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Metal Gear Solid 3: Snake Eater

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The following weapons were used in the video game Metal Gear Solid 3: Snake Eater:

AK-47

Most of the Enemies (both GRU and KGB) in the game use AK-47s. The AK-47 can also be picked up by Naked Snake, it has both a semi-auto and full auto option that can be selected in the weapon window. The AK uses 30 round banana box magazines firing 7.62x39mm rounds.

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AK-47 7.62x39mm

M1911A1

The M1911A1 is Naked Snake's signature weapon in the game, he uses a standard issue 1911 before it is dismantled by The Boss. After this, Snake recieves a heavily customized 1911 from EVA that has several professionally done modifications including a polished feed ramp, polished slide flats, perfectly meshed slide, beveled magazine well, raised mag release, a skeleton (referred to as a "ring") hammer, removed grip safety, 3 dot combat sights with raised front sight, stepping on grip, front cocking serrations and an extended thumb safety. Snake comments that this is the best gun he has ever used shortly before carving the grip to accommodate his knife. It can also be fitted with a suppressor via a threaded barrel.

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M1911A1 .45 ACP

Ithaca M37

The shotgun used in the game is an Ithaca M37 with sawed off stock and barrel, it also holds four 12 gauge shells plus one in the chamber. It is also used by several members of the Ocelot Unit.

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Ithaca M37 shotgun 12-guage.

Stoner 63

The light machine gun configuration of the modular Stoner 63 weapon system is also used in the game. It holds 101 rounds of 5.56x45mm(.223) ammunition in the belt and Snake can be heard yelling while firing it, in reference to Rambo.

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Stoner 63 5.56mm unloaded in rifle configuration and with belt box fitted in light machine gun configuration.

FP-45 Liberator

The E-Z gun available in the easy mode is created by Sigint basing on a FP-45 Liberator. This Sigint's version is a tranquilizer gun with a built-in suppressor and laser sight.

Mk22 Mod 0 "Hush Puppy" (Smith & Wesson 39)

The Smith & Wesson Model 39 handgun appears in the game upgraded as the MK22 Hush Puppy tranquilizer gun, a non-lethal subsitute to the M1911A1. It can be fitted with a suppressor. The hush-puppy is in fact a real gun firing 9mm rounds(9mm tranquilizers in the game) but the slide has a slide locking mechanism to eliminate the sound of the weapon cycling after each fired round.

File:250px-Smith and Wesson Model 39 - PE.jpg
Smith & Wesson Model 39.
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Mosin Nagant M91/30

The Mosin Nagant is Cobra unit sniper The End's signature weapon. It has been modifed to fire tranquilizer darts, and can be obtained by the player if they beat The End with a stamina kill. It features a custom-fitted folding skeleton stock and pistol grip which are never explained (the character SigInt speculates they were fitted for parachute jumps, but in the end simply says the master sniper must have known what he was doing when he had them fitted), as well as the standard Soviet PU 3.5x scope.

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Mosin Nagant M91/30, 7.62x54R.
File:Chara end pic.gif
The End holds his horrible mutant Mosin Nagant.

Patriot

The Boss' signature weapon is the Patriot, a customized M231 Firing Port Weapon with a shortened barrel and a Beta C-Mag with infinite ammunition (claimed to be from its shape resembling the infinity symbol).

It actually resembles the Rocky Mountain Arms Patriot Pistol seen in movie "Congo" and "Soldier",but this one most probably tricked out from M16A1 upper receiver with it's buttstock removed combined with the Patiot's lower receiver,and were given the M231 PFW firing mode.

  • I'll see if I can get a screencap; I think the old image that was here was a real-life mock-up made from an RMA Patriot to look like the MGS4 Patriot, but I seem to recall the 3 Patriot looked far closer to the M231. Dongs 11:39, 7 June 2009 (UTC)

RPG-7

The RPG-7 also makes an appearance in the game. It is obtained by the player and used several times by enemies.

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Russian RPG-7 40mm

Skorpion SA Vz 61

The Skorpion SA Vz 61 sub machine gun can be obtained by the player as well. It holds 30 rounds of .32 ACP ammunition, has a laser dot sight, and has a semi auto and a full auto option in the weapons window. It is also by several enemies, most ntoably by enemies in vehicles such as motorcycles or flying platforms. It uses a closed bolt blow-back system(locks for a millisecond backwards before slamming back home) to reduce the immense rate of fire to a controllable 850 RPM.

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Skorpion SA Vz 61 - .32 ACP

Colt Single Action Army

Major Ocelot's signature weapons are three Colt Single Action Armys. The player also gains a Colt Single Action Army after being tortured by Colonel Volgin, and can earn one while starting a new game if the final dual with Ocelot is done correctly. It holds six .45 Long colt rounds and fires single action only. To fire, the hammer must be cocked first, or the gun can be rapidly fanned from the hip. The guns advantage is that the bullet will commonly ricochet off walls and hit targets even if you miss. Some dramatic license is taken with this; in real life, at more severe angles and distances (especially after multiple ricochets), the bullets would hit with stinging, but nonlethal force. Ocelot professionally spins two of them and also features a cavalry stock he fits on the the back to fire it like a carbine rifle. As a sign of his ability (or likely, his brashness), he keeps all six chambers on both guns loaded, risking an unintended discharge should he drop one of his guns or have the hammer fall due to one of his numerous stunts with the guns, including juggling all three of his weapons at several points in the game. Real SAA users would usually keep the chamber under the hammer empty and make do with five rounds.

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Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model. The most common of the SAA revolvers as it is just the right length. .45 Long Colt

SVD Dragunov Sniper Rifle

Another sniper rifle in the game in the SVD Dragunov, it has two zoom options, and be seen being used by a member of the Ocelot Unit sometime in the beginning of the game. It fires the same round as the Mosin-Nagant, the 7.62x54R cartridge from a 10 round magazine.

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SVD Dragunov sniper rifle - 7.6x54mm R

XM16E1

The XM16E1 in the game has three firing options: semi-auto, three round burst, and full-auto, and can also be fitted with a suppressor. (Thanks to the zoom when aiming through the iron sights, it can act as a suppressed "sniping" rifle.) It fires 5.56x45mm rounds from a 20 round magazine. It has been modified by a gunsmith with camouflage tape and paint making it more suitable for jungle combat.But XM16E1 Had Partial Magazine Catch in 1964

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XM16E1 5.56x45mm

Makarov PM

The Makarov PM is the sidearm of every enemy in the game although it can never be obtained by the player. It is most notably used by Major Ocelot before being told by Naked Snake that his techiniques with the gun would be better suited for a revolver which causes him to switch to the Colt Single Action Army. According to Snake, Ocelot tends to twist his arm to absorb the recoil of the pistol, whereas a more stoic grip and stance would result in greater accuracy. The Makarov fires 9x18mm makarov rounds from an 8 shot magazine. Ocelot spins it as he effortlessly disposes of several KGB soldiers. After trying what according to Snake is a Middle Eastern technique where you reflexively rack the slide to make sure there is a round in the chamber, despite it being loaded, Ocelot causes a stovepipe (feed failure) jam. With the gun failing to go into battery, Snake ambushes him with CQC and subdues him easily.

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Makarov PM 9x18mm PM

Shansi Type 17

The Shansi Type 17, a Chinese copy of the Mauser C96 is EVA's signature weapon. She most notably uses it to shoot and kill several GRU soldiers near the beginning of the game with a techinique known as a "Bandit Shooting;" this is explained as a method of holding the gun sideways and using the recoil to creat a horizontal sweep with the gun to clear a room. Eva loses this weapon when Ocelot knocks it from her hands while in a motorcycle chase. On a second play through Sigint explains the "Bandit Shooting" Method and questions where EVA is from.

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Shansi Type 17, .45 ACP.

AMD-63

A Hungarian made assault rifle based off of the AK-47. It is used by the Ocelot Unit.

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AMD-65 7.62x39mm (AMD-63 is the same weapon with a solid stock)

M2 Flamethrower

American made flamethrower first used in WWII and ended use in Vietnam. Used by GRU soldiers in the mountains of Tselinoyarsk. Uses a mixture of napalm and gasoline and has about 10 seconds of use before running out. If shot with solid rounds (not tranquilizer rounds), the tank will instantly engulf the user in a ball of fire.

M2 Flamethrower

ZU-23

23mm Soviet anti-aircraft gun. They can be commandeered by the player and are capable of shooting down helicopters and flying platforms. They are found in the mountains of Tselinoyarsk and in the final battle with the Shagohod.

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ZU-23 Anti-Aircraft gun

M1928A1 Thompson

The Pain uses an M1928A1 Thompson submachine gun with a stick magazine in his fight with Snake. The Pain's version is made from bees [!] and presumably also fires them; he forms it by shouting "Tommy Gun!" and raising his arm, the bees forming around it, then somehow managing to make themselves into a wood and metal submachine gun that actually functions. It is identified as an M1928A1 rather than a conventional 1928 by its straight handgrip, as opposed to the pistol grip on the regular 1928.


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M1928A1 "Tommygun" .45 ACP
The Pain forms his "Tommy Gun." One frame later, it's a Thompson. You have to feel sorry for the bee that has to be the firing pin.

DShK

Able to commandeered by the player, these heavy machines are found throughout the game.

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Russian DShK 38/46 in 12.7x109mm

RGD-5 Hand Grenade

The hand grenades used in the game are Russian RGD-5 hand grenades. They are used by GRU soldiers, and can be can also be obtained by Snake in various areas in the game.

RGD-5 High-Explosive Fragmentation hand grenade

M18A1 Claymore