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Vietcong
Vietcong is a tactical first-person shooter video game developed by Pterodon & Illusion Softworks for the PC set during the Vietnam War.
The following weapons are used in the video game Vietcong and its expansion pack, Vietcong: Fist Alpha:
Handguns
Colt M1911A1
Standard issue U.S. pistol since 1917 World War 1. Rarely used by U.S. Army soldiers in single player but is the most common equipment for U.S. multiplayer classes.
.38 Revolver Royal Hong Kong Police
Described in the game as a Chinese copy of some Colt revolver. It is the main handgun of the VietCong; particularly prevalent in the tunnel levels, it is quite accurate but slow to reload although a speedloader appears to be used. In multiplayer mode, it is used by the "Medic" class on both teams.
Smith & Wesson Mark 22 Model 0
Seen equipped with a suppressor, and called the "Hush Puppy". In the game it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO. It is used by U.S. Special Forces and is the primary pistol used in the Tunnel Rat mission.
Tokarev TT-33
Standard siderarm of the North Vietnam Army along with the Chinese copy (Type 54). Rare in the single player campaign, in Vietcong: Fist Alpha it is more common. It also is a standard weapon for the "Fighter" and "Sapper" VietCong classes in multiplayer.
Makarov PM
Another Soviet pistol. Instead of a realistic 8 round magazine, in the game this pistol has a 9 round mag. Like the TT-33, the Makarov is rare in single player, in multiplayer it is used by the "Machinegunner", "Sniper" and "Radioman" classes. Both Soviet and Chinese (Type 59) models are used.
Submachine Guns
M3 / M3A1 "Grease Gun"
U.S. machine pistol. The recoil (in game) drives the muzzle down instead of up. The M3 was rarely issued to US forces (except for armoured vehicle and aircraft crews). However, it was used extensively by the South Vietnamese, especially irregular troops like the Civic Guard. US Marines, and US Army special forces also used it. The M3 is rare in the game. In the single player campaign it is often used by local VietCong fighters. In multiplayer it can be chosen by US soldiers and the Radioman. The M3 shares the same ammunition as the Thompson.
M1A1 Thompson
U.S. main submachine gun, the first selectable automatic weapon, widely used by US soldiers in the single player campaign. It's main characteristics are the high firing rate, good stopping power and the short reload time.
Sten Mk. IIS
This is a suppressed version of the British World War II Sten submachine gun. It is available in the Vietcong: Fist Alpha expansion.
Samopal Vzor 1961 or SA Vz.61 Skorpion
A compact Chzechoslovakian weapon with a high rate of fire and easily controllable in full auto, due to the reaction of the 7.65x17mm Browning cartridge. Available in the Vietcong: Fist Alpha expansion.
Note: the name "Skorpion" or "Scorpion" was created only as after-market term used after the '90 to indicate both the SA 361 machine pistol and the SA 91s civilian pistol
PPS-43
Soviet machine pistol, common throughout the campaign. It has a curved magazine with a capacity of 35 7.62x25mm Tokarev rounds. In multiplayer is the VietCong's common primary weapon along with the AK-47. The Chinese copy is designated Type 54.
PPSh-41
Soviet sub-machinegun loaded with 71 round drum magazine, share the same ammunition of the PPS-43. Used mainly by the VietCong, but can sometimes be seen used by NVA officers. The Chinese copy is designated Type 50.
Rifles
M1 Carbine
Widely used by ARVN soldiers and sometimes by Viet Cong fighters, fitted with a detachable bayonet.
Colt XM16E1
Standard U.S. Army assault rifle, fitted with a detachable M7 knife bayonet. Probably the best and most used weapon in game. In Vietcong his rifle uses 20 round magazines loaded with 18 rounds (N.B. loading a magazine with two rounds less than standard capacity is a trick often used by troops to reduce magazine-related malfunctions) and it can found in the armoury.
Springfield Armory M14
The M-14 is available only in the Vietcong: Fist Alpha expansion and can also fitted with an ART optical sight. It is used by U.S. Army snipers.
Springfield Armory M1D
The scoped M1D variant is the standard U.S. Army sniper rifle in the original game.
Winchester Model 70
A .30'06 caliber bolt-action hunting rifle, depicted in game without scope. While the game names this as a Winchester Model 70 it is actually a Winchester Model 52, which is a 22.LR rifle.
Simonov SKS-45
Soviet battle rifle with non-detachable 10 round magazine that can be reloaded only when empty. The SKS is fitted with an integral under-barrel folding spike bayonet that can be used in the Vietcong: Fist Alpha expansion. Used by VietCong fighters and North Vietnam Army (NVA) soldiers.
Avtomat Kalashnikova-47
The standard Soviet assault rifle, used by Main Force Viet Cong fighters and NVA soldiers. The version seen in the game is the original version with milled receiver, equipped with a detachable AK-47 Type 1 knife bayonet and magazine loaded with only 28 rounds instead of the normal 30 rounds. In the conflict the Vietnamese forces used it alongside the slightly more modern AKM and the Chinese Type 56.
Tokarev SVT-40
Available only in the Fist Alpha expansion pack, also fitted with a PU optical sight and used by Regional Vietcong snipers. Strangely enough it is equipped with a 20 round magazine and has the capability to fire in full automatic mode, more like an AVT-40.
Mosin Nagant 1938 Carbine
Russian and Soviet WW2 military bolt-action rifle, used by Local VietCong snipers and fighters.
Dragunov SVD-63
Soviet-made designated marksman rifle, fitted with a PSO-1 4x optical sight and a detachable AKM Type 1 knife bayonet. Rare to see in Single player, it is usually used by NVA snipers, but it is possible to see it used by an ARVN marksman during the "Hamburger Hill" mission. Great damage, rapid fire capability and high precision make this rifle one of the most deadly weapons of the game. Note that the bayonet becomes useable in Vietcong: Fist Alpha.
Machine Guns
M60
The only U.S. portable Machine Gun, it's heavy and affected by a wild recoil and is the main weapon of ergeant First Class C.J. Hornster. All the models seen in game have the bipod and front-sight removed. It it also seen as a mounted weapon in some levels.
Degtyarev DP-28
World War II-era Soviet drum-fed light machinegun added in "Fist Alpha", with accuracy problems and heavy recoil. Used only by Local VietCong units, it is later replaced by the Degtyarev RPD
Degtyarev RPD
Often used by the VC and NVA, it is more accurate than the M60.
Vzor 37 or Zbrojovka Brno 53
Chzechoslovakian heavy machinegun mounted on tripod. Used by Regional VietCong in "Fist Alpha".
Browning M2HB
U.S. heavy machinegun, mounted on M151 Jeeps, UH-1 Hueys and in bunkers.
Other Weapons
Remington 870
In game it has a 7 round magazine and plastic composite furniture. In the SP Campaign it is often used by the ARVN Soldier Sgt. Le Duy Nhut. In multiplayer is deadly at short range.
Baikal IZH-43
A Russian/Soviet double-barrelled side-by-side hunting shotgun, can fire either one, or both shells. Rare in single player, and likely the U.S. counterpart, in multiplayer is used only in close combat or for a "personal challenge" (due its short range, the small "clip" and the long reload time make it rather difficult to use effectively).
M26 (Grenade)
A U.S. fragmentation grenade, copied by many NATO Countries. The real grenade have different shape, longer than the game one. I think it's the M67 instead. ( http://www.shootercbgear.com/images/DSCN9128.JPG )
Chicom Type 67 Stick Grenade (VC Grenade)
A Chinese stick hand grenade, widely imported and used by VietCong and NVA.
M79 Grenade Launcher
A top-break single-shot grenade launcher. Used to cover the intermediate distance between the hand grenade and light mortar ranges. Useable only in single player and in very few missions.
Booby Trap
Improvised mines, or punji traps used by Viet Cong to kill or harass U.S., ARVN, South Korean and Australian troops. Common types in the game include camouflaged pits containing punji stakes, and grenades in cans attached to trip wires (the pin is removed from the grenade, and the delay fuze is removed, when the trip wire is crossed, the grenade comes out of the can, the safety lever comes away, and the grenade detonates instantly).
In single player they can be deactivated by cutting their activation wire. In multiplayer only the "Engineer" and "Sapper" can place booby traps. It is impossible to deactivate them, but they can be blown up by shooting them.
M18A1 Claymore
A U.S. remote controlled mine. It has a small detonation radius. In the game it is used only in multiplayer by the "Engineer" or "Sapper" class.
Headline text
Map
Mission map can used in single mission and mutilplayer mode (presumably the artillery is the M1A1 105mm Howitzer, the M114 155mm Howitzer, or the M109 155mm self Propelled Howitzer). It's not a true firearm but can be used to call in artillery fire in some single player mission. In multiplayer all classes are equipped with a map, but only the radiomen are allowed to call the support fire.