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Killing Floor
The following weapons appear in the game Killing Floor:
Beretta M9A1
A Beretta M9A1 pistol, fitted with a mounted weaponlight appears as the "9mm Tactical" and is the standard sidearm for the survivors. It can be dual-wielded, in which case the left pistol will not have a weaponlight mounted. Oddly the slide will not lock back once the last round is fired, but will instead slide back by itself at the beginning of the reloading animation.
IMI/Magnum Research Desert Eagle Mark XIX
The IMI/Magnum Desert Eagle Marx XIX appears as the "Handcannon" and is a Sharpshooter-perk weapon. In-game it holds 8 rounds per magazine, though it is modeled after the .50 AE version which should hold only 7. It can be dual-wielded. Similar to the Beretta M9A1, the slide will not lock back once empty, but will instead slide back automatically at the start of the reloading animation.
Smith & Wesson Model 29
The 2011 Twisted Christmas event adds the Smith & Wesson Model 29 revolver, as the ".44 Magnum". It is sort of a middle ground between the starting pistol and Handcannon, cheaper and weighing less than the latter but with less ammo and a longer reload time than both.
Heckler & Koch MP5A4
A new weapon for the Medic perk is the Heckler & Koch MP5A4, referred to as the "MP5M". Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features a Surefire 628 dedicated forend weaponlight, though (likely due to the medication dart launcher already taking the secondary-fire function) it cannot be used. Its magazine holds 32 rounds, and like with the MP7, a sufficiently-leveled Medic can double that to an astounding 64.
Heckler & Koch MP7
One of the Medic perk's primary weapon is the Heckler & Koch MP7 (Referred to as "MP7M" in game). As such, it is equipped with a medication dart launcher, allowing the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM.
MAC-10
A Firebug weapon, the MAC-10 chambered in .45 is equipped with the standard two stage suppressor and a 30 round magazine, although this can be extended to 47 with a high enough Firebug perk. Has semi and auto fire modes. If used in conjunction with the Firebug perk, the bullets will set the enemies on fire, although only if the bullet didn't kill the specimen in one shot.
Benelli M3 Super 90
The basic shotgun in the game is a Benelli M3 Super 90 with a weaponlight mounted. In-game it is only pump-action.
Benelli M4 Super 90
The Benelli M4 Super 90 shotgun is a new shotgun for the Support class, appearing as the "Combat Shotgun". Like the M3, it also mounts a weaponlight along with a red dot sight on the top rail.
12 Gauge Double Barreled Shotgun
A double barreled hunting shotgun is available in the game. It is incredibly powerful at close-range, though it cannot be reloaded until both shells are expended.
AA-12 CQB
The main weapon of the Support Specialist perk is an AA-12 CQB automatic shotgun. It uses 20-round drum magazines.
L22 Prototype
The first of the Commando-perk weapons is the L22 prototype, dubbed the "Bullpup". It has a mounted EOTech red dot sight, and uses 40-round magazines. Higher-leveled Commandos can hold an additional 10 rounds per mag for a total of 50.
Romanian Draco AK Carbine
A Romanian AK Draco carbine, referred to as an "AK47" and fitted with an AIMS-style folding stock, is the second Commando weapon.
FN SCAR-H
The most expensive, most powerful Commando perk weapon available in game is the FN SCAR H, referred as the "SCAR MK17". At high Commando levels, it can hold up to 25 rounds per magazine. Although real-life cyclic rate is about 625 rounds/min, it has one of the fastest RPM in the game. It comes with an M68 Aimpoint red dot scope and Grippod foregrip.
M4A1 Carbine
The M4A1 carbine in two configurations is one of the new 2011 Twisted Christmas weapons. The cheaper version, meant for the Commando class and referred to as simply the "M4", is equipped with an M68 Aimpoint CCO. It is otherwise nearly-identical statistically to the Draco AK carbine - same price, capacity, and weight, with slightly lower damage as a trade-off for slightly higher accuracy and firing/movement speed. The more expensive version, meant for Demolitions (but still affected by the Commando perk) and referred to as the "M4 203", equips, as its name indicates, an underbarrel M203A1 grenade launcher. Both versions load with Magpul PMAGs rather than STANAG magazines, and are also equipped with flip-up rear sights.
Mk. 14 Mod. 0 EBR
One of the primary Sharpshooter weapons in the game is a Mk. 14 Mod. 0 EBR rifle, a model with a fixed Sage CA-Mandatory tactical stock. It is equipped with a laser aiming module. In-game, it is incorrectly referred as 'M14EBR'.
Winchester Model 1894
One of the cheapest weapons in the game is a Winchester Model 1894. In previous versions, it has been referred to as the "Winchester". It is equipped with a rear tang peep sight, likely chosen for better target visibility when using iron sights, and a resemblance to a scope, an icon of accuracy. It has good amount of damage against light targets like clots, but useless against heavy targets like the Patriarch.
M79 Grenade Launcher
An M79 grenade launcher can be used in the game. The blade and leaf sights aren't used to account for trajectories.
Milkor MGL Mk 1L
An Milkor MGL Mk 1L with a Trijicon RX01 red dot sight can be used in the game.
M203A1 Grenade Launcher
The M203A1 grenade launcher is mounted on the "M4 203" version of the M4A1 carbine.
LAW 80
A missile launcher called the "LAW" is obtainable in the game. The SAS insignia and motto, "Who dares wins" is printed on the side of it. It resembles a LAW 80.