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Talk:Metal Gear Solid 4: Guns of the Patriots

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Replacing the infobox image

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Infobox image as of now

I really don't consider this pic... well... "identifiable MGS4 imagery." Like Jesus, I think that's the beta character model of in-game Snake shown in early trailers, right!? Like take a quick peek at the images in this awesome yet dated article for comparisons.

Anyway, I'm in favor of installing pic below instead. The above image seems to be the prototype of the final North American cover (as shown below) and atleast the people are way more familiar with this than... Whatever the thing above is ripped from. (Where *is* it from?)

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MGS4 North American cover

Or alternatively

Open for opinions. TrickShotFinn (talk) 14:35, 28 February 2015 (EST)

I would like to see the MGS4 NA cover become the new infobox picture; it's probably the best-known cover for this game. Besides, it also showcases how Old Snake was deliberately modelled to resemble Lee Van Cleef in his later years.--Mazryonh (talk) 19:30, 28 February 2015 (EST)


And it is done. And now the whole article looks so much better! TrickShotFinn (talk) 03:54, 9 July 2015 (EDT)

Airsoft 1911

Are you absolutely sure the airsoft gun wasn't based on the gun in the game?-protoAuthor

What are you talking about? Spartan198 04:10, 6 September 2009 (UTC)
You say the custom 1911 was based on an airsoft gun. Are you sure it wasn't the other way around?-protoAuthor
I also agree that the gun isn't based off the one in the pic for that weapon. Aside from it being an airsoft gun, it is a compact version of a 1911 when Big Boss's 1911 was a fullsize. Also, the slide serrations are slanted wheras the ones on big boss's weapon were vertical like those on the original 1911. Neither one has anything to do with the other, I think the image should be removed.

the 'source' for the statement 'Big Boss's gun is based off a custom airsoft' is http://crimsonsguns.tripod.com/gameguns.html

However, I view this with a huge degree of skepticism. For starters, as mentioned, the barrel/slide seems to be longer on Big Boss's gun. But even if it is based on an airsoft gun, the airsoft gun itself is based on a standard real-world 1911 with real world features. So it's just one step removed from raw, hands on research. But then again, I don't think most game companies actually buy real versions of the guns they are modeling, they just look around for photos of them. It's like saying 'the model for the gun in this game isn't based on a REAL M-16, it's based on pictures of an M-16'

That 'source' mentions that the gun was produced by Sheriff Co. Given that Sheriff is mentioned in the MGS3 credits it's actually quite likely that it was in fact modeled off an airsoft gun. However, the one in the picture is obviously not the one in the game.--Lynx 19:44, 21 April 2010 (UTC)

I know that Western Arms did an airsoft version of the MGS3 custom 1911 after the game was released. I wasn't aware of an airsoft gun like that existing before MGS3 was released. --cool-breeze 07:30, 2 July 2011 (CDT)


DSR-1

It can also be found in South America when following Naomi's trail, just follow the wrong footsteps from the point where you can also find hand trails. You will hear Naomi crying for help (from a radio) and a sniper will wait for you to come. She has the DSR-1 with her.

In game pistures

Someone needs to post ingame pictures of the guns.--FIVETWOSEVEN 23:22, 22 April 2010 (UTC)


this shot gun (http://www.gunsamerica.com/926290644/Guns/Shotguns/Ithaca-Shotguns/SxS/Ithaca_NID_New_Ithaca_Field_Grade.htm) looks alot like the "twin barrel" in the game.--184.35.22.22 22:34, 5 May 2010 (UTC)

Mark 23 Mod 1?

According to the Metal Gear Wiki, the gun they used as a reference in MGS4 is actually an experimental "Phase 2" model that is currently undergoing testing by the US Navy.

No, actually it says that the SOCOM presented in MGS1, MGS2 and MGS4 is in fact the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model of the Mk.23 Mod 0. Spartan198 23:37, 5 May 2010 (UTC)

I wrote that -- the differences were the LAM, front serrations on the slide, markings, and the hammer looked different too. By the time the Mk23 was received in May '96, these details bad been changed; both for the military and civilian versions of the pistol. Overall, they're mostly aesthetic changes. -- Orca*

Screenshots needed

This page needs someone with enough effort to add pictures for all of these guns. -GM

I can't do screencaps, but I did add some details about some of the weapons such as where they can be found and such. Spartan198 12:06, 26 May 2009 (UTC) Spartan198
I would agree that a game with this many weapons would be much better with more relevant screencaps, especially ones without watermarks. More relevant information about the guns themselves would also be welcome.

Why the strange biases towards certain weapons and calibers in this game?

It seems odd to me why the weapon/caliber selection is so odd in this game. Metal Gear Solid has been one of the best game series to prominently display the real names of every gun in the game, but I have to wonder if some of those companies Kojima got permission from paid him to underplay the abilities of other guns in this game.

For the calibers, it seems mighty odd that the Glock 18c is the only 9x19mm pistol in the entire game. Not even the rebels or militia use older 9x19mm pistols, which is very odd because you'd think that of the vast majority of older pistols that escaped the worldwide mandatory ID lock systems that is mentioned in the game's backstory would be 9x19mm pistols. Not even something like a Beretta M9 is used by the PMC troopers, even though it would be a nice free choice to have in Metal Gear Online.

The game also strangely features 7.62x51mm Battle Rifles where they aren't the most appropriate, such as how the PMCs use the FN SCAR-H even in the confines of urban ruins (as in Act 1) or an intact city (as in Act 3). Only the South American countryside in Act 2 would be an appropriate location for those Battle Rifles in the hands of general troopers. You'd think that Kojima with his weaponry knowledge would give them assault rifles/PDWs/shotguns instead while in urban operations, but that's somehow not the case.

Did H&K and FN pay Kojima to include (and in turn, advertise) their products a great deal in this highly-anticipated and wildly popular game? FN has the Five-SeveN, the P90, the SCAR-H, and the FAL all in the game, while H&K has the SOCOM pistol, the MP5SD2, the XM8, the G3A3, and the HK21E. Colt products and their users by contrast don't get that kind of exposure--Colt M4s are rare, and Colt M16s are completely non-existent in this game. I also think it's telling that the FN P90 has its 50 round magazine, a combat sight, a flashlight and a suppressor, but its competitor, the H&K MP7 has only a red dot sight and is stuck with its 20 round magazine (not its upgraded 40 round magazine) according to this game just can't compete.

Contrary to what some posters on this wiki have said elsewhere, I don't believe this game is biased towards the latest and greatest weapons in general, as several weapons here such as the Vz. 83, the FN FAL carbine, the G3A3, the MAC-10, the Mosin Nagant, the PKM, the RPG-7 and the SVD Dragonuv are quite old.

Kojima definitely spent some time doing weapons research for this game, but did he ever come out with a reason as to why the game chose such odd additions to its arsenal? His personal favourite gun is the Barret M82, something not suited for general combat, so maybe he himself doesn't know as much as the ingame info might imply. --Mazryonh 00:50, 13 May 2010 (UTC)

I think the same arguments could be said about any of the Tom Clancy games like Rainbow Six Vegas and it's whoring worth of H&K weaponry Excalibur01

It would seem to me that if HK and FN paid Kojima off to showcase (or "whore out", whichever you reading this prefers) their tech, weapons like the XM8 and SCAR-H wouldn't be seemingly outclassed by the M4. You can kit the M4 out with anything and everything, while the SCAR-H lacks a suppressor and grenade launcher (severely hindering its flexibility) and the only thing the XM8 gets is the grenade launcher. Heck, the M4 is pretty much a CQB, grenadier, and designated marksman carbine all in one package (and I typically use it as such, often foregoing the actual sniper rifles in the game in long range combat for the M4 equipped with an ACOG). If HK or FN had paid him off, it would seem logical for the M4 to be totally outclassed in-game by both the XM8 and SCAR-H. Not only those points, but the M4 and the 1911s (I say 1911s collectively because cutscenes seem to automatically replace every non-1911 pistol in your inventory with the Operator) are implied to be Snake's signature weapons this time around. If he were paid off, why aren't the Mark 23 and XM8 or Five-Seven and SCAR-H his signature weapons? Also where's the PSG1, the so-called "greatest sniper rifle in the world" (or so HK says)? And I also feel the urge to point out that the HK21E has 0 modifications for it as well as a ridiculously slow ROF, which makes the M60E4 clearly superior to it. Now, I'm not exactly defending either company here, but it just seems to me that if they had paid Kojima off, the biases pointed out here would be far more extreme. As it stands, I just think Kojima wanted the weapons he likes the most to be the ones players used the most. Regarding the "old" weapons in the game, they may have seen a few years, yes, but FALs, G3s, Dragunovs, PKs, and above all the RPG-7 are so ubiquitous today that we'll be seeing them on modern battlefields, especially ones in the Middle East, for decades to come. Spartan198 08:11, 13 May 2010 (UTC)

Actually, now that I've spent some time thinking about it, the M4 and M1911 in MGS4 may not actually be Colt products at all. After all, didn't a court decision in real life rule that an M4 is a type of firearm and not a Colt trademark at all? It's kind of like how an "M1911-style pistol" is also a type of pistol, not a Colt trademark which is why there are dozens if not hundreds of kinds of "M1911-style pistols" for sale on the general market today. I wonder if Kojima asked Colt to use their trademarks and got rebuffed for whatever reason, which might have caused him to withdraw the M4s from the PMCs and substitute FN SCAR-Hs until someone told him he could just call it an M4 (though not a Colt M4) and avoid copyright infringement.
On the issue of customizability, I think the M4's customizability compared to, for instance, the XM8 and FN SCAR-H is a bit of laziness on the part of Kojima. I don't think there's any reason why they couldn't just stick the M14 EBR's suppressor model on the end of the FN SCAR-H or G3A3 and turn those two into suppressed firearms, for instance. They could have also stuck the M4's suppressor model onto the AK-101 or XM8 as well (in my opinion the XM8's integral red dot sight in MGS4 is easier to use than the M4's, being a great deal less claustrophobic than the M4's version). Something like the FN EGLM would have been nice on the SCAR-H (or the SCAR-L had they bothered to give the PMCs assault rifles in urban areas) but unlike the M320 or GP-30, would only have gone on one weapon (unless the SCAR-L was included) and possibly not have been good on the cost-benefit analysis. But my point, that the customizability of many of the weapon systems (where are the PSO-1 scopes for the AN-94 and AK-102, for instance?) is more an artifact of the design decision than the reality of the weapons in question. Of course, even with the full "real-life" customizability, the M4 would still be the only one capable of carrying an underslung shotgun, which I think is unique enough (though I bet the XM8 could have gotten one had it been adopted, and I'm sure one will be designed for the FN SCAR models if it proves itself in the field enough).
Oh, and one of the reasons why you can snipe with the M4 is because the game over-emphasizes headshots and doesn't implement ballistic physics for bullets. If it did, bullet drop would come into play (especially since the M4's short barrel means that less velocity and energy is imparted to the bullet, resulting in less effective range), moreso with the M4 than the FN SCAR-H or M14 EBR for instance. I think the game would have been more fun if helmets were stronger (for instance, 5 helmet hits from most pistol weapons to kill, 3 helmet hits from 5.56mm weapons to kill someone, or 2 7.62x51mm/PDW ammunition hits, or 1 9x39mm/shotgun slug hit), forcing the player to aim for the exposed face or neck to guarantee a one-hit headshot kill).
I only mentioned those weapons as "old" so as to defuse claims that Kojima was only focussed on the "latest and greatest."
It would have been nice if a PSG-1 and FAMAS (both weapons used in MGS1) showed up in the game for old time's sake, but that was not to be. Still, that doesn't resolve the question of why HK's PDW (the MP7A1) is so inferior to FN's PDW (the P90) in this game. Even the wikipedia image of the MP7A1 shows it with a suppressor and 40 round magazine, along with custom optics. --Mazryonh 18:25, 17 May 2010 (UTC)
Play on a higher difficulty level. The strength of the PMC's helmets varies. On the easiest level, a single 9mm round will punch through. On the highest level, it takes a couple of rounds of 7.62 NATO to punch through. Spartan198 08:50, 10 July 2010 (UTC)

One imagines a general switch from assault rifles back to battle rifles would occur in a world where you might reasonably expect to encounter extremely tough infantry armour or power suits; given the nature of the PMCs as private entities, being "equipped for anything" is probably a selling point. Evil Tim 04:23, 29 May 2011 (CDT)

Sure, but if you're really "equipped for anything" you'd issue what's needed for the environment. And the PMCs in Act 2 (South America) still use the SCAR-H CQC even though in open countryside that barrel length is more of a liability than anything else. Even the Leftist insurgents are using full-size G3A3s in that stage. In a battle rifle, the shorter the barrel, the more of the cartridge's energy goes to waste as useless muzzle flash and sound. --Mazryonh 00:09, 30 May 2011 (CDT)
To be fair, Pieuvre Armement also have more support weapons than any of the other PMCs (snipers, HMGs, grenade launchers, and a lot of mounted guns) and it looks like they were primarily hired to defend key government structures rather than fight it out in the open. Perhaps with the SCARs they just got a bulk discount, or given it's a private entity it could just be one of the directors like the look of the weapon / someone was impressed by the salesman's spiel / someone was sleeping with someone else / whatever. Out of game, it makes some sense; it means you only need one set of gestures coded for NPC / rifle no matter what level they're in. Evil Tim 02:19, 30 May 2011 (CDT)
If Kojima's aim was to make the FN SCAR-H a "this is one of the signature enemy NPC guns" type of thing, then that does make some sense, but that doesn't even cover how many Pieuvre Armement troopers can be found patrolling in the open, sometimes ambushed by Leftist insurgents, or the lack of customizability options for the FN SCAR-H.
Furthermore, if Kojima and his team could afford the time and money to put the KAC Masterkey on the M4A1 Carbine (an accessory that can be mounted on no other weapon in this game) you could just as easily do the same kind of work and stick an FN EGLM grenade launcher to the SCAR-H (it uses the same swing-out cylinder as does the M320 grenade launcher, so the animations would be largely the same), to say nothing of a suppressor or the LSS underslung shotgun for the XM8. And why not rip off the Mk. 14 Mod 0's suppressor to use on the SCAR-H, G3A3 or the FAL carbine? Before you tell me "they don't have barrel threading," neither does Snake's Operator pistol, his very first suppressed lethal weapon. --Mazryonh 15:31, 30 May 2011 (CDT)
Uh dude, Snake's Operator does have a threaded barrel, did you even look at the pics... - Mr. Wolf 15:41, 30 May 2011 (CDT)
I stand corrected, the thumbnail made the threading blend together into a featureless grey. Regardless, my other points stand. --Mazryonh 15:55, 30 May 2011 (CDT)

I think the idea was to make players want to use the M4 over other weapons (I guess to emphasise it), so the SCAR couldn't be as good as it. Evil Tim 02:07, 31 May 2011 (CDT)

Noteworthy is the fact that the Masterkey in reality doesn't come in a rail-mounted version like is shown in-game. Spartan198 20:44, 27 June 2011 (CDT)

Mk. 23 Mod 0

I just have to ask this; why does Snake like using the H&K Mk. 23? I mean, from everything I've heard/read about them, the USP compact tactical variant is much better, so why doesn't Snake use that?--Zblayde 16:00, 9 July 2010 (UTC)

He uses it because the designers wanted him to use it. And if you've ever shot a Mk23 you'd know that it is vastly superior to the entire USP series in every possible way other than weight and weight shouldnt be an issue you're looking for a combat handgun. -Double Agent M

Um, yes, weight is an issue in a combat handgun. Weight is always an issue when it comes to the weapons and gear used by soldiers. That's why the Mark 23 failed as a combat handgun and lavished on supply shelves instead of inside holsters like the various 1911 makes and even the entire USP series. Spartan198 08:55, 10 July 2010 (UTC)

I've been meaning to ask this for a while now on the HK Mk. 23's page, but since this was brought up, I might as well ask it here: why was the Mk. 23 made so big and bulky in the first place, if its performance could have been replicated in the smaller USP series? It's close in size to the Desert Eagle despite firing a smaller (and more combat-practical) cartridge. Was it to ensure ruggedness, resistance to salt water damage, and reliability? Or something else? It's always puzzled me about this pistol that is one of the signature weapons of the Metal Gear Solid series (making appearances in 1, 2, and 4). Of course, it could be that Kojima just thinks it's a "cool gun" . . . --Mazryonh 20:59, 10 July 2010 (UTC)

Its weight helps counteract recoil, the elongated barrel improves accuracy, and right out of the box it can be fitted with a suppressor and a LEM. It's bulky enough so that if you need to you can beat a man to death with it. It's a fantastic combat handgun but where it loses out to Berettas and Colts is in complexity. Because of it's raw size you cant just whip it around and the controls can take some getting used to. It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm. -Double Agent M

Supposedly the USP Compact Tactical can mount a suppressor and Laser Aiming Module, but only has 8 rounds in .45 ACP. Also, as a "Offensive Handgun Weapons System," the SOCOM pistol supposed to be usable as a primary weapon when killing is supposed to be done discreetly, such as many situations in the Metal Gear Solid series. On paper I can see why it's better, but if the hands-on experience of operators deems it as "uncomfortable to carry and use," then their complaints trump the on-paper benefits.
Of course, "uncomfortable" and "hard to use" is a bit of a relative term, since training and practice can certainly acclimatise someone to almost any well-designed weapons system, but that takes time, money, and perseverance. Given that handguns are hardly a primary weapon system anymore, and the majority those who do professionally use them as such (such as average beat cops) don't train with them to be expert shooters most of the time, I suppose ease of use is a major factor because it's the easier way out instead of spending time to get used to a better-on-paper but less-user-friendly weapon. If "better-on-paper" mattered more, wouldn't the FBI be using Glock 20 pistols instead of Glock 22 pistols? --Mazryonh 16:48, 11 July 2010 (UTC)
I agree with you. :) But I'd still love to get a hold of one and try it for myself. - Mr. Wolf 13:23, 16 April 2011 (CDT)
"It's not intended to be a back-up weapon, it's designed to supplement and compliment a shooter's primary firearm." <-I love this kind of thing. Sure, a pistol that's a foot and an half long with a suppressor and weighs as much as an empty MP5 is a much better compliment to your primary weapon than it's weight in extra magazines for that primary weapon. Think you needed to lay off the HK propaganda there, "Agent M."

To actually answer the question, they used the Mk23 because it's huge and blocky (same reason Meryl got that 50 AE Deagle), so it's easy for the player to see it in Snake's hands and for the PS1 to render it. Simple as that. Evil Tim 06:42, 16 April 2011 (CDT)
I've heard from a lot people who actually own MK 23s and they say that their excellent weapons (and no, it was not "HK propaganda"). - Mr. Wolf 13:23, 16 April 2011 (CDT)
From what I've heard, they're excellent weapons in terms of accuracy (which comes from being gigantic and heavy) but not something you'd want to take into combat; they're too big for a backup weapon and not capable enough as a primary weapon. Also, anyone who drops the cost of a Mk23 on a pistol is going to have thought it was an excellent weapon before they bought it, otherwise they never would have done so in the first place. Evil Tim 14:56, 24 May 2011 (CDT)
I would buy one, but hey, a four pound .44 Magnum revolver feels like nothing in my hands, and I'm only a medium-sized guy with not much of a build. - Mr. Wolf 17:43, 24 May 2011 (CDT)
Not sure if anyone has noticed this, but is it me, or the MK 23 is listed in the menu as actually much lighter than it is IRL? Maybe that's why it is so popular in the MG universe... --Researcher 20:18, 12 March 2012 (CDT)
I always thought the reasoning behind the design and adoption of the Mark 23 initially, was because the weapon could handle ridiculously hot ammunition loads without exploding, something special forces occasionally use, which would normally destroy any "lighter" handgun. Out of the box, the Mk23 alongside the USP line, was one of the few handguns capable of firing .45 Super (not 100% on this) and the reliability of the weapon was insane for the time of its introduction as it could and still can take immense abuse. Draco122 (talk) 06:41, 16 March 2013 (EDT)

The MK23 is too heavy to be considered a practical firearm, too big to be quickly drawn from the holster if needed, sure the added weight can help reduce recoil, and the good magazine capacity is a plus, but that's really all that it has going for it, it was developed for the Navy SEALS SOCOM unit, and they don't even like it, preferring the smaller and more user friendly SIG SAUER P226, so if an actual military unit thinks the pistol is crap, then quite honestly, it's crap.Kornflakes89 19:10, 9 May 2012 (CDT)

It's not that much heavier than a 1911. Excalibur01 (talk) 11:48, 16 March 2013 (EDT)
Yeah, but it's supposed to be issued as a "system" with the suppressor and LAM. With those it's over a foot long and weighs as much as two and a half loaded Glocks (or almost as much as an empty AS Val). Evil Tim (talk) 08:01, 17 March 2013 (EDT)

Meryl's Desert Eagle

Just how "combat-effective" would the ballistics of Meryl's long-barrelled Desert Eagle be? What might the effective range be, and would it regularly penetrate the body armour of the FROG troopers she faces? Or would she be better off with an 40-round MP7A1 (to go with the theme of "biggest to smallest" weapons of the Rat Patrol) when fighting the FROG troopers in Advent Palace and Outer Haven? --Mazryonh 15:51, 23 August 2010 (UTC)

  • I've got an Airsoft Desert Eagle (bought many years ago, mind) that came with both barrels, and it's weighted to the point you can see what a bad idea it is: it's ridiculously front-heavy with that barrel extension, and I imagine with a scope as well it'd probably weigh as much as the MP7 anyway. So maybe it could penetrate body armour and maybe it couldn't, but you'd still have better ergo from using a 1911 duct-taped to the head of a banjo. Vangelis 09:21, 6 March 2011 (MSK)
Okay, so that Airsoft model exactly duplicates the loaded weight of Meryl's long-barrelled Desert Eagle? That's rather interesting. Even if it couldn't penetrate the body armour the FROGs seem to be wearing, would the impact force be enough to inflict blunt trauma on the FROGs, such as broken ribs, concussions, or the like? --Mazryonh 22:15, 6 March 2011 (MSK)

Well back when I did Airsoft, I played for functionality and being simple. Sure my team and I decked out our guns, but nothing more than red dot sights, and vertical grips. Because it isn't real firearms, we tried to not equip like we would a real weapon because it's not the same thing. Lighter is always better. The less we have to carry, the better. That being said, I would never get an Airsoft Desert Eagle to shoot in games. For fun, yeah. It'll be cool to run around the woods with the 10in barrel and a scope mounted on it, but you wouldn't get any good range with an airsoft pistol anyway, even if it is gas powered. Now a REAL Desert Eagle, I'd get for fun, but that's only after I get my more practical guns first.

Anyway, I think from a character standpoint, Meryl's character is supposed to be a "tough chick" so what's the iconic tough guy gun? A Desert Eagle from the action movies. I don't know if the .50 AE could go through body armor Excalibur01 10:42, 6 March 2011 (MSK)

Yeah, I just use it for plinking spiders because I have a high ceiling. Bought it because I was a teenager and it was a Desert Eagle, I will make no excuses on that front. Vangelis 10:48, 6 March 2011 (MSK)
lol, I also bought a Airsoft Desert Eagle when I was a teenager and I still have it. :D - Mr. Wolf 17:50, 24 May 2011 (CDT)
Well, living here in Comrade Elizabeth's Glorious People's Republic of Englandstan makes it easy to hang on to it since if I'm reading this correctly I couldn't legally sell it anyway. Evil Tim 07:13, 25 May 2011 (CDT)
lol. :) - Mr. Wolf 07:49, 25 May 2011 (CDT)
Well I admit before I knew anything about the M16, I was very anti-gun kid in early high school. Then when I got to know guns, I thought the M16 is this Vietnam piece of crap that jams all the time and the AK is the ultimate assault rifle until I grew up and got a more objective view of guns. When buying my first Airsoft, I bought a P90 cause I was a fan of Stargate...then I discovered a P90 Airsoft is useless, inaccurate and has terrible range. So I went and bought an M733, and then realize that you need a longer barrel for range and accuracy and that evolved to my M4 type rifle. Excalibur01 10:59, 6 March 2011 (MSK)

One more thing; does the reloading style Meryl uses in the fight inside Outer Haven's computer room have a name (where she jams one of her magazines into the crook of her knee while firing with her other hand, before reloading an empty Desert Eagle with the magazine held in her knee)? I see so many adds for shooting schools with patented styles around I have to wonder if this comes from one of them. --Mazryonh 22:11, 21 June 2011 (CDT)

Tanegashima rifle

Why isn't it on the page?

Thanks to Evil Tim's hard work, it is now on the page. However, there's something that remains to be investigated; I've heard conflicting reports about whether or not the Tanegashima arquebus will always fire its "divine wind" (translated version of the Japanese word "Kamikaze") tornado if you fire it in the opposite direction of the wind in a singleplayer level. That could be something worth looking into. --Mazryonh 07:15, 2 June 2011 (CDT)
I'll check up on that; I'd just heard it was a one-third chance per shot. Evil Tim 07:51, 2 June 2011 (CDT)
Nope, nothing to do with the wind direction, I tried with and against the wind, and in the end it just went off at random like usual. Evil Tim 06:17, 3 June 2011 (CDT)
I see it was just a rumour then. Still, I'm puzzled as to why you didn't take a screenshot highlighting the extreme silliness of the weapon; it would have been worth a chuckle to see a screenshot of PMCs caught in the tornado flying in a spiral while dropping far more items than they could ever carry in real life while collecting their "frequent flier miles."--Mazryonh 12:57, 4 June 2011 (CDT)
Well, I accidentally selected Solid Normal rather than Big Wuss Easy, and it's hard enough getting the Tanegashima to do its thing normally, nevermind trying to check how it's affected by the direction of the wind while being shot at. I'm doing enough stupid things to burn through rations as it is :D Evil Tim 03:58, 6 June 2011 (CDT)
I see; I guess not all of us have the time to learn how not to get shot up less in this game (here's a tip; going prone or crawling is the best way to use your Octocamo). Would have been nice to see PMCs flying in a big spiral anyhow on this wiki. --Mazryonh 22:43, 6 June 2011 (CDT)
Well sure, I can be pretty sneaky when I'm not doing stupid things like seeing if I can get a Gekko to throw a grenade at me. Same as I'm trying to avoid wearing the Octocamo hood even though it's good for your camo index, because it also makes Snake look really stoopid. Evil Tim 00:42, 28 June 2011 (CDT)

Someone needs to finish this page

This page is how old and no one has finished it? Someone needs to start doing it.--FIVETWOSEVEN 01:17, 26 January 2011 (UTC)

Well I don't have this game and it's a chore to get all the screenshots second hand Excalibur01 02:54, 26 January 2011 (UTC)

I've got a much better capture device than I used to, so I could probably do this at some stage; the main problem is I'd have to record it first (since the software with the Dazzle crashes every time I take a screenshot and BSODs the entire computer if I try to take more than one); I'll have a crack at it next time I'm off work. Don't want to just stand in a corner looking at the same thing for every gun, that makes for dull page. Vangelis 09:34, 2 March 2011 (UTC)

Please do. Stealth camo would be useful to take screenshots of weapons in the hands of NPCs (such as the MP7 or the like). --Mazryonh 00:48, 3 March 2011 (UTC)
Still on this. It's going to take a while before I have time (especially since I'll need to record some of those billion hours of cutscenes), but I haven't forgotten. I'll probably get Twin Snakes and cap the whole series, since doing PS1 MGS1 without first-person aim mode for caps would be a bit pointless. "Look, Snake has a FAMAS! Down there in his hands...oh just click on the damn image and press your nose right up to the screen." Only thing I really need from that is a comparison shot of the Abrams, since the original game's one had two M2 Brownings instead of one. Also I've got an MGS2 trailer somewhere showing Snake with a FAMAS, so I'll have to add that to the 2 page. I'm hoping I can find a picture of the wooden prop version of Fortune's railgun that they built for motion capture. Evil Tim 04:31, 16 April 2011 (CDT)
Good to know. I'm looking forward to a full version of this page. I would have finished the MGS2 page myself, except that the PC version I have (the official KONAMI port) is somewhat poorly optimized, with some textures missing or improperly rendered (and what do you mean, KONAMI, that we can't use the mouse to aim in FPV or duplicate the pressure sensitive button functions from a PS2 controller with a keyboard?!). Also, the FAMAS in MGS2 is only usable on the demo version of MGS2 (though it does show up in some cutscenes in the Plant chapter for some strange reason). Did they reuse the MGS2 Demo FAMAS for the Twin Snakes? Perhaps you can find out. --Mazryonh 04:54, 16 April 2011 (CDT)
Yeah, that'd be worth checking. I heard GIAT (it was still GIAT back then) got very precious about their intellectual property after they realised people wanted to put the FAMAS in games (they're the same about model companies and the LeClerc, Tamiya had to stick their logo and "officially endorsed" on the box of their LeClerc kit) and I think that's why Konami pulled the FAMAS from 2 and never had it turn up again even in 4. Probably they couldn't say no to using it in a remake since they'd already said yes the first time. I've still got the demo of 2 (only reason anyone bought Zone of the Enders, after all) and the FAMAS isn't in that either; it goes from the start of Tanker to the end of the boss fight with Olga, and only gives you the M9 and USP. It was only ever in the early trailers showing Snake on the Tanker. I heard there's some other changes like the guys in the Warhead Storage room using ring airfoil rounds rather than just instakilling you with a radiation leak if you were spotted. Also, you didn't miss anything with the pressure sensitive buttons, trying to half-hold the fire button to aim a rifle in first person was terrible.

Apparently the "Tanegashima" is a Japanese copy of a Portugese arquebus design (sayeth Wikipedia, anyway), so I'll have to add that to the page too. Evil Tim 05:19, 16 April 2011 (CDT)
Well, copyright is a sticky situation (go look at one of my earlier comments here and notice how there are no Colt products in this game, despite the presence of an M4A1 Carbine and an M1911). Ubisoft got around it because the FAMAS appears in Rainbow Six Vegas 2 by its real name, so why not MGS4? And I was wrong; the FAMAS is coded within the MGS2 demo, but it is only accessible via a code. And actually there are a few uses for the pressure-sensitive buttons in MGS2--without them you bang your head against a locker ventilation grille when trying to look out, alerting any nearby enemies. You also can't aim an assault rifle without the pressure-sensitive controls, which made controlling them on the PC next to impossible. Another problem is you can't lower a pistol without firing it if you don't let go of the aiming button gently (I got around this on the PC version by unequipping my weapon). Finally, the distance you throw grenades is determined by how hard you press the pressure-sensitive button (but they were almost useless anyway since throwing a frag or flashbang grenade automatically causes an alert upon detonation and frags have a small damage radius). All this made for a frustratingly bad PC port, which is why I caved in and got the PS2 version afterwards. --Mazryonh 15:20, 16 April 2011 (CDT)

Well, made a start before realising I'm going to have to crop the borders off every image by hand. :( Ah well, they're just placeholders anyway just so we can get rid of the IGN watermarks and have actual game images. For now they can keep the borders and I'll replace them all when I do this page properly. I hope you appreciate my sacrifice, I had to uninstall Vanquish to get these. Stupid 40 gig PS3. Evil Tim 12:35, 24 May 2011 (CDT)

Good work so far Tim. :) - Mr. Wolf 16:40, 24 May 2011 (CDT)

  • Ok, I'll put up the explosives later today (since we don't have them at all). I'm fairly sure the railgun qualifies as reasonably believable; it was actually built as a physical object (a wooden MoCap prop) and looks like an XM25 that's eaten its Wheaties. And then everyone else's Wheaties. Evil Tim 23:29, 24 May 2011 (CDT)

Anyone remember where the PMCs with standalone Masterkeys show up? I think it's somewhere in Act 2, but I can't remember if you have to cause an alert or if they're just ahead of where I stopped recording (partway through Confinement Facility). Also, don't worry, the shots aren't all going to be from Act 2. Also added a spoiler warning since, well, I can hardly not have a shot of A Certain Person holding the Patriot, and the fourth Act being on Shadow Moses is kind of a spoiler too. Evil Tim 04:07, 29 May 2011 (CDT)

There's definitely at least one in the Confinement Facility, check out about 10:50 of this video [1], there's a guard with one who shows up with one at the right edge of the screen (pretty sure he always respawns there with a Masterkey). --Lynx 15:27, 29 May 2011 (CDT)
Naw, that's an XM320, he's one of the pair I've got a shot of in that section. You can hear a "phut" rather than a shotgun blast when he fires. But I know there's people with standalone Masterkeys somewhere, because I remember being puzzled at why on earth you would create such a thing. (edit) Ah, MG Wiki says there's one at the gate of Vista Mansion. Evil Tim 02:05, 30 May 2011 (CDT)
Also, considering all the shit that fits inside Metal Gear Mk. 2 (50 Stingers, 50 Javelins, 50 LAWs, a Barrett, a railgun the size of a pony, etc) why does it never occur to Snake to hide inside it himself? I know they kind of joked about it with Snake being able to pocket a drum can that's bigger than he is, but still. Evil Tim 10:36, 29 May 2011 (CDT)

It's called a "Hyperspace Arsenal." I would be all for a realistic mode that forced you to carry guns that are too big right from the beginning of a mission rather than have them delivered by the mini-Metal Gear, or have you collect them after a period of time after "requesting" them at a cache location dropped off by Drebin, or else only be able to transfer/launder/buy ammo just after meeting Drebin in cutscenes. Still, that wouldn't address the other realism issues this game has, such as how the NPCs are indestructible--shouldn't shooting them with .50 BMG weapons or high explosives blow off limbs or reduce them to ludicrous gibs? And what about the octocamo system; wouldn't the human eye only be realistically fooled if Snake was hiding in foliage or else, quite some distance away, lest the enemies spot his outline and start shooting at Snake?

In any case, do you think you could also include tidbits on which guns need to be laundered and which don't need to be? It'd be a nice tidbit, since the entry already includes which guns are available in multiplayer and which aren't. I'm very much looking forward to seeing more great screenshots of this game's guns--do you think it'd be possible for you to equip stealth camo and enter First Person view so we can see NPCs with holding their guns up close?--Mazryonh 14:06, 29 May 2011 (CDT)

I'm afraid I don't have stealth camo (I can never resist firing LAWs at Strykers :() but I tend to prefer wider shots with things actually going on in them; just focusing right in on the gun makes the page rather dull to look through, IMO (I hate those CoD page images with everything cropped out but one corner of the screen; just imagine if you took the shot of Dirty Harry holding his revolver in the "do you feel lucky?" scene and cut out everything but the revolver). Also, I'm fairly sure the player and world models for weapons are exactly the same in this game. Still, it's not that hard to get close when you're recording video rather than taking individual screenshots, and it's even easier to get close to the totally broken Raven Sword AI in Act 3. Plus you can get great views of almost all the PMC weapons in cutscenes anyway. Evil Tim 01:53, 30 May 2011 (CDT)

I didn't mean cropping the images so that only the guns are visible; I was just saying that with Stealth camo you could get within punching (or kissing) distance of the various NPCs in the game so you could get good pics of them holding their weapons without the annoying black-screen parts from scopes or the HUD marks in the centre of the screen if you use Snake's binocular's or the mini-Metal Gear's camera view. Also, could you please please please make a screenshot of the FROG firing her DSR-1 at Big Mama followed by the latter's "I'm fine" despite not wearing any body armour? I find it one of the more unintentionally hilarious parts of the game. --Mazryonh 16:15, 30 May 2011 (CDT)

I'll be sure to get that, yes. Though for me the funniest sequence was the part before the "guns of the Patriots" part, where the US Army were pointing guns at Liquid Ocelot's boat and making clicking noises for so long it became ridiculous. Of course the Foxdie scene was funnier, but probably intentional (Snake and Liquid do the "Fox..." "...Die" bit, Liquid Ocelot jumps up and runs away cackling ridiculously and Snake responds by falling over). Evil Tim 02:05, 31 May 2011 (CDT)

Heh heh, it's funny how after the "Guns of the Patriots" scene, Drebin's prices fall flat on their faces with a permanent 50% discount until the end of the game. Of course, that raises the question about why Drebin's prices never go up; wouldn't the complete lock-out of ID-locked firearms mean that the services of gun launderers like Drebin would be more in demand than ever (resulting in a huge price increase), even if just to keep the Rebels who use naked guns from killing all the ID-locked gun users? It's just another entry in the long list of this game's realism problems. And of course, the first FOXDIE scene is another manifestation of how wrong it was to let Kojima direct the game, since he's so firmly stuck in MGS1's shadow the plot of MGS4 is so firmly stuck in the first game's mold. Of course, that's got nothing to do with the weaponry in the game, but I'm still looking forward to this page's completion nonetheless. By the way, have you seen Ocelot's "THINK AGAIN!" ability in Metal Gear Online yet?--Mazryonh 21:47, 31 May 2011 (CDT)

I must admit I've never played MGO. As for Kojima, I think he was at his best in MGS3 when he was making a tribute to something he loved (the old spy movies that had inspired the series in the first place, with their cool gadgets and ridiculous villians) and he's at his worst when he's trying to force out a game he seems to have regarded as his obligation; I remember that he didn't really want to be involved in 4 and only came back on board after the fans raised a stink about his being absent. He strikes me as a lot like Lucas, who was great when he was making a tribute to the old-fashioned sci-fi he grew up with and hideous when he was left making something he didn't really care for except as a way to make money. Evil Tim 01:57, 1 June 2011 (CDT)

Funny that you mentioned George Lucas. I have to wonder whether or not Kojima took some inspiration from Lucas when he decided to make his newest, completely over-referenced MacGuffin: nanomachines that do almost everything, from track biological functions to serve as ID keys, even form the basis for mind control or emotional manipulation. Kind of reminded me of Lucas' "midi-chlorians," since the two of them are both blood-borne squiggly things. Oh well, the fans, like everyone else, don't always know how what they want isn't necessarily what they need. And even the greatest of us can succumb to "Creator's Conceit," whereupon one starts believing in the delusion that "because I made this best-selling piece of media, I can change it however I want, heedless of the needs of believability, plausibility, realism or even my own previous work." Ocelot's "THINK AGAIN" ability in Metal Gear Online can be seen in full force here. You should give Metal Gear Online a try if you have the money; its training mode is great for taking pictures of the unique characters and their weapons, and it is the only mode where you can use the ballistic shield, or hear the various multiplayer characters do their Rambo impressions while firing an M60E4. Once again, a hearty thank you for your hard work. --Mazryonh 07:26, 2 June 2011 (CDT)

I think I'm immune to stupid depictions of nanomachines after playing the two Deus Ex games, expecially the second one where you apparently have a nanoforge in every weapon that makes the relevant ammo type out of a universal base material as you fire. Evil Tim 07:53, 2 June 2011 (CDT)
Also, I'm trying to remember: I know there's no flashback of Vulcan Raven, but wasn't there one of Sniper Wolf that showed her PSG-1 at one point? Evil Tim 08:59, 2 June 2011 (CDT)
The various flashbacks in Act 4 can be found here and here. You can check those out at your leisure. --Mazryonh 12:50, 4 June 2011 (CDT)
The links you're posting don't work Evil Tim 03:59, 6 June 2011 (CDT)
Pardon me, they're fixed now. --Mazryonh 21:13, 6 June 2011 (CDT)

Right, that's me out for today, getting sleepy. Got a lot more caps to get off this Act 1 video, though. Evil Tim 11:13, 3 June 2011 (CDT)

I think if you see Sniper Wolf's PSG-1 it's part of Crying Wolf's death scene or Naomi's (I seem to recall there's an X button prompt when Otacon is getting upset about that whole thing where everyone he displays the slightest affection for dies instantly), which that doesn't have. Regardless, been a little busy, but should have some new caps up soon. I'm trying to get everything with a Browning M2, so IIRC I still need the Stryker MGS from Act 2, the Humvee in Act 3 and the derelict M1 tank in the hanger in Act 4. I'll finally be able to take that "Incomplete" down once I get a shot of Rex, Ray or one of Missouri's Phalanxes. Also might see if I can ID those two giant cannons on Liquid's boat, at least in a caption. Evil Tim 03:10, 7 June 2011 (CDT)
I was right, you do have an X button flashback there. There's also a painting of Big Boss holding his old Mark 22 in Big Mama's church, because it makes sense for one of those to be there. Evil Tim 21:12, 17 June 2011 (CDT)

Having never had a chance to really pay attention to the Vamp / Raiden fight until now, I must admit I laughed my ass off at the part where Raiden has both arms pinned to his back and so blocks Vamp's arm and then throws him using only his teeth. Evil Tim 20:36, 27 June 2011 (CDT)

Ok, going to be redoing all these caps soon (seen Dark Sector for why, comparing the new shots with the ones of the Spectre and G36; I've now got an official Sony component cable, so the red after-image from my third-party cable on the Bodycount page is gone). Going to be kind of "fun" trying to get the same shots all over again, I'll probably be updating all the basic weapon images tomorrow or so and then starting on recording the levels. Evil Tim 04:53, 24 September 2011 (CDT)

The things we do for this wiki . . . well, I'm glad you're willing to get more screenshots over something that isn't very visible on the thumbnails. Are you talking about the red-tinged edges that can be seen on some of your screenshots on the Bodycount page? That's known as chromatic abberration, but I can't see much of it on the MGS4 screenshots myself. --Mazryonh 01:01, 25 September 2011 (CDT)
Naw, the red was just why I was holding out for the Sony cable, that's why it isn't on the Dark Sector images (I now have it). The reason I'm going to replace these images is they're taken using a much lower-resolution capture device than the one I now have (a Pinnacle Dazzle rather than a Hauppage HD-PVR). You'll see the difference. Evil Tim 01:45, 25 September 2011 (CDT)

OK, here's the difference:

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I'll resize the rest to 1280x720 or so rather than all of them being as big as that one, it's kinda unnecessary when they're only shown on the page at 600px anyway. The weird effect at full resolution is how the pause menu is actually supposed to look, to those not familiar with MGS4. Evil Tim 05:50, 25 September 2011 (CDT)

YES. Better resolution is ALWAYS welcome. Looking forward to seeing more MGS "gun porn" in HD, as well as seeing some other issues resolved (such as whether the M10 and M60E4 are closed-bolt firearms in this game or their original open-bolt versions, just how Old Snake holds the M10 in a two-handed fashion with no foregrip, suppressor, or strap to put his offhand on, etc.). --Mazryonh 07:01, 25 September 2011 (CDT)
If Snake is holding the MAC-10 in a two-handed grip without the aid of an foregrip, suppressor, or strap, he would hold it in a Weaver-stance or a CAR-stance. I saw a screen shot of him using the MAC-10 and he held it in a Weaver-stance like a handgun while utilizing the stock, which makes good practical sense. - Mr. Wolf 18:28, 25 September 2011 (CDT)
I see. Regardless, I'm surprised that Kojima didn't slap on a "modernizing conversion" for the MAC-10 in this game, such as made available by Lage Mfg, which in short makes the gun much easier to handle by increasing the length of the barrel and handguard to add space for rails (and their accessories), a foregrip and folding buttstock, along with a mechanism that reduces the rate of fire to 600 RPM from 1100 RPM. This sort of conversion kit would essentially turn the MAC-10 into a close competitor for the HK UMP, except that this "MAX-10" version would be easier to instinctively reload since the magazine goes in the pistol grip. Too bad that the only .45 SMG in this game just isn't that good; whatever else can be said about the MAC-10, ergonomics were clearly not emphasized in its original design. --Mazryonh 10:45, 2 October 2011 (CDT)
From what I know, the MAC-10 has inferior reliability compared to the UZI and pretty much any other SMG design. - Mr. Wolf 15:07, 2 October 2011 (CDT)

Just a couple of new images tonight, going to do the rest of this video tomorrow. Evil Tim 14:44, 3 October 2011 (CDT)

Oh, and here's Otacon explaining why the AK jammed:

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"Also, there was apparently more than one cartridge in the chamber. That might have been a problem too."

Evil Tim 14:48, 3 October 2011 (CDT)

I think that's pretty cool he explains what possibly happened to the weapon, you don't get that in very many games. But it still doesn't explains how this happened to an AK, I could expect that from an AR, but an AK? Like I said on the page, Snake must have REALLY bad luck. :) - Mr. Wolf 15:25, 3 October 2011 (CDT)
Well, he's not the only one, I noticed at least one of the rebels struggling with the charging handle of his AK during the same sequence. It must just be really bad ammo. Maybe it's special Far Cry 2 ammo made from blasting caps and dynamite. Evil Tim 15:36, 3 October 2011 (CDT)
I think you just solved it mate. ;) - Mr. Wolf 16:20, 3 October 2011 (CDT)

Had a few problems with my footage being blurry (not in the shots I actually uploaded, mind) which I think is my old PC. A suitably beefy PC should be winging it's way to me in the next couple of weeks. :D Evil Tim 10:45, 4 October 2011 (CDT)

I've already had my new beefed-up PC a couple of weeks. :D Now I'm counting down the days for BF3. >:B - Mr. Wolf 18:09, 4 October 2011 (CDT)
Then let us do as men have done for centuries and compare the lengths of our, um, computers. Mine's going to be an i7 2600K overclocked to 4.6 GHz, SLI 2 x 1,536 meg GeForce cards, 16 gigs RAM, 120 gig SSD + 3 terabyte data drive. I imagine it'll just be able to scare Crysis into running. Evil Tim 23:05, 4 October 2011 (CDT)

Screenshot requests

I know Evil Tim's busy, but this might be a good opportunity to let him know what screenshots might be appropriate to showcase each weapon.

  • Five-seveN pistol: Old Snake commits "sexual assault" at gunpoint by holding up a FROG trooper with her own pistol while patting her down for items, along with the "crotch grab" move.
  • MAC-10/G18C: Old Snake tries out for a movie of "Bonnie and Clyde" while performing a drive-by shooting from Big Mama's motorcycle.
  • M4 Custom: For some reason, Old Snake has taken up the habit of shooting this carbine while holding it sideways.
  • Shansi Type 17: Big Mama gets her awesome on by shooting up some Dwarf Gekko drones with her Type 17 pistol.
  • MP7A1: Isn't there a PMC in Act 2 carrying this weapon who is distracted by a Playboy Magazine?

Sometimes funny screenshots make entries on this wiki all the more entertaining to read. --Mazryonh 13:09, 4 June 2011 (CDT)

  • Might try that
  • Almost certainly going to do something like that
  • When does he hold it sideways, again?
  • Yes
  • Yes

Also, totally going to show how you can kill a Gekko with the SVD. Just a note: you don't have to call him Old Snake in every caption. The game only calls him that occasionally and he's "Snake" the rest of the time, and it's not like this is MGS1 and there's two people potentially called "Snake" (even in that case, they always call him Snake and his brother Liquid, so there's only minimal potential for confusion). I could see there being some issues with what to call Big Boss in 3, but this guy is still Snake. Evil Tim 04:06, 6 June 2011 (CDT)

I call him "Old Snake" because that's the name above his lifebar, and because that name clearly refers to him in the MGS4 time period. Of course, if you really want to be pedantic, it could be argued that Liquid Snake and Solid Snake should have called each other Liquid and Solid instead of Liquid and Snake (I think the latter combination was chosen because it sounds less silly). If you prefer to just call him Snake in the article, feel free to change that part pack. And Old Snake holds his M4A1 carbine sideways once when engaging the Pieuvre Armement PMCs who are taking Naomi away after headshotting Vamp. Another US Marine aboard the Missouri holds his M4A1 Carbine while trembling with fear as the Dwarf Gekkos execute a boarding action right outside the Missouri's bridge. That's all I can remember right now. --Mazryonh 22:37, 6 June 2011 (CDT)

Oh, and if you want to show the Vulcan Cannons on the Missouri battleship, shouldn't you include the dramatic close-up shot of its CIWS cannons firing like hell trying to intercept the swarm of anti-ship missiles launched from Outer Haven? The one available now only shows the CIWS cannons in a distant shot. --Mazryonh 21:58, 27 June 2011 (CDT)

The one you're thinking of is a rather dull closeup of the installation from the rear, I wanted this one because it shows the main guns and looks awesome. The Phalanx shots are exclusively taken to show off Missouri, the installations can piss off. :P Evil Tim 22:15, 27 June 2011 (CDT)

Incidentally

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Ray should not have been allowed to use the hydrocutter as it's opening attack. >:( Also, just noticed that half the "Street Fighter" attacks use the beak to grab Ray, even though it's where Snake is sitting and at least two of them would clearly kill him. Evil Tim 04:08, 28 June 2011 (CDT)

Question

Do real suppressors degrade like in MGS3 and MGS4? I think not, or at least it's very exaggerated in these game. - Mr. Wolf 11:50, 6 June 2011 (CDT)

old style wipe suppressors do degrade over time. Maxim type supressors and supressors designed after the 1960s don't degrade. You will have to clean them out after combat load but with the lenght of most computer games it should not be an issue as there isn't the time for junk to build up to the point where the supressor will fail. Basically if you take the time to clean you equipment every so often things should't go bad. Rockwolf66 21:32, 6 June 2011 (CDT)
Thank you. :) - Mr. Wolf 21:45, 6 June 2011 (CDT)
Yep, suppressors in this game are another problem with its realism. The wipe-style suppressors in MGS3 would indeed degrade, sometimes after as low as 5 to 10 shots. Modern suppressors can last for thousands of rounds of semiautomatic fire, but less if fully-automatic fire is used.
In reality, detachable suppressors fitted to weapons with supersonic ammunition (Drebin doesn't sell subsonic versions of normally supersonic ammunition, such as 5.56mm NATO, 7.62mm NATO, etc.) would not be as stealthy as depicted, especially at the ranges you fight at in this game. Try dropping a phone book from a height of 5 feet (or 150 cm in metric) onto a hard floor that is not covered by a rug or carpet--that's close to what even the best suppressors can do. At most of the ranges you shoot at in this game, real people would definitely notice (if not necessarily know where you are) and would immediately trigger a caution phase unless your first shot killed someone who was all by his lonesome. Suppressors can't deal with the sonic boom caused by supersonic ammunition, either, which can alert people. This is why the quietest suppressed weapons use subsonic ammunition (such as .45 ACP, or Russian 9x39mm ammo, etc.), or a special integral suppressor (like that on the MP5SD2) that slows supersonic ammunition down to subsonic speeds. Even that doesn't do anything for the clacking noises caused by the cycling of a (semi)automatic weapon's action, which is why the tranquilizer pistols in MGS2, 3, and 4 all use slide locks to eliminate that.
Another problem is that suppressors, by slowing down the hot gas from fired rounds, cause a gun to overheat faster (because the slowed gas has more time to impart its heat to the weapon). Again, this is generally not a problem unless you forgo all fire discipline and keep firing in full auto; then you might have reason to detach an overheated suppressor and put a new one in place. --Mazryonh 22:08, 6 June 2011 (CDT)

Last time I helped put rounds through a MP5 with a detachable suppressor it took a bit for the suppressor to cool enough that it could be removed from the barrel. Of course we put 120 rounds through it with mostly magazine dumps as we were just testing the guns function.Rockwolf66 22:36, 6 June 2011 (CDT)

Thanks guys. Well a suppressor is not meant to suppress gun fire so people in the same room can't hear it, it's meant so people in the whole building and in the city outside the building can't hear it. - Mr. Wolf 12:46, 7 June 2011 (CDT)

Oops, forgot to mention that another way to remove the "clack-clack" sounds of a firearm's action (which can be louder than a suppressed gun's muzzle blast if the suppressor is good enough), aside from slide locks. Any type of round cycling that needs to be manually operated (such as bolt action, pump-action, etc.) will eliminate that sound. Too bad the DSR-1 couldn't be suppressed in this game; combined with its bolt action you'd get a very powerful, quiet, and lethal counterpart to the Mosin Nagant tranq rifle. --Mazryonh 00:45, 10 June 2011 (CDT)

Is possible to silence revolver then? Like in BO2?

Just checking something

Of the M4, Drebin says "The barrel's free floating, of course." Now, you can see from the shot of Snake firing that even the handguard isn't free-floating, but isn't it a contradiction in terms for a direct impingement rifle to have a free-floating barrel since the barrel has to be touching something other than the receiver, namely the gas tube? Evil Tim 03:08, 12 June 2011 (CDT)

I hear of free-floating barrels on AR-15s all the time, I think "free-floating" means nothing but the receiver (and the gas tube) is holding the barrel in place. At least, that's what I know. - Mr. Wolf 13:36, 12 June 2011 (CDT)

It could be a bit of "Kojima nonsense" that snuck its way into the script (kind of like how Drebin claims the PMCs love to use the M4A1 Carbine, when in fact none of them do, and the game gives you the impression that Drebin is just foisting off old, obsolete stock onto Old Snake). After all, are we really supposed to believe that Fatman from Metal Gear Solid 2 built his first atomic bomb(!) at age 10? --Mazryonh 13:56, 12 June 2011 (CDT)

I guess it could also be a translation error of some kind, since there's a few of those knocking around; I've just got to the first case of them mangling a symmetrical sentence by having Naomi alternate "fate" and "destiny" rather than just saying "it" the second time. Evil Tim 06:41, 14 June 2011 (CDT)
Or it could be Kojima's notoriously inconsistent stance on the realism/unrealism scale, especially when it comes to weaponry. First in MGS2 they let us render any enemy limb useless in a single lethal weapon hit (a feature that never returned), but in that same game they let us use the Stinger Missile Launcher indoors (even though that kind of weapon would cause a cave-in or flooding in the Plant chapter). And now they ask us to believe that in some scenes, professional PMC operators can't hit Snake when he's in spitting distance (such as after he shoot Vamp in the head in South America). That scene might have worked if he was hiding some distance away using Octocamo, though. --Mazryonh 21:07, 14 June 2011 (CDT)

Oh, and one more thing about the M4A1 in this game; why would you need to have a free-floating barrel on an automatic carbine? Wouldn't it just be simpler to insert a longer barrel, which would increase both accuracy and the bullet's effective range? Or, if you have the resources, you could always use better rounds (like the real life Mk 262) which have both longer effective range and accuracy than the standard 5.56mm NATO rounds in service now. That speech of Drebin's just makes him look like a "used car salesman"--it reeks of hucksterism. --Mazryonh 10:04, 21 June 2011 (CDT)

Unknown pistol

Any idea what this is in Johnny Sasaki's leg holster? USP, maybe?

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Unknown

Evil Tim 06:26, 14 June 2011 (CDT)

Wow, even I'm a bit stumped, it's almost featureless. o_0 - Mr. Wolf 16:12, 14 June 2011 (CDT)
I was going by the features it doesn't have, more. It's got a horizontal base to the grip while holstered, which rules out any 1911-based pistol, but it doesn't have a beavertail bigger than the one on an actual beaver, so it can't be a Desert Eagle. It's obviously not any pistol that's available in the game unless it's a very small Mark 23, and a very small Mark 23 is called a USP. Evil Tim 02:25, 15 June 2011 (CDT)

Also, am I hideously mistaken or is the Mk. 46 Mod 1 actually a Mod 0? The handguard doesn't look right for a Mod 1. Evil Tim 14:01, 15 June 2011 (CDT)

Based on what the model looks like it could be a featureless USP or P226 (it's too small for a Mark 23), but without the said "features" it's almost impossible tell what it is. It could also be just a generic "holster stuffer". :P (P.S. what's the deference between the Mk. 46 Mod 1 and the Mod 0, I've only seen the Mod 0?) - Mr. Wolf 16:59, 15 June 2011 (CDT)
The forearm of the Mod 1 lacks the rail at the 12 o'clock position (FN Herestal has pictures of the Mod 1 on their website [2]). There's probably other differences, but either Google is failing me, or there's no info about on the Mod 1 upgrades on the entire internet. --Lynx 18:48, 15 June 2011 (CDT)
FN USA says "improved receiver pins, a feed tray with retention pawls and a vented handguard with improved heat shield and three MIL-STD 1913 rails." Now, I've checked the reload animation and you can see it's got a 12-o-clock rail on the handguard, so it's a Mod 0. Evil Tim 02:05, 16 June 2011 (CDT)
Also, of those two it'd have to be the USP, the SIG would have two screws visible holding the grips on. What I can tell you is the shape is intentional; it's not the same model used in PMC holsters; the ones I checked have a diagonal base to the grip and therefore are obviously supposed to be a GSR. Evil Tim 04:34, 16 June 2011 (CDT)

Just to add these:

Error creating thumbnail: File missing
FROG holster weapon, probably Five-seveN
Error creating thumbnail: File missing
PMC Holster weapon, clearly GSR.
Error creating thumbnail: File missing
Another angle on Johnny's weapon, and one where they seem to have forgotten to add that delightful skidmark to his trousers, too.

Incidentally, ID'ing this one will take us up to 76 weapons with only one not ID'd (the land mine). Evil Tim 08:25, 16 June 2011 (CDT)

But it doesn't have the finger tip-shaped slots at the mag well to be a USP ether... In the last pic of Johnny the pistol now looks like a stubby Desert Eagle because of the way the grip looks. :/ - Mr. Wolf 15:53, 16 June 2011 (CDT)

Well, there should be some closer shots of it when I finally get off my ass and get around to recording and capping stage 3, there's a lot of closeups of the Rat Patrol members at the end of that one that should settle it if it actually is something. Interestingly, Meryl also has that holster as part of her uniform, but hers is empty (Deagle the first has a horizontal chest holster). Evil Tim 16:24, 16 June 2011 (CDT)
Error creating thumbnail: File missing

Think this is the best shot you're likely to get. Now, I'm going to bed, I just spent hours recording the entire third Act and at least half of the fourth and it's 3am. Evil Tim 20:57, 17 June 2011 (CDT)

In more ways than one. :P Spartan198 18:33, 24 March 2012 (CDT)
Looks kinda like a Desert Eagle with the beavertail milled down, wow this is hard. :/ - Mr. Wolf 23:27, 17 June 2011 (CDT)
Seems it's actually a Mark 23, since Raiden's character weapon (aside from a heap of pointy things) is a Mark 23, and he has the same holster. Holster looks to be very similar to one of these. Evil Tim 19:10, 27 June 2011 (CDT)
You could be right, but still looks off from a Mark 23, I see a metal tang on the grip like the Desert Eagle. Err. -_- Mr. Wolf 21:04, 27 June 2011 (CDT)
Might just be a mistake in the model. It's certainly supposed to be a Mark 23 (it's Raiden's only gun in multi), but since they never draw them (unlike FROGs and PMCs, who do draw their sidearms if they're disarmed), there was probably no obligation to actually put a drawable gun in there. I can't remember if Johnny pulls out his sidearm when they're defending the door or not, I'll have to see if they'll actually settle it for us or not. Otherwise we'll just have to say it's an inaccurate Mark 23. Evil Tim 22:09, 27 June 2011 (CDT)
Johnny does use his sidearm there. He uses a GSR. Spartan198 16:11, 29 June 2011 (CDT)

Note about the M4 and the "big PMCs"

They did use the M4 in early builds of the game [3] [4], but it was changed to the Mark 17 at some point for some unknown reason. Snake even got his M4 by taking it from a PMC in an early trailer. Spartan198 16:11, 29 June 2011 (CDT)

Regarding the Patriot, wouldn't it fall under the same hideously ill-defined "PDW" label as the XM8 Compact? It does rather seem that PDW just stands for whatever your marketing department wants it to: HK definately called the XM8 compact a PDW in sales fluff, and invented the term because they didn't want to call their compact MP5K the MP5 Kurz Kurz as far as I can tell. Evil Tim 02:14, 30 June 2011 (CDT)
On the subject of the M4: the article mentions that the handguard isn't free floating like Drebin says. However, I'm pretty sure the rail is carbine length KAC URX which is free floating. Also, the MP5K-PDW isn't a compact MP5K; it's an MP5K with a stock added. --Lynx 09:01, 30 June 2011 (CDT)
Look at the shot of Snake firing the M4 into the camera and you can see there's a circular cap on the front of the rail handguard which contacts the barrel: a KAC URX doesn't have such a cap, which is why it's free-floating while this one isn't. Evil Tim 15:42, 30 June 2011 (CDT)
Also the delta ring between the rail system and the receiver. URX mates with the receiver to form an uninterrupted top rail for optics. Spartan198 22:56, 24 November 2011 (CST)

PDW is indeed something of a term that is a bit too nebulous. I've even heard the term applied to the select-fire variant of the Mauser C96 being described as a PDW since it could mount a shoulder stock and used ammo that was "armour piercing." Still, the question I raised earlier on this page as to the point of mounting a free-floating handguard onto an M4A1 carbine remains--isn't a free-floating barrel mainly for sniper or designated marksmen weapons, not for CQB full-auto weapons? And wouldn't greater long-distance accuracy be achieved more simply by using a longer barrel or enhanced ammunition? --Mazryonh 13:09, 30 June 2011 (CDT)

With regard to free-float rails: there's more to it than just accuracy. Keeping the rails from contacting the barrel means that any accessories mounted on the weapon will be affected less by the vibrations that occur during firing. This helps keep vertical grips and the like from coming loose, and any optics/lasers/IR designators mounted on the forearm will have an easier time retaining their zero. --Lynx 15:12, 30 June 2011 (CDT)

Well, that does make a bit more sense, but it still sounds like the sort of thing a National Army wouldn't issue--though it wouldn't be out of place among civilians or Private Military Contractors. Don't National Armies train for accurate semiautomatic fire whenever possible from anything that isn't an LMG, and if you fire enough fully-automatic rounds to affect the zero of accessories mounted on the handguard, doesn't that mean you're doing something wrong? --Mazryonh 01:07, 8 July 2011 (CDT)

XM8 Compact

Why is the XM8 Compact under the SMG/PDW section? PDW or not, 5.56x45mm should go to the Assault rifles. - bozitojugg3rn4ut 07:37, 1 July 2011 (CDT)

Yeah, I was considering moving it to go with the Patriot. I'll do that tomorrow assuming someone doesn't beat me to it, and I'll remove "PDW" from the other heading since it's such a vague, useless class of weapons that seems to include everything gun company marketing departments feel like including from SMGs firing pistol rounds to compact assault rifles. Evil Tim 08:37, 1 July 2011 (CDT)

I'm not sure about that; I think PDW is still useful to describe select-fire SCHV (small caliber, high velocity) two-handed firearms using proprietary rounds purpose-built for armour-piercing properties, like the 5.7x28mm, the 4.6x30mm, the 6.5x25mm, etc. that aren't (machine) pistols. Having said that, I would agree about how the label can be abused (the MP5K-PDW should have just received an "A" designation such as the MP5KA6 or the like). Still, I have to wonder if Akiba was given the XM8 Compact to show that Meryl "wears the pants" in their relationship--at a 9-inch barrel length, the XM8 (ultra)compact carbine is shorter than Meryl's long-barrelled Desert Eagle, which is 10 inches long.--Mazryonh 10:08, 1 July 2011 (CDT)

The trouble I have with the PDW label is either (a) it just means SMG so there's no point including it or (b) it includes all the stupid things that are called PDWs but aren't SMGs. Sure, the SCHV rounds aren't all used by pistols so not all PDWs are technically SMGs, but all PDW rounds are dimensioned like pistol cartridges and most have pistols designed and / or manufactured to shoot them anyway. Evil Tim 04:42, 3 July 2011 (CDT)

The funny thing is, if you really want to be pedantic, an SMG is really just a select-fire pistol-caliber carbine. In my view the PDW label is still useful for a narrower class of weapons than most users of the label think, and should only be used if the weapon meets all of the following characteristics.

  • Proprietary PDW rounds are designed from the ground up as armour-piercing rounds (piercing Level IIIA ballistic armour or lower), and resemble miniaturized assault rifle ammunition (by virtue of its dimensions and spitzer shape) rather than traditional pistol ammunition. So by this definition the PP-2000 would not be a PDW since it's still using 9x19mm rounds, just in an armour-piercing configuration.
  • A stock and foregrip must be present on the weapon for it to be considered a PDW, since both simplify aiming (which is very important in a CQB situation). So a select-fire Five-seveN or C96 are still not PDWs (instead, they are just armour-piercing machine pistols) since it lacks the ability to have both of those features. An MP5K PDW has both a stock and foregrip but doesn't meet the first requirement, and is therefore just a compact SMG with a folding stock and small foregrip.
  • A true PDW must have select-fire or fully-automatic fire capability, otherwise it just becomes a fancy carbine like the PS90.

You have to admit that PDW is a more convenient acronym than something like SCHV SMG or the like. We could just go with something like "AP (armour-piercing) SMG" but that would bring stuff like the PP-2000 back into the mix. --Mazryonh 21:27, 3 July 2011 (CDT)

Actually, an SMG is a super-light machine gun firing a pistol round: remember the category comes from the first world war before the concept of an intermediate round even existed. And the problem is most users of the label include most companies that say their weapons are PDWs; there's such a huge number of bad examples and so few good ones that it isn't really worth using it, IMO. Evil Tim 21:42, 3 July 2011 (CDT)
My google-fu's rather weak right now, but aside from H&K marketing derivatives of the MP5 and XM8 as PDWs I don't know of companies that are marketing SMGs or compact assault rifles with the PDW label, when in fact they don't meet the requirements I outlined earlier. Maybe you could point me in the right direction? --Mazryonh 23:32, 6 July 2011 (CDT)
Wikipedia says the Jatimatic was marketed as a PDW back when HK invented the term, and since the 5.7mm has realised its friends would still like it if it came out as a pistol round anything that fires that is basically a subgun in the normal sense of the term. Magpul's PDR Shirow-gun fires a full-sized 5.56mm, the Chinese QCW-05 fires the 5.8x21mm pistol round, the VBR-Belgium PDW fires the 7.92x24mm pistol round...It's fair to say most things called PDWs don't qualify in the strictest sense. Evil Tim 02:00, 7 July 2011 (CDT)
The "Shirow-gun"? And here I was thinking firearms designed for Ghost in the Shell at least made some sense, even if their service pistol caliber choice was a little iffy on the stopping power side (BTW, the Seburo Firearms page should not have been removed from this wiki). PDW rounds fired out of pistols seem a little iffy to me as well; if HK had to cancel its UCP for "inadequate ballistics in a pistol platform," what makes the Five-seveN/QSZ-92/VBR 7.92 Glock that much better? In any case, the Magpul PDR is just a compact bullpup carbine in 5.56mm NATO, and the 5.8x21mm round (how is this better than the 5.7x28mm round again?) is a miniaturized version of the Chinese 5.8x42mm assault rifle round, which makes it a PDW round. Maybe we could compromise and call them "CQDWs" for "Close Quarters Defensive Weapons" to show how they are meant to be stowed in "Close Quarters" and are most effective in CQB range as well, given their shorter cases compared to full-size assault rifle rounds? Making a poll on the forum asking whether or not the PDW label should be expunged from the site might be useful as well. --Mazryonh 01:23, 8 July 2011 (CDT)
Again, though, I don't really see the point of using a label that's just going to cause a lot of confusion with not-examples and pseudo-examples. Anything that is categorised as a PDW in the strictest sense is basically an SMG firing AP ammunition. Not using the term rules out all the various pistols and assault rifles that would otherwise sneak into the SMG heading through the vague backdoor marked "PDW." It's sorta like having a category called "Dogs / mammals" next to one saying "cats" and expecting cats to not end up in the dog category. Evil Tim 02:05, 8 July 2011 (CDT)
I lol'ed at what you said about Akiba and Meryl. :D - Mr. Wolf 16:15, 1 July 2011 (CDT)

Yep, then Akiba tries to "man up" by getting the Barrett M82A2, but then finds he can't "last long." He definitely would have lasted longer if he had gotten something capable of "sustained fire" instead, like the Mk. 46 Mod. 0 coupled with an FN P90 of his own, so either he or Meryl could use the LMG for covering fire while the other goes out to loot P90 magazines from dead FROG troopers and keep wreaking merry hell as long as possible. But no, Kojima had to saddle Akiba with an incredibly impractical Barrett M82A2 (only really useful for killing larger Gekko drones and annoying unmanned Metal Gear RAYs), his old XM8 Compact and a GSR. --Mazryonh 17:23, 1 July 2011 (CDT)

The MAC-10 in this game

Is it an open bolt (the original version) or a closed bolt version? An open bolt version wouldn't need charging after reloading, and wouldn't need to be racked unless the trigger was held down after the last round fired (after which you'd just pull it back to ready the weapon). If the MAC-10 in this game were a closed bolt version, then you would need rack the bolt if you were loading from empty and would indeed eject a round if one were still in the chamber if you racked the bolt. If Old Snake is ejecting a round from the MAC-10 after a mid-magazine reload, then wouldn't it be a closed version? --Mazryonh 22:27, 6 July 2011 (CDT)

I'd have to check. Evil Tim 02:09, 7 July 2011 (CDT)

Another thing you might want to examine is the M60E4; it's still an open bolt weapon last I checked (partly because open bolt weapons run cooler than closed bolt ones, an advantage on an LMG since it means you don't have to change barrels as often). Also, is the M60E4 supposed to be the "very latest model" that the rebel in the Middle Eastern Militia Safe House was boasting about? It would make more sense than an HK21E, since some PMC machine gunners use the M60E4 and it is "the very latest model" of its kind. --Mazryonh 04:45, 7 July 2011 (CDT)

Again, I'll check. In the latter case, I imagine the "very latest model" was probably supposed to be the XM8 LMG: it's the only version missing from the final game. Perhaps they gave the guy the HK21 instead because their playtesters would always kill him to get themselves a free 5.56mm machine gun with a built-in optic. Evil Tim 22:30, 7 July 2011 (CDT)

Please do. Your considerable efforts on this page are much appreciated. But it wouldn't be the first time a game has used closed bolt versions of weapons that were originally open bolt; Rainbow Six Vegas 2 uses a closed bolt version of the MAC-11 machine pistol, for instance. And the XM8 LMG was always a strange one to me; while the other variants had good advantages for reliability and ease of use for their roles (since their sights didn't need zeroing, had more durable/reliable parts, along with infrared laser pointer/illuminators built into the sight), the XM8 LMG does not have a quick-swap barrel (unlike the M249, for instance) and is a closed bolt weapon which would make its heat buildup more problematic, despite the tougher barrel. In any case, all the game devs had to do to make the XM8 LMG would be to stick a Beta C-mag on the Marksman version of the XM8, since you can't use bipods in this game. The XM8 LMG would have been great in Johnathan's hands, and the standard carbine would then be given to Akiba. Even so, giving that boastful rebel an M60E4 would still require that you spend the money for accessories on a new game, so it wouldn't be as imbalanced as an XM8 LMG.--Mazryonh 01:34, 8 July 2011 (CDT)

The "PMCs love the (M4)" line

In my edit I did NOT specify which voice track language I was referring to (for all I know, that line could also have been in the original JP version). What I was commenting on was how the recording for that scene was probably done before the decision was made to have the PMC guys use the SCAR-H rather than have them actually use the M4-type carbines (as seen in the preview images someone posted earlier). While not wrong to begin with, the fact that they didn't go back to re-do that scene based on the new weapon assignment leave me scratching my head. --HashiriyaR32 01:26, 7 July 2011 (CDT)

Yeah, but it's hardly the only strange mistake made in that scene; Drebin also says it has a free-floating barrel even though there's clearly a circular end cap connecting the rail handguard to the barrel, and also that the US Army uses it even though in-game they don't. It's hard to say if it's something that used to be true, a mistake, or just Drebin playing salesman and hoping Snake doesn't notice the more obvious BS in his pitch. Evil Tim 01:43, 7 July 2011 (CDT)
Just my personal observation, but I don't think Drebin's 'pretty popular with the big PMCs' line must necessarily mean that the M4 Custom is their standard-issue weapon. Maybe, in-universe, this version of the M4 is perhaps more like a weapon custom-made by the Drebins, and naturally sold exclusively by them. Perhaps he refers to veteran members of the PMCs buying them with their own fundings? Just my theory here, maybe I'm looking too much into it. --Researcher 21:01, 12 March 2012 (CDT)
It's also a possibility that everyone used the M4 Custom in a previous build of the game and the changes were made after the voice overs were recorded. There's really nothing in the game to prove the M4 isn't still the US Army's standard combat weapon. Meryl's "Army/Marines" team is a very, very, very small fraction of the entire US military and them using XM8s means nothing, otherwise HK416 use by Delta Force is proof that that weapon is used by the whole US Army, which we all know isn't true. Spartan198 15:39, 13 March 2012 (CDT)
The problem is we have no evidence at all of that being the case; the only standard rifle we see any US soldier using during the duration of the game is the XM8, and the only one the PMCs use is the SCAR. Made-up reasoning to fill over a hole in the game world's logic is referred to in some circles as "plot spackle." To go with your example, if the US Army were fictional and we had only ever seen soldiers with HK416s, it would be correct to say we have no evidence the US Army uses anything but the HK416, and if someone said they used the M4, we would point out we've never actually seen them do so and the HK416 appears to be their standard weapon. When interpreting fiction, seeing is believing; characters can lie, exaggerate and be wrong, but a bunch of guys carrying one gun and not the other is a pretty airtight argument as ti which weapon they use. Evil Tim 21:39, 21 March 2012 (CDT)

Just found out something interesting...

HD remakes of all the previous games are apparently being released on PSN and possibly Live in November, so I'll hold out for them before screencapping those pages. Apparently they're going to sling in Peace Walker for PS3, too. Evil Tim 06:15, 9 July 2011 (CDT

Are they going to retexture MGS2 and MGS3 for this collection? I hope so, because MGS2 is horribly bland with its textures, far more than MGS3 was. I'd do MGS2 myself, I don't have a capture card and the PC version I have is not well programmed for PC graphics cards, so you often end up with a lot of graphical errors. --Mazryonh 11:48, 9 July 2011 (CDT)
From the sounds of things it's going to be retextured MGS2, retextured MGS3 and probably retextured Twin Snakes running in the MGS4 engine. Evil Tim 12:02, 9 July 2011 (CDT)
That sounds cool. :) - Mr. Wolf 13:53, 9 July 2011 (CDT)

Last I heard it was only for the X Box 360. Good news that it's being released on the PS3 as well. Might mean that we're going to see it on the PC (fingers crossed). --cool-breeze 15:10, 9 July 2011 (CDT)

Drebins Camo Trousers

hi guys, wondering if anyone can tell me that make/pattern drebins trousers are, i mean obviously they are desert but im not sure what brand.

[5] --Sike 10:48, 14 July 2011 (CDT)

Pattern would be something like "desert tiger stripe" and there's a similar-looking set of trousers here. His look to be bleached a bit lighter or something, but it's the same basic pattern. Evil Tim 11:04, 14 July 2011 (CDT)

A minor controversy over the Operator suicide scene

The English voice actor of Old Snake, David Hayter, caused a minor controversy among gaming journalists and the MGS fandom when he said he didn't find Old Snake's reluctance to commit suicide to be believable. Now that the relevant screenshot is in this wiki entry, I thought it deserved some explanation. In David Hayter's words, he says ". . . Snake would put a bullet in, and put [the gun] in his mouth and just pop himself, like he's killed--he's killed how many countless thousands of people, and he's going to shake because he's going to kill himself? I didn't agree with that at all and begged them to change it . . . ." --Mazryonh 22:05, 29 July 2011 (CDT)

Hm, I don't really buy that. He's killed other people, sure, but confronting the end of your own existence and what might come next isn't going to be easy unless you're incredibly secure in your convictions as to what will happen (and Snake hardly strikes me as devoutly religious) or too stupid to comprehend that's what you're doing. It's not like it's a spur of the moment "I have to do this" thing, after all. Mind you, I really don't think we needed to see him going down on the Operator for quite as long as he did. Evil Tim 03:45, 30 July 2011 (CDT)

Even so, I think he's used to fearlessly facing death, even if it's virtually certain (such as when he faced Metal Gear REX before Grey Fox intervened in MGS1, or during his hopeless duel with Fortune in MGS2). And "going down on the Operator"--that's a nice wordplay. Still, I think it's a little disappointing how what comes next is available at any difficulty--it would be more of an incentive to play on harder difficulties if you only got the complete scene after doing something such as completing the Boss Extreme difficulty or getting a Big Boss emblem. Otherwise, you'd only see:

  • Old Snake smoking a last cig before fading to black and the last gunshot after finishing Liquid Easy.
  • The scene where he sucks his gun off (again fading to black with the last gunshot) after finishing Solid Normal.
  • A short cut after the final gunshot showing the gun and its smoking barrel in Old Snake's gnarled hand, fading to black after finishing Big Boss Hard.
  • And the complete ending scene after finishing The Boss Extreme.

It would also have been a nice touch if you got to see the ghostly forms of all the people you killed throughout the game or the people Old Snake couldn't save (which means, at a minimum, Liquid Ocelot, Naomi and Big Mama) surrounding Old Snake in the cemetery as he puts the gun in his mouth, as he will join them in death very soon. Such a scene would be a nice reference to the Sorrow's River in MGS3. --Mazryonh 13:42, 30 July 2011 (CDT)

  • I don't know, facing almost certain death is different to facing actual certain death, especially when it's for something as abstract as the human race rather than something as concrete as someone right in front of you. Also, in both those cases his other option was being killed by the thing he was facing, so he didn't pick the "certain death" option. Also, given Naomi's record for telling the truth, he's probably worried that shooting himself would just make the bullet ricochet off his superior genes, kill the person who was actually going to cure the disease and overpenetrate to also kill the world's most adorable kitten which was behind that guy. Evil Tim 03:18, 31 July 2011 (CDT)

I think the best real world explanation on why Snake's Operator locked back when he had no mag was that he could have possibly pressed the slide release up and hence locking it back by accident. I've seen people accidentally lock the slide back when they accidentally push the slide release up with a loaded mag in. It could have just been the mistake of the animator that they drew a mag follower when there shouldn't have been a mag inside the gun Excalibur01 22:56, 25 September 2011 (CDT)


A buddy of mine told me that dropping a round into the chamber like what Snake did would really risk accidentally setting the gun off and he seriously tells me to never do that in real life for any gun Excalibur01 17:26, 24 November 2011 (CST)

Hideo Kojima thinks so as well. He was forced to add that scene after the credits, I hear. In his mind, Snake did kill himself-protoAuthor 17:31, 24 November 2011 (CST)
Actually the original ending would have been Snake and Otacon being hanged for treason (it's not clear who by). Hence "Here's to you" over the credits, which is about these two. Evil Tim 03:57, 25 August 2012 (CDT)

"Also, given Naomi's record for telling the truth..." ...makes me facepalm at how proponents of the suicide ending stick to her claims of Snake becoming a biological weapon as if they're the words of Jesus himself. Seriously, if someone attempted to assassinate you with a biological weapon and that person later told you that you were in danger of becoming a biological weapon, would you really actually believe that person? Spartan198 23:14, 24 November 2011 (CST)

Operator

I think Snake's main 1911 is closer to a TRP Operator than a standard MC Operator. It has a Target cut rear sight, full length guide rod, extended magazine well and front strap checkering. Standard MEUSOC 1911s like the MC Operator and the Kimber Warrior don't have these features. I know it's not a huge difference but I think it may be worth mentioning.

I just realized that TRPs are usually bushingless. I think it's more of a frankengun with features from both but I still think it's closer to the TRP so I changed the picture. Hope no one minds.
I think we'll stick with the MC, it's heavily modified from either regardless of what it originally might have been. Evil Tim 12:57, 31 August 2011 (CDT)

screenshots

I've taken some screen shots from MGS4 of most of the guns from a side on view I've uploaded a few as an example. The first is snake loading a cartridge into the breech of the thor, the second you can see the compensator working on the G18C, the third is snake screaming Rambo style. [[6]] [[7]] [[8]] I've got more like them if anyone wants me to upload them just want to see what you think. Whatmename

You couldn't have taken bigger screen shots? Excalibur01 22:31, 2 October 2011 (CDT)

Certainly doable, yes. I'm going to be re-doing all the other shots when I have some time off work next month, I'll pick those up at the same time. Edit: oh, wait, that wasn't Excalibur asking me to take bigger ones. Nevermind, I'll take bigger ones of those things, Whatmename, don't worry about uploading yours. Best that every shot comes from the same capture device and method, it makes the page look tidier. Besides, we don't really need side-on shots of most of the weapons since we've already got the inventory images for that. Evil Tim 05:09, 3 October 2011 (CDT)

I think that screenshot from the G18C shows that the muzzle flash doesn't quite fit where the compensator port is supposed to be. I think the only video games I've seen that correctly emulate the compensated muzzle flash are Ghost Recon Advanced Warfighter 1 and 2. --Mazryonh 22:21, 3 October 2011 (CDT)

M4 Custom RAS

Regarding the confusion regarding the RAS on the M4 custom.

The in game RAS resembles two offerings from KAC, the Carbine RAS and the free floating RAS. Knights ArmCo RAS

The carbine RAS replaces the standard handguards and is secured with the default delta ring and end-cap. The free floating RAS replaces the entire handguard, including the delta ring; replacing it with a visually distinctive locking ring. The end-cap in not employed.

The in-game model has the locking ring from the free-floating RAS but the end-cap from the carbine RAS.


IMHO this was done so that the game engine wouldn't have to render the interior surfaces for the RAS and barrel.

Given we have other errors due to using airsoft guns as models, I think it's more likely that they used an airsoft replica. A cheaply made plastic RAS might have issues with snapping off if it wasn't secured at both ends. Evil Tim 18:47, 25 October 2011 (CDT)
Also, I'm going to be replacing almost every picture on this page with HD versions soon, so don't worry too much about new ones, it just gives me more work. Put any suggestions here or on my talk page. Evil Tim 19:02, 25 October 2011 (CDT)


Playing this again and disappointed in weapons

Decided to pop this back in and am a bit disappointed on how limited the guns are. The M4 is really the only gun you can fully accessorize and even then it was limited to what was available at the time of development. I didn't like the old style Aimpoint sight, no EOtech sight and I couldn't customized other guns like putting a red dot on the MP5. or the FAL. Since I've first played this game, I've learned how to shoot guns and I am a bit put off on how Snake not using the mag release button on rifles and ejecting a live round for only rifles and for some reason, not the handguns. Excalibur01 20:05, 11 May 2012 (CDT)

Yeah, I'm playing through this one again, too. I think that the gun selection is good, but I'm with you on the customization. They really could have explored more options as far as accessories go. As for him not using the bolt catch and ejecting live rounds...well, Snake is a professional, and I guess he has his own way of doing things. There's not really anything wrong with either of those (well, ejecting chambered rounds is pretty weird). It's like how some people drop the slide on a pistol with the slide lock, while some rack and release the slide. --ColonelTomb 22:43, 11 May 2012 (CDT)

Selection-wise there are a lot of odd guns in my opinion. There's no reason why the Middle Eastern Rebels couldn't have been using AKMs or AK-74s, and Big Mama's resistance members could also be using them as well. The HK21E has absolutely ZERO reason to be in the game (you could have just replaced the Rebel's HK21E with an M60E4 and everything would be hunky-dory rather than with the nonsensical dialogue the Rebel spouts about the HK21E being "the very latest model"). The XM8 should have been the full-length model to give better damage retention at range than the M4A1 (and should have been given a suppressor as well). And no revolvers, despite Ocelot being in the game? --Mazryonh 20:50, 24 August 2012 (CDT)

Despite how overrated and in many games now, the ACR should be in this game. Because this game takes place in the future, a LOT more new guns have been out since then. The standard XM8 is a carbine. The "full length model" as you call it is just the DMR variant. The XM8 was originally intended to be a replacement carbine for the M4. Technically those aren't "middle eastern rebels" but mercenaries hired, so their gun choices are whatever they want. I wish the SCAR-L was in the game alongside the SCAR-H and I wish they modeled different barrel length instead of just the CQC variant. It's kinda odd none of the more "professional" PMC soldiers had any optics on their guns and shooting their SCARs in full auto. Excalibur01 20:59, 24 August 2012 (CDT)

Those were Middle Eastern rebels, the only PMCs there were the advisers, the guys who didn't wear anything covering their faces. This is stated so during Codec conversations with Otacon. Spartan198 01:47, 1 September 2012 (CDT)

The game is also missing out on using more widely know handguns like SIGs and Glocks. The Glock 18 is just something overused in the media, so it doesn't count. I kinda wish you can "equip" a gun in the game so that in cut scenes, Snake is holding the gun you were holding the moment before the cut scene was triggered or when you walk around, the handgun holster is not automatically the 1911. Excalibur01 21:10, 24 August 2012 (CDT)

I think the main problem I always had with this is there's so many guns you never have any good reason to actually use for anything. The P90 is just plain better than all the other subguns, most of the vanilla pistols are useless, and so on. It's like they just threw darts at an airsoft catalog, and it results in some pretty dull bosses since none of them are designed with any particular weapon in mind. Plus the mount system doesn't have enough options; it's no good having mount something / mount nothing attachment points, there should be several accessories per location. Even if it's slightly farfetched things like sensor mountings on the side rails, it's better than nothing. Too many weapons with no accessories, too; I'd rather have fewer guns and more stuff to do with them, maybe have a SUIT scope for the FAL and some bracket accessories for the AK like a Kobra sight and so on. Also Snake maintaining light discipline in fully lit rooms is ridiculous.
In general the design doesn't really work; dividing a warzone into arbitrary rooms shouldn't be necessary, and since they use the same alert system as always you get the weird scene of soldiers being attacked by a BMP-3 going to alert because AN OLD MAN WITH A BAD BACK IS HIDING IN THAT ALLEY. Evil Tim 03:31, 25 August 2012 (CDT)
I think the reason why 9mm semiautomatic pistols were not included lies in the damage variables used in the game's engine. If you ever played Metal Gear Online 2, you might have noticed that it took 8 auto-aimed hits from the GSR to down an enemy player at full health. Using auto-aim with a full-auto Glock 18 took around 20 bullets to down someone as well. Imagine taking a Beretta M9 into that mode and consistently finding yourself 5 bullets short if you tried to use your handgun and auto-aim a lot. And yes, the alert system is lifted straight from the earlier games, so the PMCs' highest threat priority is Old Snake at all times. More accessories for more of the ingame-weapons would have been nice, but what do you mean by "sensor mountings"? --Mazryonh (talk) 02:05, 7 September 2012 (EDT)

I kinda wish they brought back some weapons from the previous games like the FAMAS, or the PSG-1. Excalibur01 17:02, 1 September 2012 (CDT)

An AKS-74U with Kobra RDS and PBS-1 suppressor options would have been nice, too. I also would have preferred the XM8 be the RIS-equipped Malaysian variant (if not replaced altogether by something more relevant and modern like the ACR), the AK-102 have its tri-rail handguard, optic choices (EOTech!!!!!) and mounts for more guns, an M203 for the M4 (the HK launcher just looked too damn bulky on it) and suppressor options for most conventional weapons. I was just using the Dragunov last night during Act 2 and wished to high heaven I'd had a suppressor for it. Spartan198 20:07, 1 September 2012 (CDT)

I understand why the M203 was not in the game. If you think about it, it's a weapon that's getting old and this game takes place in the future. So a more future Grenade launcher would be better...that said, I wish the SCAR-H in the game was given a EGLM. Seriously, we needed more optics than the Aimpoint and ACOG. Excalibur01 23:11, 1 September 2012 (CDT)

This game is chock full of vintage weapons, including the Makarov, 1911, Mosin-Nagant, G3, Dragunov, MAC-10, Type 17, FAL, and even a freaking muzzleloading matchlock rifle, all older than the M203. Same could be said in a round-about way about the Mark 14 (M14), M4 (M16 platform), AK-102 (just an updated AK), and the Remington 870. I don't see how giving the M4 a variation of an accessory it's famed for would be out of place. It all goes back to us wanting more variety in weapon mods. Besides, there's nothing functionally wrong with the M203 and all the ammo available for the XM320 and MGL were standard 40x46mm that would have worked fine in it. Spartan198 01:39, 2 September 2012 (CDT)

When Snake held his M4 tilted, it doesn't make sense in the context of the scene, but if the game was made today, I'd bet you Kojima saw the future when we have recently added red dot attachments at a tilted angle for ARs. I wanted a regular M82A1, not the bullpup variant that no one ever sees anywhere. I really wished Merle didn't have double Desert Eagles. One as a sidearm, sure as a homage because it was her gun in MGS1 but 2? The G36 series of guns would have been nice. I wish the SCAR-Ls were in the hands of the mercs along side the SCAR-H because it's kinda weird that they ALL have SCAR-Hs but weirder is that none of them have optics or other attachments. Excalibur01 23:11, 1 September 2012 (CDT)

Out of all the Barrett rifles, the M82A2 actually makes the most sense for how it's used in-game, The M82A2 was designed to immensely increase the ease of use when standing or crouching compared to the conventionally lain-out M82A1, mainly for shooting at helicopters. Which works in the game since you mainly shoot the M82A2 standing or crouched against fast moving robots. Mr. Wolf (talk) 21:57, 12 August 2016 (EDT)

Name of the equipment that allows Old Snake to reload one-handed?

If you choose to make Old Snake commit a war crime by taking an NPC as a human shield while wielding a handgun, you'll notice that unlike the previous game, Old Snake will actually reload his handgun when you press the reload button, rather than just stand around like an idiot when his gun runs empty (as was the case in MGS3) while holding a human shield. Is there a name for the holster setup he uses ingame that lets him reload one-handed? Would it be possible to get something similar that would allow you to reload a handgun that doesn't use detachable box magazines, like the Thor .45-70 in this game or a revolver? --Mazryonh 20:19, 24 August 2012 (CDT)

I don't think he has any special equipment to reload with a human shield. I think he just smacks the gun around on his leg to make it look like he is actually doing something, but his gun is just reloaded by the magic elves in shooters, that also pick up spent shell casings and discarded mags as well as re-plaster walls that were damaged by bullet holes. --SmithandWesson36 21:31, 24 August 2012 (CDT)
Also, it's not a war crime; the fourth Geneva convention only says you can't take civilians or soldiers who are taking no active part in the conflict as hostages. I don't think it applies to threatening one soldier to make others back off. Evil Tim 03:19, 25 August 2012 (CDT)

It would be cool to see them do some animation where we see Snake doing one handed reloads while holding a hostage. Excalibur01 23:22, 24 August 2012 (CDT)

I would think that directly using one as a human shield would be frowned on by those at the Hague, however. But that's not the worst of it in this game. For one, you can make Old Snake execute soldiers you've made to surrender (i.e., you hold them up, then throw them to the ground and hold them up again to make them put their hands behind their heads). You can also commit sexual assault at gunpoint by holding up a FROG trooper and patting her down, along with the crotch-grab move. --Mazryonh (talk) 02:14, 7 September 2012 (EDT)

You can think that if you want, but it doesn't make it so. Police pat female suspects down just like they do males. It's not sexual assault. You have a beef against Solid Snake or something? First you try to make him out as a war criminal, next a rapist. Are you going to imply he beats Sunny next? Spartan198 (talk) 12:52, 11 September 2012 (EDT)

Mazryonh, you're thinking with a civilian mindset. Depending on situation, military around the world do train their people how to effectively hold someone, either as a "hostage", to suppress nonlethal or to kill silently. It's part of military doctrine. The whole patting down is also part of procedure. Excalibur01 (talk) 13:24, 11 September 2012 (EDT)

Oh well, police officers at least have a legal right to pat people down, and at a police station a female detainee can usually ask to be patted down by a female officer. I very much doubt that the crotch squeeze (which is intentional genital contact) counts as "standard procedure" either. It was a joke in MGS2 and MGS3; here it's something Old Snake (who to everyone but a few people in MGS' world is an "illegal combatant") intentionally does to incapacitate the enemy or "cop a feel" at gunpoint (the FROG troopers even sometimes quip that "You know what I like!" if you do it to them sometimes, shortly before they try to kick you down). --Mazryonh (talk) 01:29, 14 January 2013 (EST)

Personally I don't see the point of asking to be pat down by a female officer, you're going to be patted down the same way by either gender so it doesn't make much of a difference, if they think you're hiding something up "there" they're still going to pat down that area. And the reason for the crotch squeeze is to 1) Knock the male PMC's out and 2) Make the FROG soldiers kick Snake in the face. Kornflakes89 (talk) 23:08, 11 March 2013 (EDT)

Most Detailed Weapons in Gaming History?

Now I know MGS isn't perfect as far as weapons go (wonky weapon choice, needless cocking), but doesn't it have the most detailed models? I've personally never played a game where so many weapons were portrayed so realistically (visually at least). All guns cycle and eject spent casings. Bolts lock back when they're supposed to (M4 Custom, MK 17 bolt lock's back along with charging handle). And even when snake reloads early (he needlessly cocks the weapon) the weapon does eject the appropriate cartridge, which means they actually modeled a spent casing along with a cartridge. Maybe i'm the only one constantly in awe of this games weapons, but maybe not. Who else agrees. - cheech98

The devs definitely went (almost) all out. But then again, that's what I'd expect from an MGS game. The only thing that kinda spoils it is the fact that fresh mags aren't modeled with any cartridges in them. Spartan198 11:27, 25 August 2012 (CDT)

It's also the first game that I've ever seen where people use a large amount of trigger discipline, some games are starting to implement it but I have never seen it as much as in this Bristow8411 20:37, 25 August 2012 (CDT)

It's probably the first console game to model firearms with this level of detail. But PC games did this earlier. Just go look at the level of detail present in the PC versions of Ghost Recon Advanced Warfighter and its sequel. Both of them have the +1 round in the chamber from a tactical reload, there are two reload animations for virtually every firearm, and weapons can be extensively customized (except for the lack of an underslung shotgun). About the only real complaints I have about the guns in those games are an unrealistic damage system and the fact that selector switches don't actually move when you change your firing mode. --Mazryonh (talk) 02:50, 7 September 2012 (EDT)

Weapons in stock photos used in cutscenes

Mostly M16A2s, an M16A2 with an M203, and an M249E1 from the first Gulf War (from the looks of their 90s-vintage gear), and M4s and a not-clearly-shown M240 variant used by troops in Iraq. Should these be included? Spartan198 01:15, 1 September 2012 (CDT)

Yeah, stock footage is still in the game, after all. I'll have to get those when I get around to re-recording all this in HD. Kinda tricky because I'm going to need to make myself a plan of exactly what to do to get the same shots again in gameplay. Be interesting to see what the rumoured upcoming patch is going to do and if it changes anything (it's going to add trophy support, we know that part). Evil Tim 01:48, 1 September 2012 (CDT)
That patch is actually already out, released two or three days ago. Didn't change anything aside from adding trophy support, from what I can see (and I just finished a playthrough about half an hour to an hour ago). All of the above weapons appeared in you-know-who's monologue at the end of the game. Spartan198 02:50, 1 September 2012 (CDT)
I assume they haven't put the MGO servers back up? They were turned off earlier this year IIRC. Evil Tim 05:43, 2 September 2012 (CDT)
No. The MGO option in MGS4's main menu has been replaced with an option to install all five acts of the game to the HDD at the same time. Spartan198 16:28, 2 September 2012 (CDT)

Hey...

If Johnny doesn't have nanomachines, wouldn't that mean he didn't have a system ID, meaning he'd have never been able to fire his issue weapon? Wouldn't someone have, you know, noticed that? For that matter, how come Snake thought threatening him with his issue weapon was a good idea when as far as he knew he'd never have been able to fire it without taking it to Drebin? Evil Tim (talk) 00:06, 14 January 2013 (EST)

I talked about this in an earlier revision of the XM8 section of this entry. But apparently I was wrong, and that was before I got the game for myself anyway. In any case, it's not too far of a stretch to posit that he's been paying Drebin some visits. --Mazryonh (talk) 01:22, 14 January 2013 (EST)
Well yeah, but it's his issue weapon. Wouldn't the instructors have noticed he was the only one on the firing range physically incapable of firing his weapon at a target and, you know, done something about it? And you get in trouble if he has a non-ID weapon too since he should have used it at the end of Act 3. Evil Tim (talk) 04:17, 14 January 2013 (EST)
He couldn't have used it if he wanted to in Act 3 cause he was puking his guts out on that boat. Of course now that you mention it, I do wonder how neither Merle or anyone on her team notices how they cannot link with Johnny at all Excalibur01 (talk) 08:25, 14 January 2013 (EST)
Meryl oft mentions how johnny can be so out of synch with the rest of the team, most notably in the first few scenes where they are introduced IIRC. Also, from what I recall from the MGS database, all his gear is customized with tech from Japan to bypass the ID coding, minus the stuff from Drebin. The Kaptain (talk) 15:06, 14 January 2013 (EST)
But there was no way Snake could have known Johnny's XM8 is potentially an Non ID gun because his lack of nanomachines, yet he disarmed him and was ready to use it despite being informed previous that all guns are ID locked and he can't possibly used them without Drebin unlocking them for him to use. Excalibur01 (talk) 00:42, 12 March 2013 (EDT)

This game, while moderately fun (MGS3 is easily 10X more fun than MGS4 is, but that's just my personal opinion), has so many glaring issues that I'm so tempted to say, "Just throw it into the big bag labeled 'Plot Holes' and move on." LOL. Spartan198 (talk) 05:32, 12 March 2013 (EDT)

MGS3 was a game based around its gimmicks in my experiences--the guards are much easier to fool than in MGS4 and you have Naked Snake's omnipresent hunger to deal with (but we should save this for the actual MGS3 page). Still, Kojima could have prevented this problem if Old Snake, after slamming Johnny with CQC, unloaded his weapon, pocketed the magazine, threw it away (since I doubt Old Snake knew how to field strip, Boss-style, an unfamiliar weapon like the XM8 on very short notice), then drew his own looted AK-102 (which you MUST take) to point at the Rat Patrol. As for Johnny's part, he could just have visited a gun launderer early on in his training (though it still doesn't take care of the question of why Old Snake commandeered his XM8 since for all Old Snake knew the ID lock would have rendered it nonfunctional).--Mazryonh (talk) 01:49, 15 March 2013 (EDT)
The soldiers in MGS3 are easier to handle because they aren't interconnected to each other via SOP like the mercs in MGS4 are and, barring the Ocelot unit and other Spetsnaz, were likely far less extensively trained since the Soviet war machine of the time was based primarily on overwhelming an enemy with sheer numbers. Even then, Big Boss is (at least from my POV) shown to be the obviously better soldier when compared to Snake. Spartan198 (talk) 04:53, 16 March 2013 (EDT)
How could he visit a gun launderer before taking his issue weapon out on a firing range, though? They don't tend to let you take your rifle home and screw around with it in the military, last I checked. Evil Tim (talk) 04:48, 15 March 2013 (EDT)
Easy, he could have noticed that "Oh, crap, I'll be using an XM8 as part of the Rat Patrol and don't have any nanos; I need to get a counterfeit chip/firing mechanism blocker/whatever ASAP" and then visited a gun launderer to ask for that specific component ("Sure, you can have one for an XM8, so as long as you bring me the original by tomorrow" or the like). All Johnny has to do then is to substitute the counterfeit component (most plausibly something that locks the safety switch in its "on" position without the appropriate radio signal from a user's nanomachines, and has its own microchip component that can receive an overriding signal from the Patriots) for the original via field-stripping his weapon before his first firing trip range--they have field stripping practice sessions in the military, don't they?--Mazryonh (talk) 20:35, 15 March 2013 (EDT)
If it were that easy, I doubt the Drebins would have made a business out of it. Every soldier in the field and mom & pop gun shop would be able to easily circumvent SOP, thereby making the whole thing--and the entire premise of the game--a proverbial fifth wheel. Spartan198 (talk) 04:53, 16 March 2013 (EDT)
No, according to Drebin 893's explanation at the end of the game, the gun launderers are (SPOILERS) Patriot-sponsored workarounds to the system, so it's most likely that only they can create chips (or whatever the component is actually called) that countermand/counterfeit the Patriot's System ID locks. Besides, the Rat Patrol's true purpose is in fact supporting Patriot operations, so I'm sure they would have given Johnny what he needed when he was assigned to the team, one way or another.(END SPOILERS)--Mazryonh (talk) 00:53, 17 March 2013 (EDT)
Yeah, but like I noted on the page, all of these weapons are designed to work without the System, so the worst you'd have to do is replace a component and maybe mill some metal out of the receiver so it fits. A lockout might work with something like the Javelin if the software is cloud-based and the missile programmed by the System since you'd have to write new software from scratch to use it, but a lockout on a gun is like a safe. It's there to stop you immediately accessing the contents, but if you can take it away and do whatever you like to it, it's not going to last for very long. So the Drebins would have been undercut by black-market gunsmiths who were just removing the ID locks or manufacturing weapons that never had them installed in the first place.
That's not even getting into how daft it is having an army that requires the equivalent of an always-on internet connection to stop their soldiers turning into gibbering wrecks, their guns locking up and all their vehicles shutting down (helicopters doing so in mid-air, even). What do you do in an area with bad communications or jamming? Evil Tim (talk) 07:45, 17 March 2013 (EDT)
I was just arguing within the constraints of the story; if Kojima had thought things over he might have chosen other methods (such as surgical implants) to better control and monitor soldiers. And it doesn't have to be an "always-on connection"--perhaps the overriding orders only need to be issued once via a frequency no one else is allowed to transmit on.--Mazryonh (talk) 16:34, 17 March 2013 (EDT)
Naw, it's very much implied that a local shutdown of the system immediately disables all devices linked to it, there isn't even a crash mode so that you can, say, land a helicopter. That really long description of the System that Drebin gives also shows it's an active monitoring system, hence it doing things like regulating emotions and linking squadmates together; it's all centralised with the Patriot AIs acting as the hub. SOP is the networked battlefield taken to a more or less impossible extreme. Evil Tim (talk) 16:44, 17 March 2013 (EDT)

Random question regarding the SCAR-H description

Why are the XM320 and Masterkey referred to as "NATO underbarrel accessory weapons"? Neither weapon adheres to any NATO standard AFAIK, but the wording makes it sound as if both are some kind of standardized weapon systems used by all member states when no such standardization has ever existed. Spartan198 (talk) 05:26, 12 March 2013 (EDT)

My take is that they were designed for use by NATO-standard nations, just like the GP-25 is a Warsaw pact underbarrel weapon.--Mazryonh (talk) 01:51, 15 March 2013 (EDT)
Are there even any NATO standards for shotgun and low-velocity grenade munitions? Spartan198 (talk) 04:55, 16 March 2013 (EDT)
Standard-measurement (2 3/4 in, 3 in, etc.) 12 Gauge shells for shotguns (I know, it seems obvious, but that's what it is) and 40x46mm for grenade launchers. Jeddostotle7 (talk) 12:06, 17 March 2013 (EDT)
What I mean is they go on NATO-ammunition-using weapons. Evil Tim (talk) 07:39, 17 March 2013 (EDT)
NATO most definitely doesn't use the VOG-25 caseless grenades fired by the GP series grenade launchers (and they were purposely designed to be non-interchangeable with NATO weaponry, like the 9x18mm Makarov round). 12-gauge shotgun rounds have been around for so long they're used on both sides of the old Cold War factions (look at the Saiga-12 and the Benelli M4, for instance). The Russians currently still haven't designed and deployed an underslung shotgun for their assault rifles, but that's clearly not due to technological constraints.--Mazryonh (talk) 16:38, 17 March 2013 (EDT)
The question is why would you need an underslung shotgun for an assault rifle. Those things were never standard equipment for even the US army let alone any army. Excalibur01 (talk) 16:30, 12 June 2013 (EDT)
Yeah, but the point is they're the accessories that go on rifles that use NATO rounds, rather than on the Soviet rifles which get the GP25. Evil Tim (talk) 02:11, 13 June 2013 (EDT)
The M26 Modular Accessory Shotgun System has had success in the field because:
1) It allows M4 Carbine users to have a door-breaching method without carrying a separate weapon (the MASS was designed to have its muzzle be at the same position as an M4 Carbine's when mounted to one--the MASS could conceivably be mounted on full-size M16s, but with the main weapon's barrel protruding past the MASS', it would be rather awkward to get the unmodified MASS' barrel into the right position for door breaching, and shorter-barrelled military AR-15 variants might not have the barrel length to safely mount the MASS).
2) It allows users another close-range weapon to use if they are attacked when they are out of ammo for the primary weapon, assuming the MASS isn't also empty.
3) Due to the various alternative 12-Gauge shotgun loads, it allows the user more versatility without carrying another separate weapon system (such as buckshot for room-clearing, flare/smoke rounds for signalling, beanbag/stinger round for less-lethal takedowns, etc.). As FRAG-12 shotgun rounds proliferate, I would imagine that the M26 MASS may replace underslung 40mm grenade launchers for short-range work, as having a 3-5 shot grenade launcher right on your weapon would be a positive asset so as long as you can handle the extra weight. Alternative 40mm rounds such as less-lethal or buckshot-carrying versions exist, but so far the vast majority of underslung grenade launchers remain single shot, unlike the MASS. --Mazryonh (talk) 23:33, 13 June 2013 (EDT)
The only downside to the MASS is its bulky size, IMO. I'd personally pick a Masterkey over it in the same way I prefer the M203 for its compactness over the bulky M320. At any rate, though, I just think referring to the XM320 and Masterkey as "NATO underbarrel accessory weapons" implies the weapons themselves are standardized by NATO and used by the militaries of all the organization's member states when they aren't. Many armies use AG36-based grenade launchers, yes, but not all these launchers are the necessarily the XM320/M320 variant in particular, and I don't think the Masterkey was ever widely used by anyone other than Delta. Spartan198 (talk) 05:22, 8 December 2014 (EST)

Uzi

Sat around at the menu to watch Snake's antics from the different angle than in the ending, and then it ended up playing one of the commercials for the PMCs from the start that I never saw before. Apparently nobody else around here did, either, because it turns out there's a gun present in the commercial for Praying Mantis that isn't mentioned on our page for the game. Alas, I've currently got no way to get direct screencaps of the game - the best I can do is screenshots of a video of the game, so I wanted to point it out here before I did anything to the regular page.

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IMI Uzi in the Praying Mantis commercial.

Kadorhal (talk) 02:04, 4 July 2016 (EDT)

There's also the stock footage weapons--Death Shadow20 (talk) 06:19, 4 July 2016 (EDT)
Actually I think that's a Minebea M-9 of some kind, you see later it has a foregrip.
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Minebea M-9 (Current Model) - 9x19mm
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Evil Tim (talk) 16:46, 4 July 2016 (EDT)
I'm not sure it's an M-9 there (the shape of the sight wings and the charging handle are pretty indicative of an Uzi), but it does do some shape-changing between shots. That one in particular, it seems to have grown a vertical foregrip, and had the Uzi's folding stock give way for one from a Mini-Uzi. The last shot it shows up in it's certainly a regular Uzi again, but it's still missing the stock for some reason. Kadorhal (talk) 19:39, 4 July 2016 (EDT)

Consider is made in Japan,(very strick import/export guns) is certain a M-9.--Dannyguns (talk) 13:29, 23 January 2017 (EST)

Maybe one modified to look like an original Uzi, then? Or maybe airsoft or other replica, because it most certainly doesn't look like an M-9, beyond apparently growing its forward grip in the second shot, for the reasons I mentioned already. Kadorhal (talk) 19:55, 23 January 2017 (EST)
Firstly, being made in Japan is pretty much irrelevent as it would be very unlikely that they would be able to get hold of a real M-9, they would just use an Airsoft gun. Secondly, this is actually on Youtube so you can get a proper look at the gun, and it is clearly an Uzi:
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In the first screenshot it has the folding stock so it is a fullsize Uzi, but I think it is a Mini in the 2nd and 3rd shots. Not quite sure why it would change as it is clearly not actually firing (CG muzzle flash, bolt not moving), maybe they wanted it to be a Mini but for the first shot where he comes off of the bike it is a rubber stunt gun. --commando552 (talk) 20:31, 23 January 2017 (EST)
The gun in the second shot could be a Mini-Uzi; I can't say for sure from the angle, and there's not enough consistency between shots to go off of that, considering at the very least the regular Uzi stock morphs into a Mini-Uzi one between the first two. I'm more than fairly certain, however, that the gun in the third shot is not short enough to be a Mini-Uzi. Kadorhal (talk) 02:54, 24 January 2017 (EST)

Operator or TRP Operator?

Just looking at the image from the game, I notice the sights and the magwell, and looking at photos of the TRP Operator it has the same sights and magwell. Could it just be chalked up to modifications made before Snake got it, or is it actually the TRP Operator? Bristow8411 (talk) 23:49, 14 August 2016 (EDT)

I checked and the in-game gun sure is very similar to the TRP. Only difference being the threaded barrel, different grips and the slide release.--AnActualAK47 (talk) 07:23, 15 August 2016 (EDT)
Since it bares more of a resemblance to the TRP Operator, I'll change it to such. Bristow8411 (talk) 21:25, 25 August 2016 (EDT)
Honestly, considering the live drab slide and wood grips, I'd say it's more likely it's a regular Operator with target sights and a magwell, it's not like it's something that is that hard to customize. Also, I'm pretty surethe TRP Operator has a bull barrel, which the in-game weapon doest have. --yocapo32 (talk) 12:54, 22 January 2017 (EST)

Just noted...

That Middle Eastern/African/South-Est Asia/South-American armies dont have 1 standart issue rifle/pistol/you-get-the-point, while got multiple instead. Curious of known on which countries this game is set I made some searches and discovered that. Why? Someone known? --Dannyguns (talk) 13:27, 23 January 2017 (EST)

Probably for simplicity's sake. It'd take less time to program soldiers on either side to have the weapons they use based on a predetermined "class" rather than making that sort of distinction and then setting up varied lists of equipment for them to possibly spawn with. You'll note that the equipment people on either side get still varies, but it's almost entirely based on the type of weapon - PMC riflemen get the SCAR-H, snipers get the Mk 14, shotgunners in that one section of Act 2 get the Masterkey, etc. I suppose it gives incentive to explore the maps and/or buy guns from Drebin, too. If the NPCs had access to everything, you could get it all for free by holing up near a spawn point for an hour and tranquilizing everybody that pops out. At the same time it'd make people who want to collect every gun hesitant to move forward, since they'd have no idea if there's maybe some ultra-rare gun that NPCs only spawn with one in a hundred times in a specific section of the game. Kadorhal (talk) 19:52, 23 January 2017 (EST)
Regarding the countries that were used as basis for level design, credits for the game actually give us some insight to that. The Middle Eastern section was based on Morocco, interestingly enough, South America was based on Peru, but since the game mentions Snake being deployed from Bogota it's perhaps safer to assume the level is meant to represent Colombia. Lastly the Eastern Europe is pretty much Prague, right down to the position and the name of the river that runs through it (Volta=Vltava).--BeloglaviSup (talk) 04:11, 24 January 2017 (EST)