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Yakuza 3
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Yakuza 3 for current discussions. Content is subject to change. |
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Yakuza 3 (JP: 龍が如く3 Ryuu ga Gotoku 3 lit. "Like a Dragon 3"), is a 2009 videogame by SEGA. It was released in English-speaking regions in March 2010. A remaster for PS4 was released in August 2018 in Japan and a year later worldwide. This was the first main Yakuza game to be released on the PS3, and is the first game to feature many of the firearm models that feature in later games. As it is intended to be a brawling game, the damage inflicted by firearms is extremely weak. Players coming into the Yakuza 3 remaster from Judgment will appreciate how much more realistic firearm damage has become in more up-to-date games by Ryu ga Gotoku Studio.
The following weapons appear in the video game Yakuza 3:
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Handguns
Makarov PM
A Makarov PM is used by antagonist Tetsuo Tamashiro. The barrel is extended compared to a regular Makarov (a feature of the Baikal-442, a Canadian-imported variant of the Makarov), and the hammer is shaped differently. It also appears as an in-game weapon with the name "Shoddy Pistol."
Nambu Model 60
The Nambu Model 60 is the standard-issue police firearm in Japan. Accordingly, police officers in-game are modelled with it holstered. The fact that it is a Nambu can be seen by the shape of the weapon's butt, which features the distinctive cut-out for the lanyard ring. The ring itself however was not modelled due to polygon restrictions for in-game models.
Norinco Type 54
Tojo Clan Sixth Chairman Daigo Dojima is armed with a Norinco Type 54, a Tokarev TT-33 clone that is popular among the yakuza. He attempts to shoot CIA Agent Joji Kazama (known as Joji Fuma in the original western PS3 release), but Kazama outdraws him.
SIG Pro
A SIG Pro is seen being used by CIA Agent Andre Richardson, the series's first white character. This gun has a number of custom touches, including wooden grips and a ported barrel and slide. In the game's penultimate boss fight, Richardson dual-wields a pair of Sig Pros.
SIG-Sauer P226/H&K USP
A hybrid of a SIG-Sauer P226 and Heckler & Koch USP is seen in the hands of Joji Kazama; it is referred to in-game as a "CZ-75", despite not really resembling it in any way.
Shotguns
Baikal MP-133
The Baikal MP-133 appears as a player-usable weapon under the name "Broken M1985." This moniker is probably a result of the less-than-top-notch quality of this particular model of shotgun. For the purposes of game balance, it only holds 3 rounds in the modelled 4-round magazine. A sawn-off version also appears as the "Shoddy Shotgun."
Submachine Guns
Ingram MAC-10
Another model that would become a long-running feature in the Yakuza games from here on in is this love child of an Ingram MAC-10 and the front grip and (incorrectly collapsed) stock of a Brügger & Thomet MP9. In this game, it is only used by NPCs, who stand and fire it whilst turning in a slow arc. Some NPCs use explosive bullets for extra damage (although the actual damage inflicted on Kiryu is still miniscule compared to what one would expect from, y'know, being shot).
Rifles
Unknown Rifle
A rather strange looking set of rifles, with top sight and brown furniture similar to an Armalite AR-10, but clearly in a smaller calibre with an odd front grip, appear in the weapon dealer's Tardis-like van. They additionally have cosmetic similarities to a prototype of the Howa Type 64, but this is likely nothing more than coincidence.
Mounted Weapons
General Electric M134 Minigun
A General Electric M134 Minigun mounted on a CIA UH-60 "Black Hawk" helicopter is used to send Kazama Family patriarch Osamu Kashiwagi to the big man in the sky. Amazingly however, despite having been shot by a Minigun, Kashiwagi survives for long enough to tell Kiryu his last request. It goes without saying that a considerable amount of artistic licence was used in this scene. In actual fact, the likelihood of Kashiwagi, or Kiryu for that matter, not being blasted into human casserole meat by a 3000-round-per-minute 7.62-mm Minigun at a range of about 20 m is remote at best. The lack of a flash suppressor shows that this is an original GE model, rather than the Dillon Aero or General Dynamics variants one would expect to find mounted to a Black Hawk.