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PowerSlave: Difference between revisions
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Clonehunter (talk | contribs) (→Smith & Wesson Model 24: After discussion in the talk page, it's decided that this better resembles a Model 29.) |
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=Handguns= | =Handguns= | ||
==Smith & Wesson Model | ==Smith & Wesson Model 29== | ||
The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a [[Smith & Wesson Model | The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a [[Smith & Wesson Model 29]]. In the PC-DOS version of the game, the Model 29 will automatically reload itself after six shots are fired. There's no actual animation; rather, the gun is quickly dragged off screen, and after a few nondescript clicking sounds, it reappears fully loaded. Reloading the weapon cannot be instigated by the player. While the console versions of the game offer blue colored orbs to act as universal ammo for all weapons, the PC version of the game requires players to collect speed loaders. | ||
[[Image: | [[Image:Smith&WessonModel29.jpg|350px|none|thumb|Smith & Wesson Model 29 - .44 Magnum]] | ||
[[Image:PowerSlave Revolver Menu.jpg|thumb|none|600px|The Model | [[Image:PowerSlave Revolver Menu.jpg|thumb|none|600px|The Model 29 as seen in the inventory menu, here identified simply as "Pistol." Certain details of the weapon seem to have been washed out in the conversion process of turning photos into pixelated graphics.]] | ||
[[Image:PowerSlave Revovler 1.jpg|thumb|none|600px|The pickup sprite is far more detailed than the inventory image. Due to what must be the alien technology infesting the game's levels, the Model | [[Image:PowerSlave Revovler 1.jpg|thumb|none|600px|The pickup sprite is far more detailed than the inventory image. Due to what must be the alien technology infesting the game's levels, the Model 29 floats roughly four feet off of the ground.]] | ||
[[Image:PowerSlave Revolver 2.jpg|thumb|none|600px|Jon holds his Model | [[Image:PowerSlave Revolver 2.jpg|thumb|none|600px|Jon holds his Model 29 outside of the entrance of King Ramses' Tomb. Note that these screenshots come from a PC port of the Playstation game, which added an otherwise nonexistent crosshair. '''Trivia:'''The console versions of the game were built on the custom SlaveDriver Engine, which hosted various 3D features. The PC version uses an early version of [[Duke Nukem 3D]]'s Build Engine, and features less complex architecture than its console counterpart.]] | ||
[[Image:PowerSlave Revolver 3.jpg|thumb|none|600px|The recoil of the gun gives us a good view of the barrel and the hammer.]] | [[Image:PowerSlave Revolver 3.jpg|thumb|none|600px|The recoil of the gun gives us a good view of the barrel and the hammer.]] | ||
Revision as of 03:50, 2 July 2015
PowerSlave is a 1996 video game released for the PC, Sega Saturn, and the Playstation, developed by Lobotomy Software. The game is also known under the name of Exhumed in PAL regions. Despite the Egyptian theme, the game actually has nothing to do with the Iron maiden album of the same name and art theme. In addition, the PC version of the game is substantially different than the console version, featuring alternate levels, weapons, and animations. The PC version of the game also has weapons that reload, a feature not present in the console versions of the game.
The following weapons appear in the video game PowerSlave:
Handguns
Smith & Wesson Model 29
The first weapon that the player character, Jon P. (according to the game's files), can acquire appears to be a Smith & Wesson Model 29. In the PC-DOS version of the game, the Model 29 will automatically reload itself after six shots are fired. There's no actual animation; rather, the gun is quickly dragged off screen, and after a few nondescript clicking sounds, it reappears fully loaded. Reloading the weapon cannot be instigated by the player. While the console versions of the game offer blue colored orbs to act as universal ammo for all weapons, the PC version of the game requires players to collect speed loaders.
Machine Guns
M60 machine gun
An M60 machine gun acts as Jon's workhorse weapon, and appears to be his weapon of choice regarding the fact that he's seen holding one on the game's menu and that his character graphics depict him eternally holding the weapon. It's the second firearm introduced, and is far more powerful than the revolver. Although it generally makes the Model 24 obsolete, the M60 lacks accuracy, making it less than ideal for long range fights. The overall look of the weapon seems to change depending on the angle, perhaps as a result of converting photos into pixelated graphics.
Other
Mk 1 hand grenade
The PC version of the game grants Jon the Mk 1 hand grenade, which he can pick up sometime after he finds the M60. They are fairly powerful, but can be difficult to use. The console versions of the game have a fictional grenade type in place of the MK 1, which acts as a sticky grenade.
Fictional flamethrower
Jon can also use what appears to be a fictional/custom-made flamethrower, which appears in all versions of the game.