loadout menu image of the VHS-2 with the VHS-BG.
Error creating thumbnail: File missing
After neutralizing some insurgents, the operator prepares his VHS-BG.
Error creating thumbnail: File missing
Aiming the VHS-BG sights which shares similarities with AG36.
Error creating thumbnail: File missing
The operator reloads his VHS-BG with another smoke shell.

M203 Grenade Launcher

The M203 grenade launcher is the underbarrel grenade launcher option for the M16A2.

Error creating thumbnail: File missing
M203 grenade launcher - 40x46mm. The original M203, intended for attachment to full length M16s and to carbines with a barrel step. This M203 example has its forward barrel clamp removed.
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A2 with M203. Note the heat shield handguard.
Error creating thumbnail: File missing
Realizing that his M16 is a bit too vintage for the operation, he proceeds to aim the M203.
Error creating thumbnail: File missing
Aiming the M203 sights.
Error creating thumbnail: File missing
After covering the alleyway with a smoke, he inserts another smoke shell.
Error creating thumbnail: File missing
On the additional note, the empty reload animations of AR rifles change when the M203 is equipped, with the bolt release being slapped with the wrist instead of being pressed with the thumb.

M203A2 Grenade Launcher

The M203A2 grenade launcher is the underbarrel grenade launcher option for the M16A4 and the M4A1. It was added on the Patch 1.4.2 to replace the airsoft M203s.

Error creating thumbnail: File missing
M203A2 grenade launcher with an AN/PSQ-18A day/night sight - 40x46mm. Intended for attachment to M4 Carbines and the M16A4 MWS, but will mount to any M16 fitted with an M5 RAS or any carbine with a barrel step. Unlike the original M203, it has a built-in quick release barrel clamp.
Error creating thumbnail: File missing
The weapon loadout menu image of the M16A4 with M203A2. Note that it is mounted on the KAC M5 RAS with the visible built-in quick release barrel clamp. Also note the 'F90' markings on the stock.
Error creating thumbnail: File missing
Before crossing through the river, the operator grabs his M203A2.
Error creating thumbnail: File missing
Aiming the M203A2 sights which is identical to M203 sights on M16A2.
Error creating thumbnail: File missing
Then, he loads another fresh smoke shell.
Error creating thumbnail: File missing
The weapon loadout menu image of the M4A1 with M203A2.
Error creating thumbnail: File missing
Spotting a dangerous-looking Toyota, the operator shows his M203A2.
Error creating thumbnail: File missing
Aiming the M203A2 sights.
Error creating thumbnail: File missing
After smoking the aforementioned target, he ejects the spent shell.

Rocket Launchers/Missile Launchers/Recoilless Guns

Carl Gustav M3

The Carl Gustav M3 is the standard reusable launcher for the Security faction, and appears under its US Army designation as M3 MAAWS.

Error creating thumbnail: File missing
Carl Gustav M3 - 84x246mm R
Error creating thumbnail: File missing
The weapon loadout menu image of the M3 MAAWS.
Error creating thumbnail: File missing
A M3 MAAWS gazes upon a technical and its dead crewmen.
Error creating thumbnail: File missing
Aiming down the scope with a wide variety of range markings for extended ranges.
Error creating thumbnail: File missing
Having sent the technical to the great scrapyard in the sky, the reload can begin by opening the rear of the tube...
Error creating thumbnail: File missing
...before swapping rounds, relatching the tube and going to blow more things up.

M136 AT4

Another veteran from the previous game, the M136 AT4 is also available to the Security's Demolitions class as their single shot launcher of choice.

Error creating thumbnail: File missing
M136 AT4 - 84mm
Error creating thumbnail: File missing
The weapon loadout menu image of the AT4.
Error creating thumbnail: File missing
The AT4 is held idle, as its user wonders if other cars can explode.
Error creating thumbnail: File missing
The sights of the AT4, simple and effective.
Error creating thumbnail: File missing
Sadly, the white Lada Samara proves too strong for the AT4 so the user chucks the empty tube away.

Panzerfaust 3

The Panzerfaust 3 is available to the Insurgent faction as their analogue of the AT4, being a single-shot launcher oddly enough.

Error creating thumbnail: File missing
Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm
Error creating thumbnail: File missing
The weapon loadout menu image of the Panzerfaust 3.
Error creating thumbnail: File missing
The Panzerfaust in-game, fausting panzers.
Error creating thumbnail: File missing
The Panzerfaust 3's scope, a mixture of various different range variations for any occasion.
Error creating thumbnail: File missing
Excluding the occasion of firing it on a building and dropping it like a used tissue.

RPG-7

The RPG-7 returns from previous games, as the obvious handheld launcher for the Insurgent faction.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
The weapon loadout menu image of the RPG-7.
Error creating thumbnail: File missing
The Insurgents' favorite, the RPG-7, in all its glory.
Error creating thumbnail: File missing
Taking a cue from Far Cry games, the RPG's sights are tilted to give the illusion of it being an over the shoulder weapon and not shoved through the user's chest.
Error creating thumbnail: File missing
In comparison to the last game, the RPG is reloadable by adding a rocket...
Error creating thumbnail: File missing
...before raising it to the shoulder and cocking the hammer.

Grenades and Explosives

AN-M14 Incendiary Grenade

The AN-M14 Incendiary Grenade returns from the previous game as the identical counterpart of Insurgents' molotov, costing 2 supply points. Both AN-M14 and molotov are able to blow up the weapon cache with only 1 them.

Error creating thumbnail: File missing
AN/M14 incendiary grenade, airsoft version with modern-day markings.
Error creating thumbnail: File missing
The weapon loadout menu image of the AN-M14 incendiary grenade.
Error creating thumbnail: File missing
The operator grabs his incendiary grenade while shivering at the cold hill.

F1 Grenade

The F1 hand grenade returns from the previous hand grenade of the Insurgents team. Two grenades are required to blow up the weapon cache. It costs 2 supply points.

F1 hand grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the F1 grenade.
Error creating thumbnail: File missing
The Slavic mercenary holding an F1 grenade.

M112 C4 Demolition Pack

Serving as the Security's counterpart to the Insurgents' IEDs for the Breacher and Demolitions classes, the purchasable "C-4" consists of two M112 C4 Demolition Packs (pre-packaged blocks of C4 issued by the US military) duct-taped to a remote detonator, which is activated with an M57 "clacker" switch. It costs 3 supply points and unlike the IEDs, it can be stick to surfaces like walls and floors. It can also be found when rigging up Security's weapon cache which must be manually detonated.

Error creating thumbnail: File missing
M112 C4 Demolition Pack
Error creating thumbnail: File missing
The weapon loadout menu image of the M112 C4 Demolitions pack.
Error creating thumbnail: File missing
Spotting a particularly suspicious compound, a Security operative pulls out his bundle of M112s.
Error creating thumbnail: File missing
Sticking the M112 into the door.
Error creating thumbnail: File missing
Blowing the place to kingdom come.
Error creating thumbnail: File missing
The insurgent finds the M57 "clacker" switch inside the weapon cache...
Error creating thumbnail: File missing
...complete with bundle of M112s in hand.
Error creating thumbnail: File missing
Arming the M112 by pressing its red button.
Error creating thumbnail: File missing
"The bomb has been planted."

M18 Smoke Grenade

The M18 smoke grenade returns from the previous game for both teams which is incorrectly referred as M83 Smoke. It costs 1 supply point and does exactly what you'd expect a smoke grenade to do.

Error creating thumbnail: File missing
M18 smoke grenade - Red.
Error creating thumbnail: File missing
The weapon loadout menu image of the M18 smoke grenade. Note the white marking and the absence of written marking for colors on the body.
Error creating thumbnail: File missing
The operator prepares his M18 smoke grenade to cover the open bridge.

M19 anti-tank mine

The M19 anti-tank mine is available for the Security's Breacher, Gunner, and Demolitions classes, costing 1 supply point. After planting the mine, it will detonate towards passing enemy vehicle.

Error creating thumbnail: File missing
M19 anti-tank mine (inert)
Error creating thumbnail: File missing
The weapon loadout menu image of the M19 anti-tank mine.
Error creating thumbnail: File missing
The operator holding his M19.
Error creating thumbnail: File missing
He proceeds to pull off the safety-clip cord...
Error creating thumbnail: File missing
...then turns the safety knob from (S)afe into (A)rmed.

M67 Hand Grenade

The M67 hand grenade returns from the previous game as the Security's identical counterpart of the F1 grenade. It costs 2 supply points.

M67 hand grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the M67 grenade.
Error creating thumbnail: File missing
The operator with his grenade while being inside the market in Precinct.

M84 Stun Grenade

The M84 stun grenade returns from the previous game for both teams. It costs 1 supply point and can be used to cause a brief vision blurriness with tinnitus.

Error creating thumbnail: File missing
M84 Stun Grenade
Error creating thumbnail: File missing
The weapon loadout menu image of the M84 stun grenade.
Error creating thumbnail: File missing
The operator prepares to throw M84 stun grenade before breaching...
Error creating thumbnail: File missing
...then proceeds to pull up the pin.

TM-62 anti-tank mine

The TM-62 anti-tank mine serving as the Insurgents' identical counterpart of the M19 anti-tank mine for 1 supply point.

TM-62M anti-tank mine
Error creating thumbnail: File missing
The weapon loadout menu image of the TM-62 anti-tank mine.
Error creating thumbnail: File missing
The insurgent prepares the TM-62.
Error creating thumbnail: File missing
He then removes the safety pin...
Error creating thumbnail: File missing
...before proceeds to arm and plant the mine.

Mounted Weapons

AGM-114 Hellfire ATGM

The Security's AH-64 Apache (AKA "Assassin") is armed with eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two Hydra 70mm rocket pods at the wing mounts. The Assassin will fire its missiles into the marked area before switching to the mockup 30mm Cannon.

Error creating thumbnail: File missing
Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.
Error creating thumbnail: File missing
The Assassin with AGM-114 Hellfire ATGMs and Hydra 70 rocket pod on its left wing. Note the extra two cell holes at the rocket pod.

Browning M2HB

The Browning M2HB appears mounted on the Security's technicals as the counterpart of DShK. The unusable low-detail models can be found on vehicles as environmental props in some maps.

Error creating thumbnail: File missing
Browning M2HB on vehicle mount - .50 BMG
Error creating thumbnail: File missing
The operator finds the idle white technical with a mounted M2HB.
Error creating thumbnail: File missing
Aiming the M2HB, like the DShK, it uses a wire AA sight over the standard irons. Note the small #1 mark on the top cover, likely an arsenal marking.
Error creating thumbnail: File missing
An unusable M2HB mounted on a wrecked M1A1 Abrams tank in Hideout.

DShK heavy machine gun

The DShKM is mounted on the Insurgents' technicals. It has unlimited ammunition and is capable of shredding targets through heavy cover like walls. Oddly enough, it is mounted on the Assassin as the 30mm Cannon, instead of the accurate M230 Chain Gun.

Error creating thumbnail: File missing
DShKM - 12.7x108mm
Error creating thumbnail: File missing
The lady operator checks out the hallmark of any good insurgent movement- a pick-up truck with a heavy machine gun bolted onto the bed.
Error creating thumbnail: File missing
She soon mounts the DShK and prepares to weed her flower field.
Error creating thumbnail: File missing
A M230 Chain Gun mounted on an AH-64 Apache, for reference.
Error creating thumbnail: File missing
The Assassin fires the bizarrely mounted DShK against some rampaging insurgents.
Error creating thumbnail: File missing
Close up of the mounted DShK. Note the DShK still has its iron sights with the box magazine and visible ammo belt as well as the mounting bracket and wiring for the normal M230 Chain Gun.

General Dynamics GAU-19/A

The GAU-19/A is mounted on Security's UH-60 Blackhawk (AKA "Cleric"), where it is being used by the door gunners. The gun also ejects spent casings when firing.

Error creating thumbnail: File missing
GD GAU-19/A on door gun mount- .50 BMG.
Error creating thumbnail: File missing
The door gunner fires his GAU-19/A with a lovely cartridge shower.
Error creating thumbnail: File missing
Close up of the mounted GAU-19/A. Note the ridiculously short feed chute.

General Electric GAU-8/A Avenger

The GAU-8/A Avenger is mounted on Security's A-10 Thunderbolt II (AKA "Warlock"). The Warlock will strafe into marked area perpendicular to Commander's line of sight.

Error creating thumbnail: File missing
General Electric GAU-8/A Avenger - 30x173mm
Error creating thumbnail: File missing
The Warlock with the GAU-8/A Avenger after strafing into the marked target.

Other

Ammo Crate

The ammo crate can be used to fully restore player's gears and health.

Error creating thumbnail: File missing
A clear view of in-game ammo crate shows ammo boxes with an opened ammo box of visible STANAG magazines inside, a few of STANAG and AK magazines with some scattered ammo around.

Graffiti

Error creating thumbnail: File missing
The operator finds an amusing graffiti of operator with Mk 18 Mod 1 fitted with EOTech Holographic sights, suppressor, and foregrip near the school in Precinct.
Error creating thumbnail: File missing
Another graffiti in Precinct has the masked insurgent armed with AKM. Note the straight stock comb, slanted muzzle brake, and rifle sling.
Error creating thumbnail: File missing
This particular Egyptian style graffiti in Hillside shows Bulgarian Arsenal AR and RPG-7 with synthetic furniture.

Weapon Cache

The weapon cache is an objective which must be protected or destroyed in certain game modes. Both Security and Insurgents have their own version of weapon cache.

Error creating thumbnail: File missing
On Insurgents' weapon cache an RPG warhead and AK magazine are seen beside the opened crate with TM-62 anti-tank mine and AK magazine. Ammo boxes of 7.62x51mm and .50 BMG can be seen beneath the said opened crate. Another TM-62 is located on behind.
Error creating thumbnail: File missing
From behind there is another opened crate with couple of RPG warheads with some ammo boxes of 7.62x51mm and .50 BMG around. There is also another AK magazine with clear view of the top opened ammo crate with RGD-5 marking, despite there isn't any RGD-5 hand grenade inside.
Error creating thumbnail: File missing
On Security's weapon cache there is an opened crate with a warhead of Panzerfaust 3 behind of it has couple of M19 anti-tank mines, some STANAG magazines, ammo boxes, and scattered ammo inside. There are also two M18 smoke grenades and some STANAG magazines with scattered ammo near the case at the top of green crate.
Error creating thumbnail: File missing
There is an opened case with more STANAG magazines, scattered ammo, and an M18 beside the opened crate with a couple of warheads of Panzerfaust 3. Another M19 is located on the middle.