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Yakuza 3

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Yakuza 3 for current discussions. Content is subject to change.


Yakuza 3
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NA Box Art
Release Date: Original
  • February 2009 (JP)
  • March 2010 (WW)

Remaster

  • August 2018 (JP)
  • August 2019 (WW)
Developer: SEGA
Ryu ga Gotoku Studios (Remaster)
Publisher: SEGA
Series: Yakuza
Platforms: PlayStation 3, PlayStation 4
Genre: Action, JRPG, Brawler


Yakuza 3 (JP: 龍が如く3 Ryuu ga Gotoku 3 lit. "Like a Dragon 3"), is a 2009 videogame by SEGA. It was released in English-speaking regions in March 2010. A remaster for PS4 was released in August 2018 in Japan and a year later worldwide. This was the first main Yakuza game to be released on the PS3, and is the first game to feature many of the firearm models that feature in later games. As it is intended to be a brawling game, the damage inflicted by firearms is extremely weak. Players coming into the Yakuza 3 remaster from Judgment will appreciate how much more realistic firearm damage has become in more up-to-date games by Ryu ga Gotoku Studio.


The following weapons appear in the video game Yakuza 3:
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Handguns

Makarov PM

A Makarov PM is used by antagonist Tetsuo Tamashiro. The barrel is extended compared to a regular Makarov (a feature of the Baikal-442, a Canadian-imported variant of the Makarov), and the hammer is shaped differently. It also appears as an in-game weapon with the name "Shoddy Pistol."

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Baikal-442 - .380 ACP / 9x18mm Makarov / 9x19mm Parabellum
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Tamashiro holding the Makarov-type pistol; note the uncharacteristic ring hammer and front cocking serrations.
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Kiryu with the "Shoddy Pistol." The red aura indicates that he is in climax heat mode, meaning he can probably do some really cool heat action with it.

Nambu Model 60

The Nambu Model 60 is the standard-issue police firearm in Japan. Accordingly, police officers in-game are modelled with it holstered. The fact that it is a Nambu can be seen by the shape of the weapon's butt, which features the distinctive cut-out for the lanyard ring. The ring itself however was not modelled due to polygon restrictions for in-game models.

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Nambu Model 60 snub-nose - .38 special
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One of Okinawa's boys in blue with Nambu holstered. Note the shape of the butt.

Norinco Type 54

Tojo Clan Sixth Chairman Daigo Dojima is armed with a Norinco Type 54, a Tokarev TT-33 clone that is popular among the yakuza. He attempts to shoot CIA Agent Joji Kazama (known as Joji Fuma in the original western PS3 release), but Kazama outdraws him.

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Norinco Type 54 - 7.62x25mm Tokarev
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Daigo Dojima with the Type 54. The small aperture of the 7.62mm barrel is prominent in this picture.
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Close-up of Dojima having just been shot, the best side-on view of the gun in the game. The general profile of the pistol is visible here; the hammer is just barely visible, blending in with the painting behind it.

SIG Pro

A SIG Pro is seen being used by CIA Agent Andre Richardson, the series's first white character. This gun has a number of custom touches, including wooden grips and a ported barrel and slide. In the game's penultimate boss fight, Richardson dual-wields a pair of Sig Pros.

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SIG Pro SP 2009 - 9x19mm Parabellum.
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Andre with the SIG Pro.
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Front view of the gun.
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Richardson dual-wielding the SIG Pros.
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View showing the ported barrel both inside and out.
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A SIG Pro lying around in the Ryukyu Weapon Dealer van.

SIG-Sauer P226/H&K USP

A hybrid of a SIG-Sauer P226 and Heckler & Koch USP is seen in the hands of Joji Kazama; it is referred to in-game as a "CZ-75", despite not really resembling it in any way.

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SIG Sauer P226 - 9x19mm Parabellum
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H&K USP - 9x19mm Parabellum
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Kazama with the hybrid pistol.

SIG-Sauer P230

A pistol said to be based on the SIG-Sauer P230 according to the game files is Yoshitaka Mine's weapon of choice. The trigger guard is shaped differently and there is no safety/decocking lever. Also, the heel-mounted magazine release has been replaced by a more conventional button behind the trigger guard. The slide also has front cocking serrations, a much more pronounced tapered section, and the ejection port is shaped incorrectly, with no chamber indicator. They did include the correct disassembly lever on the front of the slide however, so at least they got something right. It also has a gold-coloured finish, presumably to demonstrate Mine's great wealth.

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SIG-Sauer P230, earlier model with differently-sized cocking serrations - 7.65mm Browning.
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Mine with the so-called "P230."
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Left view of the gun, showing the wrongly-shaped ejection port.

Smith & Wesson Model 36

A Smith & Wesson Model 36 with custom handgrip is used by former police officer Makoto Date to put a vicious killer's lights out. The Model 36 is the basis for the Nambu Model 60 mentioned above, but it lacks the tapered barrel and lanyard ring. The game model also appears to have a 2.5" barrel, which is highly unusual.

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Smith & Wesson Model 36 "Chief's Special" - .38 Special
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S&W model lying on the ground.
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Date with the revolver. The 5-shot cylinder of the M36 is apparent in this picture.

Shotguns

Baikal MP-133

The Baikal MP-133 appears as a player-usable weapon under the name "Broken M1985." This moniker is probably a result of the less-than-top-notch quality of this particular model of shotgun. For the purposes of game balance, it only holds 3 rounds in the modelled 4-round magazine. A sawn-off version also appears as the "Shoddy Shotgun." As this shotgun only appears during fights and is not purchasable, it has a much greater 8-round capacity, twice that of what it should be able to hold.

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Baikal MP-133 with 6-round tubular magazine - 12 gauge
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Kiryu with the "Broken M1985"
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Outside Japan's National Diet Building, Kiryu decides to feed some bent security guards a "diet" of shotgun pellets.
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Kiryu with the sawn-off "Shoddy Shotgun." Note the ejecting shell.

Submachine Guns

Ingram MAC-10

Another model that would become a long-running feature in the Yakuza games from here on in is this love child of an Ingram MAC-10 and the front grip and (incorrectly collapsed) stock of a Brügger & Thomet MP9. In this game, it is only used by NPCs, who stand and fire it whilst turning in a slow arc. Some NPCs use explosive bullets for extra damage (although the actual damage inflicted on Kiryu is still miniscule compared to what one would expect from, y'know, being shot).

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Ingram MAC-10 open-bolt submachine gun - 9x19mm.
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Brügger & Thomet MP9 - 9x19mm. Note the stock (which folds round to the front) and front grip.
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Arms dealer Samejima with the MAC-10 type submachine gun. The incorrectly-collapsed stock is just about visible in this picture.
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An assassin attempts to ventilate Kiryu by way of a MAC-10 with exploding bullets. However, he dramatically underestimates Kiryu's incredible physical stamina (and bulletproof vest).

Rifles

Unknown Rifle

A rather strange looking set of rifles, with top sight and brown furniture similar to an Armalite AR-10, but clearly in a smaller calibre with an odd front grip, appear in the weapon dealer's Tardis-like van. They additionally have cosmetic similarities to a prototype of the Howa Type 64, but this is likely nothing more than coincidence.

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AR-10 transitional model - 7.62x51mm
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Weird rifles on the wall and floor to the left.

Mounted Weapons

General Electric M134 Minigun

A General Electric M134 Minigun mounted on a CIA UH-60 "Black Hawk" helicopter is used to send Kazama Family patriarch Osamu Kashiwagi to the big man in the sky. Amazingly however, despite having been shot by a Minigun, Kashiwagi survives for long enough to tell Kiryu his last request. It goes without saying that a considerable amount of artistic licence was used in this scene. In actual fact, the likelihood of Kashiwagi, or Kiryu for that matter, not being blasted into human casserole meat by a 3000-round-per-minute 7.62-mm Minigun at a range of about 20 m is remote at best. The lack of a flash suppressor shows that this is an original GE model, rather than the Dillon Aero or General Dynamics variants one would expect to find mounted to a Black Hawk.

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General Electric M134 Minigun - 7.62x51mm NATO.
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Minigun barrels, clearly showing the lack of a flash suppressor.
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Minigun in action. Kazuma Kiryu (right) manages to evade the gunfire; Osamu Kashiwagi is not so lucky.